| Processor: | 32-bit RISC CPU |
| Speed: | 15MHz |
| Display: | RTI Dual mirror-scan, high resolution LED displays |
| Resolution: | 384 x 224 pixels for each eye |
| Software: | 8- or 16-Megabit ROM Game Paks (standard configurations) |
| Sound: | Digital Stereo Sound (self-contained speaker system) |
| Controller: | Double-grip with two directional control buttons |
| Power: | Six AA batteries (not included). AC adapter or rechargeable battery adapter available separately. |
| Two Player: | Playlink Cable (not included) connects two Virtual Boys |
| Release Date: | August 1995 |
| Pack In Game: | Mario's Tennis |
| Suggested Price: | $179 dollars |
| Ages: | Virtual Boy is only for game players 7 years and older |
A. Virtual Boy uses two RTI mirror-scanning LED arrays to create a stereoscopic, 3-D environment. Just as in real life, each eye sees the image from a slightly different angle, which is what makes things look closer or farther away.
Q. Why isn't Virtual Boy in full color?
A. The resolution or sharpness of the images is three times better than it would be if blue and green LED arrays had been included. The system also would cost three times as much. Anyway, red is cool.
Q. What is the power source for Virtual Boy?
A. The unit is powered by six AA-batteries. You can also plug it in to an outlet using your Super NES AC adapter.