Short: 3D library, OpenGL based, Amiga v1.5 Author: brianp@ssec.wisc.edu (BrianP) Amiga Port: d94sz@efd.lth.se (Stefan Zivkovic) Uploader: d94sz@efd.lth.se (Stefan Zivkovic) Version: Mesa v2.0 Amiga version 1.5 Type: dev/c Requires: System v39, SAS C Compiler 6.56 Replaces: dev/c/Mesa-1.2.8.lha The Mesa 3-D graphics library Version 2.0 Copyright (C) 1995-1996 Brian Paul Introduction ============ Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL*. To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from Silicon Graphics, Inc. However, the author makes no claim that Mesa is in any way a compatible replacement for OpenGL or associated with Silicon Graphics, Inc. Those who want a licensed implementation of OpenGL should contact a licensed vendor. This software is distributed under the terms of the GNU Library General Public License, see the LICENSE file for details. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. Miscellaneous ============= There is a Amiga Mesa WWW page: http://www.efd.lth.se/~d94sz/amesa and the orginal Mesa WWW page: http://www.ssec.wisc.edu/~brianp/Mesa.html Since the OpenGL API is used, OpenGL documentation can serve as the documentation for Mesa's core functions. Here are a few sources: Man pages: http://www.digital.com:80/pub/doc/opengl/ Spec doc: http://www.sgi.com/Technology/openGL/glspec/glspec.html Author ====== Brian Paul Space Science and Engineering Center University of Wisconsin - Madison 1225 W. Dayton St. Madison, WI 53706 brianp@ssec.wisc.edu AMIGA PORT of MESA: THE OPENGL SOFTWARE EMULATION by Stefan Zivkovic ==================================================================== When I first read about OPENGL in the summer of 1995 I was happy and filled with joy. A few days later I surfed to the mesa homepage but only to discover that there was no Amiga version. In the beginning of 1996 someone released a AMIWIN version so I took the archive home to try it out, but it stayed packed on my HD. One day when I was home and playing around with my HD I saw the archive and started to try to make it work. Without luck as it seemed that you needed the AMIWIN Includes and LIBFILES. But I also discovered that it was possible to port it with not to much effort (WRONG THERE) so I begun. For the Amiga there is only three important files + one directory. src/Amigamesa.c The mesa GL Amiga implementation (ddsample.c with some Amiga code) src-tk/Awindow.c The tk (and aux) machine specific code) include/GL/Amigamesa.h The prototypes for Amigamesa Amiga/#? Installing ========== To spread the amiga files over the archive you will nead lha in your path and run the installer script in /amiga (or just unpack AMesa.lha yourself) Compiling ========= Just execute mklib.amiga (will appear if you have installed it correctly) About the code. =============== The Code is compiled with cpu=020 math=ieee If you would like it different then use the /Amiga/scoptions read next statement The common scoptions file is in /Amiga Here exists a scoption that is used in the WHOLE package, change math here and it will reflect in all dirs In /Amiga/library there are previews of files to the shared-library version (This doesn't work yet but should give you an idea of how to use it) In /Amiga/Examples there should be some amiga-demo code, but I've got no code yet so