
1.	The 7th Saga(tm) Game
2.	Aerobiz(tm) Game
3.	Alien vs Predator(tm) Game
4.	Battletoads in Battlemaniacs(tm) Game
5.	Boxing Legends of the Ring(tm) Game
6.	Cool Spot(tm) Game
7.	Goof Troop(tm) Game
8.	Mortal Kombat(tm) Game
9.	Operation Logic Bomb(tm) Game
10.	Rock N' Roll Racing(tm) Game
11.	Secret of Mana(tm) Game
12.	Super Mario All-Stars(tm) Game
13.	Super Off Road, The Baja(tm) Game
14.	Tuff E Nuff(tm) Game
15.	World Heroes(tm) Game
16.	Yoshi's Safari(tm) Game
17.	Zombies Ate My Neighbors(tm) Game

Note: Some codes in some games may be changed by the Game 
Genie(tm), so when you return to the Code Screen by pressing Reset, 
they will be different than when first entered. This is OK. If it 
happens, you do not have to correct the code, but can restart the 
game using the modified code. 
The 7th Saga(tm) Game
SAGA
CODE	KEY IN . . .	EFFECT . . . 
1	7417-87AD	Human fighter has 50 HP
2	1017-87AD	Human fighter has 100 HP
3	A617-87AD	Human fighter has 200 HP
4	7416-8FAD	Tetujin(tm) has 50 HP
5	1016-8FAD	Tetujin has 100 HP
6	A616-8FAD	Tetujin has 200 HP
7	7419-8D0D	Dwarf has 50 HP
8	1019-8D0D	Dwarf has 100 HP
9	A619-8D0D	Dwarf has 200 HP
10	741B-840D	Human mage has 50 HP
11	101B-840D	Human mage has 100 HP
12	A61B-840D	Human mage has 200 HP
13	7411-8DAD	Elf has 50 HP
14	1011-8DAD	Elf has 100 HP
15	A611-8DAD	Elf has 200 HP
16	741C-84AD	Demon has 50 HP
17	101C-84AD	Demon has 100 HP
18	A61C-84AD	Demon has 200 HP
19	7415-8F0D	Alien has 50 HP
20	1015-8F0D	Alien has 100 HP
21	A615-8F0D	Alien has 200 HP
22	F010-8DAD	Human fighter has 20 power
23	F016-84AD	Tetujin has 20 power
24	F019-8F0D	Dwarf has 20 power
25	F01B-870D	Human mage has 20 power
26	F011-8FAD	Elf has 20 power
27	F01C-87AD	Demon has 20 power
28	F015-840D	Alien has 20 power
29	F310-8D0D	Human fighter has 30 MP
30	F316-840D	Tetujin has 30 MP
31	F319-8DAD	Dwarf has 30 MP
32	F31B-84AD	Human mage has 30 MP
33	F311-8F0D	Elf has 30 MP
34	F31C-870D	Demon has 30 MP
35	F315-8FAD	Alien has 30 MP
36	F010-8F6D	Human fighter has 20 speed
37	F016-876D	Tetujin has 20 speed
38	F019-84DD	Dwarf has 20 speed
39	F01C-8DDD	Human mage has 20 speed
40	F011-846D	Elf has 20 speed
41	F018-8D6D	Demon has 20 speed
42	F015-87DD	Alien has 20 speed
43	4ABD-84AD + DFBD-87DD	Start with 297 gold
44	E0BD-84AD + DFBD-87DD	Start with 62,708 gold
45	2DBD-84AD + D5BD-87DD	Start with 2000 gold
46	1B10-870D	Human fighter starts with Sword of 
Anger(tm)
47	1A10-870D	Human fighter starts with Sword of 
Courage(tm)
48	1E10-870D	Human fighter starts with Sword of Fire(tm)
49	1C19-87AD	Dwarf starts with Sword of Nature(tm)
50	1A19-87AD	Dwarf starts with Sword of Courage
51	1E19-87AD	Dwarf starts with Sword of Fire
52	631C-8FAD	Human mage starts with petrified staff
53	6E1C-8FAD	Human mage starts with Rod of Tide(tm)
54	6315-8D0D	Elf starts with petrified staff
55	BF15-8D0D	Elf starts with Staff of Brilliance(tm)
56	1B18-840D	Demon starts with Sword of Anger
57	1218-840D	Demon starts with Sword of Despair(tm)
58	1E18-840D	Demon starts with Sword of Fire
The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of 
Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of 
Despair are trademarks of Enix/Produce.

Aerobiz(tm) Game
AERO
CODE	KEY IN . . .	EFFECT . . .
1	DDA6-0DFD	In scenario 1, Tokyo starts with 
$649,280,000
2	D9A6-0DFD	In scenario 1, Tokyo starts with 
$7,202,880,000
3	94A6-0D2D	In scenario 1, Beijing starts with 
$420,160,000
4	D9A6-0FFD	In scenario 1, Beijing starts with 
$7,393,600,000
5	95A6-0F2D	In scenario 1, Hong Kong starts with 
$449,440,000
6	D9A6-04FD	In scenario 1, Hong Kong starts with 
$7,453,600,000
7	03A6-042D	In scenario 1, Singapore starts with 
$400,640,000
8	D9A6-07FD	In scenario 1, Singapore starts with 
$7,353,600,000
9	7CA6-072D	In scenario 1, Sydney starts with 
$297,920,000
10	D9AB-0DFD	In scenario 1, Sydney starts with 
$7,153,600,000
11	73AB-0D2D	In scenario 1, Delhi starts with $317,440,000
12	D9AB-0FFD	In scenario 1, Delhi starts with 
$7,193,600,000
13	43AB-0F2D	In scenario 1, Tehran starts with 
$239,360,000
14	D9AB-04FD	In scenario 1, Tehran starts with 
$7,033,600,000
15	7DAB-042D	In scenario 1, Cairo starts with 
$249,120,000
16	D9AB-07FD	In scenario 1, Cairo starts with 
$7,053,600,000
17	45AB-072D	In scenario 1, Nairobi starts with 
$200,320,000
18	D9AC-0DFD	In scenario 1, Nairobi starts with 
$6,953,600,000
19	4AAC-0D2D	In scenario 1, Lagos starts with 
$229,600,000
20	D9AC-0FFD	In scenario 1, Lagos starts with 
$7,013,600,000
21	DDAC-04FD	In scenario 1, Moscow starts with 
$289,280,000
22	D9AC-04FD	In scenario 1, Moscow starts with 
$6,842,880,000
23	DDAC-07FD	In scenario 1, London starts with 
$949,280,000
24	D9AC-07FD	In scenario 1, London starts with 
$7,502,880,000
25	DDA8-0DFD	In scenario 1, Paris starts with 
$289,280,000
26	D9A8-0DFD	In scenario 1, Paris starts with 
$6,842,880,000
27	06A8-0D2D	In scenario 1, Rome starts with 
$371,360,000
28	D9A8-0FFD	In scenario 1, Rome starts with 
$7,293,600,000
29	DDA8-04FD	In scenario 1, New York starts with 
$189,280,000
30	D9A8-04FD	In scenario 1, New York starts with 
$6,742,880,000
31	74A8-042D	In scenario 1, Vancouver starts with 
$258,880,000
32	D9A8-07FD	In scenario 1, Vancouver starts with 
$7,073,600,000
33	DDAA-0DFD	In scenario 1, Los Angeles starts with 
$649,280,000
34	D9AA-0DFD	In scenario 1, Los Angeles starts with 
$7,202,880,000
35	70AA-0D2D	In scenario 1, Honolulu starts with 
$268,640,000
36	D9AA-0FFD	In scenario 1, Honolulu starts with 
$7,093,600,000
37	74AA-0F2D	In scenario 1, Mexico City starts with 
$258,880,000
38	D9AA-04FD	In scenario 1, Mexico City starts with 
$7,073,600,000
39	47AA-042D	In scenario 1, Lima starts with $180,800,000
40	D9AA-07FD	In scenario 1, Lima starts with 
$6,913,600,000
41	73AA-072D	In scenario 1, Rio de Janeiro starts with 
$317,440,000
42	D9A2-0DFD	In scenario 1, Rio de Janeiro starts with 
$7,193,600,000
43	4BA2-0D2D	In scenario 1, Buenos Aires starts with 
$210,080,000
44	D9A2-0FFD	In scenario 1, Buenos Aires starts with 
$6,973,600,000
45	DDA2-04FD	In scenario 2, Tokyo starts with 
$1,149,280,000
46	D9A2-04FD	In scenario 2, Tokyo starts with 
$7,702,880,000
47	1FA2-042D	In scenario 2, Beijing starts with 
$498,240,000
48	D9A2-07FD	In scenario 2, Beijing starts with 
$7,553,600,000
49	53A2-072D	In scenario 2, Hong Kong starts with 
$649,760,000
50	D9A3-0DFD	In scenario 2, Hong Kong starts with 
$7,853,600,000
51	18A3-0D2D	In scenario 2, Singapore starts with 
$552,160,000
52	D9A3-0FFD	In scenario 2, Singapore starts with 
$7,653,600,000
53	5FA3-0F2D	In scenario 2, Sydney starts with 
$581,440,000
54	D9A3-04FD	In scenario 2, Sydney starts with 
$7,713,600,000
55	19A3-042D	In scenario 2, Delhi starts with $517,760,000
56	D9A3-07FD	In scenario 2, Delhi starts with 
$7,593,600,000
57	7CA3-072D	In scenario 2, Tehran starts with 
$297,920,000
58	D9AE-0DFD	In scenario 2, Tehran starts with 
$7,153,600,000
59	0AAE-0D2D	In scenario 2, Cairo starts with 
$390,880,000
60	D9AE-0FFD	In scenario 2, Cairo starts with 
$7,333,600,000
61	7DAE-0F2D	In scenario 2, Nairobi starts with 
$249,120,000
62	D9AE-04FD	In scenario 2, Nairobi starts with 
$7,053,600,000
63	7CAE-042D	In scenario 2, Lagos starts with 
$299,040,000
64	D9AE-07FD	In scenario 2, Lagos starts with 
$7,149,600,000
65	DDAD-6DFD	In scenario 2, Moscow starts with 
$689,280,000
66	D9AD-6DFD	In scenario 2, Moscow starts with 
$7,242,880,000
67	DDAD-6FFD	In scenario 2, London starts with 
$38,560,000
68	D9AD-6FFD	In scenario 2, London starts with 
$6,592,160,000
69	DDAD-64FD	In scenario 2, Paris starts with 
$909,280,000
70	D9AD-64FD	In scenario 2, Paris starts with 
$7,462,880,000
71	1EAD-642D	In scenario 2, Rome starts with 
$571,680,000
72	D9AD-67FD	In scenario 2, Rome starts with 
$7,693,600,000
73	DDAF-6DFD	In scenario 2, New York starts with 
$829,280,000
74	D9AF-6DFD	In scenario 2, New York starts with 
$7,382,880,000
75	94AF-6D2D	In scenario 2, Vancouver starts with 
$420,160,000
76	D9AF-6FFD	In scenario 2, Vancouver starts with 
$7,393,600,000
77	DDAF-64FD	In scenario 2, Los Angeles starts with 
$1,109,280,000
78	D9AF-64FD	In scenario 2, Los Angeles starts with 
$7,662,880,000
79	0CAF-642D	In scenario 2, Honolulu starts with 
$381,120,000
80	D9AF-67FD	In scenario 2, Honolulu starts with 
$7,313,600,000
81	98AF-672D	In scenario 2, Mexico City starts with 
$468,960,000
82	D9A4-6DFD	In scenario 2, Mexico City starts with 
$7,493,600,000
83	74A4-6D2D	In scenario 2, Lima starts with $258,880,000
84	D9A4-6FFD	In scenario 2, Lima starts with 
$7,073,600,000
85	58A4-6F2D	In scenario 2, Rio de Janeiro starts with 
$630,240,000
86	D9A4-64FD	In scenario 2, Rio de Janeiro starts with 
$7,813,600,000
87	01A4-642D	In scenario 2, Buenos Aires starts with 
$361,600,000
88	D9A4-67FD	In scenario 2, Buenos Aires starts with 
$7,273,600,000
THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A 
SAVED GAME (YOU MUST HAVE PREVIOUSLY SAVED A GAME). ALL 
REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY CODE AND 
ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN 
RE-SAVE. THE CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH 
OTHER CODES AND KEY CODE IF DESIRED.
89	BDE3-D463	KEY CODE--NECESSARY FOR ANY OF THE 
FOLLOWING CODES TO WORK
Player 1 Codes, Saved Game 1:
90	DDDF-FEDD	Set money for this saved game to less than 
$655,350,000
91	D9DF-FEDD	Set money for this saved game to over 
$327,680,000
92	D6DF-FEDD	Set money for this saved game to over 
$5,242,880,000
93	FDDF-FEDD	Set money for this saved game to over 
$10,485,760,000
94	4DDF-FEDD	Set money for this saved game to over 
$20,971,520,000
95	0DDF-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 2 Codes, Saved Game 1:
96	DDD9-FEDD	Set money for this saved game to less than 
$655,350,000
97	D9D9-FEDD	Set money for this saved game to over 
$327,680,000
98	D6D9-FEDD	Set money for this saved game to over 
$5,242,880,000
99	FDD9-FEDD	Set money for this saved game to over 
$10,485,760,000
100	4DD9-FEDD	Set money for this saved game to over 
$20,971,520,000
101	0DD9-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 3 Codes, Saved Game 1:
102	DDDB-FEDD	Set money for this saved game to less than 
$655,350,000
103	D9DB-FEDD	Set money for this saved game to over 
$327,680,000
104	D6DB-FEDD	Set money for this saved game to over 
$5,242,880,000
105	FDDB-FEDD	Set money for this saved game to over 
$10,485,760,000
106	4DDB-FEDD	Set money for this saved game to over 
$20,971,520,000
107	0DDB-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 4 Codes, Saved Game 1:
108	DDD2-FEDD	Set money for this saved game to less than 
$655,350,000
109	D9D2-FEDD	Set money for this saved game to over 
$327,680,000
110	D6D2-FEDD	Set money for this saved game to over 
$5,242,880,000
111	FDD2-FEDD	Set money for this saved game to over 
$10,485,760,000
112	4DD2-FEDD	Set money for this saved game to over 
$20,971,520,000
113	0DD2-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 1 Codes, Saved Game 2:
114	DDFF-FEDD	Set money for this saved game to less than 
$655,350,000
115	D9FF-FEDD	Set money for this saved game to over 
$327,680,000
116	D6FF-FEDD	Set money for this saved game to over 
$5,242,880,000
117	FDFF-FEDD	Set money for this saved game to over 
$10,485,760,000
118	4DFF-FEDD	Set money for this saved game to over 
$20,971,520,000
119	0DFF-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 2 Codes, Saved Game 2:
120	DDF9-FEDD	Set money for this saved game to less than 
$655,350,000
121	D9F9-FEDD	Set money for this saved game to over 
$327,680,000
122	D6F9-FEDD	Set money for this saved game to over 
$5,242,880,000
123	FDF9-FEDD	Set money for this saved game to over 
$10,485,760,000
124	4DF9-FEDD	Set money for this saved game to over 
$20,971,520,000
125	0DF9-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 3 Codes, Saved Game 2:
126	DDFB-FEDD	Set money for this saved game to less than 
$655,350,000
127	D9FB-FEDD	Set money for this saved game to over 
$327,680,000
128	D6FB-FEDD	Set money for this saved game to over 
$5,242,880,000
129	FDFB-FEDD	Set money for this saved game to over 
$10,485,760,000
130	4DFB-FEDD	Set money for this saved game to over 
$20,971,520,000
131	0DFB-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 4 Codes, Saved Game 2:
132	DDF2-FEDD	Set money for this saved game to less than 
$655,350,000
133	D9F2-FEDD	Set money for this saved game to over 
$327,680,000
134	D6F2-FEDD	Set money for this saved game to over 
$5,242,880,000
135	FDF2-FEDD	Set money for this saved game to over 
$10,485,760,000
136	4DF2-FEDD	Set money for this saved game to over 
$20,971,520,000
137	0DF2-FEDD	Set money for this saved game to over 
$41,943,040,000
Aerobiz is a trademark of Koei Corp.

