FreeCell Mailing List Messages - July 1999
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From    : Lee Hesselden (Moderator)
Subject : Help with game.0079721620
Date    : 16 July 1999
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Yello, 
 Can anyone help me with FreeCell game 79721620. I've had a few tries and
can't do it. Please help me,

Lee Hesselden

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From    : Lee Hesselden (Moderator)
Subject : List messages on Aminet.
Date    : 16 July 1999
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I've most proberly told you ugly lot about this before. But, I'll say it
again. If you want to keep all the FreeCell ML messages, or miss them, or
perhaps your a new member(?) you can download the messages for each month
from the Aminet: docs/misc/fc_???xx.txt. Where ??? is the month (JAN, FEB,
DEC etc.) and xx is the year (99, 00 etc.)

Bye,

Lee Hesselden

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From    : Terry Coles
Subject : Re: Help with game.0079721620
Date    : 16 July 1999
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Hello Lee

On 16-Jul-99, you wrote:

> Yello,
> Can anyone help me with FreeCell game 79721620. I've had a few tries
> and can't do it. Please help me,

Solution attached :-)

All the Best.

-- 
           Terry Coles

                _A1200, Blizzard 030/FPU_
                _CD32, SX32_
                _A600_
                _A500 Plus (x2)_        

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From    : Gernod Schomberg 
Subject : Help with games
Date    : 16 July 1999
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Hi everybody , (Your message from 16-Jul-99)


> Yello,
> Can anyone help me ... 

For a while I collected games, that I could not solve. Might someone
try? I'd appreciate the help!

    101265898
    105345145
    145748687
    354847140
    555632691
    20802443
    817452029
    919172520
    964167335
    981125572


Regards,

Gernod
-- 
                     __________Team AMIGA ___________

       Age of this year: 198 days. Another 160 days until Xmas eve!

                        Countdown 2000: 167 days!                       

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From    : Darryl Hartwig 
Subject : Re: Help with game.0079721620
Date    : 18 July 1999
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Hello Lee

On 17-Jul-99, Lee Hesselden wrote:
> Yello,
> Can anyone help me with FreeCell game 79721620. I've had
> a few tries and can't do it. Please help me,

Here you go!

-- 
Seeya
<tsb>
<sb>Darryl Hartwig
<sb>Buccan, QLD
<sb>BTW, the Amiga is back for the future!
<sb>Member of USANA
<tsb>

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From    : Darryl Hartwig 
Subject : Re: Help with games
Date    : 18 July 1999
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Hello Gernod,

On 18-Jul-99, Gernod Schomberg wrote:
> Hi everybody , (Your message from 16-Jul-99)
> 
> 
>> Yello,
>> Can anyone help me ... 
> 
> For a while I collected games, that I could not solve.
> Might someone try? I'd appreciate the help!
> 
>    101265898
>    105345145
>    145748687
>    354847140
>    555632691
>    20802443
>    817452029
>    919172520
>    964167335
>    981125572

Here you go.  That last one was a real toughy - took me 6
goes.

-- 
Seeya
<tsb>
<sb>Darryl Hartwig
<sb>Buccan, QLD
<sb>BTW, the Amiga is back for the future!
<sb>Member of USANA
<tsb>

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From    : Paul Martzen 
Subject : freecell suggestions
Date    : 18 July 1999
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Hello Darryl,

I know once before, I asked you if you could improve the "No more legal moves"
detection to include situations where the only legal moves remaining are where
a card can move back and forth between two columns without improving the
situation.  For instance two columns might have black sixes on the bottoms and
the only legal move is for a red five to move back and forth between them.  

You stated that it might be difficult to code that ability.   I hope it is a
challange that eventually interests you, since a good percentage of failed
games do end up in that situation.

For me it would be very reasuring to not keep wondering if I am missing some
other move.  It would be good if the program just straight out told me, "No,
there are no other legal moves, you Dufus!  Give up and restart, or get back
to work.  Get a life even!"