feel free to send me your own examples. In this state it only renders on a window on a up-to 256 col display but I have plans to port it to CyberGFX the problem is that I don't own a gfx-card so this is very low on my priority list, this could change if I had one :) All tk actions in tkExec are not finished. But most of them is. (low priority) Most of the examples work. (ALL?) etc. etc. Write your own OpenGL code ========================== 1. For a easy start, look at the examples in /book/ and modify them The examples uses a portable layer toolkit Not amiga specific at all Until The shared library is ready you have to define AMIGALIB when using 2. For a better amigaprogram just open a window (on your favourite screen) and add a few lines in your source: ----------------------------------------------------------------------------- /* ADD where you want it */ #include Init() /* sets up viewport and projections */ { glMatrixMode (GL_PROJECTION); /* prepare for and then */ glLoadIdentity (); /* define the projection */ glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);/* transformation */ glMatrixMode (GL_MODELVIEW); /* back to modelview matrix*/ glViewport (0, 0, 200, 200); /* define the viewport */ } /* ^ ^ ^^^ ^^^--- The size of the mesa/openGL window */ /* ADD In after you opened your window */ struct amigamesa_context *glcont; glcont=AmigaMesaCreateContextTags( AMA_DrawMode,AMESA_AGA, AMA_Window,(unsigned long) test_window, // My Windowptr AMA_RastPort,(unsigned long) test_window->RPort, AMA_Screen,(unsigned long) test_window->WScreen, AMA_DoubleBuf, GL_FALSE, // or GL_TRUE AMA_RGBMode, GL_TRUE, // -"- AMA_Left, test_window->BorderLeft, // offset from left edgr AMA_Bottom, test_window->BorderBottom+1, // offset from bottom edgr TAG_DONE,0); // Neaded tags is AMA_RastPort,AMA_Screen if you supply AMA_Window // it looks for RastPort and Screen in it so a Window_ptr will do. if (glcont) { AmigaMesaMakeCurrent(glcont,glcont->buffer); /* All your gl comands */ /*handle_window_events(test_window); or whatever */ AmigaMesaDestroyContext(glcont); } /* Don't forget to call glViewport() when you resize the window */ ------------------------------------------------------------------------------ if you set doublebuff to GL_TRUE then you just switch buffer with AmigaMesaSwapBuffers(glcont); For more info on the internal of the Amiga port you can check the files src/Amigamesa.c and include/GL/Amigamesa.h for tk check src-tk/Awindow.c And info on how to write your own gfx-routines read include/GL/amigamesa.h for more instructions. THINGS THAT MAY GO WRONG ======================== WARNING The api has changed on AmigaMesaCreateContext() it is now called with a taglist. Read /include/GL/amigamesa.h Scoptions that should not be changed is Precision=MIXED, NoStackExtend, NoStackCheck. It compiles but all examples crash everytime: Set your stack high about 50kb or more. Linking complains about not finding _glBegin(): or @glBegin(): You have compiled some code using the stack and some using registers as parameter passing, You have to chose one of them and us it on both places. The colors are really bad: To emulate 24bit I alloc 255 colors in the beginning spread over the palette and then use it. If you'd like better colors, buy a GFX-Card. (And wait for gfx-card versions.) Resizing