GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. No commercial use without authorization. This file may be freely distributed for private, non- commercial use as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Genesis(tm) System. Sega, Genesis and the Sega Seal of Quality are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/SEGA GENESIS VOL. 1, #4. Batman Revenge of The Joker(tm) Game CODE KEY IN EFFECT 1 AACT-AAHY Start with 1 life CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS 2 AECT-AAHY Start with 2 lives 3 ANCT-AAHY Start with 4 lives 4 ATCT-AAHY Start with 5 lives 5 BECT-AAHY Start with 10 lives 6 CNCT-AAHY Start with 20 lives 7 AAET-AAEY Infinite lives 8 AD1T-ACGY Start with 1 life increments 9 AD1T-AEGY Start with 2 life increments 10 AD1T-AJGY Start with 4 life increments 11 AD1T-ANGY Start with 6 life increments CODES 12 THRU 16: YOU CAN ONLY SEE 8 12 AD1T-AYGY Start with 10 life increments 13 AD1T-A8GY Start with 15 life increments 14 AD1T-BJGY Start with 20 life increments 15 AD1T-B6GY Start with 30 life increments 16 AD1T-DERY Start with 50 life increments 17 AM1A-AA8N Infinite life increments CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN 18 AD1T-AAH4 + AX2A-AA3J Become invincible at any time 19 AH1T-AAH4 + HH2A-BGVJ 1 capsule needed to get ability to be invincible 20 AM1T-AAH4 + HH2A-BLVJ 2 capsules needed to get ability to be invincible 21 AS1T-AAH4 + HH2A-BRVJ 3 capsules needed to get ability to be invincible 22 AX1T-AAH4 + HH2A-BWVJ 4 capsules needed to get ability to be invincible 23 A11T-AAH4 + HH2A-B0VJ 5 capsules needed to get ability to be invincible 24 A51T-AAH4 + HH2A-B4VJ 6 capsules needed to get ability to be invincible 25 A91T-AAH4 + HH2A-B8VJ 7 capsules needed to get ability to be invincible DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25 26 AX2A-AA3J Capsules not lost when invinciblity is used WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN INVINCIBILITY IS USED 27 AH1T-AAH4 + AX2A-AA3J 1 capsule needed to get ability to be invincible 28 AM1T-AAH4 + AX2A-AA3J 2 capsules needed to get ability to be invincible 29 AS1T-AAH4 + AX2A-AA3J 3 capsules needed to get ability to be invincible 30 AX1T-AAH4 + AX2A-AA3J 4 capsules needed to get ability to be invincible 31 A11T-AAH4 + AX2A-AA3J 5 capsules needed to get ability to be invincible 32 A51T-AAH4 + AX2A-AA3J 6 capsules needed to get ability to be invincible 33 A91T-AAH4 + AX2A-AA3J 7 capsules needed to get ability to be invincible CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN 34 TD2A-AABC Invincibility time is 1/2x normal 35 2D2A-AABC Invincibility time is 3/4x normal 36 TD2A-ACBC Invincibility time is 1-1/2x normal 37 AD2A-AEBC Invincibility time is 2x normal 38 AD2A-AGBC Invincibility time is 3x normal 39 AD2A-ALBC Invincibility time is 5x normal 40 AD2A-AYBC Invincibility time is 10x normal 41 9TCT-BGSL + 7TCA-AAH8 + AECT-AAHN Start on Level 1-2: City Rooftops 42 9TCT-BGSL + 7TCA-AAH8 + AJCT-AAHN Start on Level 1-3: Boss Ace Ranger 43 9TCT-BGSL + 7TCA-AAH8 + ANCT-AAHN Start on Level 2- 1: Assembly Line 44 9TCT-BGSL + 7TCA-AAH8 + ATCT-AAHN Start on Level 2- 2: Weapons Plant 45 9TCT-BGSL + 7TCA-AAH8 + AYCT-AAHN Start on Level 3-1: Ice Valley 46 9TCT-BGSL + 7TCA-AAH8 + A2CT-AAHN Start on Level 3- 2: Excavation Mine 47 9TCT-BGSL + 7TCA-AAH8 + A6CT-AAHN Start on Level 3- 3: Boss Minedroid 48 9TCT-BGSL + 7TCA-AAH8 + BACT-AAHN Start on Level 4- 1: Weapons Express 49 9TCT-BGSL + 7TCA-AAH8 + BECT-AAHN Start on Level 4-2: Assembly Plant 50 9TCT-BGSL + 7TCA-AAH8 + BJCT-AAHN Start on Level 4-3: Boss Master C.P.U. 51 9TCT-BGSL + 7TCA-AAH8 + BNCT-AAHN Start on Level 5-1: Sewer System 52 9TCT-BGSL + 7TCA-AAH8 + BTCT-AAHN Start on Level 5-2: Deserted Tunnel 53 9TCT-BGSL + 7TCA-AAH8 + BYCT-AAHN Start on Level 6-1: Missile Silo 54 9TCT-BGSL + 7TCA-AAH8 + B2CT-AAHN Start on Level 6-2: Tank #329 55 9TCT-BGSL + 7TCA-AAH8 + B6CT-AAHN Start on Level 6-3: Boss Joker 56 9TCT-BGSL + 7TCA-AAH8 + CACT-AAHN Start on Level 7- 1: Tiki Jungle 57 9TCT-BGSL + 7TCA-AAH8 + CECT-AAHN Start on Level 7-2: Boss ??? 58 4BNA-CRCR Batman gets about 1/100x normal power in Boss levels 59 WBNA-CCCR Batman gets about 1/20x normal power in Boss levels 60 3BNA-CACR Batman gets about 1/10x normal power in Boss levels 61 NVNA-CACR Batman gets about 1/5x normal power in Boss levels 62 HVNA-CACR Batman gets about 1/3x normal power in Boss levels 63 FBNA-CACR Batman gets about 1/2x normal power in Boss levels 64 BZNA-CACR Batman gets about 1-1/2x normal power in Boss levels 65 BKNA-CACR Batman gets about 2x normal power in Boss levels 66 A7NA-CACR Batman gets about 3x normal power in Boss levels 67 AVNA-CACR Batman gets about 5x normal power in Boss levels 68 4BNA-CRC2 Boss gets about 1/100x normal power in Boss levels 69 WBNA-CCC2 Boss gets about 1/20x normal power in Boss levels 70 3BNA-CAC2 Boss gets about 1/10x normal power in Boss levels 71 NVNA-CAC2 Boss gets about 1/5x normal power in Boss levels 72 HVNA-CAC2 Boss gets about 1/3x normal power in Boss levels 73 FBNA-CAC2 Boss gets about 1/2x normal power in Boss levels 74 BZNA-CAC2 Boss gets about 1-1/2x normal power in Boss levels 75 BKNA-CAC2 Boss gets about 2x normal power in Boss levels CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 219,000 76 A7NA-CAC2 Boss gets about 3x normal power in Boss levels CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 131,000 77 AVNA-CAC2 Boss gets about 5x normal power in Boss levels Batman Revenge of The Joker and related names are trademarks of DC Comics Inc. Blaster Master 2(tm) Game BLAS2 CODE KEY IN . . . EFFECT . . . 