This file is generated automatically from the product info files
included in this directory.

==========

AA-Spot    930806    Animation which shows off AA abilities.

A little animation which shows some abilities of the new AA-Chipset.
Supports only the PAL-mode.

Author: Markus Poellmann
Archive: AASPOT.LHA

==========

Aerotoons    ?.?    2 animations of anthropomorphed aircraft

Two animations of anthropomorphed aircraft, "The Swiss Army F-16 in
Combat" and "Stealty Manuever II".

Author: Eric Schwartz
Archive: AEROTOON.LHA

==========

AGAiff    1.60    An IFF-to-RAW converter

AGAiff is an IFF-to-RAW converter which can load all ILBM graphics supported
by the AGA chipset. It is also able to save 24 Bit colors and sprites wider
than 16 pixels. Some features make this program quite attractive:

 - Running entirely under OS
 - Coded as a Commodity
 - Coded completely in fast Assembler, thus divinely short.
 - Font-sensitive User Interface
 - <MANY> different save formats:
   the ones worth mentioning are e.g. all aga sprite types, some
   chunky save modes, converting of HAM pictures into pure color
   data etc., and -- 7 -- different color save formats.
 - Powerful ARexx-Port, supporting all stuff from the GUI and more
 - AutoScanning and GridSaving of Pictures (see ARexx chapter)
 - Runs even from small Assembler Workdisks if you don't need ARexx, Hotkey
   and all Displaymodes
 - ... and more !

Author: Michael Krause
Archive: AGAIF160.LHA

==========

AGATunnel    ?.?    Hypnotic color cycling effects

Many years ago, when a friend of mine had convinced me
to buy a used Amiga, I got my hands on a small
program named Tunnel. It was originally a demo program
for some Modula-2 system; thus source code in Modula-2
was included. The program was so cool, my brother and I
used to turn off the light in the room and watch the
psychedelic colours flickering by.

The program didn't work on my new AGA Amiga - there was
no synchronization and the colours shift much too fast.
I wrote this quick hack to produce a similar effect,
but enhanced to make use of all the 24 color bits of AGA.

The 'tunnel' is a very simple effect, but it is cheaper
than hallucinogen drugs - unless there are Psilocybin
mushrooms growing where you live anyway ;-)

Author: Jörgen Grahn
Archive: AGATNNEL.LHA

==========

Aggressor    ?.?    Animation of anthropomorphed aircraft

An animation of an anthropomorphed aircraft.

Author: Eric Schwartz
Archive: AGGRESSR.LHA

==========

AmyJogs    ?.?    Loop anim of Amy The Squirrel jogging.

Looping animation of Amy the Squirrel jogging, with the bouncing Amiga
balls thrown in for good measure.

Author: Eric Schwartz
Archive: AMYJOGS.LHA

==========

Amy_Does_Schwab    ?.?    Parody of Leo's famous Berserk anim.

Here's a short looping animation starring Amy the Squirrel which
represents my small tribute to that Amiga animation pioneer, Leo "Bols
Ewhac" Schwab. It was created with the Disney Animation Studio(major parts
of which were programmed by Leo), DeluxePaint 3, and Animation Station. In
case nobody guessed, it is a 'slight' parody of Leo's famous "Dream goes
berserk" Videoscape anim. I hope he likes it.

Author: Eric Schwartz
Archive: AMYSCHWB.LHA

==========

AmysHistory    ?.?    Graphical history of Amy the Squirrel.

A graphical history of Amy the Squirrel, in Deluxe Video animated format.

Author: Eric Schwartz
Archive: AMYSHSTR.LHA

==========

AmyVsWalkerII    ?.?    Anim of Amy versus Star Wars Walker.

Looping animation of Amy the Squirrel getting the best of the Star Wars
walker.

Author: Eric Schwartz
Archive: AMYVWKII.LHA

==========

AmyVsWalker    ?.?    Anim of Amy chasing Star Wars Walker.

Looping animation of Amy the Squirrel chasing a Star Wars walker
around an Amiga.

Author: Eric Schwartz
Archive: AMYVWLKR.LHA

==========

AmyWalks    ?.?    Animation of Amy The Squirrel walking.

Looping animation of Amy the Squirrel walking down a sidewalk.

Author: Eric Schwartz
Archive: AMYWALKS.LHA

==========

AmyWalks2    ?.?    Promo of upcoming Eric Schwartz video.

This Anim is basically a shameless ad for a new Video I will be coming
out with: The Amy the Squirrel video special. The AmyWalks_2 anim
itself contains a very small portion of the work that appears in the
video itself, in looping form. If any of you were wondering why I had
not produced any new animations over the last half of 1992, this is
the reason. This tape contains the following animations:

    AmyWalks 
    At the Movies 
    Amy vs. Walker
    The History of Amy the Squirrel
    At the Movies 2
    Amy vs. Walker 2

        aaaand...

    A Walk in the Park -- A four and a half minute Amy cartoon that will
                          be available nowhere else but this video.

All animations are professionally recorded and presented on Video by
an accomplished video production house.

This video will be available in early 1993. When production is
finished, Versions for NTSC and PAL video formats will be available.
If you are interested in obtaining a copy, please write to:

    E.S. Productions
    P.O. Box 292684
    Kettering, OH 45429-0684
    U.S.A.

Do Not send any money, as prices have not yet been determined. You
will be put on our mailing list to be notified when the tape is ready.
This notification will include information about pricing,
availability, formats, and any other things I didn't think of here.

Author: Eric Schwartz
Archive: AMYWLKS2.LHA

==========

Anim3D    1.4    Plays anims written in special language

Anim3D is my first Amiga program longer than a few dozen lines of code and
was mainly to teach myself how to program a 'real' application for the Amiga.
Basically it plays vector movies that are written in a special programming
language that I designed.

The original idea was:
"Wouldn't it be neat if vector demos could be created and played using a
standard program, use the screenmode that you wanted, were smoother on
faster machines and multitasked properly?"
After all, we can't impress PC users from fast animation 'cos they have
faster processors, but we can beat them by making something totally
impossible through Windows   ;-)

Anim3D is a real-time vector movie player for Workbench 3 machines. It has
three main features which I think most Amiga software (and demos) should
have nowadays:


1)  It is extremely friendly to the OS and multitasks properly; I've
    played animations whilst downloading files on the modem and been
    playing a tracker module so I think I can safely say this  :-)

2)  Animations are played at the SAME speed whatever the machine is...
    slower machines just have a lower frame update rate. This works fine
    because the display is double-buffered (as you'd expect) so there are
    no half drawn screens to be seen.

3)  It can use any of the display modes available on the machine;
    the same image is displayed on the screen whatever the resolution.
    This allows those lucky A4000/040 owners to display anims in mega hi-res
    while running at the same frame rate that an A1200 might run in lo-res.

It also makes use of a special dithering method that I worked out which
gives the appearance of more shades of each colour without slowing screen
rendering down. This does however require more chip memory than normal.

I have designed a language for creating these animations and some simple
demo anims have been included to give you an idea of what it can do. Take a
look at the animation files by all means (they are only ASCII text), but I
wouldn't try writing your own without any documentation!

Author: Michael George
Archive: ANIM3D14.LHA

==========

Anims    ?.?    3 short anims with skewed sense of humor

Three short animations with a skewed sense of humor and following no
particular formula.

Author: Eric Schwartz
Archive: ANIMS.LHA

==========

Anti-Lemmin    ?.?    Cute parody of Psygnosis' Lemmings game.

This Animation is one I take great pride in.  I'm not sure why,
possibly because I spent a lot more time on the still graphics, but in
any case I think it's one of my best for overall looks, humor, timing,
and cinematic nature.  I hope I know what's good, I came out with some
real turkeys through trial and error.

This animation lasts a full two minutes and ten seconds (including
titles) and should run in two megabytes of memory if your workbench is
not very demanding.

NOTE: I have noticed that the Movieplayer program will not always work
in some cases, giving a "Can't find libraries" error.  I have yet to
determine exactly what libraries Movieplayer wants, but I know that
Movieplayer will ALWAYS run on a standard commodore-issue
workbench(you know, JUST a workbench disk, nothing else), and will
rarely run on a 'stripped' workbench like what comes on some other
program's disk (i.e. it WON'T run on Deluxepaint's workbench)

In case you haven't figured it out already, the Anti-Lemmin' Demo is a
rather NASTY parody on that great game company Psygnosis' great game,
Lemmings. I sure hope I don't get sued.

This animation is freely distributable as long as all files (including
this readme) are present upon distribution.  The concept and animation
are copyright 1991 Eric Schwartz (but I'll admit Psygnosis has some
title to the characters).

Author: Eric Schwartz
Archive: ANTILEMM.LHA

==========

ADProRunner    1.7    Control ADPro's memory usage.

ADPro is a great program, but it requires alot of memory.  Sometimes you
need 3 MB or more to convert a picture.  It is possible to specify
memory-usage in the ADPro icon or from the shell but this can be awkward.
If you do not specify memory size, ADPro takes the largest free hunk of
memory, and leaves you with only small hunks left.  This may result in
loaders, savers and operators being loaded into chip memory, which is dead
slow on an accelerated Amiga.  With ADProRunner you can easily control
ADPro's memory usage each time you run it.

Author: Øyvind Falch & Morten Johnsen
Archive: APRUNR17.LHA

==========

Armoured_Walker    ?.?    Cycleobject of Armoured Walker.

Imagine 2.0 cycleobject of Armoured Walker. There is neither
texture nor brush applyied. This archive consists of two anims
and an cycleobject: Armoured_Walker.

Some important information:

Full cyclemotion = 40 frames
Length of step   = 300 units

Animations were created in Imagine format of animation on:
A500 , 2.5 MB RAM , DF1: (5.25") , my own imagination  :-)  .

This is shareware! If you like it, send me a colorful postcard
from  your  town  and  then  you'll  become the right owner of
Armoured Walker. Have a nice animation using this IOB !

Author: Mr. Krzysztof Korski
Archive: ARMWALKR.LHA

==========

ASA    ?.?    3 examples of "automatic sketch artist"

3 examples of "automatic sketch artist".
Sketches will draw themselves on your screen.

Author: Gerd Struwe
Archive: ASA.LHA

==========

ADayAtTheBeach    ?.?    Animation of Flip the Frog at the beach.

Four and a half minutes of animation of Flip the Frog at the beach.

Flip was created around 1931 by animator Ub Iwerks. Iwerks was
originally a friend and partner with Walt Disney in their fledgeling
cartoon studio. Ub designed the original Mickey Mouse and animated the
first few Mickey short cartoons almost single-handed. Iwerks was the
skilled draftsman and animator, while Disney wrote and directed.

