AKEY	hdr:vodevice.h	/^#define AKEY		'A'$/
AMIGA	hdr:vogl.h	/^#  define AMIGA$/
AMIGA_backbuffer	amiga.c	/^int AMIGA_backbuffer(void);                            /
AMIGA_char	amiga.c	/^void AMIGA_char(char);                                 /
AMIGA_checkkey	amiga.c	/^int AMIGA_checkkey(void);                              /
AMIGA_clear	amiga.c	/^void AMIGA_clear(void);                                /
AMIGA_color	amiga.c	/^void AMIGA_color(int);                                 /
AMIGA_config	amiga.c	/^void AMIGA_config(char *);                             /
AMIGA_draw	amiga.c	/^void AMIGA_draw( int, int);                            /
AMIGA_exit	amiga.c	/^int AMIGA_exit(void);                                  /
AMIGA_fill	amiga.c	/^void AMIGA_fill( int, int\[\], int\[\]);                   /
AMIGA_font	amiga.c	/^int AMIGA_font(char *);                                /
AMIGA_frontbuffer	amiga.c	/^void AMIGA_frontbuffer(void);                          /
AMIGA_getkey	amiga.c	/^int AMIGA_getkey(void);                                /
AMIGA_handlekey	amiga.c	/^static void AMIGA_handlekey(struct IntuiMessage *Imsg)$/
AMIGA_init	amiga.c	/^int AMIGA_init(void);                                  /
AMIGA_locator	amiga.c	/^int AMIGA_locator( int *, int *);                      /
AMIGA_mapcolor	amiga.c	/^void AMIGA_mapcolor( int, int, int, int);              /
AMIGA_string	amiga.c	/^void AMIGA_string(char *);                             /
AMIGA_swapbuffer	amiga.c	/^int AMIGA_swapbuffer(void);                            /
ARC	hdr:vogl.h	/^#define	ARC		1$/
ARCF	hdr:vogl.h	/^#define	ARCF		41$/
Angle	hdr:vogl.h	/^typedef short	Angle;$/
Astack	hdr:vogl.h	/^	} Astack;$/
Attribute	hdr:vogl.h	/^	} Attribute;$/
BACKBUFFER	hdr:vogl.h	/^#define	BACKBUFFER	34$/
BACKFACING	hdr:vogl.h	/^#define	BACKFACING	37$/
BACKSLASHKEY	hdr:vodevice.h	/^#define BACKSLASHKEY    '\\\\'$/
BACKSPACEKEY	hdr:vodevice.h	/^#define BACKSPACEKEY    '\\010'$/
BKEY	hdr:vodevice.h	/^#define BKEY		'B'$/
BLACK	hdr:vogl.h	/^#define	BLACK		0$/
BLUE	hdr:vogl.h	/^#define	BLUE		4$/
BUFSIZE	amiga.c	/^#define BUFSIZE	256$/
Boolean	hdr:vogl.h	/^typedef long	Boolean;$/
CALLOBJ	hdr:vogl.h	/^#define	CALLOBJ		3$/
CIRCF	hdr:vogl.h	/^#define	CIRCF		42$/
CIRCLE	hdr:vogl.h	/^#define	CIRCLE		5$/
CKEY	hdr:vodevice.h	/^#define CKEY		'C'$/
CLEAR	hdr:vogl.h	/^#define	CLEAR		6$/
CMOV	hdr:vogl.h	/^#define	CMOV		45$/
COLOR	hdr:vogl.h	/^#define	COLOR		7$/
COMMAKEY	hdr:vodevice.h	/^#define COMMAKEY        ','$/
CYAN	hdr:vogl.h	/^#define	CYAN		6$/
CalcW2Vcoeffs	hdr:vogl.h	/^void CalcW2Vcoeffs(void);                              /
Colorindex	hdr:vogl.h	/^typedef unsigned short	Colorindex;$/
ConsoleDevice	amiga.c	/^struct Library       *ConsoleDevice = NULL;$/
Coord	hdr:vogl.h	/^typedef float	Coord;$/
D2R	hdr:vogl.h	/^#define D2R	(PI /
DBLBUFMODE	amiga.c	/^#define DBLBUFMODE	1	/
DELKEY	hdr:vodevice.h	/^#define DELKEY          '\\020'$/
DKEY	hdr:vodevice.h	/^#define DKEY		'D'$/
DRAW	hdr:vogl.h	/^#define	DRAW		8$/
DRAWSTR	hdr:vogl.h	/^#define	DRAWSTR		10$/
DT_backbuffer	amiga.c	/^void DT_backbuffer(char *);                            /
DT_char	amiga.c	/^void DT_char(char *);                                  /
DT_checkkey	amiga.c	/^void DT_checkkey(char *);                              /
DT_clear	amiga.c	/^void DT_clear(char *);                                 /
DT_color	amiga.c	/^void DT_color(char *);                                 /
DT_config	amiga.c	/^void DT_config(char *);                                /
DT_draw	amiga.c	/^void DT_draw(char *);                                  /
DT_exit	amiga.c	/^void DT_exit(char *);                                  /
DT_fill	amiga.c	/^void DT_fill(char *);                                  /
DT_font	amiga.c	/^void DT_font(char *);                                  /
DT_frontbuffer	amiga.c	/^void DT_frontbuffer(char *);                           /
DT_getkey	amiga.c	/^void DT_getkey(char *);                                /
DT_init	amiga.c	/^void DT_init(char *);                                  /
