From: james vassilakos <jimv>
Subject: sf-rpg: planet generation
To: rhiemeir@ibr.cs.tu-bs.de (joerg rhiemeier),
        nv91-asa@nada.kth.se (anders sandberg), tlh@epsilon.com (tony hayes),
        larrys@zk3.dec.com (larry smith)
Date: Fri, 1 Sep 1995 19:33:35 -0700 (PDT)

Okay, here's what I've got so far...
 
                Shares of Likelihood by Orbital Zone
                   Contact  Inner  Biozone  Outer
 
Solar Companion       -       -       -       -
Gas Giant             -       1       2       3
Magma Ball            3       3       -       -
Primordial            -       3       2       -
Asteroid              -       2       2       2
Planetoid             -       2       2       2
Vacuum Ball           -       2       2       2
Snow Ball             -       -       1       3
Ice Planet            -       -       1       3
Shallow World         -       2       2       2
Barren World          -       -       2       2
Marginal World        -       -       2       -
Garden World          -       -       2       -
Desert World          -       -       2       -
Water World           -       -       2       -
Belch Ball            -       2       2       2
Greenhouse            -       3       2       1
Exotic                -       -       2       -
Liquid World          -       -       2       1
Special               -       -       -       -
 
Total Shares/Zone     3      20      32      23
 
Zones: Inner, Biozone, and Outer orbital zones are pretty self-
explanitory. The contact zone is that which actually makes
contact with the stellar material but is still outside the
vaporization radius (this zone can only occur in red giants and
some orange supergiants).
 
Factors of Planet Type: So far, according to this system, the
only influencing factor of what sort of planet you end up with in
a given orbit is the planet's orbital zone. Granted, O, B, and A
stars aren't supposed to produce planets due to their ridiculous
level of luminosity (and as corroborated by their high angular
momentum), however, we only have a few type A stars in the near-
star data we're working with, and I think they are all of the
smallest type, so I may overlook this consideration.
 
Explanation of Shares: Under this system, the program will first
determine the orbital zone of the world it is generating, then it
will go to the chart above, map out a probability spectrum, roll
the dice, and see which world type gets chosen. So for an outer
zone orbit, there is only a 3/23 chance of a gas giant being
chosen (this may seem low to you, I dunno).
 
What I need from you: I only assigned 0s, 1s, 2s, and 3s to the
chart above, indicating how likely I thought each world type was
to occur in each orbital zone. What I need from you are
suggestions toward modifying that chart. Other numbers may be
used. There is also the latest version of the planetary
classification system to consider (presented below). I'm not
looking for the absolute in technical sophistication, obviously.
Just something easy to work with and somewhat plausible given
what little we know about what's out there.
 
   Solar Companion: Not technically a world but not the main star
      or even a part of the close-binary pair.
   Gas Giant: Fairly obvious. Great for wilderness refueling if
      you use hydrogen to get around.
   Magma Ball: Ouch, this place is hot. This planet is either
      very close to the primary or is on its way to becoming a
      primordial world. It is possible that such a world is
      tidally locked to its sun. Then, one half would be a
      sea of lava, and the other half would be frozen.
   Primordial: A very young world. Atmosphere poisonous (usually
      reducing, being composed primally of nitrogen and carbon
      dioxide with variable amounts of water vapor, ammonia,
      methane, carbon monoxide and hydrogen sulfide).
      Geologically instable. Lots of volcanos and magma seas.
   Asteroid: A large chuck of rock which is part of an asteroid
      belt.
   Planetoid: A large chuck of rock which isn't part of an
      asteroid belt. Not necessarily round. Could be a
      captured planet.
   Vacuum Ball: Like the moon, essentially. Lots of rock. No
      atmosphere. Too big to be called a planetoid.
   Snow Ball: Like a planetoid, but composed primarily of ice.
      Usually found only beyond the star's biozone.
   Ice Planet: May have a breathable atmosphere so long as there
      is the ecosystem to support it. More likely a dead planet
      without a breathable atmosphere.
   Shallow World: Has some atmosphere, but it's not something
      you'd want in your lungs even assuming there was enough of
      it to breathe, which there isn't. This place will require
      gobs of terraforming if you really want to live here, and
      it probably won't be worth the effort when you're done.
      Mars might be an example.
   Barren World: Generally a non-breathable atmosphere, but there
      will probably be water tied up as ice crystals in the
      soil. Oxygen will probably reside in oxidizing compounds
      such as ferric oxide or in various nitrates. World may be
      volcanically active. Probably on its way to becoming a
      shallow world. No life beyond bacteria.
   Marginal World: Complex lifeforms either never evolved on this
      planet or went extinct sometime within the past couple
      million years. Perhaps the sun flared and knocked out the
      entire ecosystem, or maybe a slew of meteors struck,
      churning up enough dust that the sun was blotted out for
      several decades. Irregardless, this world is ripe for
      colonization. Some terraforming will be required, however,
      if the world is to remain habitable over the long term.
      Mars might have been a good example eons ago.
   Garden World: Earth is a prime example. Not only can you
      breath the atmosphere without mechanical aid, but life,
      either native or transplanted, thrives in abundance.
   Desert World: This world isn't entirely desert, but the
      hydrographic percentage is relatively low. Most likely, the
      atmosphere is somewhat thin, and the change in temperature
      from day to night is fairly extreme. Assuming an ecosystem
      is present, however, the atmosphere is probably breathable.
   Water World: Over 90% covered by water and ice. Probably a
      breathable atmosphere. Possibly a teaming native ecosystem
      which got evolutionarily stuck due to the total lack of any
      freestanding continents.
   Belch Ball: Lifeless terrestrial planet with a poisonous,
      toxic, or possibly even borderline-corrosive atmosphere.
   Greenhouse: A world gone to hell because of too much
      greenhouse gases (ala Venus).
   Exotic World: This planet has life, but not as we know it.
      The atmosphere is poisonous to humans and may even contain
      lethal micro-organisms. The temperature, however, is
      probably moderate enough that an individual can walk around
      unscathed by the environment so long as he has a self-
      contained oxygen supply. Many alien homeworlds will
      be exotics.
   Liquid World: Surface predominantly covered by ammonia or
      liquid methane. In the former case, the world may contain
      a teaming alien ecosystem. In the latter, alien life is
      less likely. Of course, other (non-water) liquids are also
      possible.
   Special: This world cannot be placed in any of the previously
      defined categories. It may be an artificial planet or
      perhaps a fluke of nature. GM's discretion advised.
 

