GAME GENIE(tm) FOR NES(r) CODES

(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through 
VideoGames & Computer Entertainment for the private use of Game 
Genie owners. No commercial use without authorization. This file 
may be freely distributed for private, non-commercial use as long as 
it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
NES is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
Adventure Island 3 (tm) Game
Batman Returns (tm) Game
The Empire Strikes Back (tm) Game
Krusty's Fun House (tm) Game
Quattro Arcade (tm) Game
1) Go! Dizzy Go! (tm) Game
2) Stunt Buggies (tm) Game
3) F-16 Renegade (tm) Game
4) C.J's Elephant Antics (tm) Game

Adventure Island 3 (tm) Game
Help Master Higgins on his quest to find his missing girlfriend with 
these awesome Game Genie (tm) codes. ISL3 Code 14 will have you 
reaching for the sky, and ISL3 Codes 6 thru 10 will allow you to 
start with any of your prehistoric buddies. Now go get those naughty 
aliens!
ISL3
CODE	KEY IN . . . 	EFFECT . . .
1	PESZAALA	Start with 2 lives
2	TESZAALA	Start with 7 lives
3	PESZAALE	Start with 9 lives
4	SXNLISSE	Infinite lives
5	GXUUGOSO	Keep items after dying
6	VTVZZESE	Start with 2 Red Taylors (tm)
7	VTVZIESE	Start with 2 Blue Taylors
8	VTVXAESE	Start with 2 Classies (tm)
9	VTVXLESE	Start with 2 Don-Dons (tm)
10	VTVXTESE	Start with 2 Poleys (tm)
11	VTNZPESE	Start with 2 boomerangs
12	VTNZGESE	Start with 2 axes
13	VTNZYESE	Start with 2 invincibility crystals
14	SUEZEXLN	Mega jumping Master Higgins (tm)
15	AAKXGTZA	Get 99 lives when you pick up 100 fruit
Remember, you can pick 'n mix your codes.
Adventure Island 3, Taylor, Classie, Don-Don, Poley and Master 
Higgins are trademarks of Hudson Soft USA, Inc. 

Batman Returns (tm) Game
Batman (tm) is back--yet again--in another of those Gothic 
adventures we've all come to know and love.  Anyway, this time 
around why not give BAT Codes 6, 7 and 9 a try--Batman never 
looked so good, and as a matter of fact, neither did Catwoman (tm). 
Go Gotham (tm)! Code 3 will sometimes start you with 9 Batarangs 
(tm) as well, but that's no problem--in fact you should be grateful!
BAT
CODE	KEY IN . . .	EFFECT . . .
1	SXSKGKVK	Infinite Batarangs (tm)
2	PAXELAIE	Start with 9 Batarangs
3	AEVKIGZA	Pick up 9 Batarangs
4	YLOALEAX	Start with full energy
5	APOALEAZ	Start with less energy
6	AAVASZZA	Don't lose energy from spin attack
7	GZEGLVSE	Almost infinite lives and energy
8	AUSAPPAP	Lots more energy from small hearts
9	YAKZTIZE	Power punch
10	YAKXLIIE	Power slide attack
11	ZPKXZIIE	Power jump kick
Remember to pick 'n mix your codes for full variety!
Batman, Catwoman, Gotham and Batarangs are trademarks of DC 
Comics Inc.

The Empire Strikes Back (tm) Game
Use the force of the Game Genie (tm) as you battle through hordes of 
Darth Vader's (tm) armies in your bid to rescue Princess Leia (tm). 
EMP Code 8 enables you to have the light saber at all times, and EMP 
Code 3 will give you the protection you need to go get Vader.
EMP 
CODE	KEY IN . . .	EFFECT . . .
1	TENLGIYE	Start with 14 continues
2	GXNLGSVK	Start with 6 continues
3	GZVZTNOO	Don't take damage from most enemies
4	PESZYPIE	9 harpoons--scene 2
5	PESZYPIA	1 harpoons--scene 2
6	GZVZVKVK	Infinite harpoons--scene 2
7	GXSLIISA	Infinite energy for ship--scene 2
8	AEXOETYL	Always have Lightsaber (tm)
9	PAEGXLAA	Start on scene 2
10	ZAEGXLAA	Start on scene 3
11	LAEGXLAA	Start on scene 4
12	GAEGXLAA	Start on scene 5
13	IAEGXLAA	Start on scene 6
14	TAEGXLAA	Start on scene 7
Remember, you can pick 'n mix your codes.
Empire Strikes Back, Darth Vader, Princess Leia and Lightsaber are 
trademarks of Lucasfilm Ltd.

