This file is generated automatically from the product info files included in this directory. ========== AirTaxi ?.? SpaceTaxi clone for 25MHz+, 1m+ chip AirTaxi is a SpaceTaxi clone for 1-5 players which uses a 4-joystick parallel adapter for players 4 and 5. A very entertaining, colorful and noisy game with multiple levels. Author: David May Archive: AIRTAXI.LHA ========== AntiMatter 2.1 Deduce the location of hidden "atoms". Amiga version of the `70s board game "Black Box". Features are: Intuition-based, stereo sound, animated pointer, supports all Amigas and OS versions 1.3+, well tested. Author: Adam Levin-Delson Archive: AMATTR21.LHA ========== AmigaMUD 0.7 Amiga Multi-User Dungeon game The AmigaMUD system is a software system for the Commodore Amiga line of computers which implements a MUD (Multi-User-Dungeon). MUDs have existed on various computers for about 20 years, usually run at universities on networked computers. In a typical MUD, several people connect to the system at the same time and interact by typing in messages and commands to the MUD. MUDs are usually set up somewhat like text adventures, in that they contain a small world in which the players can explore, solve puzzles, etc. MUDs add to the adventure the possibility of interaction, within the world, of the various players. Players can talk to others in the same location; they can cooperate in solving puzzles; they can compete in improving their characters or personnas; they can engage in combat, etc. The world in which the MUD is set is chosen and built by one or more people who are the implementors or "wizards" or "gods" of the MUD. MUD worlds have been set in various fictional as well as real situations, such as Star Trek, Xanth, the Discworld, etc. Other MUDs specialize in role playing, where the players pick a persona and do their best to stay within it. For example, "furries" on FurryMUD all pick a furred animal as their character. Many MUDs exist on the 'internet', the international network of computer systems, mostly supported by various governments. Amiga computers are not often on this network, so they will usually get their multiple players through serial ports and modems. Amiga-based BBS systems often have multiple lines, and these can be used for connections to AmigaMUD. Today, most MUDs are strictly text based. That is, users do all operations in the MUD by typing commands, and all output is via text messages. In the last couple of years, colour graphics have become quite common on home computers and workstations. MUDs are beginning to take advantage of that capability by introducing simple graphics output. Sound output is also possible. AmigaMUD provides graphics and sound output as a standard element. It also allows the use of the mouse and numeric keypad as input. The system still provides the full text input and output interfaces, however, and can be used in a text-only mode. The standard availability of graphics output and mouse input can change the nature of a MUD, and make it available to those who aren't terribly good at typing, or who are uncomfortable with computers. Author: Chris Gray Archive: AMIMUD07.LHA ========== AMOSAlley ?.? A shoot-em-up shooting gallery game. A shoot-em-up "don't-hit-the-good-guys hit-the-bad-guysinstead" type shooting gallery reaction game. Programmed and compiled with AMOS PRO. Author: Dean Prunier Archive: AMOSALLY.LHA ========== Arachnid 1.1 A game of patience using 2 card decks The object of the game is to build a stack of cards in the same suit from King to Ace and remove the stack from the table to the stacks above. When all eight stacks have been built and removed, you have won the game. A more challenging version of this is to leave all eight stacks on the table until done instead of removing those that are complete to the stacks above. Author: Frank Nießen Archive: ARACHN11.LHA ========== Atoms 3.00 New game of Atoms. Atoms game. 3 versions included. One basic Atoms Game, one for AGA, and one for AGA Pal machines. Author: Jesse McClusky Archive: ATOMS300.LHA ========== AXlife 1.0 Amiga port of Xlife 2.0 AXlife is based on Xlife, the definitive life program, which runs under the X-Windows graphical interface (which overlays UNIX). AXlife incorporates an Amiga-specific interface, but the basic generation code remains the same as in Xlife 2.0. AXlife can also read files produced by Al Hensel's IBM PC program 'Life', which has a very similar format. The most important feature of Xlife (and AXlife) is that, unlike most life programs, it does not limit the pattern to the size of the screen. Xlife does not think in terms of a