Alien vs Predator(tm) Game
ALPRED
CODE	KEY IN . . .	EFFECT . . .
1	D4EE-A766	Start on level 1-2
2	D7EE-A766	Start on level 2-1
3	D0EE-A766	Start on level 3-1
4	D9EE-A766	Start on level 4-1
5	D1EE-A766	Start on level 5-1
6	D5EE-A766	Start on level 5-2
7	D6EE-A766	Start on level 5-3
8	DBEE-A766	Start on level 6-1
9	DCEE-A766	Start on level 6-2
10	EEB5-6404 + EEB5-64A4	Start with full health bar on 
Standard level
11	EEB5-6704 + EEB5-67A4	Start with full health bar on 
Novice level
12	EEB6-6D04 + EEB6-6DA4	Start with full health bar on 
Advanced level
13	EEB6-6F04 + EEB6-6FA4	Start with full health bar on 
Expert level
14	DB8F-AD9D	Start with up to 9 lives on Options screen 
(selecting downward from 1 goes to 6)
15	F38F-AD2D	Start with up to 30 continues on Options 
screen (selecting downward from 0 goes to 3)
16	C286-A70D	Infinite lives
17	3CEA-67D8	Infinite continues
18	C236-0DDD	No damage taken from punches
19	C238-0FDD	No damage taken from jumping attacks, tail 
attacks, rushes
20	DF83-64AF	Disc power-ups give 1 disc instead of 6 
(handicap)
21	D783-64AF	Disc power-ups give 3 discs
22	DC83-64AF	Disc power-ups give 10 discs
23	FB83-64AF	Disc power-ups give 25 discs
24	DF8E-6D6F	Spear power-ups give 1 spear instead of 6
25	D78E-6D6F	Spear power-ups give 3 spears
26	DC8E-6D6F	Spear power-ups give 10 spears
27	FB8E-6D6F	Spear power-ups give 25 spears
28	EDCA-0DD4	Spear and disc power-ups last until end of 
level (can't pick up other power-ups)
29	C282-6FDF	Rhynth(tm) meat doesn't add to your 
maximum health
30	D08A-6F6F	Rhynth meat adds 1/2 as much to maximum 
health (handicap)
31	FD8A-6F6F	Rhynth meat adds 2x as much to maximum 
health
32	4D8A-6F6F	Rhynth meat adds 4x as much to maximum 
health
33	DD82-67DF	Rhynth meat adds nothing to your current 
health
34	D082-67DF	Rhynth meat adds half as much to current 
health
35	FD82-67DF 	Rhynth meat adds 2x as much to current 
health
36	4D82-67DF 	Rhynth meat adds 4x as much to current 
health
37	C28D-A40F	Ptera(tm) meat doesn't heal
38	1D8D-A7AF	Blue bottles don't heal at all
39	3C8F-A76F	Blue bottles heal 1/2 of your health instead 
of 1/4
40	DD84-A4DF	Blue bottles heal completely
41	DFB1-A4D7	Light laser can be fired instantly
42	F6B1-A707	Medium laser is fired above 3rd line instead 
of 2nd
43	D9B5-ADD7	Medium laser can be fired above 1st line
44	DCB1-A4A7	Medium laser can be fired below 1st line--
eliminates light laser
45	F6B5-AF07	No damage is taken from using heavy laser
46	DFB5-AD67	Heavy laser can be fired above 2nd line--
eliminates medium laser
47	F6B5-AD67	Heavy laser can be fired above 3rd line 
(without waiting for bar to change color)
Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth 
Century Fox Film Corporation.

Battletoads in Battlemaniacs(tm) Game
TOADIAC
CODE	KEY IN . . .	EFFECT . . .
1	DF6D-0D0D	Start with 2 lives
2	D96D-0D0D	Start with 6 lives
3	DB6D-0D0D	Start with 10 lives
4	8986-CF01	Infinite lives--both players--EXCEPT LEVEL 
2, DOESN'T WORK ON FALLING
5	8026-CD08	Infinite lives when falling
6	DD6D-04AD	Start with 0 continues
7	D96D-04AD	Start with 5 continues
8	DB6D-04AD	Start with 9 continues
WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS 
OF LIVES
9	C96A-346F	Infinite continues--player 1
10	C96B-34DF	Infinite continues--player 2
11	6D20-34A8	After getting hurt, for a while enemies won't 
attack and you're invisible
12	8280-4DD9	Take less damage from hits
13	82A7-3FAF	Protection against most strength level 1 hits
14	8982-CFD1	Protection against most strength level 2 
hazards
Battletoads in Battlemaniacs is a trademark of Rare Ltd.

Boxing Legends of the Ring(tm) Game
RING
CODE	KEY IN . . .	EFFECT . . .
1	DF8D-CDA7	Each round is 1 minute
2	D48D-CDA7	Each round is 2 minutes
FOR CODES 3 THRU 5, IGNORE GAME TIMER
3	D08D-CDA7	Each round is 4 minutes
4	D98D-CDA7	Each round is 5 minutes
5	D18D-CDA7	Each round is 6 minutes
6	C2BA-A7A7	Infinite time per round (must get knockout)--
MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS
7	338F-C7A4	Start on round 5
8	A38F-C7A4	Start on round 12
9	DD87-C4D4	Both fighters start with no super punches
10	D487-C4D4	Both fighters start with 2 super punches
11	D787-C4D4	Both fighters start with 3 super punches
12	C26D-3F05	Infinite super punches for player 1
13	C260-C4A9	Infinite super punches for player 2 or 
computer
FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS
14	6DEE-CF4E	Create a stronger left jab
15	6DEE-CFCE	Create a stronger left hook body
16	6DEE-C44E	Create a stronger left hook head
17	6DEE-C4CE	Create a stronger left uppercut
18	6DEE-C74E	Create a stronger right cross body
19	6DEE-C7CE	Create a stronger right cross head
20	6DED-3D4E	Create a stronger right uppercut
21	DD2B-17D9 + C229-C4D9	Infinite strength beads
Boxing Legends of the Ring is a trademark of Electro Brain Corp.

Cool Spot(tm) Game
COOL
CODE	KEY IN . . .	EFFECT . . . 
1	402C-D7D1	Infinite lives
2	DF28-D404	Start with 1 life
3	D128-D404	Start with 6 lives
4	DB28-D404	Start with 9 lives
5	FE89-DF69	Less invincibility time
6	EE89-DF69	More invincibility time
7	D98C-0D05	5 seconds picked up
8	7A8C-0D05	1 minute picked up
9	FD89-07D5	16% picked up from '7up'
10	DD26-D4D9	Be able to free fellow spot right away
Cool Spot is a trademark of Dr. Pepper/7-Up Corporation.

Goof Troop(tm) Game
GOOF
CODE	 KEY IN . . .	EFFECT . . . 
1	D0C0-3FA8 + B3C9-3DD8	4 hearts give you a life
2	D4C0-3FA8 + B3C9-3DD8	2 hearts give you a life
3	D4A8-4762	2 hearts from cherries
4	D0A8-47A2	4 hearts from bananas
5	DFA8-47A2	1 heart from bananas
6	C96F-3F6C	Infinite lives
7	DBCD-146D	Start with 9 lives
8	D1CD-146D	Start with 6 lives
9	DFCD-146D	Start with 1 life
10	D46F-C70E + E264-C70E	Goofy(tm) has quicker left-right 
movement
11	D46E-170E + E26D-C70E	Max(tm) has quicker left-right 
movement
Goof Troop, Goofy and Max are trademarks of Disney.

Mortal Kombat(tm) Game
MK
CODE	KEY IN . . .	EFFECT . . .
1	C9B2-17AF	Infinite time
2	D466-3D04	Each round is 199 seconds (time counts down 
twice)
3	BF66-3DD4 + DD66-3D04	Each round is 90 seconds
4	6F66-3DD4 + DD66-3D04	Each round is 80 seconds
5	5F66-3DD4 + DD66-3D04	Each round is 70 seconds
6	1F66-3DD4 + DD66-3D04	Each round is 60 seconds
7	9F66-3DD4 + DD66-3D04	Each round is 50 seconds
8	0F66-3DD4 + DD66-3D04	Each round is 40 seconds
9	7F66-3DD4 + DD66-3D04	Each round is 30 seconds
10	4F66-3DD4 + DD66-3D04	Each round is 20 seconds
11	FF66-3DD4 + DD66-3D04	Each round is 10 seconds
12	DD6A-47AF	Always fight in the the Courtyard(tm)
WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS 
START, THEN SWITCH BACK ON AFTER ROUNDS END
13	CB6A-44AF + DF6A-47DF	After 1st match, almost always 
fight at the Palace Gates(tm)
14	CB6A-44AF + D46A-47DF	After 1st match, almost always 
fight in the Warrior Shrine(tm)
15	CB6A-44AF + D76A-47DF	After 1st match, almost always 
fight in the Pit(tm)
16	CB6A-44AF + D06A-47DF	After 1st match, almost always 
fight in the Throne Room(tm)
17	CB6A-44AF + D96A-47DF	After 1st match, almost always 
fight in Goro's Lair(tm)
18	CB6A-44AF + D16A-47DF	After 1st match, almost always 
fight in the bottom of the pit (screen says Goro's Lair)
FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED 
TO BE FIGHTING SHANG TSUNG(tm)
19	CBBA-394F + DDBA-391F	Almost always fight Johnny 
Cage(tm)
20	CBBA-394F + DFBA-391F	Almost always fight Kano(tm)
21	CBBA-394F + D4BA-391F	Almost always fight Rayden(tm)
22	CBBA-394F + D7BA-391F	Almost always fight Liu Kang(tm)
23	CBBA-394F + D0BA-391F	Almost always fight Scorpion(tm)
24	CBBA-394F + D9BA-391F	Almost always fight Sub-Zero(tm)
25	CBBA-394F + D1BA-391F	Almost always fight Sonya 
Blade(tm)
26	CBBA-394F + D5BA-391F	Almost always fight Goro(tm)--
DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO
27	DF61-14DD	Start on Match 2
28	D461-14DD	Start on Match 3
29	D761-14DD	Start on Match 4
30	D061-14DD	Start on Match 5
31	D961-14DD	Start on Match 6
32	D161-14DD	Start on Mirror Match(tm)
33	D561-14DD	Start on Endurance 1 match
34	D661-14DD	Start on Endurance 2 match
35	DB61-14DD	Start on Endurance 3 match
36	DC61-14DD	Start on match with Goro
37	D861-14DD	Start on match with Shang Tsung
38	6DB8-3D67	Always get Flawless Victory(tm) bonus
39	DDBC-370F	First strike of any kind wins round
40	DDBF-1FA4	All strikes do minimal damage (all equal to 1 
hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR 
EITHER PLAYER
FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP 
BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW 
ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41	D881-404F	Can make player 1 nearly invincible in 2-
player game
FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS 
OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2 
CHARACTERS TO WIN ROUND WITH ONE MOVE.
42	56B9-4DAD	All throws do more damage
43	F320-1914	Kano's High Punch does more damage
44	F320-15C4	Kano's Low Punch does more damage
45	0626-1514	Kano's High Kick does more damage
46	062B-19C4	Kano's Low Kick does more damage
47	0621-1044	Kano's Head Blow does more damage
48	0629-1934	Kano's Knee does more damage
49	7A26-1944	Kano's Crouched Kick does more damage
50	5625-1134	Kano's Uppercut does more damage
51	1D27-1544	Kano's Roundhouse Kick does more damage
52	7A25-10C4	Kano's Foot Sweep(tm) does more damage
53	082C-1144	Kano's Flying Punch(tm) does more damage
54	0824-11C4	Kano's Knife does more damage--ONLY AT 
CLOSE DISTANCE
55	F32C-4944	Johnny Cage's High Punch does more damage
56	F32C-4514	Johnny Cage's Low Punch does more damage
57	062B-40C4	Johnny Cage's High Kick does more damage
58	042B-4134	Johnny Cage's Low Kick does more damage
59	7A2A-4144	Johnny Cage's Head Blow does more damage
60	0622-4014	Johnny Cage's Knee does more damage
61	F628-4534	Johnny Cage's Crouched Kick does more 
damage
62	5622-41C4	Johnny Cage's Uppercut does more damage
63	1D26-4114	Johnny Cage's Roundhouse Kick does more 
damage
64	7A28-49C4	Johnny Cage's Foot Sweep does more damage
65	0826-4044	Johnny Cage's Flying Punch does more damage
66	9C20-41C4	Johnny Cage's Shadow Kick(tm) does more 
damage
67	0821-4914	Johnny Cage's Fireball does more damage--
ONLY AT CLOSE DISTANCE
68	1129-4544	Johnny Cage's Split Punch(tm) does more 
damage
69	F323-C034	Liu Kang's High Punch does more damage
70	F323-C544	Liu Kang's Low Punch does more damage
71	0624-30C4	Liu Kang's High Kick does more damage
72	0624-3134	Liu Kang's Low Kick does more damage
73	7A28-C534	Liu Kang's Head Blow does more damage
74	062E-C914	Liu Kang's Knee does more damage
75	7A2F-3114	Liu Kang's Crouched Kick does more damage
76	562F-3044	Liu Kang's Uppercut does more damage
77	1D22-C1C4	Liu Kang's Roundhouse Kick does more damage
78	7A2D-3934	Liu Kang's Foot Sweep does more damage
79	0827-3514	Liu Kang's Flying Punch does more damage
80	9C28-C9C4	Liu Kang's Special Flying Kick does more 
damage
81	082A-C144	Liu Kang's Fireball does more damage--ONLY 
AT CLOSE DISTANCE
82	F32F-393F	Sonya Blade's High Punch does more damage
83	F324-304F	Sonya Blade's Low Punch does more damage
84	9023-C01F	Sonya Blade's High Kick does more damage
85	9F23-C1CF	Sonya Blade's Low Kick does more damage
86	7A2E-C03F	Sonya Blade's Head Blow does more damage
87	062E-C54F	Sonya Blade's Knee does more damage
88	7A2D-35CF	Sonya Blade's Crouched Kick does more 
damage
89	5624-311F	Sonya Blade's Uppercut does more damage
90	1122-C14F	Sonya Blade's Roundhouse Kick does more 
damage
91	7A2A-C53F	Sonya Blade's Foot Sweep does more damage
92	0827-313F	Sonya Blade's Flying Punch does more damage
93	5620-17A7	Sonya Blade's Leg Grab does more damage
94	0822-C13F	Sonya Blade's Sonic Rings(tm) does more 
damage--ONLY AT CLOSE DISTANCE
95	0827-313F	Sonya Blade's Special Flying Kick does more 
damage
96	F324-C914	Rayden's High Punch does more damage
97	F327-C934	Rayden's Low Punch does more damage
98	092F-C034	Rayden's High Kick does more damage
99	042F-C544	Rayden's Low Kick does more damage
100	7A29-C0C4	Rayden's Head Blow does more damage
101	0629-C134	Rayden's Knee does more damage
102	F620-C114	Rayden's Crouched Kick does more damage
103	5621-C944	Rayden's Uppercut does more damage
104	9C2D-C1C4	Rayden's Roundhouse Kick does more damage
105	7A20-C044	Rayden's Foot Sweep does more damage
106	082D-C014	Rayden's Flying Punch does more damage
107	9C22-1514	Rayden's Flying Thunderbolt(tm) does more 
damage
108	0823-19C4	Rayden's Lightning does more damage--ONLY 
AT CLOSE DISTANCE
109	F328-3934	Scorpion's, Sub-Zero's and Reptile's High 
Punch do more damage
110	F32A-3044	Scorpion's, Sub-Zero's and Reptile's Low 
Punch do more damage
111	062E-39C4	Scorpion's, Sub-Zero's and Reptile's High Kick 
do more damage
112	062E-3534	Scorpion's, Sub-Zero's and Reptile's Low Kick 
do more damage
113	7A22-30C4	Scorpion's, Sub-Zero's and Reptile's Head 
Blow do more damage
114	062A-3114	Scorpion's, Sub-Zero's and Reptile's Knee do 
more damage
115	F62F-41C7	Scorpion's, Sub-Zero's and Reptile's Crouched 
Kick do more damage
116	562C-35C4	Scorpion's, Sub-Zero's and Reptile's Uppercut 
do more damage
117	1D2F-4017	Scorpion's, Sub-Zero's and Reptile's 
Roundhouse Kick do more damage
118	7A2D-4147	Scorpion's, Sub-Zero's and Reptile's Foot 
Sweep do more damage
119	0823-3944	Scorpion's, Sub-Zero's and Reptile's Flying 
Punch do more damage
120	462C-3914	Sub-Zero's and Reptile's Deep Freeze(tm) do 
damage
121	4525-3144	Sub-Zero's and Reptile's Slide do more 
damage
122	F626-31C4	Scorpion's and Reptile's Harpoon(tm) do more 
damage
123	0823-3944	Scorpion's and Reptile's Scorpion Split do 
more damage
Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit, 
Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang, 
Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang 
Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep, 
Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon 
and Scorpion Split are trademarks of Midway Manufacturing 
Company. Super NES is a trademark of Nintendo of America Inc.