Paul Martzen

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From    : Paul Martzen
Subject : Re: Help with game.0079721620
Date    : 18 July 1999
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On 16-Jul-99, Terry Coles wrote:<br>
>Hello Lee<br>
<br>
>On 16-Jul-99, you wrote:<br>
<br>
>> Yello,<br>
>> Can anyone help me with FreeCell game 79721620. I've had a few tries<br>
>> and can't do it. Please help me,<br>
<br>
>Solution attached :-)<br>
<br>
>All the Best.<br>
<br>
Thanks for the interesting game Lee.  It can be done with 3 cells also. <br>
Solution attached but don't peek!<br>
<br>
Paul Martzen<br>
<br>

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From    : Darryl Hartwig
Subject : Re: freecell suggestions
Date    : 19 July 1999
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Hello Paul

On 19-Jul-99, Paul Martzen wrote:
> Hello Darryl,
> 
> I know once before, I asked you if you could improve the
> "No more legal moves" detection to include situations
> where the only legal moves remaining are where a card can
> move back and forth between two columns without improving
> the situation. For instance two columns might have black
> sixes on the bottoms and the only legal move is for a red
> five to move back and forth between them.
> 
> You stated that it might be difficult to code that
> ability. I hope it is a challange that eventually
> interests you, since a good percentage of failed games do
> end up in that situation.

Yes, I will keep it in mind - but it's going to take a
while.

Probably some people are not going to like this, but I'm
going to have a look at coding the game with MUI.  This
will allow people a lot of extra leeway in what fonts they
use, and which screen, etc.  Besides, it'll give me another
challenge.

> 
> For me it would be very reasuring to not keep wondering if
> I am missing some other move. It would be good if the
> program just straight out told me, "No, there are no other
> legal moves, you Dufus! Give up and restart, or get back
> to work. Get a life even!"

I could make the text in the requester slightly different in
this case.

Hands up those who want a life other than playing FreeCell!

-- 
Seeya
<tsb>
<sb>Darryl Hartwig
<sb>Buccan, QLD
<sb>BTW, the Amiga is back for the future!
<sb>Member of USANA
<tsb>

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From    : Gernod Schomberg 
Subject : Re: Help with games
Date    : 20 July 1999
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Hi Darryl, (Your message from 18-Jul-99)


>>> Yello,
>>> Can anyone help me ... 
>> 

> Here you go.  That last one was a real toughy - took me 6
> goes.

Good job! In the future I'll try harder. Thank you!


Regards,

Gernod
-- 
                     __________Team AMIGA ___________

       Age of this year: 200 days. Another 158 days until Xmas eve!

                        Countdown 2000: 165 days!                       
 
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From    : Lee Hesselden (Moderator)
Subject : FreeCell ML Website
Date    : 21 July 1999
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Hi, I'm not going to be on the 'net for about a month, so I'll say sorry
now. But, what I have done as compensation, is upload a FreeCell web site
at http://freecell.cjb.net . If you have some time please go there and tell
me what you want to see on it. I'll check my mail again on September 8th. 

C ya soon,

Lee Hesselden
FreeCell ML Moderator

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From    : Jilles Tjoelker 
Subject : Help me with my Questionnaire
Date    : 23 July 1999
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Darryl Hartwig wrote about [FreeCell] Re: freecell suggestions:

> Probably some people are not going to like this, but I'm
> going to have a look at coding the game with MUI.  This
> will allow people a lot of extra leeway in what fonts they
> use, and which screen, etc.  Besides, it'll give me another
> challenge.

That's not necessary at all. You can make the program font-sensitive
without MUI. That means doing the layout yourself. I sometimes do that. (I
usually use BGUI, available on http/bgui.e-na.net. BGUI is free for both
developers and users.) Doing the layout yourself not very difficult for
simple non-resizable GUIs. If a window is too difficult to layout, then
keep on using Xen 11 for that window and don't remove the OpenDiskFont()
call for Xen 11.

