.11 Playable music types: Adlib, AMS I, AMS II, Lyra EZ-Track, Music Studio, Master Composer, SID, Enhanced Sid, Standard Midi Files 0 & 1, ST MCS, Amiga and Mac DMCS, Midi Music System, Cakewalk 2 and 3, Orchestra 85/90, Antic Music Processor, Dr. Ts, Creative Music (Sound Blaster). .12 All file names in the current directory are read and displayed. Use up and down arrows or click mouse below file names to show others that may be off the screen. .13 Locate enables you to set the disk and directory path that contain music files. Use the usual Atari techniques to specify the drive and folder Then click on OK. Do not select a file name. .14 Reads a list of file names, presets, levels and maps from a file in the current directory. This is used in place of read disk. A list of specific names with other set data may be restored when saved earlier. .15 Saves a list of file names and presets to a file in the current directory for later recall. You must first set any preset instruments or levels for each file. Then select each file to be included using the mouse or left cursor arrow. .16 Selects all files to be played in in numerical order. If all files have already been selected, then all files are deselected. .17 Selects all files to be played in a random order .18 If skip EZ-Track is selected EZ-Track files will not be played when encountered. This is used when continuous play between songs desired using other types of music files. .19 Songs that have been selected, shown by numbers to the left of the file names, will be played. The default keys that can be used to control the play are... The space bar will pause a song; The Q key will abort all playing; The Delete key will skip a song and go to the next one. .20 Load MT-32 data applies only when using a Roland MT-32 sound module. The data must have been first saved to your disk using the Save option. This allows quick restoral of settings you made DATA previously. .21 Save MT-32 data applies only when using a Roland MT-32 sound module. This saves system and patch temp parameters in a file on the disk. This includes volume settings, instrument number, bender, reverb, etc. but does not save the partial parmeters used for timbre. .22 Load a previously saved configuration file from a disk. Selectable options, and certain mouse changeable values are restored to previous settings. Channel maps, preset maps, volume maps will be identical for all songs. .23 Save a configuration file to a disk. Selectable options and certain mouse changeable values are saved. The channel map, preset map, and volume map for the first file only will be saved. .24 When Use Song Memory is selected any song that you select to be played will be loaded into memory along with preset and channel settings. Then when you play music it will be played from from memory rather than loading the song from a disk. .25 The Atari computer speaker may be turned on or off when the mouse is clicked on this item. A check indicates that it is on. The speaker may be used to monitor music during a SMF conversion. All notes are not usually heard. .26 Quit terminates the program and returns you to the desk top. The escape key may also be used when no song is playing. .27 Instrument presets can be chosen either from that specified in the music file, from the values shown in the box at the bottom of the screen, or can be left unchanged. Use the right or left mouse buttons to change the MMM displayed values. .28 The velocity levels for each channel can be set using the keys or mouse in the level box second from the bottom of the screen. A value of 100 means normal loudness. Values of less than 100 mean quieter music while values more than 100 mean louder music. 200 is the Maximum setting. .29 When Equalize Channel Maps is selected the channel maps for all file names will be set to the same as that shown in the channel map box. You could use this to set polyphonic mode by making all channels 1 and then selecting it. .30 Equalize Level Maps sets the volume levels for the channels of all the other file names to the same as those shown in the box for the currently selected file. .31 Equalize Preset Maps sets the presets for all file names to the same as those shown in the box for the currently selected file. .34 Synthesizer Type gives a choice of using either the instrument voice banks of a Yamaha FB-01 or up to 128 instrument presets of other types of synthesizers. When using the FB-01, YES gives access to voice banks 3 through 7, NO gives access to voice bank 1 only. .35 Full Screen Files is used when you want to show the entire list of song files. You can only play music, make file selections or return to the normal screen. Other functions are disabled. .36 When this feature is selected the words to the song will be displayed if a word file exists or if they are included in the music file. This works only with some Music Studio, Sid player, Antic Music Processor, and DMCS songs. .37 Suppress control messages, when activated, stops midi data going to the synthesizer that affects things such as pitch bend, polyphonic and channel key pressure, portamento, main volume, balance, breath control, soft pedal etc. This applies only to SMF and Cakewalk. .38 Alternate format with Music Studio causes each voice to be mapped to the lowest available channel. When selected with SID, plays an additional stereo file if present. With Cakewalk or SMF, maps tracks directly to channels instead of playing them on the file's midi channel. .39 The song is played and a map is made that shows which voices are used and number of notes played on one channel. This is useful when remaping to midi channels. Also shown are lowest and highest notes encountered. May affect play quality for fast tempo short note songs. .40 Usually song file channels are mapped to midi channels using values in the channel map box. With this selected channels are mapped according to data in a Music Studio file. When making a SMF 1 file from a SMF 1 file insures input track contain the same channels as output tracks. .41 Select Loop Play to play songs in a never-ending loop. Then use the mouse or keys to select songs to be played. Songs will be played in the order listed. After the highest numbered song is finished the lowest numbered song will begin again. .42 Instead of playing a song the output is to a file in standard midi file format 0. The file name will be the same as that of the derivitive file with the extender .MID. EZ-Track songs use the song name. SMF files use .MI+letter as the output name extender. .43 Instead of playing a song the output is to a file in standard midi file format 1. The file name will be the same as that of the derivitive file with the extender .MID. SMF files use .MI+letter as the output name extender. Each voice is put on a separate track. .44 Delay between songs allows you to set a time interval between the end of one song and the start of the next where there is no music. A count down shows the number of seconds remaining until the next song begins. .45 Drum Tracks allows you to specify channels that will not be transposed if you choose to transpose the music up or down. This is most often channel 10 for drums but you can use this for any channel. .46 Most of the functions of the program are mapped to a key. Define Keys allows you to view and change any of the key assignments. Use Esc to leave this screen. Also, arrow keys move between selections and change values, space bar moves between boxes, Esc exits the program. .47 Normally music voice 1 is mapped to synthesizer channel 1 etc. You can map any music file input channel to any output channel using the channel map box and the mouse or arrow keys. This allows synthesizers with only lower channels to play music using higher channel numbers. .48 Selecting songs to be played can be done with the arrow keys or mouse. The up and down arrow keys move the black cursor to a name. Use the left arrow to select the title, right arrow to deselect. Clicking mouse over the name will also select it. .49 Octave displacement and note limits are controled with the mouse when music is not playing. Set the mouse below LL or UL and use buttons to change lower and upper note limits. Octaves can be set at whole values above and below zero, the song base. Use the mouse. .50 The tempo multiplier (tempo x) increases or decreases the tempo for all parts of a song and for all songs played. It can only be changed before play is begun. The tempo multiplier is initially set at 1.00 (normal song tempo.) .51 Velocity compression (Vol C) expands or shrinks the dynamic range of loudness of the music. Numbers more than 100 make the quiter parts of the music louder but do not affect the louder parts as much. Numbers less than 100 reduce the levels by the percentage of the number shown. .52 The box labeled Int is called Duration Interval control. It is used only when creating SMF. files. The number displayed is the interval in clocks between the ending of one note and the starting of another note on the same channel. This interval may be synthesizer dependent. .53 The mouse may be used to change numerical values by clicking on digits. Only tempo, presets, and levels may be changed while a song is playing. A song may be selected with the left mouse button and deselected with the right mouse button.