is sometimes very very unhealthy. LATEST VERSION: =============== http://www.efd.lth.se/~d94sz/amesa TODO: ===== Debugg. Fix resizing bug. All tk stuff. CyberGFX driver. Make some amiga examples code (please send in your smal programs). FUTURE: ======= A shared library would be nice. (I have started) Faster and better. (You may have some nice idea?) CyberGFX support. (I don't have a Gfx card myself, but any offer to give me one would result in CyberGFX support :) HISTORY: ======== Release: 0.8 This code worked with Mesa 1.2.6 and all makefiles also. But when I released it, Mesa 1.2.7 was released and some changes were made. It didn't work. 0.9 Makefiles is remapped to work with Mesa 1.2.7. Double buffering works. Implemented fast_poly_draw (big speed improvement). tkExec a few more tests were done. (right & middle mousebutton is not implemented) 1.0 I've put a common scoption file in /Amiga (thanks to Kamil Iskra). Due to the common scoptions you can change CPU and math more easy ,and compiler options set to default math=ieee, cpu=020 so that it works on 1200's and up Many bugfixes (thanks to Daniel Jönsson). Have fixed the smakefile name collision with AMIWIN version. Mesa 1.2.8 Fixed. Spellcorrection of the docs were made by Peter Sandén. (Blame him, not me!) All tk's windows are opened on a pubscreen named "MESA" if it exists. 1.1 Faster and more stable (Many thanks to Jorge Acereda (JAM)) Faster pen usage now it allocates 255 pens and use them (thanks to Stefan Burström) A few enhancements here and there. Fixed a smake bug ignore=A only works in the latest SAS version. Now I have changed it to IGN=ALL (Thanx to everyone who reported this one) 1.2 Removed math from smakefiles, SAS handles this better self. (Kamil Iskra) Fixed a serious drawing bug (appeared when using GL_SMOTH). Fixed a very flexible programming API for future gfx-board implementations Added a BOOL AmigaMesaSetDefs(struct TagItem *tagList); usefull for future enhancements ***'API change: AmigaMesaCreateContext uses taglist se include/GL/amigamesa.h Faster on doublebuffer rendering. (Now I convert whole double buffer c2p) Easier to integrate future gfx-cards routines. Look in include/GL/amigamesa.h tk toolkit fixed to work better. Thanks to Georg 'Wulf' Krämer 1.4 Uppdated to reflect Mesa 2.0 Small Bugfixes. Relesed With Mesa 2.0 1.5 A few bugs intruduced in 1.4 was fixed (a workaround SAS oml/slink bug) Due to a bug in SAS (oml/slink) 1.4 didn't work, this version should work better. Please contact me with suggestions and additional info. You can reach me at: d94sz@efd.lth.se Or mail: Stefan Zivkovic Kämnärsv. 9L:225 226 46 LUND Or Phone: +46 46 150763 ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 2996 1007 66.3% 14-Oct-96 00:02:54 +AmigaMesa.Install 1919 1046 45.4% 14-Oct-96 00:02:54 +AmigaMesa.Install.info 1351 457 66.1% 14-Oct-96 00:02:52 +Build.info 290 174 40.0% 14-Oct-96 00:02:52 +SCoptions 1736 1047 39.6% 14-Oct-96 00:02:52 +SCoptions.info 23724 9656 59.2% 14-Oct-96 00:02:52 +FileReplace 4194 1538 63.3% 14-Oct-96 00:02:52 +FileReplace.cpp 58311 6554 88.7% 14-Oct-96 00:02:52 +Fixprotos 17967 3208 82.1% 14-Oct-96 00:02:52 +gl.fd 53801 10162 81.1% 14-Oct-96 00:02:52 +gl.h 15499 2560 83.4% 14-Oct-96 00:02:52 +gl_pragma.h 576 286 50.3% 14-Oct-96 00:02:52 +installscript 4472 