
Prologue
Dear Amiga users,
Welcome to the clickBOOM Amiga Myst site.
Amiga will finally have the legendary Myst. With the biggest and most
important game ever knocking on the door, the situation with Amiga games
will suddenly change. Everyone so
much got used to saying and hearing how Amiga users will never see any more big
games, that it probably came as a shock to everybody when we announced Myst.
What can we possibly say about this game that hasn't already been said a
thousand times? Myst is the bestselling CD-ROM game ever. It's hard to
imagine a bigger and more important game for the Amiga. Myst will also be the
biggest challenge for the Amiga market. If this game succeeds, it is guaranteed
you would be seeing many more big games coming, some through us,
some through other big companies that temporarily left Amiga market.
An early proof that we are doing the right thing is the fact that we
received almost 200 beautiful support e-mail letters during the first day and a half after announcing
Amiga Myst on the Web! For this reason we apologize we did not have the time to answer all
of those letters as we would have had normally done. You will be able to read some of them when we post them
to the info/letters area.
We have set our mission a long time ago. PXL computers and clickBOOM
will be making the best games or will not be making games at all. After all
the problems with Commodore and games companies leaving the Amiga market, it
looked like it was all going to fall down. And when we were saying last year
that the best for Amiga is yet to come, probably even a lot of die-hard Amiga
fans had thought those were just nice words from clickBOOM. But, here we are,
bringing the game that is truly more than just a game.
Myst is not about polygons, frames per second, Megahertz, and other
1997's
jargon. It's about intelligent gameplay. It shows you don't have to be chasing
bad guys with a shot gun to have fun with a computer game. It's a thinking man's
game. And when in 1996 every team (including clickBOOM) was trying to squeeze
the life out of the machine they were programming for in order to get the fastest and smoothest
gameplay, there
was Myst, becoming the bestselling video game of the year for both PC and
Mac.
Myst is a pure story of success. Myst
is what happens when a team of extremely talented and hard working people work
like one. Don't even for a second think we are talking about us. It's Cyan, the
original developers of Myst who we should all thank.
Furthermore, we would like to take this opportunity to thank the legendary
Amiga fan, Jason Compton, editor of Amiga Report, for his help and idea for
getting the Myst license.
So, dear Amiga users, some time during the summer you will be able to
enjoy Myst on Amiga. It will be OS-friendly, fully multitasking, working in
hi-res screenmodes, supporting video boards (16 million colors) and AGA (256
colors), multisync and interlaced resolutions...
Myst is a CD-only game, requiring more CPU power and memory from your
computer. It is clear we want to continue our revolution on the Amiga, and this
time our task is to start pushing the hardware limits.
If you don't own a CD-ROM drive, you have only a couple of months to
get it, or you will be lagging behind. For the rest of you who already have a CD-ROM,
get a copy of Capital Punishment while you are waiting for Myst. :)
Of course, there is much more to be said about Amiga version of Myst. We
will be expanding our Myst coverage constantly. There will be a download area
set up for you to enjoy the best Amiga graphics and sound ever. Naturally, there
will be demos later on for you to try and test before the final version of
the game arrives. Furthermore, we will require beta testers. We will also keep you up-to-date
with our development, so come back regularly to monitor our progress.
As always, feel free to contact us at clkboom@ican.net
Best regards from your clickBOOM team
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