Game Master Information: Location Rhudaur/Cardolan, 1640-1800 TA In 1235 TA Camith Brin was besieged by Cardolan. At the very moment of victory the Orc armies surprised the armies of Cardolan turning it into a rout. A huge section of the royalty and army died that day. Unbeknown to most was that several groups of extremely loyal and able men took the body of the King away from Camith Brin. These groups were hunted down by Orcs and Wargs. The groups consisted of: Tardor plus 15 pikemen Saral plus 24 mixed soldiers, this group had the King's body Ilan plus 10 mixed soldiers Tardor, Saral and Ilan were all right-hand men of King Calimendil, brave and mighty lieutenants. Mighty as they were some of their fighting prowess was from the bonded magic weapons that Calimendil gave them. These were four weapons, a sword, hammer, bow and spear. Individually the powers were quite small but when activated and joined they were mighty indeed. Inactive they seem to be just +5 weapons (a very good roll will show that they have other abilities but they need to be activated) but when activated by immersing them into their corresponding element they then become +5 and can cast once per day the first level spell from their corresponding spell list (ie. the Sword which is activated by fire uses the spell list Fire Law). You could make the activation an adventure in itself by making it the breath of a fire dragon and so on .... be creative. I made it to be magical fire, wind etc. To fully utilise their powers they must be touched together. Their powers go up by the number of weapons touched. Thus if three were touched then they would all be +15 and able to cast up to 3rd level the spells from their corresponding spell list. They would still only be able to cast any spell once from the list per day. The weapons,their elements and owners are as follows: Sword - Fire King Calimendil War Hammer - Earth Saral Bow - Wind Ilan Spear - Water Tardor I initially had the sword being "found", it appeared to be old and rusty. A successful Use Items partially activated it, a magical aura surrounding it and then the weapon was as new. A very good Use Items roll would give hints to how it could be activated (raw elements, all the heat being sucked from the immediate area etc). I also included dreams for the holder of the weapon. These were from the first person perspective of the original holder. Battle and siege scenes as well as others. All to give hints/clues to the weapon and it's origin. To make it easier to find the next weapon I made it so that they were attracted to each other when inactive. The weapon would either gently tug in the direction or possess the current holder and make them run towards the next weapon. I set the adventures in 1643 TA so that I could use a variety of monsters against the party. Undead, soldiers changed and warped by their surroundings. It will also be used as a history lesson. See the following adventure for more details. Each group of lieutenants went in a different direction. Saral went along the Mitheithel River being attacked near (insert location), losing the King's sword and several soldiers. That group was eventually surrounded and killed near (insert location). Tardor went via Rivendell and was attacked in En Egladil near the (insert name) River. Most survived (Tardor did not) but they took his body and weapons with them. Panicked and lost they eventually found some caves to hide in. This leads into the next adventure. Ilan's group made it most of the way home but was attacked and killed to a man by a marauding band of Trolls and Orcs near (insert location). I've tried to make the actual locations as generic as possible for you and your party. If the holder of the sword is Dunedain them you could introduce some very good political manoeuvring in Cardolan. Push him/her as the re-born King/Queen etc. Ardagor could also be brought in as a possible threat etc as he is doing some major horse-trading around 1643 TA. Possible dreams: roll d10 1-2: Standing on a hilltop, a large army of pikemen etc surround a fortress (IT check to recognise Camith Brin if they've ever been there). A feeling of self-satisfaction and pride comes over you. Several armoured people are beside you. (This is King Calimendil viewing his campaign against the Hillmen). 3-4: Panic and despair as the screams of the dying fill the air. The sounds of battle are almost over-whelming. Orcs and men swarm towards you. "Stand firm" you yell as you ready for the attack. (Calimendil during the rout at Camith Brin. It is dark and they may notice Camith Brin). 5-6: You are in a fortress, a garden is in front of you. A lady in fine clothes and with a plain head-band comes towards you smiling, a lady in-waiting follows behind. (Calimendil with his Queen). 7-8: A middle-aged man in fine clothes is reaching down towards you. A kind but stern face. He seems to be leaning over something. (A very young Calimendil). 9-0: Daylight, a lightly forested area, orcs and wargs sweep down towards you and your group. You see a figure in purple-trim with a Rams Head on the shield fighting three orcs. A sharp pain lances through your body. (Calimendil fighting his last stand with Tardor).