DT_locator	amiga.c	/^void DT_locator(char *);                               /
DT_mapcolor	amiga.c	/^void DT_mapcolor(char *);                              /
DT_move	amiga.c	/^void DT_move(char *);                                  /
DT_string	amiga.c	/^void DT_string(char *);                                /
DT_swapbuffer	amiga.c	/^void DT_swapbuffer(char *);                            /
DevEntry	hdr:vogl.h	/^	} DevEntry;$/
Device	hdr:vogl.h	/^typedef unsigned short	Device;$/
DiskfontBase	amiga.c	/^struct DiskFontBase  *DiskfontBase  = NULL;$/
EIGHTKEY	hdr:vodevice.h	/^#define EIGHTKEY	'8'$/
EKEY	hdr:vodevice.h	/^#define EKEY		'E'$/
EQUALKEY	hdr:vodevice.h	/^#define EQUALKEY        '='$/
ESCKEY	hdr:vodevice.h	/^#define ESCKEY		'\\033'$/
Enable_Abort	amiga.c	/^extern int Enable_Abort;$/
FALSE	hdr:vogl.h	/^#define	FALSE	0$/
FILE	hdr:vogl.h	/^FILE * _voutfile(void);                                /
FIVEKEY	hdr:vodevice.h	/^#define FIVEKEY		'5'$/
FKEY	hdr:vodevice.h	/^#define FKEY		'F'$/
FLAT	hdr:vogl.h	/^#define	FLAT	0$/
FONT	hdr:vogl.h	/^#define	FONT		12$/
FONTSEP	amiga.c	/^#define FONTSEP		';'$/
FOURKEY	hdr:vodevice.h	/^#define FOURKEY		'4'$/
FRONTBUFFER	hdr:vogl.h	/^#define	FRONTBUFFER	35$/
FontList	amiga.c	/^typedef struct FontList_str FontList;$/
FontList_str	amiga.c	/^struct FontList_str {$/
GD_XPMAX	hdr:vogl.h	/^#define GD_XPMAX 1$/
GD_YPMAX	hdr:vogl.h	/^#define GD_YPMAX 2$/
GKEY	hdr:vodevice.h	/^#define GKEY		'G'$/
GRAPICS_REV	amiga.c	/^#define GRAPICS_REV		((unsigned long) 33L)$/
GREEN	hdr:vogl.h	/^#define	GREEN		2$/
HIRES	amiga.c	/^static USHORT             screenviewmode= HIRES\|LACE;$/
HKEY	hdr:vodevice.h	/^#define HKEY		'H'$/
IKEY	hdr:vodevice.h	/^#define IKEY		'I'$/
INPUTCHANGE	hdr:vodevice.h	/^#define INPUTCHANGE	262$/
INTUITION_REV	amiga.c	/^#define INTUITION_REV	((unsigned long) 33L)$/
Icoord	hdr:vogl.h	/^typedef long	Icoord;$/
JKEY	hdr:vodevice.h	/^#define JKEY		'J'$/
KEYBD	hdr:vodevice.h	/^#define	KEYBD		257$/
KEYBUF	amiga.c	/^#define KEYBUF		256	/
KKEY	hdr:vodevice.h	/^#define KKEY		'K'$/
L	amiga.c	/^static LONG               qtyrawkeybuf  = 0L;$/
LACE	amiga.c	/^static USHORT             screenviewmode= HIRES\|LACE;$/
LEFTBRACKETKEY	hdr:vodevice.h	/^#define LEFTBRACKETKEY  '\['$/
LEFTMOUSE	hdr:vodevice.h	/^#define LEFTMOUSE	260$/
LINEFEEDKEY	hdr:vodevice.h	/^#define LINEFEEDKEY     '\\012'$/
LKEY	hdr:vodevice.h	/^#define LKEY		'L'$/
LOADMATRIX	hdr:vogl.h	/^#define	LOADMATRIX	15$/
LONG	amiga.c	/^static LONG               qtyrawkeybuf  = 0L;$/
MAGENTA	hdr:vogl.h	/^#define	MAGENTA		5$/
MAPCOLOR	hdr:vogl.h	/^#define	MAPCOLOR	16$/
MAXDEV	hdr:vodevice.h	/^#define MAXDEV		262$/
MAXDEVTABSIZE	hdr:vodevice.h	/^#define MAXDEVTABSIZE	34$/
MAXENTS	hdr:vogl.h	/^#define MAXENTS		101		/
MAXSTRING	amiga.c	/^#define MAXSTRING	1024$/
MAXTOKS	hdr:vogl.h	/^#define	MAXTOKS		100		/
MAXVERTS	hdr:vogl.h	/^#define	MAXVERTS	128$/
MAXVRTX	amiga.c	/^#define MAXVRTX		200$/
MIDDLEMOUSE	hdr:vodevice.h	/^#define MIDDLEMOUSE	259$/
MINUSKEY	hdr:vodevice.h	/^#define MINUSKEY        '-'$/
MKEY	hdr:vodevice.h	/^#define MKEY		'M'$/
MOUSE1	hdr:vodevice.h	/^#define MOUSE1		258$/
MOUSE2	hdr:vodevice.h	/^#define MOUSE2		259$/
MOUSE3	hdr:vodevice.h	/^#define MOUSE3		260$/
MOUSEX	hdr:vodevice.h	/^#define MOUSEX		1$/
MOUSEY	hdr:vodevice.h	/^#define MOUSEY		2$/
MOVE	hdr:vogl.h	/^#define	MOVE		17$/
MULTMATRIX	hdr:vogl.h	/^#define	MULTMATRIX	18$/
MakeEdgeCoords	hdr:vogl.h	/^int MakeEdgeCoords( int, Vector);                      /
Matrix	hdr:vogl.h	/^typedef float	Matrix\[4\]\[4\];$/
Mstack	hdr:vogl.h	/^	} Mstack;$/
NINEKEY	hdr:vodevice.h	/^#define NINEKEY		'9'$/
NKEY	hdr:vodevice.h	/^#define NKEY		'N'$/
NONE	hdr:vogl.h	/^#define	NONE		0	/
OKEY	hdr:vodevice.h	/^#define OKEY		'O'$/
ONEKEY	hdr:vodevice.h	/^#define ONEKEY		'1'$/
Object	hdr:vogl.h	/^typedef long	Object;$/
PERIODKEY	hdr:vodevice.h	/^#define PERIODKEY       '\.'$/
PI	hdr:vogl.h	/^#define	PI	3\.14159265358979$/
PKEY	hdr:vodevice.h	/^#define PKEY		'P'$/
POLY	hdr:vogl.h	/^#define	POLY		19$/
