»CL9:»SML:-------------------------------------- »CL8:»BIG: Return of the Gods »CL9:»SML:-------------------------------------- »CL4:by Lahve/RSN+MWI »CL2: I know many, many people talking about the real dead-end of our Amiga scene. Why do they talk about that? Simply because many groups leave (hehe, really? I don't think so) the scene, either to be in the PC scene or just to dissolve. But has anybody thought about what it means when an old and legendary group makes a comeback? Yes, that's right. Maybe the stars fulfilled a wish for us or some strange constellation appeared, but our classic Amiga group »CL3:Gods are back!»CL2: And they did it by releasing the eleventh issue of their D.I.S.C. mag, one of the articles inside the mag states about this comeback on the Amiga scene. Does anybody realize what this step means? And how much motivation for the people it could offer? I don't know how the rest of the sceners think about this, but this event means quite much for me, I'm extremely happy to see the old group back, because it could evoke others to make a comeback, at least it might give some motivation for this decision. It was tuesday, 30th of January, when Darkhawk, one of the mag makers, appointed the release time to 15:00 on the IRC channel #amigascne. Many people joined this channel to get the mag just after release, but the point of release was pushed ahead many times by Darkhawk, and then the real madness began »CL:3:)»CL2: People who had waited for so long on the channel, disconnected and rejoined immediately many times to discover if the mag was already out. The release date was pushed many times until Darkhawk finally set it for 100%. Cupid (the mag coder) came to Darkhawk's residence (»CL3:wheee, you make my room sound grand -ed»CL2:) using his bicycle, and both guys made an archive spreading that to all the people presented on the channel. Okay, let's take a closer look into the reborn D.I.S.C. mag by Gods. As I wrote earlier, it's issue #11 and it has been released after many years of promises and delays. Unfortunately, I haven't seen any previous issues of the mag because I've not been that long in the scene business, but it could be better to stay more objective. And because somebody will surely write a more detailed review of this mag, let's take a look at the most important elements of the whole mag in a short review. The whole mag looks very »CL3:old-skooled»CL2: but that doesn't matter, actually it's better to keep the spirit of the old reborn mag. The content is more than miscellaneous, concerning the size, I could say I've never seen more articles in one place; more than one megabyte of pure text! Also, the articles are fresh, not old ones. Graphics and clips seem to be okay, maybe the quality of photos and snapshots could be better. The music is very cool, three great musicians took care of the sounds in this mag and all of them (»CL3:Chromag, CurtCool and Marc»CL2:) really did a good job! The whole design of the mag is very close to Trashcan and although it's all made in old-skool style, the mag looks newer than that. The worst thing hindering smooth reading, is the code, which is obviously made in a hurry. It's not hard accepting a simple engine with basic functions, but there is no way to jump from the article to the menu in the same part where I left it in D.I.S.C. If you want to read something different than the previous or next article (»CL3:which you could do by pressing up/down arrows»CL2:), you have to jump to the main screen first and then reach the right columns by paging again. This is the worst element that bothers during reading. You can download this mag on »CL3:ftp.amigascne.org.»CL0: So, what to write for the closing words of this small article? Nothing more than to wish Gods to have great comeback, full of inspiration and motivation; »CL1:thank you Gods»CL0: for this courageous step to support today's scene, maybe Gods won't be the only ones who could decide to come back and rock! Who said the demoscene is dead on Amiga? Burn them... »CL4:;)