rectangular grid, but instead considers the pattern to be composed of 8x8 boxes containing active life elements. This allows Xlife to cope with arbitrarily large patterns (up to a maximum size of 2^32 by 2^32 (2^32 = 4,294,967,296)). AXlife comes with a large (219) library of example patterns. Author: David Kinder, Jon Bennett Archive: AXLIFE10.LHA ========== BattleAtSea 1.0 Naval Battle Simulation Freely distributable naval battle simulation. Author: Carsten Magerkurth Archive: BATTLE10.LHA ========== BackGammon 0.99 Tiny workbench backgammon game. The computer version of the game. This is a tiny little game which runs on Workbench. Works on all Amigas, and OS versions from 1.2 to 3.1. Author: Igor Druzovic and Daniel Amor Archive: BCKGM099.LHA ========== Balder'sGrove 1.2 Yet another Boulderdash clone This is yet another Boulderdash clone but this time it is inspired by the Nordic mythology. Your task is to guide Balder - the god of light - through groves filled with berserks and snakes. Collect rings, push runestones and try to find the small passage to the next level. This time you don't have to play alone. Get a helping hand from a friend and I assure you the game will be easier as well as funnier. The game comes with 40 levels and a level editor. Unfortunately the levels are almost identical with those included in previous releases. The only exception is that you can use them all in two player mode. If you have made some own levels with the old level editor you can still use them with this new game package in one player mode. To be able to use them with two players you will have to load them into the level editor, place entrances and exits for player two, and save them. I hope you will have a good time! Author: Morgan Antonsson Archive: BGROVE12.LHA ========== CardGamesDlx 1.1 Very nice BlackJack & VideoPoker games Two cardgames in one. BlackJack/VideoPoker. Fully compatible with REKO Cardsets! Includes 1 new AGA and 1 new ECS REKO cardset. Works on all OS2.1+ 680x0 ECS/AGA Amigas! Author: Logic System Productions Archive: CARDGM11.LHA ========== CCC 0.9 Destroy a large city with your monster You guide a monster on its career of trashing a large city. Your objective; to destroy as much of the city as possible before your monster is destroyed by the military. The game is keyboard controlled for one player. Choice of monsters and different weapon types. This is an update from version 0.2 to 0.8 Author: Ronald F. Picardi Archive: CCC09.LHA ========== Chaos 5.3 Chess HAppening Organization System Chaos is a program that manages single-player chess-tournaments using a font-adaptive full-Intuition-GUI created using MUI. This is an update to version 5.2. Features: Available pairing modes are: - Swiss pairing - Round Robin (FIDE-System) - Round Robin (Shift-System) Available output (to printer, screen or file): - List of players (short or long) - Results - Table (all players or special groups, juniors for example) - Table of progress aor Cross Tables (all games of all rounds) - Internal ratings and German DWZ (close to USCF-rating or ELO) Localizing (default language is english) Limitations: - Number of players limited by RAM (2 KBytes and additional 100 Bytes Stack per player suggested) Enhanced possibilities: - Setting games (Swiss pairing only) - ARexx port - User configurable menu (allows to execute ARexx scripts from the menu) Author: Jochen Wiedmann Archive: CHAOS53.LHA ========== ColConq 1.34f Space strategy game for 1 or 2 persons Colonial Conquest is a space-strategy game for one or two persons. The basic idea and concept have been heavily influenced by the shareware game "Conquest" and the Microprose game "Civilization". The aim of the game is to spread your civilization through the 26 earth-like planets of the universe map and to defend it from other civilizations by building weapons and war ships. Unfortunately - like all half-realistic simulations and strategy games - Colonial Conquest will reward primitive destructive behavior and colonial instincts without leaving much room for cooperative actions and peaceful living. Take it as a game! Author: Christian Mumenthaler Archive: COLQ134F.LHA ========== CrazyClock 1.1 A puzzle like Rubik's cube, but easier. For those of you who know about Mr.R.'s cube. (well-known), This program is inspired by Mr.R.'s clock (almost unknown) which is a much easier alternative for everyone who couldn't solve the cube through intuition. Author: Holger Brunst Archive: CRZYCK11.LHA ========== CyclesII ?.? *Another* Light Cycles game. This Light Cycles game allows you to design the courses in any paint package which