GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available through VideoGames & Computer Entertainment for the private use of Game Genie owners. No comme without authorization. This file may be freely distributed for private, non-commercial use as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Genesis(tm) System. Segasis and the Sega Seal of Quality are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/SEGA GENESIS VOL. 1, #1. 1 688 Attack Sub(tm) Game 2 After Burner II(tm) Game 3 Alex Kidd in the Enchanted Castle(tm) Game 4 Arcus Odyssey(tm) Game 5 Bimini Run(tm) Game 6 Crack Down(tm) Game 7 Desert Strike(tm) Game 8 The Faery Tale Adventure(tm) Game 9 Forgotten Worlds(tm) Game 10 The Immortal(tm) Game 11 James Buster Douglas Knockout Boxing(tm) Game 12 RBI Baseball 3(tm) Game 13 Road Rash(tm) Game 14 Shadow Blasters(tm) Game 15 Sonic The Hedgehog(tm) Game 16 Super Monaco GP(tm) Game 17 Taz-Mania(tm) Game 18 Tommy Lasorda Baseball(tm) Game 19 Turrican(tm) Game 20 Valis III(tm) Game 688 Attack Sub(tm) Game Lots of fine detail in this Cold War submarine-warfare simulator game. You get to pilot either a U.S. or a Soviet nuclear attack sub, with many features and options to choose from. SUB Codes 11 thru 20 let you load up on torpedoes for various missions. Ditto Codes 21 thru 29, but with missiles. Some technical tips: Remember that Alfa-class submarines carry no missiles. For Codes 1 thru 36, the normal quantities and types of armaments vary depending on mission and submarine chosen. Codes 37 thru 43 apply to all missions. With Codes 30 thru 36, missile quantities apply to all missions except Hit and Run, where the number of missiles is fixed at 4. Usually, the Towed Array is lost for the duration of the mission once it has been cut. Codes 42 and 43 change that. SUB CODE KEY IN . . . EFFECT . . . 1 AALT-CNE2 + AALT-CNGR 6 torpedoes--Torpex '89 mission 2 AALT-CNE8 + A2LT-CAGY 6 torpedoes--Shake 'Em mission 3 A2LT-CAG4 6 torpedoes--Sub Ops mission 4 AALT-CNFE 6 torpedoes--Mumar Cadaver mission 5 AALT-CNFL + A2LT-CAHA 6 torpedoes--Escape mission 6 AALT-CNFT 6 torpedoes--Goulash mission 7 AALT-CNF0 + A2LT-CAHG 6 torpedoes--Cat Walk mission 8 AALT-CNF6 + A2LT-CAHN 6 torpedoes--Surprise Party mission 9 AALT-CNGC + A2LT-CAHW 6 torpedoes--Homecoming mission 10 AALT-CNGJ 6 torpedoes--Hit and Run mission 11 AALT-CAN2 + AALT-CARR 32 torpedoes--Torpex '89 mission 12 AALT-CAN8 + EALT-CAGY 32 torpedoes--Shake 'Em mission 13 EALT-CAG4 32 torpedoes--Sub Ops mission 14 AALT-CAPE 32 torpedoes--Mumar Cadaver mission 15 AALT-CAPL + EALT-CAHA 32 torpedoes--Escape mission 16 AALT-CAPT 32 torpedoes--Goulash mission 17 AALT-CAP0 + EALT-CAHG 32 torpedoes--Cat Walk mission 18 AALT-CAP6 + EALT-CAHN 32 torpedoes--Surprise Party mission 19 AALT-CARC + EALT-CAHW 32 torpedoes--Homecoming mission 20 AALT-CARJ 32 torpedoes--Hit and Run mission 21 A2LT-DAE6 + A2LT-DAGW 16 missiles--Torpex '89 mission 22 A2LT-DAFC 16 missiles--Shake 'Em mission 23 A2LT-DAFJ 16 missiles--Mumar Cadaver mission 24 A2LT-DAFR 16 missiles--Escape mission 25 A2LT-DAFY 16 missiles--Goulash mission 26 A2LT-DAF4 16 missiles--Cat Walk mission 27 A2LT-DAGA 16 missiles--Surprise Party mission 28 A2LT-DAGG 16 missiles--Homecoming mission 29 CALT-CAGL 16 missiles--Hit and Run mission 30 AALT-CAE2 + AALT-CAE6 + REHT-A6ZY All subs carry 0 torpedoes 31 AYLT-CLE2 + AALT-CAE6 + REHT-A6ZY All subs carry 5 torpedoes 32 AYLT-CLE2 + AYLT-CLE6 + REHT-A6ZY All subs carry 5 torpedoes, 5 missiles and 5 noisemakers 33 BJLT-CYE2 + AALT-CAE6 + REHT-A6ZY All subs carry 10 torpedoes, 0 missiles and 0 noisemakers 34 BJLT-CYE2 + BJLT-CYE6 + REHT-A6ZY All subs carry 10 torpedoes, 10 missiles and 10 noisemakers 35 B6LT-C8E2 + B6LT-C8E6 + REHT-A6ZY All subs carry 15 torpedoes, 15 missiles and 15 noisemakers 36 DELT-DWE2 + DELT-DWE6 + REHT-A6ZY All subs carry 25 torpedoes, 25 missiles and 25 noisemakers 37 AJHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 2x instead of only 1x 38 ATHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 4x 39 BAHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 8x 40 A39T-AA8L Emergency Surface manuever can be performed infinite times 41 HEHT-AET4 Emergency Surface manuever cannot be performed at all 42 ACAA-AAE8 Towed Array may be redeployed after it has been cut 43 9THT-BGKA + AAHT-B73C + SAHT-A6VG Towed Array already cut (unavailable) at start of mission Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). 688 Attack Sub and related names are trademarks of Electronic Arts. After Burner II(tm) Game Use these codes to choose your starting combat stage and control your plane complement, armament and other key factors in this realistic air combat shooter. Use BURN Code 31 for infinite planes, but if it is your only plane (you have no extra planes), it will still be lost. Get infinite missiles with Code 42. With Codes 37 to 41, if you have any missiles left when you continue, they will be added to the quantities in the codes. BURN CODE KEY IN . . . EFFECT . . . 1 AKYT-AAHT Start on stage 2 2 APYT-AAHT Start on stage 3 3 AVYT-AAHT Start on stage 4 4 AZYT-AAHT Start on stage 5 5 A3YT-AAHT Start on stage 6 6 A7YT-AAHT Start on stage 7 7 BBYT-AAHT Start on stage 8 8 BFYT-AAHT Start on stage 9 9 BKYT-AAHT Start on stage 10 10 BPYT-AAHT Start on stage 11 11 BVYT-AAHT Start on stage 12 12 BZYT-AAHT Start on stage 13 13 B3YT-AAHT Start on stage 14 14 B7YT-AAHT Start on stage 15 15 CBYT-AAHT Start on stage 16 16 CFYT-AAHT Start on stage 17 17 CKYT-AAHT Start on stage 18 18 CPYT-AAHT Start on stage 19 19 CVYT-AAHT Start on stage 20 20 CZYT-AAHT Start on stage 21 21 C3YT-AAHT Start on stage 22 22 C7YT-AAHT Start on stage 23 23 AANA-AABL Start with 1 plane instead of 3 24 AENA-AABL Start with 2 planes 25 ANNA-AABL Start with 4 planes 26 ATNA-AABL Start with 5 planes 27 AE2A-AAD6 Continue with 1 plane instead of 3 28 AJ2A-AAD6 Continue with 2 planes 29 AT2A-AAD6 Continue with 4 planes 30 AY2A-AAD6 Continue with 5 planes 31 AT0T-AA4T Almost infinite planes 32 AANA-AABW + AANA-AAB4 Start with 0 missiles instead of 50 33 BJNA-AABW + BJNA-AAB4 Start with 10 missiles 34 DENA-AABW + DENA-AAB4 Start with 25 missiles 35 KNNA-AABW + KNNA-AAB4 Start with 75 missiles 36 NTNA-AABW + NTNA-AAB4 Start with 100 missiles 37 AA2A-AAET Continue with no extra missiles 38 BJ2A-AAET Continue with 10 extra missiles 39 DE2A-AAET Continue with 25 extra missiles 40 KN2A-AAET Continue with 75 extra missiles 41 NT2A-AAET Continue with 100 extra missiles 42 BJ6A-AA26 Infinite missiles 43 AAZA-AAEE 0 continues instead of 3 44 AEZA-AAEE 1 continue 45 AYZA-AAEE 5 continues 46 BEZA-AAEE 9 continues 47 AT2A-AA6C Infinite continues Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). After Burner II is a trademark of Sega of America, Inc. Alex Kidd in the Enchanted Castle(tm) Game Adventure time! Prepare yourself to help Alex save his dad, King Thor, from Ashra, the mean ruler of the planet Paperock. You can get extra lives, get rich fast, and get lots of special weapons by always winning at Janken (KIDD Code 40). When using codes for more lives, more than 9 can be built up, even though 9 is the most that can be displayed. For Codes 34 thru 39, the normal cost of a game of Janken ranges from 50 to 1,000, depending on the number of Janken games already played, and the round in which they are played. The normal cost will be displayed before playing Janken, but you can ignore that. KIDD CODE KEY IN . . . EFFECT . . . 