1501 66.4% 14-Oct-96 00:02:54 +ht__colors.a 7502 1283 82.8% 14-Oct-96 00:02:54 +ht_colors.c 435 250 42.5% 14-Oct-96 00:02:54 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29-Oct-96 19:33:32 +colormat.c 4443 1973 55.5% 29-Oct-96 19:33:32 +cone.c 3393 1735 48.8% 29-Oct-96 19:33:32 +cube.c 3567 1793 49.7% 29-Oct-96 19:33:32 +curve.c 3410 1750 48.6% 29-Oct-96 19:33:32 +depthcue.c 3946 1819 53.9% 29-Oct-96 19:33:32 +disk.c 8330 3303 60.3% 29-Oct-96 19:33:32 +dof.c 5508 2453 55.4% 29-Oct-96 19:33:32 +dofnot.c 3869 1857 52.0% 29-Oct-96 19:33:32 +double.c 3278 1639 50.0% 29-Oct-96 19:33:32 +drawf.c 5018 2192 56.3% 29-Oct-96 19:33:32 +feedback.c 5439 2462 54.7% 29-Oct-96 19:33:32 +fog.c 4311 1982 54.0% 29-Oct-96 19:33:32 +fogindex.c 11691 3060 73.8% 29-Oct-96 19:33:32 +font.c 10102 1293 87.2% 29-Oct-96 19:33:28 +Imakefile 5900 2703 54.1% 29-Oct-96 19:33:32 +jitter.h 3636 1788 50.8% 29-Oct-96 19:33:32 +light.c 3549 1717 51.6% 29-Oct-96 19:33:32 +linelist.c 4194 1925 54.1% 29-Oct-96 19:33:32 +lines.c 3504 1762 49.7% 29-Oct-96 19:33:32 +list.c 3665 1824 50.2% 29-Oct-96 19:33:32 +list2.c 1448 766 47.0% 29-Oct-96 19:33:28 +Makefile 3915 1909 51.2% 29-Oct-96 19:33:32 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19:33:36 +simple.c 2431 1129 53.5% 14-Oct-96 00:02:54 +Smakefile 3243 1646 49.2% 29-Oct-96 19:33:36 +smooth.c 3014 1577 47.6% 29-Oct-96 19:33:36 +sphere.c 5314 2269 57.3% 29-Oct-96 19:33:38 +stencil.c 5057 2203 56.4% 29-Oct-96 19:33:38 +stroke.c 4416 2101 52.4% 29-Oct-96 19:33:38 +surface.c 4894 2121 56.6% 29-Oct-96 19:33:38 +tea.c 4655 1991 57.2% 29-Oct-96 19:33:38 +teaambient.c 7340 2903 60.4% 29-Oct-96 19:33:38 +teapots.c 4342 2038 53.0% 29-Oct-96 19:33:38 +texgen.c 4850 2150 55.6% 29-Oct-96 19:33:38 +texturesurf.c 5208 2340 55.0% 29-Oct-96 19:33:40 +trim.c 4369 2196 49.7% 29-Oct-96 19:33:40 +xfont.c 3243 1320 59.2% 29-Oct-96 19:33:20 +bounce.c 1573 585 62.8% 29-Oct-96 19:33:20 +fdraw.f 858 455 46.9% 29-Oct-96 19:33:20 +ftest.c 4708 964 79.5% 29-Oct-96 19:33:20 +gamma.c 7682 2033 73.5% 29-Oct-96 19:33:20 +gears.c 2403 1068 55.5% 29-Oct-96 19:33:20 +glxdemo.c 3628 1540 57.5% 29-Oct-96 19:33:20 +glxpixmap.c 2004 433 78.3% 29-Oct-96 19:33:18 +Imakefile 6091 2032 66.6% 29-Oct-96 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19:34:08 +Makefile 2114 673 68.1% 29-Oct-96 19:34:10 +misc.c 286 194 32.1% 29-Oct-96 19:34:10 +modes.h 790 459 41.8% 29-Oct-96 19:34:08 +NOTES 1224 666 45.5% 29-Oct-96 19:34:08 +README 13449 3789 71.8% 29-Oct-96 19:34:10 +tritemp.h 1644 565 65.6% 29-Oct-96 19:34:10 +tst.c 1736 917 47.1% 29-Oct-96 19:34:08 +Makefile.NeXT 4024 1693 57.9% 29-Oct-96 19:34:08 +nextdemo1.m 6577 2914 55.6% 29-Oct-96 19:34:08 +nextdemo2.m 8794 3586 59.2% 29-Oct-96 19:34:08 +nextdemo3.m 6327 2866 54.7% 29-Oct-96 19:34:08 +nextdemo4.m 11956 3290 72.4% 29-Oct-96 19:34:08 +nextdemo5.m 6356 2944 53.6% 29-Oct-96 19:34:08 +nextdemo6.m 3520 1644 53.2% 29-Oct-96 19:34:08 +README 4166 1975 52.5% 29-Oct-96 19:34:08 +README.rtf 50046 11458 77.1% 29-Oct-96 19:34:12 +context.c 35417 9192 74.0% 29-Oct-96 19:34:12 +MesaGl32.c 5807 1425 75.4% 29-Oct-96 19:34:12 +MesaGl32.def 1846 753 59.2% 29-Oct-96 19:34:12 +MesaGl32.h 1812 364 79.9% 29-Oct-96 19:34:12 +profile.h 226 165 26.9% 29-Oct-96 19:34:12 +README 3783 1151 69.5% 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