Operation Logic Bomb(tm) Game
LOG
CODE	 KEY IN . . .	EFFECT  . . . 
1	33C6-C704	Take minimal damage
2	C2B5-4DD0	Infinite energy
3	DFB4-1FD4	1 continue
4	D1B4-1FD4	6 continues
5	DBB4-1FD4	9 continues
6	D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with 
tracking missiles
7	D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with 
reflecting laser
8	D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with flame 
thrower
9	DFBF-1FD4 + BABF-14D4 + BABF-14A4	Start game with 
hologram weapon
10	D4BF-1FD4 + BABF-14D4 + BABF-14A4	Start game with 
directional mines
11	E2B2-1F00 + D4BA-1700	Faster left-to-right movement
12	E2BD-CFA0 + D4B3-1FA0	Faster up-and-down movement
13	1DB2-44D9	Reflecting laser fire travels longer
14	EEB2-44D9	Reflecting laser fire travels a lot longer
Operation Logic Bomb is a trademark of Jaleco USA, Inc.

Rock N' Roll Racing(tm) Game
ROCK
CODE	KEY IN . . .	EFFECT . . .
1	D9CF-CDD5	Start with $50,000
2	FDCF-CDD5	Start with $100,000
3	9DCF-CDD5	Start with $500,000
4	BBCF-CDD5	Start with $990,000
5	D9CF-CD05	Start with $5,020,000
6	C28C-CF69 + C28B-C4A9	Buy items for free if you have 
enough money
7	BACB-C465	No points needed to advance to any level
8	C2BF-476F	Infinite forward weapons
9	C2BF-1FA4	Infinite power charges
10	3CE5-CD67	No damage from hitting other cars
11	DD26-34D7	No damage from most mines
12	D126-34D7	More damage from mines
13	DD36-4F0D	Red Cross packages worth nothing
14	FD36-4F0D	Red Cross packages can blow up
Rock N' Roll Racing is a trademark of Interplay Productions, Inc.

Secret of Mana(tm) Game
MAN
CODE	KEY IN . . .	EFFECT . . .
1	EE28-EDAF	Start new game with 255 GP
2	6D28-EFDF	Start new game with 32,768 GP
3	EE28-EFDF	Start new game with 65,280 GP
4	6F09-8707	Start new game at Level 16
FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
5	9C06-81AD	Strength for level 16 is 90
6	9C06-85DD	Agility for level 16 is 90
7	9C06-850D	Constitution for level 16 is 90
8	9C06-856D	Intelligence for level 16 is 90
9	9C06-85AD	Wisdom for level 16 is 90
10	EE6B-8738	Chest in elder's basement in Potos(tm) gives 
you 65360 GP
11	C274-8764 + C277-8DA4	Staying at the inn in Potos is free 
if you have enough money
12	CE5F-5767	Items in the shop at Potos are free if you 
have enough money
13	DDEB-E544	Candy costs nothing
14	DDE3-E044	Overalls costs nothing
15	DDE8-E9C4	Bandanna costs nothing
16	DDEC-E9C4	Cup of wishes costs nothing
17	DDEC-E944	Medical herb costs nothing
18	DDE7-7047	Wristband costs nothing
19	DDE8-E144	Hair ribbon costs nothing
20	DDE8-E1C4	Rabite cap costs nothing
21	DDEC-E0C4 + DDEC-E034	Faerie walnut costs nothing
22	DDEC-E044	Royal jam costs nothing
23	DDEB-E5C4	Chocolate costs nothing
24	DDAB-E715	Staying at Neko's(tm) costs nothing instead 
of 30
26	8208-776D	Protection from most hits--SWITCH OFF TO 
KILL ENEMIES
Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd.

Super Mario All-Stars(tm) Game
"FILE A" codes affect only the game stored in FILE A.
ALL
CODE	KEY IN . . .	EFFECT . . .
Super Mario Bros.(tm) Game Codes
1	DFDF-FAAD	Start FILE A game with 2 lives
2	DBDF-FAAD	Start FILE A game with 10 lives
3	7FDF-FAAD	Start FILE A game with 50 lives
4	17DF-FAAD	Start FILE A game with 100 lives
5	C2C1-D4AA	Infinite lives
6	6D84-DF03	Infinite time
7	C26B-0FBF	1-up worth nothing
8	D5DF-FADD	Allows you to select any world for FILE A
9	CB81-0D02 + E281-0D62 + 3C81-0DA2	Jump lower--SWITCH 
OFF EFFECTS IF YOU GET STUCK
10	CB81-0D02 + EC81-0D62 + 3C81-0DA2	Super jump
11	CB81-0D02 + E681-0D62 + 3C81-0DA2	Mega-jump
12	D62F-6DAE	Invincibility does not last as long
13	9D2F-6DAE	Invincibility lasts longer
The Lost Levels(tm) Game Codes
1	DFDF-FEDD	Start FILE A game with 2 lives
2	DBDF-FEDD	Start FILE A game with 10 lives
3	7FDF-FEDD	Start FILE A game with 50 lives
4	17DF-FEDD	Start FILE A game with 100 lives
5	C2B6-A455	Infinite lives
6	6D82-0F79	Infinite time
7	DADF-F30D + D7DF-F36D	Allows you to select any world or 
level for FILE A
Super Mario Bros. 2(tm) Game Codes
1	DF61-05D0	1 life after continue
2	DB61-05D0	9 lives after continue
3	FB61-05D0	25 lives after continue
4	7461-05D0	50 lives after continue
5	1761-05D0	99 lives after continue
6	C26E-D5A6	Infinite lives
7	DF6B-A9A1	Continue with 3 hearts instead of 2
8	D46B-A9A1	Continue with 4 hearts
9	DD32-6966	Never lose hearts
10	7A60-A966	Jumping in place charges super jump
11	D1D4-FA0D	Allows you to select any world for FILE A
Super Mario Bros. 3(tm) Game
1	DDAF-A8A3	Fly at any time (run meter always full)
2	EEA4-AB63	You can fly for as long as you want, until you 
land
3	E1A3-D60A	Start and continue as Big Mario(tm)
4	CB69-AC07 + DF69-AC67	Change to Big Mario whenever you 
go to the map
5	CB69-AC07 + D469-AC67	Change to Fire Mario(tm) 
whenever you go to the map
6	CB69-AC07 + D769-AC67	Change to Raccoon Mario(tm) 
whenever you go to the map
7	CB69-AC07 + D069-AC67	Change to Frog Mario(tm) 
whenever you go to the map
8	CB69-AC07 + D969-AC67	Change to Tanooki Mario(tm) 
whenever you go to the map
9	CB69-AC07 + D169-AC67	Change to Sledgehammer 
Mario(tm) when you go to the map
10	D0A1-6C0A + E1A3-D60A	All power-ups turn you into Shoe 
Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE 
COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS
11	D4A8-6CAA	Collisions turn you into Big Mario
12	D7A8-6CAA	Collisions turn you into Fire Mario
13	D0A8-6CAA	Collisions turn you into Raccoon Mario--can 
make him get "tangled" in collisions--turn off effects to get loose
14	D9A8-6CAA	Collisions turn you into Frog Mario
15	D1A8-6CAA	Collisions turn you into Tanooki Mario
16	D5A8-6CAA	Collisions turn you into Sledgehammer Mario
17	C23B-680D	After getting star, invincible until end of 
level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP
17	DFBB-DBAF	1 life after continue
18	DBBB-DBAF	10 lives after continue
19	FBBB-DBAF	26 lives after continue
20	74BB-DBAF	51 lives after continue
21	17BB-DBAF	100 lives after continue
22	82BB-0C6D	Infinite lives
23	D93E-6C49	Gain lots of lives with each 5 coins (up to 99 
lives)
FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
24	D93E-6819	You only need 5 coins for a free extra life
25	DC3E-6819	You only need 10 coins for a free extra life
26	FB3E-6819	You only need 25 coins for a free extra life
27	743E-6819	You only need 50 coins for a free extra life
28	AD3E-6801	Power jump
29	863E-6801	Super jump
30	8D3E-6801	Mega-jump
31	C63E-6801	Ultra power jump
32	DDA9-A603	Skywalking (stay up until you release the 
jump button)
33	6D3D-6619	Infinite time
34	D5D4-F36D	Select any world for FILE A game--DOESN'T 
WORK ON WORLD 8
Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario 
Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki 
Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo 
of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Off Road, The Baja(tm) Game
BAJA
CODE	KEY IN . . .	EFFECT . . .
1	3CA0-CD6F	Infinite nitros
2	DBB6-1FDF	$9,000 for brakes
3	D4B6-1FDF	$2,000 for brakes
4	DBB6-1F6F	$9,000 for tires
5	D4B6-1F6F	$2,000 for tires
6	D4B6-14DF	$2,000 for shocks
7	DBB6-14DF	$9,000 for shocks
8	D4B6-146F	$2,000 for lights
9	DBB6-146F	$9,000 for lights
10	D4B6-17DF	$2,000 for engine
11	D0B6-17DF	$4,000 for engine
12	C283-34D7	Indestructible engine
13	C28A-3D67	Indestructible shocks
14	C28C-3DD7	Indestructible tires
15	1D81-37D7	Vehicle can take only about 60% damage
16	7D81-37D7	Vehicle can take only about 35% damage
Super Off Road, The Baja is a trademark of Tradewest, Inc.

Tuff E Nuff(tm) Game
TUFF
CODE	KEY IN . . .	EFFECT . . .
1	6D65-14D4	Each round is 80 seconds
2	1D65-14D4	Each round is 60 seconds
3	0D65-14D4	Each round is 40 seconds
4	4D65-14D4	Each round is 20 seconds
5	DDAE-CDA5	Allows you to select same player vs. same 
player in a 1-player vs. 2-player game (must select 2nd player using 
right button, not left)
6	EEA3-C7A1	Allows you to select any character in a vs. 
computer game.
7	F1CE-1FD9	Start with 1/4 health--player 1 only
8	4ACE-1FD9	Start with 1/2 health--player 1 only
9	04CE-1FD9	Start with 3/4 health--player 1 only
USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE 
LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE 
LEVEL INDICATION
10	D066-446F	Play stage 2 in story
11	D166-446F	Play stage 3 in story
12	D666-446F	Play stage 4 in story
13	DC66-446F	Play stage 5 in story
14	DA66-446F	Play stage 6 in story
15	D366-446F	Play stage 7 in story
16	FD66-446F	Play stage 8 in story
17	F466-446F	Play stage 9 in story
18	F066-446F	Play final stage in story
FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 
CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT 
IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT 
WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY 
TAKE DAMAGE IF HE BLOCKS
19	F62E-46F3	Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) 
does more damage
20	4024-3BF3	Syoh and Zazi's Sliding Heel Kick(tm) does 
more damage
21	402F-16FE	Syoh and Zazi's Big Head Thrust Punch(tm) 
does more damage--from close up only
22	DD2F-16FE	Syoh and Zazi's Big Head Thrust Punch does no 
damage
23	4020-CCBE	Syoh and Zazi's Flying Side Kick(tm) does 
more damage--from close up only
24	4030-1B9A	Syoh and Zazi's Ball of Energy(tm) does more 
damage
25	4C2E-1B2E	Syoh and Zazi's Palm Hit Drop(tm) does more 
damage
26	403D-3CFA	Zazi's Blue Thunder Punch(tm) and Syoh's 
Dragon Blade(tm) does more damage
27	F322-3617	Kotono(tm)'s Straight Line Slash(tm) does 
more damage
28	F623-CC17	Kotono's Sweeping Knee Kick(tm) does more 
damage
29	F339-3614	Kotono's Flying Swallow Double Drop(tm) 
does more damage
30	F624-3C37	Kotono's Flying Side Kick does more damage
31	F332-3B44	Kotono's Flying Swallow Point Break(tm) does 
more damage
32	F33E-1C3F	Kotono's Drawn Sword Mist Slash(tm) does 
more damage
33	F633-3B14	Kotono's Double Edge(tm) does more damage
34	403B-364F	Kotono's Special Kick does more damage
35	4C3B-4BC9	Vortz(tm)'s Middle Kick does more damage
36	F630-4B49	Vortz's Low Kick does more damage
37	4C3C-3830	Vortz's Low Aerial Drop Kick(tm) does more 
damage
38	4031-CB10	Vortz's Big Double Sledge Hammer(tm) does 
more damage
39	F33D-3C30	Vortz's Diving Knee Pad(tm) does more 
damage
40	4C3B-CB30	Vortz's Diving Elbow(tm) does more damage
41	4C30-18C9	Vortz's Lightning Tackle(tm) does more 
damage
Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel 
Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm 
Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping 
Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break, 
Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big 
Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning 
Tackle are trademarks of Jaleco USA, Inc.

World Heroes(tm) Game
WORLD
CODE	KEY IN . . .	EFFECT . . .
1	D509-8F04	Player 2 wins a draw
2	D409-8F04	Player 1 wins a draw
3	4008-8FAF	Infinite energy--player 1
4	CD07-84AF	Slow timer down by half
5	5349-87D4	Player 1 starts with more energy
6	7D49-87D4	Player 1 starts with 1/2 energy
7	DF49-87D4	Player 1 starts with very little energy
8	534A-8F64	Player 2/CPU starts with more energy
9	7D4A-8F64	Player 2/CPU starts with half energy
10	DF4A-8F64	Player 2/CPU starts with very little energy
11	7B86-84A4	Player 1 always wins
12	FB0C-7D64 + DD0B-77A4	3 hits to win round for either 
player
13	7F0C-7D64 + DD0B-77A4	2 hits to win round for either 
player
14	1F0C-7D64 + DD0B-77A4	1 hit to win (sudden death)--
either player)
World Heroes is a trademark of SNK & ADK.

