Short: Arexx script to process uudecoded files grabbed from usenet

                           UUDecode Bud v1.0
                                - By Carmen Rizzolo

    Alright.. I'll keep these docs short.  Because UUDecodeBud is
*REALLY* simple to use.

 -=* Installation:

	Put the UUDecodeBud.rexx file in your Rexx: directory, or
wherever you like to keep your *.rexx scripts.

	You will need the rexxsupport.library in your LIBS: directory.

	You will need the program UUDecode in your C: directory.
	(Not inlcuded)

 -=* How to use it:

	Copy your fragmented UUencoded files into your RAM: disk.
These files would be named something like MyImage.01 , MyImage.02 ,
MyImage.03 , etc...

	In a shell window, type the following:

	RX UUDecodeBud.rexx

	This is assuming your "Rexx:" assignment is correctly "pathed" in
your startup sequence.  If you have any trouble, type
"RX Rexx:UUDecodeBud.rexx" instead (without the quotes, silly!).

 -=* What it does:

	UUDecodeBud looks in your RAM: disk for any files that end
with a ".01"...  This is how fragmented uudecoded files are usually
named when grabbed from Usenet.

	Once it finds the *.01 file, it will shave off any text before
and after the actual UUencoded data.  This information is stored in a
*.UUE file (* being the same name as the * in your *.01 file).
	Then UUDecodeBud will then look for a *.02 with the same root
name, shave and add to the *.UUE file.  The process will continue until
no more consecutive *.?? files are found.
	Then it will slap an "end" line to the *.UUE file and delete the
*.01, *.02, etc. files.
	Next UUDecodeBud will use the 'ol UUDecode program in your C:
directory to decode the *.UUE file.  The *.UUE file is then deleted.

	If UUDecodeBud finds any other *.01 files (Where the * would be
an entirely different name) it will repeat the entire process over
again until all UUencoded files in your RAM: disk are processed.

	Folks, it just doesn't get any simpler than this.  Enjoy!

 -=* CUSTOMIZING THE SCRIPT!

	This should only be done by someone who knows what they are
doing.

	Lines 6 and 7 can be modified to suit your system's needs.
The pathname for where UUDecodeBud looks for your *.01 files
and the pathname to your UUDecode utility can be modified here.
Use a text editor to make the changes.

	WARNINGS!  The value you put inside the quotes MUST end with
a : or / character.  This of course specifies a pathname, so it's
logical, captain.  Another warning is to remember that ANY files
that end with a ".01" will be processed and deleted in the drawer
you specify for UUPathName.  I strongly reccommend you keep this
as RAM: and just throw your UUencoded files into RAM whenever you
need to decode in bulk.  And if you *REALLY* know what you are doing
you can disable the delete functions in the script.  Proceed with
caution, tho!

	I will not be held responsible for any damage caused to data,
hard drives, computers or animals within 100 yards when using this
script.


============================= Archive contents =============================

Original  Packed Ratio    Date     Time    Name
-------- ------- ----- --------- --------  -------------
    2981    1416 52.4% 21-Sep-94 20:03:36  UUDecodeBud.ReadMe
    2565     919 64.1% 19-Sep-94 08:00:58  UUDecodeBud.rexx
-------- ------- ----- --------- --------
    5546    2335 57.8% 22-Sep-94 11:13:50   2 files