POLYF	hdr:vogl.h	/^#define	POLYF		43$/
POPATTRIBUTES	hdr:vogl.h	/^#define	POPATTRIBUTES	22$/
POPMATRIX	hdr:vogl.h	/^#define	POPMATRIX	23$/
POPVIEWPORT	hdr:vogl.h	/^#define	POPVIEWPORT	24$/
PUSHATTRIBUTES	hdr:vogl.h	/^#define	PUSHATTRIBUTES	25$/
PUSHMATRIX	hdr:vogl.h	/^#define	PUSHMATRIX	26$/
PUSHVIEWPORT	hdr:vogl.h	/^#define	PUSHVIEWPORT	27$/
PYM_FILL	hdr:vogl.h	/^#define PYM_FILL	1$/
PYM_HOLLOW	hdr:vogl.h	/^#define PYM_HOLLOW	1$/
PYM_LINE	hdr:vogl.h	/^#define PYM_LINE	0$/
PYM_POINT	hdr:vogl.h	/^#define PYM_POINT	0$/
QKEY	hdr:vodevice.h	/^#define QKEY		'Q'$/
QUOTEKEY	hdr:vodevice.h	/^#define QUOTEKEY        '\\''$/
RAWKEYBUF	amiga.c	/^#define RAWKEYBUF	128	/
RCURVE	hdr:vogl.h	/^#define	RCURVE		28$/
RECTF	hdr:vogl.h	/^#define	RECTF		44$/
RED	hdr:vogl.h	/^#define	RED		1$/
REDRAW	hdr:vodevice.h	/^#define REDRAW		261$/
RETKEY	hdr:vodevice.h	/^#define RETKEY          '\\015'$/
RIGHTBRACKETKEY	hdr:vodevice.h	/^#define RIGHTBRACKETKEY '\]'$/
RIGHTMOUSE	hdr:vodevice.h	/^#define RIGHTMOUSE	258$/
RKEY	hdr:vodevice.h	/^#define RKEY		'R'$/
ROTATE	hdr:vogl.h	/^#define	ROTATE		39$/
RPATCH	hdr:vogl.h	/^#define	RPATCH		29$/
SCALE	hdr:vogl.h	/^#define	SCALE		40$/
SECTOR	hdr:vogl.h	/^#define	SECTOR		30$/
SEMICOLONKEY	hdr:vodevice.h	/^#define SEMICOLONKEY    ';'$/
SEVENKEY	hdr:vodevice.h	/^#define SEVENKEY	'7'$/
SINGLEBUF	hdr:vogl.h	/^#define	SINGLEBUF		1$/
SIXKEY	hdr:vodevice.h	/^#define SIXKEY		'6'$/
SKEY	hdr:vodevice.h	/^#define SKEY		'S'$/
SMOOTH	hdr:vogl.h	/^#define SMOOTH	1$/
SNGLBUFMODE	amiga.c	/^#define SNGLBUFMODE	0	/
SPACEKEY	hdr:vodevice.h	/^#define SPACEKEY        ' '$/
SWAPBUFFERS	hdr:vogl.h	/^#define	SWAPBUFFERS	36$/
Scoord	hdr:vogl.h	/^typedef short	Scoord;$/
Screencoord	hdr:vogl.h	/^typedef short	Screencoord;$/
TABKEY	hdr:vodevice.h	/^#define TABKEY          '\\011'$/
THREEKEY	hdr:vodevice.h	/^#define THREEKEY	'3'$/
TKEY	hdr:vodevice.h	/^#define TKEY		'T'$/
TRANSLATE	hdr:vogl.h	/^#define	TRANSLATE	38$/
TRUE	hdr:vogl.h	/^#define	TRUE	1$/
TWOKEY	hdr:vodevice.h	/^#define TWOKEY		'2'$/
Tensor	hdr:vogl.h	/^typedef float	Tensor\[4\]\[4\]\[4\];$/
TokList	hdr:vogl.h	/^	} TokList;$/
Token	hdr:vogl.h	/^	} Token;$/
UBYTE	amiga.c	/^static UBYTE             *voglstring    = NULL;$/
UKEY	hdr:vodevice.h	/^#define UKEY		'U'$/
USHORT	amiga.c	/^static USHORT             screenviewmode= HIRES\|LACE;$/
UWORD	amiga.c	/^static UWORD              scrdepth      = 4;$/
VCLINE	hdr:vogl.h	/^#define	VCLINE		3	/
VDevice	hdr:vogl.h	/^	} VDevice;$/
VIEWPORT	hdr:vogl.h	/^#define	VIEWPORT	33$/
VKEY	hdr:vodevice.h	/^#define VKEY		'V'$/
VLINE	hdr:vogl.h	/^#define	VLINE		2	/
VOGL	hdr:vodevice.h	/^#define	VOGL$/
VPNT	hdr:vogl.h	/^#define	VPNT		1	/
VPOLY	hdr:vogl.h	/^#define	VPOLY		4	/
V_W	hdr:vogl.h	/^#define	V_W	3			/
V_X	hdr:vogl.h	/^#define	V_X	0			/
V_Y	hdr:vogl.h	/^#define	V_Y	1			/
V_Z	hdr:vogl.h	/^#define	V_Z	2			/
Vector	hdr:vogl.h	/^typedef float	Vector\[4\];$/
Viewport	hdr:vogl.h	/^	} Viewport; $/
Vstack	hdr:vogl.h	/^	} Vstack;$/
VtoWxy	hdr:vogl.h	/^void VtoWxy( float, float, float *, float *);          /
WHITE	hdr:vogl.h	/^#define	WHITE		7$/
WKEY	hdr:vodevice.h	/^#define WKEY		'W'$/
WORD	amiga.c	/^WORD                 *voglareaBuffer= NULL;$/
WtoVx	hdr:vogl.h	/^int WtoVx(float\[\]);                                    /
WtoVy	hdr:vogl.h	/^int WtoVy(float\[\]);                                    /
XKEY	hdr:vodevice.h	/^#define XKEY		'X'$/
YELLOW	hdr:vogl.h	/^#define	YELLOW		3$/
YKEY	hdr:vodevice.h	/^#define YKEY		'Y'$/
ZEROKEY	hdr:vodevice.h	/^#define ZEROKEY		'0'$/
ZKEY	hdr:vodevice.h	/^#define ZKEY		'Z'$/
_AMIGA_devcpy	amiga.c	/^void _AMIGA_devcpy(void);                              /
__PROTOTYPE__	hdr:vogl.h	/^#  define __PROTOTYPE__$/
_mapmsave	hdr:vogl.h	/^void _mapmsave(Matrix);                                /
_voutfile	hdr:vogl.h	/^FILE * _voutfile(void);                                /
amigadev	amiga.c	/^static DevEntry amigadev = {$/
arc	hdr:vogl.h	/^void arc( Coord, Coord, Coord, Angle, Angle);          /
arcf	hdr:vogl.h	/^void arcf( Coord, Coord, Coord, Angle, Angle);         /