1 BVLT-JA5Y Protection from most hazards--NOT IN TOP- VIEW MODE 2 D5VA-GA90 Medium falls don't hurt--DON'T COMBINE WITH CODES 15 AND 16 3 ACBA-GAB2 Start with 1 life 4 AGBA-GAB2 Start with 2 lives 5 AWBA-GAB2 Start with 5 lives 6 BGBA-GAB2 Start with 10 lives 7 CRBA-GAB2 Start with 20 lives 8 SCBT-GA5E Infinite lives--NOT IN TOP-VIEW MODE 9 8H5A-H98G Jump about 6x normal height in vehicle 10 815A-H98G Jump about 3x normal height in vehicle 11 895A-H98G Jump about 2x normal height in vehicle 12 9D5A-H98G Jump about 1-1/2x normal height in vehicle 13 9M5A-H98G Jump about 3/4x normal height in vehicle 14 9S5A-H98G Jump about 1/2x normal height in vehicle 15 9D5T-H99C + D5VA-GA90 Jump about 2x normal height when walking--and don't take damage from medium falls 16 9H5T-H99C + D5VA-GA90 Jump about 1-1/2x normal height when walking--and don't take damage from medium falls 17 9S5T-H99C Jump about 3/4x normal height when walking 18 9X5T-H99C Jump about 1/2x normal height when walking 19 B5ZT-GA9J Infinite 3-way fire 20 CD0T-GA94 + BD0T-GA62 Infinite hyper missiles 21 CD1A-GA86 Infinite 8-way lightnings 22 B4FT-GA3G Infinite shields 23 ABMT-JAHR Weapon icon adds 0 more to amount you have 24 AFMT-JAHR Weapon icon adds 1 more to amount you have 25 APMT-JAHR Weapon icon adds 3 more to amount you have 26 BKMT-JAHR Weapon icon adds 10 more to amount you have 27 CVMT-JAHR Weapon icon adds 20 more to amount you have 28 GKMT-JAHR Weapon icon adds 50 more to amount you have 29 NPMT-JAHR Weapon icon adds 99 more to amount you have (max) 30 ABMA-JACW Heart icon adds 0 points to energy bar 31 AFMA-JACW Heart icon adds 1 point to energy bar 32 AKMA-JACW Heart icon adds 2 points to energy bar 33 AVMA-JACW Heart icon adds 4 points to energy bar 34 AZMA-JACW Heart icon adds 5 points to energy bar 35 A3MA-JACW Heart icon adds 6 points to energy bar 36 A7MA-JACW Heart icon adds 7 points to energy bar 37 BBMA-JACW Heart icon adds 8 points to energy bar 38 BFMA-JACW Heart icon adds 9 points to energy bar 39 BKMA-JACW Heart icon adds 10 points to energy bar 40 BPMA-JACW Heart icon adds 11 points to energy bar 41 BVMA-JACW Heart icon adds 12 points to energy bar (max) 42 VCFT-HGCG Shields last 10x normal time 43 2WFT-GWCG Shields last 5x normal time 44 5WFT-GLCG Shields last 3x normal time 45 7CFT-GGCG Shields last 2x normal time 46 9LFT-GACG Shields last 1/2x normal time 47 Y8FT-GACG Shields last 1/3x normal time 48 NWFT-GACG Shields last 1/5x normal time 49 GLFT-GACG Shields last 1/10x normal time 50 A3FT-AA82 Infinite continue credits 51 A3GA-AA5L Infinite time to decide whether to use a continue credit Blaster Master 2 is a trademark of Sun Corporation of America. Bubsy(tm) Game BUBS CODE KEY IN . . . EFFECT . . . 1 AJXT-AAA2 Start with 3 lives 2 DEXT-AAA3 Start with 20 lives 3 KEXT-AAA4 Start with 66 lives 4 RERT-86V4 Infinite lives 5 ADTA-6AAC Infinite time 6 AL9V-CAAY Each yarn ball worth 2 7 A09V-CAAY Each yarn ball worth 5 8 BL9V-CAAY Each yarn ball worth 10 9 GK3B-CAHC Each yarn crate holds 32 10 KP3B-CAHC Each yarn crate holds 51 11 XF3B-CAHC Each yarn crate holds 99 12 AELT-AAAC Start on chapter 2 13 AJLT-AAAC Start on chapter 3 14 ANLT-AAAC Start on chapter 4 15 ATLT-AAAC Start on chapter 5 16 AYLT-AAAC Start on chapter 6 17 A2LT-AAAC Start on chapter 7 18 BALT-AAAC Start on chapter 8 19 BJLT-AAAC Start on chapter 9 20 BTLT-AAAC Start on chapter 10 21 BYLT-AAAC Start on chapter 11 22 B2LT-AAAC Start on chapter 12 23 B6LT-AAAC Start on chapter 13 24 CALT-AAAC Start on chapter 14 25 CELT-AAAC Start on chapter 15 26 CJLT-AAAC Start on chapter 16 Bubsy is a trademark of Accolade, Inc. Buck Rogers Countdown to Doomsday(tm) Game BUCK CODE KEY IN . . . EFFECT . . . 1 R19T-86ZY MASTER CODE--MUST BE ENTERED 2 AB0A-BA6T + REDA-A6XY All attributes in character creation are 10 3 AK0A-BA6T + REDA-A6XY All attributes in character creation are 12 4 AV0A-BA6T + REDA-A6XY All attributes in character creation are 14 5 A30A-BA6T + REDA-A6XY All attributes in character creation are 16 6 BB0A-BA6T + REDA-A6XY All attributes in character creation are 18 7 BK0A-BA6T + REDA-A6XY All attributes in character creation are 20 8 STFT-BLDA + AEFT-AADC Hit points initialized to 1 in char. creation 9 STFT-BLDA + ANFT-AADC Hit points initialized to 3 in char. creation 10 STFT-BLDA + AYFT-AADC Hit points initialized to 5 in char. creation 11 STFT-BLDA + BJFT-AADC Hit points initialized to 10 in char. creation 12 STFT-BLDA + CTFT-AADC Hit points initialized to 20 in char. creation 13 STFT-BLDA + FAFT-AADC Hit points initialized to 40 in char. creation 14 STFT-BLDA + HTFT-AADC Hit points initialized to 60 in char. creation 15 STFT-BLDA + LAFT-AADC Hit points initialized to 80 in char. creation 16 STFT-BLDA + PAFT-AADC Hit points initialized to 104 in char. creation WITH CODES 17 THRU 20, DON'T OVERTRAIN, BECAUSE THE GAME WON'T LET YOU OUT OF TRAINING SCREEN UNTIL YOU USE UP ALL YOUR TRAINING CREDITS 17 GAJA-BJYY Each training unit worth 2x normal 18 GAJA-BNYY Each training unit worth 3x normal 19 GAJA-B2YY Each training unit worth 6x normal 20 AJJA-AA4G Pressing Start button in training screen gives an additional training unit 21 AAJT-AAEN Start with 0 credits 22 NTJT-AAEN Start with 100 credits 23 8TJT-ACEN Start with 500 credits 24 7AJT-AGEN Start with 1,000 credits 25 1AJT-A0EN Start with 3,000 credits 26 CAJT-ARNN Start with 10,000 credits 27 EAJT-A6YN Start with 20,000 credits 28 LAJT-AHYN Start with 50,000 credits 29 YAJT-APEN + AEJT-AAEL Start with 100,000 credits 30 JAJT-A4EN + ANJT-AAEL Start with 200,000 credits 31 EAJT-ADNN + A6JT-AAEL Start with 500,000 credits 32 JAJT-AEYN + B6JT-AAEL Start with 1,000,000 credits 33 AKXT-CA5A + BKYA-CA8T Everything is affordable and free 34 AM6T-AA4W You can move infinite spaces in battle Buck Rogers Countdown to Doomsday is a trademark of The Dille Family Trust. Chuck Rock(tm) Game ROCK CODE KEY IN . . . EFFECT . . . 