GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.

This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

GAME GEAR UPDATE VOL. 1, NO. 1
1.	Bram Stoker's Dracula(tm)
2.	Desert Speed Trap(tm)
3.	Double Dragon(tm)
4.	Dr. Robotnik(tm)
5.	Ecco the Dolphin(tm)
6.	The Incredible Crash Dummies(tm)
7.	Jurassic Park(tm)
8.	Mortal Kombat(tm)
9.	Sonic Chaos(tm)
10.	Spider-Man: Return of the Sinister Six(tm)
11.	Streets of Rage 2(tm)
12.	Strider Returns(tm)
13.	Surf Ninjas(tm)
14.	Tengen World Cup Soccer(tm)
15.	World Series Baseball(tm)
16.	WWF Steel Cage Challenge(tm)

Bram Stoker's Dracula(tm) Game
002 4FA E66	Start with 1 life
012 4FA E66	Start with 2 lives
052 4FA E66	Start with 6 lives
092 4FA E66	Start with 10 lives
3A3 C8A 2A2	Infinite lives
012 4AA F7A	Start with energy at 1--1st life
062 4AA F7A	Start with energy at 6--1st life
092 4AA F7A	Start with energy at 9--1st life
013 C0A F7A	Start with energy at 1--after 1st life
063 C0A F7A	Start with energy at 6--after 1st life
093 C0A F7A	Start with energy at 9--after 1st life
3A4 39C 2A2	After pick-up, keep weapons until end of level
001 7BB 19E	Infinite time
Bram Stoker's Dracula is a trademark of Columbia Pictures 
Industries, Inc.

Desert Speedtrap(tm) Game 
212 39B 19D	Infinite energy points
014 74E E66	2 energy points allowed--1st life only 
024 74E E66	3 energy points allowed--1st life only 
004 74E E66	1 energy point allowed--1st life only 
094 74E E66	10 energy points allowed--1st life only--MAY 
CAUSE GRAPHIC ERRORS
015 3AF E62	Start with 2 lives 
065 3AF E62	Start with 6 lives 
095 3AF E62	Start with 9 lives 
001 59B A2A	Infinite timer 
015 0FF E66	Start with 1 credit 
055 0FF E66	Start with 5 credits 
075 0FF E66	Start with 7 credits 
095 0FF E66	Start with 9 credits 
Desert Speedtrap is a trademark of SEGA.

Double Dragon(tm) Game
012 19F E66	Start with 2 lives
052 19F E66	Start with 6 lives 
092 19F E66	Start with 10 lives 
012 21F F76	Start with 1 energy bar--1st knockdown only
022 21F F76	Start with two energy bars--1st knockdown only
00F 03F 3BF	Start with lots of energy
00C B6F 3BE	Pick up gun and keep until end of level 
013 D9C DD6	Gun has 1 bullet 
053 D9C DD6	Gun has 5 bullets 
093 D9C DD6	Gun has 9 bullets 
017 EAD E66	2 lives after 1st continue 
057 EAD E66	6 lives after 1st continue 
097 EAD E66	10 lives after 1st continue 
007 E5D 3B7	Infinite continues 
014 37F F76	Start with 1 energy bar after 1st life 
024 37F F76	Start with 1.5 energy bars after 1st life 
034 37F F76	Start with 2 energy bars after 1st life 
AFD 0AE F70	Enemies warp all over the place--very hard to kill
Double Dragon is a trademark of Technos Japan.

Dr. Robotnik's Mean Bean Machine(tm) Game
C39 638 E61	When code is turned on, bonus booster keeps going 
up (switch off when bonus is as high as you want)
017 C2E B6A	Practice level 2
027 C2E B6A	Practice level 3
037 C2E B6A	Practice level 4
047 C2E B6A	Practice level 5
057 C2E B6A	Practice level 6
067 C2E B6A	Practice level 7
077 C2E B6A	Practice level 8
087 C2E B6A	Practice level 9
097 C2E B6A	Practice level 10
0A7 C2E B6A	Practice level 11
0B7 C2E B6A	Practice level 12
0C7 C2E B6A	Practice level 13
0D7 C2E B6A	Practice level 14
0E7 C2E B6A	Practice level 15
0F7 C2E B6A	Practice level 16
107 C2E B6A	Practice level 17
117 C2E B6A	Practice level 18
127 C2E B6A	Practice level 19
137 C2E B6A	Practice level 20
147 C2E B6A	Practice level 21
157 C2E B6A	Practice level 22
167 C2E B6A	Practice level 23
177 C2E B6A	Practice level 24
187 C2E B6A	Practice level 25
009 82D 3B7	Change pieces
Dr. Robotnik's Mean Bean Machine is a trademark of SEGA.