arcfi	hdr:vogl.h	/^void arcfi( Icoord, Icoord, Icoord, Angle, Angle);     /
arcfs	hdr:vogl.h	/^void arcfs( Scoord, Scoord, Scoord, Angle, Angle);     /
arci	hdr:vogl.h	/^void arci( Icoord, Icoord, Icoord, Angle, Angle);      /
arcprecision	hdr:vogl.h	/^void arcprecision(int);                                /
arcs	hdr:vogl.h	/^void arcs( Scoord, Scoord, Scoord, Angle, Angle);      /
as	hdr:vogl.h	/^typedef	struct	as {	/
backbuffer	hdr:vogl.h	/^void backbuffer(int);                                  /
backface	hdr:vogl.h	/^void backface(int);                                    /
bgnclosedline	hdr:vogl.h	/^void bgnclosedline(void);                              /
bgnline	hdr:vogl.h	/^void bgnline(void);                                    /
bgnpoint	hdr:vogl.h	/^void bgnpoint(void);                                   /
bgnpolygon	hdr:vogl.h	/^void bgnpolygon(void);                                 /
callobj	hdr:vogl.h	/^void callobj(long);                                    /
charstr	hdr:vogl.h	/^void charstr(char *);                                  /
circ	hdr:vogl.h	/^void circ( Coord, Coord, Coord);                       /
circf	hdr:vogl.h	/^void circf( Coord, Coord, Coord);                      /
circfi	hdr:vogl.h	/^void circfi( Icoord, Icoord, Icoord);                  /
circfs	hdr:vogl.h	/^void circfs( Scoord, Scoord, Scoord);                  /
circi	hdr:vogl.h	/^void circi( Icoord, Icoord, Icoord);                   /
circleprecision	hdr:vogl.h	/^void circleprecision(int);                             /
circs	hdr:vogl.h	/^void circs( Scoord, Scoord, Scoord);                   /
clear	hdr:vogl.h	/^void clear(void);                                      /
clip	hdr:vogl.h	/^void clip( register Vector, register Vector);          /
closeobj	hdr:vogl.h	/^void closeobj(void);                                   /
cmov	hdr:vogl.h	/^void cmov( float, float, float);                       /
cmov2	hdr:vogl.h	/^void cmov2( float, float);                             /
cmov2i	hdr:vogl.h	/^void cmov2i( Icoord, Icoord);                          /
cmov2s	hdr:vogl.h	/^void cmov2s( Scoord, Scoord);                          /
cmovi	hdr:vogl.h	/^void cmovi( Icoord, Icoord, Icoord);                   /
cmovs	hdr:vogl.h	/^void cmovs( Scoord, Scoord, Scoord);                   /
color	hdr:vogl.h	/^void color(int);                                       /
colorf	hdr:vogl.h	/^void colorf(float);                                    /
concave	hdr:vogl.h	/^void concave(Boolean);                                 /
copymatrix	hdr:vogl.h	/^void copymatrix( register Matrix, register Matrix);    /
copytensor	hdr:vogl.h	/^void copytensor( Tensor, Tensor);                      /
copytensortrans	hdr:vogl.h	/^void copytensortrans( Tensor, Tensor);                 /
copytranspose	hdr:vogl.h	/^void copytranspose( register Matrix,                   /
copyvector	hdr:vogl.h	/^void copyvector( register Vector, register Vector);    /
crv	hdr:vogl.h	/^void crv(Coord\[4\]\[3\]);                                 /
crvn	hdr:vogl.h	/^void crvn( long, Coord\[\]\[3\]);                          /
currcolor	amiga.c	/^static int                currcolor     = 0;$/
currx	amiga.c	/^long                  currx         = 0L;$/
curry	amiga.c	/^long                  curry         = 0L;$/
curvebasis	hdr:vogl.h	/^void curvebasis(short);                                /
curveit	hdr:vogl.h	/^void curveit(short);                                   /
curveprecision	hdr:vogl.h	/^void curveprecision(short);                            /
dbg_func_str	amiga.c	/^struct dbg_func_str {$/
dbgfunc	amiga.c	/^	} dbgfunc\[\]={$/
defbasis	hdr:vogl.h	/^void defbasis( short, Matrix);                         /
delobj	hdr:vogl.h	/^void delobj(long);                                     /
dev	hdr:vogl.h	/^typedef struct dev {$/
doublebuffer	hdr:vogl.h	/^void doublebuffer(void);                               /
draw	hdr:vogl.h	/^void draw( float, float, float);                       /
