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i     i  i ALT.
!    *!  ! GAMES.
i________) FAQ!
--Presents--
Super Nintendo/Super Famicom
Game Genie Collection as of
November 26th, 1994. Includes
all Super Nes Game Genie codes
which have ever been published!
Game Genie (c) Galoob, Inc.



GAME GENIE CODES FOR SUPER NES(tm)

BlaZeon (tm) Game
This game's a shooter, in which you are part of a group of freedom 
fighters trying to defeat the Imperial Earth army. You actually get to 
control the enemy ships. It takes a sure hand to master. Try BLAZ 
Code 1 for infinite lives. Note that the game never really ends (no 
phone calls, please; it's supposed to be like that).
BLAZ
CODE	KEY IN . . .	EFFECT . . .
1	C2B4-D4DD + C2BD-64AD	Infinite lives
2	DD6E-6707	Start with 1 ship
3	DF6E-6707	Start with 2 ships
4	D76E-6707	Start with 4 ships
5	D06E-6707	Start with 5 ships
6	D16E-6707	Start with 7 ships
7	DB6E-6707	Start with 10 ships
8	FB6E-6707	Start with 26 ships
9	DF6D-6D07	Start on Stage 2
10	D46D-6D07	Start on Stage 3
11	D76D-6D07	Start on Stage 4
12	D06D-6D07	Start on Stage 5
13	C2C7-D7A7	Mars has infinite atomic shields
14	C2C3-DF67	Neptune has infinite hyper bombs
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
BlaZeon is a trademark of Atlus Software, Inc.

Chester Cheetah: Too Cool to Fool (tm) Game
You're the coolest dude on the block, but you've been caged and your 
wheels are history. It's time to get your claws out and get back in 
the driver's seat. It's not easy bein' cheesy!
CHEST
CODE	KEY IN . . .	EFFECT . . .
1	3CBF-0D69	Infinite life points
2	D469-DFD9	Start with 2 life points
3	DD69-DFD9	Start with 0 life points
4	D965-D7DB	Badges worth 5
5	4965-D7DB	Badges worth 25
6	9D65-D7DB	Badges worth 50
7	A26F-04D4	Infinite credits
8	3C60-04D9	Invincibility (Chester (tm) blinks)
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Chester Cheetah: Too Cool to Fool and Chester are trademarks of 
Recot, Inc.

Clue (tm) Game
The classic mystery strategy game comes to life in video. And a very 
good treatment it is! Try CLOO Code 12 and get infinite 
interrogations--you can interrogate everyone until you find out 
whodunit. You can switch Codes 1 thru 6 on and off.
CLOO
CODE	KEY IN . . .	EFFECT . . .
1	CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67	Always roll a 1
2	CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67	Always roll a 2
3	CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67	Always roll a 3
4	CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67	Always roll a 4
5	CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67	Always roll a 5
6	CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67	Always roll a 6
7	BDBA-D464	Allow no interrogations instead of 2
8	DFBA-D4D4	Allow only 1 interrogation
9	D7BA-D4D4	Allow 3 interrogations
10	D0BA-D4D4	Allow 4 interrogations
11	D9BA-D4D4	Allow 5 interrogations
12	8B83-070F	Infinite interrogations
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Clue is a trademark of Waddingtons Games Ltd.

Firepower 2000 (tm) Game
Weapon-loving players will love the vast selection of firepower to 
choose from, and also the many goodies you can pick up along the 
way. Get instant firepower with a variety of these F2000 Codes, and 
get infinite lives with Code 17. Experts, the codes where weapon 
strength is 0 means that the weapon is unavailable. Good luck.
F2000
CODE	KEY IN . . .	EFFECT . . .
1	D4B3-1764	Start at level 2
2	D7B3-1764	Start at level 3
3	D0B3-1764	Start at level 4
4	D9B3-1764	Start at level 5
5	D1B3-1764	Start at level 6
6	DF69-1DAF	Start with 1 life instead of 4
7	D469-1DAF	Start with 2 lives
8	D769-1DAF	Start with 3 lives
9	D969-1DAF	Start with 5 lives
10	D569-1DAF	Start with 7 lives
11	DC69-1DAF	Start with 10 lives
12	DE69-1DAF	Start with 15 lives
13	FB69-1DAF	Start with 25 lives
14	7469-1DAF	Start with 50 lives
15	0869-1DAF	Start with 75 lives
16	1069-1DAF	Start with 100 lives
17	8263-4DDF	Infinite lives
18	D765-146F	Start with bullet strength at 3 instead of 1
19	D165-146F	Start with bullet strength at 6
20	D761-14DF	Start with flame strength at 3 instead of 1
21	D161-14DF	Start with flame strength at 6
22	DD61-14DF	Start with flame strength at 0
23	D761-176F	Start with plasma strength at 3 instead of 1
24	D161-176F	Start with plasma strength at 6
25	DD61-176F	Start with plasma strength at 0
26	DF65-1FDF	Start with laser strength at 1 instead of 0
27	D765-1FDF	Start with laser strength at 3
28	D165-1FDF	Start with laser strength at 6
29	DF66-1DDF	Start with ionic strength at 1 instead of 0
30	D766-1DDF	Start with ionic strength at 3
31	D166-1DDF	Start with ionic strength at 6
32	8267-170F	Loss of vehicle does not reduce bullet 
strength
33	826E-470F	Loss of vehicle does not reduce flame 
strength
34	826D-170F	Loss of vehicle does not reduce plasma 
strength
35	826F-170F	Loss of vehicle does not reduce laser strength
36	8264-170F	Loss of vehicle does not reduce ionic strength
37	DF8B-CD07	Bubble shield lasts for 4 seconds instead of 
12
38	D48B-CD07	Bubble shield lasts for 8 seconds
39	D08B-CD07	Bubble shield lasts for 16 seconds
40	D68B-CD07	Bubble shield lasts for 32 seconds
41	FD8B-CD07	Bubble shield lasts for 64 seconds
42	C2CB-3FD4	Bubble shield on jeep lasts until end of level
43	C2CF-1464	Bubble shield on helicopter lasts until end of 
level
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Firepower 2000 is a trademark of Sun Corporation of America.

Gods (tm) Game
You have taken up the challenge laid down by the gods. Immortality 
is your quest, and the game gives you lots of good weapons and nice 
graphics on the way. To help your task try GODZ Code 2 for infinite 
lives, or make shields last long, longer, longest with Code 1.
GODZ
CODE	KEY IN . . .	EFFECT . . .
1	1DE7-31E8	Shields last until at least end of the 
world--if you get stuck, switch off
2	C269-C1EB	Infinite lives
3	A284-35EC	Items you can afford in the shops are free
4	DF3C-4073	Start with 2 lives
5	D93C-4073	Start with 6 lives
6	DB3C-4073	Start with 10 lives
Remember, you can pick 'n mix your codes!
Gods is a trademark of The Bitmap Brothers.

The Hunt for Red October (tm) Game
Arm your sub the way you want to, and then go off on an undersea 
warfare adventure. Explore the four theaters of the game with HUNT 
Codes 19 thru 22.
HUNT
CODE	KEY IN . . .	EFFECT . . .
1	DD34-4761	Start with 0 bombs instead of 40
2	1734-4761	Start with 99 bombs
3	C2AE-1404	Infinite bombs
4	DD3F-47D1	Start with 0 torpedoes instead of 60
5	173F-47D1	Start with 99 torpedoes
6	C2A0-1D64	Infinite torpedoes
7	DD34-44D1	Start with 0 Surface-to-Air Missiles (SAMs) 
instead of 25
8	7434-44D1	Start with 50 SAMs
9	1734-44D1	Start with 99 SAMs
10	C2AB-CFD4	Infinite SAMs
11	DD34-4D61	Start with 0 Surface-to-Surface Missiles 
(SSMs) instead of 25
12	7434-4D61	Start with 50 SSMs
13	1734-4D61	Start with 99 SSMs
14	C2A7-3D64	Infinite SSMs
15	DD3F-4F61	Start with 0 Electronic Countermeasures 
(ECMs) instead of 2
16	743F-4F61	Start with 50 ECMs
17	173F-4F61	Start with 99 ECMs
18	C2AC-34D4	Infinite ECMs
19	D4BA-1F64	Start in theatre I: Caribbean
20	D1BA-1F64	Start in theatre II: North Pacific
21	DABA-1F64	Start in theatre III: Mediterranean
22	FDBA-1F64	Start on the final mission: Return to the USSR
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
The Hunt for Red October is a trademark of Paramount Pictures.

Imperium (tm) Game
After suiting up in your armor, it's time to teach that old Imperium 
(tm) a lesson--a lesson only a human can teach. It's time to kick 
those aliens back to their scrap heap of a planet. With IMPER Code 5, 
you're invincible against the lesser robots, weapons and lasers. But 
watch out--against the end-of-level robots you're on your own!
IMPER
CODE	KEY IN . . .	EFFECT . . .
1	DFA2-D4A4	Start with 1 life point
2	D7A2-D4A4	Start with 3 life points
3	D9BD-64D7	Start with 5 bombs
4	DBBD-64D7	Start with 9 bombs
5	1D34-D4A1 + 1DC3-DDF7	Invincible against lesser robots, 
weapons and lasers
Remember, you can pick 'n mix your codes!
Imperium is a trademark of Vic Tokai Inc.

The Magical Quest Starring Mickey Mouse (tm) Game
Notice how Mickey (tm) stars in such good games? This one's no 
exception, and has great graphics. Using magic is always fun, so why 
not try MICK Code 6 and get infinite magic on level 2. Code 5 gives 
you protection, and Code 11 lets you super jump.
MICK
CODE	KEY IN . . .	EFFECT . . .
1	DD69-07A0	Start with 1 life instead of 3
2	D169-07A0	Start with 7 lives
3	DB69-07A0	Start with 10 lives
4	C22B-ADA5	Infinite lives
5	C2E7-D462	Protection from most hits (lose no hearts)--
switch off if you get stuck
6	C23E-6405	Infinite magic--level 2 only
7	DFE7-0708	Each gold coin worth 10 (if you pick 
up too much, you may go back to 0)
8	C23D-6FA0	Longer invincibility after getting hit (Mickey 
(tm) blinks)
9	CB3D-6D60	No invincibility after getting hit
10	1B2D-6765 + 4A2D-67A5	Super jump
11	1B2D-6765 + 4D2D-67A5	Mega jump
12	1B2D-6765 + F02D-67A5	Leap tall buildings in a single 
bound
13	6DE6-04A8 + 48E6-07D8	Items in general store are free if 
you can afford them
14	DFAE-D4D7	Start with 1 heart instead of 3
15	D9AE-D4D7	Start with 5 hearts
16	D5AE-D4D7	Start with 7 hearts
17	DCAE-D4D7	Start with 10 hearts
18	622F-DDD6 + C22F-DF06	Small heart fills health meter 
completely
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
The Magical Quest Starring Mickey Mouse and Mickey are trademarks 
of Disney.

Monopoly (tm) Game
The world's favorite board game is now on video! The MONO codes 
below have several effects on the play of the game. Code 1 allows 
you to buy property, and land on other players' properties--and do 
some other things too numerous to mention--for free. Codes 10 thru 
15 let you throw doubles continually. But watch out! If you throw 3 
doubles in a row you go to jail. So turn the effects switch off after 
the second double to keep yourself out of the slammer. (Also turn it 
off when the computer's rolling the dice.)
MONO
CODE	KEY IN . . .	EFFECT . . .
1	1D85-6FDF	Land, rent and some other things are free--all 
players
2	3B85-6FDF + 7485-6F0F + DD85-6F6F	Land, rent, and some 
other things are $50--all players
3	3B85-6FDF + 1085-6F0F + DD85-6F6F	Land, rent, and some 
other things are $100--all players
4	3B85-6FDF + A685-6F0F + DD85-6F6F	Land, rent, and some 
other things are $200--all players
5	3B85-6FDF + E085-6F0F + DD85-6F6F	Land, rent, and some 
other things are $500--all players
6	CBB3-AF0D + D1B3-AF6D + D1B3-AFAD	Always throw double 
6's
7	CBB3-AF0D + D9B3-AF6D + D9B3-AFAD	Always throw double 
5's
8	CBB3-AF0D + D0B3-AF6D + D0B3-AFAD	Always throw double 
4's
9	CBB3-AF0D + D4B3-AF6D + D7B3-AFAD	Always throw double 
3's
10	CBB3-AF0D + D4B3-AF6D + D4B3-AFAD	Always throw double 
2's
11	CBB3-AF0D + DFB3-AF6D + DFB3-AFAD	Always throw double 
1's
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Monopoly is a trademark of Tonka Corporation.

NBA (tm) All-Star Challenge (tm) Game
The all-stars have gathered for this excellent game of skill and 
speed--and you control the match-ups. Need more time to set your 
plays and shoot? Try STARZ Code 7 for a 48-second shot clock. Tired 
of watching the computer sink 3-pointers? Try Code 4. Experts dial 
in Codes 3 and 6.
STARZ
CODE	KEY IN . . .	EFFECT . . .
1	123B-3F0D	Player 1 can't score in the one-on-one, free 
throw or tournament stages
2	A238-340D	Player 2 or computer can't score in the one-
on-one, free throw or tournament events
3	A239-1F0D + A237-176D	Player 1 can't score in 3-point 
shootout
4	A23F-176D + A23D-1FAD	Player 2 or computer can't score 
in 3-point shootout
CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT 
MODES
5	A2C6-3F07 + 6DC6-3DA7	Stop shot clock
6	DFC3-34D7 + D4C3-3DA7	12-second shot clock
7	D0C3-34D7 + D6C3-3DA7	48-second shot clock--after the 
1st shot
Remember, you can pick 'n mix your codes!
NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a 
trademark of LJN, Ltd.

NHLPA Hockey '93 (tm) Game
A great game with great graphics, smooth play, great action and 
great fighting scenes. HOC93 makes penalties last only a minute, so 
you can get back to full strength to counter your opponent's power 
plays. Codes 6 thru 13 may only be used with the 10-minute period 
option. The 5- and 20-minute period options work normally.
HOC93
CODE	KEY IN . . .	EFFECT . . .
1	F160-4776	Period clock runs faster
2	D060-4776	Period clock runs slower
3	0D60-4776	Period clock runs much faster
4	DF60-4776	Period clock runs much slower
5	C269-4D86	Period clock is frozen (no time limit)
6	7AE8-4D98 + DDE8-4DB8	Each period lasts 1 minute instead 
of 10 minutes
7	56E8-4D98 + DDE8-4DB8	Each period lasts 2 minutes
8	80E8-4D98 + DDE8-4DB8	Each period lasts 3 minutes
9	EDE8-4D98 + DDE8-4DB8	Each period lasts 4 minutes
10	60E8-4D98 + D7E8-4DB8	Each period lasts 15 minutes
11	D6E8-4D98 + D5E8-4DB8	Each period lasts 30 minutes
12	1DE8-4D98 + DBE8-4DB8	Each period lasts 40 minutes
13	FDE8-4D98 + D3E8-4DB8	Each period lasts 60 minutes
14	DF31-3F64 + CB31-3F04	All penalties last 1 minute
15	D431-3F64 + CB31-3F04	All penalties last 2 minutes
16	D731-3F64 + CB31-3F04	All penalties last 3 minutes
17	D031-3F64 + CB31-3F04	All penalties last 4 minutes
18	D931-3F64 + CB31-3F04	All penalties last 5 minutes
19	D531-3F64 + CB31-3F04	All penalties last 7 minutes
20	DB31-3F64 + CB31-3F04	All penalties last 9 minutes
Remember, you can pick 'n mix your codes!
NHLPA Hockey '93 is a trademark of NHLPA.

On the Ball (tm) Game
You have to be on the stick to beat On the Ball (tm)--it's hard! You 
rotate the screen to roll your marble into the goal within the 
allotted time, which never seems to be enough. So try BALL Code 7 
and stop the timer. Have a ball with Code 8, which makes minus 
blocks and bricks worth nothing. Keep in mind that Code 8 cannot be 
combined with Codes 9 to 35, and Code 36 cannot be combined with 
Codes 37 to 54.
BALL
CODE	KEY IN . . .	EFFECT . . .
1	DF66-DDA0	Start with 2 credits
2	D966-DDA0	Start with 6 credits
3	D566-DDA0	Start with 8 credits
4	DB66-DDA0	Start with 10 credits
5	C2AE-DF65	Infinite credits
6	D4BB-D404	Faster timer
7	DDBB-D404	Stop timer--not lap timer (can still 	G
lose time by hitting hazards)
FOR CODES 8 THRU 54 IGNORE THE VALUE THE BLOCK SHOWS YOU. 
YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35
8	C2BA-D7D4	Minus blocks and bricks worth 0
9	DDB7-0DA5	Minus 2 second block worth 0
10	FDB7-0DA5	Minus 2 second block worth minus 1
11	7DB7-0DA5	Minus 2 second block worth minus 3
12	0DB7-0DA5	Minus 2 second block worth minus 4
13	9DB7-0DA5	Minus 2 second block worth minus 5
14	1DB7-0DA5	Minus 2 second block worth minus 6
15	5DB7-0DA5	Minus 2 second block worth minus 7
16	6DB7-0DA5	Minus 2 second block worth minus 8
17	BDB7-0DA5	Minus 2 second block worth minus 9
18	DDB0-0F65	Minus 5 second block worth 0
19	FDB0-0F65	Minus 5 second block worth minus 1
20	4DB0-0F65	Minus 5 second block worth minus 2
21	7DB0-0F65	Minus 5 second block worth minus 3
22	0DB0-0F65	Minus 5 second block worth minus 4
23	1DB0-0F65	Minus 5 second block worth minus 6
24	5DB0-0F65	Minus 5 second block worth minus 7
25	6DB0-0F65	Minus 5 second block worth minus 8
26	BDB0-0F65	Minus 5 second block worth minus 9
27	DDB9-0405	Minus 3 second brick worth 0
28	FDB9-0405	Minus 3 second brick worth minus 1
29	4DB9-0405	Minus 3 second brick worth minus 2
30	0DB9-0405	Minus 3 second brick worth minus 4
31	9DB9-0405	Minus 3 second brick worth minus 5
32	1DB9-0405	Minus 3 second brick worth minus 6
33	5DB9-0405	Minus 3 second brick worth minus 7
34	6DB9-0405	Minus 3 second brick worth minus 8
35	BDB9-0405	Minus 3 second brick worth minus 9
DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54
36	C2B8-DFA4	Plus bricks worth 0
37	DDBB-0DA5	Plus 3 bricks worth 0
38	FDBB-0DA5	Plus 3 bricks worth plus 1
39	4DBB-0DA5	Plus 3 bricks worth plus 2
40	0DBB-0DA5	Plus 3 bricks worth plus 4
41	9DBB-0DA5	Plus 3 bricks worth plus 5
42	1DBB-0DA5	Plus 3 bricks worth plus 6
43	5DBB-0DA5	Plus 3 bricks worth plus 7
44	6DBB-0DA5	Plus 3 bricks worth plus 8
45	BDBB-0DA5	Plus 3 bricks worth plus 9
46	DDBC-0F65	Plus 5 bricks worth 0
47	FDBC-0F65	Plus 5 bricks worth plus 1
48	4DBC-0F65	Plus 5 bricks worth plus 2
49	7DBC-0F65	Plus 5 bricks worth plus 3
50	0DBC-0F65	Plus 5 bricks worth plus 4
51	1DBC-0F65	Plus 5 bricks worth plus 6
52	5DBC-0F65	Plus 5 bricks worth plus 7
53	6DBC-0F65	Plus 5 bricks worth plus 8
54	BDBC-0F65	Plus 5 bricks worth plus 9
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
On The Ball is a trademark of Taito Corp.

Prince of Persia (tm) Game
This popular adventure features smooth motion and graphics. Give 
your enemies not much to live for with PRINCE Code 14 (all enemies 
have 1 health point), while fortifying yourself with 15 health points 
by using Code 9. Experts can try giving the enemies 10 health points 
with Code 19. Note that for Codes 10 thru 13, "non-fatal" falls and 
injuries are those that would take off health points but not 
necessarily kill you immediately (except if your health points were 
very low).
PRINCE
CODE	KEY IN . . .	EFFECT . . .
1	6D32-0FA1 + DC32-04D1	Freeze timer
2	D430-04A5	Start with 2 health points instead of 3
3	D030-04A5	Start with 4 health points
4	D930-04A5	Start with 5 health points
5	D130-04A5	Start with 6 health points
6	D530-04A5	Start with 7 health points
7	D630-04A5	Start with 8 health points
8	DB30-04A5	Start with 9 health points
9	FD30-04A5	Start with 15 health points
10	BAA6-ADA5	Non-fatal injuries do no damage
11	43C9-6D61	Non-fatal falls do no damage
12	D4C1-6701	Non-fatal falls do 2 points of damage 
instead of 1
13	6DC0-6701	Falls do no damage--except onto spikes (You 
can get stuck.  Choose End Game and use a password to start the 
level over)
14	C260-A701 + DF6C-DFA0	All enemies have 1 health point
15	C260-A701 + D46C-DFA0	All enemies have 2 health points
16	C260-A701 + D76C-DFA0	All enemies have 3 health points
17	C260-A701 + D06C-DFA0	All enemies have 4 health points
18	C260-A701 + D96C-DFA0	All enemies have 5 health points
19	C260-A701 + DC6C-DFA0	All enemies have 10 health points
20	BA69-ADA1	Enemies drop dead immediately 
(Using on certain bosses will prevent you from moving. Choose End 
Game and use a password to start the level over)
21	DFB7-D46E	Start on level 2
22	D4B7-D46E	Start on level 3
23	D7B7-D46E	Start on level 4
24	D0B7-D46E	Start on level 5
25	D9B7-D46E	Start on level 6
26	D1B7-D46E	Start on level 7
27	D5B7-D46E	Start on level 8
28	D6B7-D46E	Start on level 9
29	DBB7-D46E	Start on level 10
30	DCB7-D46E	Start on level 11
31	D8B7-D46E	Start on level 12
32	DAB7-D46E	Start on level 13
33	D2B7-D46E	Start on level 14
34	D3B7-D46E	Start on level 15
35	DEB7-D46E	Start on level 16
36	FDB7-D46E	Start on level 17
37	FFB7-D46E	Start on level 18
38	F4B7-D46E	Start on level 19
39	F7B7-D46E	Start on level 20
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Prince of Persia is a trademark of Broderbund Software, Inc.

Push-Over (tm) Game
This is an interesting and tough challenge--keep out of reach of 
children. You can explore the bizillion levels to your heart's delight 
with PUSH Codes 4 thru 101. Time tends to run out awfully fast, so 
try Code 1 and you can finish a level even if time does fly. Undo a 
push without losing tokens with Code 2. When the level select codes 
are used, you begin on the selected level and start with all cash 
bundles previously discovered. Hitting reset does not clear the cash 
bundles that have been found (though entering an incorrect code 
does).
PUSH
CODE	KEY IN . . .	EFFECT . . .
1	6D6B-6F0F 	Still can complete level even if time runs out
2	3366-6F0F 	Tokens aren't lost when used to undo a push
3	3367-A4AF	Tokens aren't lost when used to  advance 
when time runs out
4	CB66-AD6F + 6266-AF0F + DF66-ADAF	Start on level 2
5	CB66-AD6F + 6266-AF0F + D466-ADAF	Start on level 3
6	CB66-AD6F + 6266-AF0F + D766-ADAF	Start on level 4
7	CB66-AD6F + 6266-AF0F + D066-ADAF	Start on level 5
8	CB66-AD6F + 6266-AF0F + D966-ADAF	Start on level 6	
9	CB66-AD6F + 6266-AF0F + D166-ADAF	Start on level 7
10	CB66-AD6F + 6266-AF0F + D566-ADAF	Start on level 8
11	CB66-AD6F + 6266-AF0F + D666-ADAF	Start on level 9
12	CB66-AD6F + 6266-AF0F + DB66-ADAF	Start on level 10
13	CB66-AD6F + 6266-AF0F + DC66-ADAF	Start on level 11
14	CB66-AD6F + 6266-AF0F + D866-ADAF	Start on level 12
15	CB66-AD6F + 6266-AF0F + DA66-ADAF	Start on level 13
16	CB66-AD6F + 6266-AF0F + D266-ADAF	Start on level 14
17	CB66-AD6F + 6266-AF0F + D366-ADAF	Start on level 15
18	CB66-AD6F + 6266-AF0F + DE66-ADAF	Start on level 16
19	CB66-AD6F + 6266-AF0F + FD66-ADAF	Start on level 17
20	CB66-AD6F + 6266-AF0F + FF66-ADAF	Start on level 18
21	CB66-AD6F + 6266-AF0F + F466-ADAF	Start on level 19
22	CB66-AD6F + 6266-AF0F + F766-ADAF	Start on level 20
23	CB66-AD6F + 6266-AF0F + F066-ADAF	Start on level 21
24	CB66-AD6F + 6266-AF0F + F966-ADAF	Start on level 22
25	CB66-AD6F + 6266-AF0F + F166-ADAF	Start on level 23
26	CB66-AD6F + 6266-AF0F + F566-ADAF	Start on level 24
27	CB66-AD6F + 6266-AF0F + F666-ADAF	Start on level 25
28	CB66-AD6F + 6266-AF0F + FB66-ADAF	Start on level 26
29	CB66-AD6F + 6266-AF0F + FC66-ADAF	Start on level 27
30	CB66-AD6F + 6266-AF0F + F866-ADAF	Start on level 28
31	CB66-AD6F + 6266-AF0F + FA66-ADAF	Start on level 29
32	CB66-AD6F + 6266-AF0F + F266-ADAF	Start on level 30
33	CB66-AD6F + 6266-AF0F + F366-ADAF	Start on level 31
34	CB66-AD6F + 6266-AF0F + FE66-ADAF	Start on level 32
35	CB66-AD6F + 6266-AF0F + 4D66-ADAF	Start on level 33
36	CB66-AD6F + 6266-AF0F + 4F66-ADAF	Start on level 34
37	CB66-AD6F + 6266-AF0F + 4466-ADAF	Start on level 35
38	CB66-AD6F + 6266-AF0F + 4766-ADAF	Start on level 36
39	CB66-AD6F + 6266-AF0F + 4066-ADAF	Start on level 37
40	CB66-AD6F + 6266-AF0F + 4966-ADAF	Start on level 38
41	CB66-AD6F + 6266-AF0F + 4166-ADAF	Start on level 39
42	CB66-AD6F + 6266-AF0F + 4566-ADAF	Start on level 40
43	CB66-AD6F + 6266-AF0F + 4666-ADAF	Start on level 41
44	CB66-AD6F + 6266-AF0F + 4B66-ADAF	Start on level 42
45	CB66-AD6F + 6266-AF0F + 4C66-ADAF	Start on level 43
46	CB66-AD6F + 6266-AF0F + 4866-ADAF	Start on level 44
47	CB66-AD6F + 6266-AF0F + 4A66-ADAF	Start on level 45
48	CB66-AD6F + 6266-AF0F + 4266-ADAF	Start on level 46
49	CB66-AD6F + 6266-AF0F + 4366-ADAF	Start on level 47
50	CB66-AD6F + 6266-AF0F + 4E66-ADAF	Start on level 48
51	CB66-AD6F + 6266-AF0F + 7D66-ADAF	Start on level 49
52	CB66-AD6F + 6266-AF0F + 7F66-ADAF	Start on level 50
53	CB66-AD6F + 6266-AF0F + 7466-ADAF	Start on level 51
54	CB66-AD6F + 6266-AF0F + 7766-ADAF	Start on level 52
55	CB66-AD6F + 6266-AF0F + 7066-ADAF	Start on level 53
56	CB66-AD6F + 6266-AF0F + 7966-ADAF	Start on level 54
57	CB66-AD6F + 6266-AF0F + 7166-ADAF	Start on level 55
58	CB66-AD6F + 6266-AF0F + 7566-ADAF	Start on level 56
59	CB66-AD6F + 6266-AF0F + 7666-ADAF	Start on level 57
60	CB66-AD6F + 6266-AF0F + 7B66-ADAF	Start on level 58
61	CB66-AD6F + 6266-AF0F + 7C66-ADAF	Start on level 59
62	CB66-AD6F + 6266-AF0F + 7866-ADAF	Start on level 60
63	CB66-AD6F + 6266-AF0F + 7A66-ADAF	Start on level 61
64	CB66-AD6F + 6266-AF0F + 7266-ADAF	Start on level 62
65	CB66-AD6F + 6266-AF0F + 7366-ADAF	Start on level 63
66	CB66-AD6F + 6266-AF0F + 7E66-ADAF	Start on level 64
67	CB66-AD6F + 6266-AF0F + 0D66-ADAF	Start on level 65
68	CB66-AD6F + 6266-AF0F + 0F66-ADAF	Start on level 66
69	CB66-AD6F + 6266-AF0F + 0466-ADAF	Start on level 67
70	CB66-AD6F + 6266-AF0F + 0766-ADAF	Start on level 68
71	CB66-AD6F + 6266-AF0F + 0066-ADAF	Start on level 69
72	CB66-AD6F + 6266-AF0F + 0966-ADAF	Start on level 70
73	CB66-AD6F + 6266-AF0F + 0166-ADAF	Start on level 71
74	CB66-AD6F + 6266-AF0F + 0566-ADAF	Start on level 72
75	CB66-AD6F + 6266-AF0F + 0666-ADAF	Start on level 73
76	CB66-AD6F + 6266-AF0F + 0B66-ADAF	Start on level 74
77	CB66-AD6F + 6266-AF0F + 0C66-ADAF	Start on level 75
78	CB66-AD6F + 6266-AF0F + 0866-ADAF	Start on level 76
79	CB66-AD6F + 6266-AF0F + 0A66-ADAF	Start on level 77
80	CB66-AD6F + 6266-AF0F + 0266-ADAF	Start on level 78
81	CB66-AD6F + 6266-AF0F + 0366-ADAF	Start on level 79
82	CB66-AD6F + 6266-AF0F + 0E66-ADAF	Start on level 80
83	CB66-AD6F + 6266-AF0F + 9D66-ADAF	Start on level 81
84	CB66-AD6F + 6266-AF0F + 9F66-ADAF	Start on level 82
85	CB66-AD6F + 6266-AF0F + 9466-ADAF	Start on level 83
86	CB66-AD6F + 6266-AF0F + 9766-ADAF	Start on level 84
87	CB66-AD6F + 6266-AF0F + 9066-ADAF	Start on level 85
88	CB66-AD6F + 6266-AF0F + 9966-ADAF	Start on level 86
89	CB66-AD6F + 6266-AF0F + 9166-ADAF	Start on level 87
90	CB66-AD6F + 6266-AF0F + 9566-ADAF	Start on level 88
91	CB66-AD6F + 6266-AF0F + 9666-ADAF	Start on level 89
92	CB66-AD6F + 6266-AF0F + 9B66-ADAF	Start on level 90
93	CB66-AD6F + 6266-AF0F + 9C66-ADAF	Start on level 91
94	CB66-AD6F + 6266-AF0F + 9866-ADAF	Start on level 92
95	CB66-AD6F + 6266-AF0F + 9A66-ADAF	Start on level 93
96	CB66-AD6F + 6266-AF0F + 9266-ADAF	Start on level 94
97	CB66-AD6F + 6266-AF0F + 9366-ADAF	Start on level 95
98	CB66-AD6F + 6266-AF0F + 9E66-ADAF	Start on level 96
99	CB66-AD6F + 6266-AF0F + 1D66-ADAF	Start on level 97
100	CB66-AD6F + 6266-AF0F + 1F66-ADAF	Start on level 98
101	CB66-AD6F + 6266-AF0F + 1466-ADAF	Start on level 99
Remember, you can pick 'n mix your codes!
Push-Over is a trademark of Red Rat Software/Ocean Software 
Limited.

Road Riot 4WD (tm) Game
You can control the length of the races with these RIOT codes. The 
beginner track is normally 1 lap shorter than the rest. When using 
Code 1, the beginner track is 0 laps, and the race ends right away. If 
there are 5 or more laps left, the graphics on the screen are weird. 
Code 7 makes the beginner track have the same number of laps as the 
rest of the races.
RIOT
CODE	KEY IN . . .	EFFECT . . .
1	DDBF-07DF	Races are 1 lap instead of 3
2	DFBF-07DF	Races are 2 laps instead of 3
3	D7BF-07DF	Races are 4 laps instead of 3
4	D0BF-07DF	Races are 5 laps instead of 3
5	D9BF-07DF	Races are 6 laps instead of 3
6	D1BF-07DF	Races are 7 laps instead of 3
7	3CB4-0DAF	Beginner track has an extra lap
Remember, you can pick 'n mix your codes!
Road Riot 4WD is a trademark of Atari Games Corporation.

Road Runner's Death Valley Rally (tm) Game
Here are the cool codes for this hot new Sunsoft (r) release! Try 
RUNR Codes 26 thru 44 (level warps). Also, jumping higher is fun 
with Codes 51 thru 53. Code 15 is the pick of the invincibility codes. 
Experts try Codes 45 (1-up worth zip) and 13 (shorter invincibility 
time).
RUNR
CODE	Key In . . .	Effect . . .
1	C2AC-346F + C2C3-1D28	Protection against most hazards
2	DFBC-3FD4	Start with 2 lives
3	D7BC-3FD4	Start with 4 lives
4	D9BC-3FD4	Start with 6 lives
5	D5BC-3FD4	Start with 8 lives
6	DBBC-3FD4	Start with 10 lives
7	4DBC-3FD4	Start with 21 lives
8	9DBC-3FD4	Start with 51 lives
9	59BC-3FD4	Start with 76 lives
10	BBBC-3FD4	Start with 100 lives
11	DDB2-4D64	Infinite lives
12	EE8C-C4DD	Stay invincible longer after getting hit (Road 
Runner (tm) blinks)
13	0D8C-C4DD	Stay invincible for less time after getting hit 
(Road Runner blinks)
14	C2C5-C7AF	Stay invincible after getting hit until you fall 
& die (Road Runner blinks)
15	6DC5-C70F	Stay invincible after getting hit until you fall 
& die (Road Runner does not blink)
16	7DBD-44D7	Start with more birdseed on the turbo speed 
meter
17	FDBD-44D7	Start with less birdseed on the turbo speed 
meter
18	7D26-3404	Eating birdseed restores turbo speed meter to 
maximum
19	DD26-3404	Eating birdseed does nothing
20	DDC6-3D67	Using turbo speed does not use up bird seed
21	DDBB-4467	Stop timer
22	D7B0-346F	Start timer at 3:00 instead of 5:00
23	D5B0-346F	Start timer at 7:00
24	DBB0-346F	Start timer at 9:00
25	C229-C707	Hearts worth nothing
26	F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4	Start on level 1, 
sublevel 2
27	F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4	Start on level 1, 
sublevel 3
28	F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4	Start on level 1, 
sublevel 4
29	F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4	Start on level 2, 
sublevel 1
30	F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4	Start on level 2, 
sublevel 2
31	F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4	Start on level 2, 
sublevel 3
32	F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4	Start on level 2, 
sublevel 4
33	F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4	Start on level 3, 
sublevel 1
34	F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4	Start on level 3, 
sublevel 2
35	F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4	Start on level 3, 
sublevel 3
36	F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4	Start on level 3, 
sublevel 4
37	F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4	Start on level 4, 
sublevel 1
38	F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4	Start on level 4, 
sublevel 2
39	F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4	Start on level 4, 
sublevel 3
40	F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4	Start on level 4, 
sublevel 4
41	F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4	Start on level 5, 
sublevel 1
42	F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4	Start on level 5, 
sublevel 2
43	F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4	Start on level 5, 
sublevel 3
44	F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4	Start on level 5, 
sublevel 4

45	DD33-4DDD	1-up worth nothing
46	D433-4DDD	1-up worth 2
47	D733-4DDD	1-up worth 3
48	D033-4DDD	1-up worth 4
49	D933-4DDD	1-up worth 5

50	7D83-47DD	Bogus jump
51	FD83-47DD	Better jump
52	DC83-47DD	Super jump
53	D983-47DD	Mega jump
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Road Runner's Death Valley Rally and Sunsoft are trademarks of Sun 
Corporation of America.