uses IFF. The pics must be four colour 320*256 or 320*200. Included are some example courses. Happy designing and playing. Author: Gerald Yuen Archive: CYCLESII.LHA ========== DiamondCaves 1.3 Great Boulder dash clone Diamond Caves is a Boulder Dash clone with many advantages to previously released clones: - programmed 100% using OS-routines - supports different screenmodes (runs on gfx-boards!) - comes with ready-to-run installer script - 1 or 2 players (maybe even more in future releases) - playfields from 10x10 to 100x100 squares - loads of new features like conveyor belts, switches, and much more - recording and replay of previously played games - 25 tutorial-levels and 25 game-levels in the unregistrated version - great Intuition-based Leveleditor in the registrated version Author: Peter Elzner Archive: DCAVES13.LHA ========== DualMaze 1.3 Solve two mazes at the same time! Solve two mazes at the same time! Single player game using the dual playfield feature of the Amiga to provide a unique challenge. Scrolling graphics, music, and new mazes each time you play! Author: David A. Faught Archive: DLMAZE13.LHA ========== DeepSpace 1.6 Multi-Player/Node Space Role Playing DeepSpace is a Multi-Player, Multi-Node Space Role Playing Game. BBS's that can run DOS doors (programs that use stdin & stdout) can run this game. Author: Todd Neumiller Darrell Neumiller Rod Whitney Darren Campbell Archive: DPSPCE16.LHA ========== DungeonMap 2.2 Creates custom dungeons for games DungeonMap is intended to be used as an aid to Dungeon Masters (DM's) © TSR for creating dungeons for use in Advanced Dungeons & Dragons (AD&D) © TSR. But, you can use it for what ever you like. The legend says "Door" and "Arch." But, these can be interpreted any way you please (E.g., Door's could be locked or secret doors, and Arch's could be open or unlocked doors). Just use your imagination. For the most part the program is self explanatory. I'll just cover some of the more subtle points and features. Author: Bill Elliot Archive: DUNGEN22.LHA ========== DynamiteWar 2.0 Tiny game for 2-5 players. A tiny game for 2-5 players who fight against each other. It is similar to the commercial Dynablaster or Bomberman, except a 1-player mode is not available. On the other hand, there are a great number of extras. To win the game, one player has to disintegrate all other players by exploding bombs. Author: Andre Wiethoff Archive: DYNAMT20.LHA ========== TimelessEmpire 1.4 Non-graphical interactive fiction game Demo version of a classic fantasy interactive fiction game with an excellent parser that comes close to Infocom quality. The game allows you to control five characters with different abilities. Author: Rüdiger Hanke Archive: EMPIRE14.LHA ========== ESnake 1.1 Classic game; grow snake by eating food. This is a classic computer game. You control a snake moving about on the screen. The purpose of the snake is to grow as long as possible by eating food. As you eat more food the snake will speed up, and soon it will be very difficult to control. Author: Erik Johannessen Archive: ESNAKE11.LHA ========== FiveInLine 2.2 Fast-paced board-playing thinking game A board-playing game similar to Go-Moku, Ristinolla, etc. Fixes many bugs and uses tooltypes to select playing level, player to begin & boardsize. Docs in AmigaGuide format. Completely new look and new icon. Author: Njål Fisketjøn Archive: FIVELN22.LHA ========== Frontier ?.? Self running demo of frontier game. Non-playable preview (Self-running demo) of the upcoming sequel to the space-trading game Elite. Author: David Braben Archive: FRONTIER.LHA ========== FastLife 2.7 Conway's Life game with 200+ patterns A fast life program featuring an Intuition interface and 200+ patterns in text file format. Features include support for all screen modes, screens up to 16384 by 16384, run for a specified number of generations, stop at a specific generation, CLI and ToolTypes support for file name filter and "ON" character within Picture files, Tomas Rokicki's ultra-fast life routines, a torus option, and random field generation. Author: Ron Charlton Archive: FTLIFE27.LHA ========== Gladiator 1.0 Arena combat wargame, runs in WB window Arena combat wargame that runs in WB window. Strategy game, similar to a "chit" wargame or boardgame. You control one or more characters (which can be magic users or fighters) and the computer controls an opposing team of monsters. Play continues until only one side remains. Author: Barney Blankenship Archive: GLADTR10.LHA ========== GothTest ?.? Test to find out how Gothic you are. It is a simply a test to find out how Gothic