1 AFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 2 2 AKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 3 3 APBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 4 4 AVBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 5 5 AZBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 6 6 A3BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 7 7 A7BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 8 8 BBBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 9 9 BFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 10 10 BKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 11 11 DKBA-BC1A Start with 1 life 12 DVBA-BC1A Start with 2 lives 13 D3BA-BC1A Start with 3 lives 14 H3BA-AG9A Start with 4 lives 15 N3BA-A8SA Start with 6 lives 16 NVBA-A8SA Start with 8 lives 17 NKBA-A8SA Start with 10 lives 18 A3ST-B64Y 100 Baums needed to continue instead of 1000 19 BBST-B64Y 500 Baums needed to continue game 20 GBST-B64Y 3000 Baums needed to continue game 21 ABST-B64Y Game can always be continued 22 CKST-B64Y Game can never be continued 23 AWNA-B68E Gold coin worth 50 Baums instead of 10 24 A4NA-B68E Gold coin worth 100 Baums 25 B4NA-B68E Gold coin worth 1000 Baums 26 ACNA-B68E Gold coin worth nothing 27 ALPT-B662 Bag of gold worth 10 Baums instead of 100 28 BCPT-B662 Bag of gold worth 500 Baums 29 B4PT-B662 Bag of gold worth 1000 Baums 30 ACPT-B662 Bag of gold worth nothing 31 HCRA-BJXA Doll prize worth 2 extra lives instead of 1 32 HCRA-BNXA Doll prize worth 3 extra lives 33 ALRA-AA5A Doll prize worth nothing 34 AKGA-B64A + AMBA-B68L + RFGA-A6V8 All Janken games cost 10 Baums 35 AVGA-B64A + AXBA-B68L + RFGA-A6V8 All Janken games cost 50 Baums 36 A3GA-B64A + A5BA-B68L + RFGA-A6V8 All Janken games cost 100 Baums 37 BBGA-B64A + BDBA-B68L + RFGA-A6V8 All Janken games cost 500 Baums 38 B3GA-B64A + B5BA-B68L + RFGA-A6V8 All Janken games cost 1000 Baums 39 ABGA-B64A + ADBA-B68L + RFGA-A6V8 All Janken games are free 40 RG4A-A610 + HC4T-BAAN + WC4T-AD2R + AR4T-AAAY Alex always wins at Janken 41 9NDA-B93Y Alex jumps higher 42 9EDA-B93Y Alex jumps much higher Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Alex Kidd in the Enchanted Castle and related names are trademarks of Sega of America, Inc. Arcus Odyssey(tm) Game Pick one of the four heroes to fight the evil Castomira and her army, and head off into adventure, fantasy and action. Then pick an ODY Code like 23, and you'll be able to use each magic level endlessly. Expert Odysseans can try to complete the game with Codes 1 or 6-- only one hit point. ODY CODE KEY IN . . . EFFECT . . . 1 09NA-ALXG Player 1 starts with 1 hit point 2 31NA-ALXG Player 1 starts with 3 hit points 3 0SNA-ALXG Player 1 starts with 5 hit points 4 KSNA-ALXG Player 1 starts with 7 hit points 5 FDNA-ALXG Player 1 starts with 10 hit points 6 09NA-ALX0 Player 2 starts with 1 hit point 7 31NA-ALX0 Player 2 starts with 3 hit points 8 0SNA-ALX0 Player 2 starts with 5 hit points 9 KSNA-ALX0 Player 2 starts with 7 hit points 10 FDNA-ALX0 Player 2 starts with 10 hit points 11 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + ASNA-AAEY Start at act 2 12 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + A1NA-AAEY Start at act 3 13 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DDNA-AAEY Start at act 4 14 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DXNA-AAEY Start at act 5 15 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + EHNA-AAEY Start at act 6 16 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + FMNA-AAEY Start at act 7 17 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + GMNA-AAEY Start at act 8 18 1XCT-DWDT + AHCT-CADW Each magic level can be used 1x 19 1XCT-DWDT + A1CT-CADW Each magic level can be used 5x 20 1XCT-DWDT + CXCT-CADW Each magic level can be used 20x 21 1XCT-DWDT + GMCT-CADW Each magic level can be used 50x 22 1XCT-DWDT + NSCT-CADW Each magic level can be used 99x 23 RHYT-A618 Each magic level can be used infinite times 24 JHJT-DTY6 Medicine of Regeneration increases life gauge by 2 instead of 3 25 JHJT-DAY6 Medicine of Regeneration increases life gauge by 4 26 RHJT-C6ZG Medicine of Regeneration increases life gauge to full Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Arcus Odyssey and related names are trademarks of Renovation Products, Inc. Bimini Run(tm) Game Bimini Run(tm) is a challenging boat racing and shooting game with a good, simulator-like look and feel. Go after Dr. Orca with an insurance policy provided by BIM Code 12, which protects you against loss of boats to accidents and enemy fire. Codes 13 and 18, infinite fuel and continues, will also help a lot. Experts, make finishing this game a "10" on the challenge scale with Codes 6 and 14--one boat and no continues. When you're using Code 4, the boat speedometer may behave weirdly, but never mind. BIM CODE KEY IN . . . EFFECT . . . 1 ACDA-CAEJ Start at chapter 2 2 AGDA-CAEJ Start at chapter 3 3 ALDA-CAEJ Start at chapter 4 4 ARDA-CAEJ Start at chapter 5 5 AWDA-CAEJ Start at chapter 6 6 ACDT-DA4N Start with 1 boat 7 AGDT-DA4N Start with 2 boats 8 BGDT-DA4N Start with 10 boats 9 BDHA-AYB2 + BDHA-AYB8 Top speed is 80 mph instead of 93 10 FDHA-A4B2 + FDHA-A4B8 Top speed is 105 mph 11 ZDHA-A8B2 + ZDHA-A8B8 Top speed is 125 mph 12 RGVT-C6TY Don't lose boats from accidents and enemy fire 13 RHKT-A61L Infinite fuel supply 14 ACDA-CAB6 + ACET-CAHE 0 continues instead of 4 15 AGDA-CAB6 + AGET-CAHE 1 continue 16 ALDA-CAB6 + ALET-CAHE 2 continues 17 BGDA-CAB6 + BGET-CAHE 9 continues 18 RGJA-C60G Infinite continues Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Bimini Run is a trademark of Nuvision Entertainment, Inc. Crack Down(tm) Game You're a Special Service agent with a dangerous mission: to eliminate Mr. K and his artificial life system by destroying his robots on four levels of mazes and buildings. There are many DOWN Codes to help you with lives, ammo and weapons for both new games and continues, invincibility and 1-ups. For Codes 38 thru 49, which let you continue with extra ammo and weapons, you're allowed to keep your current quantities if they are more than the number specified in the code. (In that case, the number in the code would be a minimum.) DOWN CODE Key In . . . EFFECT . . . 