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 SoBeR Presents: The 3DO Information Pack!
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+------------------------\_/-------------\__/----------------------[tT]-(____)
+1.718.591.4526 4 x 28 ____         ____         ____   SNES/SEGA/3DO/GB Site
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                    SoBeR Presents: The 3DO Information Pack!
                  -- --- ------------------------------ - -- -

                            Interactive Multiplayer

                      Frequently Asked Questions List V3.0e/s
                                  And Reviews

                           Maintained by Scott A. Krotz
                   Additional text & reviews organized by SoBeR
         Additional reviews originally appeared in 2TUFF's Datazine Series


=============================================================================

Quick Note from SoBeR:

     High quality 3DO titles with documentation will soon be available from
     SoBeR/INSiGNiA. Currently, I am organizing the titles list and prices
     list, and will make it available as soon as it is completed. The titles
     will range from 1/2 to 1/3rd cost of normal retail and will include
     full documentation (in English or in Japanese, depending on title).
     The DISCs are manufactured in Hong Kong (not some cheap home-made crap)
     and will be of the highest quality! Please watch for the upcoming
     SoBeR's 3DO TITLE LIST for further information and ordering instructions.

     Big thanks to 2TUFF for the reviews found in the reviews section!
     Big thanks to Offspring for providing a support conference for the
     future 3DO title sales. Greets to all my friends, especially Yog
     Sothoth without who's help this release would not be possible.

     Thanks also to Trinitron for the nice 3DO ascii!
     Anyone who wishes to have reviews encluded in the next pack, contact me!

===============================================================================


----------3DO Interactive Multiplayer Frequently Asked Questions list----------
                        [Reviews Section Follows FAQ]


                        
This is the 3DO Interactive Multiplayer Frequently Asked Questions list.  It
consists of the following four sections:

SECTION 1 - 3DO Consoles and General Information
SECTION 2 - 3DO Founders and Company information
SECTION 3 - Hardware, Peripherals, and Specifications
SECTION 4 - System and Application Software

Each section answers specific questions about the 3DO, the 3DO company, and
3DO software and hardware.

This FAQ List was last modified on January 8th, 1995.   The latest version
of this faq, along with other 3DO related materials, can be found at the
ftp site ftp.ee.pdx.edu (131.252.10.155) in the /pub/gaming/3DO directory.
This faq can also be found at ftp.netcom.com in the /pub/vi/vidgames/faqs
directory.  Additional 3DO related materials can be found at 128.146.140.90,
including game screenshots and information from the TNT CES package.

Also, check out Michel Buffa's video games home page available via WWW at:
http://www.cs.cmu.edu:8001/afs/cs.cmu.edu/user/buffa/www/videogames.html
the 3DO faq is available there in Mosaic format, along with lots of other
video game information.  Special thanks to Michel Buffa for his great job of
formatting the faq and for creating and maintaining the video games page.

================SECTION 1 - 3DO Consoles and General Information===============

[1.1] What is a 3DO?

A: The 3DO is, technically, a set of specifications created by the 3DO
company, which is itself a partership of seven different Companies.  These
specs are the intellectual property of the 3DO Company, and are the blueprint
for making a 3DO Interactive Multiplayer.  Manufacturing companies license the
rights from the 3DO Company to manufacture a system based on the 3DO Company's
specifications.  Software companies license the ability to develop software for
the 3DO.

The closest analogy is that of the VCR;  The VCR *technology* was
created by JVC, and any company can manufacture a VCR or VCR videocassettes
as long as they pay a small royalty to JVC.  The 3DO *technology* was
created by the 3DO Company, and several companies have licensed the right
to manufacture 3DO systems based on this technology.  The 3DO Company
itself does not manufacture 3DO systems.

(Note: It's somewhat incorrect to state that VCR technology was created by
JVC; things are a bit more complicated than that.  For the purposes of my
analogy, however, its close enough. :)

Basically, a 3DO system consists of an ARM60 32-bit RISC processor as the
general processing unit, with a graphics engine based around two custom
designed graphics and animation processors.  It has 2 Megabytes of
DRAM, 1 Megabyte of VRAM, and a doublespeed CD-ROM drive for main
storage.  This is a simplified description of the system; See below for
detailed specifications.

Be sure to read the newsgroup rec.games.video.3do for ongoing discussions
about 3DO software and hardware.

[1.2] What can the 3DO do?

"It will be more stimulating to the human mind than any new technology 
since printing."  - Trip Hawkins

A: A 3DO system can run 3DO Interactive software, Play audio CD's (including
support for CD+G), View Photo-CDs, and will eventually be able to play Video
CD's with a special add-on MPEG1 full motion video cartridge.

With its controller port up to 8 controllers can be daisy-chained on the
system at once.  A keyboard, mouse, light gun, and other peripherals may
also be hooked into the system (although they are not currently available,
except for the light gun).

3DO Interactive software is a step beyond most current consumer multimedia
interactive software.  With its powerful cel engine, the 3DO can display
full motion video, fully texture mapped 3-D landscapes, and other amazing
visuals, all in 24-bit color.

