Hi there, -Have you always wanted to be able to make all those fancy 3d-wireframe objects that seem to pop up in more and more demos? -Have you made your own vector-routines but are to lazy to make a lot of objects? If yes, then this masterpiece is for sure something for you!!! You see, it's the first real 3d-object editor that lets you create your own objects, play around with them and finally save'em back to disk for future use! We have also made a dos-display routine that let's you show your objects from the cli without entering the editor. We will, however, NOT give away how the vector-routine works, or release the source-code to the play-routine coz we have a strong feeling that it would pop up a lot of vector demos from unknown groups normally not able to create a decent vector-routine then. If you however have made your own vector routines, then feel free to contact us for some help regarding how the objects are stored etc. The first time you enter the editor it may seem a bit hard to understand how to use it, but keep on trying and you will discover that the program is actually very easy and powerful to use. You can get online-help in the editor simply by pressing the 'help'-key. The same help text also appears further down in this text to provide you with the possibility to print it out on paper. I strongly suggest that you do print it out on paper and keep it at close hand before you have learnt the basic principles of the editor. If you want to contact the programmers of this program; NOYCE & MIDWAY of PXO, then write to: PXO (Midway) Skylv. 5 or call (+46)758-75117 175 43 Jarfalla (ask for Simon) SWEDEN NOTE: Contact them for programming-stuff, bug-reports etc. only!! All swapping-letters reaching this address will probably be eaten by Simon's dog and your disks will be lost for ever!! (We don't dare to give you the address to Noyce, coz he'll probably eat the letters himself, without any help from a bloody dog. You see Noyce, or Dan as some people prefers to call him, is a very strange guy...) If you on the other hand want to contact ACME Factories for swapping, then write a nice letters INCLUDING SOME DISKS to this address: BLISH (hey, that's me!!!) Toredalsv. 58 or call (+46)753-56221 144 00 Ronninge (ask for Svante) SWEDEN A final note: if you find any use for this editor and uses the objects in your own demos, then don't forget to give Noyce & Midway a big salute for saving you the tedious work of designing them manually. /This text written by BLISH HELP PAGE 1: Cursor/Current Point Movement: Keyboard: Arrow Up - In (Z+1). Arrow Down - Out (Z-1). Numeric KeyPad: 1 - Down Left (X-1,Y+1). 6 - Right (X+1). 2 - Down (Y+1). 7 - Up Left (Y-1,X-1). 3 - Down Right (X+1,Y+2). 8 - Up (Y-1). 4 - Left (X-1). 9 - Up Right (Y-1,X+1). 0 - Freeze/Release X-,Y-,Z-Rotation. 5 - Begin Line Draw. . - Cancel Line Draw. Enter - Create New Point. [ - Previous Point. ] - Next Point. / - Toggle Line/Point Mode. * - Toggle Lines On/Off. + - Zoom In. - - Zoom Out. HELP PAGE 2: The Mouse: Line Mode: Controls The Cursor Movement. Left Button - Begin Line Draw. Right Button - Hold Picture/Cancel Line Draw. Point Mode: Controls X- and Y-Coordinate Of Current Point When The Ctrl-Key Is Held Down. Left Button - Push Point In (Z+1). Right Button - Pull Point Out (Z-1). Mouse Select Mode: Controls The Cursor Movement. Left Button - Select Point. Right Button - Delete Point. HELP PAGE 3: Useful Keys: Esc - Exit 3D-Editor. 0 - Home (Current Point X,Y,Z = 0). ~ - Cursor(s) On. 1 - Clear Display On. Tab - Cursor(s) Off. 2 - Clear Display Off. Del - Delete Current Point/Line. 3 - Select Point. Help - These Pages. 4 - UnSelect Point. + - Bigger Cursor(s). 5 - Select All Points. - - Smaller Cursor(s). 6 - UnSelect All Points. Caps - Toggles TurboMov On/Off. 7 - Copy Points. M - Center Object. 8 - Set Default Angles. . - Enlarge Object. 9 - Clear Default Angles. , - Delarge Object. F6 - Enter Coordinates From Keypad. ^ - Screen Up. F7 - Toggle Mouse Select Mode On/Off. * - Screen Down. F8 - Change Text Color. ; - Screen Left. F9 - Change Object Color. ' - Screen Right. F10 - Delete All. Backspace - Load Object From Disk. On the load screen, type 'DIR directory' to see the dir. (Ex. DIR DF0: Not too difficult, eh?) Return - Save Object To Disk. Left Alt - Create New Point. Arrow Right - Turn Turbo Mode On. Arrow Left - Turn Turbo Mode Off. HELP PAGE 4: Object Movement: Q - Decrease Z-Rotation. W - Increase Z-Rotation. A - Decrease Y-Rotation. S - Increase Y-Rotation. Z - Decrease X-Rotation. X - Increase X-Rotation. E - Zero Z-Rot. & Set Default Z-Angle. R - Zero Z-Rotation. D - Zero Y-Rot. & Set Default Z-Angle. F - Zero Y-Rotation. C - Zero X-Rot. & Set Default Z-Angle. V - Zero X-Rotation. T - Increase Z-Angle 90 Degrees. G - Increase Y-Angle 90 Degrees. B - Increase X-Angle 90 Degrees. U - Move Selected Points Up (Y-1). N - Move Selected Points Down (Y+1). H - Move Selected Points Left (X-1). J - Move Selected Points Right (X+1). I - Push Selected Points In (Z+1). O - Pull Selected Points Out (Z-1). We really hope you'll enjoy this nice program and will find it useful /ACME