you are. Of course, you don't care how goth you are *for yourself* but you might get some red neck demanding some sort of proof. You can then just stare them straight in the eye and calmly tell them your score. Alternatively you can hospitalise them in a really messy way. Author: James W Savage Archive: GOTHTEST.LHA ========== HangMan 1.3 A hangman game in 6 languages, with GUI. A GUI Hangman game in six different languages !! Features: A full GUI interface (both keyboard and mouse can be used); Partly localized (on OS 2.1/3.0) for defaulting to a particular language; User can specify his own data file. English, French, German, Spanish, Swedish and Dutch data files included. A useful Hint and Show All feature when you are stuck with a word. AmigaGuide Online Help also available. Author: Arun Kumar GP Archive: HANGMN13.LHA ========== IGNUChess 1.51 Intuition driven interface to GNU Chess. An intuition driven interface to GNUChess version 1.51. I know, this is an old one. There are a few advantages, though: IGNUChess is freely distributable; Full source (SAS/C 6.3) is included; Chess piece images are provided as an IFF ILBM file (Figuren.ilbm) for free use; Needs only ~200K memory (+some chip mem for the graphics) and thus runs on small machines (A500) without memory expansion. Special version optimized for 68020/30 + 68881/2 included. Runs in NTSC Interlaced mode. The graphics are designed to minimize noticable flicker, so this might be the first interlaced GUI most 1084 Monitor users like. Author: FSF Michael Böhnisch Archive: ICHES151.LHA ========== ImagemsDemo ?.? Slide geometric pieces into proper place Demo version of a game that appears to be very loosely based on the game "Wangle" by Peter Händel. The object is to group the specified geometric pieces into proper place by "pushing" them, thereby proceeding on to the next level. Excellent graphics, very little English documentation, but not difficult to figure out. Binary only. Author: Brainwave Entertainment Archive: IMAGDEMO.LHA ========== Imperial 2.65 Board game like Shanghai An oriental game in which you have to remove tiles from a layout (like Shanghai or Taipei). Every game has a solution and there's a layout editor. Music, preferences and pseudo-localization have been added. This is the full program, the difference between the unregistered and the registered version has been eliminated. Binary only. Author: Jean-Marc Boursot Archive: IMPRL265.LHA ========== ITF 1.60 Infocom data file interpreter Amiga port of ITF4.01. ITF stands for "Infocom Task Force" There have been several ports of Infocom interpreters to the Amiga, but none of this program. The interpreter supports v1, v2, v3 (Zork1 to Stationfall), v4 (Trinity, Bureaucracy, etc.) and v5 (Sherlock, Beyond Zork etc.) games. This is more than any other freely distributable interpreter. With this interpreter you can play ALL the games in the LTOI2 package for the IBM PC, by copying the datafiles with CrossDOS or similar, then just running this interpreter. Binary only. Author: InfoTaskForce, amiga port by David Kinder Archive: ITF160.LHA ========== JetStrike ?.? 10 level demo of full Jetstrike game. A 10 level sample of the full Jetstrike game, a commercial product. The full version of Jetstrike contains: Over 100 different missions, 40 different aircraft, 40 weapons systems, Auto enhancement for systems with more memory, Hard disk installation, Fully compatible with all Amigas (automatically resizes for NTSC and PAL displays). Mission disks to be released in 1994 to add further missions, aircraft and weapons. Author: Rasputin Software Archive: JETSTRIK.LHA ========== JVP 1.0 Vegas style Video Poker game Vegas style Video Poker game. Programs that intercept the Function Keys, such as MachIV, may interfere with the use of this program. Author: James Goodmon Archive: JVP10.LHA ========== KightsQuest ?.? Single player board game of strategy KnightsQuest is a one player game of strategy, in which you move around an 8x8 grid with a knight (chess piece), trying to land on all spaces. (Not an easy task!) Author: David H. Loeser Jr. Archive: KIGHTQST.LHA ========== Lines 2.2 OS friendly line drawing game Tetris is dead --- Lines is the new addiction. Lines is an OS-friendly, mouse-played game. The sole purpose is to draw as many lines as you can, obeying the rules of course! Both PAL and NTSC versions, Documentation in ANSI, DVI, and AmigaGuide formats. Author: Mika Kortelainen Archive: LINES22.LHA ========== LazyMines 2.1 Minesweeper game Another minesweeper-game for OS 2.0+. New in version 2.1: - Ten high scores for each difficulty