[1.3] Is the 3DO a Panasonic product?

A: No.  The 3DO system was developed and designed by the 3DO Company, and
Panasonic has licensed the right to manufacture the system from the 3DO
company.  Other companies such as Sanyo, Goldstar, and Creative Labs have
also licensed the right to manufacture 3DO compatible systems.  Panasonic
was the first company to manufacture and market a 3DO player, and their
player is probably the most well known one at the moment.

[1.4] Who else is a 3DO hardware licensee?

A: Here is a list of the current 3DO hardware licensees:

Licensee		Product			Notes
--------		-------			-----
Panasonic		Home Console		FZ-1/10 is currently released(1)
Panasonic		M2 Accelerator		Accelerator for 3DO consoles(2)
Sanyo			Home Console		Currently released in Japan(3)
Samsung			Home Console/w MPEG	Planned release in early '95(4)
Goldstar		Home Console		Now available in the US(5)
Creative Labs		PC Card			PC card for IBM compatibles(6)
Toshiba			Portable		Creating a car nav system(7)
AT&T			Home Console		Console plans cancelled(8)
Scientific-Atlanta	Set-top cablebox	Interactive TV test for US West
Atari Games		Coin-op Arcade Game	Game(s) to be made are unknown
Electronic Arts		Coin-op Arcade Game	Game(s) to be made are unknown
American Laser Games	Coin-op Arcade Game	Game(s) to be made are unknown

NOTE: All release dates are tentative and subject to change.

(1) The Panasonic FZ-1 has been released in the US, Japan, Canada, Taiwan, the
UK, and Canada.  The UK console is a PAL version.  The FZ-10 is a cost reduced
version of the FZ-1 available only in Japan (currently).

(2) For more information on the M2 Accelerator, see question 1.11.

(3) Sanyo has stated the Japanese release will come before the American
release.  The Japanese launch occurred on October 1st, 1994.  The MSRP price
of the console in Japan is 54,800 yen, or about $550 US dollars.  No dates
are currently available on the US launch, but it is rumored to possibly be
sometime in early '95.

(4) The Samsung 3DO console will include built-in MPEG decoding hardware.  It
is tentatively set to be released in early '95.

(5) The Goldstar 3DO console has been released in the US and Korea at an 
MSRP of $399.  Goldstar plans to expand distribution of the 3DO system by
making it available through mass merchandisers and toy stores.

(6) The Creative labs 3DO blaster has been released in the US and parts of
Asia.  For more information on the Creative labs PC card, see question 1.5

(7) Toshiba has announced plans to develop a portable version of the 3DO system
that can be installed in automobiles.  It is believed to be a car navigation
system of some sort, and should be available in Japan in late '94.

(8) The AT&T 3DO was previously planned, and would have optionally included a
modem for networked games and communication.  Their 3DO console plans have been
cancelled, along with their 3DO voicespan modem. (AT&T has decided to leave the
videogames market completely).

[1.5] What do the various 3DO systems come with?

A: Here is a break-down of what the various 3DO multiplayer systems contain.

   NOTE: Any devices that attach to the AV expansion port (such as the MPEG1
         FMV cartridge) are "motherboard dependent" and are not interchangeable
         between players.  Devices that plug into the controller port or high
         speed expansion port are compatible across all 3DO players.  Also,
         up to eight devices can be daisy-chained on the controller port.

   Panasonic (MSRP $399)
   ---------------------
   Name: Panasonic FZ-1 R.E.A.L 3DO Interactive Multiplayer
   Outputs: RF output, composite video output, S-video output, left and right
            audio outputs.
   Cables:  RF, composite video, L+R audio cables.
   Expansion Ports: One AV expansion port for adding the optional MPEG1
                    full motion video cartridge (and possibly the M2).
                    One high speed expansion port, and one controller port.
   Controller: one included, with volume control, headphone jack, and 11 foot
               cord.
   Save Game Memory: 32kb SRAM (battery backed up)
   Pack in CD's: 3DO Sampler, Twisted, and Pebble Beach Golf.  (PAL version
                 comes with Total Eclipse).
   For more info call: (800)REAL-3DO.

   Name: Panasonic FZ-10 3DO Interactive Multiplayer (MSRP 44,800 Yen)
   Outputs: ??
   Cables: ??
   Expansion Ports: One AV expansion port for adding the optional MPEG1
                    full motion video cartridge (and possibly the M2).
                    One high speed expansion port, and one controller port.
                    Note that the FZ-10 will require its own specific version
                    of the MPEG1 adaptor and M2 accelerator, it will _not_ be
                    able to use the FZ-1 versions of these products.
   Controller: one included.
   Save Game Memory: 32kb SRAM (battery backed up)
   Pack in CD's: ?? 
   Misc: This is a cost-reduced flip-top version of the FZ-1.  It is currently
         available only in Japan.  The US release date and MSRP is not currently
         known, but a January '95 release is rumored.
   For more info call: ??