Space Megaforce (tm) Game
Discover the true nature of the mysterious object that has 
devastated most of Earth's major cities--and destroy it. Excellent 
scrolling graphics and many levels make for hours of enlightening 
entertainment. Make special weapon 6 last longer with MEGA Code 
39. Code 21 makes you invincible and ups your weapon level.
MEGA
CODE	KEY IN . . .	EFFECT . . .
1	DDC9-DD06	Start with 0 bombs instead of 3
2	D5C9-DD06	Start with 7 bombs
3	FDC9-DD06	Start with 10 bombs
4	49C9-DD06	Start with 25 bombs
5	9DC9-DD06	Start with 50 bombs
6	BBC9-DD06	Start with 99 bombs
7	DD65-AFAB	Infinite bombs
8	DFBE-A4A8	Start with 2 ships
9	D5BE-A4A8	Start with 8 ships
10	FDBE-A4A8	Start with 11 ships
11	49BE-A4A8	Start with 26 ships
12	9DBE-A4A8	Start with 51 ships
13	59BE-A4A8	Start with 76 ships
14	BBBE-A4A8	Start with 100 ships
15	DD6D-07AC	Infinite ships
16	DDCE-D4D6	Each bomb capsule worth 0
17	D4CE-D4D6	Each bomb capsule worth 2
18	D0CE-D4D6	Each bomb capsule worth 4
19	D1CE-D4D6	Each bomb capsule worth 6
20	CB68-D4AC + D168-D7DC	Protection against enemy hits, 
and weapon level goes to 2 when hit
21	CB68-D4AC + D168-D7DC + D16A-D4DC	Protection against 
enemy hits, and weapon level goes to 6 when hit
22	CB6A-0D0D + D46A-0D6D	Start in area 2
23	CB6A-0D0D + D76A-0D6D	Start in area 3
24	CB6A-0D0D + D06A-0D6D	Start in area 4
25	CB6A-0D0D + D96A-0D6D	Start in area 5
26	CB6A-0D0D + D16A-0D6D	Start in area 6
27	CB6A-0D0D + D56A-0D6D	Start in area 7
28	CB6A-0D0D + D66A-0D6D	Start in area 8
29	CB6A-0D0D + DB6A-0D6D	Start in area 9
30	CB6A-0D0D + DC6A-0D6D	Start in area 10
31	CB6A-0D0D + D86A-0D6D	Start in area 11
32	CB6A-0D0D + DA6A-0D6D	Start in area 12
33	CBC4-0F06 + DDC4-0F66	All weapon capsules give you 
weapon type 1
34	CBC4-0F06 + DFC4-0F66	All weapon capsules give you 
weapon type 2
35	CBC4-0F06 + D4C4-0F66	All weapon capsules give you 
weapon type 3
36	CBC4-0F06 + D7C4-0F66	All weapon capsules give you 
weapon type 4
37	CBC4-0F06 + D0C4-0F66	All weapon capsules give you 
weapon type 5
38	CBC4-0F06 + D9C4-0F66	All weapon capsules give you 
weapon type 6
39	828E-AF6B	Power shots (weapon type 6) last until you 
pick up another weapon or get hit (Normally, they last only for a 
couple of seconds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Space Megaforce is a trademark of Toho Co., Ltd.

Spider-Man and the X-Men: Arcade's Revenge (tm) Game
Help Spidey (tm) save his super pals. SPIDE Codes 11 and 12 can be 
very useful, protecting you and giving you super jump to help you 
breeze through the game.
SPIDE
CODE	KEY IN . . .	EFFECT . . .
1	DD68-646D	Start with 1 life instead of 3
2	D068-646D	Start with 5 lives
3	D168-646D	Start with 7 lives
4	DB68-646D	Start with 10 lives
5	FB68-646D	Start with 26 lives
6	7468-646D	Start with 51 lives
7	1768-646D	Start with 100 lives
8	C266-D51D	Spider-Man (tm) has infinite lives
9	C26D-090A	Gambit (tm) has infinite lives
10	C2C2-D767	Wolverine (tm), Cyclops (tm) and Storm (tm) 
have infinite lives
11	C261-A044	Spider-Man is invincible after getting hit 
(blinks)
12	CB69-0937 + E669-0147	Spider-Man jumps higher (if you 
jump too high in some places you die)
13	DDCB-6144	Protects Spider-Man from most hits (lose no 
energy)
14	C2CC-A917	Protects Spider-Man from ground hazard 
(looks like silver weeds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Spider-Man and the X-Men: Arcade's Revenge, Spider-Man, Gambit, 
Wolverine, Cyclops and Storm are trademarks of Marvel 
Entertainment Group, Inc.

Street Fighter II (tm) Game (More Codes)
Star code in our third installment is MOMOFI Code 51, for doing 
special moves in the air. Codes 49 and 50 can cause some strange 
effects, like moving through your opponent.
MOMOFI
CODE	KEY IN . . .	EFFECT . . .
49	1C65-DF00	Players move faster
50	D965-DF00	Some special moves are faster
51	DD61-6DA9	Both players can do special moves in the air
52	73A5-DF60	Dragon punch does not go as high
53	2AA5-DF60	Dragon punch goes higher
Remember, you can pick 'n mix your codes!
Street Fighter II is a trademark of Capcom USA, Inc.

Super Star Wars (tm) Game
Stunning graphics and faithful adherence to the movie have earned 
this game its following. Try SPRSTR Codes 9 and 25 for infinite 
lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. 
After continuing, the game resets to 3 lives on the easy and Jedi 
(tm) levels, but on the brave level it remains as it was set.
SPRSTR
CODE	KEY IN . . .	EFFECT . . .
1	DF35-CDA0	Start with 2 lives
2	D935-CDA0	Start with 6 lives
3	D535-CDA0	Start with 8 lives
4	DC35-CDA0	Start with 11 lives
5	DE35-CDA0	Start with 16 lives
6	FB35-CDA0	Start with 26 lives
7	7435-CDA0	Start with 51 lives
8	1735-CDA0	Start with 100 lives
9	C232-14D4 + CB6C-3767	Infinite lives
10	DD3B-C760	Start with no continues
11	D93B-C760	Start with 5 continues
12	D53B-C760	Start with 7 continues
13	DC3B-C760	Start with 10 continues
14	DE3B-C760	Start with 15 continues
15	FB3B-C760	Start with 25 continues
16	743B-C760	Start with 50 continues
17	173B-C760	Start with 99 continues
18	4A21-14D5	Infinite continues
19	F435-CFA0	Start with 1/2 as much health as usual (easy 
level)
20	FD35-C400	Start with 1/2 as much health as usual (brave 
level)
21	D335-C4A0	Start with 1/2 as much health as usual (Jedi 
(tm) level)
22	0635-CFA0	Start with twice as much health as usual 
(easy level)
23	0D35-C400	Start with twice as much health as usual 
(brave level)	B
24	7635-C4A0	Start with twice as much health as usual 
(Jedi level)
25	1D34-C704	Protection against most damage
26	D43B-CF00	Small hearts restore half as much health as 
usual (easy level)
27	DF3B-CFA0	Small hearts restore half as much health as 
usual (brave level)
28	DF3B-C400	Small hearts restore half as much health as 
usual (Jedi level)
29	D13B-CF00	Small hearts restore twice as much health as 
usual (easy level)
30	D03B-CFA0	Small hearts restore twice as much health as 
usual (brave level)
31	D03B-C400	Small hearts restore twice as much health as 
usual (Jedi level)	B
32	DA3B-CF00	Small hearts restore 4 times as much health 
as usual (easy level)
33	D63B-CFA0	Small hearts restore 4 times as much health 
as usual (brave level)
34	D63B-C400	Small hearts restore 4 times as much health 
as usual (Jedi level)
35	DDB0-C767	Begin the game with the lightsaber
36	DD88-37A5	Han Solo (tm) & Chewbacca (tm) begin with a 
blaster
37	D488-37A5	Han Solo & Chewbacca begin with a seeker 
gun
38	D788-37A5	Han Solo & Chewbacca begin with a rapid ion 
gun
39	D088-37A5	Han Solo & Chewbacca begin with a plasma 
gun
40	553A-1764	Blaster power-ups remain after dying
41	DDB9-CF67	All 3 characters selectable at the beginning 
of the game
42	DF67-4FAF + DF60-4D6F	Only 1 Jawa (tm) needed to pass 
landspeeder levels
43	D967-4FAF + D960-4D6F	Only 5 Jawas needed to pass 
landspeeder levels
44	DC67-4FAF + DC60-4D6F	Only 10 Jawas needed to pass 
landspeeder levels
45	FB67-4FAF + FB60-4D6F	25 Jawas needed to pass 
landspeeder levels
46	7467-4FAF + 7460-4D6F	50 Jawas needed to pass 
landspeeder levels 
47	F467-4D0F	Start with half fuel on landspeeder levels
48	0667-4D0F	Start with double fuel on landspeeder levels-
-you can't tell how much you have, but it works
49	6DA5-4D04	No fuel maximum (for fuel power-ups)--you 
can't tell how much you have, but it works
50	40A1-47D4	Fuel power-ups completely refill the 
landspeeder
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of 
Lucasfilm Ltd.

SUPER METROID(tm) GAME
1	DD38-C4A8	Skip intro and start on Planet Zebes when 
starting a new game
2	DDCF-4461 + 6DCC-47A1	Select area when loading a game 
(press right on map screen to select)
3	C225-3005	No energy loss from enemies
4	C22A-456D	Super jumps don't drain energy
5	C288-C5A7	Almost infinite missiles
6	C28A-C9D7	Almost infinite super missiles
7	3CA4-450D	Almost infinite super bombs
8	62C5-14A6	Start with hyper gun in inventory
SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED 
GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A 
NEW GAME
9	FA68-4760 + DD6A-C7DF	MASTER CODE-MUST BE USED WITH 
CODES 10 THRU 57
10	E7D7-FAAD + DFD7-FA6D	Start with about 500 energy tanks
11	88D7-FAAD + D4D7-FA6D	Start with about 700 energy tanks
12	35D7-FAAD + D7D7-FA6D	Start with about 1000 energy 
tanks
13	CED7-FAAD + D0D7-FA6D	Start with about 1200 energy 
tanks
14	28D7-FAAD + D9D7-FA6D	Start with about 1500 energy 
tanks
15	DCD7-F26D	Maximum missiles=10
16	FBD7-F26D	Maximum missiles=25
17	74D7-F26D	Maximum missiles=50
18	08D7-F26D	Maximum missiles=75
19	10D7-F26D	Maximum missiles=100
20	52D7-F26D	Maximum missiles=125
21	B1D7-F26D	Maximum missiles=150
22	CED7-F26D	Maximum missiles=175
23	A6D7-F26D	Maximum missiles=200
24	D9D7-F36D	Maximum super missiles=5
25	DCD7-F36D	Maximum super missiles=10
26	FBD7-F36D	Maximum super missiles=25
27	74D7-F36D	Maximum super missiles=50
28	D9D7-FE6D	Maximum super bombs=5
29	DCD7-FE6D	Maximum super bombs=10
30	FBD7-FE6D	Maximum super bombs=25
31	74D7-FE6D	Maximum super bombs=50
32	DDD0-FE6D	Set hours played to 0 (for better ending)
33	FDDF-F2AD	Add charge beam
34	DFDF-F26D	Get wave beam
35	D7DF-F26D	Get ice and wave beams
36	D5DF-F26D	Get ice, wave, and spazer beam
37	DEDF-F26D	Get ice, wave, spazer, and plasma beams
38	D0DF-FA6D	Add ball
39	D9DF-FA6D	Add ball and varia suit
40	D5DF-FA6D	Add ball, varia suit, spring ball
41	45DF-FA6D	Add ball, varia suit, spring ball, gravity suit
42	4EDF-FA6D	Add ball, varia suit, spring ball, screw 
attack, gravity suit
43	FDDF-FAAD	Add bomb
44	6DDF-FAAD + 6DDF-FA0D	Add X-ray
45	ADDF-FAAD + ADDF-FA0D	Add X-ray and grapple
46	BDDF-FAAD + BDDF-FA0D	Add X-ray and bomb
47	2DDF-FAAD + 2DDF-FA0D	Add X-ray, grapple, bomb
48	FFDF-FAAD	Add bomb and hi-jump boots
49	7FDF-FAAD	Add bomb, hi-jump boots and speed boots
50	77DF-FAAD	Add bomb, all boots
51	E7DF-FAAD + E7DF-FA0D	Add all boots, bomb, grapple, X-
ray
52	EED9-93DD	Crateria is already mapped out
53	EED9-930D	Brinstar is already mapped out
54	EED9-936D	Norfair is already mapped out
55	EED9-93AD	Wrecked ship is already mapped out
56	EED9-9EDD	Maridia is already mapped out
57	EED9-9E0D	Tourian is already mapped out
(C)1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Super Metroid, Super NES and related names are trademarks of 
Nintendo of America Inc.

Equinox(tm) Game
1	C28F-AF4D	Protection from most small monsters
2	3CA0-0DC7	Infinite life energy
3	CEAE-0D17	Infinite magic-must have enough MP for spell 
to work
4	CB2A-C4D9	More energy from apples
5	4F27-1F00 + 4020-1FD0	Super jump
6	FC27-1F00 + 4020-1FD0	Mega-jump
7	DD86-674F + 3C86-671F	Colored doors don't need keys
8	B32C-4FA0 + CD2C-4700	Super speed
9 	D9AC-6437	'Slow' spell lasts 2x as long
10	D6AC-6437	'Slow' spell lasts 3x as long
11	D9AB-6FC7	'Freeze' spell lasts 2x as long
12	D6AB-6FC7	'Freeze' spell lasts 3x as long
Equinox is a trademark of Sony Music Entertainment Inc.

Young Merlin(tm) Game
1	D9B7-14F9	Faster Merlin
2	D46B-1030	Slower mine cart
3	D186-C1D1	Start with 6 heart containers-new game only
4	D686-C1D1	Start with 8 heart containers-new game only
5	D4C0-CD6F	2 energy hearts from rainbow water bottle
6	D7C0-CD6F	3 energy hearts from rainbow water bottle
Young Merlin is a trademark of Westwood Studios, Inc.

LUFIA & THE FORTRESS OF DOOM(TM) GAME
1	4DB4-D401	Move around caves and world map quicker (except when leaving a vehicle--for example, the boat)
2	8236-0F34	Infinite hit points
3	823A-0FC4	Infinite magic points in battle mode
4	DDB8-6FD9	No HP lost when walking over swamp ground
5	D0B8-6FD9	More HP lost when walking over swamp ground
6	DF30-A718	Cheap bombs--1 gold each
7	DF3C-0D18	Cheap smokeballs--1 gold each
8	6D8F-0DC4	Immune to all petrifying effects (stone, poison, confused, etc.)
9	95A8-67A4	Shopkeepers don't charge for purchases--some shops only
10	FD34-0448	More agility points from speed potion
11	FD30-0438	More intelligence points from mind potion
12	FD31-07C8	More strength points from great potion
13	FD3D-0F18	Higher max level of magic points from spell potion
14	FD33-DDC8	Higher max level of hit points from power potion
Lufia & The Fortress of Doom is a trademark of Taito Corporation.

DREAM TV(tm) GAME
1	8FA6 3DA8 + 8FAA 3FA8	Almost infinite energy
2	DDCE C7DC	Infinite lives
3	D9B8 1F04	Start with 5 lives
4	DFB8 1F04	Start with 1 life
5	D6B8 1F04	Start with 8 lives
6	8F23 3768	Monsters take only 1 hit to kill--except skeletons
7	8F84 17D8	Mega-jump--switch off to land again
8	DDC7 1DD8	Can't get hit--some characters are white
9	4DBD CF04	Start with 2/3 energy--1st life
10	4DCE CD0C	Start with 2/3 energy--after 1st life
11	FDBD CF04	Start with1st life has 1/3 energy--1st life
12	FDCE CD0C	Start with 1/3 energy--after 1st life
Dream TV is a trademark of Triffix, Inc.

KNIGHTS OF THE ROUND(tm) GAME
1	3C81-4461 + CB81-44A1 + DF81-47D1	Start on stage 2
2	3C81-4461 + CB81-44A1 + D481-47D1	Start on stage 3
3	3C81-4461 + CB81-44A1 + D781-47D1	Start on stage 4
4	3C81-4461 + CB81-44A1 + D081-47D1	Start on stage 5
5	3C81-4461 + CB81-44A1 + D981-47D1	Start on stage 6
6	EE2C-C7DC	More invincibility time after successful block
7	DAC9-1DDB	Super jump--Arthur
8	DAC0-17DB	Super jump--Lancelot
9	DAC9-1FDB	Super jump--Percival
10	DD2A-3406	No energy lost from special move
11	D12A-3406	Less energy lost from special move
12	F02A-3406	More energy lost from special move
13	1D6B-47AF	Slower timer
14	F36B-47AF	Faster timer
15	4029-4DD5 + 4022-1DD5	Almost infinite energy
16	DDAD-17BF	Maximum energy from most food
Knights of the Round and related names are trademarks of Capcom Co. 
Ltd.

FATAL FURY 2(tm) GAME
1	DD7E 7FDD	Infinite time
2	D47E 7FDD	Timer is 2x fast
3	D77E 7FDD	Timer is 3x fast
4	C250 7FA7	Computer can't win a round--except last 
round--game ends after 4 rounds
8	CB85 E40F + D685 E46F + DD85 E4AF	Player 1 is Billy Kane
9	DB85 E46F + CB85 E40F + DD85 E4AF	Player 1 is Axel Hawk
10	CB85 E40F +DD85-E4AF + DC85-E46F	Player 1 is Lawrence B
11	D885 E46F + CB85 E40F + DD85 E4AF	Player 1 is Wolfgang 
Krauser
12	CB82 E40F + D682 E46F + DD82 E4AF	Player 2 is Billy Kane
13	DB82 E46F + CB82-E40F + DD82-E4AF	Player 2 is Axel Hawk
14	DC82 E46F + CB82-E40F + DD82-E4AF	Player 2 is Lawrence B
15	D882 E46F + CB82 E40F + DD82 E4AF	Player 2 is Wolfgang 
Krauser
CODES 16 AND 17 AFFECT STRAIGHT-UP JUMPS ONLY
16	FDD5-EFCB	Super jump--player 1
17	EED5-EFCB	Bogus jump--player 1
18	6D7D-54AD	Infinite energy--player 1
FOR CODE 19, TURN EFFECTS OFF AFTER YOU PRESS START IN 
CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN
19	7D78-770D	Start with 1/2 energy
Fatal Fury 2 and related names are trademarks of SNK.

EYE OF THE BEHOLDER(tm) GAME
1	8285 6D2C + 82DE 049B	Infinite HP
3	828D A798	No waiting to hit again
4	CBAA A726 + 3CA2 AD96	Kill with 1 hit--works for 
monsters too
5	D68B-A474	Pick a lawful, human male fighter and he will 
be at Level 8
6	D18B-A474	Pick a lawful, human male fighter and he will 
be at level 6
Eye of the Beholder is a trademark of Capcom U.S.A., Inc.

STAR TREK: THE NEXT GENERATION(TM) GAME
Away Team Codes
1	DD81-47DB + DD88-4DDB	Medical packs aren't used up
2	DF2A-1DD7	Start each away mission with 1 medical pack
3	D42A-1DD7	Start each away mission with 2 medical 
packs
4	D02A-1DD7	Start each away mission with 4 medical 
packs (only 3 shown)
5	D92A-1DD7	Start each away mission with 5 medical 
packs (only 3 shown)
6	DDAF-446C	Phaser power doesn't go down
7	F62A-1467	Start away missions with phasers at 1/2 
power
8	402A-1467	Start away missions with phasers at 3/4 
power
9	DA2A-1467	Start away missions with phasers at 1/4 
power
10	6D86-4FAB	Medical packs heal more
11	D486-44DB	Medical packs heal twice as much
12	D786-44DB	Medical packs heal completely
13	8EA4-4FD6	Crew members are immune to enemy fire
Space Combat Codes
14	DFB2-1DF7	Forward torpedoes reload much faster
15	D4B2-1DF7	Forward torpedoes reload faster
16	DFB8-1FF7	Aft torpedoes reload much faster
17	D4B8-1FF7	Aft torpedoes reload faster
18	C26C-3FFD	Forward torpedoes don't require recharging
19	C267-342D	Aft torpedoes don't require recharging
20	D6B4-1F27	Enemy shields regenerate at half speed
21	D0B4-1F27	Enemy shields regenerate at 1/4 speed
22	DDB4-1F27	Enemy shields don't regenerate
23	F6B4-1F27	Enemy shields regenerate faster
24	3C6A-14FF	Forward phasers never lose power
25	C2B3-4DB7	Forward phasers don't recharge
26	3C69-17BF	Aft phasers never lose power
27	C2BE-44F7	Aft phasers don't recharge
28	D764-1D24	Torpedoes do half damage
29	D064-1D24	Torpedoes do less damage
30	D564-1D24	Torpedoes do slightly more damage
31	D664-1D24	Torpedoes do more damage
32	DB64-1D24	Torpedoes do much more damage
33	DA64-1D24	Torpedoes do double damage
Star Trek: The Next Generation and Phaser are trademarks of 
Paramount Pictures.

THE LAWNMOWER MAN(tm) GAME
1	40BE-1DAD	Infinite lives
2	ECB6-4FD7	Super jump
3	D785-376F	Energize icon effect is 2x longer
4	D985-376F	Energize icon effect is 4x longer
5	D1BB-4F64	Bitstream powers up instantly--DON'T SHOOT 
TOO MANY BITSTREAMS AT ONCE
6	DDB5-CDAD	Keep weapon power ups once gained
7	CEB7-CFAD	Never lose homing bullets once gained
8	CEB7-CDAD	Never lose rear bullets once gained
The Lawnmower Man is a trademark of The Sales Curve Ltd.

Inspector Gadget(tm) Game
1.	D74B E7D7	Start with 3 plungers
2.	C216 5DD4	Infinite lives
3.	C297 8F0F	Infinite timer
4.	C269 5D0D	Keep coat in collisions (invincibility)
Inspector Gadget is a trademark of DIC Animation City, Inc.

Wing Commander: The Secret Missions(tm) Game
1.	C2A6 4D0D	Infinite blaster power
2.	C2C8 14AD	Infinite fuel
3.	D668 C402	Start on mission 8
4.	D068 C402	Start on mission 4
5.	3C66 C7A1	Infinite missiles
Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.

T2 THE ARCADE GAME(TM) GAME
1	DD2A-476B	Infinite missiles--player 1
2	DD2E-4DDB	Infinite missiles--player 2
3	6D33-47D6	Infinite energy--player 1
4	6D3F-1DA6	Infinite energy--player 2
5	5E27-44A7	Shields lasts longer
6	D62B-4F67	Plasma Pulse Energizer lasts longer--player 1
7	D628-47D7	Plasma Pulse Energizer lasts longer--player 2
8	C267-47A5	Keep P.P.E. for that level once picked up--P1
9	C260-4765	Keep P.P.E. for that level once picked up--P2
10	D12D-4707	Get 6 missiles for each 1--player 1
11	DB2D-4707	Get 9 missiles for each 1--player 1
12	D124-4D67	Get 6 missiles for each 1--player 2
13	DB24-4D67	Get 6 missiles for each 1--player 2
14	C9B7-1407	Infinite gunpower--player 1
15	C9B9-17D7	Infinite gunpower--player 2
16	FDB3-476F	Gunpower replenishes slower--player 1
17	FDB0-1F0F	Gunpower replenishes slower--player 2
18	FD3E-C7A3	10 credits
19	F93E-C7A3	15 credits
20	4D3E-C7A3	20 credits
21	D12B-44A7	P.P.E. does extra damage--player 1
22	F42B-44A7	P.P.E. does massive damage--player 1
T2 The Arcade Game and related names are trademarks of Carolco 
Pictures Inc.

NBA JAM(TM) GAME FOR SUPER NES(R)

NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST 
CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE
1	BBCC-0F6F	Visitor's baskets worth 1
2	34CC-0F6F	Visitor's baskets worth 2
3	30CC-0F6F	Visitor's baskets worth 3
4	39CC-0F6F	Visitor's baskets worth 4
5	35CC-0F6F	Visitor's baskets worth 5
6	36CC-0F6F	Visitor's baskets worth 6
7	3CCC-0F6F	Visitor's baskets worth 7
8	3ACC-0F6F	Visitor's baskets worth 8
9	BBC6-A7AF	Home's baskets worth 1
10	34C6-A7AF	Home's baskets worth 2
11	30C6-A7AF	Home's baskets worth 3
12	39C6-A7AF	Home's baskets worth 4
13	35C6-A7AF	Home's baskets worth 5
14	36C6-A7AF	Home's baskets worth 6
15	3CC6-A7AF	Home's baskets worth 7
16	3AC6-A7AF	Home's baskets worth 8
17	D8E8-C718 / D8E7-C448	All players have super dunk 
ability
18	D6E3-C748 / D6E1-CF38	All players have infinite turbo
19	D6E2-CFC8 / D6E9-CD18	All players always "on fire"
20	D8E6-C7C8 / D8ED-C418	All players have super 
interception ability
21	D6ED-3DC8 / D6E5-C718	"Juice" mode
22	D6EC-CF38 / D6E4-CDC8	Shot success percentages 
displayed for non-dunk shots
23	D4BD-3038 + D4BA-C948	Only need 2 baskets to be "on 
fire"
24	D0BD-3038	Need 4 baskets to be "on fire"
25	D9BD-3038	Need 5 baskets to be "on fire"
26	D1BD-3038	Need 6 baskets to be "on fire"
27	D5BD-3038	Need 7 baskets to be "on fire"
28	D6BD-3038	Need 8 baskets to be "on fire"
29	DBBD-3038	Need 9 baskets to be "on fire"
30	DCBD-3038	Need 10 baskets to be "on fire"
31	D4BD-3038	Need 2 baskets to stay "on fire" until an 
opponent goes "on fire"
32	DDE6-3B2A / DDE1-3C2A	Turbo bar never goes up (until 
next quarter)
33	D3E6-3B2A / D3E1-3C2A	Turbo bar restores very slowly
34	F9E6-3B2A / F9E1-3C2A	Turbo bar restores much slower
35	F2E6-3B2A / F2E1-3C2A	Turbo bar restores slower
36	0DE6-3B2A / 0DE1-3C2A	Turbo bar restores faster
37	9DE6-3B2A / 9DE1-3C2A	Turbo bar restores much faster
38	6FE6-3B2A / 6FE1-3C2A	Turbo bar restores extremely fast
39	D0E5-3CFA / D0E9-38FA	Turbo drains very slowly
40	D6E5-3CFA / D6E9-38FA	Turbo drains slower
41	FDE5-3CFA / FDE9-38FA	Turbo drains slightly slower
42	44E5-3CFA / 44E9-38FA	Turbo drains slightly faster
43	42E5-3CFA / 42E9-38FA	Turbo drains faster
44	76E5-3CFA / 76E9-38FA	Turbo drains very fast
(C)1994 Lewis Galoob Toys, Inc. All Rights Reserved. NBA Jam is a 
trademark of NBA Properties, Inc. Super NES is arademark of 
Nintendo of America Inc.

Batman Returns(tm)
GameHelp Batman(tm) defeat the Penguin(tm) and Catwoman(tm). 
Kick, punch, jump and even drive your way through this challenging, 
super-popular game. Pick RETURN Code 2 for infinite lives. Mix it 
with Code 5, which will protect you. Experts, try Codes 20 and 21, 
and some blows will do less damage.
RETURN
CODE	KEY IN . . . 	EFFECT . . . 
1	DB68-4F00	Start with 9 lives instead of 3
2	C9A5-1764	Infinite lives (only 3/4 view levels)
3	D16F-4464 + D1C0-4DD7	Start with 6 test tubes
4	DB6F-4464 +  DBC0-4DD7	Start with 9 test tubes
5	C9A7-C404	Protection from some hazards
6	DDAE-3707	Cape sweep uses up no energy
7	DD2F-4FAD	Spear gun uses up no energy
8	FDAE-3707	Cape sweep uses up more energy
9	FD2F-4FAD	Spear gun uses up more energy
10	DD2E-3D6B	Maximum energy from hearts
11	F9CF-4F05	Cape sweep does more damage
12	F9CD-4705	Normal punch does more damage
13	F9CD-4765	Normal knee does more damage
14	F9CF-4D05 + F9CF-4DD5	Jump kick does more damage
15	7DCF-4F05	Cape sweep does mega-damage
16	7DCD-4705	Normal punch does mega-damage
17	7DCD-4765	Normal knee does mega-damage
18	7DCF-4D05 +7DCF-4DD5	Jump kick does mega-damage
19	D4CF-4F05	Cape sweep does less damage
20	D4CD-4705	Normal punch does less damage
21	D4CD-4765	Normal knee does less damage
22	D4CF-4D05 + D4CF-4DD5	Jump kick does less damage
Pick 'n mix those codes--then pick a different combination and do it 
again! You can enter up to FIVE codes at a time (but some effects 
require more than one code).
Batman Returns, Batman, Penguin and Catwoman are trademarks of 
DC Comics Inc.

Best of the Best(tm) Game
We've got some awesome codes to help you on your way to the 
ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and 
any of Codes 9 thru 12 and no one will be able to stop you!
BEST
CODE	KEY IN . . .	EFFECT . . .
1	828D-D409	Infinite special moves
2	DFC3-6D69	Start with 1 special move
3	D6C3-6D69	Start with 8 special moves
4	BAC3-6F69	No special moves for player 2
DON'T USE CODE 5 WITH CODES 2 OR 3
5	D4C3-0DAD	Player 1 can play with any boxer--CAN'T USE 
SPECIAL MOVES OR GET PASSWORD
6	DCC3-0FDD	Less strength
7	DCC3-0F0D	Less resistance
8	DCC3-0F6D	Less reflexes
9	74C3-0FDD	More strength
10	74C3-0F0D	More resistance
11	74C3-0F6D	More reflexes
12	D68F-AD65	Virtually infinite energy
Remember to pick 'n mix those codes.
Best of the Best is a trademark of Loriciel S.A.

Cybernator(tm) Game
This action-adventure shooter offers great control and lots of 
weapons. There are even two endings, which you can view using CYBE 
Codes 11 or 12. You can get napalm from the start with Code 15 and 
protection from some hits with Code 30. Experts, try the 
combination of Code 18 for 2 credits and Code 31 to make energy 
chips worth nothing. 
CYBE 
CODE	KEY IN . . .	EFFECT . . .
1	D4BD-176F	Start on level 3.1
2	D7BD-176F	Start on level 3.2
3	D0BD-176F	Start on level 3.3
4	D9BD-176F	Start on level 4.1
5	D1BD-176F	Start on level 4.2
6	D5BD-176F	Start on level 5.1
7	D6BD-176F	Start on level 5.2
8	DBBD-176F	Start on level 6.1
9	FDBD-176F	Start on level 7.3
10	FFBD-176F	Start on level 7.4
11	F4BD-176F	View the failed ending
12	F7BD-176F	View the successful ending
13	62BF-17AF	Start with lasers
14	62BF-17DF	Start with homing missiles
15	62B4-1D6F	Start with napalm
16	D4BF-1FDF	Weapons start at level 2
17	D7BF-1FDF	Weapons start at level 3
18	DFB1-17AF	Start with 2 credits
19	D9B1-17AF	Start with 6 credits
20	DBB1-17AF	Start with 10 credits
21	C234-4FDD	Infinite credits
22	D461-4D62	Only 2 P's needed for level 2 vulcan
23	D061-4FD2	Only 4 P's needed for level 3 vulcan
24	D761-4462	Only 3 P's needed for level 3 laser
25	D765-4DD2	Only 3 P's needed for level 3 missile
26	D465-4FD2	Only 2 P's needed for level 2 napalm
27	D065-4F62	Only 4 P's needed for level 3 napalm
28	D465-4462	Only 2 P's needed for level 2 punch
29	D765-47D2	Only 3 P's needed for level 3 punch
30	82C9-470C + 82C7-4FDC	Protection against some hazards
31	DD3F-1406	Energy chip worth nothing
32	CD3F-1406	Energy chip worth more
Pick 'n mix codes to find the most awesome combinations.
Cybernator is a trademark of Konami, Inc.

Dragon's Lair(tm) Game
These sword-slashin' codes will help you and Dirk(tm) rescue 
Daphne(tm), the gorgeous princess, from the clutches of that warty 
dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk 
looks (arf). Experts, attempt the task with Codes 2 and 7 for just 
one life and a faster timer.
DRAG
CODE	KEY IN . . .	EFFECT . . .
1	3C8C-0FA4	Protection from most hazards
2	DD89-0404	Start with 1 life
3	D989-0404	Start with 6 lives
4	D689-0404	Start with 9 lives
5	3C62-D70F	Infinite lives
6	5D89-6D04	Slow timer
7	4989-6D04	Faster timer
8	4A84-64D4	Stop timer
9	DF86-0DD4	Start with the dagger
10	D486-0DD4	Start with the shuriken
11	DF88-0F64	1 coin gives 10
Remember to pick 'n mix your codes for power.
Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.

Fatal Fury(tm) Game
Another competitor in the ever-popular fighting category, this game 
has some good special moves. Try FATE Code 18 and take minimum 
damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 
also works for the computer and in the Vs. mode.
FATE
CODE	KEY IN . . .	EFFECT . . .
MUST TURN OFF CODE 1 ON BONUS ROUNDS
1	DFA5-64DF	Win 1 bout to win the match instead of 2 out 
of 3
2	FDC7-AFAF	10 seconds to complete bonus rounds
3	7DC7-AFAF	30 seconds to complete bonus rounds
4	09C7-AFAF	45 seconds to complete bonus rounds
5	1DC7-AFAF	60 seconds to complete bonus rounds
6	BDC7-AFAF	90 seconds to complete bonus rounds
FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7	BAB4-6DAD + D7BC-A46D	Always fight Richard Myer(tm)
8	BAB4-6DAD + D0BC-A46D	Always fight Michael Max(tm)
9	BAB4-6DAD + D9BC-A46D	Always fight Duck King(tm)
10	BAB4-6DAD + D1BC-A46D	Always fight Tung Fu Rue(tm)
11	BAB4-6DAD + D5BC-A46D	Always fight Hwa Jai(tm)
12	BAB4-6DAD + D6BC-A46D	Always fight Raiden(tm)
13	BAB4-6DAD + DBBC-A46D	Always fight Billy Kane(tm)
14	BAB4-6DAD + DCBC-A46D	Always fight Geese Howard(tm)
15	F6CD-A4AF	Both players start with 1/4 health
16	7DCD-A4AF	Both players start with 1/2 health
17	06CD-A4AF	Both players start with 3/4 health
18	C2A9-D40F	Player 1 takes minimum damage
19	C2A2-DF6F	Player 2 or computer takes minimum damage
Pick 'em and mix 'em.
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa 
Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara 
U.S.A. Corp.

Final Fantasy II(tm) Game (Alternate Codes)
Help Cecil(tm) and his main men on their quest in this loooonnnng 
and involved role-playing game. FINAL Code 1 gives you almost 
infinite hit points, but can also make some monsters invincible, so 
switch off effects to beat them. And remember that Codes 3 thru 5 
give at least the specified amounts. It may be more.
FINAL
CODE	KEY IN . . .	EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, THEN TRY THE "B" CODES
1A	82A3-6F63	Almost infinite hit points--can make big 
monsters (and sometimes normal monsters) invincible--switch off 
to defeat them
1B	82AE-6F63
2A	8267-0D62	Magic power doesn't go down--only in 
battles, doesn't work for twins
2B	8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON 
OR LOST
3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold 
pieces after each battle
3B	1B35-0D6E + B135-0DAE + 3C35-0FDE
4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold 
pieces after each battle
4B	3335-076E	Get at least 256 gold pieces after each battle
5A	3335-0D6E	Get at least 65,536 gold pieces after each 
battle
5B	3336-0FAE
6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 
away from a battle
6B	C262-DF03 + C262-D763
7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops
7B	C2AD-AD69 + C3AD-AFA9
Keep pickin' and mixin' your codes.
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.