Krusty's Fun House (tm) Game
Use these kool kodes to help Krusty (tm), Bart (tm) and Homer (tm) 
rid the Fun House of all the dirty rats that have been hangin' out 
there.
FUN
CODE	KEY IN . . .	EFFECT . . .
1	PAKATALA	Start with 1 life
2	TAKATALA	Start with 6 lives
3	PAKATALE	Start with 9 lives
4	AAUXAEZA	Infinite energy
5	AEOXSLPA	Pick up super balls instead of custard pies
6	TAKELEPA	Start with 6 pies
7	ZPKELEPA	Start with 18 pies
8 	GXKZPKVK	Infinite pies--first life only
Remember to mix those codes.
Krusty's Fun House, Krusty, Bart and Homer are trademarks of 
Twentieth Century Fox Film Corporation.

Quattro Arcade (tm) Game
1) Go! Dizzy Go! (tm) Game
Here's some codes to give you a head start in the race to rescue 
Dizzy's (tm) pals from the treacherous mazes of the Evil Wizard 
Zaks (tm).
1	PAVGZILA	Start with 1 life
2	TAVGZILA	Start with 6 lives
3	PAVGZILE	Start with 9 lives
4	ZEEKGIPA	Start on world 1, stage 3
5	GEEKGIPA	Start on world 1, stage 5
6	TEEKGIPA	Start on world 2, stage 2
7	AEEKGIPE	Start on world 2, stage 4
8	AOEKGIPA	Start on world 4, stage 2
9	ZOEKGIPA	Start on world 4, stage 4
10	GOEKGIPA	Start on world 5, stage 1
11	TOEKGIPA	Start on world 5, stage 3
12	AOEKGIPE	Start on world 5, stage 5
13	XVTISU + XVTIVU	Always kill monsters
Go! Dizzy Go!, Dizzy and Evil Wizard Zaks are trademarks of 
Codemasters Software Company Ltd.

2) Stunt Buggies (tm) Game
Here are some codes to help (or hinder) you in this tricky game.
BUGG
CODE	KEY IN . . .	EFFECT . . .
1	PAKVXGLA	Start with 1 life
2	TAKVXGLA	Start with 6 lives
3	PAKVXGLE	Start with 9 lives
4	SXOXZEVK	Infinite lives
Stunt Buggies is a trademark of Codemasters Software Company Ltd.

3) F-16 Renegade (tm) Game
F-16
CODE	KEY IN . . .	EFFECT . . .
1	PEUGEALA	Start with 2 lives--1-player game
2	TEUGEALA	Start with 7 lives--1-player game
3	PEUGEALE	Start with 10 lives--1-player game
4	LEUGSAPA + PEKGXAAA	Start on level 3
5	IEUGSAPA + ZEKGXAAA	Start on level 5
6	YEUGSAPA + LEKGXAAA	Start on level 7
7	PEUGSAPE + GEKGXAAA	Start on level 9
F-16 Renegade is a trademark of Codemasters Software Company 
Ltd.

4) C.J.'s Elephant Antics (tm) Game
For C.J. Codes 9 thru 12, you have to lose all your lives on your first 
go, then the Codes will be activated--and don't use them with C.J. 
Code 5, although you probably figured that one out already.
C.J
CODE	KEY IN . . .	EFFECT . . .
1	PASTSVPA	Start with 1 life
2	IASTSVPA	Start with 5 lives
3	YASTSVPE	Start with 15 lives
4	GPSTSVPA	Start with 20 lives
5	SUKTZUVS	Infinite lives
6	PAEYOAAA	Start in Switzerland
7	ZAEYOAAA	Start in Egypt
8	LAEYOAAA	Start in Africa
9	PAONILAA	Always run fast
10	ZAONILAE	Power peanuts
11	GAONILAA	Infinite bombs
12	YAONILAE	Super C.J.!
C.J.'s Elephant Antics and C.J. are trademarks of Codemasters 
Software Company Ltd.
