Short: V1.22 of RayStorm (68020+881 binaries) Author: heumann@hugo.rz.fh-ulm.de (Andreas Heumann) Uploader: heumann@hugo.rz.fh-ulm.de (Andreas Heumann) Type: gfx/3d 25 April 1996 RayStorm v1.22 by Andreas Heumann and Mike Hesser INTRODUCTION RayStorm is a octree based fast raytracer with many features. This demo version of RayStorm is limited to a resolution of 160x128 pixel. The full version is unlimited (see manual for informations how to register). In this archive are only the binaries of RayStorm, there is a extra file called 'raystorm_exam.lha' with many example files and objects. REQUIREMENTS (1) You will need at least Kickstart 2.0. (2) 881-version: 68020 processor and a mathematical coprocessor (68881/882 or internal 68040/060 version). (2) 020-version: 68020 processor (no math coprocessor needed) (4) 000-version: 68000 processor (should even run on a Amiga 500 (not tested)) (5) 1MB RAM minimum (6) RayStorm was written using MUI. So you need muimaster.library V2.3 or later to run RayStorm. recommended: 68030, 68882, Harddisk, GFX-Board FEATURES - Up to 30% faster than Imagine (in trace mode). - ARexx-port. RayStorm can be used by all programs with ARexx-port. - Imagine compatible. RayStorm is designed to be almost compatible to Imagine. It can load Imagine objects and use Imagine textures. - Octree algorithm used for rendering. - Color, reflectivity, filter, altitude and specular mapping. - Flat, cylinder and sphere mapping. - Soft brush mapping. - Mathematical textures: wood, marble, radial, bumps, checker, linear, stars. - Tranparency and physically correct refractions. - 8 levels of antialiasing (adaptive supersampling). - Rendering box. - Three builtin object types: sphere, plane and triangle. - Three light types: ambient, point and spot. - Depth of field with adjustable focal distance and aperture. - Soft shadows. - Backdrop picture. - Global fog and foggy objects. - Material attributes for realictic objects: ambient color, diffuse color, specular color, specular reflection exponent, diffuse transmission color, specular transmission color, specular transmission exponent, specular transmittance, transparent color, reflective color, index of refraction, foglength. - Bright objects. - Motion blur for realistic animations. - Quick rendering. - Global reflection map. - Image formates: IFF-ILBM, PNG, TGA and Datatypes. - Object format: Imagine-TDDD, Autodesk 3DS - New image- and object-formats can be easily included because of the modular concept. ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 166741 166741 0.0% 26-Apr-96 18:51:22 basic.lha 130275 130275 0.0% 26-Apr-96 18:52:36 exe.lha 3277 1312 59.9% 26-Apr-96 18:50:54 Install_RayStorm 1226 525 57.1% 24-Apr-96 21:38:58 Install_RayStorm.info 2452 1167 52.4% 26-Apr-96 18:50:52 Readme_RayStorm 959 370 61.4% 24-Apr-96 21:38:58 Readme_RayStorm.info -------- ------- ----- --------- -------- 304930 300390 1.4% 28-Apr-96 20:12:36 6 files