Harley's Humungous Adventure(tm) Game
Get small and have fun running, jumping and shooting rubber bands 
and other stuff at Harley's(tm) mutated experiments. You try to find 
the pieces of the miniturization machine so you can unshrink him. 
Cool animation. Try HAR Codes 7 and 10 for infinite lives and 
protection against some hazards. 
HAR
CODE	KEY IN . . . 	EFFECT . . . 
1	DFCF-A7F1	Start with 2 lives
2	D9CF-A7F1	Start with 6 lives
3	FDCF-A7F1	Start with 11 lives
4	49CF-A7F1	Start with 26 lives
5	9DCF-A7F1	Start with 51 lives
6	BBCF-A7F1	Start with 100 lives
7	C2C8-07B5	Infinite lives
8	D6CF-ADB1	Start with 4 hearts
9	DCCF-ADB1	Start with 5 hearts
10	C2C0-0DB5	Protection against some hazards
11	FD22-6415	Start with 10 of every weapon
12	4922-6415	Start with 25 of every weapon
13	9D22-6415	Start with 50 of every weapon
14	BB22-6415	Start with 99 of every weapon
15	D98D-DDB9	Get only 5 ammo from a weapon power-up
16	4D8D-DDB9	Get 20 ammo from a weapon power-up
17	7D8D-DDB9	Get 30 ammo from a weapon power-up
18	0D8D-DDB9	Get 40 ammo from a weapon power-up
19	9D8D-DDB9	Get 50 ammo from a weapon power-up
20	DD87-A4B0	Infinite ammo
21	F08C-A704	20 seconds to collect power-ups on level 1
22	7A8C-A704	60 seconds to collect power-ups on level 1
23	9C8C-A704	90 seconds to collect power-ups on level 1
24	7A88-A7D4	60 seconds to complete the Vent level
25	3C83-ADA4	Infinite time on Vent level
26	6DCF-04B1	Start with maximum fuel on every level
27	DDC4-6495	Any fuel power-up gives maximum amount
28	DDCD-6DF5	Infinite jet fuel--must already have some to 
fly
29	D43E-046F	Hit X on the title screen with the house to get 
level select menu
Pick and mix those codes.
Harley's Humungous Adventure is a trademark of Electronic Arts.

King Arthur's World(tm) Game
Good graphics and sound highlight this puzzle game. It's hard. Use 
KING Codes 1 thru 23 to explore levels. Surrendering will cause you 
to restart on training level 1. Losing or resetting will restart you on 
the level in the code.
KING
CODE	KEY IN . . .	EFFECT . . .
1	F561-DD86	Start on training level 2
2	FB61-DD86	Start on training level 3
3	F161-DD86	Start on training level 4
4	F261-DD86	Start on training level 5
5	F361-DD86	Start on training level 6
6	FE61-DD86	Start on training level 7
7	4D61-DD86	Start on training level 8
8	FC61-DD86	Start on training level 9
9	DF61-DD86	Start on real world level 1
10	D461-DD86	Start on real world level 2
11	D761-DD86	Start on real world level 3
12	D061-DD86	Start on real world level 4
13	D961-DD86	Start on goblin underworld level 1
14	D161-DD86	Start on goblin underworld level 2
15	D561-DD86	Start on goblin underworld level 3
16	D661-DD86	Start on goblin underworld level 4
17	DA61-DD86	Start on cloud world level 1
18	D261-DD86	Start on cloud world level 2
19	D361-DD86	Start on cloud world level 3
20	DE61-DD86	Start on cloud world level 4
21	FD61-DD86	Start on cloud world level 5
22	FF61-DD86	Start on cloud world level 6
23	F461-DD86	Start on cloud world level 7
24	8EA8-642F + 8EAC-6F2F	Unlimited men--if you have at 
least one of that type
25	CBEB-6405 + F0EB-6465 + DDEB-64A5	Start with many men
26	8EBC-6DEC	Unlimited spells--must have at least one to 
use
27	C4EE-6D79 + 7DEE-6D59 + D4EE-6D89	Start with 4 of each 
type of spell
Mix 'n pick those codes.
King Arthur's World is a trademark of Jaleco USA, Inc.

Lethal Weapon(tm) Game
The streets of Los Angeles are a dangerous place to be, even for 
Riggs(tm) and Murtaugh(tm). However, if you arm them with these 
lethal codes, perhaps they can clean up L.A. forever--especially LETH 
Code 2, infinite magazines, and Code 10, start with infinite badges. 
Code 1 works, but may cause the bullet counter display to mess up. 
For Codes 3 and 4, if you have no bullets, a pick-up only fills your 
last magazine. With Code 13, you can get stuck--let the timer run 
out to continue (but if you've used Code 9 to stop the timer, switch 
effects off).
LETH
CODE	KEY IN . . .	EFFECT . . . 
1	DB8F-DF64	More bullets in magazine
2	DD8D-D7A4	Infinite magazines
3	D4CA-A7AF	Pick up 2 magazines for 1
4	D0CA-A7AF	Pick up 4 magazines for 1
5	DB6A-AF6F	Start with more magazine clips
6	DF6A-AF6F	Start with less magazine clips
7	148B-6F0F	Slower timer
8	 FE8B-6F0F	Faster timer
9	C285-670F	Stop timer
10	4ABE-AFD7	Infinite badges
11	D162-A7DF	Start with more badges
12	DD62-A7DF	Start with fewer badges
13	3CBD-04DF	Super jump--can get stuck
Remember to pick 'n mix your codes.
Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.

Outlander(tm) Game
Try OUT Codes 12, 13, and 14, and you'll have almost infinite health 
and start with more fuel. That should help you waste all the bad 
bikers and save the human race.
CODE	KEY IN . . .	EFFECT . . . 
1	D980-47A1	Start with more car ammo
2	DD80-47A1	Start with less car ammo
3	1A89-4FD1	Start with more handgun ammo
4	FD89-4FD1	Start with less handgun ammo
5	DD69-45A4	Infinite handgun ammo
6	DD67-C1A4	Car ammo worth nothing on pick-up
7	D467-C5D4	Car ammo worth more on pick-up
8	DD63-C0A4	Water worth nothing on pick-up
9	DF63-C9D4	Water worth more on pick-up
10	DD66-C064	Hand gun ammo worth nothing on pick-up
11	DD6A-C0D4	Food worth nothing on pick-up
12	C260-CF07 + C260-6F07	Infinite health while in the car
13	C9B6-450D	Almost infinite health while out of the car 
(except when you eat poisonous food)
14	D480-4F61	Start with more fuel
15	DD6F-C004	Gas can worth nothing on pick-up
16	D46F-C064	Gas can worth more on pick-up
17	C285-C7D9	Infinite surface-to-air missles if you have at 
least one
Remember to pick 'n mix you codes to get the most out of them.
Outlander is a trademark of Mindscape Inc.

Populous(tm) Game
One of the best things about this game is that it's very, very, very 
long, while one of the hardest things about this game is that it's 
very, very, very long. Use the star POP Code, 1, and you can move at 
will through the levels. If you have devoted your life to the game and 
have somehow managed to exhaust its almost endless challenges, try 
Code 8 and you will have no supreme commands available for battles 
0 thru 4.
POP
CODE	KEY IN . . .	EFFECT . . .
1	DD30-64DD	Allows you to select any world from the 
Conquer screen with the B and X buttons
2	DC6C-6F09	Your population starts at 10 instead of 3 for 
battles 0 thru 4
3	F06C-6F09	Your population starts at 20 for battles 0 
thru 4
4	F36C-6F09	Your population starts at 30 for battles 0 
thru 4
5	DC6C-6F69	His population starts at 10 instead of 3 for 
battles 0 thru 4
6	F06C-6F69	His population starts at 20 for battles 0 thru 
4
7	F36C-6F69	His population starts at 30 for battles 0 thru 
4
8	DD6C-6D69	You have no Supreme Commands available for 
battles 0 thru 4
9	7E6C-6D09	He has all Supreme Commands available for 
battles 0 thru 4
10	DC6C-67A9	Your population starts at 10 instead of 3 for 
battles 5 thru 9
11	F06C-67A9	Your population starts at 20 for battles 5 
thru 9
12	F36C-67A9	Your population starts at 30 for battles 5 
thru 9
13	DC68-6DD9	His population starts at 10 instead of 3 for 
battles 5 thru 9
14	F068-6DD9	His population starts at 20 for battles 5 thru 
9
15	F368-6DD9	His population starts at 30 for battles 5 thru 
9
16	DD6C-67D9	You have no Supreme Commands available for 
battles 5 thru 9
17	7E6C-64A9	He has all Supreme Commands available for 
battles 5 thru 9
18	DC68-6409	Your population starts at 10 instead of 2 for 
battles 10 thru 14
19	F068-6409	Your population starts at 20 for battles 10 
thru 14
20	F368-6409	Your population starts at 30 for battles 10 
thru 14
21	DC68-6469	His population starts at 10 instead of 2 for 
battles 10 thru 14
22	F068-6469	His population starts at 20 for battles 10 
thru 14
23	F368-6469	His population starts at 30 for battles 10 
thru 14
24	DD68-6F69	You have no Supreme Commands available for 
battles 10 thru 14
25	7E68-6F09	He has all Supreme Commands available for 
battles 10 thru 14
Be a pickin' mixer.
Populous is a trademark of Electronic Arts.

Sonic Blast Man(tm) Game
Punch, kick and throw your enemies with impunity using BLAST Code 
14, protection, and get infinite lives with Code 2. Experts, try Codes 
10 and 13 to start and continue with reduced energy.
BLAST
CODE	KEY IN . . .	EFFECT . . .
1	D76B-D46D	Start with 11 lives
2	DDA5-6F60	Infinite lives
3	DDAD-ADDF	Start with 0 dynamite punches
4	D9AD-ADDF	Start with 5 dynamite punches
5	D5AD-ADDF	Start with 7 dynamite punches 
6	DBAD-ADDF	Start with 9 dynamite punches 
7	C2C3-0464	Infinite dynamite punches
8	7AB9-0DD7	Start with 3/4 energy
9	46B9-0DD7	Start with 1/2 energy
10	F0B9-0DD7	Start with 1/4 energy
11	7AB5-A407	Continue with 3/4 energy
12	46B5-A407	Continue with 1/2 energy
13	F0B5-A407	Continue with 1/4 energy
14	C2A9-04AD	Protection against most enemy hits
15	C2C3-0DAD	Protection against repeated hits on the head 
when an enemy is holding you
16	C2AC-A4A4	Infinite credits
17	C2A9-0F6F	Super glove worth nothing
18	DDA4-070F	Hamburger worth nothing
19	9DA4-070F	Hamburger restores energy fully
20	DDAF-040F	Apple worth nothing
21	9DAF-040F	Apple restores energy fully
22	33BC-0F0F	Start on Stage 2
23	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF	Start 
on stage 3
24	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF 	Start 
on stage 4
25	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF 	Start 
on stage 5
Be a mickey pixer.
Sonic Blast Man is a trademark of Taito Corp.

Street Fighter II(tm) Game
SF2
CODE	KEY IN . . .	EFFECT . . .
1	BD62-672A	90 seconds per battle instead of 99
2	6D62-672A	80 seconds per battle
3	5D62-672A	70 seconds per battle
4	1D62-672A	60 seconds per battle
5	9D62-672A	50 seconds per battle
6	0D62-672A	40 seconds per battle
7	7D62-672A	30 seconds per battle
8	4D62-672A	20 seconds per battle
9	FD62-672A	10 seconds per battle
10	DF80-AD64	Win 1 bout to win the match instead of 2 out 
of 3--must switch off effects before fighting M. Bison(tm)
11	EDBE-0F09	Dizziness wears off very quickly
12	C9BE-0DA9	Dizziness lasts longer--on harder levels, 
won't work on computer
13	BB63-6D2A	99 seconds in 1st bonus round instead of 40
14	BD63-6D2A	90 seconds in 1st bonus round
15	6D63-6D2A	80 seconds in 1st bonus round
16	5D63-6D2A	70 seconds in 1st bonus round
17	1D63-6D2A	60 seconds in 1st bonus round
18	9D63-6D2A	50 seconds in 1st bonus round
19	7D63-6D2A	30 seconds in 1st bonus round
20	4D63-6D2A	20 seconds in 1st bonus round
21	FD63-6D2A	10 seconds in 1st bonus round
22	4DC6-6493	Championship mode on
23	6DCF-D764 + FFCF-D7A4 	Advance to next level when you 
continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU 
WANT TO ALWAYS FIGHT
24	CBA0-AF64 + EEA0-AFA4	Always fight Ryu(tm)
25	CBA0-AF64 + DDA0-AFA4	Always fight Honda(tm)
26	CBA0-AF64 + DFA0-AFA4	Always fight Blanka(tm)
27	CBA0-AF64 + D4A0-AFA4	Always fight Guile(tm)
28	CBA0-AF64 + D7A0-AFA4	Always fight Ken(tm)
29	CBA0-AF64 + D0A0-AFA4	Always fight Chun-Li(tm)
30	CBA0-AF64 + D9A0-AFA4	Always fight Zangief(tm)
31	CBA0-AF64 + D1A0-AFA4	Always fight Dhalsim(tm)
32	CBA0-AF64 + DBA0-AFA4	Always fight Balrog(tm)
33	CBA0-AF64 + DCA0-AFA4	Always fight Vega(tm)
34	CBA0-AF64 + D6A0-AFA4	Always fight Sagat(tm)
35	B9A0-AF04	Fight M. Bison(tm)
36	DDA4-A404 + 6DA4-A764	Always fight on bonus stage 1
37	DDA7-AF04 + DDA7-A4A4	Always fight on bonus stage 2
FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE
38	3CA4-DD67 + FEA4-DFD7	High throw and grab damage
39	3CA4-DD67 + EEA4-DFD7	Minimum throw and grab damage
40	503E-04DF	Player dies after getting hit by 2 blows
41	60AC-AFD4	Both players start with 3/4 energy (1/4 
damage)
42	96AC-AFD4	Both players start with 1/2 energy (1/2 
damage)
43	4AAC-AFD4	Both players start with 1/4 energy (3/4 
damage)
44	C2CC-A7DF	Round number does not advance (can't fight to 
a draw)
45	DF81-A704	1 draw ends fight in VS. battle
46	893E-04DF	Most punches and kicks do no damage
47	DDAC-AFD4	Both players start with no energy (1 hit and 
you're dead)
48	DDAC-AF64	Player 1 starts with no energy (1 hit and he's 
dead)
49	1C65-DF00	Players move faster
50	D965-DF00	Some special moves are faster
51	DD61-6DA9	Both players can do special moves in the air
52	73A5-DF60	Dragon punch does not go as high
53	2AA5-DF60	Dragon punch goes higher
54	DD84-DD01	Some special moves are easier to perform 
(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling 
Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); 
Chun Li(tm): Whirlwind Kick(tm))
55	DFA0-DDA0 + ADA0-DFD0	No pause after throwing a Fireball
56	6D25-A467 + 6F25-A4A7	Players can hit each other no 
matter where they are
57	DAB8-A761	Do special moves by just pressing buttons 
(may make Fireballs lower)
Note: You can customize codes 58 thru 78 to your liking by using 
programming method #3 in the Game Genie(tm) codebook.
58	DDB8-ADF3	Fireballs are lower to the ground
59	1DB8-ADF3	Fireballs are higher off the ground
60	DDE3-DF01	Fireballs, Sonic Booms and Yoga Fires(tm) 
always go to the right (thrown to the left, they go backwards)
61	EEB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 
are slower
62	EBB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 
are faster
63	EDB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 
are super fast
64	EEB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 
are slower
65	EBB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 
are faster
66	EDB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 
are super fast
67	EEBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 
are slower
68	EBBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 
are faster
69	EDBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 
are super fast
70	DDB1-D4F3 + EEB1-D7B3	Light Sumo Head Butts and Rolling 
Attacks are slower
71	DBB1-D4F3 + EBB1-D7B3	Light Sumo Head Butts and Rolling 
Attacks are faster
72	F9B1-D4F3 + EDB1-D7B3	Light Sumo Head Butts and Rolling 
Attacks are super fast
73	DDB1-D4B3 + EEB5-DDF3	Medium Sumo Head Butts and 
Rolling Attacks are slower
74	DCB1-D4B3 + E5B5-DDF3	Medium Sumo Head Butts and 
Rolling Attacks are faster
75	F1B1-D4B3 + 33B5-DDF3	Medium Sumo Head Butts and 
Rolling Attacks are super fast
76	DDB1-D7F3 + EEB5-DDB3	Hard Sumo Head Butts and Rolling 
Attacks are slower
77	D8B1-D7F3 + E9B5-DDB3	Hard Sumo Head Butts and Rolling 
Attacks are faster
78	F5B1-D7F3 + 32B5-DDB3	Hard Sumo Head Butts and Rolling 
Attacks are super fast
79	6DA4-6707	Most special moves disabled (computer can 
still do them, Zangief(tm) can still do Spinning Clothesline(tm))
80	CB61-07A4	Invisible Fireballs, Sonic Booms, Yoga Fires 
and Yoga Flames(tm)
81	1868-0D6C	No Fireballs, Sonic Booms or Yoga Fires, 
makes Yoga Flame invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, 
Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head 
Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga 
Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom 
USA, Inc.

Super Valis IV(tm) Game
Plenty o' action and adventure as you fight your way to freedom 
against the evil king, using the potent Valis(tm) sword and picking 
up special attacks as you move along. VAL Code 1 is an obvious 
choice for a quick advantage, Code 2 gives you infinite use of your 
special attacks, and Code 3 protects you.
VAL
CODE	KEY IN . . .	EFFECT . . .
1	042C-ADD7	Allows you to select easy mode on the 
options screen
2	DD66-A7A7	Infinite usage for all special attacks
3	C2AA-0DAF	Protection from most enemy attacks
4	F684-0F0D	Heart worth more
5	4684-0F0D	Heart worth much more
DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO 
HAVE ANY ITEMS FOR THE CODES TO WORK
6	CB62-6767 + D762-67A7	Item is always search
7	CB62-6767 + DF62-67A7	Item is always three-way beam
8	CB62-6767 + D462-67A7	Item is always bomber
9	CB62-6767 + D062-67A7	Item is always homing
10	CB62-6767 + D962-67A7	Item is always heart
11	CB62-6767 + D162-67A7	Item is always armor
12	826F-A467	Selecting an item does not remove it from the 
menu of available items
Remember, pick and mix your codes for maximum variety.
Super Valis IV is a trademark of Atlus.

Terminator(tm) Game
Protect Sarah Connor(tm) from the Terminator(tm) in this 
challenging and explosive side-scrolling jumping and shooting game. 
Try TERM Codes 5 and 6 for infinite lives and energy.
TERM
CODE	KEY IN . . . 	EFFECT . . . 
1	DCAB-A7FC	10 grenades on pick-up
2	D4AB-A7FC	2 grenades on pick-up
3	4AA3-0F96	Infinite grenades
4	C2A5-0D98	Infinite missiles
5	C28F-042C	Infinite energy--not on car stages
6	C286-17DD	Infinite lives--not on car stages
7	EE81-0D9C	Longer invulnerability after being hit
8	FE81-0D9C	Shorter invulnerability after being hit
9	DBA2-C4AF	Start with 9 lives
10	DFA2-C4AF	Start with 1 life
11	4AA9-04F6	Don't lose grenades on dying
12	4AA9-0F96	Don't lose missiles on dying
13	D7A9-0D96	Get rapid fire on dying
14	D767-CFAD	Start with rapid fire
Remember to pick and mix your codes.
Terminator and Sarah Connor are trademarks of Cinema '84, A 
Greenberg Brothers Partnership.

Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks 
and slides through six different stages--everything from going to 
school to rescuing princesses. Keep alive with TOON Code 25 
(infinite health), and keep your dash meter up with Code 27. Experts, 
start and continue with one life using Codes 1 and 7.
TOON
CODE	KEY IN . . .	EFFECT . . .
1	DF6F-14DF	Start with 1 life
2	D96F-14DF	Start with 5 lives
3	FD6F-14DF	Start with 10 lives
4	496F-14DF	Start with 25 lives
5	9D6F-14DF	Start with 50 lives
6	BB6F-14DF	Start with 99 lives
7	DFC0-CFAF	Continue with 1 life
8	D9C0-CFAF	Continue with 5 lives
9	FDC0-CFAF	Continue with 10 lives
10	49C0-CFAF	Continue with 25 lives
11	9DC0-CFAF	Continue with 50 lives
12	BBC0-CFAF	Continue with 99 lives
13	DD34-37D7	Infinite lives--except football level
14	DDC0-3F07	Infinite lives--football level
15	DD6D-47D0	Start with no continues on normal level--
handicap
16	D56D-47D0	Start with 7 continues on normal level
17	DB6D-47D0	Start with 9 continues on normal level
18	DD6D-4700	Start with no continues on challenge level
19	D96D-4700	Start with 5 continues on challenge level
20	D56D-4700	Start with 7 continues on challenge level
21	DB6D-4700	Start with 9 continues on challenge level
22	DFCD-4FAF	Start with 1 heart on Children or Normal 
difficulty levels--DON'T PICK CHALLENGE LEVEL
23	D0CD-4FAF	Start with 4 hearts on Children or Normal 
difficulty levels, 2 on Challenge
24	D9CD-4FAF	Start with 5 hearts on Children or Normal 
difficulty levels, 3 on Challenge
25	3CE9-448A	Infinite health (when hit, a fake empty heart 
appears)
26	D184-C4A1 	5 heart maximum on challenge level
27	C927-47AD	Dash meter doesn't go down
28	D46B-CFAF	1-up gives 2 free guys--not on mystery 
weight challenge level, or if you get 1-up by collecting stars
29	D43E-C48E	Small star worth 2 stars
30	D93E-C48E	Small star worth 5 stars
31	FD3E-C48E	Small star worth 10 stars
32	DF64-14AA	Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33	D064-14AA	Gold Gogo Dodo Trophy lasts 2x as long
34	C9CE-1F0F	Choose bonus level after completing a level
35	7036-C001	Passwords work on any difficulty level (not 
just Children level)
Have fun pickin' and mixin' your codes.
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold 
Gogo Dodo Trophy are trademarks of Warner Bros.

Wayne's World(tm) Game
Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) 
by running and jumping around and firing your guitar. The best thing 
about this game is that it's excellent. Try HURL Code 10 for infinite 
Worthiness(tm).
HURL
CODE	KEY IN . . . 	EFFECT . . . 
1	DFAA-A764	Start with 1 life
2	D7AA-A764	Start with 3 lives
3	D5AA-A764	Start with 7 lives
4	DBAA-A764	Start with 9 lives
5	C28F-0704	Infinite lives
6	DF87-0764	Start with 1 Worthiness(tm) point
7	D787-0764	Start with 3 Worthiness points
8	D587-0764	Start with 7 Worthiness points
9	DB87-0764	Start with 9 Worthiness points
10	C2BC-D728	Infinite Worthiness
11	C2B5-04BC	Worthiness item worth nothing on pick-up
12	C2B0-04BC	Schwing(tm) item worth nothing on pick-up
13	C269-0DBB	Infinite Schwings if you have at least 1
14	EEB3-DF98	Invincibility lasts longer after getting hit
15	FDB3-DF98	Invincibility does not last as long after 
getting hit
16	82BB-0FF8	Invincibility lasts forever after getting hit 
(Wayne(tm) blinks)
17	6DBB-D428	Invincibility (Wayne doesn't blink)
18	DDBB-D4BC	Amp power-up worth nothing on pick-up
19	D0BB-D4BC	Amp power-up gives you Distortion-type 
chords
20	D4BB-D4BC	Amp power-up gives you Mega-Amp-type 
chords
21	D7BB-D4BC	Amp power-up gives you Chorus-type chords
22	D9BB-D4BC	Amp power-up gives you Homer-type chords
23	DDBD-0DFC	Distortion power-up worth nothing on pick-up
24	DFBD-0DFC	Distortion power-up gives you Amp-type 
chords
25	D4BD-0DFC	Distortion power-up gives you Mega-Amp-
type chords
26	D7BD-0DFC	Distortion power-up gives you Chorus-type-
chords
27	D9BD-0DFC	Distortion power-up gives you Homer-type-
chords
28	C2BB-079C	Heart item worth nothing
Party time--pick and mix your codes.
Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness 
and Schwing are trademarks of NBC.

Wing Commander(tm) Game
Use these cool codes to increase the protection for your vessel in 
this 3-D space combat simulator. These codes are best used for 
combat only.
WING
CODE	KEY IN . . .	EFFECT . . . 
1	7ABC-3713	Increase front shield on Hornet
2	7AB4-4D1E	Increase rear shield on Hornet
3	0DBB-4F1E	Increase front armor on Hornet
4	0DBD-141E	Increase rear armor on Hornet
5	0DBE-1D1E	Increase left side armor on Hornet
6	0DB5-171E	Increase right side armor on Hornet
7	17B8-3D13	Increase front shield on Scimitar
8	17B4-4F1E	Increase rear shield on Scimitar
9	17BB-441E	Increase front armor on Scimitar
10	17BD-171E	Increase rear armor on Scimitar
11	17BE-1F1E	Increase left side armor on Scimitar
12	17B6-1D1E	Increase right side armor on Scimitar
13	EEBC-37C3	Mega front shields on Hornet
14	EEB4-4DCE	Mega rear shields on Hornet
15	99B8-3DC3	Mega front shields on Scimitar
16	99B4-4FCE	Mega rear shields on Scimitar
Remember to pick 'n mix your codes.
Wing Commander is a trademark of Origin Systems, Inc.

SUPER STREET FIGHTER II(TM) GAME-PREVIEW
1	3C10-7467 + 3C10-74A7	Both players are 
invulnerable to all damage except throws, bites, hugs, 
head-butts, etc.
2	DD10-7707	The first normal hit wins (non-throw, 
bite, hug, etc.)
3	1077-7F61	Dizzy effect is over almost instantly
4	CB17-8FAD + 7D17-84DD	Every hit sets the 
opponent on fire
Super Street Fighter II is a trademark of Capcom. 


Ken Griffey Jr. Presents Major League Baseball(tm) Game
1	DFC3 170F	1 ball and you walk
2	D4C3 170F	2 balls and you walk
3	CBB3 1D2D	Can't walk a player
4	DFCE 1F0F	1 strike and you're out
5	D4CE 1F0F	2 strikes and you're out
6	C2BE 179D	Can't strike out
7	DF27 CFA4	Invisible baserunners
8	D4C3 170F	2 outs and whole team is out
9	C2A2 4D94 + C2AA 47B4	No outs except strike outs
10	C28A-3FA7 + CBB0-4797 + C283-34D7	Computer can't score
Ken Griffey Jr. Presents Major League Baseball is a trademark of 
Major League Baseball Properties, Inc.

LAMBORGHINI AMERICAN CHALLENGE(TM) GAME
1	DD6E-440D + D96E-446D	Start with $128,000
2	5D6E-440D + D76E-446D	Start with $88,000
3	6D6E-440D	Start with $12,800
4	C224-CF8F	Repair 10% of car for $100
5	3324-C45F	Repair 10% of car for free
6	C22A-377D	Free turbos
FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
7	DC28-348D + DD28-34ED	Turbos for $1000
8	F028-348D + DD28-34ED	Turbos for $2000
9	D169-443B	Start with 6-speed transmission
10	8B81-34D7	Don't take damage in races
Lamborghini American Challenge is a trademark of Automobili 
Lamborghini, S.P.A.

LESTER THE UNLIKELY(TM) GAME
4	C2C6-7F58	Infinite lives
5	C2C2-8DEB	Don't take damage from most enemies
6	D0C2-848B	Flashing after getting hit, lasts a long time
7	DAC2-848B	Flashing after getting hit, lasts a real long 
time
FOR CODES 8 THRU 9, YOU MAY GET TRAPPED AND HAVE TO RESET
8	0DCA-5D5B	Lighter gravity effect-MUST TURN OFF 
EFFECTS SWITCH RIGHT AFTER PRESSING START AND DON'T TURN ON 
UNTIL 1ST GAME PLAY SCREEN
9	49CA-5D5B	Even lighter gravity effect
10	F9CA-5D5B	Amazingly lighter gravity effect
Lester the Unlikely is a trademark of DTMC Inc.

MARIO'S TIME MACHINE(TM) GAME
4	DD6A-1405	Bonus timer doesn't count down in the whole 
game
1	CB64-3FA9 + DD64-34D7 + DD64-3409	Don't lose mushrooms 
in collisions
1	DF24-1704	1 wrong answer to questions allowed
1	EE24-1704	255 wrong answers allowed-ignore sad face 
icon
Mario's Time Machine is a trademark of Nintendo of America Inc.

NBA SHOWDOWN(TM) GAME
1	C23B 44A8	No personal fouls-both teams
2	DAE3 14AA + DAB7 37DA + DA3F 140F	12-sec. shot clock 
when ball is in-bounded-player 1
3	DAE3 14AA + DA6E 47D8 + DA84 CDDB	12-sec. shot clock 
when ball is in-bounded-computer
4	C220 4FDF	Infinite shot clock-computer
5	C224 4DA4	Infinite time
6	DFED 342C	1-min. quarters
7	D7E1 1D6A	3 time-outs
8	C239 1F6D	Infinite time-outs
NBA Showdown is a trademark of Electronic Arts.

PIRATES OF DARK WATER(TM) GAME
1	4F82-17AF + D583 1DDF	Energy bar refills itself about 
every 15 seconds
2	DD82-14AF	Infinite energy
3	C280-1F6F	Infinite lives
4	D9C8-4DA4	Start with 6 lives-ot when joining in
5	DFC8-4DA4	Start with 2 lives-not when joining in
6	DDA5-1DDF	Don't lose energy from doing a special attack
7	4D65-1FF5 + 4D63-440E	1/2 energy for 1st life-you must 
get hit once
8	4DB0-CFDF	Start with less energy-after 1st life
Pirates of Dark Water is a trademark of Hanna-Barbera Productions, 
Inc.

REDLINE: F-1 RACER(TM) GAME
1	C98E 6FDF	Always in 1st place
2	CBC5 D70F + EEC5 D7AF	Instant 255 mph speed-best to 
get into 6th gear before you activate this code, then you can go 357 
mph
3	C98C 6F0F	Don't lose speed when you get off accelerator 
button
4	C9BD 0F04	No loss of speed on grass
5	3CAA AF04	Infinite special fuel
Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.

TIMESLIP(TM) GAME
1	CD24 67A7 + CD24 6467	Keep gun power-ups after dying
2	EE6B 670D	Start with 16 lives
3	C22E 04A7	Infinite lives
4	C2B7 6DD0	Infinite energy
5	DE2E 0F67	Start with 4 energy-after 1st life
6	D52E 0F67	Start with 3 energy-after 1st life
7	DE6C 6F0D	Start with 4 energy-1st life
8	D56C 6F0D	Start with 3 energy-1st life
9	3CC2-D769	Invincibility
10	6DB7 6460	Flash 2x longer when hit
11	FDB7 6460	Barely flash at all
12	C26F 6FD1 + C26C 07A1 + C26F ADD1 + C26C 0FA1	Fewer 
enemies
Timeslip is a trademark of Vic Tokai Inc.

WE'RE BACK(TM) GAME
1	FEB1-C14C	Super jump
2	4EB1-C14C	Mega jump
3	DB8B-C030	9 lives
4	D18B-C030	6 lives
5	DF8B-C030	1 life
6	C2B2-C54B	Infinite energy
7	C265-41CB	Infinite lives
8	D48B-C110 + D466-49CC	Start with less energy
9	D76D-111C	Less grain to get for tail swipe
10	DB6D-103C	Less grain to get for stomp
FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH 
YOU PICK THEM UP OR UNTIL YOU DIE
11	C2C6-C148	Infinite vorb when picked up
12	C2C1-301B	Infinite elsa when picked up
13	C2C5-4038	Infinite dweebs when picked up
14	C2C1-194C	Infinite woog when picked up
15	CB85-1530 + D486-1040 + DD86-1010	Start on 'Manhattan - 
zone 2'
16	CB85-1530 + D786-1040 + DD86-1010	Start on 'the subway'
17	CB85-1530 + D086-1040 + DD86-1010	Start on 'crazy crane'
18	CB85-1530 + D186-1040 + DD86-1010	Start on 'construction 
in the city'
19	CB85-1530 + D586-1040 + DD86-1010	Start on 'thanksgiving 
- zone 1'
20	CB85-1530 + D686-1040 + DD86-1010	Start on 'thanksgiving 
- zone 2'
21	CB85-1530 + DB86-1040 + DD86-1010	Start on 'balloon blow-
out'
22	CB85-1530 + D886-1040 + DD86-1010	Start on 'central park 
- zone 1'
23	CB85-1530 + DA86-1040 + DD86-1010	Start on 'central park 
- zone 2'
24	CB85-1530 + D286-1040 + DD86-1010	Start on 'the zoo'
25	CB85-1530 + D386-1040 + DD86-1010	Start on 'prehistoric 
panic'
26	CB85-1530 + FD86-1040 + DD86-1010	Start on 'outside the 
circus'
27	CB85-1530 + FF86-1040 + DD86-1010	Start on 'circus - zone 
1'
28	CB85-1530 + F486-1040 + DD86-1010	Start on 'circus - zone 
2'
29	CB85-1530 + F786-1040 + DD86-1010	Start on 'jack in the 
box'
30	CB85-1530 + F986-1040 + DD86-1010	Start on 'empire state 
building'
31	CB85-1530 + F186-1040 + DD86-1010	Start on 'spaceship - 
zone 1'
32	CB85-1530 + F586-1040 + DD86-1010	Start on 'spaceship - 
zone 2'

Super Street Fighter II(tm) Game-7/13/94

1	D002-EDD5	No charging required for some special moves
2	DD47-8DD1	Some special moves can be done in the air
3	3C10-7467 + 3C10-74A7	Don't take damage except from 
throws or grabs-both players
4	DD10-7707	1st normal hit wins-except throws or grabs
5	1077-7F61	Dizziness doesn't last
6	4A9C-7FDF	Both players start with 1/4 health
7	969C-7FDF	Both players start with 1/2 health
8	609C-7FDF	Both players start with 3/4 health
9	CB17-8FAD + 7D17-84DD	Every hit sets opponent on fire
10	CB17-8FAD + F617-84DD	Every hit sets the opponent on fire 
and knocks him down
11	CB17-8FAD + FC17-84DD	Every hit zaps the opponent and 
knocks him down
12	CB17-8FAD + FA17-84DD	Every hit knocks the opponent 
down
13	CB17-8FAD + DC17-84DD	Every hit is a "hard hit"-opponent 
almost never gets knocked down
CODES 14 AND 15 DON'T WORK FOR THE COMPUTER
14	CB79-EF61 + D579-EFA1	Players have light gravity
15	CB79-EF61 + D879-EFA1	Players have heavy gravity
Super Street Fighter II is a trademark of Capcom.

SUPER STREET FIGHTER II(tm) GAME--FINAL VERSION

1	D002-EDD5	No charging required for some special moves
2	DD47-8DD1	Some special moves can be done in the air
3	3C10-7467 + 3C10-74A7	Don't take damage except from 
throws or grabs--both players
4	DD10-7707	1st normal hit wins--except throws or grabs
5	1077-7F61	Dizziness doesn't last
6	4A9C-7FDF	Both players start with 1/4 health
7	969C-7FDF	Both players start with 1/2 health
8	609C-7FDF	Both players start with 3/4 health
9	CB17-8FAD + 7D17-84DD	Every hit sets opponent on fire
10	CB17-8FAD + F617-84DD	Every hit sets the opponent on fire 
and knocks him down
11	CB17-8FAD + FC17-84DD	Every hit zaps the opponent and 
knocks him down
12	CB17-8FAD + FA17-84DD	Every hit knocks the opponent 
down
13	CB17-8FAD + DC17-84DD	Every hit is a "hard hit"--opponent 
almost never gets knocked down
CODES 14 AND 15 DON'T WORK FOR THE COMPUTER
14	CB79-EF61 + D579-EFA1	Players jump slower
15	CB79-EF61 + D879-EFA1	Players jump faster
THE FOLLOWING CODES MAKE THE MOVES LISTED DO HEAVY DAMAGE
Ryu
16	6E9D-8729	Jab dragon punch, close to opponent
17	6E9B-E429	Fierce red fireballs from far away
18	6E9D-E429	Roundhouse hurricane kick in the air
Ken
19	6E96-8721	Fierce dragon punch, close to opponent
20	6E92-8F21	Fierce fireballs, close to opponent
21	6E9A-5721	Roundhouse hurricane kick while on the 
ground
Blanka
22	6E1C-E720	Fierce forward ball
23	6E1B-7D29	Beast leap
24	6E15-ED20	Jab zap
Chun-Li
25	6E5D-7D20	Fierce fireball
26	DE10-5425	Down step
27	6E11-8425	Short lightning kick
Honda
28	6E99-8795	Jab hundred-hand slap
29	6E96-E495	Fierce torpedo
30	6E92-E795	Fierce sumo splash
Guile
31	6E16-5491	Fierce sonic boom
32	6E1E-7491	Roundhouse sonic kick, extremely close range
Zangief
33	6E51-EF90	Double spinning lariat (only certain hits)
34	6E5F-ED90	Spinning clothesline
Dhalsim
35	DE5E-8729	Yoga spear
36	6E5E-E429	Strong yoga flame (solid hit)
37	6E58-E729	Fierce yoga fire
Sagat
38	6E64-5F20	Roundhouse low tiger, from far away
39	6E62-7720	Fierce high tiger, from far away
40	6E53-ED25	Short tiger knee
41	EE27-479E	Jab projectiles move slower for everyone but 
Sagat
42	EE20-4D2E	Jab projectiles move slower for Sagat
43	EC20-4D9E	Fierce projectiles move faster for everyone 
but Sagat
44	E520-4F2E	Fierce projectiles move faster for Sagat
Vega
45	AE6A-8491	Fierce claw dive
46	6E62-8F91	Rolling claw attack
47	6E6E-EF91	Claw thrust
Balrog
48	6E6A-EF90	Fierce charging punch
49	6E62-E790	Roundhouse charging uppercut
50	6E69-5799	Fierce shoulder butt
Cammy
51	6EB3-5F20	Fierce spin knuckle
52	6EBB-5720	Roundhouse front kick
53	6EBF-5420	Roundhouse cannon drill, from far away
Hawk
54	6EB3-5F91	The Hawk
Fei Long
55	6EC7-5F20	Fierce slide punch (1st hit)
56	6EC0-5D20	Fierce slide punch (2nd hit)
57	6EC0-5720	Fierce slide punch (3rd hit)
58	6ECE-7420	Roundhouse dragon kick
Dee Jay
59	6EC5-EF99	Fierce hyper fist (1st hit)
60	6ECF-7D91	Fierce Max Out
61	6EC3-8F99	Roundhouse dread kick
Super Street Fighter II and related names are trademarks of Capcom.