Yoshi's Safari(tm) Game
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 
MIN.
1	DFC9-4F82	1 minute for stage 1 instead of 4
2	DBC9-4F82	9 minutes for stage 1
3	DFC9-4472	1 minute for stage 2 instead of 4
4	DBC9-4472	9 minutes for stage 2
5	C2E9-47DE	Infinite time
6	DF6B-1D60 + DF26-15DF	Lose power more quickly
7	D96B-1D00 + D926-11AF	Lose power more slowly
8	DF6C-1460 + DF2B-156F	Gain power more quickly
9	4D6C-1400 + 4D2B-150F	Gain power more slowly
10	DD6B-1D00 + DD26-11AF	Infinite power
11	DBEF-1D6E	1-up with every coin after you get 10
WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12	F3EF-1D6E	1-up with every coin after you get 30
13	14EF-1D6E	1-up with every coin after you get 99
14	DD67-1D50	Start with 1 life
15	D067-1D50	Start with 5 lives
16	DB67-1D50	Start with 10 lives
17	C228-376D	Infinite lives
18	C221-116D + C283-4FAE	Almost infinite health
19	C28F-3D02	Don't lose coins when you miss a jump
Yoshi's Safari is a trademark of Nintendo of America Inc.

Zombies Ate My Neighbors(tm) Game
ZOMB
CODE	KEY IN . . .	EFFECT . . .
1	DB66-4DD4	Start with 10 lives
2	D166-4DD4	Start with 7 lives
3	DD66-4DD4	Start with 1 life
4	82AA-CF07	Infinite lives
USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE 
NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
5	DD6B-4DA4	Start with 50 shots in squirtgun
6	DD6B-4D64	Start with 100 shots in squirtgun
7	D96B-4DA4	Start with 550 shots in squirtgun
8	DB6B-4DA4	Start with 950 shots in squirtgun
FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. 
START WITH FIRST AID KIT
9	266B-4704	Start with soda pop cans Instead of 
squirtguns
10	216B-4704	Start with bazookas
11	2C6B-4704	Start with tomatoes
12	A36B-4704	Start with fire extinguishers
13	2A6B-4704	Start with ice pops
14	236B-4704	Start with "peppers"
15	2D6B-4704	Start with martian bubble guns
16	246B-4704	Start with weed-eaters
17	206B-4704	Start with ancient artifacts
18	3D6B-4704	Start with plates
19	346B-4704	Start with silverware
20	306B-4704	Start with footballs
21	DD30-1FA7	Infinite weapons
22	DB6B-4F04	Start with 9 first aid kits instead of 1
FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23	D36C-4DD4	Start with speed shoes instead if a first aid 
kit
24	FD6C-4DD4	Start with a monster potion
25	F46C-4DD4	Start with a ghost potion
26	F06C-4DD4	Start with a random potion
27	FA6C-4DD4	Start with a pandora's box
28	F36C-4DD4	Start with a skeleton key
29	4D6C-4DD4	Start with a decoy
30	DD39-34D4	Infinite special items--except keys and 
random potions
31	DD3F-1DD4	Infinite keys once you have at least one
32	DBEC-4704	Package of 99 squirtgun shots worth 999
33	BBE8-44D4	Package of 20 Soda pop cans worth 99
34	BBE8-4464	Package of 20 tomatoes worth 99
35	BBE8-4FA4	Package of 5 bazookas worth 999
36	DBEF-1F04	Each first aid kit worth 9 on pick up
37	DBED-1FA4	Each key worth 9 on pick up
38	D965-4464	Start with 1/2 health
39	D921-1DD4	Continue with 1/2 health
40	3C20-4D0D	Infinite health
FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL 
VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41	DF63-14DF	Only 1 victim to rescue per level
42	BAA1-44A4	Can advance to next level after getting 1 
victim
43	D46E-1D0F	Start on level 2
44	D76E-1D0F	Start on level 3
45	D06E-1D0F	Start on level 4
46	D96E-1D0F	Start on level 5
47	D16E-1D0F	Start on level 6
48	D56E-1D0F	Start on level 7
49	D66E-1D0F	Start on level 8
50	DB6E-1D0F	Start on level 9
51	DC6E-1D0F	Start on level 10
52	D86E-1D0F	Start on level 11
53	DA6E-1D0F	Start on level 12
54	D26E-1D0F	Start on level 13
55	D36E-1D0F	Start on level 14
56	DE6E-1D0F	Start on level 15
57	FD6E-1D0F	Start on level 16
58	FF6E-1D0F	Start on level 17
59	F46E-1D0F	Start on level 18
60	F76E-1D0F	Start on level 19
61	F06E-1D0F	Start on level 20
62	F96E-1D0F	Start on level 21
63	F16E-1D0F	Start on level 22
64	F56E-1D0F	Start on level 23
65	F66E-1D0F	Start on level 24
66	FB6E-1D0F	Start on level 25
67	FC6E-1D0F	Start on level 26
68	F86E-1D0F	Start on level 27
69	FA6E-1D0F	Start on level 28
70	F26E-1D0F	Start on level 29
71	F36E-1D0F	Start on level 30
72	FE6E-1D0F	Start on level 31
73	4D6E-1D0F	Start on level 32
74	4F6E-1D0F	Start on level 33
75	446E-1D0F	Start on level 34
76	476E-1D0F	Start on level 35
77	406E-1D0F	Start on level 36
78	496E-1D0F	Start on level 37
79	416E-1D0F	Start on level 38
80	456E-1D0F	Start on level 39
81	466E-1D0F	Start on level 40
82	4B6E-1D0F	Start on level 41
83	4C6E-1D0F	Start on level 42
84	486E-1D0F	Start on level 43
85	4A6E-1D0F	Start on level 44
86	426E-1D0F	Start on level 45
87	436E-1D0F	Start on level 46
88	4E6E-1D0F	Start on level 47
89	7D6E-1D0F	Start on level 48
90	746E-1D0F	Start on bonus level Son of Dr. Tongue(tm)
91	776E-1D0F	Start on bonus level Day of the Tentacle(tm)
92	706E-1D0F	Start on bonus level Someplace Very 
Warm(tm)
93	796E-1D0F	Start on bonus level Curse of the 
Pharaohs(tm)
94	716E-1D0F	Start on bonus level Mushroom Men(tm)
95	756E-1D0F	Start on bonus level Cheerleaders vs the 
Monsters(tm)
96	7F6E-1D0F	Start on credit level Monsters Among Us(tm)
Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle, 
Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, 
Cheerleaders vs the Monsters and Monsters Among Us are trademarks 
of Lucasarts Entertainment Company.





1.	ActRaiser 2(tm)
2.	Battletoads/Double Dragon(tm)
3.	Clay Fighter(tm)
4.	Daffy Duck: The Marvin Missions(tm)
5.	Disney's Aladdin(tm)
6.	Jurassic Park(tm)
7.	Madden NFL '94(tm)
8.	Run Saber(tm)
9.	NHL Stanley Cup(tm)
10.	Super Empire Strikes Back(tm)
11.	Tecmo Super Bowl(tm)
12.	Teenage Mutant Ninja Turtles Tournament Fighters(tm)
13.	Total Carnage(tm)

ActRaiser 2(tm) Game
1	D727-4DD1	Start with 3 lives on Easy
2	FD27-4DD1	Start with 10 lives on Easy
3	9D27-4DD1	Start with 50 lives on Easy
4	DF27-4D61	Start with 1 life on Normal
5	D927-4D61	Start with 5 lives on Normal
6	FD27-4D61	Start with 10 lives on Normal
7	9D27-4D61	Start with 50 lives on Normal
8	DF27-4FD1	Start with 1 life on Hard
9	D927-4FD1	Start with 5 lives on Hard
10	FD27-4FD1	Start with 10 lives on Hard
11	9D27-4FD1	Start with 50 lives on Hard
12	DD67-4468	Infinite lives
13	D484-1F66	Start with 2 magic pts. on Easy
14	D584-1F66	Start with 7 magic pts. on Easy
15	DB84-1F66	Start with 9 magic pts. on Easy
16	DF8F-1766	Start with 1 magic pts. on Normal or Hard
17	D98F-1766	Start with 5 magic pts. on Normal or Hard
18	D58F-1766	Start with 7 magic pts. on Normal or Hard
19	DB8F-1766	Start with 9 magic pts. on Normal or Hard
20	3C65-CFA8	Infinite magic pts. (must have 1 to cast)
21	DC8F-1F06	Start with 1/2 health
22	DE8F-1F06	Start with 3/4 health
23	C2B0-CF07	Protection from most enemies
24	C2B2-C7D3	Protection from some ground hazards
25	D7C0-37A7	Small magic power-up adds 3 instead of 1
26	D9C0-37A7	Small magic power-up adds 5
27	DBC0-37A7	Small magic power-up adds 9
28	DFC9-3407	Large magic power-up adds 1 instead of 3
29	D9C9-3407	Large magic power-up adds 5
30	DBC9-3407	Large magic power-up adds 9
31	DFC7-3D67	Small health power-ups add 1 instead of 2
32	D0C7-3D67	Small health power-ups add 4
33	F9C7-3D67	Small health power-ups add 15
34	F0C7-3D67	Small health power-ups heal completely
35	D4C9-3FD7	Medium health power-ups add 2 instead of 5
36	D6C9-3FD7	Medium health power-ups add 8
37	F9C9-3FD7	Medium health power-ups add 15
38	F0C9-3FD7	Medium health power-ups heal completely
39	D4C7-3FA7	Large health power-ups add 2 instead of 10
40	D0C7-3FA7	Large health power-ups add 5
41	F9C7-3FA7	Large health power-ups add 15
42	F0C7-3FA7	Large health power-ups heal completely
43	DDB3-C764	All enemies take 1 hit to kill
44	DD33-476F	Infinite time
ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.

Battletoads/Double Dragon(tm) Game
1	DF60-D76D	Start with 2 lives
2	DB60-D76D	Start with 10 lives
3	DE6E-1466	Enemies have less energy
4	40B8-04AF	Infinite lives
5	DD65-DD0D + CB66-D46D + DF66-D4AD	Start on level 2 with 
11 lives
6	DD65-DD0D + CB66-D46D + D466-D4AD	Start on level 3 with 
11 lives
7	DD65-DD0D + CB66-D46D + D766-D4AD	Start on level 4 with 
11 lives
8	DD65-DD0D + CB66-D46D + D066-D4AD	Start on level 5 with 
11 lives
9	DD65-DD0D + CB66-D46D + D966-D4AD	Start on level 6 with 
11 lives
10	4EB7-1DD6	Abobo(tm) has less energy
11	4EB3-C4DB	Big Blag(tm) has less energy
12	D7BA-3FA8	Roper(tm) has less energy
13	D7C5-3F66	Robo-Manus(tm) has less energy
Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus 
are trademarks of Rare Ltd. or Technos Japan Corporation.

Clay Fighter(tm) Game
1	6280-DD6F	Enable Blob's Bomb(tm) move (away, 
away+down, down, towards+down, towards, punch)
FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH 
WHETHER YOU WIN OR LOSE
2	DD4A-8548 + DD9C-E53E	Always fight Bad Mr. Frosty(tm) 
after 1st match
3	DD4A-8548 + DF9C-E53E	Always fight Taffy(tm) after 1st 
match
4	DD4A-8548 + D49C-E53E	Always fight Tiny(tm) after 1st 
match
5	DD4A-8548 + D79C-E53E	Always fight The Blob(tm) after 
1st match
6	DD4A-8548 + D09C-E53E	Always fight Blue Suede Goo(tm) 
after 1st match
7	DD4A-8548 + D99C-E53E	Always fight Ickybod Clay(tm) 
after 1st match
8	DD4A-8548 + D19C-E53E	Always fight Helga(tm) after 1st 
match
9	DD4A-8548 + D59C-E53E	Always fight Bonker(tm) after 1st 
match
10	DD4A-8548 + D69C-E53E	Always fight N. Boss(tm) after 
1st match
11	FDF7-E5CE	Start with 1/6 health--1st round
12	4DF7-E5CE	Start with 1/3 health--1st round
13	7DF7-E5CE	Start with 1/2 health--1st round
14	0DF7-E5CE	Start with 2/3 health--1st round
15	9DF7-E5CE	Start with 5/6 health--1st round
16	FD4A-E01C	Start with 1/6 health--2nd and later rounds
17	4D4A-E01C	Start with 1/3 health--2nd and later rounds
18	7D4A-E01C	Start with 1/2 health--2nd and later rounds
19	0D4A-E01C	Start with 2/3 health--2nd and later rounds
20	9D4A-E01C	Start with 5/6 health--2nd and later rounds
TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE 
EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21	7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-
E5C2	Bad Mr. Frosty's Brutal Punches do more damage
22	7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-
E032	Bad Mr. Frosty's Medium Punches do more damage
23	7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-
E142	Bad Mr. Frosty's Quick Punches do more damage
24	7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-
E512	Bad Mr. Frosty's Brutal Kicks do more damage
25	7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-
E0C2	Bad Mr. Frosty's Medium Kicks do more damage
26	7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-
E932	Bad Mr. Frosty's Quick Kicks do more damage
27	7D4C-E142	Bad Mr. Frosty's Snow Ball (all punches) does 
more damage
Taffy(tm) Codes:
28	7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-
E9C2	Taffy's Brutal Punches do more damage
29	7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-
E132	Taffy's Medium Punches do more damage
30	7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-
E042	Taffy's Quick Punches do more damage
31	7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-
E912	Taffy's Brutal Kicks do more damage
32	7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-
E1C2	Taffy's Medium kick does more damage
33	7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-
E532	Taffy's Quick Kicks do more damage--NOT IN CROUCH
34	7D42-E912	Taffy's Whack (all punches) does more 
damage
35	7D42-E9C2	Taffy's Whack (all kicks) does more damage
Tiny(tm) Codes:
36	7D42-E1C2 + 7D42-E132 +7D42-E542 + 7D42-E512 + 7D42-
E5C2	Tiny's Brutal Punches do more damage
37	7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-
E032	Tiny's Medium Punches do more damage
38	7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 +7D43-
E142	Tiny's Quick Punches do more damage
39	7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-
E512	Tiny's Brutal Kicks do more damage
40	7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-
E0C2	Tiny's Medium Kicks do more damage
41	7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-
E932	Tiny's Quick Kicks do more damage
42	7D4E-E142	Tiny's Medicine Ball Does more damage
43	7D4E-E512 	Tiny's Sucker Punch does more damage
Blob(tm) Codes:
44	7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-
79C3	Blob's Brutal Punches do more damage
45	7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-
7133	Blob's Medium Punches do more damage
46	7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-
7043	Blob's Quick Punches do more damage
47	7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 +7D4F-
7913	Blob's Brutal kick does more damage
48	7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 +7D4F-
71C3	Blob's Medium Kicks do more damage
49	7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 +7D4F-
7533	Blob's Quick Kicks do more damage
Blue Suede Goo(tm) Codes:
50	7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-
75C3	Blue Suede Goo's Brutal Punches do more damage
51	7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-
7033	Blue Suede Goo's Medium Punches do more damage
52	7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-
7143	Blue Suede Goo's Quick Punches do more damage
53	7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-
7513	Blue Suede Goo's Brutal Kicks do more damage
54	7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-
70C3	Blue Suede Goo's Medium Kicks do more damage
55	7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-
7933	Blue Suede Goo's Quick Kicks do more damage
Ickybod Clay(tm) Codes:
56	7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-
79C3	Ickybod Clay's Brutal Punches do more damage
57	7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-
7133	Ickybod Clay's Medium Punches do more damage
58	7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-
7043	Ickybod Clay's Quick Punches do more damage
59	7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-
7913	Ickybod Clay's Brutal Kicks do more damage
60	7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-
71C3	Ickybod Clay's Medium Kicks do more damage
61	7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-
7533	Ickybod Clay's Quick Kicks do more damage
62	7D45-7013 	Ickybod Clay's Ecto Punch does more damage
Helga(tm) Codes:
63	7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-
75C3	Helga's Brutal Punches do more damage
64	7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-
7033	Helga's Medium Punches do more damage
65	7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-
7143	Helga's Quick Punches do more damage
66	7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-
7513	Helga's Brutal Kicks do more damage
67	7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-
70C3	Helga's Medium Kicks do more damage
68	7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-
7933	Helga's Quick Kicks do more damage--NOT FAR AWAY
69	7D4B-71C3	Helga's Viking Ram does more damage
Bonker(tm) Codes:
70	7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-
79C3	Bonker's Brutal Punches do more damage
71	7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-
7133	Bonker's Medium Punches do more damage
72	7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-
7043	Bonker's Quick Punches do more damage
73	7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-
7913	Bonker's Brutal Kicks do more damage
74	7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-
71C3	Bonker's Medium Kicks do more damage
75	7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-
7533	Bonker's Quick Kicks do more damage
76	7D4A-7043	Bonker's Cutting Cartwheel does more damage
Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue 
Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of 
Interplay.