1 AEAT-EABW Start with 2 lives instead of 4 2 AYAT-EABW Start with 6 lives 3 A6AT-EABW Start with 8 lives 4 BEAT-EABW Start with 10 lives 5 BTCT-EA5E Infinite lives 6 B5RA-AA3Y Infinite health 7 AXHA-AA6J Protection from drowning--DON'T HOLD ROCK UNDERWATER 8 AW5T-AA24 Heart worth nothing 9 SG5T-B2T4 Heart restores health fully 10 ANAT-EAEY Start with less health--1st life only 11 ANCT-EAD8 Less health on lives after 1st life 12 AJAT-EABA Start on level 1, zone 2 13 ANAT-EABA Start on level 1, zone 3 14 ATAT-EABA Start on level 1, zone 4 15 AYAT-EABA Start on level 1, zone 5 16 AJAT-EAA2 Start on level 2, zone 1 17 AJAT-EABA + AJAT-EAA2 Start on level 2, zone 2 18 ANAT-EABA + AJAT-EAA2 Start on level 2, zone 3 19 ATAT-EABA + AJAT-EAA2 Start on level 2, zone 4 20 ANAT-EAA2 Start on level 3, zone 1 21 AJAT-EABA + ANAT-EAA2 Start on level 3, zone 2 22 ANAT-EABA + ANAT-EAA2 Start on level 3, zone 3 23 ATAT-EAA2 Start on level 4, zone 1 24 AJAT-EABA + ATAT-EAA2 Start on level 4, zone 2 25 ANAT-EABA + ATAT-EAA2 Start on level 4, zone 3 26 ATAT-EABA + ATAT-EAA2 Start on level 4, zone 4 27 AYAT-EAA2 Start on level 5, zone 1 28 AJAT-EABA + AYAT-EAA2 Start on level 5, zone 2 29 ANAT-EABA + AYAT-EAA2 Start on level 5, zone 3 Chuck Rock is a trademark of Virgin Games, Inc. Cool Spot(tm) Game COOL CODE KEY IN . . . EFFECT . . . 1 ATGT-4A6L Invinciblity 2 RG7T-26XJ Infinite lives 3 REHA-46V8 Infinite time to complete round--SWITCH OFF AT END OF ROUND TO GO ON CODES 4 THRU 11: NORMAL MODE ONLY 4 GEET-4AEN Start with 2 lives 5 GJET-4AEN Start with 3 lives 6 GTET-4AEN Start with 5 lives 7 GYET-4AEN Start with 6 lives 8 G2ET-4AEN Start with 7 lives 9 G6ET-4AEN Start with 8 lives 10 HAET-4AEN Start with 9 lives 11 HEET-4AEN Start with 10 lives 12 AHGT-2AFJ Start with 1 health point 13 ASGT-2AFJ Start with 3 health points 14 A1GT-2AFJ Start with 5 health points CODES 15 THRU 31: NORMAL MODE ONLY 15 GHGT-3AM4 10 points needed to get to complete round 16 GMGT-3AM4 20 points needed to get to complete round 17 GSGT-3AM4 30 points needed to get to complete round 18 GXGT-3AM4 40 points needed to get to complete round 19 GIGT-3AM4 50 points needed to get to complete round 20 G9GT-3AM4 70 points needed to get to complete round 21 HDGT-3AM4 80 points needed to get to complete round 22 HHGT-3AM4 90 points needed to get to complete round 23 GDGT-3AMT 5 points needed to get to bonus round 24 GHGT-3AMT 15 points needed to get to bonus round 25 GMGT-3AMT 25 points needed to get to bonus round 26 GSGT-3AMT 35 points needed to get to bonus round 27 GXGT-3AMT 45 points needed to get to bonus round 28 G1GT-3AMT 55 points needed to get to bonus round 29 G5GT-3AMT 65 points needed to get to bonus round 30 G9GT-3AMT 75 points needed to get to bonus round 31 HHGT-3AMT 95 points needed to get to bonus round Cool Spot is a trademark of The Seven-Up Company. Fatal Fury(tm) Game FURY CODE KEY IN . . . EFFECT . . . 1 ADJT-CEYN All hits are nothing 2 AHJT-DA6N All hits are very weak 3 A1JT-DA6N All hits are weak 4 BMJT-DA6N All hits are average 5 CMJT-DA6N All hits are strong 6 EDJT-DA6N All hits are very strong 7 S5JT-DA6N All hits are lethal 8 ACVA-AAAA Infinite time to fight 9 AXBA-AA3C Infinite credits CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY 10 S8AT-AABT + S8AT-AACA Initial health for you at 144% (maximum) 11 J4AT-AABT + J4AT-AACA Initial health for you at 80% 12 G0AT-AABT + G0AT-AACA Initial health for you at 60% 13 ERAT-AABT + ERAT-AACA Initial health for you at 40% 14 CLAT-AABT + CLAT-AACA Initial health for you at 20% 15 AGAT-AABT + AGAT-AACA Initial health for you at 1% 16 S8AT-AAB2 + S8AT-AACJ Initial health for opponent at 144% (maximum) 17 J4AT-AAB2 + J4AT-AACJ Initial health for opponent at 80% 18 G0AT-AAB2 + G0AT-AACJ Initial health for opponent at 60% 19 ERAT-AAB2 + ERAT-AACJ Initial health for opponent at 40% 20 CLAT-AAB2 + CLAT-AACJ Initial health for opponent at 20% 21 AGAT-AAB2 + AGAT-AACJ Initial health for opponent at 1% CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES WILL APPEAR ON SCREEN 22 AGGT-AAHY 1 globe required for you to win match 23 ARGT-AAHY 3 globes required for you to win match 24 A0GT-AAHY 5 globes required for you to win match 25 BLGT-AAHY 10 globes required for you to win match 26 CWGT-AAHY 20 globes required for you to win match 27 GLGT-AAHY 50 globes required for you to win match 28 AGGT-AAH2 1 globe required for opponent to win match 29 ARGT-AAH2 3 globes required for opponent to win match 30 A0GT-AAH2 5 globes required for opponent to win match 31 BLGT-AAH2 10 globes required for opponent to win match 32 CWGT-AAH2 20 globes required for opponent to win match 33 GLGT-AAH2 50 globes required for opponent to win match Fatal Fury is a trademark of SNK. James Bond 007 The Duel(tm) Game 007 CODE KEY IN . . . EFFECT . . . 