Short: Extra level for TKG (definitely fixed this time) Author: lip95smt@sheffield.ac.uk (Simon Tyrrell) Uploader: lip95smt@sheffield.ac.uk (Simon Tyrrell) Type: game/data NOTE: Don't download the fix for use with this, this archive works as a standalone item. UPDATE The first version stuck on the Aminet had the text_file and test.lnk files missing, and unbeknown to me, one of my mates decided it would be a good idea to mess around with the test link file that I added to the fix, so that didn't work either (cheers pal). But this one DEFINITELY works, as I just used this archive and the game files listed below to test it. Cheers for being patient, the cock ups are on my part. INSTALLATION AND STUFF As you might have guessed by the imaginative title this is an extra level for Team 17's stonking game AB3DII-TKG. It needs to be placed wherever you have assigned ab3: to. I also copied all 51 of the game samples to a directory called ab3:samples/ so you'll need to have the same, and add the minigun.fib to it. The other files that the game requires to run such as 256pal, 256palette, floortile, etc. should all be in your editor directory already. If not, I have tested the level with the following files and it works (you may well be able to get away with less). In your ab3:includes/ directory, you will need 256pal 256palette betpts BRILPAL findsame.inc floortile newtexturemaps newtexturemaps.PAL packedtest rawbackpacked shadepal.aminc titlescrnraw1 All of these come with the game. NOTE: this archive will overwrite your game files if you unarchive it there, so try to unarchive it to a safe place, and then install it by hand in your editor directory (or another safe place). DON'T OVERWRITE YOUR GAME FILES, otherwise you'll have to reinstall the game if you want to play it. EXTRA STUFF Also in this archive is an issue of breed talk where Andy Clitheroe explains how to use lightsourced stuff. All the aliens and objects I've used have come from the game source code with the exception of the big gun by Daniel Whitten, the ship is the light spacefighter by Nicholas Richard, and the minigun by Jason Frecknall. The level text was edited using David Gibbs' Text Editor. Cheers fellas. Although the editor docs say not to use lightsourced stuff, the jetpack, various door opening methods, and so on, I have and it still seems to work, so for anyone that says that the aliens can't even open doors, I say check it out! I can't recommend enough the excellent TKGTurboPatch by Aki Laukkanen and friends which gives my Blizzard 1230 some much needed help, and the killing editor by Christian Nylén. This is the first of five levels that I've got planned and I'd imagine the next one should be done in about a month. EDITOR TIPS To zoom in and out within the level editor use the ; and # keys respectively. When using the object editor, I find it easier to define the faces of an object in the perspective window as you can rotate the object as and how you want it. GAMELINKER BUG??? I don't know if anyone else has experienced this, but I've had no joy in trying to add an activated / destroyed animation to a bitmap object. For a polygon object ... fine, for the default animation for a bitmap object ... fine, but no way jose for this. For some reason it adds the frame to the default animation instead (oh smart!). Unfortunately my knowledge of