#include <QvTexture2.h>

#include <iostream.h>

QV_NODE_SOURCE(QvTexture2);

void (*QvTexture2::freeTexture_) (int) = 0;


QvTexture2::QvTexture2()
{
    QV_NODE_CONSTRUCTOR(QvTexture2);
    isBuiltIn = TRUE;

    QV_NODE_ADD_FIELD(filename);
    QV_NODE_ADD_FIELD(image);
    QV_NODE_ADD_FIELD(wrapS);
    QV_NODE_ADD_FIELD(wrapT);

    filename.value = "";
    image.size[0] = image.size[1] = 0;
    image.numComponents = 0;
    image.bytes = NULL;
    wrapS.value = REPEAT;
    wrapT.value = REPEAT;

    QV_NODE_DEFINE_ENUM_VALUE(Wrap, REPEAT);
    QV_NODE_DEFINE_ENUM_VALUE(Wrap, CLAMP);
    
    QV_NODE_SET_SF_ENUM_TYPE(wrapS, Wrap);
    QV_NODE_SET_SF_ENUM_TYPE(wrapT, Wrap);

    // mpichler, 19950905
    handle_ = -1;  // < 0: unset;  = 0: failed;  > 0: allocated
}

QvTexture2::~QvTexture2()
{
  if (handle_ > 0)  // mpichler, 19950905
  { // function pointer to avoid having to link test programs to ge3d
    if (freeTexture_)
      freeTexture_ (handle_);
    else
      cerr << "~QvTexture2: error: handle_ not freed!" << endl;
  }
}

QvBool
QvTexture2::readInstance(QvInput *in)
{
    QvBool readOK = QvNode::readInstance(in);

    if (readOK && ! filename.isDefault()) {
	if (! readImage())
	    readOK = FALSE;
	image.setDefault(TRUE);
    }

    return readOK;
}

QvBool
QvTexture2::readImage()
{
    // ???
    // ??? Read image from filename and store results in image field.
    // ???

    return TRUE;
}