Daffy Duck: The Marvin Missions(tm) Game
1	DFBD-1DA4	Start with 1 life
CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
2	DBBD-1DA4	Start with 9 lives
3	49BD-1DA4	Start with 25 lives
4	9FBD-1DA4	Start with 51 lives
5	DDB3-3404	Infinite lives
6	DDA8-4466	Extra lives cost $500
7	DFA8-4466	Extra lives cost $1,500
8	DD23-34D4	Extra life power-ups don't work
9	D423-34D4	Extra life power-ups worth 2
10	D923-34D4	Extra life power-ups worth 5
11	DDA3-3FA6	Extra lives can't be bought
12	D4A3-3FA6	2 extra lives for each life you buy
13	D9A3-3FA6	5 extra lives for each life you buy
14	C283-3D6F	Invincibility
15	D1B4-3DD7	Start with 1/2 health
16	DBB4-3DD7	Start with 3/4 health
17	D121-CD64	Juice cans set health to 1/2
18	DB21-CD64	Juice cans set health to 3/4
19	DDB4-C764	Start with 0 gems
20	FDB4-C764	Start with 10 gems (2 continues)
21	49B4-C764	Start with 25 gems (5 continues)
22	DDA2-C76C	Infinite continues
23	DD3C-446D	Gem power-ups worth 0
24	D93C-446D	Gem power-ups worth 5 (1 continue)
25	DDA6-34A6	Bought gems worth 0
26	D9A6-34A6	Bought gems worth 5 (1 continue)
27	DDA8-44D6	Gems are free
28	FDBF-CF64	Start with 10 ammo for all guns (except 
blaster)
29	9DBF-CF64	Start with 50 ammo for all guns
30	BDBF-CF64	Start with 90 ammo for all guns
31	DD85-17DD	Infinite ammo (must have some ammo for the 
gun to be selectable--use Code 29 start with infinite ammo)
32	DDAC-4406	Freeze gun ammo is free
33	4DAC-4406	Freeze gun ammo is $200
34	DDAC-44A6	Electricity gun ammo is free
35	F9AC-44A6	Electricity gun ammo is $150
36	DDAC-4706	Three-way gun ammo is free
37	F9AC-4706	Three-way gun ammo is $150
38	DDAC-47A6	Bomb gun ammo is free
39	F9AC-47A6	Bomb gun ammo is $150
40	DDA8-4D06	Antimatter gun ammo is free
41	4DA8-4D06	Antimatter gun ammo is $200
42	4DAE-44D6	Bought Freeze gun ammo is worth 20 instead 
of 10
43	4DA9-1406	Bought Electricity gun ammo is worth 20
44	4DA8-1466	Bought Three-way gun ammo is worth 20
45	4DAF-C4A6	Bought Bomb gun ammo is worth 20
46	4DA5-C7D6	Bought Anti matter gun ammo is worth 20
47	4D28-4FA7	Freeze gun ammo power-ups are worth 20 
instead of 10
48	4D26-1DA7	Electricity gun ammo power-ups are worth 20
49	4D20-C7A7	Three-way gun ammo power-ups are worth 20
50	4D2F-34A7	Bomb gun ammo power-ups are worth 20
51	4D23-3FA7	Antimatter gun ammo power-ups are worth 
20
52	DDBD-CF04	Start with no nutty attacks
53	D7BD-CF04	Start with 3 nutty attacks
54	D9BD-CF04	Start with 5 nutty attacks
55	D5BD-CF04	Start with 7 nutty attacks
56	C287-34AD	Infinite nutty attacks
57	DDA8-4F06	Nutty attacks are free
58	0DA8-4F06	Nutty attacks are $400
59	D4BD-C7D4	Start with $2500 instead of $1500
60	D7BD-C7D4	Start with $3,500
61	DBBD-C7D4	Start with $9,500
62	7DBD-C7D4	Start with $30,500
63	DDB4-C404	Start with almost no fuel
64	F8B4-C404	Start with 2x fuel
65	45B4-C404	Start with 3x fuel
66	DDA8-4DA6	Jetpack fuel is free
67	D1C8-14A7	Fuel is consumed at 1/4 normal rate
68	DAC8-14A7	Fuel is consumed at 1/2 normal rate
69	F4C8-14A7	Fuel is consumed at 3/4 normal rate
70	D12B-17D4	Fuel power-ups are worth 1/2 as much
71	FC2B-17D4	Fuel power-ups are worth 2x
72	D1A2-C7A6	Bought fuel is worth 1/2 as much
73	FCA2-C7A6	Bought fuel is worth 2x as much
74	DFB9-1D04	Start on level 1-2
75	D4B9-1D04	Start on level 1-3
76	D7B9-1D04	Start on level 1-4
77	D0B9-1D04	Start on level 2-1
78	D9B9-1D04	Start on level 2-2
79	D1B9-1D04	Start on level 2-3
80	D5B9-1D04	Start on level 2-4
81	D6B9-1D04	Start on level 3-1
82	DBB9-1D04	Start on level 3-2
83	DCB9-1D04	Start on level 3-3
84	D8B9-1D04	Start on level 3-4
85	DAB9-1D04	Start on level 4-1
86	D2B9-1D04	Start on level 4-2
87	D3B9-1D04	Start on level 4-3
88	DEB9-1D04	Start on level 4-4
89	FDB9-1D04	Start on level 5-1
90	FFB9-1D04	Start on level 5-2
91	F4B9-1D04	Start on level 5-3
92	F7B9-1D04	Start on level 5-4
Daffy Duck: The Marvin Missions is a trademark of Warner Bros.

Disney's Aladdin(tm) Game
DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25
1	DF64-1DD0	Start with 1 life
2	D964-1DD0	Start with 5 lives
3	F064-1DD0	Start with 20 lives
4	C221-4FA5	Infinite lives
5	DFB8-3F07	Start with 1 continue
6	D9B8-3F07	Start with 5 continues
7	DCB8-3F07	Start with 9 continues
8	C283-37DD	Infinite continues
9	D464-14A0	Start with 2 health
10	D964-14A0	Start with 5 health
11	D564-14A0	Start with 7 health
12	C267-4D0A	Almost invincible
13	FA80-44AE	Emeralds worth 2 instead of 1
DON'T USE CODES 14 AND 15 TOGETHER
14	FB80-44AE	Emeralds worth 3
15	A381-4F0E	Rubies worth 1 instead of 3
16	C281-4F0E	Rubies worth 2
17	FD86-4F6E	Only 10 gems needed for health increase/free 
life
18	4D86-4F6E	Only 20 gems needed for health increase/free 
life
19	7D86-4F6E	Only 30 gems needed for health increase/free 
life
20	0D86-4F6E	Only 40 gems needed for health increase/free 
life
21	9D86-4F6E	Only 50 gems needed for health increase/free 
life
22	1D86-4F6E	Only 60 gems needed for health increase/free 
life
23	BD86-4F6E	Only 90 gems needed for health increase/free 
life
24	D967-1F60	Start with 5 apples
25	4D67-1F60	Start with 20 apples
26	3CA9-C4A5	Infinite apples
27	4D8B-4DD3	Apple power-ups worth 20 instead of 10
28	9D8B-4DD3	Apple power-ups worth 50
29	BD8B-4DD3	Apple power-ups worth 90
30	DDB5-3467 + DDBA-3FA7	Level select on main menu--use R 
+ Up/Down to change level, R + Left/Right to change sub-level
31	DDA7-4DD5	Bonus round played after every level
Disney's Aladdin is a trademark of Disney.

Jurassic Park(tm) Game
1	DF2E-3DD9	Start with 2 lives
2	D72E-3DD9	Start with 4 lives
3	C26A-4700	Infinite lives
4	F682-CFAD	Cattle Prod energy recharges to about 3/4 
full when outside
5	FD82-CFAD	Cattle Prod energy recharges to about 1/2 
full when outside
6	D682-CFAD	Cattle Prod energy recharges to about 1/4 
full when outside
7	C285-C76D	Infinite Cattle Prod energy when outside
8	C2CB-3407	Infinite 1st weapons when outside
9	8289-4DAD	Infinite 2nd weapons when outside--EXCEPT 
GAS GRENADE
10	EDEA-4767	Cattle Prod energy recharges to 1/2 full when 
inside
11	C282-4B65	Infinite Cattle Prod energy when inside
12	3CC4-3C65 + 3CCA-36D5	Infinite 1st weapons when inside
13	C2C6-3BD1	Infinite 2nd weapons when inside--EXCEPT 
GAS GRENADE
14	C2B8-C4D0	Infinite continues with 4 lives
15	D0BC-CDA0	Continue 1st time with 5 lives
16	D0BC-C7D0	Continue with 5 lives after 1st continue
17	DF23-3469	Start with 1 egg needed
Jurassic Park is a trademark of Universal City Studios and Amblin 
Entertainment, Inc.

Madden NFL '94(tm) Game
1	DDAA-5D0F	Touchdowns worth 0 points
2	D7AA-5D0F	Touchdowns worth 3 points
3	D9AA-5D0F	Touchdowns worth 5 points
4	DBAA-5D0F	Touchdowns worth 9 points
5	DDAE-ED0F	Extra points worth 0 points
6	D7AE-ED0F	Extra points worth 3 points
7	D9AE-ED0F	Extra points worth 5 points
8	D5AE-ED0F	Extra points worth 7 points
9	DDAB-8DAD	Safeties worth 0 points
10	D7AB-8DAD	Safeties worth 3 points
11	D9AB-8DAD	Safeties worth 5 points
12	D5AB-8DAD	Safeties worth 7 points
13	DDAE-E76F	Field goals worth 0 points
14	D4AE-E76F	Field goals worth 2 points
15	D9AE-E76F	Field goals worth 5 points
16	D5AE-E76F	Field goals worth 7 points
17	DBAE-E76F	Field goals worth 9 points
18	D93F-7D0F + DE3F-7D6F	Visitors start with a 5-point lead
19	D53F-7D0F + DE3F-7D6F	Visitors start with a 7-point lead
20	DC3F-7D0F + DE3F-7D6F	Visitors start with a 10-point 
lead
21	D33F-7D0F + DE3F-7D6F	Visitors start with a 14-point 
lead
22	473F-7D0F + DE3F-7D6F	Visitors start with a 35-point 
lead
23	D73F-7D0F + DE3F-7F6F	Home team starts with a 3-point 
lead
24	D53F-7D0F + DE3F-7F6F	Home team starts with a 7-point 
lead
25	DC3F-7D0F + DE3F-7F6F	Home team starts with a 10-point 
lead
26	D33F-7D0F + DE3F-7F6F	Home team starts with a 14-point 
lead
27	473F-7D0F + DE3F-7F6F	Home team starts with a 35-point 
lead
28	CBA2-8F6D + DFA2-8FAD	TD, FG, PAT, S worth 1 point--
home team
29	CBA2-8F6D + D7A2-8FAD	TD, FG, PAT, S worth 3 points--
home team
30	CBA2-8F6D + D9A2-8FAD	TD, FG, PAT, S worth 5 points--
home team
31	CBA2-8F6D + D5A2-8FAD	TD, FG, PAT, S worth 7 points--
home team
32	CBA2-8F6D + D3A2-8FAD	TD, FG, PAT, S worth 14 points--
home team
33	CBA2-8F6D + F9A2-8FAD	TD, FG, PAT, S worth 21 points--
home team
34	CBA2-8F6D + 47A2-8FAD	TD, FG, PAT, S worth 35 points--
home team
35	CBAD-ED0D + DFAD-ED6D	TD, FG, PAT, S worth 3 points--
visitor
36	CBAD-ED0D + D9AD-ED6D	TD, FG, PAT, S worth 5 points--
visitor
37	CBAD-ED0D + D5AD-ED6D	TD, FG, PAT, S worth 7 points--
visitor
38	CBAD-ED0D + D3AD-ED6D	TD, FG, PAT, S worth 14 points--
visitor
39	CBAD-ED0D + F9AD-ED6D	TD, FG, PAT, S worth 21 points--
visitor
40	CBAD-ED0D + 47AD-ED6D	TD, FG, PAT, S worth 35 points--
visitor
41	3CAC-5DDD	Always 1st down
42	D4A8-54AD	1 play to get a 1st down
43	D7A8-54AD	2 plays to get a 1st down
44	D0A8-54AD	3 plays to get a 1st down
45	D1A8-54AD	5 plays to get a 1st down
46	D6A8-54AD	7 plays to get a 1st down
Madden NFL '94 is a trademark of Electronic Arts.

Run Saber(tm) Game
1	DF3A-6454	Level select and 9 lives selectable on the 
option menu
2	DD21-1F6F	Infinite lives--player 1
3	DD26-1F6F	Infinite lives--player 2
4	DD29-0474	Start with no super bombs
5	DF29-0474	Start with 1 super bomb
6	D929-0474	Start with 5 super bombs
7	DB29-0474	Start with 9 super bombs
8	DDE4-39E3	Infinite super bombs--player 1
9	DDEF-3073	Infinite super bombs--player 2
10	DDE1-44B5	Bomb power-ups give no super bombs
11	D4E1-44B5	Bomb power-ups give 2 super bombs
12	DF25-0D84	Start with 1 health
13	D025-0D84 + D039-0454	Start with 4 health
14	D925-0D84 + D939-0454	Start with 5 health
15	D625-0D84 + D639-0454	Start with 8 health
FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS 
TO GET OUT
16	C2B9-CDA4	Almost invincible--player 1
17	C2B1-C4A4	Almost invincible--player 2
18	18B0-C4A4	Almost invincible--both players
19	DF83-AD84	Start with no continues
20	D483-AD84	Start with 1 continue
21	D183-AD84	Start with 5 continues
22	DC83-AD84	Start with 9 continues
23	C2E7-4572	Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.

