Short:    Alpha1.1 of 3D Hired-Guns/AB3D type game.
Author:   Christopher Jarvis (s96cjarv@wkac.ac.uk)
Uploader: Christopher Jarvis
Type:     game/shoot
Replaces: timecamp.lha
Requires: AGA, Harddrive (please mail me with your configurations)
Action:   NoA4000

    Time Campaign Alpha 1.1 (c)1998 Christopher Jarvis
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a Captive style view game written in Blitz Basic II, althought the
gameplay is more similar to Doom/AB3D.

Please bear in mind that this is strictly a WORK IN PROGRESS version. The
graphics and sound are temporary, and only to give an impression of the
game's progress. There are only a few levels as well.

This version is totally freeware, please feel free to distribute it as much
as you like, but absolutely no profit is to be made from it.

To any disk mags or anyone that wishes to distribute it, please make clear
that it is an unfinished and unpolished version, and be sure to distribute
this archive AS IS, and the contents are not to be altered or added
to/removed from.

You this software entirely at your own risk, and while I am not aware of any
bugs, I am not to be held responsible for any losses or damages resulting
from its use.

Download and Enjoy

Visit my webpage:http://www.geocities.com/TimesSquare/Arena/1829

the TimeCampaign work in progress site:

http://www.geocities.com/TimesSquare/Arena/1829/wip.html

Chris Jarvis 28/8/1998


============================= Archive contents =============================

Original  Packed Ratio    Date     Time    Name
-------- ------- ----- --------- --------  -------------
      14      14  0.0% 04-Sep-98 11:50:08 +robot.adf
   39136   20914 46.5% 25-Aug-98 14:02:36 +robot.gfx
      13      13  0.0% 04-Sep-98 16:02:00 +target.adf
   15678    3548 77.3% 01-Sep-98 00:54:06 +target.gfx
   20144    5649 71.9% 26-Aug-98 00:08:18 +tempguns.gfx
    2702    1237 54.2% 01-Sep-98 22:26:12 +README.doc
    1409     771 45.2% 28-Aug-98 18:58:44 +timecamp.readme
   10726    4624 56.8% 01-Sep-98 22:29:30 +chapter1.doc
      13      13  0.0% 04-Sep-98 11:49:00 +float.adf
   21486    8509 60.3% 24-Aug-98 20:27:42 +float.gfx
      92      48 47.8% 04-Sep-98 16:37:56 +tempguns.dat
      14      14  0.0% 24-Aug-98 19:54:52 +turret.adf
   11792    2118 82.0% 25-Feb-98 18:41:12 +teleport.obj
   22012    6069 72.4% 04-Sep-98 16:34:32 +default.chr
   20394   14286 29.9% 25-Feb-98 19:44:26 +default.dor
   11792    2806 76.2% 25-Feb-98 18:41:42 +default.obj
   24872   14234 42.7% 25-Feb-98 18:39:50 +default.wal
   16102   10822 32.7% 16-Feb-98 23:17:00 +giger.dor
   12630    6645 47.3% 19-Feb-98 22:49:42 +putetower.obj
   29254   20817 28.8% 16-Feb-98 23:19:10 +blueslat.wal
    7946    5471 31.1% 25-Feb-98 18:35:10 +default.bck
    4352    1791 58.8% 19-Jan-98 23:39:48 +default.pks
   12238    6501 46.8% 19-Feb-98 22:49:44 +exit.obj
    7722    5141 33.4% 19-Jan-98 23:15:30 +giger.bck