Around 1930/31, a producer named Pat Powers offered Iwerks the chance
to have his own studio and he Accepted. The cartoons Iwerks created
Powers would distribute to MGM. Iwerks' first character was Flip the
Frog, and flip's debut was in a VERY early 1931 two strip color(three
strips are needed for a full spectrum) cartoon called Fiddlesticks. In
this cartoon Flip resembled a real frog. after a couple cartoons, the
producer urged Iwerks to redesign Flip into something "cuter". In the
process Flip gained a hat, gloves, shoes and shorts, making him look a
lot less like a frog and more like Mickey Mouse with the ears and
black nose ripped off.

Flip the Frog cartoons, and Iwerks' cartoons in genenal, did not have
much success because Iwerks lacked the inventiveness and storytelling
ability to match his abilities as artist and animator. (The reverse
could be said about Walt Disney, which is why the two made a very good
team).

In 1933, Flip the Frog was abandoned for the character Willie Whopper.
several years after that, the Powers/Iwerks studio shut down
completely. Iwerks went back to Disney, and became a sort of
mechanical engineer, pioneering the process of xeroxing pencil
drawings onto clear cels (to make the animation process quicker and
cheaper). Flip the Frog and the Iwerks studio were almost completely
forgotten, except to animation historians. --- -- Until..

In the year 1990, Eric Schwartz attended a presentation of old cartoon
shorts at the Columbus College of Art and Design, wher he attends
classes.  One of the Cartoons shown was a Flip the Frog cartoon, "Room
Runners", which impressed Schwartz with its good animation and
surprising amount of sexual jokes for a 1930's cartoon. Eric Began to
storyboard his own Flip the Frog Cartoon. He originally intended to
copy 'Room Runners' but switched to his own storyline. Flip was
redesigned, stylised, and modernized (he also looks something like a
frog).

Using the Amiga computer as his medium, Schwartz brought Flip the Frog
back to the world. Flip has appeared in two modern cartoons so far;
'The Dating Game'in 1991 and 'A Day at the Beach'in 1992. More
cartoons are planned, for an as yet undetermined date.

Author: Eric Schwartz
Archive: ATBEACH.LHA

==========

ATF_Agility    ?.?    Animation of a jetliner being "buzzed".

While attending my freshman year at the Columbus College of Art and
Design, I came up with the idea for this animation, My father had
recently purchased the Disney Animation studio, and, due to the nature
of my animation idea, I chose the fast pageflipping Disney studio
other than my usual workhorse, Moviesetter, which,from the nature of
its animation system and Hardware/software limitations, can only do
about 8-10 frames per second.

ATF Agility was fully animated, with many more drawings per second
than one of my Moviesetter works, which blits still and animated
brushes around the screen. Disney worked wonderfully. Its onion skin
feature greatly speeded up production. Disney also promises
frame-synched sound, and timing and pallete changes in mid-animation,
just like Moviesetter. All those features work beautifully, if you're
willing to learn the language of the slightly-esoteric exposure sheet
module, But these features are only available when you use Disney's
proprietary CFAST animation file format. No biggie, I thought, I'm
used to that (Moviesetter's proprietary too), and I would get a lot of
benefits that a garden variety ANIM cant do. I colored the Animation
in Disney's Ink'n'Paint module, which could use a LOT more capability,
so I could keep with the beautiful, clever CFAST format, Right?  HAH!!

The final CFAST file saved out at 880K for a 22 second, 15 fps,
8-color animation - Just slightly bigger than a disk. because I had no
Hard drive, I compressed the file and wrote a script to decompress
upon running.  Hardly a good solution; the overhead caused it to
require 2.5 megs to run properly from a floppy, or 1.5 and an ASSIGN
command to run from a hard drive. This was November of 1990. The
situation didn't change for a while.

June 1991. I purchased Progressive Peripherals' Animation Station,
Which promised some of the abilites of the Disney program using
standard ANIMs I resaved the CFAST file as an ANIM-5. 432k - Quite an
improvement over 880k, Cfast files are just plain huge. Animation
Station and its Animplayer allow Pallete changes during an animation,
Timing changes for holds on frames without adding duplicate frames,
and digitised sound synching via a script file that works exactly like
a Sculpt/Movie sound script.

It has its share of limitations and problems, (My Animation Station
seems to know the GURU personally) but it works, The New ATF Agility
runs nearly identically to the original version. Takes up only a bit
more than half a disk including player program. only requires 1-meg,
and can run from any directory. You can even load it into Dpaint and
check it out, but youll probably lose the fringe benefits.

Author: Eric Schwartz
Archive: ATFAGLTY.LHA

==========

BabySnakes    ?.?    352x440x5 anim - 5 snakes slither around

A 101 frame 352x440x5 raytraced animation of 5 small snakes that
slither around your screen in a continuous pattern.

Author: Bill Graham
Archive: BABYSNKS.LHA

==========

BaitMasking    ?.?    Cute animation of fishing bait and mask.

Here's one of those simple ones.  This one actually happens to be a
remake of a similar animation I did on the Macintosh (Boo!) to promote
Gold Disk's Animation Works software, which is basically an expanded
and improved version of the Moviesetter program I use on the Amiga.  I
have written to Gold Disk, asking them to port the software to the
Amiga, as Moviesetter is looking a bit dated now and an AGA compatible
program like Moviesetter or Animation Works would be welcome.  If you
would like to see Animation Works on Amiga, I would urge you to write
as well.

This animation should run on any Amiga with 2 megs memory.  It may run
with less memory, depending on your personal setup.  If you have
problems with the animation, look at the Animlist text file that is
with this animation for troubleshooting guidelines.

This animation is ©1993 Eric W. Schwartz.  It can be freely
distributed as long as all files are included (including this readme).
More information on my copyrights are included in the AnimList file.

Author: Eric Schwartz
Archive: BAITMASK.LHA

==========

14balls    ?.?    two full-raytraced anims

In this 14balls.lha archive there are two full-raytraced anims
in Imagine format, 9 big balls, 5 small balls, and the whole
animscript in the right directory (*.imp).
It is full freeware!!! ........................................
I added a Imagine anims player called "PlayIanm".
To play anims you ought to type (in CLI or Shell ) :

       df0:c/playianm df1:14balls.7frames.Ianim

It will work when you put "PlayIanm" in C directory in DF0:
and if you have the animation DF1:
This script uses Rotate2.0 effect.

  My own remark:
One day I came into a computer shop. I saw there 486. In its
monitor screen there could be seen the same kind of animation.
At once I thought I am ABLE to create better animation using
A500 and Imagine2.0. I did it! in my opinion of course :^)
 I hope it was my last animation using Mirror balls!
GOOD BYE MIRROR BALLS! :)   and do not return anymore!  >:-\


Warm greetings to Steven Worley - my idol and my guide in
Imagine world.

Author: Krzysztof Korski
Archive: BALLS.LHA

==========

Batworm    ?.?    320x400x6 52 frame anim - winged worm

A 52 frame 320x400x6 raytraced animation of a worm with flapping wings.

Author: Bill Graham
Archive: BATWORM.LHA

==========

BluffTitler    1.0    A Realtime 3D Titling System

BluffTitler is Realtime 3D Titling program. It allows you to animate 3D
texts in all sorts of 3D effects using a simple graphical user interface.

You no longer have to use difficult,expensive and slow 3D rendering software
to make those stunning 3D leaders. All you need is BluffTitler !! 

And because BluffTitler works in realtime, you can immediately start
recording your leader to video . No more heavy disk operations, memory
problems and single frame recorders : simply start BluffTitler and press
the record button on your video !

Since computer power is limited you can't expect broadcast quality from a
realtime titler, but the result is perfectly suitable for
-home video's
-semi-professional productions
-cable networks
-computer presentations

Author: Michiel den Outer
Archive: BLFTTL10.LHA

==========

BumpyBalls    ?.?    368x482x5 animation - flying balls

A very large (20Mb) 368x482x5 raytraced animation of several balls 
flying around.

Author: Bill Graham
Archive: BUMPBALL.LHA

==========

Bview    1.10    IFF Viewer with extensive GUI (ECS/AGA)

Bview 1.10 IFF ILBM viewer with GUI for all functions
for kickstart 37.175 and higher ECS & AGA support.
copyright 1992-1994 by Joeri Alberty.

> Features of Bview <

 - Gadget Intuition interface (gadtools.library) for every function.
 - Easy change Viewmodes with a click of your mouse
 - Easy scale your bitmap to fit on screen.
 - Print a picture with adjustment of printer settings
 - Save a picture in IFF ILBM , Scr , Raw on disk
 - View the IFF ILBM -> BMHD CAMG etc ...
 - Save your environment of Bview to ENV: etc ...
 - Save information about picture to disk or printer. (MakeText
 - Make a Slide show by pressing a button..
 - Use Double buffered mode (load one pic & view the other.

----->  Improvements from 1.02 to 1.05

- HAM KEY USING message fixed.
- Save problem with 256 colors fixed.

- Scaling routines can now enlarge a picture if it is a brush etc...
  (Use Fit & Scale (Aspect & Scale) in Change mode menu and press Render)

- Ilbm to source generates now colortables for
  LoadRGB4(),LoadRGB32(),SetRGB32().

- You can now use an AppIcon Set 'PRO_START=2' in Tooltypes (Bview icon)
  ('PRO_START=0'

- load and display, 'PRO_START=1' make Bview an Commodity)

- Compiled with SAS C/C++ 6.51 with optimiser ... (__inline)

----->  Improvements from 1.06 to 1.10

- Information & Option menu's rewritten 
  Now you can use DBmode ,promoted mode etc..

- Loader & saver rewritten to improve speed.

- BIG problem fixed with some pointers of the IFFparse library
  Now you don't loose your colors anymore.

- More stable than 1.06 by rewriting the process routines.
  Now you have a viewer,GUI with a loader and not the other way around.

- SHELL support improved.
  Now you can use #? & / for loading directories & wildcards.
  see guide for more information & examples.
  Gives you information when something did go wrong

- Other smaller improvements in the code ...

- Changed save routine of ENV: so it doesn't crash anymore.

- You can load mangled pictures & display them partly.

Author: Joeri Alberty
Archive: BVIEW110.LHA

==========

Camouflage    ?.?    An Aerotoon by Eric Schwartz.

This was an interesting experiment in visual style, and looks very
different from most of my other Aerotoons.  This is due to the fact
that much of the graphics for it were created in Deluxepaint, Scene
Generator, and Sculpt 4D jr, with the Art Department as an
intermediary between them and Moviesetter.  I thought it was an
interesting thing to try, but don't expect many more like it because
its almost too much work.

Author: Eric Schwartz
Archive: CAMOUFG.LHA

==========

CharMap    1.0    2-Color selectable font ILBM2ASCII util

Yet another ILBM2ASCII program.  This one is limited to 2-color ILBMs but
it can handle any (fixed-width) font you wish.  You can also allow CharMap
to use ANSI's Reverse On/Off command for better results.