1 9W6T-BCKL + AW6T-AABN Start at stage 2 2 9W6T-BCKL + BC6T-AABN Start at stage 3 3 9W6T-BCKL + BW6T-AABN Start at stage 4 4 AC6T-AACG + WW6T-BCCJ Player 1 starts with 1 life 5 AC6T-AACG + YC6T-BCCJ Player 1 starts with 2 lives 6 AC6T-AACG + V46T-BECJ Player 1 starts with 6 lives 7 AC6T-AACG + R46T-BECJ Player 1 starts with 11 lives 8 AC6T-AACG + Z46T-AG4J Player 1 starts with 26 lives 9 AC6T-AAD4 + WW6T-BCD6 Player 2 starts with 1 life 10 AC6T-AAD4 + YC6T-BCD6 Player 2 starts with 2 lives 11 AC6T-AAD4 + V46T-BED6 Player 2 starts with 6 lives 12 AC6T-AAD4 + R46T-BED6 Player 2 starts with 11 lives 13 AC6T-AAD4 + Z46T-AG56 Player 2 starts with 26 lives 14 AC6T-AAC6 + FC6T-AG48 Player 1 starts with 50 machine gun rounds 15 AC6T-AAC6 + GW6T-BLL8 Player 1 starts with 100 machine gun rounds 16 AC6T-AADG + FC6T-AG5J Player 1 starts with 50 cannon rounds 17 AC6T-AADG + GW6T-BLMJ Player 1 starts with 100 cannon rounds 18 AC6T-AADT + 6C6T-BRDW Player 1 starts with 6 super bombs 19 AC6T-AADT + 8C6T-BRDW Player 1 starts with 9 super bombs 20 AVMT-AA5W + AVNA-AA4R Player 1 has infinite super bombs 21 AC6T-AAET + FC6T-AG6W Player 2 starts with 50 machine gun rounds 22 AC6T-AAET + GW6T-BLNW Player 2 starts with 100 machine gun rounds 23 AC6T-AAE4 + FC6T-AG66 Player 2 starts with 50 cannon rounds 24 AC6T-AAE4 + GW6T-BLN6 Player 2 starts with 100 cannon rounds 25 AC6T-AAFE + 6C6T-BRFG Player 2 starts with 6 super bombs 26 AC6T-AAFE + 8C6T-BRFG Player 2 starts with 9 super bombs 27 AVMT-AA76 + AVNA-AA2G Player 2 has infinite supply of super bombs 28 ADMT-AADL + WXMT-BCDN Player 1 continues with 1 life 29 ADMT-AADL + YDMT-BCDN Player 1 continues with 2 lives 30 ADMT-AADL + V5MT-BEDN Player 1 continues with 6 lives 31 ADMT-AADL + R5MT-BEDN Player 1 continues with 11 lives 32 ADMT-AADL + Z5MT-AG5N Player 1 continues with 26 lives 33 ADNA-AAFT + WXNA-BCFW Player 2 continues with 1 life 34 ADNA-AAFT + YDNA-BCFW Player 2 continues with 2 lives 35 ADNA-AAFT + V5NA-BEFW Player 2 continues with 6 lives 36 ADNA-AAFT + R5NA-BEFW Player 2 continues with 11 lives 37 ADNA-AAFT + Z5NA-AG7W Player 2 continues with 26 lives 38 ADST-AAGY Continue with 0 machine gun rounds instead of 30 39 BMST-AAGY Continue with 10 machine gun rounds 40 GMST-AAGY Continue with 50 machine gun rounds 41 NXST-AAGY Continue with 100 machine gun rounds 42 ADST-AAG0 Continue with 0 cannon rounds instead of 30 43 BMST-AAG0 Continue with 10 cannon rounds 44 GMST-AAG0 Continue with 50 cannon rounds 45 NXST-AAG0 Continue with 100 cannon rounds 46 ADST-AAG2 Continue with 0 super bombs instead of 4 47 AMST-AAG2 Continue with 2 super bombs 48 A1ST-AAG2 Continue with 5 super bombs 49 BHST-AAG2 Continue with 9 super bombs 50 BDMA-AA9E Infinite lives--player 1 51 BDNA-AA3N Infinite lives--player 2 52 1K3T-FBFC + 6B3T-EOPE + JV3T-EL7G Get first 1-up at 1,000 points 53 HV3T-FEP8 + AF3T-EAGA Get 2nd, 3rd, etc., 1-ups every 10,000 points 54 RF3T-E60R 1-up worth nothing 55 LK3T-FJ0R 1-up worth double 56 LK3T-FN0R 1-up worth triple Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Crack Down and related names are trademarks of Sage's Creation. Desert Strike(tm) Game Fire up your chopper and head out to stop the evil Madman from implementing his plan for regional domination. This challenging combat game is a nice blend of strategy and action. Running out of fuel and armor can be a problem. Solve the fuel crisis with STRIKE Code 34, and beef up your armor with Code 37. Code 9, infinite lives, is also quite a picker-upper. Expert high-tech warriors, try achieving victory using Code 5 (1 life) and Code 35 (max armor = 300). STRIKE CODE KEY IN . . . EFFECT . . . 1 RH9T-860E MASTER CODE--MUST BE ENTERED NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU CAN END UP BACK ON CAMPAIGN 1 2 AE1A-AAGG Start at campaign 2 3 AJ1A-AAGG Start at campaign 3 4 AN1A-AAGG Start at campaign 4 5 AE1A-AADC Start with 1 life instead of 3 6 AJ1A-AADC Start with 2 lives 7 AY1A-AADC Start with 5 lives 8 BE1A-AADC Start with 9 lives 9 D3ZA-AA7E Infinite lives 10 MBST-WEEN Chain gun capacity is 600 rounds instead of 1,178 11 4BST-WREN Chain gun capacity is 2,000 rounds 12 VBST-XGEN Chain gun capacity is 5,000 rounds 13 AKST-WAER Chain gun inflicts 2 points of damage instead of 3 14 A3ST-WAER Chain gun inflicts 6 points of damage 15 BVST-WAER Chain gun inflicts 12 points of damage 16 CVST-WAFL Hydra capacity is 20 rockets instead of 38 17 NVST-WAFL Hydra capacity is 100 rockets 18 FVST-WCFL Hydra capacity is 300 rockets 19 BKST-WAFN Hydra rocket inflicts 10 points of damage instead of 25 20 GKST-WAFN Hydra rocket inflicts 50 points of damage 21 NVST-WAFN Hydra rocket inflicts 100 points of damage 22 AVST-WAGJ Hellfire capacity is 4 missiles instead of 8 23 DFST-WAGJ Hellfire capacity is 25 missiles 24 NPST-WAGJ Hellfire capacity is 99 missiles 25 GKST-WAGL Hellfire missile inflicts 50 points of damage instead of 100 26 3BST-WAGL Hellfire missile inflicts 200 points of damage 27 WBST-WCGL Hellfire missile inflicts 400 points of damage 28 AMLT-AA44 Infinite capacity for all weapons 29 GKET-AAAC Fuel capacity is 50 units instead of 100 30 3BET-AAAC Fuel capacity is 200 units 31 8VET-ACAC Fuel capacity is 500 units 32 AVET-AAF8 Helicopter consumes fuel faster 33 AFET-AAF8 Helicopter consumes fuel slower 34 ABET-AAF8 Helicopter consumes no fuel 35 FVET-ACGT Maximum armor protection is 300 instead of 600 36 0BET-AJGT Maximum armor protection is 1,200 37 2VET-AWGT Maximum armor protection is 2,500 38 AHSA-AAFR Helicopter carries 1 passenger instead of 6 39 ASSA-AAFR Helicopter carries 3 passengers 40 BMSA-AAFR Helicopter carries 10 passengers 41 SHRA-BJYR Red cross box worth 2 extra lives instead of 1 42 SHRA-BTYR Red cross box worth 4 extra lives 43 AXRA-AA6R Red cross box worth nothing Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Desert Strike and related names are trademarks of Electronic Arts. The Faery Tale Adventure(tm) Game Save the land of Holm (Sweet Holm?) from the evil Necromancer and his horde in this top-view RPG, which is divided into sub-quests to make it more interesting. Building up your character points, normally a tough row to hoe, is made easier with lots of codes to increase your bravery, luck, vitality, etc. TALE Codes 16, 21 and 25 protect you against most enemies by giving you a few hundred bravery points. If you do not use Codes 19 or 20, the starting number of vitality points varies depending on the amount of starting bravery, luck, and kindness that the character has. Experts should try tackling Julian's task with Codes 2, 9 and 12, starting the game with no coins, luck or bravery. TALE CODE KEY IN . . . EFFECT . . . 