NHL Stanley Cup(tm) Game
DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE 
SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
1	DF67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 1 
point
2	DF67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 1 
point
3	D767-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 3 
points
4	D767-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 3 
points
5	D967-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 5 
points
6	D967-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 5 
points
7	D567-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 7 
points
8	D567-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 7 
points
9	DB67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 9 
points
10	DB67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 9 
points
11	1BA1-4D01	Visitor scores 1 point for goals, Home scores 
3
12	DFE0-CD0F	Periods are 1 min (choose 5 minutes from 
Options)
13	D7E0-CD0F	Periods are 3 min (choose 5 minutes from 
Options)
14	D5E0-CD0F	Periods are 7 min (choose 5 minutes from 
Options)
15	DBE0-CD0F	Periods are 9 min (choose 5 minutes from 
Options)
16	94ED-C46F	Periods are 15 min (choose 10 minutes from 
Options)
17	D7E0-C76F	Periods are 30 min (choose 10 minutes from 
Options)
18	7A2B-3F00	Penalty for charging is 1 minute instead of 2
19	7A2B-3760	Penalty for holding is 1 minute instead of 2
20	7A2C-3FA0	Penalty for tripping is 1 minute instead of 2
21	7A28-3DD0	Penalty for high sticking is 1 minute instead 
of 2
22	7A28-3400	Penalty for elbowing is 1 minute instead of 2
23	7A2A-3D60	Penalty for hooking is 1 minute instead of 2
24	7A2A-34A0	Penalty for roughing is 1 minute instead of 2
25	7A22-3FD0	Penalty for slashing is 1 minute instead of 4
26	7A22-3700	Penalty for spearing is 1 minute instead of 2
27	F32B-3F00	Penalty for charging is 30 seconds
28	F32B-3760	Penalty for holding is 30 seconds
29	F32C-3FA0	Penalty for tripping is 30 seconds
30	F328-3DD0	Penalty for high sticking is 30 seconds
31	F328-3400	Penalty for elbowing is 30 seconds
32	F32A-3D60	Penalty for hooking is 30 seconds
33	F32A-34A0	Penalty for roughing is 30 seconds
34	F322-3FD0	Penalty for slashing is 30 seconds
35	F322-3700	Penalty for spearing is 30 seconds
36	802B-3F00	Penalty for charging is 3 minutes
37	802B-3760	Penalty for holding is 3 minutes
38	802C-3FA0	Penalty for tripping is 3 minutes
39	8028-3DD0	Penalty for high sticking is 3 minutes
40	8028-3400	Penalty for elbowing is 3 minutes
41	802A-3D60	Penalty for hooking is 3 minutes
42	802A-34A0	Penalty for roughing is 3 minutes
43	8022-3FD0	Penalty for slashing is 3 minutes
44	8022-3700	Penalty for spearing is 3 minutes
NHL Stanley Cup is a trademark of NHL Enterprises, Inc.

Super Empire Strikes Back(tm) Game
1	6DE9-47AF	Infinite thermal detonators
2	6D23-47F9	Start with all force abilities
3	C229-14F9	Elevation & Freeze don't drain force bar
4	DDCC-1DDA	Saber control doesn't drain force bar
5	C22F-C7F9	Mind control, Slow, Deflect, and Invisible 
don't drain force bar
6	C238-C70F	Infinite lives
7	DF21-C465	Continue with 2 lives on Easy
8	D921-C465	Continue with 6 lives on Easy
9	F021-C465	Continue with 21 lives on Easy
10	7421-C465	Continue with 51 lives on Easy
11	DF21-C7D5	Start with 2 lives on Brave
12	D921-C7D5	Start with 6 lives on Brave
13	F021-C7D5	Start with 21 lives on Brave
14	1721-C7D5	Start with 100 lives on Brave
15	DF21-C765	Continue with 2 lives on Jedi(tm)
16	D921-C765	Continue with 6 lives on Jedi
17	F021-C765	Continue with 21 lives on Jedi
18	1721-C765	Continue with 100 lives on Jedi
19	F425-CDD5	Start with 1/2 as much health on Easy
20	F625-CDD5	Start with 3/4 as much health on Easy
21	4C25-CDD5	Start with more health on Easy
22	7D25-CDD5	Start with much more health on Easy
23	0025-CDD5	Start with maximum health on Easy
24	FD25-CD65	Start with 1/2 as much health on Brave
25	F625-CD65	Start with 3/4 as much health on Brave
26	4C25-CD65	Start with more health on Brave
27	7D25-CD65	Start with much more health on Brave
28	0025-CD65	Start with maximum health on Brave
29	D325-CFD5	Start with half as much health on Jedi
30	F925-CFD5	Start with 3/4 as much health on Jedi
31	483F-376F	Almost invincible--except spikes (works for 
enemy too)
32	DD2C-CDA5	Start with no continues
33	DF2C-CDA5	Start with 1 continue
34	D92C-CDA5	Start with 5 continues
35	DB2C-CDA5	Start with 9 continues
36	C229-4DD1	Infinite continues
37	4D20-CF2F	Tauntaun(tm) starts with 1/2x usual health
38	7D20-CF2F	Tauntaun starts with 3/4x usual health
39	0020-CF2F	Tauntaun starts with a little more health 
than usual
40	622C-47D0	Start with Flame gun--1st life only
41	C238-CD6F	Keep gun power-ups after dying
42	DD81-3DD4	Shield power-ups don't last as long
43	D481-3DD4	Shield power-ups last longer
44	D781-3DD4	Shield power-ups last much longer
45	DE81-3DD4	Shield power-ups last a very long time
46	D484-37A4	Health sword power-ups add 1/2 as much
47	D684-37A4	Health sword power-ups add 2x as much
48	FD84-37A4	Health sword power-ups add 4x as much
49	F68B-3764	Force orbs add 1/2 as much
50	1D8B-3764	Force orbs add 2x as much
51	EE8B-3764	Force orbs fill force bar
52	DF2B-C465	Small hearts heal less on Easy
53	D12B-C465	Small hearts heal 2x as much on Easy
54	DA2B-C465	Small hearts heal 4x as much on Easy
55	4D2B-C465	Small hearts heal very much on Easy
56	002B-C465	Small hearts heal completely on Easy
57	DF2B-C7D5	Small hearts heal less on Brave level
58	D02B-C7D5	Small hearts heal 2x as much on Brave
59	D62B-C7D5	Small hearts heal 4x as much on Brave
60	4D2B-C7D5	Small hearts heal very much on Brave
61	002B-C7D5	Small hearts heal completely on Brave
62	DF2B-C765	Small hearts heal less on Jedi level
63	D02B-C765	Small hearts heal 2x as much on Jedi
64	D62B-C765	Small hearts heal 4x as much on Jedi
65	4D2B-C765	Small hearts heal very much on Jedi
66	002B-C765	Small hearts heal completely on Jedi
67	3C8D-3D04	Big hearts heal 1/2 your health instead of 
1/4
68	DC8D-3D04	Big hearts heal completely
69	D469-1707	Start on level 1-2
70	D169-1707	Start on level 1-3
71	D769-1707	Start on level 1-4
72	D969-1707	Start on level 1-5
73	D069-1707	Start on level 1-6
74	DB69-1707	Start on level 1-7
75	F969-1707	Start on level 1-8
76	D569-1707	Start on level 1-10
77	D369-17D7 + DC69-1707	Start on Hoth(tm) 3D level
78	D669-1707	Start on level 1-11
79	F469-17D7 + DD69-1707	Start on Asteroids level
80	DA69-1707	Start on level 3-1
81	D269-1707	Start on level 3-2
82	D369-1707	Start on level 3-3
83	D369-17D7 + FC69-1707	Start on Cloud City(tm) 3D level
84	DE69-1707	Start on level 4-2
85	F769-1707	Start on level 4-3
86	F469-1707	Start on level 4-4
87	FD69-1707	Start on level 4-5
88	F569-1707	Start on level 4-6
89	F669-1707	Start on level 4-7
90	F169-1707	Start on Darth Vader(tm) level
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and 
Darth Vader are trademarks of Lucasfilm Ltd.

Tecmo Super Bowl(tm) Game
1	DD66-14AC	Player 1 touchdowns worth 0 points
2	D766-14AC	Player 1 touchdowns worth 3 points
3	D966-14AC	Player 1 touchdowns worth 5 points
4	D666-14AC	Player 1 touchdowns worth 8 points
5	DD61-34DC	Player 1 extra points worth 0 points
6	D761-34DC	Player 1 extra points worth 3 points
7	D961-34DC	Player 1 extra points worth 5 points
8	DB61-34DC	Player 1 extra points worth 9 points
9	DD63-37AB	Player 1 field goals worth 0 points
10	DF63-37AB	Player 1 field goals worth 1 points
11	D963-37AB	Player 1 field goals worth 5 points
12	DB63-37AB	Player 1 field goals worth 9 points
13	DDB0-17AB	Player 1 safeties worth 0 points
14	DFB0-17AB	Player 1 safeties worth 1 points
15	D9B0-17AB	Player 1 safeties worth 5 points
16	DBB0-17AB	Player 1 safeties worth 9 points
17	DDCE-34A8 + DDBB-176B	Player 2 touchdowns worth 0 
points
18	D7CE-34A8 + D7BB-176B	Player 2 touchdowns worth 3 
points
19	D9CE-34A8 + D9BB-176B	Player 2 touchdowns worth 5 
points
20	DBCE-34A8 + DBBB-176B	Player 2 touchdowns worth 9 
points
21	DDB5-34AB	Player 2 extra points worth 0 points
22	D7B5-34AB	Player 2 extra points worth 3 points
23	D9B5-34AB	Player 2 extra points worth 5 points
24	DBB5-34AB	Player 2 extra points worth 9 points
25	DDBD-4DDB	Player 2 field goals worth 0 points
26	DFBD-4DDB	Player 2 field goals worth 1 points
27	D9BD-4DDB	Player 2 field goals worth 5 points
28	DBBD-4DDB	Player 2 field goals worth 9 points
29	DD67-17DC	Player 2 safeties worth 0 points
30	DF67-17DC	Player 2 safeties worth 1 points
31	D967-17DC	Player 2 safeties worth 5 points
32	DB67-17DC	Player 2 safeties worth 9 points
33	DDA5-1F2D	Both players get 0 timeouts for the first half
34	D4A5-1F2D	Both players get 2 timeouts for the first half
35	D5A5-1F2D	Both players get 7 timeouts for the first half
36	DBA5-1F2D	Both players get 9 timeouts for the first half
37	10A5-14FD	Player 1 gets 0 timeouts for the first half
38	10A5-14BD	Player 2 gets 0 timeouts for the first half
39	DDAA-14FD	Both players get 0 timeouts for the second 
half
40	D4AA-14FD	Both players get 2 timeouts for the second 
half
41	D5AA-14FD	Both players get 7 timeouts for the second 
half
42	DBAA-14FD	Both players get 9 timeouts for the second 
half
43	10AA-149D	Player 1 gets 0 timeouts for the second half
44	10AA-142D	Player 2 gets 0 timeouts for the second half
45	C9AA-149D	Player 1's timeouts are not reset at half-
time
46	C9AA-142D	Player 2's timeouts are not reset at half-
time
47	DFBA-170C	1 play to get a 1st down
48	D4BA-170C	2 plays to get a 1st down
49	D7BA-170C	3 plays to get a 1st down
50	D9BA-170C	5 plays to get a 1st down
51	D5BA-170C	7 plays to get a 1st down
52	C9BA-14DC	Always 1st down
Super Bowl is a trademark of the National Football League. Tecmo is 
a trademark of Tecmo, Ltd.

Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
CHARACTER CODES WORK IN ALL MODES EXCEPT STORY
WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING
1	DCCA-1405	Leonardo(tm) is replaced by Rat King(tm)
2	D8CA-1405	Leonardo is replaced by Karai(tm)
3	DCCA-14A5	Raphael(tm) is replaced by Rat King
4	D8CA-14A5	Raphael is replaced by Karai
5	DCCA-1705	Donatello(tm) is replaced by Rat King
6	D8CA-1705	Donatello is replaced by Karai
7	F6E9-3D25	Both players start with 1/4 health
8	7DE9-3D25	Both players start with 1/2 health
9	06E9-3D25	Both players start with 3/4 health
10	DDB1-CF60	Start with no continues (leave menu option on 
3)
11	D4B1-CF60	Start with 1 continue
12	D0B1-CF60	Start with 3 continues
13	D1B1-CF60	Start with 5 continues
14	D6B1-CF60	Start with 7 continues
15	82A6-4FA4	Automatic and infinite continues
FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16	FD86-4F00	Matches are 10 seconds long
17	F986-4F00	Matches are 15 seconds long
18	4D86-4F00	Matches are 20 seconds long
19	5986-4F00	Matches are 75 seconds long
DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20	DFCA-44A3	Ultimate attack can be done any time the bar 
isn't empty
21	F0CA-44A3	Ultimate attack can be done with about 1/4 
energy
22	46CA-44A3	Ultimate attack can be done with about 1/2 
energy
23	7ACA-44A3	Ultimate attack can be done with about 3/4 
energy
24	DDC1-1D03	Energy bar doesn't go down over time
25	D4C1-1D03	Energy bar goes down twice as fast
26	F0C3-4463	After doing an ultimate attack, energy bar 
goes to about 1/4
27	46C3-4463	After doing an ultimate attack, energy bar 
goes to about 1/2
28	7AC3-4463	After doing an ultimate attack, energy bar 
goes to about 3/4
Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and 
Donatello are trademarks of Mirage Studios. Tournament Fighters is 
a trademark of Konami (America) Inc.

Total Carnage(tm) Game
1	DFC3-44D2	Start with 2 lives
2	DBC3-44D2	Start with 10 lives
3	DFCD-1DD2 + 40B5-1DD4	Start with 1 time bomb
4	DBCD-1DD2	Start with 9 time bombs
5	DFBC-47D4	Join in with 2 lives and 3 time bombs
6	DBBC-47D4	Join in with 10 lives and 9 time bombs
7	C932-341E	Infinite lives
8	4029-3F12	Infinite time bombs
9	D6B3-C764	Shields last longer
10	DDB3-C764	Shields don't last last as long
11	6D27-441E	Immune to damage from enemy
12	C930-4D4A	Weapons don't run out until you die or change 
weapons
Total Carnage is a trademark of Midway Manufacturing Company.





1.	Congo's Capers(tm) Game
2.	Spindizzy Worlds(tm) Game
3.	Super Ninja Boy(tm) Game
4.	Super Strike Eagle(tm) Game
5.	Toys(tm) Game
6.	First Samurai(tm) Game
7.	Kawasaki Carribean Challenge(tm) Game
8.	Final Fantasy II(tm) Game

Congo's Capers(tm) Game
With CONG Codes 9 and 10 you will occasionally have to press the 
start button because the screen pauses on impact with a enemy.
CONG
CODE	KEY IN . . .	EFFECT . . .
1	DDAC-4F09	Start with 1 life
2	D9AC-4F09	Start with 6 lives
3	D6AC-4F09	Start with 9 lives
4	DDB0-44D4	1 life after continue
5	D9B0-44D4	6 lives after continue
6	D6B0-44D4	9 lives after continue
7	DDEC-CF6D	Infinite lives
8	64B9-4FD4	Start as Super Congo
9	CB69-34D7	Stay as Super Congo (you may change if you 
walk on spikes)
10	CBB2-340D + D4B2-346D	1 ruby turns you into Super Congo
Congo's Caper is a trademark of Data East USA Inc

Spindizzy Worlds(tm) Game
SPIN
CODE	KEY IN . . .	EFFECT . . .
1	D46F-6FDD	Faster G.E.R.A.L.D.(tm)
2	D0BD-64DF	Slower timer
3	4D6C-DFD7	More fuel lost from falling off landscape
4	D96C-DFD7	Less fuel lost from falling off landscape
5	DD6C-DFD7	Almost zero fuel lost from falling off 
landscape
6	4AEC-DDA4	Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Super Ninja Boy(tm) Game
SUPNIN
CODE	KEY IN . . .	EFFECT . . .
1	822E-07B0	Protection from most hazards--makes some 
side-view enemies invincible
2	EC81-AF69	Start with 250 cash
3	6981-A4D9	Start with 40,960 cash
4	1DAF-D4D6	Don't subtract money (must have enough to 
buy)
5	CB2F-A70C + 3C2F-A7AC + F02F-A76C	All stats are 20 
(attack, 
defense, energy, max HP, max NP)
6	CB2F-A70C + 3C2F-A7AC + 742F-A76C	All stats for every 
level 
are 50
7	CB2F-A70C + 3C2F-A7AC + 102F-A76C	All stats for every 
level 
are 100
8	CB2F-A70C + 3C2F-A7AC + EE2F-A76C	All stats for every 
level 
are 255
9	DF24-A4AC	1 experience point required for level 2
10	DF24-A76C	1 experience point required for level 3
11	DF27-AD0C	1 experience point required for level 4
12	DF27-AFDC	1 experience point required for level 5
13	DD61-D725	Don't subtract M's for ninja cyclone attack
14	DDA5-0421	Don't subtract M's for mighty balls attack
15	D437-6420	Skulls subtract 2 M's
16	DD37-6420	Skulls don't subtract an M
17	DD30-6720	M power-ups worth nothing (handicap)
18	D430-6720	M power-ups worth 2
19	D730-6720	M power-ups worth 3
20	D030-6720	M power-ups worth 4
21	D930-6720	M power-ups worth 5
22	F930-6720	M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain 
USA, Inc.