Author: Hanns Holger Rutz
Archive: CHRMAP10.LHA

==========

City_Jumper    ?.?    Simple animation of "pogo'ing" in a city

An amination that is reminiscent of using a very good "pogo stick"
inside a city with skyscrapers.

Author: Eric Schwartz
Archive: CITYJUMP.LHA

==========

CloudsAGA    2.0    Creates random clouds in AGA resolutions

This program creates randomly clouds which you might use in 
your paint program, as a texture in a ray tracing program or 
as a background for your workbench. Uses all AGA-resolutions. 
Supports now sizes 1024x1024 and 2048x2048.

Author: Daniel Amor
Archive: CLDAGA20.LHA

==========

Clinton    ?.?    Political jab at Bill Clinton.

Political jab at Bill Clinton.

Author: Bill Graham
Archive: CLINTON.LHA

==========

Clock.iob    ?.?    Imagine object

Imagine object submitted by Alasdair Whyte

Author: Alasdair Whyte
Archive: CLOCKIOB.LHA

==========

Clouds    3.1    Creates random cloud images

This program creates random cloud images which you might use in your
paint program, as a texture in a ray tracing program or as a
background for your workbench.  Uses all ECS and AGA resolutions.
Works with Workbench 1.2 up to 3.1.

Author: Daniel Amor
Archive: CLOUDS31.LHA

==========

CowAnimAGA    ?.?    252 frame anim, finger cows dancing?

A 252 frame animation, 320x200x6 AGA resolution, of "finger cows"
doing something that is best described as dancing.

Author: Bill Graham
Archive: COWANAGA.LHA

==========

CowAnimECS    ?.?    252 frame anim, finger cows dancing?

A 252 frame animation, 320x200x4 ECS resolution, of "finger cows"
doing something that is best described as dancing.

Author: Bill Graham
Archive: COWANECS.LHA

==========

Coyote_2    ?.?    Coyote and Road Runner animation

Coyote and Road Runner animation

Author: Eric Schwartz
Archive: COYOTE2.LHA

==========

CopperControl    1.0    Allows use of your own copperlist

COPPER CONTROL is a small program (3844 bytes) which gives you the possibility
to use your own copperlist instead of ANY NUMBER of colors, in any Intuition
Screen, like Workbench screen for example.
You can easily design your copperlists for Copper Control with the editor
Copper Control Editor (CC-ED).
No additional memory is used (slight use).
No Assembly Tricks: This done with Amiga Operating System.
A French or German version could be available.

Author: Nadir Boussoukaia
Archive: CPCNTL10.LHA

==========

Creature    ?.?    Creature

A 60 frame test animation of a hideous creature that leans in and snaps at
the camera...ooooh, creapy stuff :-) Created with the new 3.0 LW Modeler
and animated with bones in LightWave.  Rendered with motion blur and field
rendering enabled then post converted to a HAM animation.

Author: Mark Thompson
Archive: CREATURE.LHA

==========

Dalek.iob    ?.?    Imagine object

Imagine object submitted by Alasdair Whyte

Author: Alasdair Whyte
Archive: DALEKIOB.LHA

==========

Digillus    1.0a    Highly professional image processor.

Digital Illusions is a highly professional image processing program.  Not
only is it capable of processing still pix, but it will also let you create
stunning animations from ordinary flat pictures using a powerful 'In
between' technique.

Author: Tonny Espeset
Archive: DIGLS10A.LHA

==========

3Dots    1.0    Generates 3D SIRDS from IFF pictures

3Dots is another of those programs which have been showing
up lately to transform an IFF picture into a screen full of
apparently randomly located dots.  Why would anyone want a
screen full of dots?  Because if you look at the dots just
right you can see the original picture again but it is now in
three dimensions.  Weird!

Author: Don Finlay
Archive: DOTS10.LHA

==========

DepackIFF    1.7    Depacks file packed by ByteRun algorithm

This program lets you depack any IFF ILBM file with BODY chunk
crunched by standard ByteRun algorithm which is always used by all
Amiga graphics programs (like DPaint, Brilliance, ADPro, Real) while
saving image, brushes and so on. I decided to code this, because
ByteRun is not so effective as XPK, LhA (but not always!). If you
want  to repack images, you will reach the best results only when you
pack pure image data, and this is why this program was born and
should be useful for all the people wanting save own disk space, eg. BBS
SYSOPs (more images and less bytes!).

Author: Marcin Orlowski
Archive: DPKIFF17.LHA

==========

Drip    ?.?    384x482x6 42 frame anim - water drops

A 42 frame 384x482x6 raytraced animation of water dripping from a flat
surface into a puddle.

Author: Bill Graham
Archive: DRIP.LHA

==========

DT2IFF    1.0    Converts any picture datatype to std IFF

Since Workbench 3.0 a lot of datatypes are supported.  But not all 
programs can use these data.  Thus DT2IFF converts a picture of 
any type to the standard IFF-ILBM format, so nearly all applications
can use the pictures.  If the old file has an extension
(e.g. .GIF, .JPG), it will be replaced by .IFF, if there is no
extension, a new one will be added.  The original files WILL NOT
be overridden!

Author: Markus Hillenbrand
Archive: DT2IFF10.LHA

==========

Duerer    1.01    A simple GeoPaint like paint program

A paint program which is easy to understand and simple to use.  All
common functions for a paint program are included.  A special feature
is the RAW file format in addition to the IFF format.  The RAW format
is especially interesting to hardware programmers.  Almost all Amiga
screen resolutions can be used.  The program design is similar to
GeoPaint, a well-known C64 program.

Author: Stefan Kuwaldt
Archive: DUERR101.LHA

==========

DustAnims    ?.?    Dust 3D-Special-Effects

Dust is a programm which manipules 3d-objects.
It reads in one object and creates a sequence of new objects.

Special-Effects:
 -Morph between two VARIOUS Objects
 -1d,2d,3D-Waves (TWaves and LWaves), incl. Damping
 -Gravity and more

NOTE: This is a Demo-package of animations. Have a look at them
      and write the author your suggestions. 
      Maybe you will get a full version later.

Author: Andreas Maschke
Archive: DUST.LHA

==========

Earth    1.0    Real-time animating Earth.

Real-time computed rotating Earth. Use 2 joysticks to rotate
and zoom around all 3 axes. Uses a database of 21'836 (x,y,z)
points to define the entire earth. Includes source earth image
and 2D-to-3D mapping program in C.

Author: Laurence Vanhelsuwé
Archive: EARTH10.LHA

==========

EDUSHOW    0.9    Slide-show pgm for presenting concepts.

Educational Slide Show program specifically designed for
classroom-type presentations. Uses a technique of color fades
within IFF slides to put across concepts, multi-part diagrams,
relationships, etc... Demo presentation and C source included.

Author: Laurence Vanhelsuwé
Archive: EDUSHW09.LHA

==========

EggFry    ?.?    160x200x6 62 frame anim - 2 eggs frying

A 62 frame 160x200x6 raytraced animation of two eggs in a frying pan.

Author: Bill Graham
Archive: EGGFRY.LHA

==========

EGSdvi    1.0    Preview DVI files in various resolutions

A program which runs under the EGS window system.  It is used to
preview DVI files, such as are produced by TeX.  This program has the
capability of showing the file shrunken by various (integer) factors,
and also has a `magnifying glass' which allows one to see a small part
of the unshrunk image momentarily.

Author: Dietmar Heidrich
Archive: EGSDVI10.LHA

==========

EGSPrint    ?.?    Prints contents of the frontmost screen.

This program prints the contents of the frontmost screen, no matter what
depth it has or if it's a true EGS screen or a screen of an EGS workbench
emulation.  This even works if there's no EGS at all or if the screen has a
colour resolution of 24 bits (but then, only 12 bits are printed as the
printer device supports no more than that).  EGSPrint needs a lot of
memory, especially for EGS screens, and requires EGS version 6 or higher.

Author: Dietmar Heidrich
Archive: EGSPRINT.LHA

==========

EGSShow    ?.?    Viewing program for GIF and JPEG files.

A viewing program for GIF and JPEG files on the EGS window system.  This
program is able to read the JPEG format as well as the GIF formats GIF87a,
GIF89a and all future GIF files compatible with both of the above.  The
format of the file is detected automatically.  EGSShow needs a lot of
memory for bigger pictures ( > 640 x 480).

Author: Dietmar Heidrich
Archive: EGSSHOW.LHA

==========

ES_Tor    ?.?    Not quite the MGM lion, but similar.

An animation that is somewhat reminescent of the MGM "lion" intro.

Author: Eric Schwartz
Archive: ESTOR.LHA

==========

FanAnimHAM6    ?.?    An Imagine 3.0 Bones animation

An Imagine 3.0 Bones animation.

Author: Bill Graham
Archive: FANANIMH.LHA

==========

Flaminator    1.5    Assists creating/animating flames, etc.

    FLAMINATOR takes care of the drudgery of creating and animating
flames, explosions and similar special effects.  The 'look' that
FLAMINATOR creates can be anywhere from movie-like to cartoonish.
    FLAMINATOR can take a single image, and create animated flames on
top of it, or add flames to an existing animation.

Author: Carmen Rizzolo
Archive: FLAMTR15.LHA

==========

FLAG_AGA_ANIMS    ?.?    Animations of flags

Sample animations of flags.  Also an offer
to create custom animations of flags.

Author: GSB
Archive: FLGAGAAN.LHA

==========

FollowMe    ?.?    384x482x6 86 frame anim - bouncing ball

A 86 frame 384x482x6 raytraced animation of a ball bouncing around at
a high rate of speed.

Author: Bill Graham
Archive: FOLLOWME.LHA

==========

Fractal    1.3    AGA WB/PubScreen Fractal program

Fractal program with following features:
      Opens on the default public screen (initially the Workbench)

      Usable on any screen with at least 2 "free" pens

      Avoids usage of all pens already "obtained" upon program start
        (i.e., AmigaDOS 3.0 "Protected Pen" compliant)

      Separate user interface and drawing windows

      Resizable drawing window with point-and-click Zoom-In and
        centering functions

      Adjustable Zoom-Out function

      Contents of drawing window can be saved to a standard IFF/ILBM file

      Full GadTools Intuition interface

      Supports the following types of fractals:

         - Mandelbrot
         - Julia Set
         - Magnetism
         - Lambda Exponential
         - Lambda Cosine
         - Biomorph
         - Plasma

      All math done in double precision floating point

      Separate versions for:

         - 68020 without FPU (stock A1200 and A4000/030)
         - 68020 with FPU    (improved A1200 and A4000/030)
         - 68040             (stock A4000/040)

      "Smart" iconify function

      Help text (displayed on screen banner) for the Zoom In and Center
       actions

      Recommended for use with my PaletteTool and PST programs(!)