1 AECA-AAGC Start at mission 2 instead of 1 2 AJCA-AAGC Start at mission 3 3 ANCA-AAGC Start at mission 4 4 ATCA-AAGC Start at mission 5 5 AB6A-AAFR Start with 1 life 6 AF6A-AAFR Start with 2 lives 7 AK6A-AAFR Start with 3 lives 8 AP6A-AAFR Start with 4 lives 9 AZ6A-AAFR Start with 6 lives 10 A76A-AAFR Start with 8 lives 11 BF6A-AAFR Start with 10 lives 12 ATGA-AA56 Infinite lives 13 AB6A-AAF2 Start with 0 extra clips instead of 2 14 AF6A-AAF2 Start with 1 extra clip 15 AP6A-AAF2 Start with 3 extra clips 16 AZ6A-AAF2 Start with 5 extra clips 17 A76A-AAF2 Start with 7 extra clips 18 BF6A-AAF2 Start with 9 extra clips 19 AB6A-AAGC + ACNT-AAAT Each clip holds 1 round instead of 18 20 AV6A-AAGC + AWNT-AAAT Each clip holds 5 rounds 21 BF6A-AAGC + BGNT-AAAT Each clip holds 10 rounds 22 CP6A-AAGC + CRNT-AAAT Each clip holds 20 rounds 23 E76A-AAGC + E8NT-AAAT Each clip holds 40 rounds 24 K76A-AAGC + K8NT-AAAT Each clip holds 80 rounds 25 AF6A-AAGN Start with 1 grenade instead of 0 26 AK6A-AAGN Start with 2 grenades 27 AP6A-AAGN Start with 3 grenades 28 AZ6A-AAGN Start with 5 grenades 29 A76A-AAGN Start with 7 grenades 30 BF6A-AAGN Start with 9 grenades 31 AACA-AAGL 0 continues instead of 1 32 AJCA-AAGL 2 continues 33 ANCA-AAGL 3 continues 34 AYCA-AAGL 5 continues 35 ATGA-AA70 Infinite continues James Bond 007 The Duel is a trademark of Eon Productions Ltd. MAC B Inc. Jungle Strike(tm) Game JUNG CODE KEY IN . . . EFFECT . . . 1 R13B-861A MASTER CODE--MUST BE ENTERED 2 AGGA-GAEY Start on Campaign 2: Sub Hunt 3 ALGA-GAEY Start on Campaign 3: Training Ground 4 ARGA-GAEY Start on Campaign 4: Night Strike 5 AWGA-GAEY Start on Campaign 5: Puloso City 6 A0GA-GAEY Start on Campaign 6: Snow Fortress 7 A4GA-GAEY Start on Campaign 7: River Raid 8 A8GA-GAEY Start on Campaign 8: Mountains 9 BCGA-GAEY Start on Campaign 9: Return Home 10 BGGA-GAEY Start on Campaign 10: Win Screen CODES 11 AND 12: USE 11 IF YOU WON'T ENTER A PASSWORD. USE 12 IF YOU WILL 11 ACGA-GAEA You can choose any co-pilot 12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot, even when using password 13 D5DT-GA7A Infinite lives 14 AGGA-GABT Start with 1 life 15 ALGA-GABT Start with 2 lives 16 A0GA-GABT Start with 5 lives 17 A8GA-GABT Start with 7 lives 18 BGGA-GABT Start with 9 lives 19 AXDA-GA3N Infinite fuel 20 DGTT-GAG2 Maximum fuel is 25 21 GLTT-GAG2 Maximum fuel is 50 22 KRTT-GAG2 Maximum fuel is 75 23 W4TT-GAG2 Maximum fuel is 150 24 9LTT-GAG2 Maximum fuel is 250 25 8WTT-GCG2 Maximum fuel is 500 26 68TT-GGG2 Maximum fuel is 999 27 AKFT-JA9C Infinite ammo 28 AAMV-WACL Maximum guns is 0 for helicopter 29 9JMV-WACL Maximum guns is 250 for helicopter 30 8TMV-WCCL Maximum guns is 500 for helicopter 31 72MV-WECL Maximum guns is 750 for helicopter 32 5TMV-WLCL Maximum guns is 1,500 for helicopter 33 4AMV-WRCL Maximum guns is 2,000 for helicopter 34 VAMV-XGCL Maximum guns is 5,000 for helicopter 35 B6MV-WRLL Maximum guns is 9,999 for helicopter 36 AANB-WABC Maximum guns is 0 for hovercraft 37 9JNB-WABC Maximum guns is 250 for hovercraft 38 8TNB-WCBC Maximum guns is 500 for hovercraft 39 72NB-WEBC Maximum guns is 750 for hovercraft 40 5TNB-WLBC Maximum guns is 1,500 for hovercraft 41 4ANB-WRBC Maximum guns is 2,000 for hovercraft 42 VANB-XGBC Maximum guns is 5,000 for hovercraft 43 B6NB-WRKC Maximum guns is 9,999 for hovercraft 44 AANB-WADY Maximum guns is 0 for motorcycle 45 9JNB-WADY Maximum guns is 250 for motorcycle 46 8TNB-WCDY Maximum guns is 500 for motorcycle 47 72NB-WEDY Maximum guns is 750 for motorcycle 48 5TNB-WLDY Maximum guns is 1,500 for motorcycle 49 4ANB-WRDY Maximum guns is 2,000 for motorcycle 50 VANB-XGDY Maximum guns is 5,000 for motorcycle 51 B6NB-WRMY Maximum guns is 9,999 for motorcycle 52 AAMV-WADW Maximum hydras is 0 for helicopter 53 CTMV-WADW Maximum hydras is 20 for helicopter 54 FAMV-WADW Maximum hydras is 40 for helicopter 55 LAMV-WADW Maximum hydras is 80 for helicopter 56 NTMV-WADW Maximum hydras is 100 for helicopter 57 3AMV-WADW Maximum hydras is 200 for helicopter 58 8TMV-WCDW Maximum hydras is 500 for helicopter 59 66MV-WGDW Maximum hydras is 999 for helicopter 60 AANB-WACL Maximum rockets is 0 for hovercraft 61 DENB-WACL Maximum rockets is 25 for hovercraft 62 KNNB-WACL Maximum rockets is 75 for hovercraft 63 NTNB-WACL Maximum rockets is 100 for hovercraft 64 3ANB-WACL Maximum rockets is 200 for hovercraft 65 8TNB-WCCL Maximum rockets is 500 for hovercraft 66 66NB-WGCL Maximum rockets is 999 for hovercraft 67 AANB-WAE6 Maximum missiles is 0 for motorcycle 68 BJNB-WAE6 Maximum missiles is 10 for motorcycle 69 CTNB-WAE6 Maximum missiles is 20 for motorcycle 70 GJNB-WAE6 Maximum missiles is 50 for motorcycle 71 NTNB-WAE6 Maximum missiles is 100 for motorcycle 72 9JNB-WAE6 Maximum missiles is 250 for motorcycle 73 8TNB-WCE6 Maximum missiles is 500 for motorcycle 74 66NB-WGE6 Maximum missiles is 999 for motorcycle 75 AAMV-WAE6 Maximum hellfires is 0 for helicopter 76 ANMV-WAE6 Maximum hellfires is 3 for helicopter 77 A2MV-WAE6 Maximum hellfires is 6 for helicopter 78 B6MV-WAE6 Maximum hellfires is 15 for helicopter 79 DEMV-WAE6 Maximum hellfires is 25 for helicopter 80 GJMV-WAE6 Maximum hellfires is 50 for helicopter 81 NTMV-WAE6 Maximum hellfires is 100 for helicopter 82 8TMV-WCE6 Maximum hellfires is 500 for helicopter 83 66MV-WGE6 Maximum hellfires is 999 for helicopter 84 AANB-WAGG Maximum mines is 0 for hovercraft and motorcycle 85 ANNB-WAGG Maximum mines is 3 for hovercraft and motorcycle 86 A2NB-WAGG Maximum mines is 6 for hovercraft and motorcycle 87 B6NB-WAGG Maximum mines is 15 for hovercraft and motorcycle 88 DENB-WAGG Maximum mines is 25 for hovercraft and motorcycle 89 GJNB-WAGG Maximum mines is 50 for hovercraft and motorcycle 90 NTNB-WAGG Maximum mines is 100 for hovercraft and motorcycle 91 8TNB-WCGG Maximum mines