   27532   11621 57.7% 01-Sep-98 16:52:24 +tutorial.wal
   11792     475 95.9% 03-Sep-98 16:18:38 +blank.obj
    3782     414 89.0% 26-Aug-98 00:25:46 +default.2
    4566    1026 77.5% 20-Mar-98 17:18:36 +default.3
   11792    3657 68.9% 03-Sep-98 15:56:44 +plant.obj
   20204    2050 89.8% 03-Sep-98 16:02:12 +shop.dor
   11792    2105 82.1% 01-Sep-98 16:50:30 +tutorial.obj
   25500   16384 35.7% 03-Sep-98 15:55:26 +ground.wal
   11792    2711 77.0% 01-Sep-98 16:51:08 +pillar.obj
   12970   10451 19.4% 03-Sep-98 15:54:48 +red.bck
   11792    2585 78.0% 03-Sep-98 15:56:20 +trapdoor.obj
    8456    5677 32.8% 01-Sep-98 16:48:30 +tutorial.bck
   18636    1468 92.1% 01-Sep-98 16:56:52 +tutorial.dor
     320     129 59.6% 25-Aug-98 10:42:48 +default.1
   19680    3239 83.5% 27-Aug-98 21:04:30 +items
   11792     895 92.4% 03-Sep-98 17:01:54 +ladder.obj
   46172   36483 20.9% 28-Aug-98 17:24:34 +menu.iff
    1412     477 66.2% 25-Aug-98 22:15:06 +text
    3420     790 76.9% 03-Sep-98 19:04:20 +PART1010.map
     370     217 41.3% 03-Sep-98 19:11:18 +PART1.dat
    1090     509 53.3% 01-Sep-98 16:58:42 +PART1002.dat
    2136     188 91.1% 01-Sep-98 16:58:42 +PART1002.map
    2600     521 79.9% 04-Sep-98 13:05:10 +PART1004.map
    2312     510 77.9% 04-Sep-98 13:06:36 +PART1006.map
     538     211 60.7% 03-Sep-98 19:04:20 +PART1010.dat
    1249     553 55.7% 01-Sep-98 16:59:12 +PART1003.dat
    2096     202 90.3% 01-Sep-98 16:59:12 +PART1003.map
     965     496 48.6% 04-Sep-98 13:06:24 +PART1005.dat
    2846     552 80.6% 04-Sep-98 13:06:24 +PART1005.map
    2660     515 80.6% 04-Sep-98 13:07:18 +PART1009.map
     970     469 51.6% 04-Sep-98 13:06:36 +PART1006.dat
    1377     685 50.2% 04-Sep-98 13:06:50 +PART1007.dat
    2706     741 72.6% 04-Sep-98 13:06:50 +PART1007.map
    1036     549 47.0% 04-Sep-98 13:07:08 +PART1008.dat
    3412     806 76.3% 04-Sep-98 13:07:08 +PART1008.map
     687     316 54.0% 04-Sep-98 13:07:18 +PART1009.dat
     890     395 55.6% 01-Sep-98 16:58:06 +part1001.dat
    1816     155 91.4% 01-Sep-98 16:58:06 +PART1001.map
    1410     638 54.7% 09-Jan-80 20:47:30 +foot
     257     147 42.8% 04-Sep-98 16:57:08 +timecamp.README.info
  147632   44502 69.8% 04-Sep-98 16:55:34 +TimeCampaign1.1
     383     255 33.4% 04-Sep-98 16:57:08 +TimeCampaign1.1.info
     628     269 57.1% 04-Sep-98 16:57:08  TimeCampaign.info
     257     145 43.5% 04-Sep-98 16:57:08 +chapter1.doc.info
     257     145 43.5% 04-Sep-98 16:57:08 +README.doc.info
    4758    4307  9.4% 09-Jan-80 20:48:34 +adoor
    5549    4718 14.9% 09-Jan-80 20:48:34 +bs
    9351    7574 19.0% 09-Jan-80 20:47:52 +elarc
    4922    2394 51.3% 30-Aug-97 12:08:50 +Reload
   11026    6791 38.4% 30-Aug-97 12:09:00 +ShotGun
   24782   24782  0.0% 04-Sep-98 17:10:54 +turret.gfx
    1130     605 46.4% 06-Sep-98 23:55:26 +PART1004.dat
-------- ------- ----- --------- --------
  800033  350554 56.1% 07-Sep-98 21:17:46   76 files