draw2	hdr:vogl.h	/^void draw2( float, float);                             /
draw2i	hdr:vogl.h	/^void draw2i( Icoord, Icoord);                          /
draw2s	hdr:vogl.h	/^void draw2s( Scoord, Scoord);                          /
drawi	hdr:vogl.h	/^void drawi( Icoord, Icoord, Icoord);                   /
draws	hdr:vogl.h	/^void draws( Scoord, Scoord, Scoord);                   /
drcurve	hdr:vogl.h	/^void drcurve( int, Matrix);                            /
drpatch	hdr:vogl.h	/^void drpatch( Tensor, int, int, int, int, int, int);   /
endclosedline	hdr:vogl.h	/^void endclosedline(void);                              /
endline	hdr:vogl.h	/^void endline(void);                                    /
endpoint	hdr:vogl.h	/^void endpoint(void);                                   /
endpolygon	hdr:vogl.h	/^void endpolygon(void);                                 /
float	hdr:vogl.h	/^#define	float	double$/
font	hdr:vogl.h	/^void font(short);                                      /
fontlisthd	amiga.c	/^static FontList          *fontlisthd    = NULL;$/
freeBitMap	amiga.c	/^void freeBitMap(struct BitMap *);                      /
frontbuffer	hdr:vogl.h	/^void frontbuffer(int);                                 /
frontface	hdr:vogl.h	/^void frontface(int);                                   /
gconfig	hdr:vogl.h	/^void gconfig(void);                                    /
genobj	hdr:vogl.h	/^long genobj(void);                                     /
getbutton	hdr:vogl.h	/^Boolean getbutton(Device);                             /
getgdesc	hdr:vogl.h	/^long getgdesc(long);                                   /
getgp	hdr:vogl.h	/^void getgp( Coord *, Coord *, Coord *);                /
getgpos	hdr:vogl.h	/^void getgpos( Coord *, Coord *, Coord *, Coord *);     /
getheight	hdr:vogl.h	/^long getheight(void);                                  /
getmatrix	hdr:vogl.h	/^void getmatrix(Matrix);                                /
getopenobj	hdr:vogl.h	/^long getopenobj(void);                                 /
getplanes	hdr:vogl.h	/^long getplanes(void);                                  /
getprefposandsize	hdr:vogl.h	/^void getprefposandsize( int *, int *, int *, int *);   /
getvaluator	hdr:vogl.h	/^long getvaluator(Device);                              /
getviewport	hdr:vogl.h	/^void getviewport( Screencoord *, Screencoord *,        /
getwidth	hdr:vogl.h	/^long getwidth(void);                                   /
gexit	hdr:vogl.h	/^void gexit(void);                                      /
ginit	hdr:vogl.h	/^void ginit(void);                                      /
grfxmode	amiga.c	/^static int                grfxmode      = 0;$/
identmatrix	hdr:vogl.h	/^void identmatrix(Matrix);                              /
ikeybgn	amiga.c	/^static unsigned ikeybgn= KEYBUF-1;	/
ikeyend	amiga.c	/^static unsigned ikeyend= 0;			/
isobj	hdr:vogl.h	/^Boolean isobj(long);                                   /
isqueued	hdr:vogl.h	/^Boolean isqueued(Device);                              /
keepaspect	hdr:vogl.h	/^void keepaspect(void);                                 /
loadmatrix	hdr:vogl.h	/^void loadmatrix(Matrix);                               /
lookat	hdr:vogl.h	/^void lookat( Coord, Coord, Coord, Coord, Coord, Coord, /
main	amiga.c	/^int main(int,char **);                                 /
makeBitMap	amiga.c	/^static struct BitMap *makeBitMap(void);                /
makeobj	hdr:vogl.h	/^void makeobj(long);                                    /
malloc	hdr:vogl.h	/^char	*malloc();$/
mapcolor	hdr:vogl.h	/^void mapcolor( Colorindex, short, short, short);       /
move	hdr:vogl.h	/^void move( Coord, Coord, Coord);                       /
move2	hdr:vogl.h	/^void move2( Coord, Coord);                             /
move2i	hdr:vogl.h	/^void move2i( Icoord, Icoord);                          /
move2s	hdr:vogl.h	/^void move2s( Scoord, Scoord);                          /
movei	hdr:vogl.h	/^void movei( Icoord, Icoord, Icoord);                   /
moves	hdr:vogl.h	/^void moves( Scoord, Scoord, Scoord);                   /
ms	hdr:vogl.h	/^typedef	struct	ms {	/