1 R11A-R6WW MASTER CODE--MUST BE ENTERED 2 ABTT-AAD0 Julian starts with 0 coins instead of 20 3 NVTT-AAD0 Julian starts with 100 coins 4 8VTT-ACD0 Julian starts with 500 coins 5 67TT-AGD0 Julian starts with 999 coins 6 ABTT-AADT Julian starts with 0 kindness points instead of 15 7 GKTT-AADT Julian starts with 50 kindness points 8 NPTT-AADT Julian starts with 99 kindness points 9 ABTT-AADL Julian starts with 0 luck points instead of 20 10 GKTT-AADL Julian starts with 50 luck points 11 NPTT-AADL Julian starts with 99 luck points 12 ABTT-AADE Julian starts with 0 bravery points instead of 35 13 GKTT-AADE Julian starts with 50 bravery points 14 NVTT-AADE Julian starts with 100 bravery points 15 FVTT-ACDE Julian starts with 300 bravery points 16 8VTT-ACDE Julian starts with 500 bravery points 17 A2DA-CA38 All items are free even though the price still shows on screen 18 AJYT-AA9E Swim without losing vitality points 19 GKVT-BA8R Julian, Phillip, and Kevin start with 50 vitality points 20 NVVT-BA8R Julian, Phillip, and Kevin start with 100 vitality points 21 FVTT-ACEC Phillip starts with 300 bravery points instead of 20 22 NPTT-AAEJ Phillip starts with 99 luck points instead of 35 23 NPTT-AAER Phillip starts with 99 kindness points instead of 15 24 NVTT-AAEY Phillip starts with 100 coins instead of 15 25 FVTT-ACFE Kevin starts with 300 bravery points instead of 15 26 NPTT-AAFL Kevin starts with 99 luck points instead of 20 27 NPTT-AAFT Kevin starts with 99 kindness points instead of 35 28 NVTT-AAF0 Kevin starts with 100 coins instead of 10 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. The Faery Tale Adventure and related names are trademarks of Microillusions, Inc. Forgotten Worlds(tm) Game Slug the Reptilian Thugs and zap the Zipper Worms with the aid of these unforgettable codes. Try boosting your Zenny count with FORGOT Codes 10, 12, 14 and 16 for more purchasing power in the shops. Get infinite energy by using Codes 19 and 20 together. Codes 9 thru 32 affect both players identically, for a boost to your two- player simultaneous game. Experts can start at half energy with Codes 1 and 2 and have less Zenny with Codes 3 and 6. FORGOT CODE KEY IN . . . EFFECT . . . 1 CTWA-CAFC Player 1 starts at half strength 2 CTWT-CAAR Player 2 starts at half strength 3 AAWA-CAFT Player 1 starts with 0 Zenny instead of 2,500 4 AAWA-DL7T Player 1 starts with 7,500 Zenny 5 ANWA-CAFR Player 1 starts with 32,500 Zenny 6 AAWT-CABC Player 2 starts with 0 Zenny instead of 2,500 7 AAWT-DL3C Player 2 starts with 7,500 Zenny 8 ANWT-CABA Player 2 starts with 32,500 Zenny 9 AD8T-AEE2 Tiny coin is worth 200 Zenny instead of 100 10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny 11 AD8T-AEE6 Regular coin is worth 200 Zenny instead of 500 12 AD8T-BAY6 Regular coin is worth 5,000 Zenny 13 AD8T-ALFA Large coin is worth 500 Zenny instead of 1,000 14 AH8T-AAE8 Large coin is worth 11,000 Zenny 15 AM8T-AAFC Huge coin is worth 20,000 Zenny instead of 10,000 16 A18T-AAFC Huge coin is worth 50,000 Zenny 17 CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny 18 R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny 19 ATGA-CA2W Enemy attacks do not reduce strength 20 AVCA-CA60 Getting trapped by obstacles does not reduce strength 21 BM8T-BJ9L POW prize gives less strength 22 FD8T-BJ9L POW prize gives more strength 23 AX8T-BJ9W Drum prize gives less strength 24 CX8T-BJ9W Drum prize gives more strength 25 2M8A-CAFA Paramecium is harder to kill 26 2D8A-CAFA Paramecium is easier to kill 27 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill 28 AJPT-CACR Machinery Room leads to Wasteland instead of Doomed Harbor 29 ANPT-CACR Machinery Room leads to Stone Corridors 30 ATPT-CACR Machinery Room leads to Inner Sanctum 31 A2PT-CACR Machinery Room leads to Miasma 32 BAPT-CACR Machinery Room leads to Tower of Dread Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Forgotten Worlds and related names are trademarks of Capcom. The Immortal(tm) Game Lots of blood and guts in this challenging fantasy adventure, and some difficult puzzles to solve, too. Get help in your search for your long-lost master by using MORT Codes 2 and 4--infinite vitality in battles and infinite continues. Start with more gold with Codes 9 and 10. Slime oil is free with Code 11, although its price will still show as 60 or 80. Get many (but not all) items free with Code 12, even though their regular prices are shown. Finally, get super power to kick butt on enemies with Code 13. Experts, try Code 8 and start with no gold. MORT CODE KEY IN . . . EFFECT . . . 1 R19T-860L MASTER CODE--MUST BE ENTERED 2 BAVT-CA4N Infinite vitality--most battles 3 RHAT-A600 Infinite fireball shots while you have fireballs in your inventory 4 AWAT-AA9J Infinite continues 5 BEOT-CAH6 Start with 10 continues instead of 3 6 AAOT-CAH6 Start with 1 continue 7 AYOT-CAH6 Start with 6 continues 8 ABYA-AAGN Start new game with 0 gold instead of 20 9 GVYA-ACGN Start new game with 520 gold 10 CBYA-ANGN Start new game with 160 gold 11 ABMA-AAGC Slime oil costs nothing instead of 80 or 60 gold 12 AMCA-AA4T Many items are free 13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle with one hit Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). The Immortal is a trademark of Electronic Arts. James Buster Douglas Knockout Boxing(tm) Game Give yourself a boost against the toughest opponents with BUST Codes 13 and 14. They help you recover from damage faster. To have a box-a-thon like in the old days, set the round length at a hair under 10 minutes with Code 7, and select 19 rounds per bout using Code 22. For Codes 8 thru 11, the referee still signals 10 on the last count, but the count will be shortened according to the code. Experts, try Code 12. BUST CODE KEY IN . . . EFFECT . . . 