      Tested OK using the Enforcer

Author: tkreuzer@delphi.com
Archive: FRACTL13.LHA

==========

FruitAnim    ?.?    368x482x6 152 frame anim, morphing fruit



Author: Bill Graham
Archive: FRUTANIM.LHA

==========

FruitMorph    ?.?    368x482x6 750 frame anim, morphing fruit

A 750 frame HAM6 animation of morphing fruit, 368x482x6.  Needs 6Mb to run.

Author: Bill Graham
Archive: FRUTMRPH.LHA

==========

GROBSaver    1.03    Saver module for GVP ImageFX package.

A saver module for GVP's ImageFX Image Processing package.  It allows you
to save an image in Hewlett Packard's GROB (GRaphical OBject) format,
suitable to be downloaded into any of Hewlett Packard's HP48-series
calculators.  If you don't own an HP48(s,sx,g,gx) this program won't do
anything useful for you.

Author: Greg Simon
Archive: GBSVR103.LHA

==========

GetILBM    ?.?    2 functions for loading IFF ILBM files.

Here are two AGA-compatible functions for loading IFF ILBM files,
carefully distilled from that mess of code in the back of RKM:Devices
or Developer's Toolkit.  AGA supported!  This module requires
iffparse.library to be in your libs: directory.

LoadILBMBitMap() loads an ILBM file into a BitMap, returning the Bitmap
pointer.  Free the BitMap with freeBitMap().

LoadILBMScreen() loads an ILBM file into a Screen, returning the Screen
pointer.  Display the screen with ScreenToFront(), free it with
freeilbmScreen().

The executable file getilbm is a demo picture viewer.

See the beginning of getilbm.c for complete documentation.

Author: Alex Matulich
Archive: GETILBM.LHA

==========

GfxCon    1.3    Image format converter for most formats

Image format converter that can load and save most formats:

Load: ILBM, LBM, RGB8, RGBN, PCX, IMG, BMP, RLE4, RLE8,
      GIF, TIFF, JPEG, RGB-Raw, Targa

Save: ILBM, PCX, GIF, JPEG, RGB-Raw, Postscript


Features:
 - virtual memory built in (even with a plain 68000)
 - color-effects and simple transformations are possible
 - shows most information stored in images
 - has a nice GUI
 - fontsensitiv
 - 68020/881-version included

New:

  V1.3	- HAM6 working again
	- TIFF-RGB images and bug fixes
	- improved virtual memory

  V1.2	- HAM8
	- Targa-CLUT-images

Author: Dirk Farin
Archive: GFXCON13.LHA

==========

GIFKit    1.0    Visually crop, resize, flip, rotate GIFS

A GIF tool kit.  Allows you to do visual crops, resizing, flips and
rotates of GIF images.  The programs fits the images on a 640x400x2
screen so that even 1280x800 GIFs' can be manipulated without using
large amounts of chip ram.

Author: Milt Henderson
Archive: GIFKIT10.LHA

==========

GotaAnim    ?.?    Anim of a falling drop of water

This Mike Anim is 3rd Place winner from the 1st. Animation
contest made by the Mexican Amiga Magazine 'Posibilidades'.

Author: Miguel Angel Martinez Castillo
Archive: GOTAANIM.LHA

==========

Graphtal    ?.?    Graphtal, C source

A tool for manipulating spT0L-systems (context free, table oriented
L-systems with stochastic productions).  Graphtal reads a file containing
an L-system description and starts the interpretation.  In addition,
graphtal is able to interpret the result graphically, producing different
kinds of output.

Author: Christoph Streit
Amiga Port by Lucas Ammon
Archive: GRAPHTAL.LHA

==========

GreenPeril    ?.?    160x100x6 127 frame anim - tyranny peril

A 127 frame 160x100x6 raytraced animation of "tyranny".

Author: Bill Graham
Archive: GREENPRL.LHA

==========

Gulf_Conflict    ?.?    Satirical look at the Gulf Conflict.

All During the war with Iraq, various people kept asking me to do an
animation concerning the event. It may be a little late, but here it
is.  Gulf Conflict was created with the aid of such things as
DeluxePaint 3, Imagine, Disney Animation Studio, the AProDraw and
Tablet, Draw 4D Pro(on loan from Merical Computers), The Art
Department, and the ever-present Moviesetter. The anim's visual style
is heavily inspired by the Planetside CDTV demo by Psygnosis(sorry, no
super-fast fractal scapes here tho'). One thing I would fix if I had
to do it over again are the ugly pallete shifts between some scenes.
Those were all my fault, as my palletes were all wildly different when
they didn't need to be.

This Animation requires at least two megabytes of RAM to run. If your
workbench is not too demanding, you probably can run this with 2 megs.
If you have a Hard Drive or a demanding workbench eating up your
memory, you will most likely need about 2.5 megs.

Author: Eric Schwartz
Archive: GULFCONF.LHA

==========

HendrixECS    ?.?    HiRes animated tribute to Jimi Hendrix.

A HiRes animated tribute to Jimi Hendrix done with Lissa, and Imagine 3.0.

Author: Bill Graham
Archive: HENDRIXE.LHA

==========

Hinge    ?.?    160x200x6 102 f. anim - concentric rings

A 102 frame 160x200x6 raytraced animation of concentric rings, each
rotating in opposite directions, around a ball.

Author: Bill Graham
Archive: HINGE.LHA

==========

HowToRunWall    ?.?    Animation - how to run into a wall.

A short and cute animation from Eric Schwartz.

Author: Eric Schwartz
Archive: HOWTORUN.LHA

==========

IceCube    ?.?    160x200x6 77 frame anim, melting icecube

A 77 frame 160x200x6 raytraced animation of a melting icecube on a
red and white checkerboard surface.

Author: Bill Graham
Archive: ICECUBE.LHA

==========

IconShow    0.12ß    Icon viewer for directory utils and CLI

This program allows you to view and test icons. It can be used from CLI
or any configurable directory utility (Directory Opus, DiskMaster, MegaD
and many others).

Author: Per-Olof Yliniemi
Archive: ICNSW012.LHA

==========

Iconian    1.98    Icon editor that supports OS3.0 funcs.

An icon editor with all the functions of IconEdit under OS3.0, plus more.
Features: Support for sizable windows and custom fonts; Multiple undos;
Appwindows; Custom magnification levels; Up to 256 colors; 3.x palette
sharing; RGB color editing; Integer scaling of oversized brushes; Optional
remapping of IFFs to screen colors; Can save 8 plane icons which stay
"normal" regardless of screen depth; Full range of drawing tools including
beveled boxes; Recolors 1.3 icons; Clipboard support; Extensive keyboard
support; Ability to cut and paste brushes; Drawing with text, including
selectable font and styles; 100% system supported, no external libraries
required.

Author: Chad Randall
Archive: ICONN198.LHA

==========

IFF2Icon    1.0b    Convert IFF/ILBM file to Icon file.

Converts an IFF/ILBM file of any size into a Icon-File or optionally, to
the default Icon.  Requires OS2.04+.  Includes assembly source.

Author: Hanns Holger Rutz
Archive: IFF2I10B.LHA

==========

ImageStudio    2.0.0    Image processing program

   ImageStudio is written for the casual graphics user who wishes to
convert or manipulate various graphics formats on a modest Amiga
system. There are several commercial offerings available, however the
casual user is paying a lot of money for many facilities and options
they would probably never use.

   Bitmap graphics, by their nature, usually require large amounts of
RAM. One of the main objectives of ImageStudio was to reduce this
burden by utilising virtual memory - most users have more spare hard
disk space than spare RAM.

   ImageStudio works with several buffers at any one time (dependant on
how many levels of undo are specified), each of these buffers can hold
either colour-mapped or 24-bit images.

   ImageStudio comes with a fully featured ARexx port, which allows the
writing of macro scripts to automate repetative processes and also
allows communication with other ARexx aware programs. Again, ARexx has
the reputation of being "something pretty difficult", so we've
simplified the use of ARexx in ImageStudio by allowing the user to
create, edit and run scripts entirely within ImageStudio - ImageStudio
even provides a blank template as a starting point for each new script.

List of features
================
   General:
   * Full 24-bit image buffers, with optimizations for colour-mapped
     (palette based) images.
   * Up to 100 levels of undo / redo.
   * User configurable virtual memory.
   * Fully featured, easy to use, ARexx interface.
   * User saveable preferences.
   * Operations applicable to the whole image or a selected region.
   * Up to 256 greyshade preview window (with optional dither).
   * Zoom on preview window.
   * Internal / external viewers (external for third party 24-bit
     graphics cards).
   * Loading / saving / manipulating of AGA image formats (e.g. 256
     colours, HAM8) on non-AGA machines.
   * Max image size of 32000 x 32000 (limited to 250 x 250 in the
     unregistered version).
   * Copy / paste to / from the system clipboard.
   * Runs on all Workbench 2.04+ Amiga's - utilises AGA chipset if
     available.
   * Online AmigaGuide help, as well as ASCII, TeX `.dvi' and
     PostScript documentation.
   * Multi-level help error requesters.
   * Standard Workbench2 interface.
   * Public screen.
   * Requires no third party libraries or utilities.

   Import:
   * IFF-ILBM formats (Standard palette based, HAM6, HAM8, extra
     halfbright, ILBM24)
   * BMP
   * GIF (conforming to GIF87a)
   * JPEG (conforming to JFIF standard)
   * PCX
   * Targa
   * Any installed Amiga datatype (with Workbench 2.1+)

   Export:
   * IFF-ILBM formats (Standard palette based, HAM6, HAM8, extra
     halfbright, ILBM24)
   * BMP
   * EPS
   * JPEG (conforming to JFIF standard)
   * PCX
   * Targa

   Colour Balance:
   * All operations are available to the R,G,B components separately.
   * Brightness ( upto ±100%)
   * Contrast (non to full)
   * Gamma ( + and - )

   Convolution:
   * Many supplied convolution filters.
   * User definable convolutions, load and save to disk.

   Effects:
   * Built in effects: Dynamic range expansion, FlipX, FlipY, RollX,
     RollY, Negative, Greyscale, Highlight, Shadow, Random, Pixelize,
     Remove isolated pixels.

   Scale:
   * Crop to selected region.
   * Increase / decrease scale by percentage or absolute image size.
   * Simple scale or colour averaged.

   Colour reduction:
   * Increase colour mapped images to 24-bit.
   * Decrease number of colours in 24-bit or colour mapped images via
     Heckbert median cut algorithm.
   * Dithers available for colour reduction: None, Floyd-Steinberg,
     Burkes, Stucki, Sierra, Jarvis, Stevenson-Arce.

