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NINTENDO OF AMERICA SECOND-HALF 1995 RELEASES:
GAME BOY/SUPER GAME BOY
Donkey Kong Land
June 1995; MSRP $34.95*
- One-Player, 4-megabit, ACM Action Game
- The first video game for a portable, hand-held game system to use Rare's proprietary Advanced Computer Modeling (ACM)
- Computer-rendered graphics design is similar to that of Nintendo's innovative, mega-hit Super NES video game, Donkey Kong Country
- Donkey Kong, Diddy Kong and the Kong family face new villains which include Hogwash, the flying pig, and Hard Hat, the scary mole on patrol
- More than 30 new levels and secret areas to explore including Big Ape City, Kremlantis and Chimpanzee Clouds
- Game cartridge in "banana" yellow
- Super Game Boy features including specially computer-rendered border
Killer Instinct
November 1995; MSRP $34.95*
- 4-megabit, Tournament Fighting Game
- The ultimate one- or two-player fighting game based on the Number One arcade game from Nintendo and Rare
- Two-player option available with Game Boy Game Link, or using the Super Game Boy adaptor with the Super NES
- Utilizes Advanced Computer Modeling (ACM) technology for the Game Boy
- Includes the characters and moves from the arcade version
Kirby's Dream Land 2
May 1995; MSRP $29.95*
- 4-megabit, one-player Action Game
- Sequel to Nintendo's successful 1992 Game Boy hit, Kirby's Dream Land
- Features more than 21 challenging levels
- Kine the fish, Coo the Owl and Rick the Hamster are three new friends who help Kirby by enhancing his abilities and making him more powerful
Asteroids/Missile Command
July 1995; MSRP $29.95*
- 1-megabit, one-player Arcade Games
- Revival of exciting classic space-shooter games
- Enhanced with color when using Super Game Boy adaptor
- In Asteroids, players are in an asteroid field and must blast their way out while targeting hostile aliens who fire deadly shots
- In Missile Command, players must defend their home bases against the onslaught of enemy nuclear attack by blasting missiles and planes out of the sky
Centipede/Millipede
August 1995; MSRP $29.95*
- 1-megabit, one-player Action Games
- Faithful translations of the classic arcade versions
- Enhanced with color when using Super Game Boy adaptor
- In Centipede, players strive to destroy the evil Centipedes as they slither their way to the bottom of the screen
- In Millipede, players fight for their lives as they square off against even tougher foes than the Centipedes... the menacing Millipedes, which have added segments to hit, skinnier bodies and faster moves; but, now players have DDT bombs
Galaga/Galaxian
September 1995; MSRP $29.95*
- 1-megabit, one-player Arcade Games
- Captivating space-shooter games based on the original arcade versions
- Enhanced with color when using Super Game Boy adaptor
- In boh Galaga and Galaxian, enemy ships and their deadly fire rain down upon the player as the ship pilots through space in this faithful rendition of the arcade classics
Defender/Joust
October 1995; MSRP $29.95*
- 1-megabit, one-player Arcade Games
- Enhanced with color when using Super Game Boy adaptor
- Legendary side-scrolling space shooter action of Defender comes to the Game Boy
- Joust features the challenge of jousting on flying ostriches without landing in the fiery lave pit below
Street Fighter II
August 1995; MSRP $29.95*
- 4-megabit, one- or two-player Tournament Fighting Game
- Enhanced with color when using Super Game Boy adaptor
- A sequel to the game that launched an entire genre of video games, players face off against a variety of enemies using special kicks and punches as they move up the ranks to become the ultimate fighting machine
- Special Game Boy Adapter allows players to fight against each other in this first- ever portable version
*NOTE: ALTHOUGH NINTENDO OF AMERICA INC. MAY SUGGEST RETAIL PRICES
FOR PRODUCTS, DEALER IS FREE TO DETERMINE ON ITS OWN THE PRICES
AT WHICH IT WILL SELL PRODUCTS.
© Nintendo of America, 1995