Short: A significantly improved style/graphics module for dynamite Author: Ieh-Meyl@web.de ("Batman") Uploader: Ieh-Meyl@web.de Version: something like 6.1 Type: game/data Replaces: The archive with 6.0 Requires: Dynamite and some working brain Distribution: Anywhere, but always unchanged Kurz: Ein deutlich verbesserter Grafiksatz für Dynamite history: 6.1: -Added the 6bit and 5bit files. -Changed the names by use of an underscore. Dynamite does not understand two dots in the style name. This is one of the most tested and improved, or rather really the most tested and improved style. So that's why I know it's really good. The one and only thing it lacks is having some "cult" figures like Southpark, X-Men, Rocko, Catdog or similar. But does that matter in comparison to what one gets in exchange for those? A general note on lag: Sadly dynamite, for now, has a greater flaw in design-the overall gameplay depends on the line quality and response time of each player. For example, once there was one on the server with such a bad timing one had to either blindly run or wait 3-14 Seconds for his bombs to explode. It may be those laggers will be removed by the server in next versions. With AGA I heavily recommend to use a separate screen for dynamite with reduced width. Will suck a bit, but what the heck. For toggling game and chat window use F10 andor the autoscreenfunction. Please make sure that you are least lagged if possible, since your response time affects everyone in the game. Examples of what's inside: 1.Revamped extra icons They have been changed for improvement x-times again and again. 2.The "B.U.F.O"/Bomb-U-F.O. (replaces the "kickbomb"): The B.U.F.O is basically a black round bomb in shape. It has a surface reflection, a blinking yellow warning light on top, a horizontal circle around it that holds three rocketlike engines emitting blue flames, it hovers up and down. And it rotates around itself- as best as this was possible to be cramped into four frames. Don't forget the range can be altered by either standing still or running. 3.The Bombcopter/"Bopter" (replaces the "remote bomb"): The Bopter has rotating top blades, rotating rear blades, some fume exhaust, a round bomb shape with a reflection, it hovers up and down. Recently, after birth of the B.U.F.O, I added blinking position lights-red, green and white, in order to make it catch up with the neatness of the B.U.F.O. The Bopter of course has five views, i.e. "left", "right", "front", "back" and "hold". 4.Solid figure colours For the whole figure, except for the arms and legs being grey. Hands, shoes, body and helmet wear the same colour. This imho is the best way of colouring the figures. I also tried using opposing colours on the figures, like blue with red or orange. Although this looked more detailed and colourful, it made recognisation worse, so I scrapped that. 5.A 7bit-, 6bit- and 5bit-screen version. 6.Some replacement samples Meant for matching some of the new icons, or replacing imho unappropiate standard sounds. The use of these is recommended, at least with my style. Besides, one can always most easily create his own individual samplesets and preselect them from the game menu. Have fun. ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 3306 1728 47.7% 13-Apr-01 01:34:38 Bdynamite.readme 117716 85704 27.1% 28-Mar-01 18:42:38 +duell.snd 42874 18808 56.1% 28-Mar-01 18:42:44 +explode.snd 29258 27029 7.6% 28-Mar-01 18:42:52 +hurryup1.snd 144990 74594 48.5% 28-Mar-01 18:43:00 +remotebomb.snd 118968 110764 6.8% 28-Mar-01 18:43:10 +shield.snd 112346 51510 54.1% 13-Apr-01 01:05:14 +Bd6_1-5b.gfx 144290 65634 54.5% 13-Apr-01 01:04:20 +Bd6_1-6b.gfx 180912 85789 52.5% 12-Apr-01 22:34:08 +Bd6_1-7b.gfx -------- ------- ----- --------- -------- 894660 521560 41.7% 16-Apr-101 20:40:58 9 files