Besides, not using a GUI engine has some advantages in stability. Many MUI
applications are instable. It is not sure whether this is caused by the
application itself, by MUI or by a bug in the operating system. Not using a
GUI engine removes one uncertain factor, so if your program crashes, you
know quite sure that it's your own fault. Saying that your program crashes
due to a bug in the GUI engine is irritating for users and irritating for
you as the bug often can't be fixed or only with a major giving up of
features.

The screen options of the current version are enough, adding the
possibility of opening a window on another screen is not necessary. The
remapping is quite difficult and slow and the result is often not very
good.

So, if you still want to do this, make it an option for the MUI fans, i.e.
make it possible to play the latest version without
OpenLibrary('muiXXX.library',YY).

I still have some suggestions: more shortcuts for the menus (especially for
Undo, it's quite irritating having to select that item often or hacking the
shortcut in with Explorer.) and a horizontal dock as a vertical one is
bound to get in the way. Furthermore, you could, conditionally for OS 3.0 or
better, set a busy pointer with SetWindowPointerA(), in addition to the
invisible requester (that's possible with any OS version).

--
Jilles Tjoelker   * Author of Iris (mailer), Activity (activity meter),
Craterlaan 6      * Select_Host (NapsaTerm frontend), Solitaire (WB game),
5632 AG Eindhoven * RexxBGUI (ARexx interface to BGUI),
The Netherlands   * Metronome (tool for musicians), etc.

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From    : Gernod Schomberg
Subject : Re: freecell suggestions
Date    : 25 July 1999
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Hi, (Message of m.tjoelke-@nl.cis.philips.com, 23-Jul-99)


> Darryl Hartwig wrote about [FreeCell] Re: freecell suggestions:

>> Probably some people are not going to like this, but I'm
>> going to have a look at coding the game with MUI.  This
>> will allow people a lot of extra leeway in what fonts they
>> use, and which screen, etc.  Besides, it'll give me another
>> challenge.

> That's not necessary at all. 

[snip]

I'd like to assist Jilles in his position. Especially in his oppinion
about MUI, but as well his further suggestions meet my wishes.


Regards,

Gernod
-- 
                     __________Team AMIGA ___________

       Age of this year: 206 days. Another 152 days until Xmas eve!

                        Countdown 2000: 159 days!

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From    : Darryl Hartwig
Subject : Changes!
Date    : 31 July 1999
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Hello fellow FreeCellers!

A couple of questions for you:

Does anybody use the small card set, that is, have a
vertical screen resolution less than 400 pixels? If not,
I'm going to get rid of it (it's excess baggage).

I'm holding off on the MUI version at the moment, and I'm
having a go at putting the game on the WB screen as a
window. I've got the colours to work out and the way I'm
using fonts.

-- 
Seeya
<tsb>
<sb>Darryl Hartwig
<sb>Buccan, QLD
<sb>BTW, the Amiga is back for the future!
<sb>Member of USANA
<tsb> 
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From    : Lee Hesselden (Moderator)
Subject : Help me with my Questionnaire
Date    : 23 June 1999
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Hi Darryl, (Message of darryl-@powerup.com.au, 30-Jul-99)


> Hello fellow FreeCellers!

> A couple of questions for you:

> Does anybody use the small card set, that is, have a
> vertical screen resolution less than 400 pixels?  If not,
> I'm going to get rid of it (it's excess baggage).

I use a slightly extended PAL-Screen with 670 x 267 pixels. There are
still people without a graphics card ;-). But if in further versions
the same small card set can be used it will be no problem with me.
Otherwise I cannot participate in the future upgrades :-(


Regards,

Gernod
-- 
                     __________Team AMIGA ___________

       Age of this year: 212 days. Another 146 days until Xmas eve!

                        Countdown 2000: 153 days!

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