   Palette:
   * Edit palette colours and ranges.
   * Save current palette.
   * Force palette onto current image, dithering if necessary (all
     dithers available).

Author: Andy Dean
Graham Dean
Archive: IMAGE200.LHA

==========

ImageDex    ?.?    Creates "thumb-nail" pics from images.

A utility program that will take a series of image files (any format) and
create an image index of scaled down "thumb-nail" pictures, labelled
appropriately.  The program acts as a graphic front-end to Art Department
Professional 2.2 (or higher).  Useful for cataloging images, textures and
anim frames, allowing them to be stored off the main system.

Author: Zach Williams
Precision Imagery
Archive: IMAGEDEX.LHA

==========

ImageEngineer    1.0    New image processing application.

Image Engineer is brand new freely distributalbe image processing
application.  Image Engineer can for tasks varying from converting images
between different fileformats, rendering 24 bits down to standard Amiga
screen modes and enhancing baddly scanned images.  What you can use it for
is basicly limited by what you can think off.

Features
~~~~~~~~

* Coded in 100% 68020 Assembler
* Multiple image editing
* All processing is done in 8 bit grey or 24 bit colour
* Uses superview.library for loading and saving. superview.library currently
  supports IFF ILBM, IFF ACBM, PCX, SVO, GIF, BMP, FBM, C64 (Koala, Doodle),
  IMG, TIFF, Targa, WPG, SunRaster, Pictor, MacPaint, JPEG.
* ARexx support
* Can display images using superview.library. superview.library currently
  supports EGS and OpalVision (more in the works).
* Supports AGA where available.
* Can render and dither image to the standard Amiga screen modes, as well as
  HAM6 and HAM8.
* Image Composition
* User Convolves
* Image balance control, brightness, contrast, gamma.
* Extensive filtering control.
* It's Free! (The money you save on software you can spend on hardware ;-)

Author: Simon Edwards
Archive: IMGENG10.LHA

==========

ImageFX_SDK    2.0    ImageFX 2.0 Source Developers Kit

This developers kit will allow most Amiga programs to develop modules for
nearly any part of the ImageFX 2.0 system.

Author: Nova Design, Inc.
Archive: IMGSDK20.LHA

==========

IPRDemo    1.0    New, fast, intuitive image processor

        IPR Demo Release is the demoversion of 'Image Processing
        Revelations', a NEW, FAST and INTUITIVE image processing package.
        With features not seen in any other image processor!
        Especially its fast operation and the easy intuitive way
        to control the image processing is IPR's major advantage.
        IPR Demo Release gives you the chance to look and feel
        IPR's smooth and intuitive operation.

        - Supported fileformats of the Demo Release:
          BMP, GIF, IFF, JPEG (only greyscale), TIFF, PCX, TARGA,
          Multipic (*)
          (*) Special Amiga-libraries, allowing further loading of PBM,
              VLAB, YUVN, PGM, PPM, QRT, SunRaster, XIPaint, and others.
          The full version of IPR also supports colour-JPEG and Datatypes.

        - Support for all amiga-chipsets (support for PAL, NTSC, DblPAL,
          DblNTSC, VGA, MULTISCAN and others)

        - Easy to master, intuitive, consistent interface.

        - Color-manipulations on one of (or a combination of)
          the red, green or blue components of the picture.

        - Color-manipulations on specified color-registers.

        - Real time color manipulation.

        - Brightness, BroadCast, ColorFilter, ColorLimiter, Contrast,
          GammaCorrect, GrayScale, Intensity Range, Negative, Palette,
          Posterize, Solarize, Arc, Fisheye, Flip, Mirror, MultipleCopy,
          Rotate, Shear, Sinewave, Pixelize, Spotlight, Zoom, LineArt,
          Relief, ApplyPalette, ColorReduction, Palette optimization,
          RenderHAM, CropRectangle, Scale, and more!

        - Each function has a built-in demo-mode, showing the user the
          possibilities of that function.

        - Integrated viewer.

Author: Barnie Productions
Archive: IPRDMO10.LHA

==========

Irit    5.0    Multi-platform 3D solid object modeler

IRIT is a solid modeler developed for educational purposes.  Although
small, it is now powerful enough to create quite complex scenes.

IRIT started as a polygonal solid modeler and was originally developed
on an IBM PC under MSDOS.  Version 2.0 was also ported to X11 and version
3.0  to SGI 4D systems.  Version 3.0 also includes quite a few free form
curves and surfaces tools.  See the UPDATE.NEW file for more detailed update
information.  In Version 4.0, the display devices were enhanced, freeform
curves and surfaces have further support, functions can be defined, and
numerous improvement and optimizations are added.

Author: Gershon Elber, Amiga port by Kriton Kyrimis
Archive: IRIT50.LHA

==========

ITex2IFF    1.0    Convert pictures PC ITex => Amiga IFF

Converts ITex picture files to regular IFF files.  (ITex pictures are 
a PC format created by Imaging Technologies)

Author: Frédéric DELACROIX
Archive: ITX2IF10.LHA

==========

JACOsub    2.1    Script player for making video titles

Timed script player/editor/timer for professional-quality
video titling.  Extremely flexible script format - complete
control over title position, style, margins, color, font,
auto-wordwrap, font outline/shadow generation, etc.  Time
events may be non-sequential and overlapping.  Mix IFF
bitmaps with titles; display AGA graphics.  3rd-party
script formats supported.  ARexx support.  True multi-video
buffering.  On-the-fly time shift and drift adjustments.

Author: Alex Matulich
Archive: JACSUB21.LHA

==========

JcGraph    1.21    Business grapher w/Intuition interface

JcGraph can show your data as bar,line, planes, stack, blocks, 2D and
3D, etc...  Features: Real-time rotation around X, Y, Z axis, on-line
help,professionnal looking 2D and 3D graphs output.  ARexx interface
with 40+ commands. User manual on disk in French and English version.
Output: EPS, 3D GEO, AegisDraw2000 and IFF ILBM. 
Freely restributable (PostcardWare) (Save enabled and >3X3 charts).
v1.21. Binary Only.
Author:

Author: Jean-Christophe Clément
Archive: JCGRP121.LHA

==========

JellyBoxes    ?.?    384x482x6 102 frame anim, rotating cubes

A 102 frame 384x482x6 raytraced animation of 5 multicolor rotating
cubes that appear to be made out of something with the consistency
jello.

Author: Bill Graham
Archive: JELLYBOX.LHA

==========

jpegAGA    1.0    Highest Quality JPEG viewer

jpegAGA is, at this time, the highest quality JPEG viewer (if a
map-file for that picture is available) To use it you need the AGA
chipset, a 68020 or higher processor and OS 3.0 or higher. This
program uses the HAM8-mode, gray- scale display will use
256-color-mode.

Author: Günther Röhrich
Archive: JPEGAG10.LHA

==========

Juggette_3    ?.?    Animation of a female juggler

Animation of a female juggler

Author: Eric Schwartz
Archive: JUGGETT3.LHA

==========

Juggette    ?.?    3 Animations of female Juggler

3 Animations of female Juggler

Author: Eric Schwartz
Archive: JUGGETTE.LHA

==========

Klingon_ship.iob    ?.?    Imagine object

Imagine object submitted by Alasdair Whyte

Author: Alasdair Whyte
Archive: KLINGON.LHA

==========

KoreanConflict    ?.?    Animation of fighter aircraft

Animation of fighter aircraft

Author: Eric Schwartz
Archive: KOREANCF.LHA

==========

Lens    ?.?    384x482x6 102 frame anim, moving lense

A 102 frame 384x482x6 raytraced animation of a lense moving over a
multicolored background with various patterns.

Author: Bill Graham
Archive: LENS.LHA

==========

MachineAnim    ?.?    An Imagine 3.1 animation

An Imagine 3.1 animation

Author: Bill Graham
Archive: MACHANIM.LHA

==========

Mand2000D    2.000    Demo of a revolutionary fractal program

Demo version of a revolutionary fractal program that makes it far easier
to explore the Mandelbrot set.  Mand2000 is compatible with all Amigas.
It has separate calc routines that have been optimized for the 68000,
68020, 68030, 68040 & 68881 processors respectively.  It automatically
detects these to ensure maximum performance.  Mand2000 also makes full
use of AGA graphics when available.  A number of enhancements since the
original demo version.  Because of its release on CDROM, this version
also contains many more examples, demos, and animations than previously
released floppy disk distributions.

Author: Cygnus Software
Archive: MAND2000.LHA

==========

MazeTest    ?.?    Iff map reading program in Amos

Playable demo of a 3-D maze that uses an iff map created with a
paint program. Directory contains the compiled program, Amos, 
ascii source code, sample map and iff pictures used to create 
a shape table.

Author: Ronald F. Picardi
Archive: MAZETEST.LHA

==========

MandelTourDemo    3.0    Demo of a new fractal program

Demo version of a new Mandelbrot explorer with two original features:
(1) it keeps memory of all the pictures that have been saved so as to
make easier a systematic exploration of the Mandelbrot Set, with
various facilities for navigating in the graphic library formed
by these pictures (2) it has sophisticated routines for picture rendering,
far better than what can be achieved with the usual cyclic coloring of its 
competitors. MandelTour uses fixed point arithmetic routine from 32 bits 
to 128 bits. Possibility of complex animations.

Author: France Festival Distribution
Archive: MDTOUR30.LHA

==========

MJ    1.3    Animated biological Evolution Simulator.

An animated biological Evolution Simulator based on natural
selection of genetic characteristics. Uses two Screens: one
for the animated ecosystem, the other for loads of real-time
graphical statistics.
Depending on global parameters, will exhibit chaos, boom-bust
cycles, damped oscillations, etc.. Has AREXX support.

Author: Laurence Vanhelsuwé
Archive: MEGAJR13.LHA

==========

MegaView    2.0    A Multiview like program for WB 2.0+

A "Multi-View" kind of program for use with Workbench 2.0+.  It uses the
whatis.library (included) to recognize the file type then invoke a
filetype-specific program.  MegaView can be used from the Shell, from
Workbench, as Default Tool in project icons, as an AppIcon or as an
App-MenuItem.  Enhancements include localization and a GUI-based
FileActions editor.

Author: Hans-Jörg and Thomas Frieden
Whatislibrary by Sylvain Rougier and Pierre Carette
Archive: MEGAVW20.LHA

==========

MiniMorph    1.1d    A small morphing package

MiniMorph is a program that will allow you to create smooth morphs/warps
between two different images over a period of frames to create an animation.
Actually it works only on greyscale pictures (16-256). It has been written
100% in assembler to be as fast as possible. For example morphing a 