level. - Installation script for Commodore's Installer. Special features: - 3 difficulty levels. - Font sensitive. - Can open its window on any public screen. - Saves High Scores. - Opens even on an NTSC 640 x 200 display. - Supports locale.library (English and Swedish supported). - Lots of colors if you have version 3.0 or higher of the OS. - Auto mark. - Safe openings. - Warnings. Author: Lorens Younes. Archive: LZYMNS21.LHA ========== MarblePatch ?.? Patch to allow Marble Madness with OS2.x A patch allows you to run Marble Madness under OS 2.x (and probably higher). It also includes the old copy protection hack which allows you to run it from a hard disk. Author: Derek Noonburg Archive: MARBLEP.LHA ========== MegaBall 3.0 Amiga action game with AGA support. Classic amiga action game! Comes with two graphics files, one that lets it run on older Amigas (even ones running WB 1.2!), and another that lets it take advantage of dazzling 24-bit AGA graphics if ya got 'em! Packed with a whole bunch of exciting new features, music and boards. Documentation in AmigaGuide format. Author: Ed Mackey with new music by Al Mackey Archive: MGBALL30.LHA ========== MineClone 1.2 Another clone of Minesweeper-style games I've tried to make it looking like the IBM Minesweeper, but includes some features the Original is missing. (sizeable window, changeable size of minefields) And another difference: it needs Kick 3.0. I wanted it running on the workbench screen but with nice colors. But palette sharing is only available under Kick 3.0. Here's a list about MineClones's features: - sizeable window - variable size of fields - nice GUI, nice Colors and nice Smileys :-) - opens on any Publicscreen - using flexible way for allocating colors - flashing fields - choose bombs by number or percentage - Saveclick-option, Automark-option and a whole lot more... - global Automark-function, clearing all the trivial cases - extra menu with custom actions - keyboard-support - localized - needs Kick 3.0 and reqtools.library - written in E Author: Nico Max Archive: MINECL12.LHA ========== Minefield 1.0 A classic thinking game. Based on the classic thinking game, Minefield features various sized squares ensuring that it looks good on Hi-res to Super-hi-res-laces screen modes. Other features include timer count up/down option, nice WB2.+ colour scheme, custom minefield and hall of fame history. Author: Richard Bemrose Archive: MINEFD10.LHA ========== MineSweeper 1.1 Another feature-filled "Mines" type game A nice little implementation of the classic MineSweeper game which offers the following features: Can resize the grid to any arbitrary size; Four difficulty levels (Easy, Moderate, Difficult, Impossible); Can turn timer on or off; Can have optional debris in the mine field; Can have an optional head start to give you somewhere to start from; Has a "smiley face" (ala PC-Windows version) which changes its expression depending on how you are progressing; Saves a high score table of the top 10 "sweepers"; Brief in-game instructions on how to play the game; Can open the game window on any public screen; Written to take advantage of GadTools. Binary only. Author: Martin Reddy Archive: MINESW11.LHA ========== Montana 1.2 Solitaire card game for the WorkBench A simple but rather addictive remotely "patience-like" card game. It runs in a WB window and is perfect for those moments when you're waiting for something else (like a modem download or a ray-trace or...) to finish. Beware, this game is very addictive. :). Includes both English and Finnish versions. Binary only. Author: Mika Saastamoinen Archive: MONTAN12.LHA ========== MoonRocks ?.? Lunar landing type game Recent news reports indicate a famous dead rock star has been sighted on the moon. Your mission, if you choose to accept it, is to find the rock star and land near him. The moon is a harsh place, so don't expect to be able to land just anywhere! You have no time limit, but your fuel supply is limited. Fortunately, there's a filling station on the moon, but you'll need to be a pretty good pilot to land on it. Author: John Enright Archive: MOONRCKS.LHA ========== MasterMind 1.6 An interesting game of guess the colors Master Mind is a simple but interesting game. The Amiga chooses some colors randomly and places them in a row. You have to guess not only the colors, but also their places in the row. To do this, you guess some colors and place them in a row as you see appropriate. When done, the Amiga shows you the results by way of white and black circles. You use this information to help make a better guess in the next row, until you either find