From: james vassilakos <jimv>
Subject: sf-rpg: more planet generation
To: rhiemeir@ibr.cs.tu-bs.de (joerg rhiemeier),
        nv91-asa@nada.kth.se (anders sandberg), tlh@epsilon.com (tony hayes),
        larrys@zk3.dec.com (larry smith)
Date: Sat, 2 Sep 1995 15:58:33 -0700 (PDT)
 
I've been fooling around a little with the probability
data given in GURPS:Space. Here's a summary of the chances
of various stars having worlds (the estimates are a bit
high since I didn't take empty orbits into consideration
and interpreted the "+2" rule on the margin of p99 to
refer to the total roll, rather than per die). Let me
know if you think these total figures are screwy or not.
I may use this data as a basis for the program I'm
working on depending on the responses I get from you
folks.
 
OIa:   Planets not possible
OIb:   Planets not possible
OV:    Planets not possible
BIa:   Planets not possible
BIb:   Planets not possible
 
       solo    binary
BII:   0.5% /  0.0% chance of 4 to 19 planets
BIII:  0.5% /  0.0% chance of 4 to 19 planets
BIV:   0.5% /  0.0% chance of 4 to 19 planets
BV:    1.9% /  0.0% chance of 3 to 18 planets
AIa:   0.5% /  0.0% chance of 6 to 21 planets
AIb:   0.5% /  0.0% chance of 5 to 20 planets
AII:   0.5% /  0.0% chance of 5 to 20 planets
AIII:  0.5% /  0.0% chance of 4 to 19 planets
AIV:   1.9% /  0.0% chance of 3 to 18 planets
AV:    4.6% /  0.5% chance of 2 to 17 planets
FIa:   1.9% /  0.0% chance of 6 to 21 planets
FIb:   1.9% /  0.0% chance of 5 to 20 planets
FII:   1.9% /  0.0% chance of 4 to 19 planets
FIII:  1.9% /  0.0% chance of 3 to 18 planets
FIV:   9.3% /  1.9% chance of 3 to 18 planets
FV:   83.8% / 62.5% chance of 2 to 17 planets
GIa:   9.3% /  1.9% chance of 6 to 21 planets
GIb:   9.3% /  1.9% chance of 5 to 20 planets
GII:   9.3% /  1.9% chance of 4 to 19 planets
GIII:  9.3% /  1.9% chance of 3 to 18 planets
GIV:  16.2% /  4.6% chance of 2 to 17 planets
GV:   98.1% / 90.7% chance of 1 to 16 planets
GVI:  98.1% / 90.7% chance of 3 to 13 planets
KIa:  50.0% / 25.9% chance of 5 to 20 planets
KIb:  98.1% / 90.7% chance of 5 to 20 planets
KII:  98.1% / 90.7% chance of 4 to 19 planets
KIII: 98.1% / 90.7% chance of 3 to 18 planets
KIV:  98.1% / 90.7% chance of 2 to 17 planets
KV:   98.1% / 90.7% chance of 1 to 16 planets
KVI:  98.1% / 90.7% chance of 3 to 13 planets
MIa:  98.1% / 90.7% chance of 3 to 18 planets
MIb:  98.1% / 90.7% chance of 3 to 18 planets
MII:  98.1% / 90.7% chance of 3 to 18 planets
MIII: 98.1% / 90.7% chance of 3 to 18 planets
MV:   98.1% / 90.7% chance of 1 to 16 planets
MVI:  98.1% / 90.7% chance of 4 to 14 planets
 