320*256*256 picture takes less than 9 seconds on a standard A1200.

Author: Philippe Banwarth
Archive: MINMP11D.LHA

==========

MainActor    1.55    A modular animation package

MainActor is a modular animation package which is able to
create/edit/time/play animations (of any size) of the provided
animation modules.  Modules included in this release :
IFF-Anim3/5/7/8/Brush/J, FLI, FLC, DL, AVI.  You also have a great
number of functions for animation proccessing.  MainActor is also able
to read and write Picture Modules : IFF, PCX, GIF, WB-ICON.  You can
associate sound effects to every frame of your animations.  Support
for the Picasso-II, Retina, Merlin and EGS cards is integrated.

Author: Markus Moenig
Archive: MNACT155.LHA

==========

MannyManta    ?.?    384x482x6 102 frame anim - swimming ray

A 102 frame 384x482x6 raytraced animation of a swimming ray.

Author: Bill Graham
Archive: MNYMANTA.LHA

==========

Morph    ?.?    160x200x6 302 frame anim - morphing objt

A 302 frame 160x200x6 raytraced animation of a rotating object that 
morphs between several different shapes, including cylinder, cone,
and diamond.

Author: Bill Graham
Archive: MORPH1.LHA

==========

Morph2    ?.?    384x482x6 153 frame anim - morphing objt

A 153 frame 384x482x6 raytraced animation of a rotating box that morphs
into a donut shape, blows apart into six orbiting balls, and then comes
back together again as a rotating box, in a continuous loop.

Author: Bill Graham
Archive: MORPH2.LHA

==========

Morph3    ?.?    384x482x6 102 frame anim - morphing objt

A 102 frame 384x482x6 raytraced animation of a rotating donut like object
where the inside splits off like the rim of a tire, and morphs into a
ball that shrinks away to nothing.

Author: Bill Graham
Archive: MORPH3.LHA

==========

Morph4    ?.?    384x482x5 132 frame anim - donut bulge

A 132 frame 384x482x5 raytraced animation of a bulge moving around
the inside of a donut, like a snake swallowing a rat.

Author: Bill Graham
Archive: MORPH4.LHA

==========

Mostra    2.0    IFF ILBM viewer with lots of options

Mostra 2.0 is a shareware IFF ILBM viewer featuring real-time unpacking
scroll, dozens of options, "smart" analysis of any IFF file (FORMs,
LISTs,... also nested ILBM!), total control over display modes, simple
slideshow processing, pattern matching, multipalette, double buffering,
fast decompression, color cycling, TeXdocs, startup files for easy custom
configurations and complete WB support.

Author: Sebastiano Vigna
Archive: MOSTRA20.LHA

==========

MP    1.03    ECS/AGA/OpalVision/PicassoII MPEG player

An MPEG player for ECS/AGA/OpalVision/PicassoII, It is derived from the
UNIX/X11 MPEG decoder version 2.0 by the Berkeley Plateau Research Group.
Many thanks to Lawrence A. Rowe, Ketan Patel and Brian Smith for publishing
that decoder, without them I wouldn't even know how MPEG works.  Requires
an 020+, 2MB, OS2.04.

Author: Michael van Elst
Archive: MP103.LHA

==========

Navigator    ?.?    A Virtual Reality presentation system

This program allows you to walk, drive and fly around in a 3 dimensional
computer generated world in realtime. It is used to visualize architectural,
industrial and artistic designs for presentation or analysis purposes.

You can use this program - live at your presentation
			 - tape it to VHS
			 - print out some pictures

Author: Michiel den Outer
Archive: NAVIGATR.LHA

==========

Enterprise_NCC1701.iob    ?.?    Imagine object

Imagine object submitted by Alasdair Whyte

Author: Alasdair Whyte
Archive: NCC1701.LHA

==========

Oinker    ?.?    384x241x3 57 frame anim - feeding pigs

A 57 frame 384x241x3 animation of pigs feeding, that is a comment on
where the fruits of our labor go.

Author: Bill Graham
Archive: OINKER.LHA

==========

OpaqueMove    1.1    An Opaque Window Movement Commodity

OpaqueMove is a commodity that provides opaque window movement for Intuition 
windows.  That is, instead of simply moving the outline of a window, the 
entire window contents are moved as you move the mouse.  The EGS window
system provides this capability, but does not extend it to standard Intuition
screens.  Hence this commodity.

   This commodity is intended for use with accelerated graphics cards such as
the @{i}GVP Spectrum. @{ui} Although it is possible to use it with standard
Amiga AGA screens, it is likely to be impractically slow except possibly in
single bitplane modes.  However, there are various controls which allow
selection of the conditions under which windows should be moved opaquely, and
under which they should be moved as an outline.

Author: Steve Koren
Archive: OPAQMV11.LHA

==========

PaletteMerger    1.0    Merges two palettes together.

This utility merges two palette files together, useful especially for
large palettes (256 colors).  You can easily merge two 128-color
palettes to one 256-color palette.

Author: Rüdiger Hanke
Archive: PALMGR10.LHA

==========

PatchDT    ?.?    Patches datatypes library functions.

A program that patches a few functions in the datatypes library in order to
speed up the Workbench screen update when using datatypes objects as
backdrops in the workbench windows.  This is only useful with graphics
cards such as the Piccolo or GVP Spectrum; you will see no speedup when
using the native Amiga graphics.

Author: Stefan Boberg
Archive: PATCHDT.LHA

==========

PicCon    2.50    Programmers Image converter

PicCon is a program to aid developers of Amiga software for including
graphical images in their own programs.\n\n
In a full featured GUI you are able to cut out any portion of a loaded
picture and save it back to disk in a variety of formats. Supported formats
include: ordinary bitplanes, interleaved bitplanes, chunkypixels,
blittermasks, Amiga sprites, IFF ILBMs, workbench icons,
Super Nintendo/Famicom and Sega Megadrive/Genesis charactersets and lots
of variations on these main formats.\n
You can also save the picture's palette in a variety of formats, including
ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists, IFF ILBM and more.\n
All saves can be done in either binary, as linkmodules (objectfiles), or in
sourcecode (assembler, C, E or Pascal).\n\n
The pictures which contain your images can be stored in IFF ILBM or any
format you've got datatypes' support for as the datatypes.library supplied
with OS3.0 is used (if present) by PicCon. RAW images and workbench icons
can also be loaded (for e.g. reediting), and PicCon also supports loading
and handling of standard IFF ANIMs.\n\n
Some simple (but, in this context, useful) imageprocessing tools have been
included in PicCon, like pen remapping, palette compression, size and depth
scaling and palette fitting. Other features that have proved very handy for
time-saving purposes are the "gridsave", "autocrop" and "autoscan" functions.
The "autoscan" function makes it possible to process a whole picture full
of images in one operation. The "gridsave" feature lets you save hundreds
of e.g. maptiles for backgroundgraphics in a game in a single command.\n\n

Author: Morten Eriksen
Archive: PICCN250.LHA

==========

PicMerge    2.3    Merges two same-sized BitMaps

This little program merges two same-sized BitMaps by using logical
operators. All Amiga-Viewmodes are available, except of the HAM-
and 8HAM-Mode. That means, you can work with pictures with up to
256 colors.

The idea for this program was born as I was in trouble. How can I
merge two animations (one on the left, one on the right) in one?
So I done a simple hack to 'OR' the BitMaps. After adding a little
GUI-Interface I decided to make PicMerge public.

Author: Frank Düber
Archive: PICMRG23.LHA

==========

POVControl    1.0    Set POV parameters using GUI interface.

POV Control is a utility that can set the parameters of the Persistence Of
Vision 2.x raytracer from the POV Team, only by using an intuition
interface.

All the beginners to POV would appreciate it, because this kind of software
hasn't existed on the Amiga until now.  For the intermediate users of POV
and for all the other, POV Control would certainly made them save time.

Author: Nicolas Mougel
Archive: POVCTL10.LHA

==========

PovPanel    1.3    GUI for POV 2.2

PovPanel is  a graphical frontend for  the Persistence of  Vision raytracer
V2.0/2.2 (mostly known as POV).  It allows you to configure all the POV
options using checkbox, slider, mx and string gadgets.  Once you  have
configured the options for POV, click on the GO gadget.  An asynchronous
CLI will open and execute POV with the options you specified. You may now
Quit Povpanel and leave pov running, or you can set up more options, press
GO and start another POV process.  You can  do this as many times as you
like, but you will soon be running at snail pace. :-)

Author: Colin Bell
Archive: POVPNL13.LHA

==========

PPMQVGA    5    Quantizes PPM files to 8 planes.

Quantizes PPM files to 8 planes, with optional FloydSteinberg dithering.
Input is a PPM file from the file named, or standard input if no file is
provided.  Also includes PPMtoILBM, a PPM to IFF converter by Jef Poskanzer
and Ingo Wilken.

Author: Lyle Rains
enhancements by Bill Davidsen
Archive: PPMQVGA5.LHA

==========

Promotor    1.9    Promote screens to any mode.

Allows you to promote screens to any mode you wish.  You can give
instructions for specific screens, give general promotion rules, promote
depending on the mode requested by the program, or depending on: the task
requesting the screen, the title of the screen or the public screen name
for the requested screen.  You can also do more than simply change the
mode, You can change the DriPens for the screens, the number of colors in
the ColorMap, and a lot more (check out the tags for OpenScreenTags, most
of them can be changed using the Promotor).

Author: Kurt Haenen
Archive: PROMTR19.LHA

==========

PSFonts    ?.?    14 type1 fonts for Imagine spline editor

Since the release of Imagine 2.9 last November, along with 3.0 a couple of
months ago, it has been a little difficult finding Type I Postscript fonts
that'll work in Imagine's Spline editor.  The reasons for this are varied.

Typically, PS fonts in the Amiga domain have been processed with Gold
Disk's Font Manager or some other utility for use in DTP applications.
Also, these later versions of Imagine have been compiled on a PC and ported
to the Amiga.  Some of the PS fonts have way too much detail and curves,
causing the Spline editor to return an error, or the object comes in as an
axis only.

So I set upon a quest of sorts, downloading Type I Postscript fonts from
various nets and BBSs, and seeing which ones would load into Imagine.
Naturally I cannot claim that the fonts in this archive represent the
majority available to the Amiga user (at least, I sure hope not!), but they