the correct colors and their order, or you lose. Author: Kamran Karimi Archive: MSTRMD16.LHA ========== NineMen 1.6 Try to get three in a row. (Easy Huh?) The age-old game of Nine Men's Morris, in which two players move nine pieces on a board in such a way as to get three in a row. Not always as easy as it sounds! Play against the computer, or each other. Binary only, source available upon request. Author: Alvin Penner Archive: NINEMN16.LHA ========== PanicSociety 1.1 Multilevel graphic puzzle adventure. Update to version 1.0 Hillery and her Liberals friends have taken total control of the world. You are one of some 10 million people left, scheduled for transfering to the country of your origin. But, someone has tampered with your environmental control causing you to awaken from a mind controlled state. Your objective, to learn all you can about Panic Society, escape from your prison, find master control, shut it down, and rebuild society. Panic Society uses the mouse and keyboard. Author: Ronald F. Picardi 630 Bacon Rd. Saginaw, MI 48609 Archive: PANICS11.LHA ========== ParaTeaser ?.? Demo for the forthcoming game "Paranoia" This is the "teaser" demo for the forthcoming game "Paranoia" from AGE Entertainment Software. It's a first person action/adventure game which has elements in common with such classic Amiga games as Captive and Dungeon master while throwing a new perspective on the whole thing. Paranoia is the first in a trilogy of games which will be released over the next two to three years. Each game has an independant storyline while being a small part of an overall bigger picture. What's contained in the big picture will be revealed slowly as you progress through each game. Author: AGE Entertainment Software Archive: PARATESR.LHA ========== PBSwitch 1.5 Another Othello board game clone. Another clone of the board game Othello. Game play is standard Othello on an 8 x 8 grid of push-button switches. Game operations are via the mouse or the keyboard. Play against a friend or a 3 level computer opponent. A Champions Table is maintained for each of the 3 levels. Your selected menu options and colour scheme can be saved. Vocal comments are available via Amiga's narrator device. First release. Author: Les E Lamb Archive: PBSWTC15.LHA ========== Planetfall 2.00 Great Lunar Lander Type Game 2 Levels of a great lunar lander type game game, with nice sounds and fun action. This is the 68000 and 68020 version. If you have an 030 oe 040, then get that version. Tested on a Stock A1200, an 040 A3000, a 1/2 chip, 2 Fast A500, and an 030 A2000. Hard Drive Installable. To install on HD, Assign "planetfall:" to wherever you put it. Author: George Lancaster Archive: PFALL200.LHA ========== Poing 2.2 Multi-tasking "BreakOut" style game. Poing is a horizontal breakout clone with some nice touches. This is a sound-enhanced version of Poing 2.1 - more tracks, more instruments, and the sound is supposed to work on A4000's now. Author: Paul van der Valk Archive: POING22.LHA ========== Puzzle 1.3 Try to put 16 color images back together This is a simple puzzle game. You have square pieces and you move them around to make the picture. It is all mouse driven. You can show the picture (remember to press the left mouse button to return to the puzzle) It is a simple program that doesn't keep track of whether you have completed the puzzle or not. Also, I never got around to putting in double buffering to get rid of the slight flashes. Oh well. You can use any picture you want so long as it is 320x200 and 16 colors with the lower 4 colors being unused. The program will automatically set the lower four colors to: color # DPaint Color ADPro Color 0 0,0,0 0,0,0 1 9,9,9 153,153,153 2 14,14,14 238,238,238 3 5,5,5 85,85,85 All the other colors can by anything you want. Author: Brian Gragg Archive: PUZZLE13.LHA ========== RoachFarm 1.0 Game based on traditional logic puzzle Congratulations on your new job as head shipping clerk in the roach division at Insect Fun Inc. As you know, Insect Fun Inc. offers a full line of recreational insect experimentation and observation kits including its popular Roach Farm Fun Kit. Your job is to fill test tubes with live roaches in preparation for shipping so that eager Roach Farm customers may stock their farms with livestock. During your work day, you are presented with test tubes of varying sizes, each containing an arbitrary number of roaches. They arrive from the breeding centers this way (center workers tend to scoop up random numbers of roaches). You are then presented with an invoice form which lists the quantities of roaches that customers