\section{Thrown Weapons}
\weapon{Karax}
{Cylorn Kontrax}{Arlo Krymble}
{Adamite Trident with Diamond Tips}
{Trident +3, Vorpal Weapon}
{Detect Good/Evil 10' Radius \\
Detect Invisible 10' Radius \\
Detect Gems, Number and Type 10' Radius \\
Charm Person, on contact, 3 times/day}
{Mark Hassman, author of the Grasslands of Merakai}\index{}\index{Karax}

        Karax was forged for a tribe of lizardmen who saved
	Cylorn and Arlo in one nasty encounter.  The weapon
	was given to the lizardman chief who quickly lost it.
	The Trident has an INT: 14 and an EGO:7.  It is 
	Neutral Evil and speaks that language.

\weapon{Aeglos}{Unknown}{Unknown}{Spear made of a mithril/titanium alloy}
{Spear +5}{Holy Weapon \\
Imparts cold resistance and immunity to level drains \\
Allows user to regenerate 1 h.p. per round \\
Improves AC by 2
provides a minor globe of invulnerbility 3 times/day}{J.R.R. Tolkien}
\index{}\index{Aeglos}\index{Snow Point|see{Aeglos}}

Aeglos was carried by Gil-galad during the Second Age (and possibly
the First Age as well); at the end of the Second Age, when the forces of
The Last Alliance fought the powers of Sauron, Aeglos was broken when
Gil-galad was slain by Sauron.
\weapon{Trollslayer}{Unknown}{Unknown}
{Trollslayer is a small disk (1" in diameter), with five
                 curved 5" protrusions with retractable blades.  Each
                 protrusion has a scaly texture, and is somewhat similar in
                 appearance to a birds leg.  The protrusions are light gold
                 and the center disk has a black hematite finish.  The
                 retractable blades are very shiny (like chrome).  The blades
                 are extended and withdrawn by applying pressure on the
                 hematite in a squeezing motion (like holding it and clenching
                 your whole fist around the weapon).}{}
{Trollslayer is meant to be a throwing weapon.  It is +5 to hit, and
       it's path may be controlled to a great degree by the throwers
       outstretched arm.  Any damage inflicted by this weapon cannot heal.
       Even if thrown softly, it spins at an incredible rate of speed,
       allowing it to cut through many substances (the blades, despite their
       appearance are constructed of adamantite) \\
If necessary, it may be used as a melee weapon, but at a severe
       disadvantage; it loses its +5 bonus to hit (but will still affect
       creatures only hit by magical weapons), and inflicts only 1d4 damage.
       Likewise, this damage will not heal. \\
Normally, Trollslayer will inflict 5d4 of damage.  If used against
       regenerating creatures, it inflicts 4d6 damage. \\
Regenerating creatures will instinctively fear this weapon (save at -5
       or flee in fear).  This effect extends to a 15' radius (which makes it
       hard to sneak up on regenerating creatures) }
{Chad Okumura}\index{}\index{Trollslayer}