is 500 for hovercraft and motorcycle 92 66NB-WGGG Maximum mines is 999 for hovercraft and motorcycle 93 3DEB-TAA4 Maximum armor for helicopter is 200 94 WDEB-TCA4 Maximum armor for helicopter is 400 95 MDEB-TEA4 Maximum armor for helicopter is 600 96 EDEB-TGA4 Maximum armor for helicopter is 800 97 0DEB-TJA4 Maximum armor for helicopter is 1,200 98 5XEB-TLA4 Maximum armor for helicopter is 1,500 99 4DEB-TRA4 Maximum armor for helicopter is 2,000 100 1DEB-T0A4 Maximum armor for helicopter is 3,000 101 VDEB-VGA4 Maximum armor for helicopter is 5,000 102 B9EB-TRJ4 Maximum armor for helicopter is 9,999 103 3DFB-TAFN Maximum armor for hovercraft is 200 104 FXFB-TCFN Maximum armor for hovercraft is 300 105 7DFB-TGFN Maximum armor for hovercraft is 1,000 106 4DFB-TRFN Maximum armor for hovercraft is 2,000 107 VDFB-VGFN Maximum armor for hovercraft is 5,000 108 B9FB-TRPN Maximum armor for hovercraft is 9,999 109 NXFV-TAC4 Maximum armor for motorcycle is 100 110 3DFV-TAC4 Maximum armor for motorcycle is 200 111 75FV-TEC4 Maximum armor for motorcycle is 750 112 7DFV-TGC4 Maximum armor for motorcycle is 1,000 113 4DFV-TRC4 Maximum armor for motorcycle is 2,000 114 VDFV-VGC4 Maximum armor for motorcycle is 5,000 115 B9FV-TRL4 Maximum armor for motorcycle is 9,999 116 9MGV-TAE6 Maximum armor for stealth is 250 117 8XGV-TCE6 Maximum armor for stealth is 500 118 EDGV-TGE6 Maximum armor for stealth is 800 119 4DGV-TRE6 Maximum armor for stealth is 2,000 120 1DGV-T0E6 Maximum armor for stealth is 3,000 121 VDGV-VGE6 Maximum armor for stealth is 5,000 122 B9GV-TRN6 Maximum armor for stealth is 9,999 Jungle Strike is a trademark of Electronic Arts. Jurassic Park(tm) Game DINO CODE KEY IN . . . EFFECT . . . 1 AVDA-AA24 Infinite energy CODES 2 THRU 4: HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH 2 DBCT-AAA8 + DBDA-AAAW Start with 75% health 3 CBCT-AAA8 + CBDA-AAAW Start with 50% health 4 BBCT-AAA8 + BBDA-AAAW Start with 25% health 5 BVDA-AA5G Infinite lives 6 AFCT-AAA0 Start with 1 life 7 AKCT-AAA0 Start with 2 lives Set 1: ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME 8 ABDA-AAG2 Start with 0 blue-banded darts 9 AFDA-AAG2 Start with 1 blue-banded dart 10 BKDA-AAG2 Start with 10 blue-banded darts 11 B7DA-AAG2 Start with 15 blue-banded darts 12 GKDA-AAG2 Start with 50 blue-banded darts 13 J3DA-AAG2 Start with 70 blue-banded darts 14 NPDA-AAG2 Start with 99 blue-banded darts CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS 15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart 16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts 17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts 18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts 19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts 20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts 21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade 22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades 23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades 24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades 25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades 26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades 27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade 28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades 29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades 30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades 31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades 32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades 33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade 34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion grenades 35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion grenades 36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion grenades 37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion grenades 38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion grenades 39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket 40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets 41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets 42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets 43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets 44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets Set 2: ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME 45 ABDA-AAG8 Start with 0 stun gun shots 46 AFDA-AAG8 Start with 1 stun gun shot 47 BKDA-AAG8 Start with 10 stun gun shots 48 B7DA-AAG8 Start with 15 stun gun shots 49 GKDA-AAG8 Start with 50 stun gun shots 50 J3DA-AAG8 Start with 70 stun gun shots 51 NPDA-AAG8 Start with 99 stun gun shots CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS 52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart 53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts 54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts 55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts 56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts 57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts 58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade 59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades 60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades 61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades 62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades 63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades 64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade 65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades 66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades 67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades 68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades 69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades 70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade 71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion grenades 72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion grenades 73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion grenades 74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion grenades 75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion grenades 76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket 77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets 78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets 79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets 80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets 81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets 82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't use as much ammo 83 CX1T-GA5C Infinite gas on the river 84 AD7A-GTBC Each gas can worth 1/2 normal amount of gas 85 AD7A-G2BC Each gas can worth 3/4 normal amount of gas 86 AD7A-HTBC Each gas can worth 1 1/2 normal amount of gas 87 AD7A-GAKC Each gas can worth 2x normal amount of gas 88 AD7A-HAKC Each gas can worth 3x normal amount of gas 89 AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN Grant starts on Level 2 (power station) 90 AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN Grant starts on Level 3 (power station) 91 AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN Grant starts on Level 4 (power station) 92 AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN Grant starts on Level 5 (river) 93 AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN Grant starts on Level 6 (pump station) 94 AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN Grant starts on Level 7 (canyon) 95 AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN Grant starts on Level 8 (volcano) 96 AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN Grant starts on Level 9 (main hall) 97 AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN Grant starts on Level 10 (main hall) 98 AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN Grant starts on Level 11 (main hall) 99 AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN Grant starts on Level 12 (main hall) 100 AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN Grant starts on Level 13 (main hall) 101 B3JA-JAB8 Raptor starts on Level 2 (power station) 102 B7JA-JAB8 Raptor starts on Level 3 (pump station) 103 CBJA-JAB8 Raptor starts on Level 4 (canyon) 104 CFJA-JAB8 Raptor starts on Level 5 (main hall) 105 CKJA-JAB8 Raptor starts on Level 6 (main hall) 106 CPJA-JAB8 Raptor starts on Level 7 (main hall) 107 CVJA-JAB8 Raptor starts on Level 8 (main hall) 108 CZJA-JAB8 Raptor starts on Level 9 (main hall) Jurassic Park and related names are trademarks of Universal City Studios, Inc. & Amblin Entertainment, Inc. Mick and Mack as the Global Gladiators(tm) Game GLAD CODE KEY IN . . . EFFECT . . . 1 AW3T-2A20 Don't lose energy when slimed 2 AF3T-2AFE Start with 1 energy unit 3 AP3T-2AFE Start with 3 energy units 4 AZ3T-2AFE Start with 5 energy units 5 BB3T-2AFE Start with 8 energy units CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE THE ARROW IS NORMALLY DISPLAYED 6 B73T-2AFE Start with 15 energy units 7 CV3T-2AFE Start wil (1-up) gives you 6 more lives 25 ACXT-36X2 Extra life symbol (1-up) gives you 7 more lives 26 ACXT-3AX2 Extra life symbol (1-up) gives you 8 more lives 27 AL2T-2A6N 0 arches needed to complete a level 28 GG2T-3ANJ 10 arches needed to complete a level 29 GL2T-3ANJ 20 arches needed to complete a level 30 GW2T-3ANJ 40 arches needed to complete a level 31 G02T-3ANJ 50 arches needed to complete a level 32 G42T-3ANJ 60 arches needed to complete a level 33 G82T-3ANJ 70 arches needed to complete a level 34 HC2T-3ANJ 80 arches needed to complete a level 35 HG2T-3ANJ 90 arches needed to complete a level 36 ABNT-2A7E 0 arches needed to get to bonus round 37 GBNT-3APA 5 arches needed to get to bonus round 38 GFNT-3APA 15 arches needed to get to bonus round 39 GKNT-3APA 25 arches needed to get to bonus round 40 GPNT-3APA 35 arches needed to get to bonus round 41 GVNT-3APA 45 arches needed to get to bonus round 42 GZNT-3APA 55 arches needed to get to bonus round 43 G3NT-3APA 65 arches needed to get to bonus round 44 HBNT-3APA 85 arches needed to get to bonus round 45 HFNT-3APA 95 arches needed to get to bonus round 46 CC2T-3NX4 Each arch is worth more 47 RG3T-2606 Infinite time to complete level 48 CC3T-3R06 Clock runs about 3x as fast as normal 49 G04A-3WLW 9:50 to complete each level 50 GC4A-3WLW 9:00 to complete each level 51 GC4A-3TLW 8:00 to complete each level 52 GC4A-3RLW 7:00 to complete each level 53 GC4A-3NLW 6:00 to complete each level 54 GC4A-3LLW 5:00 to complete each level 55 GC4A-3JLW 4:00 to complete each level 56 GC4A-3GLW 3:00 to complete each level 57 GC4A-3ELW 2:00 to complete each level 58 GC4A-3CLW 1:00 to complete each level 59 ACXT-3E1J Collecting a clock adds 1 minute to time clock 60 ACXT-3N1J Collecting a clock adds 3 minutes to time clock 61 ACXT-3T1J Collecting a clock adds 4 minutes to time clock 62 ACXT-3Y1J Collecting a clock adds 5 minutes to time clock 63 ACXT-321J Collecting a clock adds 6 minutes to time clock 64 ACXT-361J Collecting a clock adds 7 minutes to time clock 65 ACXT-3A1J Collecting a clock adds 8 minutes to time clock Mick and Mack as the Global Gladiators is a trademark of McDonald's Corporation. PGA Tour Golf 2(tm) Game PGA2 CODE KEY IN . . . EFFECT . . . 