mult4x4	hdr:vogl.h	/^void mult4x4( register Matrix, register Matrix,        /
multmatrix	hdr:vogl.h	/^void multmatrix(Matrix);                               /
multtensor	hdr:vogl.h	/^void multtensor( Tensor, Matrix, Tensor);              /
multvector	hdr:vogl.h	/^void multvector( register Vector, register Vector,     /
newtokens	hdr:vogl.h	/^Token * newtokens(int);                                /
ortho	hdr:vogl.h	/^void ortho( Coord, Coord, Coord, Coord, Coord,         /
ortho2	hdr:vogl.h	/^void ortho2( Coord, Coord, Coord, Coord);              /
patch	hdr:vogl.h	/^void patch( Matrix, Matrix, Matrix);                   /
patchbasis	hdr:vogl.h	/^void patchbasis( long, long);                          /
patchcurves	hdr:vogl.h	/^void patchcurves( long, long);                         /
patchprecision	hdr:vogl.h	/^void patchprecision( long, long);                      /
pclos	hdr:vogl.h	/^void pclos(void);                                      /
pdr	hdr:vogl.h	/^void pdr( Coord, Coord, Coord);                        /
pdr2	hdr:vogl.h	/^void pdr2( float, float);                              /
pdr2i	hdr:vogl.h	/^void pdr2i( Icoord, Icoord);                           /
pdr2s	hdr:vogl.h	/^void pdr2s( Scoord, Scoord);                           /
pdri	hdr:vogl.h	/^void pdri( Icoord, Icoord, Icoord);                    /
pdrs	hdr:vogl.h	/^void pdrs( Scoord, Scoord);                            /
perspective	hdr:vogl.h	/^void perspective( Angle, float, Coord, Coord);         /
pmv	hdr:vogl.h	/^void pmv( float, float, float);                        /
pmv2	hdr:vogl.h	/^void pmv2( float, float);                              /
pmv2i	hdr:vogl.h	/^void pmv2i( Icoord, Icoord);                           /
pmv2s	hdr:vogl.h	/^void pmv2s( Scoord, Scoord);                           /
pmvi	hdr:vogl.h	/^void pmvi( Icoord, Icoord, Icoord);                    /
pmvs	hdr:vogl.h	/^void pmvs( Scoord, Scoord, Scoord);                    /
pnt	hdr:vogl.h	/^void pnt( float, float, float);                        /
pnt2	hdr:vogl.h	/^void pnt2( Coord, Coord);                              /
pnt2i	hdr:vogl.h	/^void pnt2i( Icoord, Icoord);                           /
pnt2s	hdr:vogl.h	/^void pnt2s( Scoord, Scoord);                           /
pnti	hdr:vogl.h	/^void pnti( Icoord, Icoord, Icoord);                    /
pnts	hdr:vogl.h	/^void pnts( Scoord, Scoord, int);                       /
polarview	hdr:vogl.h	/^void polarview( Coord, Angle, Angle, Angle);           /
polf	hdr:vogl.h	/^void polf( long, float\[\]\[3\]);                          /
polf2	hdr:vogl.h	/^void polf2( long, float\[\]\[2\]);                         /
polf2i	hdr:vogl.h	/^void polf2i( long, Icoord\[\]\[2\]);                       /
polf2s	hdr:vogl.h	/^void polf2s( long, Scoord\[\]\[2\]);                       /
polfi	hdr:vogl.h	/^void polfi( long, Icoord\[\]\[3\]);                        /
polfs	hdr:vogl.h	/^void polfs( long, Scoord\[\]\[3\]);                        /
poly	hdr:vogl.h	/^void poly( long, float\[\]\[3\]);                          /
poly2	hdr:vogl.h	/^void poly2( long, float\[\]\[2\]);                         /
poly2i	hdr:vogl.h	/^void poly2i( long, Icoord\[\]\[2\]);                       /
poly2s	hdr:vogl.h	/^void poly2s( long, Scoord\[\]\[2\]);                       /
polyi	hdr:vogl.h	/^void polyi( long, Icoord\[\]\[3\]);                        /
polymode	hdr:vogl.h	/^void polymode(long);                                   /
polyobj	hdr:vogl.h	/^void polyobj( int, Token\[\], int);                      /
polys	hdr:vogl.h	/^void polys( long, Scoord\[\]\[3\]);                        /
popattributes	hdr:vogl.h	/^void popattributes(void);                              /
popmatrix	hdr:vogl.h	/^void popmatrix(void);                                  /
popviewport	hdr:vogl.h	/^void popviewport(void);                                /
prefposition	hdr:vogl.h	/^void prefposition( long, long, long, long);            /
prefsize	hdr:vogl.h	/^void prefsize( long, long);                            /