AMOS is a tad on the 'bollocks all' side, so when I tried to see what was going on with the source code, only to find a message about extensions, I decided that it would take a better person than me to fix it, any takers? Email me any suggestions, questions, flames, etc. Cheers Simon Tyrrell (lip95smt@sheffield.ac.uk) ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 4240 2135 49.6% 08-Apr-97 23:21:06 +9-30-96.TXT 1024 199 80.5% 31-Jan-97 10:50:54 +globe.256pal 76805 31719 58.7% 31-Jan-97 10:50:54 +globe.HQN 3840 2279 40.6% 31-Jan-97 10:50:56 +globe.ptr 56648 30623 45.9% 31-Jan-97 10:50:56 +globe.wad 1024 666 34.9% 07-Dec-96 12:12:40 +GUARD.256pal 134405 27417 79.6% 07-Dec-96 12:12:40 +GUARD.HQN 6720 3216 52.1% 07-Dec-96 12:12:34 +GUARD.ptr 78557 26740 65.9% 07-Dec-96 12:12:32 +GUARD.wad 1024 704 31.2% 31-Jan-97 10:51:00 +insect.256pal 281605 39713 85.8% 31-Jan-97 10:51:02 +insect.HQN 8800 4314 50.9% 31-Jan-97 10:51:02 +insect.ptr 137847 37488 72.8% 31-Jan-97 10:51:04 +insect.wad 1024 481 53.0% 31-Jan-97 10:51:10 +robot.256pal 393221 56568 85.6% 31-Jan-97 10:51:12 +robot.HQN 12288 6366 48.1% 31-Jan-97 10:51:14 +robot.ptr 233536 57345 75.4% 31-Jan-97 10:51:16 +robot.wad 1024 366 64.2% 09-Apr-97 11:14:48 +worm.256pal 180005 28331 84.2% 09-Apr-97 11:14:46 +worm.HQN 7200 3846 46.5% 09-Apr-97 11:15:50 +worm.ptr 104358 25323 75.7% 09-Apr-97 11:15:50 +worm.wad 2048 248 87.8% 31-Jan-97 10:51:26 +BARREL.256pal 4102 415 89.8% 31-Jan-97 10:51:26 +BARREL.dat 256 108 57.8% 31-Jan-97 10:51:26 +barrel.ptr 1482 770 48.0% 31-Jan-97 10:51:26 +barrel.wad 2048 781 61.8% 06-Apr-97 11:01:26 +beholder.256pal 86021 12664 85.2% 06-Apr-97 11:01:14 +beholder.dat 5376 2731 49.2% 06-Apr-97 11:01:54 +beholder.ptr 28160 18178 35.4% 06-Apr-97 11:01:54 +beholder.wad 8192 2764 66.2% 07-Dec-96 12:12:28 +BIGBULLET.256pal 8197 1395 82.9% 07-Dec-96 12:12:28 +BIGBULLET.dat 512 330 35.5% 07-Dec-96 12:12:28 +bigbullet.ptr 3998 2868 28.2% 07-Dec-96 12:12:28 +bigbullet.wad 2048 805 60.6% 07-Apr-97 10:48:12 +bigears.256pal 45061 6661 85.2% 07-Apr-97 10:48:02 +bigears.dat 2816 1288 54.2% 07-Apr-97 10:48:32 +bigears.ptr 15344 9740 36.5% 07-Apr-97 10:48:32 +bigears.wad 8192 2362 71.1% 27-Mar-96 13:28:10 +Explosion.256pal 40965 8166 80.0% 27-Mar-96 13:27:02 +Explosion.dat 960 496 48.3% 16-Jul-95 14:29:40 +Explosion.pal 2816 1676 40.4% 27-Mar-96 13:14:08 +explosion.ptr 22130 15175 31.4% 27-Mar-96 13:14:06 +explosion.wad 2048 1040 49.2% 10-Apr-97 18:24:54 +firepop.256pal 12293 1930 84.3% 10-Apr-97 18:24:42 +firepop.dat 1536 703 54.2% 10-Apr-97 18:25:08 +firepop.ptr 4070 2295 43.6% 10-Apr-97 18:25:08 +firepop.wad 2048 458 77.6% 15-Feb-96 21:35:10 +glare.256pal 45061 3905 91.3% 15-Feb-96 21:35:00 +glare.dat 2816 1498 46.8% 15-Feb-96 21:35:36 +glare.ptr 15326 7770 49.3% 15-Feb-96 21:35:36 +glare.wad 2048 558 72.7% 06-Apr-97 12:48:26 +greenclaws.256pal 307205 40874 86.6% 06-Apr-97 12:48:14 +greenclaws.dat 9600 5669 40.9% 06-Apr-97 12:49:30 +greenclaws.ptr 116434 52741 54.7% 06-Apr-97 12:49:30 +greenclaws.wad 2048 611 70.1% 31-Jan-97 10:51:48 +lamps.256pal 4101 261 93.6% 31-Jan-97 10:51:48 +lamps.dat 960 320 66.6% 31-Jan-97 10:51:48 +lamps.pal 256 53 79.2% 31-Jan-97 10:51:48 +lamps.ptr 864 458 46.9% 31-Jan-97 10:51:48 +lamps.wad 2048 822 59.8% 12-Apr-97 15:29:32 +lobster.256pal 294917 34468 88.3% 12-Apr-97 15:29:20 +lobster.dat 9216 3641 60.4% 