have ordered. The first roach quantity on the invoice is for the tube on the top, the second quantity is for the tube second from the top, and so on. Your problem is that you can't move each roach individually from one tube to another. Insect Fun Inc. ships only the strongest Brazilian cockaroaches, so you don't want to pick them out by hand for fear that they will escape. To move the roaches, you must connect the tube that you want to move roaches from (the source tube) to the tube that you want to move roaches to (the destination tube) with a flexible hose. By shaking the source tube slightly, the roaches are coaxed into moving out into the hose and then into the destination tube. As you can see, roaches will therefore keep moving from one tube to the other until either the destination tube is full or the source tube is empty. Use the mouse pointer to direct activity on the computer screen. Click on the source tube and then on the destination tube. Keep doing this until the proper quantities of roaches are in each of the test tubes. Author: Lucas Swineford Archive: RCHFRM10.LHA ========== Schiffeversenken 1.0 Find and sink your opponents ships A little game with 3 degrees of difficulty. The object is a battle of ships. You have to find and sink the ships of your opponent before he finds yours. Author: Andreas Zottmann and Felix Eichhorn Archive: SCHIFF10.LHA ========== SCS 1.0 Cricket (darts) scoring utility. For those of you unlucky enough to be able to afford an Arachnid electronics dart game (and those of you lucky enough to have your Amiga next to your Winmau bristleboard) comes the perfect solution... "Synergy's Cricket Scorer" which features: Nice button driven format for quick and easy entering of darts; Scores both Straight and Cut Throat Cricket; Scores 1 to 4 players; Draws /'s X's & O's just like the bar versions; Even draws little darts like the bar versions! Author: John George Archive: SCS10.LHA ========== SkidDemo ?.? Playable demo of "SkidMarks". A playable demo of the viewed-from-above driving game "SkidMarks", not unlike "Offroad racers", but technically impressive, to say the least. Written in Blitz Basic!!! The demo is just the first track. Author: Vision Software Archive: SKIDDEMO.LHA ========== Slots 2.05 Slots Game for BBS's A long time ago, a friend of mine (Richard Muller) wanted to see a "good" slots game on the Amiga. Well, when I first started the project, I modeled the game after an MS-DOS slots door game. It had a small distribution, and wasn't really that good. A year later (I think, check the history part if you really care :) I was inspired again, and updated Slots to 2.x, and dramatically changed the game play. It is now more like a real slot machine (I think anyways). Author: Steve Lee Archive: SLOTS205.LHA ========== SMMind ?.? A MasterMind clone with enhancements. SuperMeisterMind is a MasterMind clone which uses colors and shapes to form the hidden code. This results in a completely new level of difficulty. Features: OS 2 look; up to 7 colors and 7 shapes; code-length up to 6 symbols; almost anything may be configured by the user; online-help. German version only, but game not difficult to figure out for those familiar with MasterMind. Author: Holger Voss Archive: SMMIND.LHA ========== SOI 1.2B A strategy game of galactic colonization Spheres of Influence is a game of galactic colonization for one to eight players. Each player has control over many variables, from the resources and industries on planets to the equipment and cargo of space vessels. To set the scene, imagine that you have just assumed total rule over the planet of your birth; in your quest for more power you turn your attention outward--toward the planets in nearby space. Author: Ed Musgrove Archive: SOI12B.LHA ========== Solit 1.13 A non-Klondike solitaire card game. Solit is a freely-distributable, non-Klondike solitaire card game for the Amiga under Workbench 2.x. Author: Felix R Jeske Archive: SOLIT113.LHA ========== SmokeEmPoker 1.4.1 Multi-player draw poker game. Play draw-poker against five opponents at once (not 'video' poker). Easy-to-use graphic interface, configurable preferences, multi-tasking and system-friendly. Version 1.4.1 adds stats graphing, key shortcuts, sound effects, bug fixes, and more prefs. Requires WB 2.x or later, at least 2 megs of memory, WB overscan, speech requires Amiga speech software. BeerWare by Dave O'Brien. Author: Dave O'Brien (dave.obrien@sybase.com) Archive: SPOKR141.LHA ========== SSW 1.38 2 player space war game in 53 systems. Solar System Wars is a game similar to Space Wars, pitting two players