Short:    AB3DII-The Killing Grounds editor patch
Author:   Andy.Clitheroe@Team17.com
Uploader: Config@Team17.com
Type:     game/patch
Requires: The original game.


Thankyou for having the patience to install this bumper selection of
fixes and additional files. Listed below are the problems encountered
by you, the long-suffering public, and how they have been addressed, but 
first, here's how to install the new files:

    Unpack the LHA archive,

	Click on the install icon!
	
	This process will take a while, and some of it is interactive,
	so please be patient!
	
	NOTES:
	
	When prompted for a texturemap filename, enter
	"ab3:includes/newtexturemaps"
	
	This will allow the game to function without modification of the
	game link file.

*=====================================================================*


		Common problems encountered:
		----------------------------


1. LEVED DOESN'T WORK!

	Leved needs floor graphics in ab3:graphics/floors. These files
	are now present. It also needs ab3:includes/betpts, which has
	also been added.

2. THE GAMELINKER WON'T LOAD THE SUPPLIED TEST.LNK FILE!

	Sorry about this one. When loading the file, go to the directory
	and TYPE IN 'test' as the file to load, NOT 'test.lnk'. The
	'.lnk' is appended automatically by the program. THIS ALSO
	APPLIES WHEN SAVING, so save it as 'blah:blahblah/TKG-EDITORS/includes/test'.

3. THERE'RE NO EXAMPLE GRAPHICS TO GET ME STARTED!

	Due to space problems with the game, it was not feasible to
	include the (extremely large) data files for aliens and so
	on with the editors. Supplied is an example alien in
	LIGHTSOURCED format, and a future tutorial will deal with
	creating more aliens in this format.

4. THERE'RE NO GUNS SUPPLIED!

	There is now! The plasma gun is supplied converted and included in the
	game link file, with two other weapons available in the 'vectobj/' drawer
	for loading into the 3D editors and converting yourself.
	
5. DO YOU SERIOUSLY EXPECT ME TO FIGURE OUT HOW TO USE
   ALL THIS?!?
   
   Yes.
   
6. THE INSTALLER DOESN'T MAKE AN ICON FOR THE DRAWER!

   Well, it would if you had installed Workbench properly as it copies your
   default icon from ENV: when you install.
   
Before you can leap headlong into using this professional-quality
suite of editing software (hem hem), there are a few other things you
have to do...

  
1. Run 'LEVED', load level A, calculate the clip file and save the level
   again.
   
2. Run the 'linkup' program and type 'a' for the level.

3. Type 'pm a' and 'pgc a' into the shell prompt, which packs all the level
   data for loading into the game.
   
4. To run the game on the demo level, type 'tkg' whilst in the ab3: directory.
   The game will run, prompt for copy protection, then you can play the level
   as normal.
   
5. Read the tutorial in the magazine to create your own levels!


VERY VERY IMPORTANT NOTICE
==========================

	Although it is stated in the documentation that it is possible to 
	modify the palette used in the game, this is currently not the case.
	All graphics you draw will be converted automatically into this
	palette (with greater or lesser degrees of success depending upon
	what colours they use. A future 'fix' will deal with this problem
	and allow you to modify the palette to suit yourself.
	
	
				AND FINALLY:
				============
				
	You have my most sincere apologies for the hassle you have experienced
in getting these editors to work. The missing files were entirely my
responsibility and I hope the frustration at having to wait for a fix has not
dampened your enthusiasm for designing and playing levels for AB3DII.

Oh, and one last thing:

	The difficulties many of you have experienced after installing the
4-meg version are due to the last-minute implementation of the new menu system
which on certain speeds of accellerator and when run in certain ways INEXPLICABLY
FAILS TO WORK! If you have any difficulty, run the game from shell, or in extreme
cases from boot-no-startup. Remember to type

	execute AB3DII-TKG
	
from within the AB3DII-TKG directory.