Ecco the Dolphin(tm) Game
3E3 4B8 C46	Infinite air
003 4B8 C46	Air goes down slower
21C D49 6E2	Infinite energy
FFC D29 199	Protection from some hazards
C93 E2A 6EE	No refilling of air energy by anything--can still get 
air by jumping out of water
217 AD8 6E2 	No extra air when jumping out of the water
Ecco the Dolphin is a trademark of SEGA.

The Incredible Crash Dummies(tm) Game 
01C 40F F7E	Start with 1 life
05C 40F F7E	Start with 5 lives
09C 40F F7E	Start with 9 lives
00F 45F 19E	Infinite lives
00B E1A E69	Fire has no effect on Crash Dummies
009 7AD E6E	Infinite time
The Incredible Crash Dummies is a trademark of Tyco Industries, Inc.

Jurassic Park(tm) Game
Arcade Stage Codes:
01A 11B E66	Start with 1 energy point
02A 11B E66	Start with 2 energy points
05A 11B E66	Start with 5 energy points
09A 11B E66	Start with 9 energy points
AF6 E68 19A	1 hit by an enemy is fatal
3A6 E78 2A2	Invincibility
Action Stage Codes:
01E 2EB E66	Start with 1 life--1st game only
02E 2EB E66	Start with 2 lives--1st game only
05E 2EB E66	Start with 5 lives--1st game only
09E 2EB E66	Start with 9 lives--1st game only
Pteranodon Level Codes:
012 509 E62	Hit enemies 1x and they run away
052 509 E62	Hit enemies 5x and they run away
092 509 E62	Hit enemies 9x and they run away
05E 679 E66	Start with 5 lives on continue
01E 679 E66	Start with 1 life on continue
09E 679 E66	Start with 9 lives on continue
C98 26D 19D	Invincibility--action stage only
01E 2EB E66 + 01E 11B E66	Start first game with 1 life and 1 
continue
05E 2EB E66 + 05E 11B E66	Start first game with 5 lives and 5 
continues
09E 2EB E66 + 09E 11B E66	Start first game with 9 lives and 9 
continues
3AC B49 2A2	Infinite lives
00E 739 E69	Infinite continues
AF8 22D A20	1 touch by an enemy is fatal
Jurassic Park is a trademark of Universal City Studios, Inc. & Amblin 
Entertainment, Inc.

Mortal Kombat(tm) Game
063 7B4 C4E	Each round is 69 seconds
023 7B4 C4E	Each round is 29 seconds
00B 40C 3BE	Infinite time
004 2D6 19E	Infinite credits
DEB 9F6 5D3	Blood
003 48B F79	Player 1 is invincible
240 BFD C4B	Player 1 starts with 1/2 health
240 C5D C4B	Player 2 usually starts with 1/2 health
20B 06F F7A	Punches do more damage
2CB 26F C42	Most kicks do more damage
30B 86F C42	Foot sweeps do more damage
30B 2EF D5A	Flying punches do more damage
33B 56F A2E	Uppercuts do more damage
2AF 237 D5A	Throws do more damage
2BB 76F F7A	Sonya Blade's leg grab does more damage
2BB 66F F7A	Scorpion's harpoon does more damage
2BB 6EF F7A	Rayden's flying thunderbolt does more damage
2BB 4EF D56	Johhny Cage's shadow kick does more damage
37B 36F D52	Some other special moves do more damage
01B C9A E6A	Start on match 2
02B C9A E6A	Start on match 3
03B C9A E6A	Start on match 4
04B C9A E6A	Start on match 5
05B C9A E6A	Start on mirror match 
06B C9A E6A	Start on endurance match 1
07B C9A E6A	Start on endurance match 2
08B C9A E6A	Start on endurance match 3
09B C9A E6A	Start on match against Goro
0AB C9A E6A	Start on match against Shang Tsung
02B E1A F76	Start with 1 credit
06B E1A F76	Start with 5 credits
0BB E1A F76	Start with 10 credits
Mortal Kombat and related names are trademarks of Midway 
Manufacturing Company.