against each other, in orbit around 0 to 4 stars. Choose from 53 different solar systems, or turn on the random system selector for a new challenge every round. A variety of weapons are available. Two or three button joysticks are strongly recommended, but not required. Both NTSC and PAL are supported. Binary only. New in version 1.38: * Fixed bug that sometimes left torpedo pixels on the screen when a Cluster Pod popped. * Fixed glitch in joystick routines that made a Cloaked ship flicker if you tried Hyperspace at the same time. * Made the Disruptor more disruptive. When hit, a ship will accelerate with quad thrust while spinning. Author: James Cleverdon Archive: SSW138.LHA ========== Scorched_Tanks 1.77 A tank warfare game for 2 to 4 players. Scorched Tanks is a tank warfare game where 1 to 4 human players or computer controlled opponents, take turns at buying fancy weapons and shooting them at each other. The more damage a player causes another, the more money they get. The more money a player receives, the larger the weapons they can buy. This is a very simple concept, but extremely addictive! Scorched Tanks is related to a very popular game called Scorched Earth on MS-Dos machines. I've only played Scorched Earth maybe five times ever. But it impressed me so much that I decided that the Amiga needed a version too. Scorched Tanks is very similar yet VERY different to the MS-Dos game. Author: Michael Welch Archive: STNKS177.LHA ========== UChess 2.89 Nicely done Amiga port of GNU chess A powerful version of the program GnuChess version 4PL66 for the Amiga. Plays a very strong game of chess. Code has been rewritten and data structures reorganized for optimal efficiency on 32 bit 68020 and better Amiga systems. Eval/search and clock enhancements from original gnu port. Fully multitasking, automatically detects and supports 640X480X256 color AGA mode machines, and does not at any time BUSY wait. Supports a variety of standard features such as load, save, edit board, autoplay, swap sides, force move, undo, time limits, hints, show thinking, and a supervisor mode that will allow two humans to play with the computer acting as a "supervisor". Author: FSF Roger Uzun (amiga port + many enhancements) Archive: UCHES289.LHA ========== VChess 3.1 Excellent chess game A powerful fully functional (non crippled) shareware chess game completely written in Amiga Oberon. The program has a lot of features, is easy to use and don't needs much memory (only 400K). Author: Stefan Salewski Archive: VCHESS31.LHA ========== Washer ?.? An essential screen maintenance utility An essential screen maintenance utility, this little gem makes sure the inside of your screen stays nice and clean! This one goes way back... but somehow never made it into the library. Binary only, washware. Author: Simon Butcher Archive: WASHER.LHA ========== WipeOut! 1.3 The Ultimate non-commercial shoot'em up Well, Wipe-Out! is the first game I've ever got finished. That statement of course exludes numerous lame examples done by me with programs like "Game Maker" or "S.E.U.C.K" during the past 10 years (on both Amiga and C=64, the only TRUE computers ever). Wipe-Out! is of course 100% optimized METAL BANGING assembly. (AMOS is for lamers ... C is too slow (and messy) ... ) My aim with this project was mainly to prove my capabilities as a game graphics artist. (Check out the Giger-inspired 4th level ... ) Author: Tero Lehtonen Archive: WPEOUT13.LHA ========== WhiteLion 1.3 New Othello (Reversi) game. A new Othello (Reversi) playing program. Strong and fast, it explains the rules and plays different strategies depending on the selected level. Supports interLaced resolutions. C sources and special version available when registering. Author: Martin Grote Archive: WTLION13.LHA ========== YatzooieII.AGA ?.? Yatzie style game that supports AGA Yatzooie is a "throw the dice" game like you have seen before but it is fast and supports AGA. Author: Ken Winfield Archive: YATZOOII.LHA ========== TopYahtzee 1.06 Very nice Yahtzee game A very nice implementation of the old favorite... Author: Miljenko Vrankovic Archive: YHTZE106.LHA ========== Ying&Yang ?.? A simple (?) "sliding-block" puzzle The goal is to move Ying and Yang together in perfect harmony... It IS possible! (I think...) Author: Peter Jigstad Archive: YINYANG.LHA ========== Zerberk 1.3 Arcade game like Berzerk. A freeware arcade game like Berzerk, but with more features. Supports the 4 player adapter for the parallel port, uses soft stereo where possible, doesn't stop multitasking and saves highscores to disk. Author: Matthias Bock Archive: ZERBRK13.LHA