1 PPGA-AEDL Rounds last 30 seconds instead of 1:30 2 2PGA-AJDL Rounds last 1 minute 3 RPGA-AWDL Rounds last 2 minutes 4 EPGA-A6DL Rounds last 3 minutes 5 TPGA-BRDL Rounds last 5 minutes 6 6PGA-AAML Rounds last 7 minutes 7 57GA-A6ML Rounds last 9 minues, 59 seconds 8 APDA-AADJ + APHT-AAEN + APHT-AAC6 Knockout count is 3 instead of 10 9 AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 Knockout count is 5 10 A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 Knockout count is 7 11 BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 Knockout count is 9 12 P3WT-BFXR + 0BWT-B25T + AEAT-AACE + AJAT-AAGE Player 1's damage meter recovers more slowly 13 P3WT-BFXR + 0BWT-B25T + CAAT-AACE + AJAT-AAGE Player 1's damage meter recovers faster 14 P3WT-BFXR + 0BWT-B25T + JAAT-AACE + AJAT-AAGE Player 1's damage meter recovers much faster 15 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + AEAT-AAGE Player 2's damage meter recovers more slowly 16 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + CAAT-AAGE Player 2's damage meter recovers faster 17 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + JAAT-AAGE Player 2's damage meter recovers much faster 18 734T-ABYG + YB4T-B26J + ATAT-AABY + BJAT-AAFY Player 1 scores fewer points 19 734T-ABYG + YB4T-B26J + EAAT-AABY + BJAT-AAFY Player 1 scores more points 20 734T-ABYG + YB4T-B26J +BJAT-AABY + ATAT-AAFY Player 2 scores fewer points 21 734T-ABYG + YB4T-B26J + BJAT-AABY + EAAT-AAFY Player 2 scores more points 22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds instead of 1 to 12 on options screen Remember, you can pick 'n mix your codes! James Buster Douglas Knockout Boxing is a trademark of Sega of America, Inc. RBI Baseball 3(tm) Game Game Genie(tm) pitches a good assortment of codes in this popular game, including Codes 28 and 29, unrestricted substitution, which means that a player who is taken out of the lineup may re-enter the game later. RBI CODE KEY IN . . . EFFECT . . . 1 AJKA-CAHR Game begins with inning 2 2 ANKA-CAHR Game begins with inning 3 3 ATKA-CAHR Game begins with inning 4 4 AYKA-CAHR Game begins with inning 5 5 A2KA-CAHR Game begins with inning 6 6 A6KA-CAHR Game begins with inning 7 7 BAKA-CAHR Game begins with inning 8 8 BEKA-CAHR Game begins with inning 9 9 AAKT-CCA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6V Game begins with player 1 leading 1-0 10 AAKT-CEA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 2-0 11 AAKT-CGA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 3-0 12 AAKT-CJA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 4-0 13 AAKT-CLA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 5-0 14 AAKT-CRA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 7-0 15 AAKT-CWA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 9-0 16 AEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 1-0 17 AJKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 2-0 18 ANKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 3-0 19 ATKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 4-0 20 AYKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 5-0 21 A6KT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 7-0 22 BEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 9-0 23 AK9T-AAA4 + ALAA-AAEN + AJET-CABG Batter walks on 2 balls 24 AP9T-AAA4 + ARAA-AAEN + ANET-CABG Batter walks on 3 balls 25 AZ9T-AAA4 + A0AA-AAEN + AYET-CABG Batter walks on 5 balls 26 A39T-AAA4 + A4AA-AAEN + A2ET-CABG Batter walks on 6 balls 27 AK9A-AA9G Balls do not count--batter never walks 28 AA3A-AAH4 Unrestricted substitutions for batting team 29 ABAA-AAA0 Unrestricted substitutions for fielding team (except pitchers) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). RBI Baseball 3 is a trademark of Atari Games. Game Genie is a trademark of Lewis Galoob Toys, Inc. Road Rash(tm) Game Nice guys finish last in this fast 'n nasty motorcycle racing game. Cash counts--use RASH Codes 10 thru 13 and 15 thru 18 for more money to pay fines, fix your bike, or buy a better one. Codes 20 thru 33 let you pick the bike you want to start out with. Normally, a player must qualify 4th or better on each of the 5 roads in order to advance to the next level. Codes 34 thru 48 relax or eliminate some of the requirements. For experts, Codes 14 and 19 start you out with no money. RASH CODE KEY IN . . . EFFECT . . . 1 RH9T-R60T MASTER CODE--MUST BE ENTERED 2 AJPA-AAFG Player A starts at level 2 3 ANPA-AAFG Player A starts at level 3 4 ATPA-AAFG Player A starts at level 4 5 AYPA-AAFG Player A starts at level 5 6 AJPT-AAGC Player B starts at level 2 7 ANPT-AAGC Player B starts at level 3 8 ATPT-AAGC Player B starts at level 4 9 AYPT-AAGC Player B starts at level 5 10 8TPA-ACGL Player A starts with $5,000 instead of $1,000 11 7APA-AGGL Player A starts with $10,000 12 2TPA-AWGL Player A starts with $25,000 13 VAPA-BGGL Player A starts with $50,000 14 AAPA-AAGL Player A starts with no money 15 8TPT-ACHG Player B starts with $5,000 instead of $1,000 16 7APT-AGHG Player B starts with $10,000 17 2TPT-AWHG Player B starts with $25,000 18 VAPT-BGHG Player B starts with $50,000 19 AAPT-AAHG Player B starts with no money 20 AEPA-AAGW Player A starts with Panda 600 bike instead of Shuriken 400 21 AJPA-AAGW Player A starts with Bonzai 750 bike 22 ANPA-AAGW Player A starts with Kamikaze 750 bike 23 ATPA-AAGW Player A starts with Shuriken 1000 bike 24 AYPA-AAGW Player A starts with Ferruci 850 bike 25 A2PA-AAGW Player A starts with Panda 750 bike 26 A6PA-AAGW Player A starts with Diablo 1000 bike 27 AEPT-AAHR Player B starts with Panda 600 bike instead of Shuriken 400 28 AJPT-AAHR Player B starts with Bonzai 750 bike 29 ANPT-AAHR Player B starts with Kamikaze 750 bike 30 ATPT-AAHR Player B starts with Shuriken 1000 bike 31 AYPT-AAHR Player B starts with Ferruci 850 bike 32 A2PT-AAHR Player B starts with Panda 750 bike 33 A6PT-AAHR Player B starts with Diablo 1000 bike 34 BDCT-AACA Players need to finish 8th or better (instead of 4th) on Sierra Nevada road 35 B9CT-AACA Players need to finish 15th or better on Sierra Nevada road 36 BMCT-AA34 Players don't need to run Sierra Nevada road 37 BDCT-AACT Players need to finish 8th or better (instead of 4th) on Pacific Coast road 38 B9CT-AACT Players need to finish 15th or better on Pacific Coast road 39 BMCT-AA4L Players don't need to run Pacific Coast road 40 BDCT-AADA Players need to finish 8th or better (instead of 4th) on Redwood Forest road 41 B9CT-AADA Players need to finish 15th or better on Redwood Forest road 42 BMCT-AA44 Players don't need to run Redwood Forest road 43 BDCT-AADT Players need to finish 8th or better (instead of 4th) on Palm Desert road 44 B9CT-AADT Players need to finish 15th or better on Palm Desert road 45 BMCT-AA5L Players don't need to run Palm Desert road 46 BDCT-AAEA Players need to finish 8th or better (instead of 4th) on Grass Valley road 47 B9CT-AAEA Players need to finish 15th or better on Grass Valley road 48 BMCT-AA54 Players don't need to run Grass Valley road Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Road Rash and related names are trademarks of Electronic Arts. Shadow Blasters(tm) Game Choose your favorite character and load him (or her) with life, power, weapons, speed, or jumping ability . . . it's your choice. SHAD Code 2 will protect against most enemy hits. For experts, try starting off with only 1 life unit by using Codes 4, 12, 20 or 28. SHAD CODE KEY IN . . . EFFECT . . . 