Super Strike Eagle(tm) Game
EAGLE
CODE	KEY IN . . .	EFFECT . . .
1	DD3F-0F61	Start with 0 chaff instead of 12
2	D13F-0F61	Start with 6 chaff instead of 12
3	743F-0F61	Start with 50 chaff instead of 12
4	173F-0F61	Start with 99 chaff instead of 12
5	3C2A-4707	Infinite chaff
6	DD3F-04A1	Start with 0 flares instead of 12
7	D13F-04A1	Start with 6 flares instead of 12
8	743F-04A1	Start with 50 flares instead of 12
9	173F-04A1	Start with 99 flares instead of 12
10	3C26-4FD7	Infinite flares
11	D437-0401	Start with 2 sidewinder missiles instead of 
12
12	FB37-0401	Start with 25 sidewinder missiles instead of 
12
13	7437-0401	Start with 50 sidewinder missiles instead of 
12
14	1737-0401	Start with 99 sidewinder missiles instead of 
12
15	C92F-44A7	Infinite sidewinder missiles
16	0D3D-0701	Start with less fuel
17	C9BD-47A4	Infinite fuel
18	82CD-3FD7	Infinite maverick missiles
19	DD2A-3D64	Infinite ammo--air-to-air mode
20	DC2A-3D64	Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.

Toys(tm) Game
TOY
CODE	KEY IN . . .	EFFECT . . .
1	C261-3D7B	Infinite lives
2	DF2D-37AC	Start with 1 life
3	DB2D-37AC	Start with 9 lives
4	C2B6-3F5C + C2A4-3F8C	Protection against most hazards
5	DC85-4D34	Fewer toys gained from floor boxes
6	1EB5-4D34 + EEB5-440F	More toys gained from floor boxes
7	7985-4D34 + EEB5-440F	Lots more toys gained from floor 
boxes
8	DC69-CF47	Fewer toys gained from carousel
9	7969-CF47	More toys gained from carousel
10	1E69-CF47	Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film 
Corporation.

First Samurai(tm) Game
SAM Codes 8, 9 and 10 will be a real help in your quest to reach and 
defeat the ultimate demon.  However if you feel you are ready for the 
ultimate Samurai challenge use SAM Codes 2, 5 and 11.
SAM
CODE	KEY IN . . .	EFFECT . . .
1	DB6A-676F	Start with 9 lives
2	D46A-676F	Start with 2 lives
3	406E-D461	Infinite lives
4	D783-0F09	Full weapon power for dagger on pick up
5	D4C5-AFA5	Less force picked up from baddies
6	D6C5-AFA5	More force picked up from baddies
7	F9C5-AFA5	Lots more power picked up from baddies
8	C9B6-6700 + C9BE-6D00	Infinite axe
9	C9BF-D4D1	Infinite life force
10	C96D-04A5	Infinite warp lantern
11	D789-AFA9	Less life force from food
12	FD89-AFA9	More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image

Kawasaki Carribean Challenge(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF6F-64AD	Only 1 lap required to qualify instead of 2
2	DF67-676D	Races are 1 lap instead of 5
3	D467-676D	Races are 2 laps
4	D767-676D	Races are 3 laps
5	D067-676D	Races are 4 laps
6	DB82-0DD7	Coming in first is worth 9 points instead of 5
7	D982-0FD7	Coming in last is worth 5 points instead of 0
8	DB82-0FD7	Coming in last is worth 9 points
9	6D80-DD04	Always advance to the next island regardless 
of 
points
10	D7C2-0F04	Each island requires 3 points instead of 5
11	D0C2-0F04	Each island requires 4 points
12	D1C2-0F04	Each island requires 6 points
13	D5C2-0F04	Each island requires 7 points
14	6967-07AD	Opponents drive erratically--player is 
guaranteed 1st place
15	6967-070D	Start the Challenge with the 2nd motorcycle 
and jet ski

Final Fantasy II(tm) Game
Help Cecil(tm) and his main men on their quest in this loooonnnng 
and involved role-playing game. FINAL Codes 1 and 4 give you almost 
infinite hit points, but can also make some monsters invincible, so 
switch off effects to beat them.

THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, THEN TRY THE "B" CODES
1A	82A3-6F63	Almost infinite hit points--can make big 
monsters (and sometimes normal monsters) invincible--switch off 
to defeat them
1B	82AE-6F63
2A	8267-0D62	Magic power doesn't go down--only in 
battles, doesn't work for twins
2B	8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON 
OR LOST
3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold 
pieces after each battle
3B	1B35-0D6E + B135-0DAE + 3C35-0FDE
4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold 
pieces after each battle
4B	3335-076E	Get at least 256 gold pieces after each battle
5A	3335-0D6E	Get at least 65,536 gold pieces after each 
battle
5B	3336-0FAE
6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 
away from a battle
6B	C262-DF03 + C262-D763
7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops
7B	C2AD-AD69 + C3AD-AFA9

Final Fantasy II and Cecil are trademarks of Square Soft, Inc.





1.	Bram Stoker's Dracula(tm) Game
2.	Flashback(tm) Game
3.	Lethal Enforcer(tm) Game
4.	Mega Man X(tm) Game
5.	NBA Jam(tm) Game
6.	Ranma 1/2(tm) Game
7.	Robocop versus The Terminator(tm) Game
8.	Soldiers of Fortune(tm) Game
9.	Top Gear 2(tm) Game

Bram Stoker's Dracula(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C263-0F2F	Infinite energy
2	3CC2-6F6D	Turbo walking
3	C927-D762	Infinite missile weapon
4	6D68-DFFF	1 hit kills all enemies--EXCEPT BOSSES
5	4AA8-64D4	Freeze most ground enemies
6	4AAB-6F64	Freeze most aerial enemies
Bram Stoker's Dracula is a trademark of Columbia Pictures 
Industries Inc.

Flashback(tm) Game
1	3C1F-EDAC	Never lose a shield when shot--SWITCH OFF 
EFFECTS TO KILL ENEMIES
2	8511-ED6C	Don't die from most falls
3	D4D4-5F78	Start with 1 shield
4	D7D4-5F78	Start with 2 shields
5	D0D4-5F78	Start with 3 shields
6	D1D4-5F78	Start with 5 shields
7	D8D4-5F78	Start with 1 shields
8	F9D4-5F78	Start with 20 shields
9	77D4-5F78	Start with 50 shields
10	19D4-5F78	Start with 100 shields
11	74F0-5F7B	Start with 50 credits
12	10F0-5F7B	Start with 100 credits
13	ECF0-5F7B	Start with 250 credits
14	D4F0-5DEB	Start with 512 credits
15	D0F0-5DEB	Start with 1024 credits

Lethal Enforcer(tm) Game
1	3CCE C4AB	Infinite bullets

2	3CB5 140C	No damage from bad guys

3	3CB2 446C	No energy loss when you hit civilians
4	3CB2 446C	1/2 your energy is lost when you hit civilians

5	F365 CF64 + F362 CD64	Play with more energy
6	6DBF 1FAC	Keep weapon until you die

7	DAA3 4F60	Magnum - more shots per round
8	DAA3 4D60	Normal gun - more shots per round
9	 DAA3 4460 	Shotgun  - more shots per round



Mega Man X(tm) Game
1	DBBE-446F	Start with 10 lives
2	D1BE-446F	Start with 7 lives
3	D0BE-446F	Start with 5 lives
4	DDBE-446F	Start with 1 life
5	C2B9-3404	Infinite lives
6	D6BE-47AF	Start with less energy
7	4DBE-47AF	Start with more energy
8	C2B9-1FF7	Infinite energy
9	6DB5-CD97	Most enemies are defeated with one shot
10	23BD-3F07	Start with all weapons and all enemies 
defeated--EXCEPT SIGMA(tm)
11	C9B3-4769	Infinite weapons once you have them
SOMETIMES JUMPS WILL GO BACK TO NORMAL
12	D08A-1FBC	Bogus jump
13	D58A-1FBC	Super jump
14	DB8A-1FBC	Mega-jump
15	DDB0-4FA1	Disable weapon charging
16	DDB1-4F61	Weapon charges to 1st power level faster
Mega Man X is a trademark of Capcom.

NBA Jam(tm) Game
1	BBCC-0F6F	Visitor's baskets worth 1
2	34CC-0F6F	Visitor's baskets worth 2
3	30CC-0F6F	Visitor's baskets worth 3
4	39CC-0F6F	Visitor's baskets worth 4
5	35CC-0F6F	Visitor's baskets worth 5
6	36CC-0F6F	Visitor's baskets worth 6
7	3CCC-0F6F	Visitor's baskets worth 7
8	3ACC-0F6F	Visitor's baskets worth 8
9	BBC6-A7AF	Home's baskets worth 1
10	34C6-A7AF	Home's baskets worth 2
11	30C6-A7AF	Home's baskets worth 3
12	39C6-A7AF	Home's baskets worth 4
13	35C6-A7AF	Home's baskets worth 5
14	36C6-A7AF	Home's baskets worth 6
15	3CC6-A7AF	Home's baskets worth 7
16	3AC6-A7AF	Home's baskets worth 8
17	D8E7-C448	All players have super dunk ability
18	D6E1-CF38	All players have infinite turbo
19	D6E9-CD18	All players always "on fire"
20	D8ED-C418	All players have super interception ability
21	D6E5-C718	"Juice" mode
22	D6E4-CDC8	Shot success percentages displayed for non-
dunk shots
23	D4BD-3038 + D4BA-C948	Only need 2 baskets to be "on fire"
24	D0BD-3038	Need 4 baskets to be "on fire"
25	D9BD-3038	Need 5 baskets to be "on fire"
26	D1BD-3038	Need 6 baskets to be "on fire"
27	D5BD-3038	Need 7 baskets to be "on fire"
28	D6BD-3038	Need 8 baskets to be "on fire"
29	DBBD-3038	Need 9 baskets to be "on fire"
30	DCBD-3038	Need 10 baskets to be "on fire"
31	D4BD-3038	Need 2 baskets to stay "on fire" until an 
opponent goes "on fire"
32	DDE1-3C2A	Turbo bar never goes up (until next quarter)
33	D3E1-3C2A	Turbo bar restores very slowly
34	F9E1-3C2A	Turbo bar restores much slower
35	F2E1-3C2A	Turbo bar restores slower
36	0DE1-3C2A	Turbo bar restores faster
37	9DE1-3C2A	Turbo bar restores much faster
38	6FE1-3C2A	Turbo bar restores extremely fast
39	D0E9-38FA	Turbo drains very slowly
40	D6E9-38FA	Turbo drains slower
41	FDE9-38FA	Turbo drains slightly slower
42	44E9-38FA	Turbo drains slightly faster
43	42E9-38FA	Turbo drains faster
44	76E9-38FA	Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.

Ranma 1/2(tm) Game
1	D7B4-0DA9 + EABF-04D9	Ranma moves faster
2	E8B7-07D9 + D0B7-0769	Ranma jumps faster
3	E1B7-0769	Ranma's diagonal jumps are higher
4	F6B7-AD60	Ranma's diagonal kicks are harder
5	1DB1-D4D9	Ranma's dragon blast kills with 1 hit
6	D78F-6DD5 + EA8D-DFD5	Genma moves faster
7	E48C-6DD5	Genma's paternal anger (running at enemy) is 
faster
8	4689-0465	Genma's verbal punishment is stronger
9	1D89-0465	Genma's verbal punishment kills with 1 hit
10	EA81-6760 + D7B5-6460	Ryoga moves faster
11	EA8B-6D60 + D78B-6760	Ryoga jumps faster
12	1DD8-DD05	Ryoga's bandana throw kills with 1 hit
13	EAC9-D765 + D7C1-D465	Shampoo moves faster
14	E9CF-0765	Shampoo's dragon sky kick is faster
15	E9CE-D465	Shampoo's super fury charge goes farther
16	1DCB-A4A1	Shampoo's fury charge 1 hit kill
17	41C5-67D1	Shampoo's kick is faster
18	EA84-D4D1 + D787-DFD1	Akane moves faster
19	E880-D7D1 + D089-6760	Akane jumps faster
20	E68E-DFD1	Akane's 2-step whip kick is faster
21	418B-6D69	Akane's 2-step whip kick is stronger
22	1D8B-6D69	Akane's 2-step whip kick kills with 1 hit
23	3E8A-DF61 + EE8A-D401	Akane's dust devil uppercut is 
faster
24	ECC5-64D9 + D0C6-6FD9	Gosunkugi moves faster
25	E8CB-67D9 + D0CC-64D9	Gosunkugi jumps faster
26	40D8-DD05	Gosunkugi's straw man throw does more 
damage
27	1DD8-DD05	Gosunkugi's strawman throw kills with 1 hit
28	ECB8-64D1 + D0BA-6FD1	Ukkyo moves faster
29	E8B2-67D1 + D0B3-64D1	Ukkyo jumps faster
30	EBC5-0FD0	Mousse's flying egg bombs are faster
31	1DB1-AF65	Mousse's eagle claw strike - 1 hit kill
32	D6C1-0460	Mousse's claw strike is quicker
33	DDD7-8407	Every move kills every opponent with 1 hit
34	DD6B-D700	No knock back when opponent is cornered.
Ranma 1/2 is a trademark of VIZ Communications Inc.

Robocop versus The Terminator(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DFB3-CD0D	Start with 1 life
2	DBB3-CD0D	Start with 9 lives
3	DEB3-CD0D	Start with 15 lives--IGNORE COUNTER
4	DDBE-0D05	Infinite lives
5	DD37-C4D7	Super jump
6	DE63-C460	Rockets do more damage
7	DE60-4460	Normal pistol does more damage
8	7D66-1F00	Plasma Rifle does massive damage
9	FD64-446F	Only 10 Terminators to kill on the 3-D Stage
10	7D64-446F	Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator is a trademark of Orion Pictures 
Corporation.