	** STOP PRESS **
	
	I've just heard of a bizarre possible 'fix' for the above problem:
	
	Copy (not move) the 'shell' icon from sys:system/ to the AB3DII_TKG drawer.
	Select this new icon and select 'information' from the 'icons' menu of workbench.
	Change the 'from=s:shell-startup' to 'from=BLAH:BLAHBLAH/AB3DII-TKG/AB3DII-TKG'
	then double click the icon and it should (allegedly) work. Hmmm.


	Bye for now!
	
	Andy Clitheroe.
	


============================= Archive contents =============================

Original  Packed Ratio    Date     Time    Name
-------- ------- ----- --------- --------  -------------
    1922     949 50.6% 08-Aug-96 17:02:10  AB3DIIFILES.info
   47820   28266 40.8% 08-Aug-96 18:19:18 +256texture
    3070     484 84.2% 08-Aug-96 17:08:20 +HOW2-Change_Lighting.info
    3070     482 84.2% 08-Aug-96 17:08:24 +HOW2Add_Objects_To_Levels.info
    3070     482 84.2% 08-Aug-96 17:08:20 +HOW2AddAliensToLevels.info
    3070     482 84.2% 08-Aug-96 17:08:22 +HOW2AddDoorsAndLifts.info
    3070     482 84.2% 08-Aug-96 17:08:24 +HOW2ChangeGlobalPalette.info
    3070     482 84.2% 08-Aug-96 17:08:26 +HOW2ChangeHeights.info
    3070     485 84.2% 08-Aug-96 17:08:30 +HOW2ChangeLevelNames.info
    3070     485 84.2% 08-Aug-96 17:08:30 +HOW2ConvertFloorGraphics.info
    3070     484 84.2% 08-Aug-96 17:08:34 +HOW2ConvertWallGraphics.info
    1231     671 45.4% 08-Aug-96 17:08:34 +HOW2ConvTextureGFX
    3070     483 84.2% 08-Aug-96 17:08:36 +HOW2ConvTextureGFX.info
    5117    2398 53.1% 08-Aug-96 17:08:38 +HOW2CreateGoodLevels
    3070     483 84.2% 08-Aug-96 17:08:40 +HOW2CreateGoodLevels.info
    3070     483 84.2% 08-Aug-96 17:08:42 +HOW2DefineAlienAnimations.info
    3070     483 84.2% 08-Aug-96 17:08:44 +HOW2DefineAliens.info
    3070     485 84.2% 08-Aug-96 17:08:46 +HOW2DefineATeleport.info
    3070     485 84.2% 08-Aug-96 17:08:48 +HOW2DefineBullets.info
    3070     483 84.2% 08-Aug-96 17:08:50 +HOW2DefineFloorDamage.info
    3070     486 84.1% 08-Aug-96 17:08:52 +HOW2DefineObjects.info
     360     219 39.1% 08-Aug-96 17:08:54 +HOW2DefinePlayerGFX
    3070     481 84.3% 08-Aug-96 17:08:56 +HOW2DefinePlayerGFX.info
    3070     483 84.2% 08-Aug-96 17:08:56 +HOW2DefinePlayerGuns.info
    3070     486 84.1% 08-Aug-96 17:09:00 +HOW2DrawFloorGraphics.info
    3070     486 84.1% 08-Aug-96 17:09:00 +HOW2DrawTextureGraphics.info
    3070     486 84.1% 08-Aug-96 17:09:04 +HOW2IncFloorGraphics.info
    3070     486 84.1% 08-Aug-96 17:09:04 +HOW2IncObjectGraphics.info
    3070     484 84.2% 08-Aug-96 17:09:08 +HOW2IncSoundEffects.info
    3070     486 84.1% 08-Aug-96 17:09:12 +HOW2IncTextureGraphics.info
    3070     486 84.1% 08-Aug-96 17:09:12 +HOW2IncVectorObjects.info
    3070     486 84.1% 08-Aug-96 17:09:16 +HOW2IncWallGraphics.info