1 ATBT-AA4G MASTER CODE--MUST BE ENTERED 2 A25T-AA2R Protection against most enemy hits 3 ATCT-EAE8 Marco starts with 4 units of life instead of 9 4 AECT-EAE8 Marco starts with 1 unit of life 5 ATCT-EAE4 Marco starts with 4 units of power instead of none 6 BECT-EAE4 Marco starts with 9 units of power 7 BECT-EAFA Marco starts with 9 special weapons instead of 1 8 GJCT-EAFA Marco starts with 50 special weapons 9 ANCT-EAE0 Marco starts with speed of 4 instead of 1 10 ANCT-EAEW Marco starts with jumping ability of 4 instead of 1 11 ATCT-EADJ Horatio starts with 4 units of life 12 AECT-EADJ Horatio starts with 1 unit of life 13 ATCT-EADE Horatio starts with 4 units of power 14 BECT-EADE Horatio starts with 9 units of power 15 BECT-EADL Horatio starts with 9 special weapons 16 GJCT-EADL Horatio starts with 50 special weapons 17 ANCT-EADA Horatio starts with speed of 4 18 ANCT-EAC6 Horatio starts with jumping ability of 4 19 ATCT-EAD4 Tiffany starts with 4 units of life 20 AECT-EAD4 Tiffany starts with 1 unit of life 21 ATCT-EAD0 Tiffany starts with 4 units of power 22 BECT-EAD0 Tiffany starts with 9 units of power 23 BECT-EAD6 Tiffany starts with 9 special weapons 24 GJCT-EAD6 Tiffany starts with 50 special weapons 25 ANCT-EADW Tiffany starts with speed of 4 26 ANCT-EADR Tiffany starts with jumping ability of 4 27 ATCT-EAEN Leo starts with 4 units of life 28 AECT-EAEN Leo starts with 1 unit of life 29 ATCT-EAEJ Leo starts with 4 units of power 30 BECT-EAEJ Leo starts with 9 units of power 31 BECT-EAER Leo starts with 9 special weapons 32 GJCT-EAER Leo starts with 50 special weapons 33 ANCT-EAEE Leo starts with speed of 4 34 ANCT-EAEA Leo starts with jumping ability of 4 35 AKAT-AA7T Infinite special weapons for all warriors 36 PA6A-BT16 Power gauge fills faster when Button A is held down 37 PA6A-BA16 Power gauge fills much faster when Button A is held down Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Shadow Blasters and related names are trademarks of Sage's Creation, Inc. Sonic The Hedgehog(tm) Game With his ready-to-roll attitude, Sonic is the reigning king of video game characters. We have some excellent Game Genie(tm) codes to help you beat the evil Dr. Robotnik in this fast and furious challenge. SON Code 4 lets you keep your star mist through the entire level. Rack up points and extra lives with Codes 5 thru 11. Code 13 lets you easily access the level select menu by holding down "A" while pressing Start. But this MUST be done at the title screen, while Sonic is waving his finger! For the ultimate game, try Codes 12, 13 and 14, so you can take Sonic wherever you want to go! Change Sonic's jumping abilities with Codes 15 thru 17. But when you skywalk with Code 16, watch out--if you go too high you may find yourself in a strange place! SON CODE Key In . . . EFFECT . . . 1 ATBT-AA32 MASTER CODE--MUST BE ENTERED SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13 2 AE3T-AACL Start with 1 life 3 AY3T-AACL Start with 5 lives 4 AE0T-CABE Once invincible, stay invincible for the rest of stage or until you die 5 SCRA-BJX0 Each ring counts as 2 6 SCRA-BNX0 Each ring counts as 3 7 SCRA-BTX0 Each ring counts as 4 8 SCRA-BYX0 Each ring counts as 5 9 SCRA-B2X0 Each ring counts as 6 10 SCRA-B6X0 Each ring counts as 7 11 SCRA-BAX0 Each ring counts as 8 12 GJ6A-CA7A Infinite lives 13 AJ3A-AA4G Level select menu 14 AY3T-BA4R Start with 5 chaos emeralds 15 DDLT-AAGL Super jump 16 BDLT-AAGL Skywalking 17 KDLT-AAGL Low jump 18 AEOT-CABY Once you have shoes, keep shoes for the rest of stage or until you die Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Sonic The Hedgehog and related names are trademarks of Sega Enterprises, Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Monaco GP(tm) Game This realistic Formula One racing game puts you behind the wheel. You can change the speed of the clock with GP Codes 1 thru 4, but when you slow down the clock it does not display fractions of seconds (update takes place at full-second intervals). Breeze your way to the world championship in only one race with Code 7! GP CODE KEY IN . . . EFFECT . . . 1 FB4A-AABE + CV4A-BA46 Clock runs slower 2 LB4A-AABE + CV4A-BA46 Clock runs much slower 3 BK4A-AABE + CV4A-BA46 Clock runs faster 4 AZ4A-AABE + CV4A-BA46 Clock runs much faster Super Monaco GP(tm) Mode 5 1A2A-A6T0 + 7T2A-AET2 No preliminary races 6 ACBT-AA66 No position limit World Championship Mode 7 AG5T-AAE2 + AHFT-AACE + AHFT-AAEG World championship consists of 1 race instead of 16 8 AL5T-AAE2 + AMFT-AACE + AMFT-AAEG World championship consists of 2 races 9 AR5T-AAE2 + ASFT-AACE + ASFT-AAEG World championship consists of 3 races 10 AW5T-AAE2 + AXFT-AACE + AXFT-AAEG World championship consists of 4 races 11 A05T-AAE2 + A1FT-AACE + A1FT-AAEG World championship consists of 5 races 12 A45T-AAE2 + A5FT-AACE + A5FT-AAEG World championship consists of 6 races 13 A85T-AAE2 + A9FT-AACE + A9FT-AAEG World championship consists of 7 races 14 BC5T-AAE2 + BDFT-AACE + BDFT-AAEG World championship consists of 8 races 15 BG5T-AAE2 + BHFT-AACE + BHFT-AAEG World championship consists of 9 races 16 BL5T-AAE2 + BMFT-AACE + BMFT-AAEG World championship consists of 10 races 17 BR5T-AAE2 + BSFT-AACE + BSFT-AAEG World championship consists of 11 races 18 BW5T-AAE2 + BXFT-AACE + BXFT-AAEG World championship consists of 12 races 19 B05T-AAE2 + B1FT-AACE + B1FT-AAEG World championship consists of 13 races 20 B45T-AAE2 + B5FT-AACE + B5FT-AAEG World championship consists of 14 races 21 B85T-AAE2 + B9FT-AACE + B9FT-AAEG World championship consists of 15 races 22 1A2A-A61T + 7T2A-AE1W No preliminary races Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Monaco GP is a trademark of Sega of America, Inc. Taz-Mania(tm) Game Taz-Mania(tm) is a great-looking game. Play it with infinite lives (TAZ Code 1). Or, never lose health with Code 15, or explore the game by by playing every fifth level with Code 19. Code 45 can be mixed with Codes 37 thru 44 to change the number of extra lives a photo 3 is worth. Codes 16 thru 19 may confuse the game once level 17 is exceeded, since there are only 17 levels in a normal game. The game will continue to play, however. TAZ CODE KEY IN . . . EFFECT . . . 