Short: A significantly improved style/graphics module for dynamite Author: Ieh-Meyl@web.de ("Batman") Uploader: Ieh-Meyl@web.de Version: 6.2 Type: game/data Replaces: The archive with 6.1 Requires: Dynamite and some working brain Distribution: Anywhere, but always unchanged Kurz: Ein deutlich verbesserter Grafiksatz für Dynamite *History: 6.1: -Added the 6bit and 5bit files. -Changed the names by use of an underscore. Dynamite does not understand two dots in the style name. 6.2: -Pixel changes (surprise). Report 90% of them and you will win the wooden laundry machine, or some unusual inet URL. -File name. This one seems to do it (style, version, depth). -No samples this time. Sound.datatype and dynamite are very very picky, if not to say "very limited". S.datatype even throws hits (holy 3.9...). GFX work is more rewarding, have to save and focus my feeble "power". *Planned: -improved figure sequences -return of older countdownexplosion -your suggestions, if any. No feedback yet. So you all are, though very few in total (*moan*), satisfied? Enjoy and kick them. ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 128698 53198 58.6% 16-May-01 21:47:40 +Bd_62-5b.gfx 140456 67493 51.9% 16-May-01 21:40:40 +Bd_62-6b.gfx 170688 85964 49.6% 16-May-01 21:12:08 +Bd_62-7b.gfx 1164 686 41.0% 16-May-01 22:14:32 +Bdynamite.readme -------- ------- ----- --------- -------- 441006 207341 52.9% 19-May-101 16:51:18 4 files