Super Street Fighter II(tm) Game--More Codes
1	DF81-E404	Each battle lasts only 1 round
2	FE0C-7FDD	Speed up timer
3	9C0C-7FDD	Slow down timer
6	3169-57A5	No delay after throwing fireball--Ryu and Ken
7	F122-E760	Player 2 starts right in front of player 1
11	1060-E405	Ryu's and Ken's hurricane kicks rise higher 
when done in mid-air
12	D1A9-1DBA	Faster hurricane kicks--roundhouse
13	DBA9-1DBA	Super fast hurricane kicks--roundhouse
14	D18C-74D5	Balrog has a faster turn punch--roundhouse
15	DB8C-74D5	Balrog has a superfast turn punch--
roundhouse
16	D15E-8F60	Chun Li has a faster whirlwind kick--
roundhouse
17	DB5E-8F60	Chun Li has a superfast whirlwind kick--
roundhouse
18	DB2F-CD9A	M. Bison has a super fast psycho crusher--
fierce
19	1086-5D00	M. Bison does his psycho crusher in one place-
-fierce
20	D553-5F00	Vega has a superfast claw roll
21	1053-5760	Vega does his claw roll in one place
22	DB23-179A	Deejay's dread kick is faster--fierce
23	DB23-1F9A	Deejay's dread kick is faster--strong
24	D1BE-E7A0	Cammy has an erratic cannon drill
25	DDBE-E760	Cammy has a superfast cannon drill
26	D620-17FA	Cammy has a superfast front kick--fierce
27	D620-149A	Cammy has a superfast front kick--strong
28	D620-14FA	Cammy has a superfast front kick--jab
29	D528-1D2A	Feilong has a superfast rekka-ken--strong
30	D627-1F2A	Feilong has a superfast rekka-ken--fierce
Super Street Fighter II and related names are trademarks of Capcom.

Saturday Night Slam Masters(tm) Game
1	DDC1-CF6F	Stingray becomes Biff
2	DFC1-CF6F	Stingray becomes Gunloc
3	D4C1-CF6F	Stingray becomes Oni
4	D7C1-CF6F	Stingray becomes Titan
5	D9C1-CF6F	Stingray becomes Haggar
6	D1C1-CF6F	Stingray becomes Grater
7	D5C1-CF6F	Stingray becomes Rasta
8	D6C1-CF6F	Stingray becomes Jumbo
9	DBC1-CF6F	Stingray becomes Scorpion
10	DFC1-CD6F	Biff becomes Gunloc
11	D4C1-CD6F	Biff becomes Oni
12	D7C1-CD6F	Biff becomes Titan
13	D0C1-CD6F	Biff becomes Stingray
14	D9C1-CD6F	Biff becomes Haggar
15	D1C1-CD6F	Biff becomes Grater
16	D5C1-CD6F	Biff becomes Rasta
17	D6C1-CD6F	Biff becomes Jumbo
18	DBC1-CD6F	Biff becomes Scorpion
19	D3DB-5D01	14-second count outside ring
20	DCDB-5D01	10-second count outside ring
21	DBD6-5DD1	9-second count for pin
22	D1D6-5DD1	6-second count for pin
23	DFD6-5DD1	1-second count for pin
24	F31F-8F0D	Faster timer
25	1D1F-8F0D	Slower timer
26	D12D-5765 + EB2F-5F05	Stingray has faster jalepeno 
comet
27	0C83-17D7 + D78E-1F67	Quicker 'pattycake slap' for Grater
28	0C83-1FA7 + D78E-1D07	Quicker 'sonic fist' for Gunloc
29	0C83-1F67 + D78E-1D07	Quicker 'sonic fist' for Biff
30	0C83-1707 + D48E-1FA7	Quicker 'jungle fever' for Rasta
Saturday Night Slam Masters and related names are trademarks of 
Capcom.

Disney's The Jungle Book(tm) Game

CODES 1 THRU 5: NORMAL GAME
1	DBEF-1F67	Start with 9 hearts
2	D1EF-1F67	Start with 6 hearts
3	DFEF-1F67	Start with 1 heart
4	DBEF-1DD7	Start with 10 lives
5	DFEF-1DD7	Start with 2 lives
6	C2CC-4704	Infinite lives
7	DD6F-4DD4	Infinite weapons
8	DDCF-3F6D	Hearts from big jungle fruit restore all 
energy
9	D4C0-1FAF	20 seconds from hourglass
10	D7C0-1FAF	30 seconds from hourglass
11	E8CA-3DA4	Super-jumping Mowgli
12	ECCA-3DA4	Mega-jumping Mowgli
FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL 
RESET
13	D4CA-4DDF	Bonus gems worth 2
14	D7CA-4DDF	Bonus gems worth 3
15	D0CA-4DDF	Bonus gems worth 4
16	D4C2-4FAF	Red gems worth 2
17	D7C2-4FAF	Red gems worth 3
18	D0C2-4FAF	Red gems worth 4
19	DD65-47AD	The amazing rock! (Just for fun)
Disney's The Jungle Book is a trademark of The Walt Disney Company.

Double Dragon 5(tm) Game
B3C8-CFBF + B3C6-CDBF + BAC9-3FBF	Computer (player 2) can't 
perform special moves
DBBC-1F27	Allows you to pick up to 9 points of any attribute 
instead of 5
46C6-340D	Both characters start with 50% energy
F0C6-340D	Both characters start with 25% energy
DDAB-3DAE	Player 1 always wins
3C85-CF07	Harder to recover from dizziness
D685-C407	Dizziness doesn't last long
Double Dragon 5 and related names are trademarks of Leland 
Interactive Media. Licensed to Tradewest, Inc.

The Incredible Hulk(tm) Game
1	DFBD-CD6F	Start with 1 life
2	D1BD-CD6F	Start with 6 lives
3	DBBD-CD6F	Start with 9 lives
4	D0BC-173B	Get 4 shots from gun
5	DBBC-173B	Get 9 shots from gun
6	F0BC-173B	Get 20 shots from gun
7	4DB0-1F4B	Get 20 seconds from time icon
8	0DB0-1F4B	Get 40 seconds from time icon
9	8260-1465 + C2E9-44DF	Don't take damage from most 
enemies
10	F3BE-144B	2x energy from gamma capsules
11	DDB8-171B	Gamma capsules act as mega-gamma capsules

12	C96D-CDC6	Infinite transformation capsules once picked 
up
13	DA25-34A7 + DA34-47AD	Super jump--sometimes
14	FB25-34A7 + FB34-47AD	Mega-jump--sometimes
15	DCB7-44D0	MEGA damage from Hulk's uppercut
16	DCB1-4FD0	MEGA damage from Hulk's head butt
17	D0B7-44D0	x4 damage from Hulk's upper cut
18	D0B1-4FD0	x4 damage from Hulk's head-butt
19	C260-4746	Energy doesn't go down when Hulked-out
20	DDB2-1F0F	Start on level 2
21	4DB2-1F0F	Start on level 3
22	0DB2-1F0F	Start on level 4
23	6DB2-1F0F	Start on level 5
The Incredible Hulk and related names are trademarks of Marvel 
Entertainment Group, Inc.

Wizardry VI(tm) Game
1	8288-A491	The whole party doesn't take damage from 
normal enemy attacks (doesn't protect from poison or certain magic 
spells)
2	4DBF-DD27	Create a character and he has a lot of gold
Wizardry VI is a trademark of Sir-Tech Software, Inc.

Tetris 2(tm) Game
1	9DBD-3DF4	Select any round (1-player mode only)-at 
round select meter, keep pressing 'right' on d-pad
2	CBC5-4FDC + DDC5-4F0C + DDC5-4F6C	Tile speed always at 0
3	CBC5-4FDC + EEC5-4F0C + DDC5-4F6C	Tile speed always at 
255
4	6DB1-346B	More time to place the blocks where you want 
them-even after they hit the ground (left and right only once on 
ground)
Tetris 2 is a trademark of Elorg.

Disney's Beauty and the Beast(tm)
1	3CC8-3D0A	Don't take damage from some enemies
2	4AC8-47A8	No loss of light when the candle runs off the 
screen
3	C265-6407	Infinite flower time
4	3C6F-4F00	Invinciible after getting hit
5	3CC0-376A + 3CC0.37AA	invincible-turn off to pick rocks 
up-spikes still do damage
6	EE66-4FAA	Death flash time is longer
7	C2E0-DF0F	Infinite continues
Disney's Beauty and the Beast is a trademark of The Walt Disney 
Company.

Romance of the Three Kingdoms 3: Dragon of Destiny(tm) Game

FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME 
CREATION SCREEN
1	CD68-7D22	160 extra points when creating a ruler under 21
2	CD68-74B2	160 extra points when creating a ruler 21 or over
3	7487-EFC4	Costs 50 gold to hire soldiers
4	DD87-EFC4	Costs 0 gold to hire soldiers
5	1084-EF44	Costs 100 food to hire soldiers
6	7484-EF44	Costs 50 food to hire soldiers
7	DD84-EF44	Costs 0 food to hire soldiers
Romance of the Three Kingdoms 3: Dragon of Destiny is a trademark of Koei 
Corporation.

MORTAL KOMBAT II(tm) GAME FOR SUPER NES(tm)

1	C2C4-47AA	Infinite continues
2	DF8C-CDDA	Start with 0 continues
3	D78C-CDDA	Start with 2 continues
4	D58C-CDDA	Start with 6 continues
5	DB8C-CDDA	Start with 8 continues
6	C2B1-14F7	Player 1 is invincible
7	DDB5-1FF7	Player 2 or computer is killed by one hit
8	C2B5-14F7	Player 2 or computer is invincible
9	DDB1-1FF7	Player 1 is killed by one hit
10	622B-C7AC	Disable throws--2-player mode
11	6DC7-1DAA	Infinite time
CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12	CBC6-3D6E + DDC6-3DAE	Always fight Kung Lao
13	CBC6-3D6E + DFC6-3DAE	Always fight Lui Kang
14	CBC6-3D6E + D4C6-3DAE	Always fight Cage
15	CBC6-3D6E + D7C6-3DAE	Always fight Baraka
16	CBC6-3D6E + D0C6-3DAE	Always fight Kitana
17	CBC6-3D6E + D9C6-3DAE	Always fight Mileena
18	CBC6-3D6E + D1C6-3DAE	Always fight Shang Tsung
19	CBC6-3D6E + D5C6-3DAE	Always fight Rayden
20	CBC6-3D6E + D6C6-3DAE	Always fight Sub-Zero
21	CBC6-3D6E + DBC6-3DAE	Always fight Reptile
22	CBC6-3D6E + DCC6-3DAE	Always fight Scorpion
23	CBC6-3D6E + D8C6-3DAE	Always fight Jax
24	CBC6-3D6E + DAC6-3DAE	Always fight Kintaro
25	CBC6-3D6E + D2C6-3DAE	Always fight Shao Kahn
26	CBC6-3D6E + D3C6-3DAE	Always fight Smoke
27	CBC6-3D6E + DEC6-3DAE	Always fight Noob Saibot
28	CBC6-3D6E + FDC6-3DAE	Always fight Jade
Mortal Kombat II and related names are trademarks of Midway 
Manufacturing Company. Super NES is a trademark of Nintendo of 
America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.
Game Genie Codes (C)1994 Lewis Galoob Toys, Inc. All Rights 
Reserved.

Alien 3(tm) Game
AL3
CODE	KEY IN . . .	EFFECT . . .
1	EE26-37D4	Slower fuel consumption for flame thrower
2	7D26-37D4	Faster fuel consumption for flame thrower
3	FD36-44D1	Start with more rifle clips
4	4D36-44D1	Start with even more rifle clips
5	D036-44D1	Start with fewer rifle clips
6	FD3B-4F01	Start with more grenade clips
7	4D3B-4F01	Start with even more grenade clips
8	D03B-4F01	Start with fewer grenade clips
CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU 
START WITH
9	742A-44A4	Less ammo in rifle clips
10	CD2A-44A4	More ammo in rifle clips
11	D923-3D64	Less ammo in grenade clips
12	F023-3D64	More ammo in grenade clips
13	3C28-44D4	Infinite ammo for pulse rifle
14	3C22-3D64	Infinite ammo for grenade launcher
15	3C25-3704	Infinite oil for flame thrower
16	D464-1D60	Take less damage
17	DD6D-1700	Maximum energy from medi-kits
18	D76D-1DA0	Less energy from medi-kits
19	EE6B-CD00	Longer invulnerability after being hit
20	DD64-1D60	Most attacks do no damage--can switch on 
and off
Alien 3 is a trademark of Twentieth Century Fox Film Corporation.
Bazooka Blitzkrieg(tm) Game
BAZOO
CODE	KEY IN . . .	EFFECT . . .
1	D9AC-1706	Fewer missiles picked up
2	F0AC-1706	More missiles picked up
3	DCAB-14A6 + DCAB-17A6	Only 10 missiles picked up--SET 
MISSILES TO 10
4	F3AB-14A6 + F3AB-17A6	30 missiles allowed
5	4AB5-3DAF	Immune to most damage
6	D4AF-1406	Less energy picked up from 'L' pods
7	DCAF-1406	More energy picked up from 'L' pods
8	4EAF-1406	A lot more energy picked up from 'L' pods
Bazooka Blitzkrieg is a trademark of Bandai America, Inc.

B.O.B.(tm) Game
BOB
CODE	KEY IN . . .	EFFECT . . .
1	3C37-A7D4	Infinite weapons--except for flame
2	DDC0-C770	Maximum weapons on pick up
3	CD61-0D64	Slow down timer
4	7961-0D64	Speed up timer
5	3CC7-3F85	Infinite remotes
Weapon codes:
6	F0A6-1D59	Start with 20 3-way
7	F0A6-1FE9	Start with 20 flame
8	F0A6-1759	Start with 20 rocket
9	F0AB-1DE9	Start with 20 bolt
10	F0AB-1459	Start with 20 wave
DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE 
SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE
11	DDA8-1F89	Start with 3 flash
12	DFA8-1F89	Start with 3 shield
13	D4A8-1F89	Start with 3 umbrella
14	D0A8-1F89	Start with 3 helicopter hat
15	D9A8-1F89	Start with 3 floating bomb
16	D1A8-1479	Start with 6 of selected remote
17	DEA8-1479	Start with 15 of selected remote
18	D666-0DDD	Start with 9 lives
19	D966-0DDD	Start with 6 lives
20	DD66-0DDD	Start with 1 life
21	4A6E-0F0D	Infinite lives
B.O.B. is a trademark of Electronic Arts.

Bubsy(tm) Game
BUB
CODE	KEY IN . . .	EFFECT . . .
1	766C-1766	Numbered t-shirts worth one more
2	DDB1-175C	Infinite lives
3	DD34-4D6D	Start with 1 life
4	D034-4D6D	Start with 5 lives
5	4034-4D6D	Start with 25 lives
6	9D34-4D6D	Start with 50 lives
7	5934-4D6D	Start with 75 lives
8	DD60-1FD6	Each yarn ball worth 0
9	D960-1FD6	Each yarn ball worth 5
10	FD60-1FD6	Each yarn ball worth 10
11	DD69-4F6C	Crate of yarn holds 0 instead of 25
12	9D69-4F6C	Crate of yarn holds 50
13	5969-4F6C	Crate of yarn holds 75
14	BB69-4F6C	Crate of yarn holds 99
15	DF6D-472A	Start on chapter 2
16	D46D-472A	Start on chapter 3
17	D76D-472A	Start on chapter 4
18	D06D-472A	Start on chapter 5
19	D96D-472A	Start on chapter 6
20	D16D-472A	Start on chapter 7
21	D66D-472A	Start on chapter 8
22	DC6D-472A	Start on chapter 9
23	DA6D-472A	Start on chapter 10
24	D26D-472A	Start on chapter 11
25	D36D-472A	Start on chapter 12
26	DE6D-472A	Start on chapter 13
27	FD6D-472A	Start on chapter 14
28	FF6D-472A	Start on Chapter 15
29	F46D-472A	Start on Chapter 16
30	946B-1D8B	Bogus jump
31	716B-1D8B	Super jump
32	436B-1D8B	Mega-jump
33	DDB4-3404	Infinite time
Bubsy and Woolies are trademarks of Accolade Inc.

Doomsday Warrior(tm) Game
1	82C7-046F	Infinite health--matches last forever
2	CBB2-ADDD + D0B2-AD0D + 6DB2-A46D	Always get 4 bonus 
points for improving abilities
3	D9B9-64DD	On normal level, start with all stats at 2 bars 
instead of 0
4	DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Sledge(tm)
5	DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Layban(tm)
6	D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Amon(tm)
7	D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Daisy(tm)
8	D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against P-Lump(tm)
9	D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Grimrock(tm)
10	D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Nuform(tm)
11	D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 7 fights are 
against Shadow(tm)
12	D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Ashura(tm)
13	DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Main(tm)
14	DDB7-AFAD	All fights are in order (you don't choose your 
opponent)
15	DD83-D4AF	You can heal completely, not just to the top 
of each segment
16	3C8E-DDAF	Don't heal at all
Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock, 
Nuform, Shadow, Ashura and Main are trademarks of Renovation 
Products, Inc.
Dungeon Master(tm) Game
DUNGE Codes 5 thru 88 only need to be used once. They only work on 
saved games. Enter the desired codes, load a saved game, then save 
it again. The effects then stay with the saved game. On some Game 
Genies, some of the codes may be changed by the Game Genie(tm), so 
when you return to the code screen by pressing Reset, they will be 
different than when first entered. This is OK. If it happens, you do 
not have to correct the code, but can restart the game using the 
modified code.
DUNGE
CODE	KEY IN . . .	EFFECT . . .
1	85B5-07D9	Almost no mana loss--MUST HAVE ENOUGH TO 
CAST
2	85CF-0F29	Food meter doesn't go down
3	85C5-0FB9	Water meter doesn't go down
4	ECDC-F26F	1st character has 250 maximum hit points
5	ECDA-220F	2nd character has 250 maximum hit points
6	ECD3-B2D4	3rd character has 250 maximum hit points
7	ECDD-BAA7	4th character has 250 maximum hit points
8	A0DC-F36F + DBDC-F3AF	1st character has 250 maximum 
stamina
9	A0DA-230F + DBDA-236F	2nd character has 250 maximum 
stamina
10	A0D3-B3D4 + DBD3-B304	3rd character has 250 maximum 
stamina
11	A0DD-B2A7 + DBDD-B3D7	4th character has 250 maximum 
stamina
12	ECDC-FE6F	1st character has 250 maximum mana
13	ECDA-2E0F	2nd character has 250 maximum mana
14	ECD3-BED4	3rd character has 250 maximum mana
15	ECDD-B3A7	4th character has 250 maximum mana
16	17D8-F36F	1st character has 99 current strength
17	17D2-230F	2nd character has 99 current strength
18	17DE-B3D4	3rd character has 99 current strength
19	17DF-B2A7	4th character has 99 current strength
20	17D8-F30F	1st character has 99 maximum strength
21	17D2-23DF	2nd character has 99 maximum strength
22	17DE-B2A4	3rd character has 99 maximum strength
23	17DF-B267	4th character has 99 maximum strength
24	17D8-FE0F	1st character has 99 current dexterity
25	17D2-2EDF	2nd character has 99 current dexterity
26	17DE-B3A4	3rd character has 99 current dexterity
27	17DF-B367	4th character has 99 current dexterity
28	17D8-FEDF	1st character has 99 maximum dexterity
29	17D2-23AF	2nd character has 99 maximum dexterity
30	17DE-B364	3rd character has 99 maximum dexterity
31	17DF-B307	4th character has 99 maximum dexterity
32	17DA-FADF	1st character has 99 current wisdom
33	17D2-2EAF	2nd character has 99 current wisdom
34	17DE-BE64	3rd character has 99 current wisdom
35	17DF-BE07	4th character has 99 current wisdom
36	17D8-FEAF	1st character has 99 maximum wisdom
37	17D2-2E6F	2nd character has 99 maximum wisdom
38	17DE-BE04	3rd character has 99 maximum wisdom
39	17DF-BED7	4th character has 99 maximum wisdom
40	17DA-FAAF	1st character has 99 current vitality
41	17D3-2A6F	2nd character has 99 current vitality
42	17DD-2A04	3rd character has 99 current vitality
43	17D4-BAD7	4th character has 99 current vitality
44	17DA-FA6F	1st character has 99 maximum vitality
45	17D3-2A0F	2nd character has 99 maximum vitality
46	17DD-2AD4	3rd character has 99 maximum vitality
47	17DF-BEA7	4th character has 99 maximum vitality
48	17DA-F26F	1st character has 99 current anti-magic
49	17D3-220F	2nd character has 99 current anti-magic
50	17DD-22D4	3rd character has 99 current anti-magic
51	17D4-BAA7	4th character has 99 current anti-magic
52	17DA-F20F	1st character has 99 maximum anti-magic
53	17D3-22DF	2nd character has 99 maximum anti-magic
54	17DD-2AA4	3rd character has 99 maximum anti-magic
55	17D4-BA67	4th character has 99 maximum anti-magic
56	17DA-F30F	1st character has 99 current anti-fire
57	17D3-23DF	2nd character has 99 current anti-fire
58	17DD-22A4	3rd character has 99 current anti-fire
59	17D4-B267	4th character has 99 current anti-fire
60	17DA-F3DF	1st character has 99 maximum anti-fire
61	17D3-22AF	2nd character has 99 maximum anti-fire
62	17DD-2264	3rd character has 99 maximum anti-fire
63	17D4-B207	4th character has 99 maximum anti-fire
64	5EDA-FEAF	1st character is a level 15 fighter
65	5ED2-F20F	1st character is a level 15 ninja
66	5ED2-F3AF	1st character is a level 15 healer
67	5ED3-FA0F	1st character is a level 15 wizard
68	5ED3-2E6F	2nd character is a level 15 fighter
69	5EDE-22DF	2nd character is a level 15 ninja
70	5EDE-236F	2nd character is a level 15 healer
71	5EDD-FAD4	2nd character is a level 15 wizard
72	5EDD-2E04	3rd character is a level 15 fighter
73	5EDF-2AA4	3rd character is a level 15 ninja
74	5EDF-2304	3rd character is a level 15 healer
75	5EDF-2EA4	3rd character is a level 15 wizard
76	5ED4-BED7	4th character is a level 15 fighter
77	5ED7-BA67	4th character is a level 15 ninja
78	5ED7-B3D7	4th character is a level 15 healer
79	5ED7-BE67	4th character is a level 15 wizard
80	D5D8-FAAF	1st character has a nearly full food meter
81	D5D8-F20F	1st character has a nearly full water meter
82	D5D2-2A6F	2nd character has a nearly full food meter
83	D5D2-22DF	2nd character has a nearly full water meter
84	D5DE-BA04	3rd character has a nearly full food meter
85	D5DE-BAA4	3rd character has a nearly full water meter
86	D5DF-BAD7	4th character has a nearly full food meter
87	D5DF-BA67	4th character has a nearly full water meter
Dungeon Master is a trademark of Nintendo of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
E.V.O.(tm) Game
DINOCODE	KEY IN . . .	EFFECT . . .
1	C96E-07FB	Protection from most hazards

2	DD60-D18B	Food replenishes hit points to full

3	D566-A7F8	Less damage from stronger creatures

4	C964-A726	Horn never breaks
E.V.O. is a trademark of Enix/Almanic.

Final Fight 2(tm) Game
FF2CODE	KEY IN . . .	EFFECT . . .
1	DDCE-1D6B	Infinite lives 
2	DDCF-C7D6	Start with 1 life
3	D4CF-C7D6	Start with 3 lives
4	D1CF-C7D6	Start with 7 lives
5	DBCF-C7D6	Start with 10 lives
6	DDA0-1DDC	Infinite time
7	D4A0-1DDC	Faster timer
8	0DED-1DAC	Barbecue restores vitality 50% instead of 
95%
9	DDED-1DAC	Barbecue worth nothing
10	6DEE-470C	Soft drink restores vitality 95%
11	DDEE-470C	Soft drink worth nothing
12	33C5-1404	Both players can select same character
13	DDB4-4708	Players 1 and 2 can't harm each other in a 2-
player game
14	D46A-14AF	Slow motion--SWITCH OFF EFFECTS UNTIL 
PLAY BEGINS
15	DFCC-C4DB	Hitting someone with your super move makes 
you invincible
16	0DCC-C4DB	Hitting someone with your super move uses 
all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.

Mario is Missing!(tm) Game
MISS
CODE	KEY IN . . .	EFFECT . . .
1	CB8D-17DF + EE8D-170F + 3C8D-176F	Talk to someone once 
to learn all they know (all 4 checks appear on 	computer for 
that person)
2	6D8D-C4AF + DD80-C70F + DD85-C4DF	Use computer to 
access any facts except pamphlets (no 	checks appear on computer)
3	6D82-17AF	Use computer to view 	pamphlets on any 
artifact (no checks appear on computer)

4	DFED-4D04	Always get Yoshi(tm) after using 
Globulator(tm)
5	CB8E-47AF + EE8D-1DDF + 3C8D-1D0F	Pick up one artifact 
and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are 
trademarks of Nintendo of America Inc.

MechWarrior(tm) Game
MECH
CODE	KEY IN . . .	EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1	103E-C4AD	Start with 100,000 C-bills
2	EC3E-C4AD	Start with 250,000 C-bills
3	D43E-C7DD	Start with 562,000 C-bills
4	D03E-C7DD	Start with 1,074,000 C-bills
5	F03E-C7DD	Start with 5,170,000 C-bills
6	463E-C7DD	Start with 10,290,000 C-bills
7	DD38-146D	Getting any money sets money to 32 million 
C-bills
8	102F-C7A4	100 ammo for short-range missiles
9	1024-CD04	100 ammo for short-range homing missiles
10	9D24-CDA4	80 ammo for medium-range missiles
11	9D24-CF04	80 ammo for medium-range homing missiles
12	4624-CFA4	40 ammo for long-range missiles
13	4624-C404	40 ammo for long-range homing missiles
14	A62F-C7A4	200 short-range missiles
15	A624-CD04	200 short-range homing missiles
16	1024-CDA4	100 medium-range missiles
17	1024-CF04	100 medium-range homing missiles
18	1024-CFA4	100 long-range missiles
19	1024-C404	100 long-range homing missiles
20	EE2F-C7A4	Infinite short-range missiles
21	EE24-CD04	Infinite short-range homing missiles
22	EE24-CDA4	Infinite medium-range missiles
23	EE24-CF04	Infinite medium-range homing missiles
24	EE24-CFA4	Infinite long-range missiles
25	EE24-C404	Infinite long-range homing missiles
26	EE24-C4A4	Infinite machine gun ammo
27	3CCD-4404	Never run out of any ammo
28	628C-4F20	Protection from most hazards
29	CBED-34F7 + 3CED-34B7	Mech(tm) isn't slowed down as 
much by most obstacles
MechWarrior, Herras Ragan, Dark Wing Lance and Mech are 
trademarks of FASA Corporation.

Nigel Mansell's World Championship Racing(tm) Game
NIGEMAN
CODE	KEY IN . . .	EFFECT . . .
1	C96B-1705 + C9B1-4D61	Almost no tire wear (causes 
graphic distortion in the pits)
2	E481-3467	Only 1 lap required on all tracks
3	D461-4FBA	Only 3 laps required in South Africa
4	D461-44FA	Only 3 laps required in Mexico
5	D461-44BA	Only 3 laps required in Brazil
6	D461-47FA	Only 3 laps required in Spain
7	D461-47BA	Only 3 laps required in San Marino
8	D465-4DFA	Only 3 laps required in Monaco
9	D465-4DBA	Only 3 laps required in Canada
10	D465-4FFA	Only 3 laps required in France
11	D465-4FBA	Only 3 laps required in Britain
12	D465-44FA	Only 3 laps required in Germany
13	D465-44BA	Only 3 laps required in Hungary
14	D465-47FA	Only 3 laps required in Belgium
15	D465-47BA	Only 3 laps required in Italy
16	D466-4DFA	Only 3 laps required in Portugal
17	D466-4DBA	Only 3 laps required in Japan
18	D466-4FFA	Only 3 laps required in Australia
19	DF62-0953	Start in Mexico in the Full Season
20	D462-0953	Start in Brazil
21	D762-0953	Start in Spain
22	D062-0953	Start in San Marino
23	D962-0953	Start in Monaco
24	D162-0953	Start in Canada
25	D562-0953	Start in France
26	D662-0953	Start in Britain
27	DB62-0953	Start in Germany
28	DC62-0953	Start in Hungary
29	D862-0953	Start in Belgium
30	DA62-0953	Start in Italy
31	D262-0953	Start in Portugal
32	D362-0953	Start in Japan
33	DE62-0953	Start in Australia
34	FD62-0953	Start on extra course (stats are for South 
Africa but the course is different)
35	DF3E-015A	Full season ends after South Africa
36	D43E-015A	Full season ends after Mexico
37	D73E-015A	Full season ends after Brazil
38	D03E-015A	Full season ends after Spain
39	D93E-015A	Full season ends after San Marino
40	D13E-015A	Full season ends after Monaco
41	D53E-015A	Full season ends after Canada
42	D63E-015A	Full season ends after France
43	DB3E-015A	Full season ends after Britain
44	DC3E-015A	Full season ends after Germany
45	D83E-015A	Full season ends after Hungary
46	DA3E-015A	Full season ends after Belgium
47	D23E-015A	Full season ends after Italy
48	D33E-015A	Full season ends after Portugal
49	DE3E-015A	Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of 
Gametek.

Pocky and Rocky(tm) Game
ROCK
CODE 	KEY IN . . . 	EFFECT . . . 
1	CB2D-DFDF	Stop timer
2	DDA7-AD65	Infinite lives--Pocky(tm)
3	DD35-0761	Infinite lives--Rocky(tm)
4	DF62-A7D4	1 life--Pocky
5	D162-A7D4	6 lives--Pocky
6	DB62-A7D4	9 lives--Pocky
7	DF62-A704	1 life--Rocky
8	D162-A704	6 lives--Rocky
9	DB62-A704	9 lives--Rocky
10	C933-A794	Infinite energy--Pocky
11	C93E-A797	Infinite energy--Rocky
12	4032-A4F4	Weapons don't deplete when hit--Pocky
13	4033-AFF7	Weapons don't deplete when hit--Pocky
14	D43F-6FF4	Blue ball acts as red ball--Pocky
15	DF3D-6424	Red ball acts as blue ball--Pocky
16	D43B-6F27	Blue ball acts as red ball--Rocky
17	DF36-67B7	Red ball acts as blue ball--Rocky
FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING 
FOR OTHER PLAYER TO STEAL
18	DBAA-AD60	9 lives stolen from Rocky
19	DB3A-DD69	9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.

Pugsley's Scavenger Hunt(tm) Game
PUG
CODE	KEY IN 	EFFECT
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1	DDED-D76D	Start with 1 heart
2	DFED-D76D	Start with 2 hearts
3	D0ED-D76D	Start with 5 hearts (can only see the last 3 
on screen)
4	3CCC-446D	Infinite hearts
WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5	DDED-D40D	Start with 4 lives
6	DBED-D40D	Start with 16 lives
7	7DED-D40D	Start with 64 lives
8	DDB6-1FA7	Infinite lives
9	D9C9-476D	Each dollar worth 5
10	49C9-476D	Each dollar worth 25
11	DDB0-C767	Get 0 lives for each 100 dollars and 1-Up
12	D4B0-C767	Get 2 lives for each 100 dollars and 1-Up
13	3BA5-37D4 + D9A5-3704	Higher jump
14	3BA5-37D4 + D5A5-3704	Super jump
15	3BA5-37D4 + DBA5-3704	Mega-jump
16	5EC8-4DDD	Longer invulnerability time after being hit
17	D6C8-4DDD	Shorter invulnerability time after being hit
Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of 
Paramount Pictures.

Shadowrun(tm) Game
DORUN
CODE	KEY IN . . .	EFFECT . . .
1	D4BE-4DA4	Start with computer, firearms skills at level 
2
2	D7BE-4DA4	Start with computer, firearms skills at level 
3
3	D0BE-4DA4	Start with computer, firearms skills at level 
4
4	D9BE-4DA4	Start with computer, firearms skills at level 
5
5	D1BE-4DA4	Start with computer, firearms skills at level 
6
6	6DAE-4FA7 + 	FFAE-44D7	Everything is free
7	CEEF-4DDD	Don't subtract karma for spells/skills (must 
have enough to advance)
8	CE6D-47A4	Don't subtract karma for shooting people--
ignore message saying you lost karma
9	8E69-3DA4	Don't subtract spell points (works for all 
spell casters). note: casting spells you aren't allowed to raises your 
spell points.
10	D4BC-4404	Start with 2 strength and charisma
11	D0BC-4404	Start with 4 strength and charisma
12	D9BC-4404	Start with 5 strength and charisma
13	D1BC-4404	Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14	74B8-4DA4	Start with 50 stamina
15	10B8-4DA4	Start with 100 stamina
16	F0E1-1FDD	Going up 1 body point adds 20 stamina instead 
of 10
17	F3E1-1FDD	Going up 1 body point adds 30 stamina instead 
of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A 
SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN 
RE-SAVE. THE CODE DOESN'T  NEED TO BE USED ANYMORE. REPEAT 
WITH OTHER 5-PART CODES IF DESIRED
18	DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 65,000 nuyen(tm) (if less than 65,000)
19	D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add about 131,000 nuyen (if less than 65,000)
20	D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add about 524,000 nuyen (if less than 65,000)
21	10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set stamina to 100
22	A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set stamina to 200
23	DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set magic total possible to 10 (and spell points to 100)
24	F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set total possible magic to  20 (and spell points to 200)
25	FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set total possible magic to 25 (and spell points to 250)
26	D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set strength to 6
27	D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set charisma to 6
28	9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set karma to 10 (if karma is less than 32)
29	CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set karma to 20 (if karma is less than 32)
30	EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set karma to 31 (if karma is less than 32)
31	DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 32 karma (if karma is less than 32)
32	D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 64 karma (if karma is less than 32)
33	D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 96 karma (if karma is less than 32)
34	D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 192 karma (if karma is less than 32)
FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO 
USE SPELLS
35	D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn powerball spell, level 6
36	D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn heal spell, level 6
37	D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn invisibility spell, level 6
38	D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn armor spell, level 6 
39	D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn summon spirit spell, level 6
40	D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn freeze spell, level 6 
41	D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn firearms skill, level 5 
42	DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn firearms skill, level 10 
43	DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn firearms skill, level 15
44	D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn computer skill, level 6
45	D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn leadership skill, level 6 
46	D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn armed combat skill, level 6
47	D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn unarmed combat skill, level 6
48	D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAFLearn negotiation skill, level 6
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.