    3070     485 84.2% 08-Aug-96 17:09:16 +HOW2MakeaCleanSlate.info
    3070     486 84.1% 08-Aug-96 17:09:18 +HOW2PlaceControlPoints.info
    3070     486 84.1% 08-Aug-96 17:09:20 +HOW2SaveALevelToDisk.info
    6011    2441 59.3% 08-Aug-96 17:09:22 +HOW2setLevelGfx
    3070     483 84.2% 08-Aug-96 17:09:24 +HOW2setLevelGfx.info
    3070     485 84.2% 08-Aug-96 17:09:26 +HOW2StartNewLevel.info
    3070     483 84.2% 08-Aug-96 17:09:28 +HOW2UseAnimSelect.info
   32588   32285  0.9% 08-Aug-96 17:08:16 +fibcomp
    5766    3033 47.3% 08-Aug-96 17:05:46 +Floor.1
    2944    2681  8.9% 08-Aug-96 17:05:48 +floor.10
    2814    2013 28.4% 08-Aug-96 17:05:50 +Floor.11
    2526    2087 17.3% 08-Aug-96 17:05:50 +floor.12
    5128    2471 51.8% 08-Aug-96 17:05:54 +Floor.13
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    3642    2517 30.8% 08-Aug-96 17:05:58 +floor.15
    3824    2587 32.3% 08-Aug-96 17:06:00 +floor.16
    2784    2430 12.7% 08-Aug-96 17:06:02 +Floor.2
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    5614    3100 44.7% 08-Aug-96 17:06:08 +floor.5
    2964    1344 54.6% 08-Aug-96 17:06:10 +Floor.6
    3078    2633 14.4% 08-Aug-96 17:06:12 +Floor.7
    3014    2574 14.5% 08-Aug-96 17:06:14 +Floor.8
    2944    2212 24.8% 08-Aug-96 17:06:16 +Floor.9
    1024     666 34.9% 08-Aug-96 17:06:36 +GUARD.256pal
  134405   27417 79.6% 08-Aug-96 17:06:34 +GUARD.HQN
    6720    3216 52.1% 08-Aug-96 17:06:40 +GUARD.ptr
   78557   26740 65.9% 08-Aug-96 17:06:50 +GUARD.wad
    1412     813 42.4% 08-Aug-96 17:05:04 +betpts
    8192    2764 66.2% 08-Aug-96 17:05:12 +BIGBULLET.256pal
    8197    1395 82.9% 08-Aug-96 17:05:22 +BIGBULLET.dat
     512     330 35.5% 08-Aug-96 17:05:12 +bigbullet.ptr
    3998    2868 28.2% 08-Aug-96 17:05:14 +bigbullet.wad
     300     279  7.0% 08-Aug-96 17:05:32 +newlinkup.aminc
    9301    9273  0.3% 08-Aug-96 17:05:06 +packedtest
    2048     970 52.6% 08-Aug-96 17:05:16 +PICKUPS.256pal
   20485    2710 86.7% 08-Aug-96 17:05:26 +PICKUPS.dat
    1280     794 37.9% 08-Aug-96 17:05:16 +pickups.ptr
   10888    4403 59.5% 08-Aug-96 17:05:20 +pickups.wad
    2048     640 68.7% 08-Aug-96 17:05:06 +splutch.256pal
    4101    1144 72.1% 08-Aug-96 17:05:28 +splutch.dat
    1024     507 50.4% 08-Aug-96 17:05:08 +splutch.ptr
    1802    1364 24.3% 08-Aug-96 17:05:10 +splutch.wad
   86268    1403 98.3% 11-Aug-96 10:42:12 +TEST.LNK
    6071    6071  0.0% 08-Aug-96 17:05:32 +TEXT_FILE
   16180    8451 47.7% 08-Aug-96 18:09:18 +patch-installer
    1194     873 26.8% 08-Aug-96 17:54:50 +patch-installer.info
    4324    2195 49.2% 08-Aug-96 18:19:40 +README.txt
    3080     490 84.0% 08-Aug-96 18:19:44 +README.txt.info
    7200    5362 25.5% 08-Aug-96 17:08:04 +Fire!