Sonic Chaos(tm) Game
008 3BD E6E	Infinite time
022 1EC E6E	Each ring worth 2
042 1EC E6E	Each ring worth 4
062 1EC E6E	Each ring worth 6
082 1EC E6E	Each ring worth 8
0A2 1EC E6E	Each ring worth 10
3A9 DCB 2A2	Never lose rings
22A 91D 2A2	Start with some rings most of the time
016 93C E66	Sonic starts with 1 life
096 93C E66	Sonic starts with 9 lives
506 93C E66	Sonic starts with 50 lives
996 93C E66	Sonic starts with 99 lives
014 23E E66	Sonic continues with 1 life
094 23E E66	Sonic continues with 9 lives
504 23E E66	Sonic continues with 50 lives
994 23E E66	Sonic continues with 99 lives
016 99C F7E	Tails starts with 1 life
096 99C F7E	Tails starts with 9 lives
506 99C F7E	Tails starts with 50 lives
996 99C F7E	Tails starts with 99 lives
014 28E F7E	Tails continues with 1 life
094 28E F7E	Tails continues with 9 lives
504 28E F7E	Tails continues with 50 lives
994 28E F7E	Tails continues with 99 lives
3A6 24E 2A2	Infinite lives
*DONT COMBINE WITH ANY "LIVES" CODES ABOVE
1F6 9EC 08F + 996 A0C F7D	*Sonic starts on Gigapolis Zone
3D6 9EC 08F + 996 A0C F7D	*Sonic starts on Sleeping Egg Zone
006 9EC 08F + 996 A0C F7D	*Sonic starts on Mecha Green Hill Zone
3C6 9EC 08F + 996 A0C F7D	*Sonic starts on Aqua Planet Zone
056 93C E66 + 006 9EC 08F + 996 A0C F7D	*Sonic starts on 
Electric Egg Zone with 5 lives
016 99C F7E + 1F6 9EC 08F + 996 A0C F7D	*Tails starts on 
Gigapolis Zone with 1 life
1F6 9EC 08F + 996 A0C F7D	*Tails starts on Sleeping Egg Zone
036 99C F7E + 006 9EC 08F + 996 A0C F7D	*Tails starts on Mecha 
Green Hill Zone with 3 lives
3D6 9EC 08F + 996 A0C F7D	*Tails starts on Aqua Planet Zone
006 9EC 08F + 996 A0C F7D	*Tails starts on Electric Egg Zone
3AA A3B 2A2	1 hit and you're invincible (must have a ring when 
you get hit)
208 4BB F72	Hold down right on D-button and Sonic will finish 
level by himself (Switch off code when you reach level 3)
Sonic Chaos and related names are trademarks of SEGA.

Spider-Man: Return of the Sinister Six(tm) game
003 39F 5D4	Begin with web fluid
013 35F C4A	Start with less energy
0A3 35F C4A	Start with more energy
0F3 35F C4A	Start with a lot more energy
FF3 2FF E6E	Get 2,540 points
063 1DF E66	Start with 5 continues
093 1DF E66	Start with 8 continues
3A4 0DD 2A2	Infinite energy
Spider-Man: Return of the Sinister Six is a trademark of Marvel 
Entertainment Group, Inc.

Streets of Rage 2(tm) Game
012 BEF E66	Start with only 1 life
062 BEF E66	Start with 6 lives
092 BEF E66	Start with 9 lives
218 15C 91D	Infinite lives
0BE F79 B36	Start 1st life with only 1/2 energy
3CE F79 B36	Start 1st life with 2x energy
21A FBC 91D	Infinite energy
00A 05B E6E	Infinite time
012 C3F E6E+ 832 C5F F74	Start on stage 2
022 C3F E6E+ 832 C5F F74	Start on stage 3
032 C3F E6E+ 832 C5F F74	Start on stage 4
042 C3F E6E+ 832 C5F F74	Start on stage 5
052 C3F E6E+ 832 C5F F74	Start on stage 6
Streets of Rage 2 is a trademark of SEGA.

Strider Returns(tm) Game
00E 4AA 19E	Infinite time
3AB A2F 2A2	Infinite lives
015 F8F F7E	Start with 2 lives
035 F8F F7E	Start with 4 lives
075 F8F F7E	Start with 8 lives
095 F8F F7E	Start with 10 lives
3A6 73A 2A2	Infinite energy
007 3BF 6EB	Start with energy at 1
107 3BF 6EB	Start with energy at 3
207 3BF 6EB 	Start with energy at 6
907 3BF 6EB 	Start with energy at 19
AF6 72A A24 	Invincibility
015 F3F E6A 	Start on level 2
025 F3F E6A 	Start on level 3
035 F3F E6A 	Start on level 4
045 F3F E6A 	Start on level 5
Strider Returns is a trademark of Capcom U.S.A.