have all been tested and work just fine in 3.0, and presumably, 2.9.

They all are, to the best of my knowledge, in the public domain.  You will
need to play with them a little, checking for duplicate points and coplanar
edges.  But they do look very nice when rendered.  These are the .pfb files
only, just put them in your PSFonts directory and you're ready to go
(rtfm).  In any event, have fun, and keep on rendering!

Also included is a 16 color HiRes IFF of a rendered example of each of the
fonts.

Author: Unknown, submitted by Bill Graham
Archive: PSFONTS.LHA

==========

Pteradactyl    ?.?    Pteradactyl in flight

This is a small quarter-screen HAM Interlace test animation of a pteradactyl
in flight flapping its wings, opening its mouth and turning its head from
side to side.  It shows the use of the Bones feature in Imagine V3.0 to
articulate once static objects.  It could be easily made to wiggle its feet,
blink its eyes, and even land and hop with very little effort. The test anim
was done at quarter-screen to keep the size down. I suggest using ViewTek
at F7 speed for viewing.

Author: Ted Stethem
Archive: PTERADL.LHA

==========

Pulse    ?.?    160x100x6 252 frame anim - thorny sphere

A 252 frame 160x100x6 raytraced animation of a sphere with thorns,
over a moving background.  (Hey, let's see *you* come up with a
better description!)

Author: Bill Graham
Archive: PULSE.LHA

==========

P-View    ?.?    A tiny ILBM viewer for OS 1.3/2/3

A tiny ILBM viewer for OS 1.3/2/3, capable of displaying all
AGA and pre-AGA viewmodes correctly.  On non-AGA machines, or where
the correct monitor is not available, an AGA picture will be shown
in the best mode possible using built-in defaults.

Author: Chas A.Wyndham
Archive: PVIEW.LHA

==========

QMJ    5.4    Generates Mandelbrot/Julia/Quaternions.

A program to generate Mandelbrot, Julia and Quaternion Julia slice images.
Features of this version; specify with the mouse which part of an image to
enlarge; save an image (compressed or uncompressed ILBM); reload an image
(compressed/uncompressed ILBM format); continue a saved, but unfinished
image, edit the colours used for drawing, load only the palette from
another image; control the complete mathematical process; choose the method
for colouring the image; send the image to the printer; choose IEEE or FFP
maths; choose low or medium resolution modes.

Author: Chris Baxter
Archive: QMJ54.LHA

==========

QualityTime    ?.?    Flip the Frog animation

Flip the Frog animation

Author: Eric Schwartz
Archive: QUALTIME.LHA

==========

ReadDCTV    1.0    Convert DCTV pics to 24-bit ILBM IFFs.

Converts DCTV pictures to 24-bit ILBM IFF's.  Should work on pre-2.0
systems, but does require iffparse.library.  It also requires at least V3
of dctv.library.

Author: Garrick Meeker
Archive: RDDCTV10.LHA

==========

RDS    2.1    Single Image Random Dot Stereogram genr.

Single-Image-Random-Dot Stereogram generator.  A random dot stereogram is
a picture that looks like snow on a TV.  By training your eye muscles to
behave in a certain way, a 3-D image will magically appear.  I do not know
the specific optical properties that cause this to work.  All I know is
that it does.

Author: Ben Sutter
Archive: RDS21.LHA

==========

RDSGen    1.0    Single Image Random Dot Stereogram genr.

A "SIRDS" generator.  SIRDS are Single-Image-Random-DotStereograms and are
"real" three-dimensional pictures.  The dots (which seem random) are
calculated in such a way that if you focus "behind" the picture (monitor,
etc), you will see a 3D pic with a real feeling of "depth".  It can be hard
to see the pics the first time, but don't give up! Most people succeed in
seeing them, though it may take some time.

Author: Martin Rebas
Archive: RDSGEN10.LHA

==========

Ride    ?.?    352x220x4 327 frame anim - objt on belt

A 327 frame 352x220x4 raytraced animation of an object shaped somewhat 
like an iron on a single wheel, rolling along a roller coaster like
beltway, while various other geometric shaped objects fly around.

Author: Bill Graham
Archive: RIDE.LHA

==========

RippleCube    ?.?    384x482x6 152 frame anim - rotating cube

A 152 frame 384x482x6 raytraced animation of a rotating cube with
various shimmering surfaces with wildly colored patterns.

Author: Bill Graham
Archive: RIPPLECB.LHA

==========

RippleGrey    ?.?    320x200x4 402 frame anim - rotating cube

A 402 frame 320x200x4 raytraced animation of a rotating greyscale
cube with various patterns on the surfaces and some other objects
surrounding it.

Author: Bill Graham
Archive: RIPPLEGR.LHA

==========

RoundCandy    ?.?    384x482x6 62 frame anim - dancing candy

A 62 frame 384x482x6 raytraced animation of two pieces of "round candy"
dancing on a disco like background.

Author: Bill Graham
Archive: RONDCNDY.LHA

==========

ReScale    1.0    Horizontally  rescales  IFF  pictures

Horizontally  rescales  IFF  pictures.  The program is used ONLY from
the CLI by giving it the names of the source and destination files, and
the number of pixels per row for the destination file.  The source file
must be an UNCOMPRESSED IFF ILBM file.

Author: Frédéric DELACROIX
Archive: RSCALE10.LHA

==========

RunnerAnim    ?.?    R3D v2.4 example anim of running legs

This anim shows the new Skeleton primative being used to animate a pair of
running legs.  Each leg has two inverse kinematic methods acting on it.
One on the ankle and one on the toes.  Setting up this kind of action
would have taken hours in older versions instead of the few minutes it
took to put this simple demonstration together.  The results are by no
means perfect but it does show how powerful the new skeleton can be.

Author: Andy Jones
Archive: RUNNERAN.LHA

==========

ScaleIcon    1.5    MUI application to scale Workbench icons

An MUI application that enables you to scale your Workbench icons in a
simple and convenient manner.  It supports scaling by fraction (in
percent), by absolute sizes, halving and doubling and to use an icon (size)
as template.  Any of these actions may be performed on any one or both
axes.  Requires MUI.

Author: Frode Fjeld
Archive: SCLICN15.LHA

==========

Show_2024    38.7    Displays grey scale IFF's on CBM A2024.

A program for displaying IFF ILBM pictures on a Commodore A2024 grey scale
monitor.  Pictures may either be shown in their original resolution or
converted for the special A2024 high resolution mode.  Pictures with more
than 8 colors (4 colors for high resolution mode) will be dithered.

Author: Daniel Wicke
Archive: SHOW2024.LHA

==========

ShuttleCock    ?.?    Animation of Space Shuttles

Animation of Space Shuttles

Author: Eric Schwartz
Archive: SHTLCOCK.LHA

==========

ShowJPEG    1.5    A JPEG picture viewer for Picasso board.

A JPEG picture viewer for the Picasso board.  Features include: As
compatible to the jpeg-standard as software can be, Supports
greyscaled pictures, Various speed/quality tradeoff settings, Fast,
CLI or WB start, Can be aborted anytime (with Ctrl-C or Escape),
Filerequester, Pattern matching, Nocrop option, and Backdrop-screen.

Author: Roman Hiestand
Archive: SHWJPG15.LHA

==========

ShowVIC    3.06    Convert & display Commodore 64 pictures.

A utility that converts and displays Commodore 64 picture files.  A number
of different formats are supported, which ShowVIC will automatically
identify and convert.  These include: Koala; Artist 64; Art Studio;
Advanced Art Studio; Image System (multi-colour and hires); Blazing
Paddles; Vidcom 64; Doodle; FLI; Hi-Eddi; Amica-Paint and PageFox.  Requies
OS2.04+.

Author: Matt Francis
Archive: SHWVC306.LHA

==========

Skydive    ?.?    Animation of a harrier jet

Animation of a harrier jet doing a skydive

Author: Eric Schwartz
Archive: SKYDIVE.LHA

==========

SillyPutty    ?.?    320x400x5 152 frame anim - ball of putty

A 152 frame 320x400x5 raytraced animation of an ugly looking "ball of
putty" that looks like it's trying to reproduce by dividing into two
balls.

Author: Bill Graham
Archive: SLLYPTTY.LHA

==========

Softshadows    ?.?    An Imagine tutorial

An Imagine tutorial including an Imagine project file,
a jpeg example pic, and some illustrations along with an
explanatory text file.

Author: Bill Graham
Archive: SOFTSHDW.LHA

==========

SpaceCheezeBurger    ?.?    384x482x6 101 frame anim - wierd burger

A 101 frame 384x482x6 raytraced animation of a most unappetizing
burger.

Author: Bill Graham
Archive: SPACEBRG.LHA

==========

SIRDS_GEN    3.14    Single Image Random Dot Stereogram genr.

Single-Image-Random-Dot Stereogram generator.  SIRDSs are "real"
three-dimensional pictures.  The dots (which seem random) are calculated
in such a way that if you focus "behind" the picture (monitor,etc), you
will see a 3D pic with a real feeling of "depth".  This version features:
Function plotting, and viewing as SIRDS; Free choice of screen-mode;
Scaling of the picture; Should run on Graphics cards too (not much tested,
but Picasso II is working); Automatic correction of the eyewidth to the
displaymode; Uses datatypes for reading the picture; 32-bit color
functions used; Uses a symmetric algorithm; Generation of "SIS" possible;
Flimmering, various settings possible, 3 different pattern-modes and more!

Author: Michael Mutschler
Archive: SRDSG314.LHA

==========

StealthyBomber    ?.?    Animation of a Stealth Bomber

Animation of a Stealth Bomber

Author: Eric Schwartz
Archive: STBOMBER.LHA

==========

StealthyManeuver    ?.?    Animation of a Stealth fighter

Animation of a Stealth fighter

Author: Eric Schwartz
Archive: STEALTHY.LHA

==========

SuperView-Lib    9.12    Modular graphics viewing shared library

Superview-Library V9.12, a modularian Shared Library-System for loading,
saving, displaying and processing of various common Graphic File Formats.
Uses sub-libraries for loading/saving (SVObjects), displaying (SVDrivers)
and processing (SVOperators).

Includes all needed programming stuff and example source code.

Author: Andreas Ralph Kleinert
Archive: SULIB912.LHA

==========

SuperView    4.42    Graphics Viewer/Converter/ScreenGrabber

SuperView is a localized Graphics Viewer/Converter/ScreenGrabber for
the superview.library, with ARexx-Support, GUI, Online-Help, Cx-Support
and many more features.

Converting graphics and "Screen-Grabbing" is possible in a very comfortable
and object-oriented manner, also allows image processing via SVOperators.

Needs at least superview.library V9+, which includes the following
FileFormats, Display Drivers and Operators (V9.12) :

SVObjects :    - IFF-ILBM, IFF-ACBM, PCX, GIF, BMP (W*nd*ws), JPEG,
                 TIFF, FBM (*nix), PNM (*nix), IMG (GEM), WPG (W*rdP*rf*ct),
                 MAC (M*cPaint), C64 (Koala,Doodle), Targa, Pictor/PCPaint,