Street Fighter II: TURBO(tm) Game
On some Game Genies, some of these codes may be changed by the 
Game Genie(tm), so when you return to the code screen by pressing 
Reset, they may be different than when first entered. This is OK. If 
it happens, you do not have to correct the code, but can restart the 
game using the modified code.
SF2TE
CODE	KEY IN . . .	EFFECT . . .
1	BDA3-176D	Start with 90 seconds instead of 99
2	5DA3-176D	Start with 70 seconds
3	9DA3-176D	Start with 50 seconds
4	7DA3-176D	Start with 30 seconds
5	FDA3-176D	Start with 10 seconds
6	6091-E76D	Start with 3/4 energy
7	9691-E76D	Start with 1/2 energy
8	4A91-E76D	Start with 1/4 energy
9	BBAE-1DDD	1st bonus round is 99 seconds instead of 40
10	6DAE-1DDD	1st bonus round is 80 seconds 
11	1DAE-1DDD	1st bonus round is 60 seconds 
12	4DAE-1DDD	1st bonus round is 20 seconds 
13	BBAE-1D6D	2nd bonus round is 99 seconds
14	6DAE-1D6D	2nd bonus round is 80 seconds 
15	1DAE-1D6D	2nd bonus round is 60 seconds 
16	4DAE-1D6D	2nd bonus round is 20 seconds 
17	DD05-7F04	Infinite time
18	DDF1-7D60	Some special moves can be performed in the 
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19	891F-84AD	Most attacks do no damage (throws still 
work)
20	C734-7405	Throws do no damage
21	F034-7405	1st throws do more damage (if you have 
enough energy), others do less damage
22	DD3F-EFAD	Players can walk through each other
23	DD18-570D	1st hit of any kind defeats opponent
24	DF04-5DAF	Winner of 2nd round wins the battle
25	ADFC-E40D + F9FC-E46D	Allows you to select up to 10 
stars instead of 4 for Turbo mode
26	D071-E460	No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27	DD75-8460	Hard special moves become light
28	D475-8461	Hard special moves become medium
29	D675-8462	Hard special moves become disabled
30	8ED2-87A9	Invisible players
31	C933-7DA9	Most special moves go nowhere
32	C9B8-77A5	Fireballs go nowhere
33	D039-14AD	Hard Hurricane Kicks(tm) go faster and 
farther --TO THE RIGHT ONLY
Ryu(tm) Codes
34	DF30-1DAD	Ryu's hard Dragon Punch(tm) doesn't go as far
35	D630-1DAD	Ryu's hard Dragon Punch goes farther
36	DF30-1D0D	Ryu's medium Dragon Punch doesn't go as far
37	D630-1D0D	Ryu's medium Dragon Punch goes farther
38	D637-17AD	Ryu's light Dragon Punch goes farther
39	D526-1DAF	Ryu jumps backward farther
40	E525-14AF	Ryu jumps forward farther
Ken(tm) Codes
41	D52D-CDAF	Ken jumps backward farther
42	E52E-14AF	Ken jumps forward farther
43	DF30-17AD	Ken's hard Dragon Punch doesn't go as far
44	D330-17AD	Ken's hard Dragon Punch goes farther
45	DF30-170D	Ken's medium Dragon Punch doesn't go as far
46	D830-170D	Ken's medium Dragon Punch goes farther
47	D630-14AD	Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48	3E31-37AD	Hard projectiles go faster
49	EE31-37AD	Hard projectiles go slower
50	3E31-370D	Medium projectiles go faster
51	EE31-370D	Medium projectiles go slower
52	3E31-34AD	Light projectiles go faster
53	EE31-34AD	Light projectiles go slower
Edmond Honda(tm) Codes
54	DE35-1FAD	Edmond Honda's hard Sumo Head Butts(tm) are 
faster
55	DF35-1FAD	Edmond Honda's hard Sumo Head Butts are 
slower
56	DE35-1F0D	Edmond Honda's medium Sumo Head Butts are 
faster
57	DF35-1F0D	Edmond Honda's medium Sumo Head Butts are 
slower
58	DE35-1DAD	Edmond Honda's light Sumo Head Butts are 
faster
59	DF35-1DAD	Edmond Honda's light Sumo Head Butts are 
slower
60	F436-1DDD	Edmond Honda's hard Sumo Smashes(tm) are 
faster
61	F435-176D	Edmond Honda's medium Sumo Smashes are 
faster
62	F435-17DD	Edmond Honda's light Sumo Smashes are 
faster
Sagat(tm) Codes
63	D63B-C70D	Sagat's hard Tiger Uppercut(tm) goes farther
64	D63B-C4AD	Sagat's medium Tiger Uppercut goes farther
65	D63B-C40D	Sagat's light Tiger Uppercut goes farther
66	D439-340D	Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67	D838-CF0D	Sagat's hard Tiger Knee(tm) goes farther
68	D83C-C70D	Sagat's medium Tiger Knee goes farther
69	D83C-CF0D	Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70	DF39-C40D	M. Bison's hard Psycho Crusher(tm) goes 
slower
71	DC39-C40D	M. Bison's hard Psycho Crusher goes faster
72	DF39-CFAD	M. Bison's medium Psycho Crusher goes 
slower
73	DC39-CFAD	M. Bison's medium Psycho Crusher goes faster
74	DF39-CF0D	M. Bison's light Psycho Crusher goes slower
75	DC39-CF0D	M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76	DF31-CD6D	M. Bison's hard Scissor Kick(tm) goes slower
77	DC31-CD6D	M. Bison's hard Scissor Kick goes faster
78	DF31-CDDD	M. Bison's medium Scissor Kick goes slower
79	DC31-CDDD	M. Bison's medium Scissor Kick goes faster
80	DF39-C76D	M. Bison's light Scissor Kick goes slower
81	DC39-C76D	M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82	DF69-7DD1	Balrog's first Dash Punch(tm) goes slower
83	D869-7DD1	Balrog's first Dash Punch goes faster
84	D432-CF0D	Balrog's first Turn Punch(tm) goes 
	slower (& a little backward)
85	DC32-CF0D	Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86	DC38-1F6D	Chun Li's hard Whirlwind Kick goes farther
87	DF38-1FDD	Chun Li's medium Whirlwind Kick doesn't go 
as far
88	DC38-1FDD	Chun Li's medium Whirlwind Kick goes farther
89	DF38-1D6D	Chun Li's light Whirlwind Kick doesn't go as 
far
90	DC38-1D6D	Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91	DF3B-14DD	Blanka's hard Rolling Attack(tm) goes slower
92	DC3B-14DD	Blanka's hard Rolling Attack goes faster
93	DF3B-1F6D	Blanka's medium Rolling Attack goes slower
94	DC3B-1F6D	Blanka's medium Rolling Attack goes faster
95	DF3B-1FDD	Blanka's light Rolling Attack goes slower
96	DC3B-1FDD	Blanka's light Rolling Attack goes faster
97	DF3C-1D0D	Blanka's hard Vertical Rolling Attack(tm) 
doesn't go as far
98	DA3C-1D0D	Blanka's hard Vertical Rolling Attack goes 
out farther
99	DF3B-17AD	Blanka's medium Vertical Rolling Attack 
doesn't go as far
100	DA3B-17AD	Blanka's medium Vertical Rolling Attack goes 
out farther
101	DF3B-170D	Blanka's light Vertical Rolling Attack doesn't 
go as far
102	DA3B-170D	Blanka's light Vertical Rolling Attack goes 
out farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu, 
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo 
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, 
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn 
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical 
Rolling Attack are trademarks of Capcom Co. Ltd.

Super Turrican(tm) Game
TURR
CODE	KEY IN . . .	EFFECT . . .
1	DD61-6D0D	Start with 1 life--Normal/Hard only
2	DF61-6D0D	Start with 2 lives--Normal/Hard only
3	D061-6D0D	Start with 5 lives--Normal/Hard only
4	DB61-6D0D	Start with 10 lives--Normal/Hard only
5	F661-6D0D	Start with 25 lives--Normal/Hard only
6	7F61-6D0D	Start with 50 lives--Normal/Hard only
7	1461-6D0D	Start with 99 lives--Normal/Hard only
8	C22D-ADDF	Infinite lives
9	DF6F-6DDD	Start with 1 continue--Easy/Normal only
10	D46F-6DDD	Start with 2 continues--Easy/Normal only
11	D96F-6DDD	Start with 5 continues--Easy/Normal only
WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT 
DOESN'T SHOW
12	DC6F-6DDD	Start with 10 continues--Easy/Normal only
13	FB6F-6DDD	Start with 25 continues--Easy/Normal only
14	746F-6DDD	Start with 50 continues--Easy/Normal only
15	176F-6DDD	Start with 99 continues--Easy/Normal only
16	C266-DD6F	Infinite continues
17	D083-6D0D+	Start with all weapons at maximum
	BA83-67DD	power (4 power-ups) 
18	6D22-640F+	Don't decrease weapon	F122-646F
	power after dying
19	DF83-6D0D	Start with blue weapon--DON'T USE WITH 
CODE 17
20	D483-6D0D	Start with yellow weapon--DON'T USE WITH 
CODE 17
21	4A82-AF0D	Never change weapon type (use with Code 19 
or 20 for blue or yellow, or by itself for red)
22	C22D-0404	Infinite wheel time
23	C226-DDD4	Invincibility (falling in a hole still kills you)
24	6D28-ADDF	Level timer doesn't count down (infinite 
time)
25	DD8E-6DDD	Start with no "smart lines"
26	DF8E-6DDD	Start with 1 "smart line"
27	D48E-6DDD	Start with 2 "smart lines"
28	D08E-6DDD	Start with 4 "smart lines"--only 3 shown at 
once
29	D98E-6DDD	Start with 5 "smart lines"	--only 3 shown 
at once
30	DC8E-6DDD	Start with 10 "smart lines"	--only 3 
shown at once
31	FB8E-6DDD	Start with 25 "smart lines"--only 3 shown at 
once
32	748E-6DDD	Start with 50 "smart lines"--only 3 shown at 
once
33	178E-6DDD	Start with 99 "smart lines"	--only 3 
shown at once
34	C226-D704	Infinite "smart lines"
35	D46D-64DD	Start on level 2
36	D76D-64DD	Start on level 3
37	D06D-64DD	Start on level 4
38	D96D-64DD	Start on level 5
39	D16D-64DD	Start on level 6
40	D56D-64DD	Start on level 7
41	D66D-64DD	Start on level 8
42	DB6D-64DD	Start on level 9
43	DC6D-64DD	Start on level 10
44	D86D-64DD	Start on level 11
45	DA6D-64DD	Start on level 12
Super Turrican, Turrican, Machine and Katakis are trademarks of 
Seika Corporation.

Taz-Mania(tm) Game
MANIA
CODE	KEY IN . . .	EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE 
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1	E389-319C	Each kiwi worth 2
2	EA89-319C	Each kiwi worth 4
3	E889-319C	Each kiwi worth 5
4	EB89-319C	Each kiwi worth 7
5	6089-319C	Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6	4A36-1140 + 7D36-1110 + DF3F-15C0	Start on act 1, level 2
7	4A36-1140 + 7D36-1110 + D43F-15C0	Start on act 1, level 3
8	4A36-1140 + 7D36-1110	Start on act 1 bonus level
9	4A36-1140 + 7D36-1110 + D03F-15C0	Start on act 2, level 1
10	4A36-1140 + 7D36-1110 + D93F-15C0	Start on act 2, level 2
11	4A36-1140 + 7D36-1110 + D13F-15C0	Start on act 2, level 3
12	4A36-1140 + 7D36-1110 + D53F-15C0	Start on act 2 bonus 
level
13	4A36-1140 + 7D36-1110 + D63F-15C0	Start on act 3, level 1
14	4A36-1140 + 7D36-1110 + DB3F-15C0	Start on act 3, level 2
15	4A36-1140 + 7D36-1110 + DC3F-15C0	Start on act 3, level 3
16	4A36-1140 + 7D36-1110 + D83F-15C0	Start on act 3 bonus 
level
17	4A36-1140 + 7D36-1110 + DA3F-15C0	Start on act 4, level 1
18	4A36-1140 + 7D36-1110 + D23F-15C0	Start on act 4, level 2
19	4A36-1140 + 7D36-1110 + D33F-15C0	Start on act 4, level 3
20	4A36-1140 + 7D36-1110 + DE3F-15C0	Start on act 4 bonus 
level 
21	4A36-1140 + 7D36-1110 + FD3F-15C0	Start on act 5, level 1
22	4A36-1140 + 7D36-1110 + FF3F-15C0	Start on act 5, level 2
23	4A36-1140 + 7D36-1110 + F43F-15C0	Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 
23
24	DF3F-15C0	Start with 1 continue instead of 3
25	D93F-15C0	Start with 5 continues
26	D53F-15C0	Start with 7 continues
27	DB3F-15C0	Start with 9 continues
28	743F-15C0	Start with 50 continues
29	173F-15C0	Start with 99 continues
30	C238-1140	Infinite continues
WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF 
EFFECTS TO COMPLETE BONUS STAGE AND GO ON
31	DD3B-C0C0	Infinite time
32	D035-C540	Faster timer
33	DF64-41C0	You have 1 minute to complete act 1, level 1 
34	D964-41C0	You have 5 minutes to complete act 1, level 1
WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE 
CODES WORK
35	DD30-C910	Red bird worth 0 seconds instead of 10
36	D430-C910	Red bird worth 20 seconds
37	D730-C910	Red bird worth 30 seconds
38	D030-C910	Red bird worth 40 seconds
39	D930-C910	Red bird worth 50 seconds
40	D522-3545	Start with 1/4 normal health
41	DE22-3545	Start with 1/2 normal health
42	F922-3545	Start with 3/4 normal health
43	C935-40C0	Infinite health
Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.

Vegas Stakes(tm) Game
Player 1 settings work in both the Vegas adventure and multi-player 
games.
VEGAS
CODE	KEY IN . . .	EFFECT . . .
1	DF81-A4D7	Player 1 starts with $488
2	DF8B-AF07	Player 2 starts with $488
3	DF8A-AD67	Player 3 starts with $488
4	DF83-A7A7	Player 4 starts with $488
5	D681-A4D7	Player 1 starts with $2280
6	D68B-AF07	Player 2 starts with $2280
7	D68A-AD67	Player 3 starts with $2280
8	D683-A7A7	Player 4 starts with $2280
9	4181-A4D7	Player 1 starts with $9960
10	418B-AF07	Player 2 starts with $9960
11	418A-AD67	Player 3 starts with $9960
12	4183-A7A7	Player 4 starts with $9960
13	D481-A707	Player 1 starts with $132,072 (highroller 
status)
14	D48B-A467	Player 2 starts with $132,072
15	D48A-AFA7	Player 3 starts with $132,072
16	D48E-AFD7	Player 4 starts with $132,072
CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17	DDA0-A4AD	You only need $34,464 to get highroller 
status
18	DDA8-640D	You only need $38,527 to win the game 
instead of $10 million
19	0AA8-640D	You only need $5,019,263 to win the game
20	DD87-04EC	Player wins pushes in blackjack
21	DF87-04EC	Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.

Yoshi's Cookie(tm) Game
COOKI
CODE	KEY IN . . .	EFFECT . . .
1	6D8F-DF3B	In Action mode, passing a stage advances to 
the next round
2	D48D-AD36	Immediately complete current Action level 
whenever effects switch is turned on (keep switch off to play)
3	14C6-0436	All 99 Action rounds available without the 
secret code
4	DF86-A71C	In VS mode, only 1 win is required instead of 
3--player 2 always wins the set (2-player only)
5	C2A0-DF48	In VS mode, the fuses don't count down
6	D685-A766 + DD86-AF66	In VS mode, play against tougher 
opponents without the secret code
7	DD3C-6738	In Puzzle mode, passing a stage advances to 
the next round
8	C2EA-671B	Unlimited moves in puzzle mode (turn effects 
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.

Maximum Carnage(tm) Game
1	1DCC-C460	Start with 2x energy
2	BDCC-C460	Start with 3x energy
3	C2BB-1D61	Infinite lives
4	DFC8-CDD0	Start with 1 life
5	D1C8-CDD0	Start with 6 lives
6	DBC8-CDD0	Start with 9 lives
7	DBC8-CF60	Start with 9 continues
8	D1C8-CF60	Start with 6 continues
9	8220-47AB	Infinite hero icons on pick up
10	DBA6-17F5	Super punch
11	D06A-4F09	'Power Hit' lasts longer
12	7D80-3F61	Jump higher
Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.

Mortal Kombat II(tm) Game for Super NES(tm)--MORE CODES
1	C2C4-47AA	Infinite continues
2	DF8C-CDDA	Start with 0 continues
3	D78C-CDDA	Start with 2 continues
4	D58C-CDDA	Start with 6 continues
5	DB8C-CDDA	Start with 8 continues
6	C2B1-14F7	Player 1 is invincible
7	DDB5-1FF7	Player 2 or computer is killed by one hit
8	C2B5-14F7	Player 2 or computer is invincible
9	DDB1-1FF7	Player 1 is killed by one hit
10	622B-C7AC	Disable throws--2-player mode
11	6DC7-1DAA	Infinite time
CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12	CBC6-3D6E + DDC6-3DAE	Always fight Kung Lao
13	CBC6-3D6E + DFC6-3DAE	Always fight Liu Kang
14	CBC6-3D6E + D4C6-3DAE	Always fight Cage
15	CBC6-3D6E + D7C6-3DAE	Always fight Baraka
16	CBC6-3D6E + D0C6-3DAE	Always fight Kitana
17	CBC6-3D6E + D9C6-3DAE	Always fight Mileena
18	CBC6-3D6E + D1C6-3DAE	Always fight Shang Tsung
19	CBC6-3D6E + D5C6-3DAE	Always fight Rayden
20	CBC6-3D6E + D6C6-3DAE	Always fight Sub-Zero
21	CBC6-3D6E + DBC6-3DAE	Always fight Reptile
22	CBC6-3D6E + DCC6-3DAE	Always fight Scorpion
23	CBC6-3D6E + D8C6-3DAE	Always fight Jax
24	CBC6-3D6E + DAC6-3DAE	Always fight Kintaro
25	CBC6-3D6E + D2C6-3DAE	Always fight Shao Kahn
26	CBC6-3D6E + D3C6-3DAE	Always fight Smoke
27	CBC6-3D6E + DEC6-3DAE	Always fight Noob Saibot
28	CBC6-3D6E + FDC6-3DAE	Always fight Jade
29	06E1-17D4	Mileena's Sai Throw does massive damage
30	06E9-1DD7	Liu Kang's High Fireball does massive damage
31	06E2-1767	Kung Lao's Hat Throw does massive damage
32	06EF-4767	Cage's Shadow Kick does massive damage
33	06EB-17AF	Reptile's Force Ball does massive damage
34	06E0-4FA4	Shang Tsung's Flaming Skull attack does 
                        massive damage
35	06E9-17A4	Kitana's Fan Throw does massive damage
36	06EE-C4A4	Baraka's Blade Spark does massive damage
37	06E4-34DF	Rayden's Lightning Bolt does massive damage
Mortal Kombat II and related names are trademarks of Midway 
Manufacturing Company. Super NES is a trademark of Nintendo of 
America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.

Mighty Morphin Power Rangers(tm) Game
1	AD82-64DD	Start game with full energy
2	AD64-6465	More energy from capsule
3	DD8A-6DDD	Start with 1 life
4	D98A-6DDD	Start with 6 lives
5	D68A-6DDD	Start with 9 lives
6	C286-6DF4	Infinite energy
7	3CAA-DFDF	Infinite lives
8	C2B7-0FF7	Infinite bombs on pick-up
9	EC6A-ADF7	Mega-jump
Before Morphing Codes:
10	D468-04BF	Trini moves faster
11	D46C-0DBF	Billy moves faster
12	D46B-04BF	Jason moves faster
13	AD6C-049F	Kimberley moves faster
14	D468-0DBF	Zach moves faster
After Morphing Codes:
15	EE62-0DBF	Trini moves faster
16	EE6A-049F	Billy moves faster
12	D46A-0D9F	Jason moves faster
13	AD62-0D9F	Kimberley moves faster
14	EE62-04BF	Zach moves faster, but the wrong way
Mighty Morphin Power Rangers and related names are trademarks of 
Saban Entertainment, Inc. and Saban International N.V.

Breath of Fire(tm) Game
1	D9BF-CD69	Create a new character that starts at level 5
2	BBBF-CFD9	Create a new character that starts with 153 
max H.P.
3	BBBF-CF69	Create a new character that starts with 153 
H.P.
4	F0BF-C4D9	Create a new character that starts with 20 
max A.P.
5	F0BF-C469	Create a new character that starts with 20 
A.P.
6	F1B4-CD09	Create a new character that starts with INT. 
at 22
7	F1B4-CD69	Create a new character that starts with 
Agility at 22
8	46B4-CFD9	Create a new character that starts with Fate 
at 40
9	74BF-C7A9	Create a new character that starts with 
strength at 50
10	74B4-CDD9	Create a new character that starts with 
Vigor at 50
Breath of Fire is a Trademark of Capcom Co. Ltd.

Final Fantasy III(tm) Game
1	D15C-78E5	Start Terra with Man-eater equipped
2	F65C-78E5	Start Terra with Excalibur equipped
3	FC5C-78E5	Start Terra with Illumina equipped
4	FA5C-78E5	Start Terra with Atma equipped
5	435C-78E5	Start Terra with Tempest equipped
6	D35C-78E5	Start Terra with Blizzard equipped
7	F75C-78E5	Start Terra with Enhancer equipped
8	9A58-7675	Start Terra with Mithril shield equipped
9	9258-7675	Start Terra with Gold shield equipped
10	1F58-7675	Start Terra with Ice shield equipped
11	1D58-7675	Start Terra with Fire shield equipped
12	1C58-7655	Start Terra with Hairband equipped
13	1B58-7655	Start Terra with Leather hat equipped
14	5C58-7655	Start Terra with Circlet equipped
15	5B58-7655	Start Terra with Mystery veil equipped
16	5658-7655	Start Terra with Red cap equipped
17	6658-7685	Start Terra with Silk robe equipped
18	6B58-7685	Start Terra with Mithril vest equipped
19	6858-7685	Start Terra with White dress equipped
20	BC58-7685	Start Terra with Genji armor equipped
21	B058-7685	Start Terra with Force armor equipped
22	108C-EF03 + 108C-E4A3	All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP
27	DDA4-8767	Party always has sprint shoes
31	ED30-E944	'Tonic' gives 240 HP
32	3CB8-5DAE	Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN
Final Fantasy III and related names are trademarks of Square Co., Ltd.

Super Punch Out!!(tm) Game
1	C2A4 DFD4	Infinite energy from most punches
2	D9AD DDA4	Both fighters gain max energy after making a 
hit
3	C2AB DFDF	Some special attacks don't hurt as much
4	CB34 AD07 + F834 AD67 + 3C34 ADA7	Always have K.O. punch 
after first hit
5	C9E3 64DD	Infinite match time
6	DDB7 0704	No rematches
7	D1B7 0704	Start with 5 rematches
8	DBB7 0704	Start with 8 rematches
9	C2B8 64A5	Infinite rematches
10	DFAB AFDD	Most opponents stay down for the count
11	49BC 6F6F	Both players start with half energy
12	DFBC 6F6F	Both players start with very little energy
13	DB8A D4A1 + D48A D7D1 + 3C8A D701	Start on world circuit
Super Punch Out!! is a trademark of Nintendo of America Inc.

Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game
1	C2B8-CAC3	Infinite energy
2	DDAA-3869	1 hit and you're dead
3	D4AA-3869	Start with less energy
4	DBAA-3869	Start with more energy
5	C2B3-C313	Infinite lives
6	DDA3-36D9	Start with 1 life
7	D1A3-36A9	Start with 7 lives
8	DBA3-36A9	Start with 10 lives
9	CB8C-C27A	Each marble worth 99
10	C2A8-CA32	Infinite marbles
Mickey Mania: The Timeless Adventures of Mickey Mouse is a 
trademark of The Walt Disney Company.

Earthworm Jim(tm) Game
1.	2235-EFAF	Infinite ammo
2.	A23F-7464	Infinite energy
3.	A26A-87A7	Infinite lives
4.	7D33-8FDF	Start with 1 life
5.	7033-8FDF	Start with 5 lives
CODES 6 THRU 8: IGNORE THE LIVES COUNTER
6.	7B33-8FDF	Start with 10 lives
7.	0633-8FDF	Start with 25 lives
8.	1F33-8FDF	Start with 50 lives
9.	7D37-7F64	1 hit and you die
10.	7737-7F64	Start with 300% suit energy
11.	7937-7F64	Start with 500% suit energy
12.	7B37-7F64	Start with 900% suit energy
Earthworm Jim is a trademark of Shiny Entertainment, Inc.

The 7th Saga(tm) Game
SAGA
CODE	KEY IN . . .	EFFECT . . . 
1	7417-87AD	Human fighter has 50 HP
2	1017-87AD	Human fighter has 100 HP
3	A617-87AD	Human fighter has 200 HP
4	7416-8FAD	Tetujin(tm) has 50 HP
5	1016-8FAD	Tetujin has 100 HP
6	A616-8FAD	Tetujin has 200 HP
7	7419-8D0D	Dwarf has 50 HP
8	1019-8D0D	Dwarf has 100 HP
9	A619-8D0D	Dwarf has 200 HP
10	741B-840D	Human mage has 50 HP
11	101B-840D	Human mage has 100 HP
12	A61B-840D	Human mage has 200 HP
13	7411-8DAD	Elf has 50 HP
14	1011-8DAD	Elf has 100 HP
15	A611-8DAD	Elf has 200 HP
16	741C-84AD	Demon has 50 HP
17	101C-84AD	Demon has 100 HP
18	A61C-84AD	Demon has 200 HP
19	7415-8F0D	Alien has 50 HP
20	1015-8F0D	Alien has 100 HP
21	A615-8F0D	Alien has 200 HP
22	F010-8DAD	Human fighter has 20 power
23	F016-84AD	Tetujin has 20 power
24	F019-8F0D	Dwarf has 20 power
25	F01B-870D	Human mage has 20 power
26	F011-8FAD	Elf has 20 power
27	F01C-87AD	Demon has 20 power
28	F015-840D	Alien has 20 power
29	F310-8D0D	Human fighter has 30 MP
30	F316-840D	Tetujin has 30 MP
31	F319-8DAD	Dwarf has 30 MP
32	F31B-84AD	Human mage has 30 MP
33	F311-8F0D	Elf has 30 MP
34	F31C-870D	Demon has 30 MP
35	F315-8FAD	Alien has 30 MP
36	F010-8F6D	Human fighter has 20 speed
37	F016-876D	Tetujin has 20 speed
38	F019-84DD	Dwarf has 20 speed
39	F01C-8DDD	Human mage has 20 speed
40	F011-846D	Elf has 20 speed
41	F018-8D6D	Demon has 20 speed
42	F015-87DD	Alien has 20 speed
43	4ABD-84AD + DFBD-87DD	Start with 297 gold
44	E0BD-84AD + DFBD-87DD	Start with 62,708 gold
45	2DBD-84AD + D5BD-87DD	Start with 2000 gold
46	1B10-870D	Human fighter starts with Sword of 
Anger(tm)
47	1A10-870D	Human fighter starts with Sword of 
Courage(tm)
48	1E10-870D	Human fighter starts with Sword of Fire(tm)
49	1C19-87AD	Dwarf starts with Sword of Nature(tm)
50	1A19-87AD	Dwarf starts with Sword of Courage
51	1E19-87AD	Dwarf starts with Sword of Fire
52	631C-8FAD	Human mage starts with petrified staff
53	6E1C-8FAD	Human mage starts with Rod of Tide(tm)
54	6315-8D0D	Elf starts with petrified staff
55	BF15-8D0D	Elf starts with Staff of Brilliance(tm)
56	1B18-840D	Demon starts with Sword of Anger
57	1218-840D	Demon starts with Sword of Despair(tm)
58	1E18-840D	Demon starts with Sword of Fire
The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of 
Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of 
Despair are trademarks of Enix/Produce.

Aerobiz(tm) Game
AERO
CODE	KEY IN . . .	EFFECT . . .
1	DDA6-0DFD	In scenario 1, Tokyo starts with 
$649,280,000
2	D9A6-0DFD	In scenario 1, Tokyo starts with 
$7,202,880,000
3	94A6-0D2D	In scenario 1, Beijing starts with 
$420,160,000
4	D9A6-0FFD	In scenario 1, Beijing starts with 
$7,393,600,000
5	95A6-0F2D	In scenario 1, Hong Kong starts with 
$449,440,000
6	D9A6-04FD	In scenario 1, Hong Kong starts with 
$7,453,600,000
7	03A6-042D	In scenario 1, Singapore starts with 
$400,640,000
8	D9A6-07FD	In scenario 1, Singapore starts with 
$7,353,600,000
9	7CA6-072D	In scenario 1, Sydney starts with 
$297,920,000
10	D9AB-0DFD	In scenario 1, Sydney starts with 
$7,153,600,000
11	73AB-0D2D	In scenario 1, Delhi starts with $317,440,000
12	D9AB-0FFD	In scenario 1, Delhi starts with 
$7,193,600,000
13	43AB-0F2D	In scenario 1, Tehran starts with 
$239,360,000
14	D9AB-04FD	In scenario 1, Tehran starts with 
$7,033,600,000
15	7DAB-042D	In scenario 1, Cairo starts with 
$249,120,000
16	D9AB-07FD	In scenario 1, Cairo starts with 
$7,053,600,000
17	45AB-072D	In scenario 1, Nairobi starts with 
$200,320,000
18	D9AC-0DFD	In scenario 1, Nairobi starts with 
$6,953,600,000
19	4AAC-0D2D	In scenario 1, Lagos starts with 
$229,600,000
20	D9AC-0FFD	In scenario 1, Lagos starts with 
$7,013,600,000
21	DDAC-04FD	In scenario 1, Moscow starts with 
$289,280,000
22	D9AC-04FD	In scenario 1, Moscow starts with 
$6,842,880,000
23	DDAC-07FD	In scenario 1, London starts with 
$949,280,000
24	D9AC-07FD	In scenario 1, London starts with 
$7,502,880,000
25	DDA8-0DFD	In scenario 1, Paris starts with 
$289,280,000
26	D9A8-0DFD	In scenario 1, Paris starts with 
$6,842,880,000
27	06A8-0D2D	In scenario 1, Rome starts with 
$371,360,000
28	D9A8-0FFD	In scenario 1, Rome starts with 
$7,293,600,000
29	DDA8-04FD	In scenario 1, New York starts with 
$189,280,000
30	D9A8-04FD	In scenario 1, New York starts with 
$6,742,880,000
31	74A8-042D	In scenario 1, Vancouver starts with 
$258,880,000
32	D9A8-07FD	In scenario 1, Vancouver starts with 
$7,073,600,000
33	DDAA-0DFD	In scenario 1, Los Angeles starts with 
$649,280,000
34	D9AA-0DFD	In scenario 1, Los Angeles starts with 
$7,202,880,000
35	70AA-0D2D	In scenario 1, Honolulu starts with 
$268,640,000
36	D9AA-0FFD	In scenario 1, Honolulu starts with 
$7,093,600,000
37	74AA-0F2D	In scenario 1, Mexico City starts with 
$258,880,000
38	D9AA-04FD	In scenario 1, Mexico City starts with 
$7,073,600,000
39	47AA-042D	In scenario 1, Lima starts with $180,800,000
40	D9AA-07FD	In scenario 1, Lima starts with 
$6,913,600,000
41	73AA-072D	In scenario 1, Rio de Janeiro starts with 
$317,440,000
42	D9A2-0DFD	In scenario 1, Rio de Janeiro starts with 
$7,193,600,000
43	4BA2-0D2D	In scenario 1, Buenos Aires starts with 
$210,080,000
44	D9A2-0FFD	In scenario 1, Buenos Aires starts with 
$6,973,600,000
45	DDA2-04FD	In scenario 2, Tokyo starts with 
$1,149,280,000
46	D9A2-04FD	In scenario 2, Tokyo starts with 
$7,702,880,000
47	1FA2-042D	In scenario 2, Beijing starts with 
$498,240,000
48	D9A2-07FD	In scenario 2, Beijing starts with 
$7,553,600,000
49	53A2-072D	In scenario 2, Hong Kong starts with 
$649,760,000
50	D9A3-0DFD	In scenario 2, Hong Kong starts with 
$7,853,600,000
51	18A3-0D2D	In scenario 2, Singapore starts with 
$552,160,000
52	D9A3-0FFD	In scenario 2, Singapore starts with 
$7,653,600,000
53	5FA3-0F2D	In scenario 2, Sydney starts with 
$581,440,000
54	D9A3-04FD	In scenario 2, Sydney starts with 
$7,713,600,000
55	19A3-042D	In scenario 2, Delhi starts with $517,760,000
56	D9A3-07FD	In scenario 2, Delhi starts with 
$7,593,600,000
57	7CA3-072D	In scenario 2, Tehran starts with 
$297,920,000
58	D9AE-0DFD	In scenario 2, Tehran starts with 
$7,153,600,000
59	0AAE-0D2D	In scenario 2, Cairo starts with 
$390,880,000
60	D9AE-0FFD	In scenario 2, Cairo starts with 
$7,333,600,000
61	7DAE-0F2D	In scenario 2, Nairobi starts with 
$249,120,000
62	D9AE-04FD	In scenario 2, Nairobi starts with 
$7,053,600,000
63	7CAE-042D	In scenario 2, Lagos starts with 
$299,040,000
64	D9AE-07FD	In scenario 2, Lagos starts with 
$7,149,600,000
65	DDAD-6DFD	In scenario 2, Moscow starts with 
$689,280,000
66	D9AD-6DFD	In scenario 2, Moscow starts with 
$7,242,880,000
67	DDAD-6FFD	In scenario 2, London starts with 
$38,560,000
68	D9AD-6FFD	In scenario 2, London starts with 
$6,592,160,000
69	DDAD-64FD	In scenario 2, Paris starts with 
$909,280,000
70	D9AD-64FD	In scenario 2, Paris starts with 
$7,462,880,000
71	1EAD-642D	In scenario 2, Rome starts with 
$571,680,000
72	D9AD-67FD	In scenario 2, Rome starts with 
$7,693,600,000
73	DDAF-6DFD	In scenario 2, New York starts with 
$829,280,000
74	D9AF-6DFD	In scenario 2, New York starts with 
$7,382,880,000
75	94AF-6D2D	In scenario 2, Vancouver starts with 
$420,160,000
76	D9AF-6FFD	In scenario 2, Vancouver starts with 
$7,393,600,000
77	DDAF-64FD	In scenario 2, Los Angeles starts with 
$1,109,280,000
78	D9AF-64FD	In scenario 2, Los Angeles starts with 
$7,662,880,000
79	0CAF-642D	In scenario 2, Honolulu starts with 
$381,120,000
80	D9AF-67FD	In scenario 2, Honolulu starts with 
$7,313,600,000
81	98AF-672D	In scenario 2, Mexico City starts with 
$468,960,000
82	D9A4-6DFD	In scenario 2, Mexico City starts with 
$7,493,600,000
83	74A4-6D2D	In scenario 2, Lima starts with $258,880,000
84	D9A4-6FFD	In scenario 2, Lima starts with 
$7,073,600,000
85	58A4-6F2D	In scenario 2, Rio de Janeiro starts with 
$630,240,000
86	D9A4-64FD	In scenario 2, Rio de Janeiro starts with 
$7,813,600,000
87	01A4-642D	In scenario 2, Buenos Aires starts with 
$361,600,000
88	D9A4-67FD	In scenario 2, Buenos Aires starts with 
$7,273,600,000
89	BDE3-D463	KEY CODE--NECESSARY FOR ANY OF THE 
FOLLOWING CODES TO WORK
Player 1 Codes, Saved Game 1:
90	DDDF-FEDD	Set money for this saved game to less than 
$655,350,000
91	D9DF-FEDD	Set money for this saved game to over 
$327,680,000
92	D6DF-FEDD	Set money for this saved game to over 
$5,242,880,000
93	FDDF-FEDD	Set money for this saved game to over 
$10,485,760,000
94	4DDF-FEDD	Set money for this saved game to over 
$20,971,520,000
95	0DDF-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 2 Codes, Saved Game 1:
96	DDD9-FEDD	Set money for this saved game to less than 
$655,350,000
97	D9D9-FEDD	Set money for this saved game to over 
$327,680,000
98	D6D9-FEDD	Set money for this saved game to over 
$5,242,880,000
99	FDD9-FEDD	Set money for this saved game to over 
$10,485,760,000
100	4DD9-FEDD	Set money for this saved game to over 
$20,971,520,000
101	0DD9-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 3 Codes, Saved Game 1:
102	DDDB-FEDD	Set money for this saved game to less than 
$655,350,000
103	D9DB-FEDD	Set money for this saved game to over 
$327,680,000
104	D6DB-FEDD	Set money for this saved game to over 
$5,242,880,000
105	FDDB-FEDD	Set money for this saved game to over 
$10,485,760,000
106	4DDB-FEDD	Set money for this saved game to over 
$20,971,520,000
107	0DDB-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 4 Codes, Saved Game 1:
108	DDD2-FEDD	Set money for this saved game to less than 
$655,350,000
109	D9D2-FEDD	Set money for this saved game to over 
$327,680,000
110	D6D2-FEDD	Set money for this saved game to over 
$5,242,880,000
111	FDD2-FEDD	Set money for this saved game to over 
$10,485,760,000
112	4DD2-FEDD	Set money for this saved game to over 
$20,971,520,000
113	0DD2-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 1 Codes, Saved Game 2:
114	DDFF-FEDD	Set money for this saved game to less than 
$655,350,000
115	D9FF-FEDD	Set money for this saved game to over 
$327,680,000
116	D6FF-FEDD	Set money for this saved game to over 
$5,242,880,000
117	FDFF-FEDD	Set money for this saved game to over 
$10,485,760,000
118	4DFF-FEDD	Set money for this saved game to over 
$20,971,520,000
119	0DFF-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 2 Codes, Saved Game 2:
120	DDF9-FEDD	Set money for this saved game to less than 
$655,350,000
121	D9F9-FEDD	Set money for this saved game to over 
$327,680,000
122	D6F9-FEDD	Set money for this saved game to over 
$5,242,880,000
123	FDF9-FEDD	Set money for this saved game to over 
$10,485,760,000
124	4DF9-FEDD	Set money for this saved game to over 
$20,971,520,000
125	0DF9-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 3 Codes, Saved Game 2:
126	DDFB-FEDD	Set money for this saved game to less than 
$655,350,000
127	D9FB-FEDD	Set money for this saved game to over 
$327,680,000
128	D6FB-FEDD	Set money for this saved game to over 
$5,242,880,000
129	FDFB-FEDD	Set money for this saved game to over 
$10,485,760,000
130	4DFB-FEDD	Set money for this saved game to over 
$20,971,520,000
131	0DFB-FEDD	Set money for this saved game to over 
$41,943,040,000
Player 4 Codes, Saved Game 2:
132	DDF2-FEDD	Set money for this saved game to less than 
$655,350,000
133	D9F2-FEDD	Set money for this saved game to over 
$327,680,000
134	D6F2-FEDD	Set money for this saved game to over 
$5,242,880,000
135	FDF2-FEDD	Set money for this saved game to over 
$10,485,760,000
136	4DF2-FEDD	Set money for this saved game to over 
$20,971,520,000
137	0DF2-FEDD	Set money for this saved game to over 
$41,943,040,000
Aerobiz is a trademark of Koei Corp.

