HOW TO USE EXTREME



Extreme it's a very intuitive program, with also an online Help. You only need to move the mouse pointer on a gadget to read on the main window the help relative to it. Extreme is divided into five windows; to quit you only have to press the close gadget on the main one. If you press Amiga+M you'll change screen, in the usual Amiga mode.

There are four languages supported. English is the default; to activate the italian, run from Shell as "Extreme I". For the french, "Extreme F" and for the german, "Extreme D".

In version 1.50, a keyfile has been added. Put it from your registered disk to the S: directory. Extreme can't work without it!

Description of the pages:
MAIN PAGE

mainpage
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There are four gadgets; Effects Page, Options Page, Info Page, About Page. Every gadget, if pressed, will open its window.
Also check out what's new in Extreme 1.50!



EFFECTS PAGE

effectspage
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In this window there are eight gadgets; Tunnel, Wave, Light, Atmosphere, Sphere, Floor, Water and Rotazoom. By pressing a gadget you'll run the relative effect. Press again the left mouse button to stop the effect and back to the effects page.


OPTIONS PAGE

optionsspage
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In this window there are various gadgets; here's a description of all of them.

X COORDS OF THE CENTER is used by the effects Tunnel, Wave, Light, Atmosphere, Sphere, Floor and it defines the center on the X axis of the effect. It ranges from 0 to 350.

Y COORDS OF THE CENTER is used by the effects Tunnel, Wave, Light, Atmosphere, Sphere, Floor and it defines the center on the Y axis of the effect. It ranges from 0 to 280.

VIEW FIELD is used by the effects Tunnel, Floor and it defines the lenght of the view field. It goes from 1000 to 20000.

ZOOM MOVEMENT is used by the effects Tunnel, Wave, Light, Atmosphere, Sphere, Floor, Rotazoom and it defines the valour of zoom/frame. It ranges from -8 to +8.

ROTATION MOVEMENT is used by the effects Tunnel, Wave, Light, Atmosphere, Sphere, Floor, Rotazoom and it defines the valour rotation/frame. It ranges from -8 to +8.

NUMBER OF DROPS is used by the effect Water, and it defines the number of drops/frame. It goes from 1 to 30.

CAMERA MOVEMENT is used by the effects Tunnel, Wave, Light, Atmosphere, Sphere, Floor and it defines the movement of an ipotetic camera. Possibilities are Stopped, Circular, Otto, Up-Down.

CAMERA SPEED defines the speed of the camera. It only works if camera is activated. It goes from 1 to 8.

TEXTURE is used by the effects Tunnel, Wave, Light, Atmosphere, Sphere, Floor, Rotazoom and it defines the texture to use in the effects. There're 3 example textures in the program.

PALETTE is used by the effects Tunnel, Wave, Light, Atmosphere, Sphere, Floor, Water, Rotazoom and it defines the colourset to use in the effects. There're 3 example palettes in the program.

LOAD TEXTURE loads a texture to use with the effects. It must be in chunky format and saved in binary 256x256pixels. To be sure that the texture has been saved in the right format, check the size: it must be of 65536bytes. If the loading operation is successful, you'll notice on the "Texture" label the word "custom".


LOAD PALETTE loads a palette to use with the effects. It must be in RGB8 format, and saved in binary. To be sure that the palette has been saved in the right format, check the size: it must be of 1024 Bytes. If the loading operation is successful, you'll notice on the "Palette" label the word "custom".


RESET sets all the valour to their original size.





INFO PAGE

infopage
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In this window will be showed your configuration. There are also some gadget that changes the environment settings, and aren't related directly to the graphic result of the effects.

MULTITASKING enables and disables multitasking during effects.

INTERLACE enables and disables an interlaced mode during effects.

STARTER enables and disables the possibility to start effects with a click of the mouse, to do easier synchronizations.

GENLOCK if enabled, the vertical synch is obtained from the Genlock. Use it only if you have a Genlock activated, otherwise the program will crash.

SAVE FRAME finally this feature was added in Extreme, and it allows to save the last frame in Ram:. The name of the file created is "Frame.iff", that is possible to watch with any graphics program.

GFX BUFFER chooses the number of graphics buffers. Three are faster, but less smooth, while with two you can reach 25 fps, but more smooth.

VIDEO OUTPUT chooses between Pal/Ntsc screens.

USE BIPPY® enables the use of the tool Bippy as an external plug-in. After set it on, render a texture with Bippy and then press on the Options Page "Load Texture" or "Load Palette". If all works correctly, you'll notice on the labels "Texture" and "Palette" the text "Bippy® plugin".


ABOUT PAGE

aboutpage
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In this window will be showed a text with the names of the authors and the Web page where you can get the updates of Extreme.


NEW IN EXTREME 1.50!

MORE PAGES!
morepages
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You can now load all the pages simultaneously on a bigger screen simply selecting it at the beginning. A 640x480 screen allows to fit all the pages in it! (like in the screenshot)

IMPROVED REQUESTER!
requester
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It's now possible to open a requester bigger than the screen height. Useful when you have directories full of textures and palettes!

STARTER FUNCTION!
starter
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For an easier synchronization with your Video Recorder, enable this option! Easy to use and very useful!


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