premulttensor	hdr:vogl.h	/^void premulttensor( Tensor, Matrix, Tensor);           /
premultvector	hdr:vogl.h	/^void premultvector( Vector, Vector, Matrix);           /
printattribs	hdr:vogl.h	/^int printattribs(char *);                              /
printmat	hdr:vogl.h	/^int printmat( char *, Matrix);                         /
printvect	hdr:vogl.h	/^int printvect( char *, Vector);                        /
pushattributes	hdr:vogl.h	/^void pushattributes(void);                             /
pushmatrix	hdr:vogl.h	/^void pushmatrix(void);                                 /
pushviewport	hdr:vogl.h	/^void pushviewport(void);                               /
qdevice	hdr:vogl.h	/^void qdevice(Device);                                  /
qenter	hdr:vogl.h	/^void qenter( Device, short);                           /
qread	hdr:vogl.h	/^long qread(short *);                                   /
qreset	hdr:vogl.h	/^void qreset(void);                                     /
qtest	hdr:vogl.h	/^long qtest(void);                                      /
qtydbgfunc	amiga.c	/^int qtydbgfunc= sizeof(dbgfunc)/
qtyrawkeybuf	amiga.c	/^static LONG               qtyrawkeybuf  = 0L;$/
quickclip	hdr:vogl.h	/^void quickclip( register Vector, register Vector);     /
rawkeybuf	amiga.c	/^static char              *rawkeybuf     = NULL;$/
rcrv	hdr:vogl.h	/^void rcrv(Coord\[4\]\[4\]);                                /
rcrvn	hdr:vogl.h	/^void rcrvn( long, Coord\[\]\[4\]);                         /
rdr	hdr:vogl.h	/^void rdr( float, float, float);                        /
rdr2	hdr:vogl.h	/^void rdr2( float, float);                              /
rdr2i	hdr:vogl.h	/^void rdr2i( Icoord, Icoord);                           /
rdr2s	hdr:vogl.h	/^void rdr2s( Scoord, Scoord);                           /
rdri	hdr:vogl.h	/^void rdri( Icoord, Icoord, Icoord);                    /
rdrs	hdr:vogl.h	/^void rdrs( Scoord, Scoord, Scoord);                    /
rect	hdr:vogl.h	/^void rect( Coord, Coord, Coord, Coord);                /
rectf	hdr:vogl.h	/^void rectf( Coord, Coord, Coord, Coord);               /
rectfi	hdr:vogl.h	/^void rectfi( Icoord, Icoord, Icoord, Icoord);          /
rectfs	hdr:vogl.h	/^void rectfs( Scoord, Scoord, Scoord, Scoord);          /
recti	hdr:vogl.h	/^void recti( Icoord, Icoord, Icoord, Icoord);           /
rects	hdr:vogl.h	/^void rects( Scoord, Scoord, Scoord, Scoord);           /
register	hdr:vogl.h	/^#define	register$/
reshapeviewport	hdr:vogl.h	/^void reshapeviewport(void);                            /
rmv	hdr:vogl.h	/^void rmv( Coord, Coord, Coord);                        /
rmv2	hdr:vogl.h	/^void rmv2( float, float);                              /
rmv2i	hdr:vogl.h	/^void rmv2i( Icoord, Icoord);                           /
rmv2s	hdr:vogl.h	/^void rmv2s( Scoord, Scoord);                           /
rmvi	hdr:vogl.h	/^void rmvi( Icoord, Icoord, Icoord);                    /
rmvs	hdr:vogl.h	/^void rmvs( Scoord, Scoord, Scoord);                    /
rot	hdr:vogl.h	/^void rot( float, char);                                /
rotate	hdr:vogl.h	/^void rotate( Angle, char);                             /
rpatch	hdr:vogl.h	/^void rpatch( Matrix, Matrix, Matrix, Matrix);          /
rpdr	hdr:vogl.h	/^void rpdr( Coord, Coord, Coord);                       /
rpdr2	hdr:vogl.h	/^void rpdr2( Coord, Coord);                             /
rpdr2i	hdr:vogl.h	/^void rpdr2i( Icoord, Icoord);                          /
rpdr2s	hdr:vogl.h	/^void rpdr2s( Scoord, Scoord);                          /
rpdri	hdr:vogl.h	/^void rpdri( Icoord, Icoord, Icoord);                   /
rpdrs	hdr:vogl.h	/^void rpdrs( Scoord, Scoord, Scoord);                   /
rpmv	hdr:vogl.h	/^void rpmv( Coord, Coord, Coord);                       /
rpmv2	hdr:vogl.h	/^void rpmv2( Coord, Coord);                             /
rpmv2i	hdr:vogl.h	/^void rpmv2i( Icoord, Icoord);                          /
rpmv2s	hdr:vogl.h	/^void rpmv2s( Scoord, Scoord);                          /
rpmvi	hdr:vogl.h	/^void rpmvi( Icoord, Icoord, Icoord);                   /
