THE BEST FIGHTING VIDEO GAME...EVER Nintendo Rocks Video Game Industry By Announcing The Release of Hit Arcade Game, Killer Instinct, for the 16-bit Super NES LOS ANGELES, May 11, 1995 -- Today, at the Electronic Entertainment Expo (E3), Nintendo of America Inc. unleashed it ultimate combo move: The nation's Number One arcade sensation, Killer Instinct, with breakthrough graphics, will be available for the Super Nintendo Entertainment System (Super NES) this fall. The announcement reinforces Nintendo's continued commitment to push the technological performance of the 16-bit system. It was developed in conjunction with U.K.-based Rare, Ltd., the same design team behind Donkey Kong Country for the Super NES and KILLER INSTINCT for the arcade. The Super NES version of KILLER INSTINCT is a faithful translation of the arcade game -- complete with the computer-rendered graphics and multi-hit combination moves which have set a new gold standard for arcade fighting games. Currently, Rare is developing a different version of KILLER INSTINCT for release on the Nintendo Ultra 64. "As we've stated in the past, there's still much to be seen on the 16-bit platform; the phenomenal success of Donkey Kong Country was only the beginning," say Peter Main, Nintendo vice president, marketing. "With the combined talents of Nintendo and Rare, KILLER INSTINCT will give consumers arcade-style graphics rivaling those on 32-bit systems, and only for the price of a 16-bit cartridge." KILLER INSTINCT UNLEASHED AT HOME The large, 32-meg game, designed and programmed by Nintendo and Rare, will be the ultimate tournament fighting game for the home. The one- and two-player game uses Rare's proprietary game design technology, Advanced Computer Modeling (ACM), to create the most perfectly rendered video game characters ever to be seen on a home system. With this release, Nintendo sets another industry precedent by including an audio CD of the KILLER INSTINCT soundtrack with the first 2 million units sold. The soundtrack, Killer Cuts, features 15 tracks of originally produced music from the coin-operated version and one hidden track -- all performed by the talented sound artists at Rare. KILLER INSTINCT CHARACTERS The 16-bit home version of Killer Instinct will faithfully create the arcade's awesome characters, including: Fulgore, Chief Thunder, B. Orchid, Riptor, Sabrewulf, and the two-headed final boss Eyedol. In addition to the ACM graphics, the game sets a new standard in the fighting game arena because of the multi-hit combinations players can execute. With the correct button and controller moves, Players can enable their character to fight an opponent with fluid, continuous hits -- anywhere from three to an astounding 46. Not only does KILLER INSTINCT equip each character with special moves, but it also features air attacks, release moves, shadow moves, and the fearful danger moves. Players can dominate their opponent by learning how to utilize the automatic double-combination theory. Each character possesses his/her own special moves including: B. Orchid's Fire Cat, Riptor's Dragon Breath, Fulgore's Eyelaser, Sabrewulf's Flaming Bat, Spinal's Boneshaker and Chief Thunder's Reverse Triplex. KILLER INSTINCT GAME PLAY The game consists of one-on-one battles fought in all-new, beautifully rendered settings and backgrounds. KILLER INSTINCT is scheduled for release August 30, 1995, for a manufacturer's suggested retail price (MSRP) of $74.95*. KILLER INSTINCT will also be released for Nintendo's portable, hand-held video game system, Game Boy, in November for an MSRP of $34.95*. ABOUT NINTENDO Nintendo Co., Ltd., of Kyoto, Japan, is the leader in the worldwide $15 billion retail video game industry. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Washington, serves as headquarters for Nintendo's operations in the Western Hemisphere, where more than 40 percent of American homes own a Nintendo system. *NOTE: ALTHOUGH NINTENDO OF AMERICA INC. MAY SUGGEST RETAIL PRICES FOR PRODUCTS, THE DEALER IS FREE TO DETERMINE ON ITS OWN THE PRICES AT WHICH IT WILL SELL PRODUCTS.