Surf Ninjas(tm) Game
015 36F E66	Start with only 1 life 
065 36F E66	Start with 6 lives 
095 36F E66	Start with 9 lives 
3AE 28F 2A2	Infinite lives 
00F 47A E6E	Infinite Zatches
010 AEF E6A	Start on level 2: Docks of Venice, CA 
020 AEF E6A	Start on level 3: Island of Patu San 
040 AEF E6A	Start on level 4: Jungle of Patu San 
050 AEF E6A	Start at Cave of Ancients
*FOR PRACTICE ONLY--CAN'T FINISH GAME WITHOUT KWANTZU IN 
CAVE OF ANCIENTS
060 AEF E6A	*Start on level 5: Colonel Chi's prison camp 
070 AEF E6A	*Start on level 6: Colonel Chi's Fortress 
005 49F E62	Start with no Zatches
015 49F E62	Start with only 1 Zatch
105 49F E62	Start with 10 Zatches 
505 49F E62	Start with 50 Zatches 
005 4AF E66	Start with no hints 
015 4AF E66	Start with only 1 hint
105 4AF E66	Start with 10 hints 
505 4AF E66	Start with 50 hints 
005 4BF B3E	Start with no weapons 
055 4BF B3E	Start with 5 of each weapon 
305 4BF B3E	Start with 30 of each weapon 
505 4BF B3E	Start with 50 of each weapon 
005 4CF 2AA	Start with no gold 
155 4CF 2AA	Start with only 15 gold coins 
605 4CF 2AA	Start with 60 gold coins 
995 4CF 2AA	Start with 99 gold coins 
C9A ABA 19E	Infinite hints
000 72E E6E	Infinite weapons
3A2 9A9 2A2	Infinite gold
Surf Ninjas and related names are trademarks of New Line 
Productions, Inc.

Tengen World Cup Soccer(tm) Game
002 D4C 19E	Infinite time--switch on to freeze timer
002 6DC F7A + 012 6EC F7E	1 min. per half
002 6DC F7A + 052 6EC F7E	5 mins. per half
062 6DC F7A + 002 6EC F7E	60 mins. per half
World Cup Mode Codes:
3EF 2BE 082 + 00F 2DE E6D	Start with 43 points to use on edit 
screen
Exhibition Mode Only:
0AF 21E B3A	Start with only 10 points on edit screen
2AF 21E B3A	Start with 50 points on edit screen
3CF 21E B3A	Start with 60 points on edit screen
001 21D 19E	Infinite points on edit screen
Tengen World Cup Soccer is a trademark of Tengen, Inc.

World Series Baseball(tm) Game
009 76C 19A	Outs not counted--except strikeouts
00A C1E 19A	Can't walk
01A C3E F7A	1 ball and you walk
06A C3E F7A	6 balls and you walk
09A C3E F7A	9 balls and you walk
00A 37E 19A	No strikeouts
01A 39E E66	1 strike and you're out
06A 39E E66	6 strikes and you're out
09A 39E E66	9 strikes and you're out
World Series Baseball is a trademark of Major League Baseball.

WWF Steel Cage Challenge(tm) Game
023 327 5D5	Start with no energy--Hulk
4F3 327 5D5	Start with 1/4 energy--Hulk
6A3 327 5D5	Start with 1/2 energy--Hulk
C03 327 5D5	Start with 3/4 energy--Hulk
453 8E7 5D5	Start with 1/4 energy--opponent
6A3 8E7 5D5	Start with 1/2 energy--opponent
C03 8E7 5D5	Start with 3/4 energy--opponent
03B BAB C42	Not allowed outside ring for long
003 076 E65	No out-of-ring counter for Hulk
C98 076 6EE	Hulk is invincible and so is his opponent, who can 
only be body slammed
FFB 845 A2A	Body slam causes max damage
00B 845 A2A	Body slam causes no damage
99B 845 A2A	Body slam causes 1/2 damage
WWF Steel Cage Challenge is a trademark of TitanSports, Inc. Hulk is 
a trademark of Marvel Entertainment Group, Inc.