                 SunRaster, IFF-YUVN, WinIcon, SVO (own Format) and
                 all OS3-Datatypes !
                 Reads XPK- and PP20-packed data via Unpack.svobject.

SVDrivers :    - ECS, AGA, EGS-Cards, OpalVision

SVOperators :  - Dither24Bit, 24BitToHam6, HilbertDither256, XOR,
                 ExtractRed, ExtractGreen, ExtractBlue, ExtractGrayScales,
                 TopToBottom, LeftToRight

Author: Andreas Ralph Kleinert
Archive: SUPER442.LHA

==========

svoJPEG    2.3    JPEG svobject for superview library V6+

JPEG svobject for superview.library V6+.  Allows switching between 8
and 24 bit output via control pads, writes JPEG (24 Bit) from 1-8 and
24 bit, worked fine with all tested 24 bit JPEGs.

Author: Andreas Ralph Kleinert
Archive: SVOJPG23.LHA

==========

TakoI    ?.?    208x400x6 152 frame anim - skull & more

A 152 frame 208x400x6 raytraced animation of a rotating skull with a
waving tentacle growing out of the top of it.

Author: Bill Graham
Archive: TAKOI.LHA

==========

TextDemo    5    3D Dungeon with shading; AGA/ECS (020+).

This demo enables you to walk through a 3D dungeon.  All walls are
realtime texturemapped and shaded.  The ECS version uses 64 colors.
The AGA version uses 256 colors.

Author: John Hendrikx
Archive: TEXTDEM5.LHA

==========

ThanksGiving92    ?.?    160x200x6 101 frme anim, morphing turkey

A 101 frame 160x200x6 raytraced animation of a turkey that gets
beheaded and morphs into a roasted turkey, landing on a plate that
the hatchet morphs into.

Author: Bill Graham
Archive: THANKS92.LHA

==========

Thunderbird_1.iob    ?.?    Imagine object

Imagine object submitted by Alasdair Whyte

Author: Alasdair Whyte
Archive: THUNDER1.LHA

==========

TIFFView    1.14    Read-view-print TIFF,MACpaint,GIF,JPEG

A utility to read, view and print 'TIFF', 'MacPaint', 'GIF(87a & 89a)'
&'IFF', 'JPEG' or any image you have a 'DataType' for, and to write
them back as 'TIFF', 'JPEG' or 'IFF' files.

TIFFView is the most complete TIFF, GIF and JPEG reader ever seen on the
Amiga!

Author: Bert Wynants
Archive: TIFFV114.LHA

==========

TMonsterGray3Anim    ?.?    Hires 8 color grayscale imagine 3.0 anim

A hires 8 color grayscale animation done with Imagine 3.0.

Author: Bill Graham
Archive: TMONSTER.LHA

==========

TongueMonster    ?.?    160x225x6 81 frame anim - frog monster

An 81 frame 160x225x6 raytraced animation of a frog like creature
with an oversized tongue.

Author: Bill Graham
Archive: TONGUEMS.LHA

==========

Transit    ?.?    160x200x6 127 frame anim - fly through

A 127 frame 160x200x6 raytraced animation of something like a ship flying
through a wormhole.  Shades of Deep Space 9 ...

Author: Bill Graham
Archive: TRANSIT.LHA

==========

TriceraWalk    ?.?    Bones animated triceratops.

Finally got around to animating the triceratops that comes with Imagine
using bones. This is a test animation in HAM Interlace quarterscreen to keep
the file size down. The triceratops gallops across the flatland in front of 
an erupting volcano, stops and shakes his head furiously, lowers his head
and snaps at the ground. The motion of the triceratops still needs some
tweaking to look more realistic but this bones stuff becomes addictive. BTW,
this animation uses Particles, Applique, the new Mountain Top texture, the
new Leather texture and Bones.

Author: Ted Stethem
Archive: TRICERA.LHA

==========

TrickOrTreat    ?.?    208x250x6 119 frame anim, Jack-O-Lantern

A 119 frame 208x250x6 raytraced animation of a "melting Jack-O-Lantern".

Author: Bill Graham
Archive: TRICKORT.LHA

==========

TSMorph    3.2    A comprehensive morphing package.

TSMorph is a set of morphing programs. It consists of three programs:\n

     TSMorph         Edit the Morph parameters\n
     TSMorph-render  Generate the morphed images\n
     TSMorph-prefs   Preferences editor\n

TSMorph is used to create a parameter file which is used by
TSMorph-render to produce the morphed images. Run times can be about 3
seconds per frame for a 150x150 image on a 28Mhz 68040.\n

TSMorph-render can be used to either morph one (or a series of)
image(s) to another in a set number of frames with a number of control
points, or just distort one (or a series of) image(s) with control
points. When TSMorph is run without parameters it will display an ASL
file requester for a file created by TSMorph, it will then create the
images, displaying a Progress Requester on the default public (or
named) screen allowing the process to be interrupted and/or stopped.\n

ARexx scripts are run before and after each image is processed. These
allow the changing of movement and colour to be controlled along with
the ability to only generate some frames, and also post image
processing (e.g. to change to a non-24-bit format and build an
animation).\n

TSmorph is used to generate the parameter file. When run it displays
an Information Window on a public screen. This allows the input of the
file names to morph between, the number of frames, the start frame,
the output file names, and the type of morph (single or dual images)
to be changed.\n

It also allows the editing of control points on the images. The images
are displayed on a public screen in resizeable, scrollable windows.\n

When the images are displayed control points can be edited in various
modes. These modes allow the addition, deletion, linking and unlinking
of the control points.\n

Context sensitive help is displayed using amigaguide (if available).
The 'Help' key can be pressed in the gadgets, over the gadgets, on
menus or anytime a window is active.\n

Author: Topicsave Limited
Archive: TSMRPH32.LHA

==========

U_Paint    1.0    Paint Program for A1200 and A4000

Paint Program for A1200 and A4000

Author: Andreas Meinert
Archive: UPAINT10.LHA

==========

VideoTitler    1.15    Create Title/Credits for your own video

Generates professional looking TV titles and credits for your own
videos.  Outstanding abilities are very smooth scrolling, color slides
(AGA-support), and usage of colorfonts.  Binary only,

Author: Andreas Ackermann
Archive: VIDEO115.LHA

==========

VietnamConflict    ?.?    Animation of 2 fighter jets

Animation of 2 fighter jets

Author: Eric Schwartz
Archive: VIETNAM.LHA

==========

Viewtek    2.1.378    Feature packed picture/animation viewer

A feature packed Picture/Animation Viewer.  Shows most ILBM's (including
24-bit ILBM's), most Compuserve GIF format images, most JFIF format JPEG
images and most ANIM Op-5 format animations, with support for different
palettes for each frame.  Supports SHAM, CTBL, and PCHG images, full
support of ECS/AGA display modes (ie. show 256 color GIF's directly, show
800x600 HAM animations, etc.).  Supports viewing contents of clipboard.
Iconifies to a Workbench AppIcon.  Includes versions for DCTV, EGS, IV-24,
Firecracker, OpalVision, Retina, and Picasso

Author: Thomas Krehbiel
Archive: VIEWTK21.LHA

==========

VTOLContest    ?.?    Animation of 2 competing VTOL aircraft

Animation of 2 competing VTOL aircraft

Author: Eric Schwartz
Archive: VTOLCONT.LHA

==========

WarpoTheClown    ?.?    240x300x6 101 frame anim - clown head

A 101 frame 240x300x6 raytraced animation of a warping clown head.

Author: Bill Graham
Archive: WARPCLWN.LHA

==========

WavesHam    ?.?    HAM Anim of Soothing Twilight Waves

A HAM DIFF animation for playback with PlayDIFF, the freely distributable
player from MagicLantern.  A Bit more ragged than the 24 bit version, but
nice on your monitor with the lights off. :)

Author: Chris Hurley
Archive: WAVESHAM.LHA

==========

Wiggle    ?.?    320x400x6 53 frame anim - skull & tongue

A 53 frame 320x400x6 raytraced animation of a skull with waving tentacles
growing out of it, and a long waving tongue.

Author: Bill Graham
Archive: WIGGLE.LHA

==========

Windmill    ?.?    Windmill

This is a 100 frame test animation I did as a proof of a concept for a
technique I developed to simulate tall grass blowing in the wind.  The
method used to create it is described in articles I wrote for Amiga
Video/Graphics and a new publication, LightWave Pro (put out by the VTU
people).  It was done with LightWave 3.0 and took about 10mins per frame
with antialiasing at 752x480 resolution on a 33MHz Zeus equipped 2000.

Author: Mark Thompson
Archive: WINDMILL.LHA

==========

WormBall    ?.?    208x250x6 76 frame anim - ball+tentacles

A 76 frame 208x250x6 raytraced animation of a rotating ball with
waving tentacles growing out of it.

Author: Bill Graham
Archive: WORMBALL.LHA

==========

xv    2.10    Amiga port of the popular unix displayer

This is a port of an X11 program called Xv (v3.10) by John Bradley.

XV is a program that displays image files in GIF87, GIF89, JPEG,
PBM/PGM/PPM, TIFF, PDS/VICAR Sun Rasterfile, and X11 Bitmap formats.
XV runs on nearly ALL X displays: 1, 2, 4, 6, 8, 16, 24, and 32-bit,
color, greyscale, and black/white.

XV displays one image at a time in an output window, or on the root
window.  You can arbitrarily stretch or compress the window, and the
picture will be rescaled to fit.  You can rotate the picture in
90-degree steps.  You can flip the picture vertically and
horizontally.  You can repeatedly 'crop' a picture (define a
rectangular 'region-of-interest' and 'throw away' the rest).  You can
magnify any portion of the picture by any amount, up to the maximum
size of your screen.

XV allows you click on the picture to determine pixel RGB values and
x,y coordinates.  You can perform arbitrary 'gamma correction' on the
picture both in RGB space and HSV space.  You can specify the maximum
number of colors that XV should use, for some interesting visual
effects.  You can have the program produce a stippled version of the
picture using black and white, or any other pair of colors.

XV can write images in a variety of formats, with many of the
modifications you may have made to the picture saved as well.  You can
use XV to do format conversion.  XV will also automatically uncompress
compress-ed files, as well as read files from stdin.

Author: John Bradley, Amiga port by Terje Pedersen
Archive: XV210.LHA

==========

Zapper    ?.?    384x482x5 152 fr. anim - lightening ball

A 152 frame 384x482x5 raytraced animation of a rotating ball with
lightening bolts flashing between various towers on it's surface.
Includes sound.

Author: Bill Graham
Archive: ZAPPER.LHA

==========

ZGIF_DRVR    1.0    Driver interface for the ZGIF GIF viewer

A driver interface for the ZGIF GIF image viewer.  Can also
be used with FASTGIF, VIEWTEK, etc.  Allows you to view up to 400
GIFs' with the click of a mouse button.  Ideal for previewing
the hundreds of GIFs' that come on a CDROM.  Binary only

Author: Milt Henderson
ZGif by Michael Zucchi
Archive: ZGIFDV10.LHA