Alien vs Predator(tm) Game
ALPRED
CODE	KEY IN . . .	EFFECT . . .
1	D4EE-A766	Start on level 1-2
2	D7EE-A766	Start on level 2-1
3	D0EE-A766	Start on level 3-1
4	D9EE-A766	Start on level 4-1
5	D1EE-A766	Start on level 5-1
6	D5EE-A766	Start on level 5-2
7	D6EE-A766	Start on level 5-3
8	DBEE-A766	Start on level 6-1
9	DCEE-A766	Start on level 6-2
10	EEB5-6404 + EEB5-64A4	Start with full health bar on 
Standard level
11	EEB5-6704 + EEB5-67A4	Start with full health bar on 
Novice level
12	EEB6-6D04 + EEB6-6DA4	Start with full health bar on 
Advanced level
13	EEB6-6F04 + EEB6-6FA4	Start with full health bar on 
Expert level
14	DB8F-AD9D	Start with up to 9 lives on Options screen 
(selecting downward from 1 goes to 6)
15	F38F-AD2D	Start with up to 30 continues on Options 
screen (selecting downward from 0 goes to 3)
16	C286-A70D	Infinite lives
17	3CEA-67D8	Infinite continues
18	C236-0DDD	No damage taken from punches
19	C238-0FDD	No damage taken from jumping attacks, tail 
attacks, rushes
20	DF83-64AF	Disc power-ups give 1 disc instead of 6 
(handicap)
21	D783-64AF	Disc power-ups give 3 discs
22	DC83-64AF	Disc power-ups give 10 discs
23	FB83-64AF	Disc power-ups give 25 discs
24	DF8E-6D6F	Spear power-ups give 1 spear instead of 6
25	D78E-6D6F	Spear power-ups give 3 spears
26	DC8E-6D6F	Spear power-ups give 10 spears
27	FB8E-6D6F	Spear power-ups give 25 spears
28	EDCA-0DD4	Spear and disc power-ups last until end of 
level (can't pick up other power-ups)
29	C282-6FDF	Rhynth(tm) meat doesn't add to your 
maximum health
30	D08A-6F6F	Rhynth meat adds 1/2 as much to maximum 
health (handicap)
31	FD8A-6F6F	Rhynth meat adds 2x as much to maximum 
health
32	4D8A-6F6F	Rhynth meat adds 4x as much to maximum 
health
33	DD82-67DF	Rhynth meat adds nothing to your current 
health
34	D082-67DF	Rhynth meat adds half as much to current 
health
35	FD82-67DF 	Rhynth meat adds 2x as much to current 
health
36	4D82-67DF 	Rhynth meat adds 4x as much to current 
health
37	C28D-A40F	Ptera(tm) meat doesn't heal
38	1D8D-A7AF	Blue bottles don't heal at all
39	3C8F-A76F	Blue bottles heal 1/2 of your health instead 
of 1/4
40	DD84-A4DF	Blue bottles heal completely
41	DFB1-A4D7	Light laser can be fired instantly
42	F6B1-A707	Medium laser is fired above 3rd line instead 
of 2nd
43	D9B5-ADD7	Medium laser can be fired above 1st line
44	DCB1-A4A7	Medium laser can be fired below 1st line--
eliminates light laser
45	F6B5-AF07	No damage is taken from using heavy laser
46	DFB5-AD67	Heavy laser can be fired above 2nd line--
eliminates medium laser
47	F6B5-AD67	Heavy laser can be fired above 3rd line 
(without waiting for bar to change color)
Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth 
Century Fox Film Corporation.

Battletoads in Battlemaniacs(tm) Game
TOADIAC
CODE	KEY IN . . .	EFFECT . . .
1	DF6D-0D0D	Start with 2 lives
2	D96D-0D0D	Start with 6 lives
3	DB6D-0D0D	Start with 10 lives
4	8986-CF01	Infinite lives--both players--EXCEPT LEVEL 
2, DOESN'T WORK ON FALLING
5	8026-CD08	Infinite lives when falling
6	DD6D-04AD	Start with 0 continues
7	D96D-04AD	Start with 5 continues
8	DB6D-04AD	Start with 9 continues
WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS 
OF LIVES
9	C96A-346F	Infinite continues--player 1
10	C96B-34DF	Infinite continues--player 2
11	6D20-34A8	After getting hurt, for a while enemies won't 
attack and you're invisible
12	8280-4DD9	Take less damage from hits
13	82A7-3FAF	Protection against most strength level 1 hits
14	8982-CFD1	Protection against most strength level 2 
hazards
Battletoads in Battlemaniacs is a trademark of Rare Ltd.

Boxing Legends of the Ring(tm) Game
RING
CODE	KEY IN . . .	EFFECT . . .
1	DF8D-CDA7	Each round is 1 minute
2	D48D-CDA7	Each round is 2 minutes
FOR CODES 3 THRU 5, IGNORE GAME TIMER
3	D08D-CDA7	Each round is 4 minutes
4	D98D-CDA7	Each round is 5 minutes
5	D18D-CDA7	Each round is 6 minutes
6	C2BA-A7A7	Infinite time per round (must get knockout)--
MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS
7	338F-C7A4	Start on round 5
8	A38F-C7A4	Start on round 12
9	DD87-C4D4	Both fighters start with no super punches
10	D487-C4D4	Both fighters start with 2 super punches
11	D787-C4D4	Both fighters start with 3 super punches
12	C26D-3F05	Infinite super punches for player 1
13	C260-C4A9	Infinite super punches for player 2 or 
computer
FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS
14	6DEE-CF4E	Create a stronger left jab
15	6DEE-CFCE	Create a stronger left hook body
16	6DEE-C44E	Create a stronger left hook head
17	6DEE-C4CE	Create a stronger left uppercut
18	6DEE-C74E	Create a stronger right cross body
19	6DEE-C7CE	Create a stronger right cross head
20	6DED-3D4E	Create a stronger right uppercut
21	DD2B-17D9 + C229-C4D9	Infinite strength beads
Boxing Legends of the Ring is a trademark of Electro Brain Corp.

Cool Spot(tm) Game
COOL
CODE	KEY IN . . .	EFFECT . . . 
1	402C-D7D1	Infinite lives
2	DF28-D404	Start with 1 life
3	D128-D404	Start with 6 lives
4	DB28-D404	Start with 9 lives
5	FE89-DF69	Less invincibility time
6	EE89-DF69	More invincibility time
7	D98C-0D05	5 seconds picked up
8	7A8C-0D05	1 minute picked up
9	FD89-07D5	16% picked up from '7up'
10	DD26-D4D9	Be able to free fellow spot right away
Cool Spot is a trademark of Dr. Pepper/7-Up Corporation.

Goof Troop(tm) Game
GOOF
CODE	 KEY IN . . .	EFFECT . . . 
1	D0C0-3FA8 + B3C9-3DD8	4 hearts give you a life
2	D4C0-3FA8 + B3C9-3DD8	2 hearts give you a life
3	D4A8-4762	2 hearts from cherries
4	D0A8-47A2	4 hearts from bananas
5	DFA8-47A2	1 heart from bananas
6	C96F-3F6C	Infinite lives
7	DBCD-146D	Start with 9 lives
8	D1CD-146D	Start with 6 lives
9	DFCD-146D	Start with 1 life
10	D46F-C70E + E264-C70E	Goofy(tm) has quicker left-right 
movement
11	D46E-170E + E26D-C70E	Max(tm) has quicker left-right 
movement
Goof Troop, Goofy and Max are trademarks of Disney.

Mortal Kombat(tm) Game
MK
CODE	KEY IN . . .	EFFECT . . .
1	C9B2-17AF	Infinite time
2	D466-3D04	Each round is 199 seconds (time counts down 
twice)
3	BF66-3DD4 + DD66-3D04	Each round is 90 seconds
4	6F66-3DD4 + DD66-3D04	Each round is 80 seconds
5	5F66-3DD4 + DD66-3D04	Each round is 70 seconds
6	1F66-3DD4 + DD66-3D04	Each round is 60 seconds
7	9F66-3DD4 + DD66-3D04	Each round is 50 seconds
8	0F66-3DD4 + DD66-3D04	Each round is 40 seconds
9	7F66-3DD4 + DD66-3D04	Each round is 30 seconds
10	4F66-3DD4 + DD66-3D04	Each round is 20 seconds
11	FF66-3DD4 + DD66-3D04	Each round is 10 seconds
12	DD6A-47AF	Always fight in the the Courtyard(tm)
WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS 
START, THEN SWITCH BACK ON AFTER ROUNDS END
13	CB6A-44AF + DF6A-47DF	After 1st match, almost always 
fight at the Palace Gates(tm)
14	CB6A-44AF + D46A-47DF	After 1st match, almost always 
fight in the Warrior Shrine(tm)
15	CB6A-44AF + D76A-47DF	After 1st match, almost always 
fight in the Pit(tm)
16	CB6A-44AF + D06A-47DF	After 1st match, almost always 
fight in the Throne Room(tm)
17	CB6A-44AF + D96A-47DF	After 1st match, almost always 
fight in Goro's Lair(tm)
18	CB6A-44AF + D16A-47DF	After 1st match, almost always 
fight in the bottom of the pit (screen says Goro's Lair)
FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED 
TO BE FIGHTING SHANG TSUNG(tm)
19	CBBA-394F + DDBA-391F	Almost always fight Johnny 
Cage(tm)
20	CBBA-394F + DFBA-391F	Almost always fight Kano(tm)
21	CBBA-394F + D4BA-391F	Almost always fight Rayden(tm)
22	CBBA-394F + D7BA-391F	Almost always fight Liu Kang(tm)
23	CBBA-394F + D0BA-391F	Almost always fight Scorpion(tm)
24	CBBA-394F + D9BA-391F	Almost always fight Sub-Zero(tm)
25	CBBA-394F + D1BA-391F	Almost always fight Sonya 
Blade(tm)
26	CBBA-394F + D5BA-391F	Almost always fight Goro(tm)--
DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO
27	DF61-14DD	Start on Match 2
28	D461-14DD	Start on Match 3
29	D761-14DD	Start on Match 4
30	D061-14DD	Start on Match 5
31	D961-14DD	Start on Match 6
32	D161-14DD	Start on Mirror Match(tm)
33	D561-14DD	Start on Endurance 1 match
34	D661-14DD	Start on Endurance 2 match
35	DB61-14DD	Start on Endurance 3 match
36	DC61-14DD	Start on match with Goro
37	D861-14DD	Start on match with Shang Tsung
38	6DB8-3D67	Always get Flawless Victory(tm) bonus
39	DDBC-370F	First strike of any kind wins round
40	DDBF-1FA4	All strikes do minimal damage (all equal to 1 
hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR 
EITHER PLAYER
FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP 
BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW 
ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41	D881-404F	Can make player 1 nearly invincible in 2-
player game
FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS 
OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2 
CHARACTERS TO WIN ROUND WITH ONE MOVE.
42	56B9-4DAD	All throws do more damage
43	F320-1914	Kano's High Punch does more damage
44	F320-15C4	Kano's Low Punch does more damage
45	0626-1514	Kano's High Kick does more damage
46	062B-19C4	Kano's Low Kick does more damage
47	0621-1044	Kano's Head Blow does more damage
48	0629-1934	Kano's Knee does more damage
49	7A26-1944	Kano's Crouched Kick does more damage
50	5625-1134	Kano's Uppercut does more damage
51	1D27-1544	Kano's Roundhouse Kick does more damage
52	7A25-10C4	Kano's Foot Sweep(tm) does more damage
53	082C-1144	Kano's Flying Punch(tm) does more damage
54	0824-11C4	Kano's Knife does more damage--ONLY AT 
CLOSE DISTANCE
55	F32C-4944	Johnny Cage's High Punch does more damage
56	F32C-4514	Johnny Cage's Low Punch does more damage
57	062B-40C4	Johnny Cage's High Kick does more damage
58	042B-4134	Johnny Cage's Low Kick does more damage
59	7A2A-4144	Johnny Cage's Head Blow does more damage
60	0622-4014	Johnny Cage's Knee does more damage
61	F628-4534	Johnny Cage's Crouched Kick does more 
damage
62	5622-41C4	Johnny Cage's Uppercut does more damage
63	1D26-4114	Johnny Cage's Roundhouse Kick does more 
damage
64	7A28-49C4	Johnny Cage's Foot Sweep does more damage
65	0826-4044	Johnny Cage's Flying Punch does more damage
66	9C20-41C4	Johnny Cage's Shadow Kick(tm) does more 
damage
67	0821-4914	Johnny Cage's Fireball does more damage--
ONLY AT CLOSE DISTANCE
68	1129-4544	Johnny Cage's Split Punch(tm) does more 
damage
69	F323-C034	Liu Kang's High Punch does more damage
70	F323-C544	Liu Kang's Low Punch does more damage
71	0624-30C4	Liu Kang's High Kick does more damage
72	0624-3134	Liu Kang's Low Kick does more damage
73	7A28-C534	Liu Kang's Head Blow does more damage
74	062E-C914	Liu Kang's Knee does more damage
75	7A2F-3114	Liu Kang's Crouched Kick does more damage
76	562F-3044	Liu Kang's Uppercut does more damage
77	1D22-C1C4	Liu Kang's Roundhouse Kick does more damage
78	7A2D-3934	Liu Kang's Foot Sweep does more damage
79	0827-3514	Liu Kang's Flying Punch does more damage
80	9C28-C9C4	Liu Kang's Special Flying Kick does more 
damage
81	082A-C144	Liu Kang's Fireball does more damage--ONLY 
AT CLOSE DISTANCE
82	F32F-393F	Sonya Blade's High Punch does more damage
83	F324-304F	Sonya Blade's Low Punch does more damage
84	9023-C01F	Sonya Blade's High Kick does more damage
85	9F23-C1CF	Sonya Blade's Low Kick does more damage
86	7A2E-C03F	Sonya Blade's Head Blow does more damage
87	062E-C54F	Sonya Blade's Knee does more damage
88	7A2D-35CF	Sonya Blade's Crouched Kick does more 
damage
89	5624-311F	Sonya Blade's Uppercut does more damage
90	1122-C14F	Sonya Blade's Roundhouse Kick does more 
damage
91	7A2A-C53F	Sonya Blade's Foot Sweep does more damage
92	0827-313F	Sonya Blade's Flying Punch does more damage
93	5620-17A7	Sonya Blade's Leg Grab does more damage
94	0822-C13F	Sonya Blade's Sonic Rings(tm) does more 
damage--ONLY AT CLOSE DISTANCE
95	0827-313F	Sonya Blade's Special Flying Kick does more 
damage
96	F324-C914	Rayden's High Punch does more damage
97	F327-C934	Rayden's Low Punch does more damage
98	092F-C034	Rayden's High Kick does more damage
99	042F-C544	Rayden's Low Kick does more damage
100	7A29-C0C4	Rayden's Head Blow does more damage
101	0629-C134	Rayden's Knee does more damage
102	F620-C114	Rayden's Crouched Kick does more damage
103	5621-C944	Rayden's Uppercut does more damage
104	9C2D-C1C4	Rayden's Roundhouse Kick does more damage
105	7A20-C044	Rayden's Foot Sweep does more damage
106	082D-C014	Rayden's Flying Punch does more damage
107	9C22-1514	Rayden's Flying Thunderbolt(tm) does more 
damage
108	0823-19C4	Rayden's Lightning does more damage--ONLY 
AT CLOSE DISTANCE
109	F328-3934	Scorpion's, Sub-Zero's and Reptile's High 
Punch do more damage
110	F32A-3044	Scorpion's, Sub-Zero's and Reptile's Low 
Punch do more damage
111	062E-39C4	Scorpion's, Sub-Zero's and Reptile's High Kick 
do more damage
112	062E-3534	Scorpion's, Sub-Zero's and Reptile's Low Kick 
do more damage
113	7A22-30C4	Scorpion's, Sub-Zero's and Reptile's Head 
Blow do more damage
114	062A-3114	Scorpion's, Sub-Zero's and Reptile's Knee do 
more damage
115	F62F-41C7	Scorpion's, Sub-Zero's and Reptile's Crouched 
Kick do more damage
116	562C-35C4	Scorpion's, Sub-Zero's and Reptile's Uppercut 
do more damage
117	1D2F-4017	Scorpion's, Sub-Zero's and Reptile's 
Roundhouse Kick do more damage
118	7A2D-4147	Scorpion's, Sub-Zero's and Reptile's Foot 
Sweep do more damage
119	0823-3944	Scorpion's, Sub-Zero's and Reptile's Flying 
Punch do more damage
120	462C-3914	Sub-Zero's and Reptile's Deep Freeze(tm) do 
damage
121	4525-3144	Sub-Zero's and Reptile's Slide do more 
damage
122	F626-31C4	Scorpion's and Reptile's Harpoon(tm) do more 
damage
123	0823-3944	Scorpion's and Reptile's Scorpion Split do 
more damage

Operation Logic Bomb(tm) Game
LOG
CODE	 KEY IN . . .	EFFECT  . . . 
1	33C6-C704	Take minimal damage
2	C2B5-4DD0	Infinite energy
3	DFB4-1FD4	1 continue
4	D1B4-1FD4	6 continues
5	DBB4-1FD4	9 continues
6	D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with 
tracking missiles
7	D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with 
reflecting laser
8	D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with flame 
thrower
9	DFBF-1FD4 + BABF-14D4 + BABF-14A4	Start game with 
hologram weapon
10	D4BF-1FD4 + BABF-14D4 + BABF-14A4	Start game with 
directional mines
11	E2B2-1F00 + D4BA-1700	Faster left-to-right movement
12	E2BD-CFA0 + D4B3-1FA0	Faster up-and-down movement
13	1DB2-44D9	Reflecting laser fire travels longer
14	EEB2-44D9	Reflecting laser fire travels a lot longer
Operation Logic Bomb is a trademark of Jaleco USA, Inc.

Rock N' Roll Racing(tm) Game
ROCK
CODE	KEY IN . . .	EFFECT . . .
1	D9CF-CDD5	Start with $50,000
2	FDCF-CDD5	Start with $100,000
3	9DCF-CDD5	Start with $500,000
4	BBCF-CDD5	Start with $990,000
5	D9CF-CD05	Start with $5,020,000
6	C28C-CF69 + C28B-C4A9	Buy items for free if you have 
enough money
7	BACB-C465	No points needed to advance to any level
8	C2BF-476F	Infinite forward weapons
9	C2BF-1FA4	Infinite power charges
10	3CE5-CD67	No damage from hitting other cars
11	DD26-34D7	No damage from most mines
12	D126-34D7	More damage from mines
13	DD36-4F0D	Red Cross packages worth nothing
14	FD36-4F0D	Red Cross packages can blow up
Rock N' Roll Racing is a trademark of Interplay Productions, Inc.

Secret of Mana(tm) Game
MAN
CODE	KEY IN . . .	EFFECT . . .
1	EE28-EDAF	Start new game with 255 GP
2	6D28-EFDF	Start new game with 32,768 GP
3	EE28-EFDF	Start new game with 65,280 GP
4	6F09-8707	Start new game at Level 16
FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
5	9C06-81AD	Strength for level 16 is 90
6	9C06-85DD	Agility for level 16 is 90
7	9C06-850D	Constitution for level 16 is 90
8	9C06-856D	Intelligence for level 16 is 90
9	9C06-85AD	Wisdom for level 16 is 90
10	EE6B-8738	Chest in elder's basement in Potos(tm) gives 
you 65360 GP
11	C274-8764 + C277-8DA4	Staying at the inn in Potos is free 
if you have enough money
12	CE5F-5767	Items in the shop at Potos are free if you 
have enough money
13	DDEB-E544	Candy costs nothing
14	DDE3-E044	Overalls costs nothing
15	DDE8-E9C4	Bandanna costs nothing
16	DDEC-E9C4	Cup of wishes costs nothing
17	DDEC-E944	Medical herb costs nothing
18	DDE7-7047	Wristband costs nothing
19	DDE8-E144	Hair ribbon costs nothing
20	DDE8-E1C4	Rabite cap costs nothing
21	DDEC-E0C4 + DDEC-E034	Faerie walnut costs nothing
22	DDEC-E044	Royal jam costs nothing
23	DDEB-E5C4	Chocolate costs nothing
24	DDAB-E715	Staying at Neko's(tm) costs nothing instead 
of 30
26	8208-776D	Protection from most hits--SWITCH OFF TO 
KILL ENEMIES
Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd.

Super Mario All-Stars(tm) Game
"FILE A" codes affect only the game stored in FILE A.
ALL
CODE	KEY IN . . .	EFFECT . . .
Super Mario Bros.(tm) Game Codes
1	DFDF-FAAD	Start FILE A game with 2 lives
2	DBDF-FAAD	Start FILE A game with 10 lives
3	7FDF-FAAD	Start FILE A game with 50 lives
4	17DF-FAAD	Start FILE A game with 100 lives
5	C2C1-D4AA	Infinite lives
6	6D84-DF03	Infinite time
7	C26B-0FBF	1-up worth nothing
8	D5DF-FADD	Allows you to select any world for FILE A
9	CB81-0D02 + E281-0D62 + 3C81-0DA2	Jump lower--SWITCH 
OFF EFFECTS IF YOU GET STUCK
10	CB81-0D02 + EC81-0D62 + 3C81-0DA2	Super jump
11	CB81-0D02 + E681-0D62 + 3C81-0DA2	Mega-jump
12	D62F-6DAE	Invincibility does not last as long
13	9D2F-6DAE	Invincibility lasts longer
The Lost Levels(tm) Game Codes
1	DFDF-FEDD	Start FILE A game with 2 lives
2	DBDF-FEDD	Start FILE A game with 10 lives
3	7FDF-FEDD	Start FILE A game with 50 lives
4	17DF-FEDD	Start FILE A game with 100 lives
5	C2B6-A455	Infinite lives
6	6D82-0F79	Infinite time
7	DADF-F30D + D7DF-F36D	Allows you to select any world or 
level for FILE A
Super Mario Bros. 2(tm) Game Codes
1	DF61-05D0	1 life after continue
2	DB61-05D0	9 lives after continue
3	FB61-05D0	25 lives after continue
4	7461-05D0	50 lives after continue
5	1761-05D0	99 lives after continue
6	C26E-D5A6	Infinite lives
7	DF6B-A9A1	Continue with 3 hearts instead of 2
8	D46B-A9A1	Continue with 4 hearts
9	DD32-6966	Never lose hearts
10	7A60-A966	Jumping in place charges super jump
11	D1D4-FA0D	Allows you to select any world for FILE A
Super Mario Bros. 3(tm) Game
1	DDAF-A8A3	Fly at any time (run meter always full)
2	EEA4-AB63	You can fly for as long as you want, until you 
land
3	E1A3-D60A	Start and continue as Big Mario(tm)
4	CB69-AC07 + DF69-AC67	Change to Big Mario whenever you 
go to the map
5	CB69-AC07 + D469-AC67	Change to Fire Mario(tm) 
whenever you go to the map
6	CB69-AC07 + D769-AC67	Change to Raccoon Mario(tm) 
whenever you go to the map
7	CB69-AC07 + D069-AC67	Change to Frog Mario(tm) 
whenever you go to the map
8	CB69-AC07 + D969-AC67	Change to Tanooki Mario(tm) 
whenever you go to the map
9	CB69-AC07 + D169-AC67	Change to Sledgehammer 
Mario(tm) when you go to the map
10	D0A1-6C0A + E1A3-D60A	All power-ups turn you into Shoe 
Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE 
COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS
11	D4A8-6CAA	Collisions turn you into Big Mario
12	D7A8-6CAA	Collisions turn you into Fire Mario
13	D0A8-6CAA	Collisions turn you into Raccoon Mario--can 
make him get "tangled" in collisions--turn off effects to get loose
14	D9A8-6CAA	Collisions turn you into Frog Mario
15	D1A8-6CAA	Collisions turn you into Tanooki Mario
16	D5A8-6CAA	Collisions turn you into Sledgehammer Mario
17	C23B-680D	After getting star, invincible until end of 
level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP
17	DFBB-DBAF	1 life after continue
18	DBBB-DBAF	10 lives after continue
19	FBBB-DBAF	26 lives after continue
20	74BB-DBAF	51 lives after continue
21	17BB-DBAF	100 lives after continue
22	82BB-0C6D	Infinite lives
23	D93E-6C49	Gain lots of lives with each 5 coins (up to 99 
lives)
FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
24	D93E-6819	You only need 5 coins for a free extra life
25	DC3E-6819	You only need 10 coins for a free extra life
26	FB3E-6819	You only need 25 coins for a free extra life
27	743E-6819	You only need 50 coins for a free extra life
28	AD3E-6801	Power jump
29	863E-6801	Super jump
30	8D3E-6801	Mega-jump
31	C63E-6801	Ultra power jump
32	DDA9-A603	Skywalking (stay up until you release the 
jump button)
33	6D3D-6619	Infinite time
34	D5D4-F36D	Select any world for FILE A game--DOESN'T 
WORK ON WORLD 8

Super Off Road, The Baja(tm) Game
BAJA
CODE	KEY IN . . .	EFFECT . . .
1	3CA0-CD6F	Infinite nitros
2	DBB6-1FDF	$9,000 for brakes
3	D4B6-1FDF	$2,000 for brakes
4	DBB6-1F6F	$9,000 for tires
5	D4B6-1F6F	$2,000 for tires
6	D4B6-14DF	$2,000 for shocks
7	DBB6-14DF	$9,000 for shocks
8	D4B6-146F	$2,000 for lights
9	DBB6-146F	$9,000 for lights
10	D4B6-17DF	$2,000 for engine
11	D0B6-17DF	$4,000 for engine
12	C283-34D7	Indestructible engine
13	C28A-3D67	Indestructible shocks
14	C28C-3DD7	Indestructible tires
15	1D81-37D7	Vehicle can take only about 60% damage
16	7D81-37D7	Vehicle can take only about 35% damage
Super Off Road, The Baja is a trademark of Tradewest, Inc.

Tuff E Nuff(tm) Game
TUFF
CODE	KEY IN . . .	EFFECT . . .
1	6D65-14D4	Each round is 80 seconds
2	1D65-14D4	Each round is 60 seconds
3	0D65-14D4	Each round is 40 seconds
4	4D65-14D4	Each round is 20 seconds
5	DDAE-CDA5	Allows you to select same player vs. same 
player in a 1-player vs. 2-player game (must select 2nd player using 
right button, not left)
6	EEA3-C7A1	Allows you to select any character in a vs. 
computer game.
7	F1CE-1FD9	Start with 1/4 health--player 1 only
8	4ACE-1FD9	Start with 1/2 health--player 1 only
9	04CE-1FD9	Start with 3/4 health--player 1 only
10	D066-446F	Play stage 2 in story
11	D166-446F	Play stage 3 in story
12	D666-446F	Play stage 4 in story
13	DC66-446F	Play stage 5 in story
14	DA66-446F	Play stage 6 in story
15	D366-446F	Play stage 7 in story
16	FD66-446F	Play stage 8 in story
17	F466-446F	Play stage 9 in story
18	F066-446F	Play final stage in story
FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 
CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT 
IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT 
WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY 
TAKE DAMAGE IF HE BLOCKS
19	F62E-46F3	Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) 
does more damage
20	4024-3BF3	Syoh and Zazi's Sliding Heel Kick(tm) does 
more damage
21	402F-16FE	Syoh and Zazi's Big Head Thrust Punch(tm) 
does more damage--from close up only
22	DD2F-16FE	Syoh and Zazi's Big Head Thrust Punch does no 
damage
23	4020-CCBE	Syoh and Zazi's Flying Side Kick(tm) does 
more damage--from close up only
24	4030-1B9A	Syoh and Zazi's Ball of Energy(tm) does more 
damage
25	4C2E-1B2E	Syoh and Zazi's Palm Hit Drop(tm) does more 
damage
26	403D-3CFA	Zazi's Blue Thunder Punch(tm) and Syoh's 
Dragon Blade(tm) does more damage
27	F322-3617	Kotono(tm)'s Straight Line Slash(tm) does 
more damage
28	F623-CC17	Kotono's Sweeping Knee Kick(tm) does more 
damage
29	F339-3614	Kotono's Flying Swallow Double Drop(tm) 
does more damage
30	F624-3C37	Kotono's Flying Side Kick does more damage
31	F332-3B44	Kotono's Flying Swallow Point Break(tm) does 
more damage
32	F33E-1C3F	Kotono's Drawn Sword Mist Slash(tm) does 
more damage
33	F633-3B14	Kotono's Double Edge(tm) does more damage
34	403B-364F	Kotono's Special Kick does more damage
35	4C3B-4BC9	Vortz(tm)'s Middle Kick does more damage
36	F630-4B49	Vortz's Low Kick does more damage
37	4C3C-3830	Vortz's Low Aerial Drop Kick(tm) does more 
damage
38	4031-CB10	Vortz's Big Double Sledge Hammer(tm) does 
more damage
39	F33D-3C30	Vortz's Diving Knee Pad(tm) does more 
damage
40	4C3B-CB30	Vortz's Diving Elbow(tm) does more damage
41	4C30-18C9	Vortz's Lightning Tackle(tm) does more 
damage

World Heroes(tm) Game
WORLD
CODE	KEY IN . . .	EFFECT . . .
1	D509-8F04	Player 2 wins a draw
2	D409-8F04	Player 1 wins a draw
3	4008-8FAF	Infinite energy--player 1
4	CD07-84AF	Slow timer down by half
5	5349-87D4	Player 1 starts with more energy
6	7D49-87D4	Player 1 starts with 1/2 energy
7	DF49-87D4	Player 1 starts with very little energy
8	534A-8F64	Player 2/CPU starts with more energy
9	7D4A-8F64	Player 2/CPU starts with half energy
10	DF4A-8F64	Player 2/CPU starts with very little energy
11	7B86-84A4	Player 1 always wins
12	FB0C-7D64 + DD0B-77A4	3 hits to win round for either 
player
13	7F0C-7D64 + DD0B-77A4	2 hits to win round for either 
player
14	1F0C-7D64 + DD0B-77A4	1 hit to win (sudden death)--
either player)
World Heroes is a trademark of SNK & ADK.

Yoshi's Safari(tm) Game
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 
MIN.
1	DFC9-4F82	1 minute for stage 1 instead of 4
2	DBC9-4F82	9 minutes for stage 1
3	DFC9-4472	1 minute for stage 2 instead of 4
4	DBC9-4472	9 minutes for stage 2
5	C2E9-47DE	Infinite time
6	DF6B-1D60 + DF26-15DF	Lose power more quickly
7	D96B-1D00 + D926-11AF	Lose power more slowly
8	DF6C-1460 + DF2B-156F	Gain power more quickly
9	4D6C-1400 + 4D2B-150F	Gain power more slowly
10	DD6B-1D00 + DD26-11AF	Infinite power
11	DBEF-1D6E	1-up with every coin after you get 10
WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12	F3EF-1D6E	1-up with every coin after you get 30
13	14EF-1D6E	1-up with every coin after you get 99
14	DD67-1D50	Start with 1 life
15	D067-1D50	Start with 5 lives
16	DB67-1D50	Start with 10 lives
17	C228-376D	Infinite lives
18	C221-116D + C283-4FAE	Almost infinite health
19	C28F-3D02	Don't lose coins when you miss a jump
Yoshi's Safari is a trademark of Nintendo of America Inc.