rpmvs	hdr:vogl.h	/^void rpmvs( Scoord, Scoord, Scoord);                   /
scale	hdr:vogl.h	/^void scale( float, float, float);                      /
scrbufmode	amiga.c	/^static char               scrbufmode    = SNGLBUFMODE;$/
scrdepth	amiga.c	/^static UWORD              scrdepth      = 4;$/
screenviewmode	amiga.c	/^static USHORT             screenviewmode= HIRES\|LACE;$/
scrheight	amiga.c	/^static UWORD              scrheight     = 0;$/
scrwidth	amiga.c	/^static UWORD              scrwidth      = 0;$/
shademodel	hdr:vogl.h	/^void shademodel(long);                                 /
singlebuffer	hdr:vogl.h	/^void singlebuffer(void);                               /
struct	hdr:vogl.h	/^typedef struct {$/
swapbuffers	hdr:vogl.h	/^void swapbuffers(void);                                /
tk	hdr:vogl.h	/^typedef union tk {$/
tls	hdr:vogl.h	/^typedef struct tls {$/
transformtensor	hdr:vogl.h	/^void transformtensor( Tensor, Matrix);                 /
translate	hdr:vogl.h	/^void translate( float, float, float);                  /
unqdevice	hdr:vogl.h	/^void unqdevice(Device);                                /
v2d	hdr:vogl.h	/^void v2d(long\[2\]);                                     /
v2f	hdr:vogl.h	/^void v2f(float\[2\]);                                    /
v2i	hdr:vogl.h	/^void v2i(long\[2\]);                                     /
v2s	hdr:vogl.h	/^void v2s(short\[2\]);                                    /
v3d	hdr:vogl.h	/^void v3d(double\[3\]);                                   /
v3f	hdr:vogl.h	/^void v3f(float\[3\]);                                    /
v3i	hdr:vogl.h	/^void v3i(long\[3\]);                                     /
v3s	hdr:vogl.h	/^void v3s(short\[3\]);                                    /
v4d	hdr:vogl.h	/^void v4d(double\[4\]);                                   /
v4f	hdr:vogl.h	/^void v4f(float\[4\]);                                    /
v4i	hdr:vogl.h	/^void v4i(long\[4\]);                                     /
v4s	hdr:vogl.h	/^void v4s(short\[4\]);                                    /
vallocate	hdr:vogl.h	/^char	*vallocate();$/
vcall	hdr:vogl.h	/^void vcall( float\[\], int);                             /
vdev	hdr:vogl.h	/^typedef struct vdev {$/
vdevice	hdr:vogl.h	/^extern VDevice	vdevice;		/
verror	hdr:vogl.h	/^void verror(char *);                                   /
vgetdev	hdr:vogl.h	/^char * vgetdev(char *);                                /
viewport	hdr:vogl.h	/^void viewport( Screencoord, Screencoord, Screencoord,  /
vinit	hdr:vogl.h	/^void vinit(char *);                                    /
vnewdev	hdr:vogl.h	/^void vnewdev(char *);                                  /
vogl_cd_ioreq	amiga.c	/^struct IOStdReq      *vogl_cd_ioreq = NULL;$/
voglareaBuffer	amiga.c	/^WORD                 *voglareaBuffer= NULL;$/
voglback	amiga.c	/^struct BitMap        *voglback      = NULL;$/
voglfront	amiga.c	/^struct BitMap        *voglfront     = NULL;$/
voglievent	amiga.c	/^static struct InputEvent *voglievent    = NULL;$/
voglitext	amiga.c	/^struct IntuiText     *voglitext     = NULL;$/
voglkeybuf	amiga.c	/^static char     voglkeybuf\[KEYBUF\];$/
voglrastport	amiga.c	/^struct RastPort      *voglrastport  = NULL;$/
voglscreen	amiga.c	/^struct Screen        *voglscreen    = NULL;$/
voglstring	amiga.c	/^static UBYTE             *voglstring    = NULL;$/
vogltextattr	amiga.c	/^struct TextAttr      *vogltextattr  = NULL;$/
vogltmpras	amiga.c	/^struct TmpRas        *vogltmpras    = NULL;$/
voglwindow	amiga.c	/^struct Window        *voglwindow    = NULL;$/
voutput	hdr:vogl.h	/^void voutput(char *);                                  /
vp	hdr:vogl.h	/^typedef struct vp {$/
vs	hdr:vogl.h	/^typedef	struct	vs {	/
winconstraints	hdr:vogl.h	/^void winconstraints(void);                             /
window	hdr:vogl.h	/^void window( Coord, Coord, Coord, Coord, Coord,        /
winopen	hdr:vogl.h	/^long winopen(char *);                                  /
yobbarays	hdr:vogl.h	/^void yobbarays(int);                                   /