12-Apr-97 15:30:00 +lobster.ptr 49590 24003 51.5% 12-Apr-97 15:30:00 +lobster.wad 2048 836 59.1% 06-Apr-97 11:24:08 +NewRobot.256pal 409605 57479 85.9% 06-Apr-97 11:23:58 +NewRobot.dat 12800 6921 45.9% 06-Apr-97 11:26:46 +NewRobot.ptr 160924 77698 51.7% 06-Apr-97 11:26:46 +NewRobot.wad 2048 970 52.6% 07-Dec-96 12:12:26 +PICKUPS.256pal 20485 2710 86.7% 07-Dec-96 12:12:26 +PICKUPS.dat 1280 794 37.9% 07-Dec-96 12:12:26 +pickups.ptr 10888 4403 59.5% 07-Dec-96 12:12:26 +pickups.wad 2048 649 68.3% 06-Apr-97 12:10:22 +RedDog.256pal 49157 6643 86.4% 06-Apr-97 12:10:10 +RedDog.dat 3072 1670 45.6% 06-Apr-97 12:10:42 +RedDog.ptr 19524 9309 52.3% 06-Apr-97 12:10:42 +RedDog.wad 2048 992 51.5% 29-Feb-96 14:35:02 +ROCKETS.256pal 12293 1663 86.4% 29-Feb-96 14:34:54 +ROCKETS.dat 960 655 31.7% 20-Jul-95 00:10:08 +ROCKETS.pal 768 436 43.2% 29-Feb-96 14:35:16 +ROCKETS.ptr 5284 2624 50.3% 29-Feb-96 14:35:16 +ROCKETS.wad 2048 874 57.3% 23-Apr-97 15:20:44 +ship.256pal 30917 2847 90.7% 23-Apr-97 15:20:32 +ship.dat 736 558 24.1% 23-Apr-97 15:21:02 +ship.ptr 19104 4654 75.6% 23-Apr-97 15:21:02 +ship.wad 2048 759 62.9% 20-Apr-97 16:16:52 +splutch.256pal 4101 1144 72.1% 20-Apr-97 16:16:40 +splutch.dat 1024 507 50.4% 20-Apr-97 16:17:06 +splutch.ptr 1802 1364 24.3% 20-Apr-97 16:17:06 +splutch.wad 86268 5971 93.0% 22-May-97 11:55:20 +TEST.LNK 5754 5754 0.0% 13-May-97 14:50:48 +TEXT_FILE 24433 24382 0.2% 14-May-97 09:50:04 +twolev.bin 6953 6953 0.0% 12-May-97 22:09:30 +twolev.clips 549 549 0.0% 12-May-97 22:09:18 +TWOLEV.FLYMAP 8405 8327 0.9% 14-May-97 09:50:06 +twolev.graph.bin 591 591 0.0% 12-May-97 22:09:18 +TWOLEV.MAP 660 365 44.6% 28-Mar-97 23:21:50 +MinigunUsage.doc 2709 2556 5.6% 31-Mar-97 16:34:16 +Minigun.fib 3866 1939 49.8% 27-May-97 23:47:26 +TKG-level.doc 2078 1019 50.9% 06-Apr-97 17:29:14 +backpack 6360 2904 54.3% 09-Apr-97 09:51:04 +biggun 450 450 0.0% 07-Dec-96 12:00:18 +gravpower 5920 2929 50.5% 10-Apr-97 17:11:22 +grenadelauncher 4376 646 85.2% 11-Apr-97 12:35:22 +key 31632 15942 49.6% 29-Dec-96 15:59:32 +Mantis 1240 519 58.1% 11-Apr-97 20:19:26 +mine 7858 2577 67.2% 28-Mar-97 23:04:02 +minigun 5676 2870 49.4% 07-Dec-96 12:12:14 +plasmagun 19406 4286 77.9% 09-Apr-97 15:37:40 +rocketlauncher 4986 2544 48.9% 09-Apr-97 15:16:32 +sawgun 5108 2723 46.6% 11-Dec-96 23:22:50 +shotgun 2726 853 68.7% 21-Apr-97 10:15:58 +switch 10730 5756 46.3% 06-May-97 11:10:34 +uplink 11870 5732 51.7% 11-Dec-96 10:52:10 +wasp 24066 17606 26.8% 09-Dec-96 23:18:48 +ALIENREDWALL.256wad 24066 9551 60.3% 12-May-97 11:23:48 +BIGDOOR.256wad 24066 9537 60.3% 09-Dec-96 23:18:50 +BROWNPIPES.256wad 13058 3595 72.4% 09-Dec-96 23:18:52 +BROWNSPEAKERS.256wad 4802 1892 60.5% 09-Dec-96 23:18:54 +BROWNSTONESTEP.256wad 24066 9968 58.5% 09-Dec-96 23:18:58 +brownwithyellowstripes.256wad 13058 6881 47.3% 09-Dec-96 23:19:00 +CHEVRONDOOR.256wad 56834 30916 45.6% 09-Dec-96 23:19:04 +gieger.256wad 24066 15018 37.5% 09-Dec-96 23:19:06 +hullmetal.256wad 13058 5013 61.6% 09-Dec-96 23:19:08 +redhullmetal.256wad 45826 40173 12.3% 09-Dec-96 23:19:10 +rocky.256wad 45826 29360 35.9% 09-Dec-96 23:19:12 +steampunk.256wad 10370 7486 27.8% 09-Dec-96 23:19:14 +STONEWALL.256wad 24066 7777 67.6% 09-Dec-96 23:19:16 +TECHNOLIGHTS.256wad 24066 16113 33.0% 07-Dec-96 12:08:18 +TECHNOTRITILE.256wad -------- ------- ----- --------- -------- 4309314 1168720 72.8% 30-May-97 00:29:22 128 files