1 REZA-86YY MASTER CODE--MUST BE ENTERED 2 PZYT-BNVE 3 penalty strokes for hitting in water hazard 3 PZYT-BJVE 2 penalty strokes for hitting in water hazard 4 AKYT-AA3E 0 penalty strokes for hitting in water hazard 5 PZYT-BGVE 1 penalty stroke for hitting in water hazard 6 PZYT-BLVE 2 penalty strokes for hitting in water hazard- -YOU MAY GET A WEIRD MESSAGE IF YOUR SCORE GETS LOW ENOUGH 7 AE9T-AAC2 Round ends after hole 1 8 AJ9T-AAC2 Round ends after hole 2 9 AN9T-AAC2 Round ends after hole 3 10 AT9T-AAC2 Round ends after hole 4 11 AY9T-AAC2 Round ends after hole 5 12 A29T-AAC2 Round ends after hole 6 13 A69T-AAC2 Round ends after hole 7 14 BA9T-AAC2 Round ends after hole 8 15 BE9T-AAC2 Round ends after hole 9 16 BJ9T-AAC2 Round ends after hole 10 17 BN9T-AAC2 Round ends after hole 11 18 BT9T-AAC2 Round ends after hole 12 19 BY9T-AAC2 Round ends after hole 13 20 B29T-AAC2 Round ends after hole 14 21 B69T-AAC2 Round ends after hole 15 22 CA9T-AAC2 Round ends after hole 16 23 CE9T-AAC2 Round ends after hole 17 FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS 24 B8PA-AADL 14 clubs plus putter in set instead of 13 25 CCPA-AADL 15 clubs plus putter in set instead of 13 26 CGPA-AADL 16 clubs plus putter in set instead of 13 PGA Tour Golf 2 is a trademark of Electronic Arts. Risky Woods(tm) Game RISK CODE KEY IN EFFECT 1 RHST-26WY MASTER CODE--MUST BE ENTERED 2 CA8A-JA8G Start at stage 2 instead of 1 3 EJ8A-JA8G Start at stage 3 4 GT8A-JA8G Start at stage 4 5 J28A-JA8G Start at stage 5 6 MA8A-JA8G Start at stage 6 7 PJ8A-JA8G Start at stage 7 8 ST8A-JA8G Start at stage 8 9 V28A-JAGJ + AA8A-JA8G Start at stage 9 10 YA8A-JAGJ + AA8A-JA8G Start at stage 10 11 0J8A-JAGJ + AA8A-JA8G Start at stage 11 12 2T8A-JAGJ + AA8A-JA8G Start at stage 12 13 BJ8A-JACN Start with 1 life 14 CY8A-JACN Start with 2 lives 15 EA8A-JACN Start with 3 lives 16 JE8A-JACN Start with 6 lives 17 L68A-JACN Start with 8 lives 18 PY8A-JACN Start with 10 lives 19 AY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 5 links instead of none 20 CA8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 10 links 21 CY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 15 links 22 EY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with 25 links 23 LA8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with silver armor 24 RY8A-JACA + ST8A-KGK8 + 0T8A-K74C Start with gold armor 25 AE8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 1 skull instead of none 26 AJ8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 2 skulls 27 AN8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 3 skulls 28 AY8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 5 skulls 29 A68A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 7 skulls 30 BE8A-JAB4 + ST8A-KGK2 + ST8A-K736 Start with 9 skulls 31 AWYA-0A6G Use skull without losing it 32 A0ZT-2AD4 Link prize worth 5 links instead of 1 33 C0ZT-2AD4 Link prize worth 15 links 34 E0ZT-2AD4 Link prize worth 25 links 35 AVLT-0A2W Infinite time Risky Woods is a trademark of Electronic Arts. Shadow of the Beast II(tm) Game SHAD2 CODE KEY IN EFFECT 1 RH9T-860T MASTER CODE--MUST BE ENTERED 2 JAWT-AAH2 Start with energy level at 1/2 instead of full 3 EAWT-AAH2 Start with energy level at about 1/4 WITH CODES 4 THRU 6, GRAPHIC OF WEAPON ISN'T SHOWN 4 AAYT-AEDG + STYT-B4ME + CTYT-B6DJ Start with hatchet 5 AAYT-ANDG + STYT-B4ME + CTYT-B6DJ Start with potion 6 AAYT-BADG + STYT-B4ME + CTYT-B6DJ Start with laser rings FOR CODES 7 AND 8, COINS ARE ONLY REVEALED TO YOU INSIDE CERTAIN SHOPS 7 EYYT-AAH4 Start with some coins 8 LAYT-AAH4 Start with some more coins FOR CODES 9 AND 10, YOU CAN'T TELL HOW MANY YOU HAVE UNTIL YOU REACH A SHOP 9 AK0T-PA7C Each coin picked up worth 2x 10 AP0T-PA7C Each coin picked up worth 3x 11 CBNA-NAGT Hatchet timer runs faster 12 JBNA-NAGT Hatchet timer runs slower 13 S7NA-NAGT Hatchet timer runs much slower 14 AKPT-NA3E Hatchet timer frozen (never lose hatchet) 15 AKYA-NA4G Protection from most hazards 16 AN7T-PY36 Warrior jumps lower--SWITCH OFF IF YOU GET STUCK 17 A27T-PY36 Warrior jumps higher 18 BA7T-PY36 Warrior jumps much higher Shadow of the Beast II is a trademark of Psygnosis Ltd. Super Monaco GP II(tm) Game CODE KEY IN EFFECT 1 RE6T-C6T8 Your position is always reported as 1st place--NOT WHEN YOU CHOOSE RIVAL (switchable) 2 SBFT-BEYC Start new World Championship Game on Round 2 3 SBFT-BJYC Start new World Championship Game on Round 3 4 SBFT-BNYC Start new World Championship Game on Round 4 5 SBFT-BTYC Start new World Championship Game on Round 5 6 SBFT-BYYC Start new World Championship Game on Round 6 7 SBFT-B2YC Start new World Championship Game on Round 7 8 SBFT-B6YC Start new World Championship Game on Round 8 9 SBFT-BAYC Start new World Championship Game on Round 9 10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE Start new World Championship Game on Round 10 11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE Start new World Championship Game on Round 11 12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE Start new World Championship Game on Round 12 13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE Start new World Championship Game on Round 14 14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE Start new World Championship Game on Round 15 15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEE Start new World Championship Game on Round 16 16 BJAT-CAH8 Faster low end acceleration 17 DAAT-CAFJ Faster high end acceleration and higher top speed Super Monaco GP II is a trademark of Sega of America, Inc. Super Thunder Blade(tm) Game BLADE CODE KEY IN . . . EFFECT . . . 