»CL9:»SML:-------------------------------------- »CL8: »BIG:Icing '99 report »CL9:»SML:-------------------------------------- »CL4: by Blueberry/Loonies&Efreet »CL0:quickly translated from Danish and edited by Curt Cool. As the seemingly only non-swede, I went to Icing in 'Stenkullen' in Gothenburg in Sweden. The partyhall itself was a big sportshall, covered for the purpose so that no light could get inside. It was rather suitable, and there was also a quiet and cool sleeping hall. The surroundings were nice too - there was a pizzeria right next to the hall and a supermarket 5 minutes away. On the party itself there was a little shop which was open 24h a day where you could buy sandwiches, softdrinks etc., and at which it was possible to order pizzas 3 times/24 hours. The electricity situation seemed somewhat unstable in certain parts of the hall, but network seemingly worked well. A big drawback was that it wasn;t connected to the internet, which to me ment a lack of the desired contact to the rest of my group. Now, no more about the technical aspects of "Icing". There were about 450 people at Icing, and as far as I could see, the mix of people was like this: »CL9:5% Amiga people »CL8:5% PC sceners »CL7:90% gamers »CL0:The background for this estimation is my intense search for Amiga people which was honored with under 20 of the kind, that I only noticed a pc owner doing something close to scene activity twice, and the amount of productions at the competitions. The low amount of support was really rather sad because the party really deserved better than that. One thing that was about okay was the amount of women present - and Swedish girls are generally pretty. But now to the key of the matter: The competitions. All of the competitions were delayed from 4 to 30 hours. On the other hand, the organizers completely ignored all kinds of deadlines. You could see examples of people delivering productions AFTER the start of the competition, and still managed to have it shown. The pixel graphics competition was a scandal - it was twice stopped because of technical difficulties and postponed. The demo- and introcompetitions were held after the prize ceremony should have been held, and the prize ceremony was held very shortly after so that people did not have very long time to vote. »CL0:There was quite a few surprise competitions. Fastintro, of course, where the theme ws "Vagtmästeren". The only releases in that competition was a few quickdrawn animations. Then they had a bodycrashing, and not the usual coward-bodycrashing with coke and burgers, no it was mustard, remoulade and oil. One of the better surprises was a competition where everyone who had brought something odd with them to the party should bring it on-stage and tell people about it. Some examples: A girl had brought her little brother, some guy had brought a PC (and as he said: What's the purpose of that?), one had brought a cellular phone which he thought was really strange but people didn't raelly agree with him. My favourite was someone who had brought an Icing schedual with deadlines. The winner (chosen by biggest applause), though, was the one who came onstage with a CD and announced that he had brought Quake. Inspired by a great inflatable Godzilla which some people had put on their table and hung out with from time to time, there was also a Godzilla-ANSI-graphics- surprise-competition. The organizers had some trouble with making SCALA work correctly, thus dropping the matter completely quite early, in favour of the primitive solution using a textprocessing program of some kind with a very large font, with which the organizers wrote the announcements, both realtime and by having it all written, and then scrolling it. This was the reason for quite a bit of fun, especially during the prize ceremony where Chip/Powerline sat by the keyboard and talked dirty about the organizers on stage, to delete it before they turned to look. That was rather funny. My own reasons for going to Icing was: »CL9:1. to deliver our demo, Valhalla. »CL8:2. to test my new netcard. »CL7:3. curiosity/wanting to go to a party. »CL0:The first part went fine (they took the 1st place -ed.), though we didn't get the prize without a few nasty sentences from Chip: »CL8:2. Endzeit - Freedom »CL7:(and they got onstage and got their prize) »CL8:1. Keso »CL7:(yeah right) ... delete ... »CL8:1. Loonies - Valhalla. »CL0:3 demos wasn't exactly a lot. The prize for the 1st place was 1000 Swedish crowns - not a lot, and according to rumours, the 2nd place had three times as much... (???? -ed.) »CL0:The testing of my netcard didn't go as expected, with no internet connection available, but still, the card worked find so I got myself some MP3's instead. As for the party itself, it was quite a different experience than the other parties I have attended, simply because I didn't know anybody when I got there at all. I didn't do much during the party (except for the intro I did for Up Rough - if that can be considered sensible), but anyway, I met some new people (I sat together with Nukleus, a Swedish Amiga group, nice people). It was some kind of a wildcard not to bring a monitor, but I managed to borrow one from the organizers which weren't being used anyway. »CL0:All in all it was an exciting experience. There wasn't anything special about the party itself. The atmosphere was good, the organization not too good, but acceptable. It is definitely worth considering going there next year.