    1400     503 64.0% 08-Aug-96 17:08:04 +footclop
    5000    2601 47.9% 08-Aug-96 17:08:08 +pant
   15800   10980 30.5% 08-Aug-96 17:08:10 +Teleport
     536     249 53.5% 08-Aug-96 17:07:58 +backpack.obj
     416     223 46.3% 08-Aug-96 17:08:00 +controlbit.obj
     364     137 62.3% 08-Aug-96 17:08:00 +project
     312     159 49.0% 08-Aug-96 17:08:00 +shoulderbit.obj
     536     249 53.5% 08-Aug-96 17:07:50 +backpack.obj
     416     223 46.3% 08-Aug-96 17:07:52 +controlbit.obj
     230     133 42.1% 08-Aug-96 17:07:52 +gravpower.obj
     218     123 43.5% 08-Aug-96 17:07:54 +powerinterface.obj
    1392     287 79.3% 08-Aug-96 17:07:54 +project
     312     159 49.0% 08-Aug-96 17:07:56 +shoulderbit.obj
    5676    2870 49.4% 08-Aug-96 17:06:56 +plasmagun
     476     225 52.7% 08-Aug-96 17:06:58 +back.obj
     260     155 40.3% 08-Aug-96 17:06:58 +barrel1.obj
     218     120 44.9% 08-Aug-96 17:07:00 +barrel2l.obj
     218     119 45.4% 08-Aug-96 17:07:04 +barrel2r.obj
     158      96 39.2% 08-Aug-96 17:07:04 +barrel3l.obj
     158      98 37.9% 08-Aug-96 17:07:06 +barrel3r.obj
     138      91 34.0% 08-Aug-96 17:07:06 +barrel4l.obj
     138      88 36.2% 08-Aug-96 17:07:08 +barrel4r.obj
     476     221 53.5% 08-Aug-96 17:07:08 +handle1.obj
     472     246 47.8% 08-Aug-96 17:07:10 +handle2.obj
     188     110 41.4% 08-Aug-96 17:07:14 +handle3.obj
     448     224 50.0% 08-Aug-96 17:07:14 +plasmabarrel
     248     135 45.5% 08-Aug-96 17:07:14 +plasmaclip
    1590     427 73.1% 08-Aug-96 17:07:16 +project
     218     123 43.5% 08-Aug-96 17:07:16 +sight.obj
     234     131 44.0% 08-Aug-96 17:07:18 +stock1l.obj
     234     129 44.8% 08-Aug-96 17:07:20 +stock1r.obj
     182     121 33.5% 08-Aug-96 17:07:22 +stock2.obj
     200     113 43.5% 08-Aug-96 17:07:22 +stock3l.obj
     200     120 40.0% 08-Aug-96 17:07:24 +stock3r.obj
     158     103 34.8% 08-Aug-96 17:07:24 +stock4l.obj
     158     104 34.1% 08-Aug-96 17:07:26 +stock4r.obj
     886     397 55.1% 08-Aug-96 17:07:28 +barrel1.obj
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     540     246 54.4% 08-Aug-96 17:07:30 +barrel3.obj
     436     233 46.5% 08-Aug-96 17:07:32 +barrel4.obj
     176     104 40.9% 08-Aug-96 17:07:32 +barrel5lb.obj
     176     102 42.0% 08-Aug-96 17:07:32 +barrel5lt.obj
     248     131 47.1% 08-Aug-96 17:07:34 +barrel5r.obj
     312     164 47.4% 08-Aug-96 17:07:34 +handle.obj
    3074     400 86.9% 08-Aug-96 17:07:38 +project
     590     283 52.0% 08-Aug-96 17:07:38 +rest.obj
     572     236 58.7% 08-Aug-96 17:07:42 +sight1.obj
     320     149 53.4% 08-Aug-96 17:07:42 +sight2.obj
     572     242 57.6% 08-Aug-96 17:07:48 +sight3.obj
-------- ------- ----- --------- --------
  727870  258853 64.4% 20-Aug-96 03:30:18   131 files