1 AJKT-JA24 Infinite lives 2 AEJT-JABY + AEKT-JAB2 Start with 1 life 3 AJJT-JABY + AJKT-JAB2 Start with 2 lives 4 ATJT-JABY + ATKT-JAB2 Start with 4 lives 5 AYJT-JABY + AYKT-JAB2 Start with 5 lives 6 CAJT-JABY + CAKT-JAB2 Start with 10 lives 7 CYJT-JABY + CYKT-JAB2 Start with 15 lives 8 EAJT-JABY + EAKT-JAB2 Start with 20 lives 9 LAJT-JABY + LAKT-JAB2 Start with 50 lives 10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives 11 AKCT-GA7W Infinite continues 12 A1GT-GADE 5 seconds to continue game 13 NDGT-GADE 60 seconds to continue game 14 AMGA-GA3R Infinite time to continue game 15 AJXA-GA22 Never lose health YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19. USE THEM TO EXPLORE THE GAME 16 PYKT-KJW2 Play every 2nd level 17 PYKT-KNW2 Play every 3rd level 18 PYKT-KTW2 Play every 4th level 19 PYKT-KYW2 Play every 5th level 20 AB4T-EAAN 0 seconds of invincibility when star is eaten 21 W34T-EAAN 5 seconds of invincibility when star is eaten 22 FV4T-ECAN 10 seconds of invincibility when star is eaten 23 TV4T-EGAN 30 seconds of invincibility when star is eaten 24 BB4T-ERAN 60 seconds of invincibility when star is eaten 25 CB4T-E6AN 120 seconds of invincibility when star is eaten 26 G2LT-JAF0 2 seconds of invincibility after injury 27 4JLT-JAF0 7 seconds of invincibility after injury 28 FTLT-JCF0 10 seconds of invincibility after injury 29 2JLT-JCF0 15 seconds of invincibility after injury 30 MALT-JEF0 20 seconds of invincibility after injury 31 AKAA-GA7G Infinite invincibility after star or injury 32 AB4A-FA8A Each photo 1 worth 0 extra lives 33 AK4A-FA8A Each photo 1 worth 2 extra lives 34 AP4A-FA8A Each photo 1 worth 3 extra lives 35 AZ4A-FA8A Each photo 1 worth 5 extra lives 36 CB4A-FA8A Each photo 1 worth 10 extra lives 37 AK4A-EA9R Each photo 3 worth 0 continues 38 PZ4A-FJ1R Each photo 3 worth 2 continues 39 PZ4A-FN1R Each photo 3 worth 3 continues 40 PZ4A-FT1R Each photo 3 worth 4 continues 41 PZ4A-FY1R Each photo 3 worth 5 continues 42 PZ4A-F21R Each photo 3 worth 6 continues 43 PZ4A-F61R Each photo 3 worth 7 continues 44 PZ4A-FA1R Each photo 3 worth 8 continues 45 MA4A-FF1T Each photo 3 worth 1 extra life 46 AK4A-EA6J Each food worth 0% health 47 FZ4A-FEYJ Each food worth 8% health 48 FZ4A-FJYJ Each food worth 16% health 49 FZ4A-FTYJ Each food worth 33% health 50 FZ4A-FYYJ Each food worth 42% health 51 FZ4A-F2YJ Each food worth 50% health 52 FZ4A-F6YJ Each food worth 58% health 53 FZ4A-FAYJ Each food worth 67% health 54 RF4A-E6YW Each food worth 100% health Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Taz-Mania and related names are trademarks of Warner Bros. Inc. Tommy Lasorda Baseball(tm) Game America's favorite manager has lent his name to this enjoyable game, which features an interesting bird's-eye-view of batted balls, as well as an unusually tough computer opponent. Unless otherwise noted, all codes below apply to both players. For TOM Codes 12 and 13, only 4 balls are displayed on screen, but you will still have the larger number. For Code 15, a pitch in the strike zone is called a ball. For Code 16, a pitch outside the strike zone is called a strike. IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE TOM CODE KEY IN . . . EFFECT . . . 1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY Regulation game lasts 1 inning 1B AADT-AAGA + AAEA-AAAC + ACNA-AACR Regulation game lasts 1 inning 2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY Regulation game lasts 2 innings 2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR Regulation game lasts 2 innings 3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY Regulation game lasts 3 innings 3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR Regulation game lasts 3 innings 4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY Regulation game lasts 5 innings 4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR Regulation game lasts 5 innings 5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY Regulation game lasts 7 innings 5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR Regulation game lasts 7 innings 6A RHVA-A6WJ + AHVA-BE4L Pitches use less energy 6B RHST-A6Y8 + AHST-BE7A Pitches use less energy 7A RHVA-A6WJ + A5VA-BE4L Pitches use more energy 7B RHST-A6Y8 + A5ST-BE7A Pitches use more energy 8A RHVA-A6WJ + CDVA-BE4L Pitches use much more energy 8B RHST-A6Y8 + CDST-BE7A Pitches use much more energy 9A BMVA-AA4W Pitches use no energy 9B BMST-AA7J Pitches use no energy 10A AJ3T-AAD2 Batter walks on 2 balls 10B AJ3T-AAB2 Batter walks on 2 balls 11A AN3T-AAD2 Batter walks on 3 balls 11B AN3T-AAB2 Batter walks on 3 balls 12A AY3T-AAD2 Batter walks on 5 balls 12B AY3T-AAB2 Batter walks on 5 balls 13A A23T-AAD2 Batter walks on 6 balls 13B A23T-AAB2 Batter walks on 6 balls 14A AA3T-AA56 Batter never walks 14B AA3T-AA36 Batter never walks 15A HT3T-AA3N Any pitch taken is a ball 15B HT3A-AA9N Any pitch taken is a ball 16A 4A3T-AA5L Any pitch taken is a strike 16B 4A3T-AA3L Any pitch taken is a strike 17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 Taken strikes do not count 17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 Taken strikes do not count 18A 9DTT-ACC4 Foul ball after 2 strikes is an out 18B 9DSA-ACFT Foul ball after 2 strikes is an out 19A AXPA-AA4Y Foul bunt after 2 strikes is not an out 19B AXMT-AA7L Foul bunt after 2 strikes is not an out Open Game Codes 20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 9KJT-BCRE Game starts with computer leading 1-0 20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL +GKJT-AD2R + 1KJT-BCJN Game starts with computer leading 1-0 21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3KJT-BCRE Game starts with computer leading 2-0 21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VKJT-BCJN Game starts with computer leading 2-0 22A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 73JT-BCRE Game starts with computer leading 3-0 22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + Z3JT-BCJN Game starts with computer leading 3-0 23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + GVJT-AGGE Game starts with player 1 leading 4-0 23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 6VJT-AGAN Game starts with player 1 leading 4-0 24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 6BJT-BCRE Game starts with player 1 leading 5-0 24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + YBJT-BCJN Game starts with player 1 leading 5-0 25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3BJT-BCRE Game starts with player 1 leading 6-0 25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VBJT-BCJN Game starts with player 1 leading 6-0 Exhibition Game Codes 26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 9KJT-BCR8 Game starts with player 2 leading 1-0 26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 1KJT-BCKG Game starts with player 2 leading 1-0 27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3KJT-BCR8 Game starts with player 2 leading 2-0 27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VKJT-BCKG Game starts