1 DBYA-AA7Y Invincible while attacking straight ahead 2 DB5A-AA8Y Invincible while attacking from above 3 A37A-AA30 Infinite lives 4 AJET-AA5R Infinite continues 5 AEET-AAC6 Start on Stage 2 6 AJET-AAC6 Start on Stage 3 7 ANET-AAC6 Start on Stage 4 Super Thunder Blade is a trademark of Sega of America, Inc. TaleSpin(tm) Game SPIN CODE KEY IN EFFECT CODES 1 THRU 12 WORK ON NORMAL DIFFICULTY LEVEL ONLY. DON'T USE OPTIONS SCREEN TO SELECT ANY DIFFICULTY LEVEL. 1 AARA-AAAA Player 1 starts with 1 life 2 AERA-AAAA Player 1 starts with 2 lives 3 AJRA-AAAA Player 1 starts with 3 lives 4 AYRA-AAAA Player 1 starts with 6 lives 5 A6RA-AAAA Player 1 starts with 8 lives 6 BERA-AAAA Player 1 starts with 10 lives 7 AARA-AAAG Player 2 starts with 1 life 8 AERA-AAAG Player 2 starts with 2 lives 9 AJRA-AAAG Player 2 starts with 3 lives 10 AYRA-AAAG Player 2 starts with 6 lives 11 A6RA-AAAG Player 2 starts with 8 lives 12 BERA-AAAG Player 2 starts with 10 lives 13 ATST-AA92 Infinite lives--player 1 14 ATTA-AA66 Infinite lives--player 2 15 EMST-CA66 Infinite health--both players--DOESN'T WORK FOR PLANE LEVEL OR WHEN YOU FALL INTO A PIT 16 AJVA-AA5Y + AJVT-AA2C + AMWA-AA3R Infinite continues--both players--NOT ON HARD DIFFICULTY 17 AEPT-AADY Start timer runs slower 25 AJSA-AA9N Trip timer is frozen (no time limit) 26 P11A-BJXW Star prize is worth double 27 P11A-BNXW Star prize is worth triple 28 EX1A-AA38 Burger prize worth same as star prize FOR JUMP CODES, YOU MAY NOT BE ABLE TO JUMP IN CERTAIN PLACES. SWITCH OFF TO CONTINUE 29 90YA-D99C + 90XT-D982 Baloo jumps lower 30 9LYA-D99C + 9LXT-D982 Baloo jumps higher 31 9GYA-D99C + 9GXT-D982 Baloo jumps much higher 32 91AT-D98E + 91AA-D94Y Kit jumps lower 33 9SAT-D98E + 9SAA-D94Y Kit jumps higher 34 9MAT-D98E + 9MAA-D94Y Kit jumps much higher TaleSpin and related names are trademarks of The Walt Disney Company. Tiny Toon Adventures: Buster's Hidden Treasure(tm) Game CODE KEY IN EFFECT 1 AJLA-DA50 Each carrot worth 2 2 AYLA-DA51 Each carrot worth 5 3 BJLA-DA52 Each carrot worth 10 4 RG0A-A6TW Get no special helpers with each 50 carrots 5 JC0A-BNTW Get 3 special helpers with each 50 carrots 6 JC0A-BATW Get 8 special helpers with each 50 carrots 7 AJWA-AA8T Infinite special helpers i 8 AAST-AAEJ Start with 1 life 9 BEST-AAEJ Start with 10 lives 10 GEST-AAEJ Start with 50 lives 11 NNST-AAEJ Start with 100 lives 12 AJYT-AA5G Infinite lives 13 BVMA-AA8J No invincibility after getting hit 14 CBMA-AAGN Invincibility does not last as long after getting hit 15 97MA-AAGN Invincibility lasts longer after getting hit 16 AJZT-AA2T Invincibility lasts until end of round after getting hit 17 ACZT-BA70 Protection from most hits CODES 18 AND 19: 1ST LIFE ONLY 18 AAST-AAER Start with 1 heart instead of 3 19 ATST-AAER Start with 5 hearts CODES 20 AND 21: AFTER 1ST LIFE 20 AAYT-AADY Start with 1 heart 21 ATYT-AADY Start with 5 hearts Tiny Toon Adventures: Buster's Hidden Treasure is a trademark of Warner Bros., a Time Warner Entertainment Company. Toys(tm) Game TOY CODE KEY IN . . . EFFECT . . . 1 CXRT-RA4L Infinite lives on levels 1 to 3 2 BX5A-RA2J Infinite power on levels 1 to 3 3 ALFT-TAAC Require 1/2 of defenders killed before getting camera 4 AWFT-TAAC Require 1/4 of defenders killed before getting camera 5 CCFT-TAAC Require 1 of defender killed before getting camera 6 AC5A-W0A2 Start with 1/2 water supply 7 AC5A-WCA2 Start with very low water supply 8 AMWA-RA56 Infinite toys Manhattan Model codes: 9 AA5T-6AE2 Infinite flying time 10 AA5T-6AHL Infinite power Toys and related names are trademarks of Twentieth Century Fox Film Corporation. WWF Super WrestleMania(tm) Game MANIA CODE KEY IN EFFECT 1 REBT-A6TN MASTER CODE--MUST BE ENTERED 2 5CWA-CAEE Player 1 starts with 3/4 energy 3 WCWA-CAEE Player 1 starts with 1/2 energy 4 KCWA-CAEE Player 1 starts with 1/4 energy 5 5CWT-CAFG Player 2 starts with 3/4 energy 6 WCWT-CAFG Player 2 starts with 1/2 energy 7 KCWT-CAFG Player 2 starts with 1/4 energy 8 DWCA-CACJ Kick does no damage 9 DWCA-DTCJ Kick does more damage 10 DWCA-DALJ Kick does a lot more damage 11 ACCA-CAAR Punch does no damage 12 DCCA-CAAR Punch does more damage 13 GCCA-CAAR Punch does a lot more damage CODES 14 THRU 16 DON'T WORK FOR FLYING ELBOWDROP 14 CCCA-CABA Elbow drop does no damage 15 CCCA-DAKA Elbow drop does more damage 16 CCCA-CA3A Elbow drop does a lot more damage 17 ACCA-CABC Stomp does no damage 18 ACCA-DABC Stomp does more damage 19 ACCA-DAKC Stomp does a lot more damage 20 ACCA-CABE Flying dropkick does no damage 21 GCCA-CABE Flying dropkick does more damage 22 NCCA-CABE Flying dropkick does a lot more damage 23 ACCA-CAA8 Body slam does no damage 24 HWCA-CAA8 Body slam does more damage 25 SCCA-CAA8 Body slam does a lot more damage 26 ACCA-CJBJ Head butt does no damage 27 CCCA-CJBJ Head butt does more damage 28 GCCA-CJBJ Head butt does a lot more damage 29 ACCA-CAB2 Suplex does no damage 30 FLCA-CAB2 Suplex does more damage 31 LWCA-CAB2 Suplex does a lot more damage 32 ACCA-CABG Hiptoss does no damage 33 D4CA-CABG Hiptoss does more damage 34 HWCA-CABG Hiptoss does a lot more damage 35 BWCA-CABY Clothesline does no damage 36 BWCA-CJKY Clothesline does more damage 37 BWCA-CTVY Clothesline does a lot more damage WWF Super WrestleMania is a trademark of TitanSports, Inc.