5 Welcome to the game of Larn. At this moment, you face a great problem. Your daughter has contracted a strange disease, and none of your home remedies seem to have any effect. You sense that she is in mortal danger, and you must try to save her. Time ago you heard of a land of great danger and opportunity. Perhaps here is the solution you need. It has been said that there once was a great magician who called himself Polinneaus. Many years ago, after having many miraculous successes, Polinneaus retired to the caverns of Larn, where he devoted most of his time to the creation of magic. Rumors have it that one day Polinneaus set out to dispel an attacking army in a forest some distance to the north. It is believed that here he met his demise. The caverns of Larn, it is thought, must be magnificent in design, and contain much magic and treasure. One option you have is to undertake a journey into these caverns. Good Luck! You're going to need it! Help File for The Caverns of Larn h move to the left H run left . stay here j move down J run down Z teleport yourself k move up K run up c cast a spell l move to the right L run right r read a scroll y move northwest Y run northwest q quaff a potion u move northeast U run northeast W wear armor b move southwest B run southwest T take off armor n move southeast N run southeast w wield a weapon ^ identify a trap g give present pack weight P give tax status d drop an item i inventory your pockets Q quit the game v print program version S save the game D list all items found ? this help screen A create diagnostic file e eat something (wizards only) larn ++ restore checkpointed game larn -s list the scoreboard larn -i list scores with inventories larn -n suppress welcome message when beginning a game larn -h print out all the command line options larn - specify difficulty of the game (may be used with -n) larn -o specify the option file to be used larn -c create new scoreboards -- prompts for a password larn -l print out the larn log file Special Notes When dropping gold, if you type '*' as your amount, all your gold gets dropped. In general, typing in '*' means all of what your interested in. This is true when visiting the bank, or when contributing at altars. Larn needs the ANSI.SYS (or preferably, the NANSI.SYS) device driver installed in your CONFIG.SYS file. The supplied "termcap" file describes the escape sequences to change video modes (see ch 13 of the DOS 2.0 manual). See the "TERMCAP" section in LARN.DOC for further details. When in the store, trading post, school, or home, an  will get you out. When casting a spell, if you need a list of spells you can cast, type 'D' as the first letter of your spell. The available list of spells will be shown, after which you may enter the spell code. This only works on the 1st letter of the spell you are casting. The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited Copyright 1986 by Noah Morgan, All Rights Reserved. Background Information for Larn Welcome to the game of Larn. At this moment, you face a great problem. Your daughter has contracted a strange disease, and none of your home remedies seem to have any effect. You sense that she is in mortal danger, and you must try to save her. Time ago you heard of a land of great danger and opportunity. Perhaps here is the solution you need. It has been said that there once was a great magician who called himself Polinneaus. Many years ago, after having many miraculous successes, Polinneaus retired to the caverns of Larn, where he devoted most of his time to the creation of magic. Rumors have it that one day Polinneaus set out to dispel an attacking army in a forest some distance to the north. It is believed that here he met his demise. The caverns of Larn, it is thought, must be magnificent in design, and contain much magic and treasure. One option you have is to undertake a journey into these caverns. Good Luck! You're going to need it! How to use the larn.opt option file The file "larn.opt", if used, should be in a directory along your PATH. A sequence of words terminated by whitespace is used to specify options. Word Meaning cursor: lowscan highscan change the shape of the cursor DECRainbow tell LARN you have that computer enable-checkpointing turn on periodic checkpointing graphics: wallc floorc select graphics maze characters keypad enable the numeric keypad for moving larndir: directory the directory to use for larn files monster: "monst name" choose a name for a monster name: "your name" choose your playing name no-beep disable beeping of the terminal no-introduction do not display intro message savefile: save-file-name define what the savegame filename will be swapfile: swap-file-name define the name of the swapfile Your name and monster names must be enclosed in double quotation marks and may be up to 34 characters long. Longer names are truncated. Anything enclosed in quotation marks is considered one word, and must be separated from other words by whitespace. Explanation of the Larn scoreboard facility Larn supports TWO scoreboards, one for winners, and one for deceased characters. Each player (as identified by his or her name) is allowed one slot on each scoreboard, if the score is in the top ten for that scoreboard. This design helps insure that frequent players of Larn do not hog the scoreboard, and gives more players a chance for glory. Level of difficulty is also noted on the scoreboards, and this takes precedence over score for determining what entry is on the scoreboard. For example: if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0, then a game at diff 1 and a score of 4112 would replace the previous entry on the scoreboard. Note that when a player dies, the inventory is stored in the scoreboard so that everyone can see what items the player had at the time of death.