Soldiers of Fortune(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DCE0-87AD	Smaller food power-ups heal twice as much
2	F0E0-87AD	Smaller food power-ups heal four times as 
much
3	F3E9-8FDD	Large food power-ups heal twice as much
4	7AE9-8FDD	Large food power-ups heal four times as 
much
5	D0EB-8DDD	Only 3 special powers can be stored instead 
of 6 (handicap)
6	6DEB-8D0D	Special power power-ups are worth 6 (always 
fill meter)
7	3CC6-870D	Special powers aren't used up
8	CBC1-E46F	Infinite lives
9	1D4E-5475	Mercenary starts with much more health
10	1D44-87E5	Brigand starts with much more health
11	1D41-8F85	Gentleman starts with much more health
12	1D4B-8755	Navvie starts with much more health
13	1D42-8F75	Thug starts with much more health
14	1D4D-E4E5	Scientist starts with much more health
15	DDF6-5D50	Extra lives cost 244 instead of 500
16	DDF6-5DE0	Skill power-ups cost 44 instead of 300
17	DFF6-5F70	Health power-ups cost 1 instead of 75
18	FBF6-5F70	Health power-ups cost 25 instead of 75
19	DFF6-5F80	Speed power-ups cost 1 instead of 250
20	10F6-5F80	Speed power-ups cost 100 instead of 250
21	DFF6-5470	Wisdom power-ups cost 1 instead of 80
22	FBF6-5470	Wisdom power-ups cost 25 instead of 80
23	DFF6-5480	Special powers cost 1 instead of 150
24	74F6-5480	Special powers cost 50 instead of 150
25	DFF6-5780	Weapon power-ups cost 1 instead of 250
26	10F6-5780	Weapon power-ups cost 100 instead of 250
27	DDF6-5750	??? (New Special powers? costs 44 instead 
of 300
FOR CODES 28 THRU 111, IGNORE SPECIAL POWER INDICATOR WHEN 
YOU HIRE YOUR CREW
28	DF40-ED75	Brigand starts with Bomb special power
29	DF40-EF75	Mercenary starts with Bomb special power
30	DF40-E475	Gentleman starts with Bomb special power
31	DF40-E775	Navvie starts with Bomb special power
32	DF49-ED75	Thug starts with Bomb special power
33	DF49-EF75	Scientiest starts with Bomb special power
34	D440-ED75	Brigand starts with Shot Burst special power
35	D440-EF75	Mercenary starts with Shot Burst special 
power
36	D440-E475	Gentleman starts with Shot Burst special 
power
37	D440-E775	Navvie starts with Shot Burst special power
38	D449-ED75	Thug starts with Shot Burst special power
39	D449-EF75	Scientiest starts with Shot Burst special 
power
40	D740-ED75	Brigand starts with Map special power
41	D740-EF75	Mercenary starts with Map special power
42	D740-E475	Gentleman starts with Map special power
43	D740-E775	Navvie starts with Map special power
44	D749-ED75	Thug starts with Map special power
45	D749-EF75	Scientiest starts with Map special power
FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL 
POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER
46	D040-ED75	Brigand starts with Destroy Nodes special 
power
47	D040-EF75	Mercenary starts with Destroy Nodes special 
power
48	D040-E475	Gentleman starts with Destroy Nodes special 
power
49	D040-E775	Navvie starts with Destroy Nodes special 
power
50	D049-ED75	Thug starts with Destroy Nodes special power
51	D049-EF75	Scientiest starts with Destroy Nodes special 
power
52	D940-ED75	Brigand starts with Repel Monster special 
power
53	D940-EF75	Mercenary starts with Repel Monster special 
power
54	D940-E475	Gentleman starts with Repel Monster special 
power
55	D940-E775	Navvie starts with Repel Monster special 
power
56	D949-ED75	Thug starts with Repel Monster special power
57	D949-EF75	Scientiest starts with Repel Monster special 
power
58	D140-ED75	Brigand starts with First Aid special power
59	D140-EF75	Mercenary starts with First Aid special 
power
60	D140-E475	Gentleman starts with First Aid special 
power
61	D140-E775	Navvie starts with First Aid special power
62	D149-ED75	Thug starts with First Aid special power
63	D149-EF75	Scientiest starts with First Aid special 
power
64	D540-ED75	Brigand starts with Freeze Monster special 
power
65	D540-EF75	Mercenary starts with Freeze Monster special 
power
66	D540-E475	Gentleman starts with Freeze Monster special 
power
67	D540-E775	Navvie starts with Freeze Monster special 
power
68	D549-ED75	Thug starts with Freeze Monster special 
power
69	D549-EF75	Scientiest starts with Freeze Monster special 
power
70	D640-ED75	Brigand starts with Shield special power
71	D640-EF75	Mercenary starts with Shield special power
72	D640-E475	Gentleman starts with Shield special power
73	D640-E775	Navvie starts with Shield special power
74	D649-ED75	Thug starts with Shield special power
75	D649-EF75	Scientiest starts with Shield special power
76	DB40-ED75	Brigand starts with Party Power special 
power
77	DB40-EF75	Mercenary starts with Party Power special 
power
78	DB40-E475	Gentleman starts with Party Power special 
power
79	DB40-E775	Navvie starts with Party Power special 
power
80	DB49-ED75	Thug starts with Party Power special power
81	DB49-EF75	Scientiest starts with Party Power special 
power
82	DC40-ED75	Brigand starts with Air Burst special power
83	DC40-EF75	Mercenary starts with Air Burst special 
power
84	DC40-E475	Gentleman starts with Air Burst special 
power
85	DC40-E775	Navvie starts with Air Burst special power
86	DC49-ED75	Thug starts with Air Burst special power
87	DC49-EF75	Scientiest starts with Air Burst special 
power
88	D840-ED75	Brigand starts with Distract Monster special 
power
89	D840-EF75	Mercenary starts with Distract Monster 
special power
90	D840-E475	Gentleman starts with Distract Monster 
special power
91	D840-E775	Navvie starts with Distract Monster special 
power
92	D849-ED75	Thug starts with Distract Monster special 
power
93	D849-EF75	Scientiest starts with Distract Monster 
special power
94	DA40-ED75	Brigand starts with Molotov special power
95	DA40-EF75	Mercenary starts with Molotov special power
96	DA40-E475	Gentleman starts with Molotov special power
97	DA40-E775	Navvie starts with Molotov special power
98	DA49-ED75	Thug starts with Molotov special power
99	DA49-EF75	Scientiest starts with Molotov special power
100	D240-ED75	Brigand starts with Ground Mine special 
power
101	D240-EF75	Mercenary starts with Ground Mine special 
power
102	D240-E475	Gentleman starts with Ground Mine special 
power
103	D240-E775	Navvie starts with Ground Mine special power
104	D249-ED75	Thug starts with Ground Mine special power
105	D249-EF75	Scientiest starts with Ground Mine special 
power
106	D340-ED75	Brigand starts with Dynamite special power
107	D340-EF75	Mercenary starts with Dynamite special 
power
108	D340-E475	Gentleman starts with Dynamite special 
power
109	D340-E775	Navvie starts with Dynamite special power
110	D349-ED75	Thug starts with Dynamite special power
111	D349-EF75	Scientiest starts with Dynamite special 
power
112	DB40-EDE5	Brigand gets Party Power as a 4th special 
power
113	DB40-EFE5	Mercenary gets Party Power as a 4th special 
power
114	DB40-E785	Navvie gets Party Power as a 3rd special 
power
115	DB49-ED85	Thug gets Party Power as a 3rd special power
Soldiers of Fortune is a trademark of Omega Group, Ltd.

Top Gear 2(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DD2A-4D6D	Start with no nitros instead of 6
2	D42A-4D6D	Start with 2 nitros
3	D02A-4D6D	Start with 4 nitros
4	D62A-4D6D	Start with 8 nitros
5	DC2A-4D6D	Start with 10 nitros
6	C267-CD07	Infinite nitros for Player 1
7	C2CB-CF0F	Infinite nitros for Player 2
8	C9BD-1F04	Fuel never runs out
AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE 
OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED 
PROPERLY
9	7430-398E	1st place gives $50,000 instead of $10,000
10	7430-317E	2nd place gives $50,000 instead of $6,000
11	7430-318E	3rd place gives $50,000 instead of $4,000
12	7430-357E	4th place gives $50,000 instead of $3,000
13	7430-358E	5th place gives $50,000 instead of $2,000
14	7439-307E	6th place gives $50,000 instead of $1,000
15	7439-308E	7th place gives $50,000 instead of $0
16	7439-397E	8th place gives $50,000 instead of $0
17	7439-398E	9th place gives $50,000 instead of $0
18	7439-317E	10th place gives $50,000 instead of $0
29	F039-355A	1st place is worth 20 points instead of 10
30	F039-35EA	2nd place is worth 20 points instead of 6
31	F031-305A	3rd place is worth 20 points instead of 4
32	F031-30EA	4th place is worth 20 points instead of 3
33	F031-395A	5th place is worth 20 points instead of 2
34	F031-39EA	6th place is worth 20 points instead of 1
35	F031-315A	7th place is worth 20 points instead of 0
36	F031-31EA	8th place is worth 20 points instead of 0
37	F031-355A	9th place is worth 20 points instead of 0
38	F031-35EA	10th place is worth 20 points instead of 0
49	0BC4-49EE + 52C3-3083	Everything is free (must have 
enough to buy)
50	DFC5-405E	2nd engine costs $1K instead of $30K
51	DEC5-405E	2nd engine costs $15K instead of $30K
52	DFC5-40EE	3rd engine costs $1K instead of $50K
53	FBC5-40EE	3rd engine costs $25K instead of $50K
54	DFC5-495E	4th engine costs $1K instead of $80K
55	46C5-495E	4th engine costs $40K instead of $80K
56	DDC5-415E	2nd wet tires are free
57	DDC5-41EE	3rd wet tires are free
58	DDC5-455E	4th wet tires are free
59	DDC6-405E	2nd dry tires are free
60	DDC6-40EE	3rd dry tires are free
61	DDC6-495E	4th dry tires are free
62	DFC6-415E	2nd gear box costs $1K instead of $10K
63	D9C6-415E	2nd gear box costs $5K instead of $10K
64	DFC6-41EE	3rd gear box costs $1K instead of $30K
65	DEC6-41EE	3rd gear box costs $15K instead of $30K
66	DFC6-455E	4th gear box costs $1K instead of $50K
67	FBC6-455E	4th gear box costs $25K instead of $50K
68	DFCB-405E	2nd nitro costs $1K instead of $5K
69	D4CB-405E	2nd nitro costs $2K instead of $5K
70	DFCB-40EE	3rd nitro costs $1K instead of $15K
71	D5CB-40EE	3rd nitro costs $7K instead of $15K
72	DFCB-495E	4th nitro costs $1K instead of $30K
73	DECB-495E	4th nitro costs $15K instead of $30K
74	DFCC-405E	2nd side armor costs $1K instead of $5K
75	D4CC-405E	2nd side armor costs $2K instead of $5K
76	DFCC-40EE	3rd side armor costs $1K instead of $10K
77	D9CC-40EE	3rd side armor costs $5K instead of $10K
78	DFCC-495E	4th side armor costs $1K instead of $20K
79	DCCC-495E	4th side armor costs $10K instead of $20K
80	DFCC-415E	2nd rear armor costs $1K instead of $5K
81	D4CC-415E	2nd rear armor costs $2K instead of $5K
82	DFCC-41EE	3rd rear armor costs $1K instead of $10K
83	D9CC-41EE	3rd rear armor costs $5K instead of $10K
84	DFCC-455E	4th rear armor costs $1K instead of $20K
85	DCCC-455E	4th rear armor costs $10K instead of $20K
86	DFC8-405E	2nd front armor costs $1K instead of $5K
87	D4C8-405E	2nd front armor costs $2K instead of $5K
88	DFC8-40EE	3rd front armor costs $1K instead of $10K
89	D9C8-40EE	3rd front armor costs $5K instead of $10K
90	DFC8-495E	4th front armor costs $1K instead of $20K
91	DCC8-495E	4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.




PALADIN'S QUEST(tm) GAME
1	EEEB-6D1F	Chezni starts with 255 max. H.P.
2	EEE6-673F	Chezni starts with 255 present H.P.
3	46EB-6D3F	Chezni starts with 40 Power, 42 Attack
4	7AEB-6D3F	Chezni starts with 60 Power, 62 Attack
5	F3EB-6F3F	Chezni starts with 42 Defense, 30 Endurance
6	7AEB-6F3F	Chezni starts with 72 Defense, 60 Endurance
7	F3EB-6F1F	Chezni starts with 30 Speed
8	7AEB-6F1F	Chezni starts with 60 Speed
9	D6EA-6F1D	Chezni starts with a bow
10	D2EA-6F1D	Chezni starts with a light sword
11	FDEA-6F1D	Chezni starts with a mid sword
12	FCEA-6F1D	Chezni starts with a Aybro Spear
13	F5EA-6F1D	Chezni starts with a heavy sword
14	7DEA-6F1D	Chezni starts with a wind sword
15	70EA-6F1D	Chezni starts with HST
16	9FEA-6F1D	Chezni starts with Gomutai
17	54EA-6F1D	Chezni starts with a Psych Beam
18	57EA-6F1D	Chezni starts with a flame thrower
19	D8EA-6FCD	Chezni starts with light armor
20	DEEA-6FCD	Chezni starts with mid armor
21	FAEA-6FCD	Chezni starts with heavy armor
22	7FEA-6FCD	Chezni starts with storm armor
23	77EA-6FCD	Chezni starts with bib
24	D4EA-6F3D	Chezni starts with wood boots
25	F8EA-6F3D	Chezni starts with long boots
26	40EA-6F3D	Chezni starts with knife boots
27	F9EA-6F3D	Chezni starts with mid boots
28	74EA-6D3D	Chezni starts with sun helm
29	D9EA-6D3D	Chezni starts with leather helm
30	DAEA-6D3D	Chezni starts with helmet
31	4AEA-6D3D	Chezni starts with rage helmet
32	F1EA-6D3D	Chezni starts with power helmet
33	55EA-6D3D	Chezni starts with cosmo helmet
34	79EA-6F4D	Chezni starts with gabni shield
35	71EA-6F4D	Chezni starts with leather shield
36	DBEA-6F4D	Chezni starts with pick-axe
37	F0EA-6F4D	Chezni starts with gauntlet
38	FBEA-6F4D	Chezni starts with fire shield
39	59EA-6F4D	Chezni starts with Rft shield 
40	BA88-6481	No money needed in toolhouse and weapon 
shop
41	BA3A-04BE	No money needed in learning center
42	D063-D401	Spell power increases at 2x normal rate
43	D163-D401	Spell power increases at 3x normal rate
44	10B5-6405	Infinite energy
45	108E-AF00	Spells use up no HP
Paladin's Quest and related names are trademarks of Enix America 
Corporation.

Bugs Bunny in Rabbit Rampage(tm) Game
1	C28C-4FAF	Infinite energy
2	DC60-CD0D	Start and continue with 10 lives
3	D460-CD0D	Start and continue with 2 lives
4	DDA3-3D07	Infinite lives
5	A38C-4FAF	Take minimal damage
6	DD88-476F	Full energy from carrots
7	F0B4-1404	Moon-jumping Bugs(tm)
8	0DB4-1404 + E0B7-1DD4	Super jumping Bugs
Bugs Bunny in Rabbit Rampage and Bugs are trademarks of Warner 
Bros.


WOLFENSTEIN 3-D(tm) GAME
1	C28D-7D0F	Infinite ammo
2	C228-E7D4	Infinite lives
3	5-84D4	Start with 1 life
4	D125-84D4	Start with 6 lives
5	DB25-84D4	Start with 9 lives
6	C2CC-5D64	Infinite energy
7	1729-8704 + 1728-74D4	Start with more ammo
CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE
8	622C-7764	Start with chain gun
9	622C-74A4	Start with machine gun
10	622A-7DD4 + D02C-7DA4	Start with special weapon 1 (super 
machine gun) and ammo
11	6228-7704 + D92C-7DAF	Start with special weapon 2 (rocket 
launcher) and ammo
12	C289-77DF	Infinite ammo for special weapon 1
13	C28F-84DF	Infinite ammo for special weapon 2
Wolfenstein 3-D is a trademark of Imagineer America Inc.