with player 2 leading 2-0 28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 73JT-BCR8 Game starts with player 2 leading 3-0 28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + Z3JT-BCKG Game starts with player 2 leading 3-0 29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6VJT-AGG8 Game starts with player 1 leading 4-0 29B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 6VJT-AGBG Game starts with player 1 leading 4-0 30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6BJT-BCR8 Game starts with player 1 leading 5-0 30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + YBJT-BCKG Game starts with player 1 leading 5-0 31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3BJT-BCR8 Game starts with player 1 leading 6-0 31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VBJT-BCKG Game starts with player 1 leading 6-0 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Tommy Lasorda Baseball is a trademark of Sega of America, Inc. Turrican(tm) Game Normally, good things in this game come in threes--lives, grenades, mines, power lines, buzzsaws, continues. Well, now you can change all that with this great collection of codes. With Code 21, only 3 buzzsaws will show on the screen, but you'll get 9. Play with the timer using Codes 23 and 24, and you can start it at 900 instead of 500, or make it count down by eights instead of ones. Code 31 is a great one--just ignore the way the energy bar looks. With Code 32, when you want to shoot bullets, select grenades. With Code 33, when you want to shoot bullets, select power lines. Grenade tokens are usually worth 1. You can do a lot better with codes 48 and 49. With Code 58, you must first get a force-field token. TURR CODE KEY IN . . . EFFECT . . . 1 AFAA-AAFY Start with 1 life 2 BFAA-AAFY Start with 9 lives 3 EZAA-AAFY Start with 25 lives 4 LBAA-AAFY Start with 50 lives 5 XFAA-AAFY Start with 99 lives 6 REXT-A6YR Infinite lives 7 AAXA-AAC8 Start with no grenades 8 BEXA-AAC8 Start with 9 grenades 9 XEXA-AAC8 Start with 99 grenades 10 XEXA-AWC8 Start with 999 grenades 11 AAXA-AADE Start with zero mines 12 BEXA-AADE Start with 9 mines 13 XEXA-AADE Start with 99 mines 14 XEXA-AWDE Start with 999 mines 15 AAXA-AADL Start with no power lines 16 BEXA-AADL Start with 9 power lines 17 XEXA-AADL Start with 99 power lines 18 XEXA-AWDL Start with 999 power lines 19 ABBA-AAAJ Start with no buzzsaws 20 AFBA-AAAJ Start with 1 buzzsaws 21 BFBA-AAAJ Start with 9 buzzsaws 22 AJZT-AA6L Infinite buzzsaws 23 ABGT-EWFT Start 1st level timer at 900 24 BAXA-BA4T Time goes by faster 25 AECA-AAHY Start with 1 continue 26 A2CA-AAHY Start with 6 continues 27 BECA-AAHY Start with 9 continues 28 AJ6T-AA7L Infinite continues 29 BAHT-BA2G Each crystal worth 8 instead of 1 30 C2HT-BA2G Each crystal worth 16 instead of 1 31 C2YA-AA64 Infinite energy 32 AALA-AAEL Always shoot grenades instead of bullets 33 AALA-AAEY Always shoot power lines instead of bullets 34 KJXA-BLZ0 + KEXA-BLZ2 Infinite time, grenades, mines, and power lines 35 SECA-BEXR Start in world 1, level 1.2 36 SECA-BJXR Start in world 1, level 1.3 37 SECA-BNXR Start in world 2, level 2.1 38 SECA-BTXR Start in world 2, level 2.2 39 SECA-BYXR Start in world 3, level 3.1 40 SECA-B2XR Start in world 3, level 3.2 41 SECA-B6XR Start in world 3, level 3.3 42 SECA-BAXR Start in world 4, level 4.1 43 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start in world 4, level 4.2 44 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start in world 4, level 4.3 45 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start in world 5, level 5.1 46 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start in world 5, level 5.2 47 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shots instead of single 48 BAHA-BA88 Each grenade token worth 8 49 EAHA-BA88 Each grenade token worth 20 50 BAHA-BA9G Each mine token worth 8 51 EAHA-BA9G Each mine token worth 20 52 BAHA-BA9R Each power line token worth 8 53 EAHA-BA9R Each power line token worth 20 54 RFZT-A604 Makes the Gauntlet easier to defeat 55 RF5A-A6W8 Makes Dead Head easier to defeat 56 RGHA-A60Y Makes Trash Monster easier to defeat 57 RGDA-A6VT Makes Mother Fish easier to defeat 58 BAZA-AA2G Force field lasts until the next level (after you get a force field token) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Turrican and related names are trademarks of SoftGold GmbH. Valis III(tm) Game Light a fire under Glames, the Dark King, with some of these Game Genie(tm) codes. Infinite lives with VAL Code 16 will help a lot. You can also tweak the clock, lives, hit points, magic points, and 1-ups. Pros can see how far along they can get with one life (Code 11). VAL CODE KEY IN . . . EFFECT . . . 1 AYNT-AAFA Start game at Act 2 2 BYNT-AAFA Start game at Act 3 3 YANA-BK38 + NTGT-AAC6 Game clock starts at 100--all scenes 4 YANA-BK38 + 3AGT-AAC6 Game clock starts at 200--all scenes 5 YANA-BK38 + FTGT-ACC6 Game clock starts at 300--all scenes 6 YANA-BK38 + 8TGT-ACC6 Game clock starts at 500--all scenes 7 YANA-BK38 + 66GT-AGC6 Game clock starts at 999--all scenes 8 SAFA-AADT Game clock runs slower 9 EAFA-AADT Game clock runs faster 10 CJFA-AA58 Freeze clock (no time limit) 11 AAGA-AAHY Start with 1 life instead of 3 12 AEGA-AAHY Start with 2 lives 13 AJGA-AAHY Start with 3 lives 14 ATGA-AAHY Start with 5 lives 15 A2GA-AAHY Start with 7 lives 16 A2ET-AA8G Infinite lives 17 BCMA-AA2R HP (life) gauge never loses energy 18 AK2A-AA52 MP (magic) gauge never loses energy 19 JCCA-BAYW Small heart increases HP gauge by 8 instead of 4 20 BWCA-BA6R + SCCA-BBYT + J4CA-BK6W Small heart increases HP gauge by 12 21 A4CA-AA6W Small heart restores HP gauge to full 22 CLCA-AA6R Small heart worth same as large heart 23 RCCA-AA6R Small heart worth same as 1-up 24 AWCA-AAFJ Large heart increases HP gauge by 4 instead of 16 25 BLCA-AAFJ Large heart increases HP gauge by 10 26 DCCA-AAFJ Large heart restores HP gauge to full 27 MWCA-AA7C Large heart worth same as 1-up 28 JCCA-BTOT B-magic increases MP gauge by 4 instead of 8 29 CCCA-BA8N + SCCA-BB0R + KLCA-BK8T B-magic increases MP gauge by 16 30 A4CA-AA8T B-magic restores MP gauge to full 31 JCCA-B2Z6 S-magic increases MP gauge by 6 instead of 2 32 BWCA-BA72 + SCCA-BBZ4 + KLCA-BK76 S-magic increases MP gauge by 12 33 A4CA-AA76 S-magic restores MP gauge to full 34 CLCA-AA72 S-magic worth same as B-magic 35 JCCT-BJTE 1-up worth 2 lives instead of 1 36 JCCT-BTTE 1-up worth 4 lives 37 JCCT-B2TE 1-up worth 6 lives 38 RGCT-A6TE 1-up worth nothing Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time. Valis III and related names are trademarks of Renovation Products, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.