Zombies Ate My Neighbors(tm) Game
ZOMB
CODE	KEY IN . . .	EFFECT . . .
1	DB66-4DD4	Start with 10 lives
2	D166-4DD4	Start with 7 lives
3	DD66-4DD4	Start with 1 life
4	82AA-CF07	Infinite lives
USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE 
NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
5	DD6B-4DA4	Start with 50 shots in squirtgun
6	DD6B-4D64	Start with 100 shots in squirtgun
7	D96B-4DA4	Start with 550 shots in squirtgun
8	DB6B-4DA4	Start with 950 shots in squirtgun
FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. 
START WITH FIRST AID KIT
9	266B-4704	Start with soda pop cans Instead of 
squirtguns
10	216B-4704	Start with bazookas
11	2C6B-4704	Start with tomatoes
12	A36B-4704	Start with fire extinguishers
13	2A6B-4704	Start with ice pops
14	236B-4704	Start with "peppers"
15	2D6B-4704	Start with martian bubble guns
16	246B-4704	Start with weed-eaters
17	206B-4704	Start with ancient artifacts
18	3D6B-4704	Start with plates
19	346B-4704	Start with silverware
20	306B-4704	Start with footballs
21	DD30-1FA7	Infinite weapons
22	DB6B-4F04	Start with 9 first aid kits instead of 1
FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23	D36C-4DD4	Start with speed shoes instead if a first aid 
kit
24	FD6C-4DD4	Start with a monster potion
25	F46C-4DD4	Start with a ghost potion
26	F06C-4DD4	Start with a random potion
27	FA6C-4DD4	Start with a pandora's box
28	F36C-4DD4	Start with a skeleton key
29	4D6C-4DD4	Start with a decoy
30	DD39-34D4	Infinite special items--except keys and 
random potions
31	DD3F-1DD4	Infinite keys once you have at least one
32	DBEC-4704	Package of 99 squirtgun shots worth 999
33	BBE8-44D4	Package of 20 Soda pop cans worth 99
34	BBE8-4464	Package of 20 tomatoes worth 99
35	BBE8-4FA4	Package of 5 bazookas worth 999
36	DBEF-1F04	Each first aid kit worth 9 on pick up
37	DBED-1FA4	Each key worth 9 on pick up
38	D965-4464	Start with 1/2 health
39	D921-1DD4	Continue with 1/2 health
40	3C20-4D0D	Infinite health
FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL 
VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41	DF63-14DF	Only 1 victim to rescue per level
42	BAA1-44A4	Can advance to next level after getting 1 
victim
43	D46E-1D0F	Start on level 2
44	D76E-1D0F	Start on level 3
45	D06E-1D0F	Start on level 4
46	D96E-1D0F	Start on level 5
47	D16E-1D0F	Start on level 6
48	D56E-1D0F	Start on level 7
49	D66E-1D0F	Start on level 8
50	DB6E-1D0F	Start on level 9
51	DC6E-1D0F	Start on level 10
52	D86E-1D0F	Start on level 11
53	DA6E-1D0F	Start on level 12
54	D26E-1D0F	Start on level 13
55	D36E-1D0F	Start on level 14
56	DE6E-1D0F	Start on level 15
57	FD6E-1D0F	Start on level 16
58	FF6E-1D0F	Start on level 17
59	F46E-1D0F	Start on level 18
60	F76E-1D0F	Start on level 19
61	F06E-1D0F	Start on level 20
62	F96E-1D0F	Start on level 21
63	F16E-1D0F	Start on level 22
64	F56E-1D0F	Start on level 23
65	F66E-1D0F	Start on level 24
66	FB6E-1D0F	Start on level 25
67	FC6E-1D0F	Start on level 26
68	F86E-1D0F	Start on level 27
69	FA6E-1D0F	Start on level 28
70	F26E-1D0F	Start on level 29
71	F36E-1D0F	Start on level 30
72	FE6E-1D0F	Start on level 31
73	4D6E-1D0F	Start on level 32
74	4F6E-1D0F	Start on level 33
75	446E-1D0F	Start on level 34
76	476E-1D0F	Start on level 35
77	406E-1D0F	Start on level 36
78	496E-1D0F	Start on level 37
79	416E-1D0F	Start on level 38
80	456E-1D0F	Start on level 39
81	466E-1D0F	Start on level 40
82	4B6E-1D0F	Start on level 41
83	4C6E-1D0F	Start on level 42
84	486E-1D0F	Start on level 43
85	4A6E-1D0F	Start on level 44
86	426E-1D0F	Start on level 45
87	436E-1D0F	Start on level 46
88	4E6E-1D0F	Start on level 47
89	7D6E-1D0F	Start on level 48
90	746E-1D0F	Start on bonus level Son of Dr. Tongue(tm)
91	776E-1D0F	Start on bonus level Day of the Tentacle(tm)
92	706E-1D0F	Start on bonus level Someplace Very 
Warm(tm)
93	796E-1D0F	Start on bonus level Curse of the 
Pharaohs(tm)
94	716E-1D0F	Start on bonus level Mushroom Men(tm)
95	756E-1D0F	Start on bonus level Cheerleaders vs the 
Monsters(tm)
96	7F6E-1D0F	Start on credit level Monsters Among Us(tm)
Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle, 
Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, 
Cheerleaders vs the Monsters and Monsters Among Us are trademarks 
of Lucasarts Entertainment Company.

ActRaiser 2(tm) Game
1	D727-4DD1	Start with 3 lives on Easy
2	FD27-4DD1	Start with 10 lives on Easy
3	9D27-4DD1	Start with 50 lives on Easy
4	DF27-4D61	Start with 1 life on Normal
5	D927-4D61	Start with 5 lives on Normal
6	FD27-4D61	Start with 10 lives on Normal
7	9D27-4D61	Start with 50 lives on Normal
8	DF27-4FD1	Start with 1 life on Hard
9	D927-4FD1	Start with 5 lives on Hard
10	FD27-4FD1	Start with 10 lives on Hard
11	9D27-4FD1	Start with 50 lives on Hard
12	DD67-4468	Infinite lives
13	D484-1F66	Start with 2 magic pts. on Easy
14	D584-1F66	Start with 7 magic pts. on Easy
15	DB84-1F66	Start with 9 magic pts. on Easy
16	DF8F-1766	Start with 1 magic pts. on Normal or Hard
17	D98F-1766	Start with 5 magic pts. on Normal or Hard
18	D58F-1766	Start with 7 magic pts. on Normal or Hard
19	DB8F-1766	Start with 9 magic pts. on Normal or Hard
20	3C65-CFA8	Infinite magic pts. (must have 1 to cast)
21	DC8F-1F06	Start with 1/2 health
22	DE8F-1F06	Start with 3/4 health
23	C2B0-CF07	Protection from most enemies
24	C2B2-C7D3	Protection from some ground hazards
25	D7C0-37A7	Small magic power-up adds 3 instead of 1
26	D9C0-37A7	Small magic power-up adds 5
27	DBC0-37A7	Small magic power-up adds 9
28	DFC9-3407	Large magic power-up adds 1 instead of 3
29	D9C9-3407	Large magic power-up adds 5
30	DBC9-3407	Large magic power-up adds 9
31	DFC7-3D67	Small health power-ups add 1 instead of 2
32	D0C7-3D67	Small health power-ups add 4
33	F9C7-3D67	Small health power-ups add 15
34	F0C7-3D67	Small health power-ups heal completely
35	D4C9-3FD7	Medium health power-ups add 2 instead of 5
36	D6C9-3FD7	Medium health power-ups add 8
37	F9C9-3FD7	Medium health power-ups add 15
38	F0C9-3FD7	Medium health power-ups heal completely
39	D4C7-3FA7	Large health power-ups add 2 instead of 10
40	D0C7-3FA7	Large health power-ups add 5
41	F9C7-3FA7	Large health power-ups add 15
42	F0C7-3FA7	Large health power-ups heal completely
43	DDB3-C764	All enemies take 1 hit to kill
44	DD33-476F	Infinite time
ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.

Battletoads/Double Dragon(tm) Game
1	DF60-D76D	Start with 2 lives
2	DB60-D76D	Start with 10 lives
3	DE6E-1466	Enemies have less energy
4	40B8-04AF	Infinite lives
5	DD65-DD0D + CB66-D46D + DF66-D4AD	Start on level 2 with 
11 lives
6	DD65-DD0D + CB66-D46D + D466-D4AD	Start on level 3 with 
11 lives
7	DD65-DD0D + CB66-D46D + D766-D4AD	Start on level 4 with 
11 lives
8	DD65-DD0D + CB66-D46D + D066-D4AD	Start on level 5 with 
11 lives
9	DD65-DD0D + CB66-D46D + D966-D4AD	Start on level 6 with 
11 lives
10	4EB7-1DD6	Abobo(tm) has less energy
11	4EB3-C4DB	Big Blag(tm) has less energy
12	D7BA-3FA8	Roper(tm) has less energy
13	D7C5-3F66	Robo-Manus(tm) has less energy
Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus 
are trademarks of Rare Ltd. or Technos Japan Corporation.

Clay Fighter(tm) Game
1	6280-DD6F	Enable Blob's Bomb(tm) move (away, 
away+down, down, towards+down, towards, punch)
FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH 
WHETHER YOU WIN OR LOSE
2	DD4A-8548 + DD9C-E53E	Always fight Bad Mr. Frosty(tm) 
after 1st match
3	DD4A-8548 + DF9C-E53E	Always fight Taffy(tm) after 1st 
match
4	DD4A-8548 + D49C-E53E	Always fight Tiny(tm) after 1st 
match
5	DD4A-8548 + D79C-E53E	Always fight The Blob(tm) after 
1st match
6	DD4A-8548 + D09C-E53E	Always fight Blue Suede Goo(tm) 
after 1st match
7	DD4A-8548 + D99C-E53E	Always fight Ickybod Clay(tm) 
after 1st match
8	DD4A-8548 + D19C-E53E	Always fight Helga(tm) after 1st 
match
9	DD4A-8548 + D59C-E53E	Always fight Bonker(tm) after 1st 
match
10	DD4A-8548 + D69C-E53E	Always fight N. Boss(tm) after 
1st match
11	FDF7-E5CE	Start with 1/6 health--1st round
12	4DF7-E5CE	Start with 1/3 health--1st round
13	7DF7-E5CE	Start with 1/2 health--1st round
14	0DF7-E5CE	Start with 2/3 health--1st round
15	9DF7-E5CE	Start with 5/6 health--1st round
16	FD4A-E01C	Start with 1/6 health--2nd and later rounds
17	4D4A-E01C	Start with 1/3 health--2nd and later rounds
18	7D4A-E01C	Start with 1/2 health--2nd and later rounds
19	0D4A-E01C	Start with 2/3 health--2nd and later rounds
20	9D4A-E01C	Start with 5/6 health--2nd and later rounds
TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE 
EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21	7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-
E5C2	Bad Mr. Frosty's Brutal Punches do more damage
22	7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-
E032	Bad Mr. Frosty's Medium Punches do more damage
23	7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-
E142	Bad Mr. Frosty's Quick Punches do more damage
24	7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-
E512	Bad Mr. Frosty's Brutal Kicks do more damage
25	7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-
E0C2	Bad Mr. Frosty's Medium Kicks do more damage
26	7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-
E932	Bad Mr. Frosty's Quick Kicks do more damage
27	7D4C-E142	Bad Mr. Frosty's Snow Ball (all punches) does 
more damage
Taffy(tm) Codes:
28	7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-
E9C2	Taffy's Brutal Punches do more damage
29	7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-
E132	Taffy's Medium Punches do more damage
30	7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-
E042	Taffy's Quick Punches do more damage
31	7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-
E912	Taffy's Brutal Kicks do more damage
32	7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-
E1C2	Taffy's Medium kick does more damage
33	7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-
E532	Taffy's Quick Kicks do more damage--NOT IN CROUCH
34	7D42-E912	Taffy's Whack (all punches) does more 
damage
35	7D42-E9C2	Taffy's Whack (all kicks) does more damage
Tiny(tm) Codes:
36	7D42-E1C2 + 7D42-E132 +7D42-E542 + 7D42-E512 + 7D42-
E5C2	Tiny's Brutal Punches do more damage
37	7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-
E032	Tiny's Medium Punches do more damage
38	7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 +7D43-
E142	Tiny's Quick Punches do more damage
39	7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-
E512	Tiny's Brutal Kicks do more damage
40	7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-
E0C2	Tiny's Medium Kicks do more damage
41	7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-
E932	Tiny's Quick Kicks do more damage
42	7D4E-E142	Tiny's Medicine Ball Does more damage
43	7D4E-E512 	Tiny's Sucker Punch does more damage
Blob(tm) Codes:
44	7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-
79C3	Blob's Brutal Punches do more damage
45	7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-
7133	Blob's Medium Punches do more damage
46	7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-
7043	Blob's Quick Punches do more damage
47	7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 +7D4F-
7913	Blob's Brutal kick does more damage
48	7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 +7D4F-
71C3	Blob's Medium Kicks do more damage
49	7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 +7D4F-
7533	Blob's Quick Kicks do more damage
Blue Suede Goo(tm) Codes:
50	7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-
75C3	Blue Suede Goo's Brutal Punches do more damage
51	7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-
7033	Blue Suede Goo's Medium Punches do more damage
52	7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-
7143	Blue Suede Goo's Quick Punches do more damage
53	7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-
7513	Blue Suede Goo's Brutal Kicks do more damage
54	7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-
70C3	Blue Suede Goo's Medium Kicks do more damage
55	7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-
7933	Blue Suede Goo's Quick Kicks do more damage
Ickybod Clay(tm) Codes:
56	7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-
79C3	Ickybod Clay's Brutal Punches do more damage
57	7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-
7133	Ickybod Clay's Medium Punches do more damage
58	7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-
7043	Ickybod Clay's Quick Punches do more damage
59	7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-
7913	Ickybod Clay's Brutal Kicks do more damage
60	7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-
71C3	Ickybod Clay's Medium Kicks do more damage
61	7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-
7533	Ickybod Clay's Quick Kicks do more damage
62	7D45-7013 	Ickybod Clay's Ecto Punch does more damage
Helga(tm) Codes:
63	7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-
75C3	Helga's Brutal Punches do more damage
64	7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-
7033	Helga's Medium Punches do more damage
65	7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-
7143	Helga's Quick Punches do more damage
66	7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-
7513	Helga's Brutal Kicks do more damage
67	7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-
70C3	Helga's Medium Kicks do more damage
68	7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-
7933	Helga's Quick Kicks do more damage--NOT FAR AWAY
69	7D4B-71C3	Helga's Viking Ram does more damage
Bonker(tm) Codes:
70	7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-
79C3	Bonker's Brutal Punches do more damage
71	7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-
7133	Bonker's Medium Punches do more damage
72	7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-
7043	Bonker's Quick Punches do more damage
73	7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-
7913	Bonker's Brutal Kicks do more damage
74	7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-
71C3	Bonker's Medium Kicks do more damage
75	7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-
7533	Bonker's Quick Kicks do more damage
76	7D4A-7043	Bonker's Cutting Cartwheel does more damage
Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue 
Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of 
Interplay.

Daffy Duck: The Marvin Missions(tm) Game
1	DFBD-1DA4	Start with 1 life
CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
2	DBBD-1DA4	Start with 9 lives
3	49BD-1DA4	Start with 25 lives
4	9FBD-1DA4	Start with 51 lives
5	DDB3-3404	Infinite lives
6	DDA8-4466	Extra lives cost $500
7	DFA8-4466	Extra lives cost $1,500
8	DD23-34D4	Extra life power-ups don't work
9	D423-34D4	Extra life power-ups worth 2
10	D923-34D4	Extra life power-ups worth 5
11	DDA3-3FA6	Extra lives can't be bought
12	D4A3-3FA6	2 extra lives for each life you buy
13	D9A3-3FA6	5 extra lives for each life you buy
14	C283-3D6F	Invincibility
15	D1B4-3DD7	Start with 1/2 health
16	DBB4-3DD7	Start with 3/4 health
17	D121-CD64	Juice cans set health to 1/2
18	DB21-CD64	Juice cans set health to 3/4
19	DDB4-C764	Start with 0 gems
20	FDB4-C764	Start with 10 gems (2 continues)
21	49B4-C764	Start with 25 gems (5 continues)
22	DDA2-C76C	Infinite continues
23	DD3C-446D	Gem power-ups worth 0
24	D93C-446D	Gem power-ups worth 5 (1 continue)
25	DDA6-34A6	Bought gems worth 0
26	D9A6-34A6	Bought gems worth 5 (1 continue)
27	DDA8-44D6	Gems are free
28	FDBF-CF64	Start with 10 ammo for all guns (except 
blaster)
29	9DBF-CF64	Start with 50 ammo for all guns
30	BDBF-CF64	Start with 90 ammo for all guns
31	DD85-17DD	Infinite ammo (must have some ammo for the 
gun to be selectable--use Code 29 start with infinite ammo)
32	DDAC-4406	Freeze gun ammo is free
33	4DAC-4406	Freeze gun ammo is $200
34	DDAC-44A6	Electricity gun ammo is free
35	F9AC-44A6	Electricity gun ammo is $150
36	DDAC-4706	Three-way gun ammo is free
37	F9AC-4706	Three-way gun ammo is $150
38	DDAC-47A6	Bomb gun ammo is free
39	F9AC-47A6	Bomb gun ammo is $150
40	DDA8-4D06	Antimatter gun ammo is free
41	4DA8-4D06	Antimatter gun ammo is $200
42	4DAE-44D6	Bought Freeze gun ammo is worth 20 instead 
of 10
43	4DA9-1406	Bought Electricity gun ammo is worth 20
44	4DA8-1466	Bought Three-way gun ammo is worth 20
45	4DAF-C4A6	Bought Bomb gun ammo is worth 20
46	4DA5-C7D6	Bought Anti matter gun ammo is worth 20
47	4D28-4FA7	Freeze gun ammo power-ups are worth 20 
instead of 10
48	4D26-1DA7	Electricity gun ammo power-ups are worth 20
49	4D20-C7A7	Three-way gun ammo power-ups are worth 20
50	4D2F-34A7	Bomb gun ammo power-ups are worth 20
51	4D23-3FA7	Antimatter gun ammo power-ups are worth 
20
52	DDBD-CF04	Start with no nutty attacks
53	D7BD-CF04	Start with 3 nutty attacks
54	D9BD-CF04	Start with 5 nutty attacks
55	D5BD-CF04	Start with 7 nutty attacks
56	C287-34AD	Infinite nutty attacks
57	DDA8-4F06	Nutty attacks are free
58	0DA8-4F06	Nutty attacks are $400
59	D4BD-C7D4	Start with $2500 instead of $1500
60	D7BD-C7D4	Start with $3,500
61	DBBD-C7D4	Start with $9,500
62	7DBD-C7D4	Start with $30,500
63	DDB4-C404	Start with almost no fuel
64	F8B4-C404	Start with 2x fuel
65	45B4-C404	Start with 3x fuel
66	DDA8-4DA6	Jetpack fuel is free
67	D1C8-14A7	Fuel is consumed at 1/4 normal rate
68	DAC8-14A7	Fuel is consumed at 1/2 normal rate
69	F4C8-14A7	Fuel is consumed at 3/4 normal rate
70	D12B-17D4	Fuel power-ups are worth 1/2 as much
71	FC2B-17D4	Fuel power-ups are worth 2x
72	D1A2-C7A6	Bought fuel is worth 1/2 as much
73	FCA2-C7A6	Bought fuel is worth 2x as much
74	DFB9-1D04	Start on level 1-2
75	D4B9-1D04	Start on level 1-3
76	D7B9-1D04	Start on level 1-4
77	D0B9-1D04	Start on level 2-1
78	D9B9-1D04	Start on level 2-2
79	D1B9-1D04	Start on level 2-3
80	D5B9-1D04	Start on level 2-4
81	D6B9-1D04	Start on level 3-1
82	DBB9-1D04	Start on level 3-2
83	DCB9-1D04	Start on level 3-3
84	D8B9-1D04	Start on level 3-4
85	DAB9-1D04	Start on level 4-1
86	D2B9-1D04	Start on level 4-2
87	D3B9-1D04	Start on level 4-3
88	DEB9-1D04	Start on level 4-4
89	FDB9-1D04	Start on level 5-1
90	FFB9-1D04	Start on level 5-2
91	F4B9-1D04	Start on level 5-3
92	F7B9-1D04	Start on level 5-4
Daffy Duck: The Marvin Missions is a trademark of Warner Bros.

Disney's Aladdin(tm) Game
DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25
1	DF64-1DD0	Start with 1 life
2	D964-1DD0	Start with 5 lives
3	F064-1DD0	Start with 20 lives
4	C221-4FA5	Infinite lives
5	DFB8-3F07	Start with 1 continue
6	D9B8-3F07	Start with 5 continues
7	DCB8-3F07	Start with 9 continues
8	C283-37DD	Infinite continues
9	D464-14A0	Start with 2 health
10	D964-14A0	Start with 5 health
11	D564-14A0	Start with 7 health
12	C267-4D0A	Almost invincible
13	FA80-44AE	Emeralds worth 2 instead of 1
DON'T USE CODES 14 AND 15 TOGETHER
14	FB80-44AE	Emeralds worth 3
15	A381-4F0E	Rubies worth 1 instead of 3
16	C281-4F0E	Rubies worth 2
17	FD86-4F6E	Only 10 gems needed for health increase/free 
life
18	4D86-4F6E	Only 20 gems needed for health increase/free 
life
19	7D86-4F6E	Only 30 gems needed for health increase/free 
life
20	0D86-4F6E	Only 40 gems needed for health increase/free 
life
21	9D86-4F6E	Only 50 gems needed for health increase/free 
life
22	1D86-4F6E	Only 60 gems needed for health increase/free 
life
23	BD86-4F6E	Only 90 gems needed for health increase/free 
life
24	D967-1F60	Start with 5 apples
25	4D67-1F60	Start with 20 apples
26	3CA9-C4A5	Infinite apples
27	4D8B-4DD3	Apple power-ups worth 20 instead of 10
28	9D8B-4DD3	Apple power-ups worth 50
29	BD8B-4DD3	Apple power-ups worth 90
30	DDB5-3467 + DDBA-3FA7	Level select on main menu--use R 
+ Up/Down to change level, R + Left/Right to change sub-level
31	DDA7-4DD5	Bonus round played after every level
Disney's Aladdin is a trademark of Disney.

Jurassic Park(tm) Game
1	DF2E-3DD9	Start with 2 lives
2	D72E-3DD9	Start with 4 lives
3	C26A-4700	Infinite lives
4	F682-CFAD	Cattle Prod energy recharges to about 3/4 
full when outside
5	FD82-CFAD	Cattle Prod energy recharges to about 1/2 
full when outside
6	D682-CFAD	Cattle Prod energy recharges to about 1/4 
full when outside
7	C285-C76D	Infinite Cattle Prod energy when outside
8	C2CB-3407	Infinite 1st weapons when outside
9	8289-4DAD	Infinite 2nd weapons when outside--EXCEPT 
GAS GRENADE
10	EDEA-4767	Cattle Prod energy recharges to 1/2 full when 
inside
11	C282-4B65	Infinite Cattle Prod energy when inside
12	3CC4-3C65 + 3CCA-36D5	Infinite 1st weapons when inside
13	C2C6-3BD1	Infinite 2nd weapons when inside--EXCEPT 
GAS GRENADE
14	C2B8-C4D0	Infinite continues with 4 lives
15	D0BC-CDA0	Continue 1st time with 5 lives
16	D0BC-C7D0	Continue with 5 lives after 1st continue
17	DF23-3469	Start with 1 egg needed
Jurassic Park is a trademark of Universal City Studios and Amblin 
Entertainment, Inc.

Madden NFL '94(tm) Game
1	DDAA-5D0F	Touchdowns worth 0 points
2	D7AA-5D0F	Touchdowns worth 3 points
3	D9AA-5D0F	Touchdowns worth 5 points
4	DBAA-5D0F	Touchdowns worth 9 points
5	DDAE-ED0F	Extra points worth 0 points
6	D7AE-ED0F	Extra points worth 3 points
7	D9AE-ED0F	Extra points worth 5 points
8	D5AE-ED0F	Extra points worth 7 points
9	DDAB-8DAD	Safeties worth 0 points
10	D7AB-8DAD	Safeties worth 3 points
11	D9AB-8DAD	Safeties worth 5 points
12	D5AB-8DAD	Safeties worth 7 points
13	DDAE-E76F	Field goals worth 0 points
14	D4AE-E76F	Field goals worth 2 points
15	D9AE-E76F	Field goals worth 5 points
16	D5AE-E76F	Field goals worth 7 points
17	DBAE-E76F	Field goals worth 9 points
18	D93F-7D0F + DE3F-7D6F	Visitors start with a 5-point lead
19	D53F-7D0F + DE3F-7D6F	Visitors start with a 7-point lead
20	DC3F-7D0F + DE3F-7D6F	Visitors start with a 10-point 
lead
21	D33F-7D0F + DE3F-7D6F	Visitors start with a 14-point 
lead
22	473F-7D0F + DE3F-7D6F	Visitors start with a 35-point 
lead
23	D73F-7D0F + DE3F-7F6F	Home team starts with a 3-point 
lead
24	D53F-7D0F + DE3F-7F6F	Home team starts with a 7-point 
lead
25	DC3F-7D0F + DE3F-7F6F	Home team starts with a 10-point 
lead
26	D33F-7D0F + DE3F-7F6F	Home team starts with a 14-point 
lead
27	473F-7D0F + DE3F-7F6F	Home team starts with a 35-point 
lead
28	CBA2-8F6D + DFA2-8FAD	TD, FG, PAT, S worth 1 point--
home team
29	CBA2-8F6D + D7A2-8FAD	TD, FG, PAT, S worth 3 points--
home team
30	CBA2-8F6D + D9A2-8FAD	TD, FG, PAT, S worth 5 points--
home team
31	CBA2-8F6D + D5A2-8FAD	TD, FG, PAT, S worth 7 points--
home team
32	CBA2-8F6D + D3A2-8FAD	TD, FG, PAT, S worth 14 points--
home team
33	CBA2-8F6D + F9A2-8FAD	TD, FG, PAT, S worth 21 points--
home team
34	CBA2-8F6D + 47A2-8FAD	TD, FG, PAT, S worth 35 points--
home team
35	CBAD-ED0D + DFAD-ED6D	TD, FG, PAT, S worth 3 points--
visitor
36	CBAD-ED0D + D9AD-ED6D	TD, FG, PAT, S worth 5 points--
visitor
37	CBAD-ED0D + D5AD-ED6D	TD, FG, PAT, S worth 7 points--
visitor
38	CBAD-ED0D + D3AD-ED6D	TD, FG, PAT, S worth 14 points--
visitor
39	CBAD-ED0D + F9AD-ED6D	TD, FG, PAT, S worth 21 points--
visitor
40	CBAD-ED0D + 47AD-ED6D	TD, FG, PAT, S worth 35 points--
visitor
41	3CAC-5DDD	Always 1st down
42	D4A8-54AD	1 play to get a 1st down
43	D7A8-54AD	2 plays to get a 1st down
44	D0A8-54AD	3 plays to get a 1st down
45	D1A8-54AD	5 plays to get a 1st down
46	D6A8-54AD	7 plays to get a 1st down
Madden NFL '94 is a trademark of Electronic Arts.

Run Saber(tm) Game
1	DF3A-6454	Level select and 9 lives selectable on the 
option menu
2	DD21-1F6F	Infinite lives--player 1
3	DD26-1F6F	Infinite lives--player 2
4	DD29-0474	Start with no super bombs
5	DF29-0474	Start with 1 super bomb
6	D929-0474	Start with 5 super bombs
7	DB29-0474	Start with 9 super bombs
8	DDE4-39E3	Infinite super bombs--player 1
9	DDEF-3073	Infinite super bombs--player 2
10	DDE1-44B5	Bomb power-ups give no super bombs
11	D4E1-44B5	Bomb power-ups give 2 super bombs
12	DF25-0D84	Start with 1 health
13	D025-0D84 + D039-0454	Start with 4 health
14	D925-0D84 + D939-0454	Start with 5 health
15	D625-0D84 + D639-0454	Start with 8 health
FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS 
TO GET OUT
16	C2B9-CDA4	Almost invincible--player 1
17	C2B1-C4A4	Almost invincible--player 2
18	18B0-C4A4	Almost invincible--both players
19	DF83-AD84	Start with no continues
20	D483-AD84	Start with 1 continue
21	D183-AD84	Start with 5 continues
22	DC83-AD84	Start with 9 continues
23	C2E7-4572	Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.

NHL Stanley Cup(tm) Game
DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE 
SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
1	DF67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 1 
point
2	DF67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 1 
point
3	D767-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 3 
points
4	D767-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 3 
points
5	D967-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 5 
points
6	D967-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 5 
points
7	D567-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 7 
points
8	D567-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 7 
points
9	DB67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 9 
points
10	DB67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 9 
points
11	1BA1-4D01	Visitor scores 1 point for goals, Home scores 
3
12	DFE0-CD0F	Periods are 1 min (choose 5 minutes from 
Options)
13	D7E0-CD0F	Periods are 3 min (choose 5 minutes from 
Options)
14	D5E0-CD0F	Periods are 7 min (choose 5 minutes from 
Options)
15	DBE0-CD0F	Periods are 9 min (choose 5 minutes from 
Options)
16	94ED-C46F	Periods are 15 min (choose 10 minutes from 
Options)
17	D7E0-C76F	Periods are 30 min (choose 10 minutes from 
Options)
18	7A2B-3F00	Penalty for charging is 1 minute instead of 2
19	7A2B-3760	Penalty for holding is 1 minute instead of 2
20	7A2C-3FA0	Penalty for tripping is 1 minute instead of 2
21	7A28-3DD0	Penalty for high sticking is 1 minute instead 
of 2
22	7A28-3400	Penalty for elbowing is 1 minute instead of 2
23	7A2A-3D60	Penalty for hooking is 1 minute instead of 2
24	7A2A-34A0	Penalty for roughing is 1 minute instead of 2
25	7A22-3FD0	Penalty for slashing is 1 minute instead of 4
26	7A22-3700	Penalty for spearing is 1 minute instead of 2
27	F32B-3F00	Penalty for charging is 30 seconds
28	F32B-3760	Penalty for holding is 30 seconds
29	F32C-3FA0	Penalty for tripping is 30 seconds
30	F328-3DD0	Penalty for high sticking is 30 seconds
31	F328-3400	Penalty for elbowing is 30 seconds
32	F32A-3D60	Penalty for hooking is 30 seconds
33	F32A-34A0	Penalty for roughing is 30 seconds
34	F322-3FD0	Penalty for slashing is 30 seconds
35	F322-3700	Penalty for spearing is 30 seconds
36	802B-3F00	Penalty for charging is 3 minutes
37	802B-3760	Penalty for holding is 3 minutes
38	802C-3FA0	Penalty for tripping is 3 minutes
39	8028-3DD0	Penalty for high sticking is 3 minutes
40	8028-3400	Penalty for elbowing is 3 minutes
41	802A-3D60	Penalty for hooking is 3 minutes
42	802A-34A0	Penalty for roughing is 3 minutes
43	8022-3FD0	Penalty for slashing is 3 minutes
44	8022-3700	Penalty for spearing is 3 minutes
NHL Stanley Cup is a trademark of NHL Enterprises, Inc.

Super Empire Strikes Back(tm) Game
1	6DE9-47AF	Infinite thermal detonators
2	6D23-47F9	Start with all force abilities
3	C229-14F9	Elevation & Freeze don't drain force bar
4	DDCC-1DDA	Saber control doesn't drain force bar
5	C22F-C7F9	Mind control, Slow, Deflect, and Invisible 
don't drain force bar
6	C238-C70F	Infinite lives
7	DF21-C465	Continue with 2 lives on Easy
8	D921-C465	Continue with 6 lives on Easy
9	F021-C465	Continue with 21 lives on Easy
10	7421-C465	Continue with 51 lives on Easy
11	DF21-C7D5	Start with 2 lives on Brave
12	D921-C7D5	Start with 6 lives on Brave
13	F021-C7D5	Start with 21 lives on Brave
14	1721-C7D5	Start with 100 lives on Brave
15	DF21-C765	Continue with 2 lives on Jedi(tm)
16	D921-C765	Continue with 6 lives on Jedi
17	F021-C765	Continue with 21 lives on Jedi
18	1721-C765	Continue with 100 lives on Jedi
19	F425-CDD5	Start with 1/2 as much health on Easy
20	F625-CDD5	Start with 3/4 as much health on Easy
21	4C25-CDD5	Start with more health on Easy
22	7D25-CDD5	Start with much more health on Easy
23	0025-CDD5	Start with maximum health on Easy
24	FD25-CD65	Start with 1/2 as much health on Brave
25	F625-CD65	Start with 3/4 as much health on Brave
26	4C25-CD65	Start with more health on Brave
27	7D25-CD65	Start with much more health on Brave
28	0025-CD65	Start with maximum health on Brave
29	D325-CFD5	Start with half as much health on Jedi
30	F925-CFD5	Start with 3/4 as much health on Jedi
31	483F-376F	Almost invincible--except spikes (works for 
enemy too)
32	DD2C-CDA5	Start with no continues
33	DF2C-CDA5	Start with 1 continue
34	D92C-CDA5	Start with 5 continues
35	DB2C-CDA5	Start with 9 continues
36	C229-4DD1	Infinite continues
37	4D20-CF2F	Tauntaun(tm) starts with 1/2x usual health
38	7D20-CF2F	Tauntaun starts with 3/4x usual health
39	0020-CF2F	Tauntaun starts with a little more health 
than usual
40	622C-47D0	Start with Flame gun--1st life only
41	C238-CD6F	Keep gun power-ups after dying
42	DD81-3DD4	Shield power-ups don't last as long
43	D481-3DD4	Shield power-ups last longer
44	D781-3DD4	Shield power-ups last much longer
45	DE81-3DD4	Shield power-ups last a very long time
46	D484-37A4	Health sword power-ups add 1/2 as much
47	D684-37A4	Health sword power-ups add 2x as much
48	FD84-37A4	Health sword power-ups add 4x as much
49	F68B-3764	Force orbs add 1/2 as much
50	1D8B-3764	Force orbs add 2x as much
51	EE8B-3764	Force orbs fill force bar
52	DF2B-C465	Small hearts heal less on Easy
53	D12B-C465	Small hearts heal 2x as much on Easy
54	DA2B-C465	Small hearts heal 4x as much on Easy
55	4D2B-C465	Small hearts heal very much on Easy
56	002B-C465	Small hearts heal completely on Easy
57	DF2B-C7D5	Small hearts heal less on Brave level
58	D02B-C7D5	Small hearts heal 2x as much on Brave
59	D62B-C7D5	Small hearts heal 4x as much on Brave
60	4D2B-C7D5	Small hearts heal very much on Brave
61	002B-C7D5	Small hearts heal completely on Brave
62	DF2B-C765	Small hearts heal less on Jedi level
63	D02B-C765	Small hearts heal 2x as much on Jedi
64	D62B-C765	Small hearts heal 4x as much on Jedi
65	4D2B-C765	Small hearts heal very much on Jedi
66	002B-C765	Small hearts heal completely on Jedi
67	3C8D-3D04	Big hearts heal 1/2 your health instead of 
1/4
68	DC8D-3D04	Big hearts heal completely
69	D469-1707	Start on level 1-2
70	D169-1707	Start on level 1-3
71	D769-1707	Start on level 1-4
72	D969-1707	Start on level 1-5
73	D069-1707	Start on level 1-6
74	DB69-1707	Start on level 1-7
75	F969-1707	Start on level 1-8
76	D569-1707	Start on level 1-10
77	D369-17D7 + DC69-1707	Start on Hoth(tm) 3D level
78	D669-1707	Start on level 1-11
79	F469-17D7 + DD69-1707	Start on Asteroids level
80	DA69-1707	Start on level 3-1
81	D269-1707	Start on level 3-2
82	D369-1707	Start on level 3-3
83	D369-17D7 + FC69-1707	Start on Cloud City(tm) 3D level
84	DE69-1707	Start on level 4-2
85	F769-1707	Start on level 4-3
86	F469-1707	Start on level 4-4
87	FD69-1707	Start on level 4-5
88	F569-1707	Start on level 4-6
89	F669-1707	Start on level 4-7
90	F169-1707	Start on Darth Vader(tm) level
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and 
Darth Vader are trademarks of Lucasfilm Ltd.

Tecmo Super Bowl(tm) Game
1	DD66-14AC	Player 1 touchdowns worth 0 points
2	D766-14AC	Player 1 touchdowns worth 3 points
3	D966-14AC	Player 1 touchdowns worth 5 points
4	D666-14AC	Player 1 touchdowns worth 8 points
5	DD61-34DC	Player 1 extra points worth 0 points
6	D761-34DC	Player 1 extra points worth 3 points
7	D961-34DC	Player 1 extra points worth 5 points
8	DB61-34DC	Player 1 extra points worth 9 points
9	DD63-37AB	Player 1 field goals worth 0 points
10	DF63-37AB	Player 1 field goals worth 1 points
11	D963-37AB	Player 1 field goals worth 5 points
12	DB63-37AB	Player 1 field goals worth 9 points
13	DDB0-17AB	Player 1 safeties worth 0 points
14	DFB0-17AB	Player 1 safeties worth 1 points
15	D9B0-17AB	Player 1 safeties worth 5 points
16	DBB0-17AB	Player 1 safeties worth 9 points
17	DDCE-34A8 + DDBB-176B	Player 2 touchdowns worth 0 
points
18	D7CE-34A8 + D7BB-176B	Player 2 touchdowns worth 3 
points
19	D9CE-34A8 + D9BB-176B	Player 2 touchdowns worth 5 
points
20	DBCE-34A8 + DBBB-176B	Player 2 touchdowns worth 9 
points
21	DDB5-34AB	Player 2 extra points worth 0 points
22	D7B5-34AB	Player 2 extra points worth 3 points
23	D9B5-34AB	Player 2 extra points worth 5 points
24	DBB5-34AB	Player 2 extra points worth 9 points
25	DDBD-4DDB	Player 2 field goals worth 0 points
26	DFBD-4DDB	Player 2 field goals worth 1 points
27	D9BD-4DDB	Player 2 field goals worth 5 points
28	DBBD-4DDB	Player 2 field goals worth 9 points
29	DD67-17DC	Player 2 safeties worth 0 points
30	DF67-17DC	Player 2 safeties worth 1 points
31	D967-17DC	Player 2 safeties worth 5 points
32	DB67-17DC	Player 2 safeties worth 9 points
33	DDA5-1F2D	Both players get 0 timeouts for the first half
34	D4A5-1F2D	Both players get 2 timeouts for the first half
35	D5A5-1F2D	Both players get 7 timeouts for the first half
36	DBA5-1F2D	Both players get 9 timeouts for the first half
37	10A5-14FD	Player 1 gets 0 timeouts for the first half
38	10A5-14BD	Player 2 gets 0 timeouts for the first half
39	DDAA-14FD	Both players get 0 timeouts for the second 
half
40	D4AA-14FD	Both players get 2 timeouts for the second 
half
41	D5AA-14FD	Both players get 7 timeouts for the second 
half
42	DBAA-14FD	Both players get 9 timeouts for the second 
half
43	10AA-149D	Player 1 gets 0 timeouts for the second half
44	10AA-142D	Player 2 gets 0 timeouts for the second half
45	C9AA-149D	Player 1's timeouts are not reset at half-
time
46	C9AA-142D	Player 2's timeouts are not reset at half-
time
47	DFBA-170C	1 play to get a 1st down
48	D4BA-170C	2 plays to get a 1st down
49	D7BA-170C	3 plays to get a 1st down
50	D9BA-170C	5 plays to get a 1st down
51	D5BA-170C	7 plays to get a 1st down
52	C9BA-14DC	Always 1st down
Super Bowl is a trademark of the National Football League. Tecmo is 
a trademark of Tecmo, Ltd.

Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
CHARACTER CODES WORK IN ALL MODES EXCEPT STORY
WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING
1	DCCA-1405	Leonardo(tm) is replaced by Rat King(tm)
2	D8CA-1405	Leonardo is replaced by Karai(tm)
3	DCCA-14A5	Raphael(tm) is replaced by Rat King
4	D8CA-14A5	Raphael is replaced by Karai
5	DCCA-1705	Donatello(tm) is replaced by Rat King
6	D8CA-1705	Donatello is replaced by Karai
7	F6E9-3D25	Both players start with 1/4 health
8	7DE9-3D25	Both players start with 1/2 health
9	06E9-3D25	Both players start with 3/4 health
10	DDB1-CF60	Start with no continues (leave menu option on 
3)
11	D4B1-CF60	Start with 1 continue
12	D0B1-CF60	Start with 3 continues
13	D1B1-CF60	Start with 5 continues
14	D6B1-CF60	Start with 7 continues
15	82A6-4FA4	Automatic and infinite continues
FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16	FD86-4F00	Matches are 10 seconds long
17	F986-4F00	Matches are 15 seconds long
18	4D86-4F00	Matches are 20 seconds long
19	5986-4F00	Matches are 75 seconds long
DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20	DFCA-44A3	Ultimate attack can be done any time the bar 
isn't empty
21	F0CA-44A3	Ultimate attack can be done with about 1/4 
energy
22	46CA-44A3	Ultimate attack can be done with about 1/2 
energy
23	7ACA-44A3	Ultimate attack can be done with about 3/4 
energy
24	DDC1-1D03	Energy bar doesn't go down over time
25	D4C1-1D03	Energy bar goes down twice as fast
26	F0C3-4463	After doing an ultimate attack, energy bar 
goes to about 1/4
27	46C3-4463	After doing an ultimate attack, energy bar 
goes to about 1/2
28	7AC3-4463	After doing an ultimate attack, energy bar 
goes to about 3/4
Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and 
Donatello are trademarks of Mirage Studios. Tournament Fighters is 
a trademark of Konami (America) Inc.

Total Carnage(tm) Game
1	DFC3-44D2	Start with 2 lives
2	DBC3-44D2	Start with 10 lives
3	DFCD-1DD2 + 40B5-1DD4	Start with 1 time bomb
4	DBCD-1DD2	Start with 9 time bombs
5	DFBC-47D4	Join in with 2 lives and 3 time bombs
6	DBBC-47D4	Join in with 10 lives and 9 time bombs
7	C932-341E	Infinite lives
8	4029-3F12	Infinite time bombs
9	D6B3-C764	Shields last longer
10	DDB3-C764	Shields don't last last as long
11	6D27-441E	Immune to damage from enemy
12	C930-4D4A	Weapons don't run out until you die or change 
weapons
Total Carnage is a trademark of Midway Manufacturing Company.

Congo's Capers(tm) Game
With CONG Codes 9 and 10 you will occasionally have to press the 
start button because the screen pauses on impact with a enemy.
CONG
CODE	KEY IN . . .	EFFECT . . .
1	DDAC-4F09	Start with 1 life
2	D9AC-4F09	Start with 6 lives
3	D6AC-4F09	Start with 9 lives
4	DDB0-44D4	1 life after continue
5	D9B0-44D4	6 lives after continue
6	D6B0-44D4	9 lives after continue
7	DDEC-CF6D	Infinite lives
8	64B9-4FD4	Start as Super Congo
9	CB69-34D7	Stay as Super Congo (you may change if you 
walk on spikes)
10	CBB2-340D + D4B2-346D	1 ruby turns you into Super Congo
Congo's Caper is a trademark of Data East USA Inc

Spindizzy Worlds(tm) Game
SPIN
CODE	KEY IN . . .	EFFECT . . .
1	D46F-6FDD	Faster G.E.R.A.L.D.(tm)
2	D0BD-64DF	Slower timer
3	4D6C-DFD7	More fuel lost from falling off landscape
4	D96C-DFD7	Less fuel lost from falling off landscape
5	DD6C-DFD7	Almost zero fuel lost from falling off 
landscape
6	4AEC-DDA4	Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Super Ninja Boy(tm) Game
SUPNIN
CODE	KEY IN . . .	EFFECT . . .
1	822E-07B0	Protection from most hazards--makes some 
side-view enemies invincible
2	EC81-AF69	Start with 250 cash
3	6981-A4D9	Start with 40,960 cash
4	1DAF-D4D6	Don't subtract money (must have enough to 
buy)
5	CB2F-A70C + 3C2F-A7AC + F02F-A76C	All stats are 20 
(attack, 
defense, energy, max HP, max NP)
6	CB2F-A70C + 3C2F-A7AC + 742F-A76C	All stats for every 
level 
are 50
7	CB2F-A70C + 3C2F-A7AC + 102F-A76C	All stats for every 
level 
are 100
8	CB2F-A70C + 3C2F-A7AC + EE2F-A76C	All stats for every 
level 
are 255
9	DF24-A4AC	1 experience point required for level 2
10	DF24-A76C	1 experience point required for level 3
11	DF27-AD0C	1 experience point required for level 4
12	DF27-AFDC	1 experience point required for level 5
13	DD61-D725	Don't subtract M's for ninja cyclone attack
14	DDA5-0421	Don't subtract M's for mighty balls attack
15	D437-6420	Skulls subtract 2 M's
16	DD37-6420	Skulls don't subtract an M
17	DD30-6720	M power-ups worth nothing (handicap)
18	D430-6720	M power-ups worth 2
19	D730-6720	M power-ups worth 3
20	D030-6720	M power-ups worth 4
21	D930-6720	M power-ups worth 5
22	F930-6720	M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain 
USA, Inc.

Super Strike Eagle(tm) Game
EAGLE
CODE	KEY IN . . .	EFFECT . . .
1	DD3F-0F61	Start with 0 chaff instead of 12
2	D13F-0F61	Start with 6 chaff instead of 12
3	743F-0F61	Start with 50 chaff instead of 12
4	173F-0F61	Start with 99 chaff instead of 12
5	3C2A-4707	Infinite chaff
6	DD3F-04A1	Start with 0 flares instead of 12
7	D13F-04A1	Start with 6 flares instead of 12
8	743F-04A1	Start with 50 flares instead of 12
9	173F-04A1	Start with 99 flares instead of 12
10	3C26-4FD7	Infinite flares
11	D437-0401	Start with 2 sidewinder missiles instead of 
12
12	FB37-0401	Start with 25 sidewinder missiles instead of 
12
13	7437-0401	Start with 50 sidewinder missiles instead of 
12
14	1737-0401	Start with 99 sidewinder missiles instead of 
12
15	C92F-44A7	Infinite sidewinder missiles
16	0D3D-0701	Start with less fuel
17	C9BD-47A4	Infinite fuel
18	82CD-3FD7	Infinite maverick missiles
19	DD2A-3D64	Infinite ammo--air-to-air mode
20	DC2A-3D64	Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.

Toys(tm) Game
TOY
CODE	KEY IN . . .	EFFECT . . .
1	C261-3D7B	Infinite lives
2	DF2D-37AC	Start with 1 life
3	DB2D-37AC	Start with 9 lives
4	C2B6-3F5C + C2A4-3F8C	Protection against most hazards
5	DC85-4D34	Fewer toys gained from floor boxes
6	1EB5-4D34 + EEB5-440F	More toys gained from floor boxes
7	7985-4D34 + EEB5-440F	Lots more toys gained from floor 
boxes
8	DC69-CF47	Fewer toys gained from carousel
9	7969-CF47	More toys gained from carousel
10	1E69-CF47	Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film 
Corporation.

First Samurai(tm) Game
SAM Codes 8, 9 and 10 will be a real help in your quest to reach and 
defeat the ultimate demon.  However if you feel you are ready for the 
ultimate Samurai challenge use SAM Codes 2, 5 and 11.
SAM
CODE	KEY IN . . .	EFFECT . . .
1	DB6A-676F	Start with 9 lives
2	D46A-676F	Start with 2 lives
3	406E-D461	Infinite lives
4	D783-0F09	Full weapon power for dagger on pick up
5	D4C5-AFA5	Less force picked up from baddies
6	D6C5-AFA5	More force picked up from baddies
7	F9C5-AFA5	Lots more power picked up from baddies
8	C9B6-6700 + C9BE-6D00	Infinite axe
9	C9BF-D4D1	Infinite life force
10	C96D-04A5	Infinite warp lantern
11	D789-AFA9	Less life force from food
12	FD89-AFA9	More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image

Kawasaki Carribean Challenge(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF6F-64AD	Only 1 lap required to qualify instead of 2
2	DF67-676D	Races are 1 lap instead of 5
3	D467-676D	Races are 2 laps
4	D767-676D	Races are 3 laps
5	D067-676D	Races are 4 laps
6	DB82-0DD7	Coming in first is worth 9 points instead of 5
7	D982-0FD7	Coming in last is worth 5 points instead of 0
8	DB82-0FD7	Coming in last is worth 9 points
9	6D80-DD04	Always advance to the next island regardless 
of 
points
10	D7C2-0F04	Each island requires 3 points instead of 5
11	D0C2-0F04	Each island requires 4 points
12	D1C2-0F04	Each island requires 6 points
13	D5C2-0F04	Each island requires 7 points
14	6967-07AD	Opponents drive erratically--player is 
guaranteed 1st place
15	6967-070D	Start the Challenge with the 2nd motorcycle 
and jet ski

Final Fantasy II(tm) Game
Help Cecil(tm) and his main men on their quest in this loooonnnng 
and involved role-playing game. FINAL Codes 1 and 4 give you almost 
infinite hit points, but can also make some monsters invincible, so 
switch off effects to beat them.

THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, THEN TRY THE "B" CODES
1A	82A3-6F63	Almost infinite hit points--can make big 
monsters (and sometimes normal monsters) invincible--switch off 
to defeat them
1B	82AE-6F63
2A	8267-0D62	Magic power doesn't go down--only in 
battles, doesn't work for twins
2B	8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON 
OR LOST
3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold 
pieces after each battle
3B	1B35-0D6E + B135-0DAE + 3C35-0FDE
4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold 
pieces after each battle
4B	3335-076E	Get at least 256 gold pieces after each battle
5A	3335-0D6E	Get at least 65,536 gold pieces after each 
battle
5B	3336-0FAE
6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 
away from a battle
6B	C262-DF03 + C262-D763
7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops
7B	C2AD-AD69 + C3AD-AFA9

Final Fantasy II and Cecil are trademarks of Square Soft, Inc.

Bram Stoker's Dracula(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C263-0F2F	Infinite energy
2	3CC2-6F6D	Turbo walking
3	C927-D762	Infinite missile weapon
4	6D68-DFFF	1 hit kills all enemies--EXCEPT BOSSES
5	4AA8-64D4	Freeze most ground enemies
6	4AAB-6F64	Freeze most aerial enemies
Bram Stoker's Dracula is a trademark of Columbia Pictures 
Industries Inc.

Flashback(tm) Game
1	3C1F-EDAC	Never lose a shield when shot--SWITCH OFF 
EFFECTS TO KILL ENEMIES
2	8511-ED6C	Don't die from most falls
3	D4D4-5F78	Start with 1 shield
4	D7D4-5F78	Start with 2 shields
5	D0D4-5F78	Start with 3 shields
6	D1D4-5F78	Start with 5 shields
7	D8D4-5F78	Start with 1 shields
8	F9D4-5F78	Start with 20 shields
9	77D4-5F78	Start with 50 shields
10	19D4-5F78	Start with 100 shields
11	74F0-5F7B	Start with 50 credits
12	10F0-5F7B	Start with 100 credits
13	ECF0-5F7B	Start with 250 credits
14	D4F0-5DEB	Start with 512 credits
15	D0F0-5DEB	Start with 1024 credits

Lethal Enforcer(tm) Game
1	3CCE C4AB	Infinite bullets

2	3CB5 140C	No damage from bad guys

3	3CB2 446C	No energy loss when you hit civilians
4	3CB2 446C	1/2 your energy is lost when you hit civilians

5	F365 CF64 + F362 CD64	Play with more energy
6	6DBF 1FAC	Keep weapon until you die

7	DAA3 4F60	Magnum - more shots per round
8	DAA3 4D60	Normal gun - more shots per round
9	 DAA3 4460 	Shotgun  - more shots per round



Mega Man X(tm) Game
1	DBBE-446F	Start with 10 lives
2	D1BE-446F	Start with 7 lives
3	D0BE-446F	Start with 5 lives
4	DDBE-446F	Start with 1 life
5	C2B9-3404	Infinite lives
6	D6BE-47AF	Start with less energy
7	4DBE-47AF	Start with more energy
8	C2B9-1FF7	Infinite energy
9	6DB5-CD97	Most enemies are defeated with one shot
10	23BD-3F07	Start with all weapons and all enemies 
defeated--EXCEPT SIGMA(tm)
11	C9B3-4769	Infinite weapons once you have them
SOMETIMES JUMPS WILL GO BACK TO NORMAL
12	D08A-1FBC	Bogus jump
13	D58A-1FBC	Super jump
14	DB8A-1FBC	Mega-jump
15	DDB0-4FA1	Disable weapon charging
16	DDB1-4F61	Weapon charges to 1st power level faster
Mega Man X is a trademark of Capcom.

NBA Jam(tm) Game
1	BBCC-0F6F	Visitor's baskets worth 1
2	34CC-0F6F	Visitor's baskets worth 2
3	30CC-0F6F	Visitor's baskets worth 3
4	39CC-0F6F	Visitor's baskets worth 4
5	35CC-0F6F	Visitor's baskets worth 5
6	36CC-0F6F	Visitor's baskets worth 6
7	3CCC-0F6F	Visitor's baskets worth 7
8	3ACC-0F6F	Visitor's baskets worth 8
9	BBC6-A7AF	Home's baskets worth 1
10	34C6-A7AF	Home's baskets worth 2
11	30C6-A7AF	Home's baskets worth 3
12	39C6-A7AF	Home's baskets worth 4
13	35C6-A7AF	Home's baskets worth 5
14	36C6-A7AF	Home's baskets worth 6
15	3CC6-A7AF	Home's baskets worth 7
16	3AC6-A7AF	Home's baskets worth 8
17	D8E7-C448	All players have super dunk ability
18	D6E1-CF38	All players have infinite turbo
19	D6E9-CD18	All players always "on fire"
20	D8ED-C418	All players have super interception ability
21	D6E5-C718	"Juice" mode
22	D6E4-CDC8	Shot success percentages displayed for non-
dunk shots
23	D4BD-3038 + D4BA-C948	Only need 2 baskets to be "on fire"
24	D0BD-3038	Need 4 baskets to be "on fire"
25	D9BD-3038	Need 5 baskets to be "on fire"
26	D1BD-3038	Need 6 baskets to be "on fire"
27	D5BD-3038	Need 7 baskets to be "on fire"
28	D6BD-3038	Need 8 baskets to be "on fire"
29	DBBD-3038	Need 9 baskets to be "on fire"
30	DCBD-3038	Need 10 baskets to be "on fire"
31	D4BD-3038	Need 2 baskets to stay "on fire" until an 
opponent goes "on fire"
32	DDE1-3C2A	Turbo bar never goes up (until next quarter)
33	D3E1-3C2A	Turbo bar restores very slowly
34	F9E1-3C2A	Turbo bar restores much slower
35	F2E1-3C2A	Turbo bar restores slower
36	0DE1-3C2A	Turbo bar restores faster
37	9DE1-3C2A	Turbo bar restores much faster
38	6FE1-3C2A	Turbo bar restores extremely fast
39	D0E9-38FA	Turbo drains very slowly
40	D6E9-38FA	Turbo drains slower
41	FDE9-38FA	Turbo drains slightly slower
42	44E9-38FA	Turbo drains slightly faster
43	42E9-38FA	Turbo drains faster
44	76E9-38FA	Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.

Ranma 1/2(tm) Game
1	D7B4-0DA9 + EABF-04D9	Ranma moves faster
2	E8B7-07D9 + D0B7-0769	Ranma jumps faster
3	E1B7-0769	Ranma's diagonal jumps are higher
4	F6B7-AD60	Ranma's diagonal kicks are harder
5	1DB1-D4D9	Ranma's dragon blast kills with 1 hit
6	D78F-6DD5 + EA8D-DFD5	Genma moves faster
7	E48C-6DD5	Genma's paternal anger (running at enemy) is 
faster
8	4689-0465	Genma's verbal punishment is stronger
9	1D89-0465	Genma's verbal punishment kills with 1 hit
10	EA81-6760 + D7B5-6460	Ryoga moves faster
11	EA8B-6D60 + D78B-6760	Ryoga jumps faster
12	1DD8-DD05	Ryoga's bandana throw kills with 1 hit
13	EAC9-D765 + D7C1-D465	Shampoo moves faster
14	E9CF-0765	Shampoo's dragon sky kick is faster
15	E9CE-D465	Shampoo's super fury charge goes farther
16	1DCB-A4A1	Shampoo's fury charge 1 hit kill
17	41C5-67D1	Shampoo's kick is faster
18	EA84-D4D1 + D787-DFD1	Akane moves faster
19	E880-D7D1 + D089-6760	Akane jumps faster
20	E68E-DFD1	Akane's 2-step whip kick is faster
21	418B-6D69	Akane's 2-step whip kick is stronger
22	1D8B-6D69	Akane's 2-step whip kick kills with 1 hit
23	3E8A-DF61 + EE8A-D401	Akane's dust devil uppercut is 
faster
24	ECC5-64D9 + D0C6-6FD9	Gosunkugi moves faster
25	E8CB-67D9 + D0CC-64D9	Gosunkugi jumps faster
26	40D8-DD05	Gosunkugi's straw man throw does more 
damage
27	1DD8-DD05	Gosunkugi's strawman throw kills with 1 hit
28	ECB8-64D1 + D0BA-6FD1	Ukkyo moves faster
29	E8B2-67D1 + D0B3-64D1	Ukkyo jumps faster
30	EBC5-0FD0	Mousse's flying egg bombs are faster
31	1DB1-AF65	Mousse's eagle claw strike - 1 hit kill
32	D6C1-0460	Mousse's claw strike is quicker
33	DDD7-8407	Every move kills every opponent with 1 hit
34	DD6B-D700	No knock back when opponent is cornered.
Ranma 1/2 is a trademark of VIZ Communications Inc.

Robocop versus The Terminator(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DFB3-CD0D	Start with 1 life
2	DBB3-CD0D	Start with 9 lives
3	DEB3-CD0D	Start with 15 lives--IGNORE COUNTER
4	DDBE-0D05	Infinite lives
5	DD37-C4D7	Super jump
6	DE63-C460	Rockets do more damage
7	DE60-4460	Normal pistol does more damage
8	7D66-1F00	Plasma Rifle does massive damage
9	FD64-446F	Only 10 Terminators to kill on the 3-D Stage
10	7D64-446F	Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator is a trademark of Orion Pictures 
Corporation.

Soldiers of Fortune(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DCE0-87AD	Smaller food power-ups heal twice as much
2	F0E0-87AD	Smaller food power-ups heal four times as 
much
3	F3E9-8FDD	Large food power-ups heal twice as much
4	7AE9-8FDD	Large food power-ups heal four times as 
much
5	D0EB-8DDD	Only 3 special powers can be stored instead 
of 6 (handicap)
6	6DEB-8D0D	Special power power-ups are worth 6 (always 
fill meter)
7	3CC6-870D	Special powers aren't used up
8	CBC1-E46F	Infinite lives
9	1D4E-5475	Mercenary starts with much more health
10	1D44-87E5	Brigand starts with much more health
11	1D41-8F85	Gentleman starts with much more health
12	1D4B-8755	Navvie starts with much more health
13	1D42-8F75	Thug starts with much more health
14	1D4D-E4E5	Scientist starts with much more health
15	DDF6-5D50	Extra lives cost 244 instead of 500
16	DDF6-5DE0	Skill power-ups cost 44 instead of 300
17	DFF6-5F70	Health power-ups cost 1 instead of 75
18	FBF6-5F70	Health power-ups cost 25 instead of 75
19	DFF6-5F80	Speed power-ups cost 1 instead of 250
20	10F6-5F80	Speed power-ups cost 100 instead of 250
21	DFF6-5470	Wisdom power-ups cost 1 instead of 80
22	FBF6-5470	Wisdom power-ups cost 25 instead of 80
23	DFF6-5480	Special powers cost 1 instead of 150
24	74F6-5480	Special powers cost 50 instead of 150
25	DFF6-5780	Weapon power-ups cost 1 instead of 250
26	10F6-5780	Weapon power-ups cost 100 instead of 250
27	DDF6-5750	??? (New Special powers? costs 44 instead 
of 300
FOR CODES 28 THRU 111, IGNORE SPECIAL POWER INDICATOR WHEN 
YOU HIRE YOUR CREW
28	DF40-ED75	Brigand starts with Bomb special power
29	DF40-EF75	Mercenary starts with Bomb special power
30	DF40-E475	Gentleman starts with Bomb special power
31	DF40-E775	Navvie starts with Bomb special power
32	DF49-ED75	Thug starts with Bomb special power
33	DF49-EF75	Scientiest starts with Bomb special power
34	D440-ED75	Brigand starts with Shot Burst special power
35	D440-EF75	Mercenary starts with Shot Burst special 
power
36	D440-E475	Gentleman starts with Shot Burst special 
power
37	D440-E775	Navvie starts with Shot Burst special power
38	D449-ED75	Thug starts with Shot Burst special power
39	D449-EF75	Scientiest starts with Shot Burst special 
power
40	D740-ED75	Brigand starts with Map special power
41	D740-EF75	Mercenary starts with Map special power
42	D740-E475	Gentleman starts with Map special power
43	D740-E775	Navvie starts with Map special power
44	D749-ED75	Thug starts with Map special power
45	D749-EF75	Scientiest starts with Map special power
FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL 
POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER
46	D040-ED75	Brigand starts with Destroy Nodes special 
power
47	D040-EF75	Mercenary starts with Destroy Nodes special 
power
48	D040-E475	Gentleman starts with Destroy Nodes special 
power
49	D040-E775	Navvie starts with Destroy Nodes special 
power
50	D049-ED75	Thug starts with Destroy Nodes special power
51	D049-EF75	Scientiest starts with Destroy Nodes special 
power
52	D940-ED75	Brigand starts with Repel Monster special 
power
53	D940-EF75	Mercenary starts with Repel Monster special 
power
54	D940-E475	Gentleman starts with Repel Monster special 
power
55	D940-E775	Navvie starts with Repel Monster special 
power
56	D949-ED75	Thug starts with Repel Monster special power
57	D949-EF75	Scientiest starts with Repel Monster special 
power
58	D140-ED75	Brigand starts with First Aid special power
59	D140-EF75	Mercenary starts with First Aid special 
power
60	D140-E475	Gentleman starts with First Aid special 
power
61	D140-E775	Navvie starts with First Aid special power
62	D149-ED75	Thug starts with First Aid special power
63	D149-EF75	Scientiest starts with First Aid special 
power
64	D540-ED75	Brigand starts with Freeze Monster special 
power
65	D540-EF75	Mercenary starts with Freeze Monster special 
power
66	D540-E475	Gentleman starts with Freeze Monster special 
power
67	D540-E775	Navvie starts with Freeze Monster special 
power
68	D549-ED75	Thug starts with Freeze Monster special 
power
69	D549-EF75	Scientiest starts with Freeze Monster special 
power
70	D640-ED75	Brigand starts with Shield special power
71	D640-EF75	Mercenary starts with Shield special power
72	D640-E475	Gentleman starts with Shield special power
73	D640-E775	Navvie starts with Shield special power
74	D649-ED75	Thug starts with Shield special power
75	D649-EF75	Scientiest starts with Shield special power
76	DB40-ED75	Brigand starts with Party Power special 
power
77	DB40-EF75	Mercenary starts with Party Power special 
power
78	DB40-E475	Gentleman starts with Party Power special 
power
79	DB40-E775	Navvie starts with Party Power special 
power
80	DB49-ED75	Thug starts with Party Power special power
81	DB49-EF75	Scientiest starts with Party Power special 
power
82	DC40-ED75	Brigand starts with Air Burst special power
83	DC40-EF75	Mercenary starts with Air Burst special 
power
84	DC40-E475	Gentleman starts with Air Burst special 
power
85	DC40-E775	Navvie starts with Air Burst special power
86	DC49-ED75	Thug starts with Air Burst special power
87	DC49-EF75	Scientiest starts with Air Burst special 
power
88	D840-ED75	Brigand starts with Distract Monster special 
power
89	D840-EF75	Mercenary starts with Distract Monster 
special power
90	D840-E475	Gentleman starts with Distract Monster 
special power
91	D840-E775	Navvie starts with Distract Monster special 
power
92	D849-ED75	Thug starts with Distract Monster special 
power
93	D849-EF75	Scientiest starts with Distract Monster 
special power
94	DA40-ED75	Brigand starts with Molotov special power
95	DA40-EF75	Mercenary starts with Molotov special power
96	DA40-E475	Gentleman starts with Molotov special power
97	DA40-E775	Navvie starts with Molotov special power
98	DA49-ED75	Thug starts with Molotov special power
99	DA49-EF75	Scientiest starts with Molotov special power
100	D240-ED75	Brigand starts with Ground Mine special 
power
101	D240-EF75	Mercenary starts with Ground Mine special 
power
102	D240-E475	Gentleman starts with Ground Mine special 
power
103	D240-E775	Navvie starts with Ground Mine special power
104	D249-ED75	Thug starts with Ground Mine special power
105	D249-EF75	Scientiest starts with Ground Mine special 
power
106	D340-ED75	Brigand starts with Dynamite special power
107	D340-EF75	Mercenary starts with Dynamite special 
power
108	D340-E475	Gentleman starts with Dynamite special 
power
109	D340-E775	Navvie starts with Dynamite special power
110	D349-ED75	Thug starts with Dynamite special power
111	D349-EF75	Scientiest starts with Dynamite special 
power
112	DB40-EDE5	Brigand gets Party Power as a 4th special 
power
113	DB40-EFE5	Mercenary gets Party Power as a 4th special 
power
114	DB40-E785	Navvie gets Party Power as a 3rd special 
power
115	DB49-ED85	Thug gets Party Power as a 3rd special power
Soldiers of Fortune is a trademark of Omega Group, Ltd.

Top Gear 2(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DD2A-4D6D	Start with no nitros instead of 6
2	D42A-4D6D	Start with 2 nitros
3	D02A-4D6D	Start with 4 nitros
4	D62A-4D6D	Start with 8 nitros
5	DC2A-4D6D	Start with 10 nitros
6	C267-CD07	Infinite nitros for Player 1
7	C2CB-CF0F	Infinite nitros for Player 2
8	C9BD-1F04	Fuel never runs out
AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE 
OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED 
PROPERLY
9	7430-398E	1st place gives $50,000 instead of $10,000
10	7430-317E	2nd place gives $50,000 instead of $6,000
11	7430-318E	3rd place gives $50,000 instead of $4,000
12	7430-357E	4th place gives $50,000 instead of $3,000
13	7430-358E	5th place gives $50,000 instead of $2,000
14	7439-307E	6th place gives $50,000 instead of $1,000
15	7439-308E	7th place gives $50,000 instead of $0
16	7439-397E	8th place gives $50,000 instead of $0
17	7439-398E	9th place gives $50,000 instead of $0
18	7439-317E	10th place gives $50,000 instead of $0
29	F039-355A	1st place is worth 20 points instead of 10
30	F039-35EA	2nd place is worth 20 points instead of 6
31	F031-305A	3rd place is worth 20 points instead of 4
32	F031-30EA	4th place is worth 20 points instead of 3
33	F031-395A	5th place is worth 20 points instead of 2
34	F031-39EA	6th place is worth 20 points instead of 1
35	F031-315A	7th place is worth 20 points instead of 0
36	F031-31EA	8th place is worth 20 points instead of 0
37	F031-355A	9th place is worth 20 points instead of 0
38	F031-35EA	10th place is worth 20 points instead of 0
49	0BC4-49EE + 52C3-3083	Everything is free (must have 
enough to buy)
50	DFC5-405E	2nd engine costs $1K instead of $30K
51	DEC5-405E	2nd engine costs $15K instead of $30K
52	DFC5-40EE	3rd engine costs $1K instead of $50K
53	FBC5-40EE	3rd engine costs $25K instead of $50K
54	DFC5-495E	4th engine costs $1K instead of $80K
55	46C5-495E	4th engine costs $40K instead of $80K
56	DDC5-415E	2nd wet tires are free
57	DDC5-41EE	3rd wet tires are free
58	DDC5-455E	4th wet tires are free
59	DDC6-405E	2nd dry tires are free
60	DDC6-40EE	3rd dry tires are free
61	DDC6-495E	4th dry tires are free
62	DFC6-415E	2nd gear box costs $1K instead of $10K
63	D9C6-415E	2nd gear box costs $5K instead of $10K
64	DFC6-41EE	3rd gear box costs $1K instead of $30K
65	DEC6-41EE	3rd gear box costs $15K instead of $30K
66	DFC6-455E	4th gear box costs $1K instead of $50K
67	FBC6-455E	4th gear box costs $25K instead of $50K
68	DFCB-405E	2nd nitro costs $1K instead of $5K
69	D4CB-405E	2nd nitro costs $2K instead of $5K
70	DFCB-40EE	3rd nitro costs $1K instead of $15K
71	D5CB-40EE	3rd nitro costs $7K instead of $15K
72	DFCB-495E	4th nitro costs $1K instead of $30K
73	DECB-495E	4th nitro costs $15K instead of $30K
74	DFCC-405E	2nd side armor costs $1K instead of $5K
75	D4CC-405E	2nd side armor costs $2K instead of $5K
76	DFCC-40EE	3rd side armor costs $1K instead of $10K
77	D9CC-40EE	3rd side armor costs $5K instead of $10K
78	DFCC-495E	4th side armor costs $1K instead of $20K
79	DCCC-495E	4th side armor costs $10K instead of $20K
80	DFCC-415E	2nd rear armor costs $1K instead of $5K
81	D4CC-415E	2nd rear armor costs $2K instead of $5K
82	DFCC-41EE	3rd rear armor costs $1K instead of $10K
83	D9CC-41EE	3rd rear armor costs $5K instead of $10K
84	DFCC-455E	4th rear armor costs $1K instead of $20K
85	DCCC-455E	4th rear armor costs $10K instead of $20K
86	DFC8-405E	2nd front armor costs $1K instead of $5K
87	D4C8-405E	2nd front armor costs $2K instead of $5K
88	DFC8-40EE	3rd front armor costs $1K instead of $10K
89	D9C8-40EE	3rd front armor costs $5K instead of $10K
90	DFC8-495E	4th front armor costs $1K instead of $20K
91	DCC8-495E	4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.

PALADIN'S QUEST(tm) GAME
1	EEEB-6D1F	Chezni starts with 255 max. H.P.
2	EEE6-673F	Chezni starts with 255 present H.P.
3	46EB-6D3F	Chezni starts with 40 Power, 42 Attack
4	7AEB-6D3F	Chezni starts with 60 Power, 62 Attack
5	F3EB-6F3F	Chezni starts with 42 Defense, 30 Endurance
6	7AEB-6F3F	Chezni starts with 72 Defense, 60 Endurance
7	F3EB-6F1F	Chezni starts with 30 Speed
8	7AEB-6F1F	Chezni starts with 60 Speed
9	D6EA-6F1D	Chezni starts with a bow
10	D2EA-6F1D	Chezni starts with a light sword
11	FDEA-6F1D	Chezni starts with a mid sword
12	FCEA-6F1D	Chezni starts with a Aybro Spear
13	F5EA-6F1D	Chezni starts with a heavy sword
14	7DEA-6F1D	Chezni starts with a wind sword
15	70EA-6F1D	Chezni starts with HST
16	9FEA-6F1D	Chezni starts with Gomutai
17	54EA-6F1D	Chezni starts with a Psych Beam
18	57EA-6F1D	Chezni starts with a flame thrower
19	D8EA-6FCD	Chezni starts with light armor
20	DEEA-6FCD	Chezni starts with mid armor
21	FAEA-6FCD	Chezni starts with heavy armor
22	7FEA-6FCD	Chezni starts with storm armor
23	77EA-6FCD	Chezni starts with bib
24	D4EA-6F3D	Chezni starts with wood boots
25	F8EA-6F3D	Chezni starts with long boots
26	40EA-6F3D	Chezni starts with knife boots
27	F9EA-6F3D	Chezni starts with mid boots
28	74EA-6D3D	Chezni starts with sun helm
29	D9EA-6D3D	Chezni starts with leather helm
30	DAEA-6D3D	Chezni starts with helmet
31	4AEA-6D3D	Chezni starts with rage helmet
32	F1EA-6D3D	Chezni starts with power helmet
33	55EA-6D3D	Chezni starts with cosmo helmet
34	79EA-6F4D	Chezni starts with gabni shield
35	71EA-6F4D	Chezni starts with leather shield
36	DBEA-6F4D	Chezni starts with pick-axe
37	F0EA-6F4D	Chezni starts with gauntlet
38	FBEA-6F4D	Chezni starts with fire shield
39	59EA-6F4D	Chezni starts with Rft shield 
40	BA88-6481	No money needed in toolhouse and weapon 
shop
41	BA3A-04BE	No money needed in learning center
42	D063-D401	Spell power increases at 2x normal rate
43	D163-D401	Spell power increases at 3x normal rate
44	10B5-6405	Infinite energy
45	108E-AF00	Spells use up no HP
Paladin's Quest and related names are trademarks of Enix America 
Corporation.

Bugs Bunny in Rabbit Rampage(tm) Game
1	C28C-4FAF	Infinite energy
2	DC60-CD0D	Start and continue with 10 lives
3	D460-CD0D	Start and continue with 2 lives
4	DDA3-3D07	Infinite lives
5	A38C-4FAF	Take minimal damage
6	DD88-476F	Full energy from carrots
7	F0B4-1404	Moon-jumping Bugs(tm)
8	0DB4-1404 + E0B7-1DD4	Super jumping Bugs

WOLFENSTEIN 3-D(tm) GAME
1	C28D-7D0F	Infinite ammo
2	C228-E7D4	Infinite lives
3	5-84D4	Start with 1 life
4	D125-84D4	Start with 6 lives
5	DB25-84D4	Start with 9 lives
6	C2CC-5D64	Infinite energy
7	1729-8704 + 1728-74D4	Start with more ammo
CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE
8	622C-7764	Start with chain gun
9	622C-74A4	Start with machine gun
10	622A-7DD4 + D02C-7DA4	Start with special weapon 1 (super 
machine gun) and ammo
11	6228-7704 + D92C-7DAF	Start with special weapon 2 (rocket 
launcher) and ammo
12	C289-77DF	Infinite ammo for special weapon 1
13	C28F-84DF	Infinite ammo for special weapon 2
Wolfenstein 3-D is a trademark of Imagineer America Inc.