   Goldstar (MSRP $399)
   --------------------
   Name: Goldstar 3DO Interactive Multiplayer
   Outputs: RF output, composite video output, S-video output, left and right
            audio outputs.
   Cables:  RF, composite video, L+R audio cables.
   Expansion Ports: One AV expansion port for adding the optional MPEG1
                    full motion video cartridge (and possibly the M2).
                    One high speed expansion port, and one controller port.
   Controller: one included, with volume control, headphone jack, and long
               cord.
   Save Game Memory: 32kb SRAM (battery backed up)
   Pack in CD's: Shockwave, Putt Putt Joins the Parade, and a demo photo CD.
   Misc: Also includes a certificate to send in with a roll of film to have
         your own custom Photo CD disc made, along with a $10 off coupon for
         the upcoming Shockwave mission disk.
   For more info call: No Goldstar number is currently available.

   Creative Labs (MSRP $399)
   -------------------------
   Name: Creative Labs 3DO Blaster (PC compatible ISA plug-in card)
   Outputs: RGB via pass-thru connector on your VGA card, CD audio output.
   Cables: Pass thru connector cable, CD audio connector cable.
   Expansion Ports: One AV expansion port for adding the optional MPEG1
                    full motion video cartridge (and possibly the M2),
                    and one controller port.
   Controller: one included (controller does not include connector for daisy
               chaining other peripherals, but other 3DO controllers with the
               connector can be used with the 3DO blaster to daisy chain 
               additional peripherals)
   Save Game Memory: 32kb SRAM (battery backed up)
   Pack in CD's: Shockwave, Gridders, and a sampler CD.
   Misc: The 3DO Blaster requires an IBM compatible 386-25Mhz or above, 4 MB
         RAM, VGA display adaptor with standard feature connector, a soundcard
         with CD audio input connector, and a Panasonic or Creative Labs double
         speed CD-ROM drive.  Games can be played full-screen or in a window on
         your PC's monitor, in DOS or in MS Windows.  The street price of the
         3DO blaster should be in the $300 range.  Although it has an AV
         expansion port for MPEG1 and possibly the M2 accelerator, these
         devices have not yet been announced by Creative Labs.
   For more info call: (405)742-6622 for technical info or (800)998-5227 for
                       dealer referrals.

   Sanyo (MSRP 54,800 Yen)
   -----------------------
   Name: Sanyo TRY 3DO Interactive Multiplayer
   Outputs: RF output, composite video output, S-video output, left and right
            audio outputs.
   Cables:  RF, composite video, L+R audio cables.
   Expansion Ports: One AV expansion port for adding the optional MPEG1
                    full motion video cartridge (and possibly the M2).
                    One high speed expansion port, and one controller port.
   Save Game Memory: 32kb SRAM (battery backed up)
   Controller: one included.
   Pack in CD's: ??
   Misc: Currently available only in Japan.  US Release date is unknown.
   For more info call: No Sanyo number is currently available.

[1.6] Where can I get the lowest price for a 3DO?

A: The retail price of most 3DO systems has recently been dropped to $399, so
make sure not to buy a 3DO from somewhere that has not changed to the new
price.  Mail order outlets usually have slightly lower prices than retail
stores, and may have it for less.  Prices as low as $299 have been found, but
only rarely and in small quantities.  Ask on rec.games.video.3do for more info
about finding the current best place to purchase a 3DO.

[1.7] What's this I hear about a "reduced-cost" 3DO chipset?

A: 3DO has re-worked their chipset to reduce the cost of manufacturing.  The
new chipset has no more or less functionality or speed than the previous one,
it simply combines several chips into one to reduce the cost of making it.  The
new chipset should be available in quantity now and is being used in the new
3DO consoles.

[1.8] Will each 3DO system be compatible?

A: Yes.  You will be able to run all 3DO software on any manufacturers
system.  However, each system can be customized to some extent by the 
manufacturer to add their own special features.. for example the built-in
MPEG decoder on the Samsung console.

[1.9] Will there be special PAL titles for PAL versions of the 3DO?

A: Yes.  However, NTSC versions of 3DO games will be playable on PAL 3DO
consoles, although they may look slightly "crunched" due to the differences
between PAL and NTSC aspect ratios (PAL versions of 3DO titles will look
correct on PAL 3DO systems).  Unfortunately, due to minor differences between
the PAL and NTSC 3DOs, some pre-PAL NTSC 3DO titles (such as Twisted, Crash n
Burn, and Way of the Warrior) crash on PAL 3DO's.  Most should run, and all
new NTSC 3DO titles will be tested to ensure PAL compatibility.

[1.10] Will I be able to play current 3DO software on the next generation 3DO
       system?

A: Yes.  Right now 3DO intends that you will be able to play current 3DO 
software on any future 3DO compatible machine.

[1.11] Will I be able to upgrade my current 3DO console to a next generation
       3DO console(through the FMV expansion port perhaps) when it is available?

A: Yes.  The "M2 Accelerator" was recently announced, and will be an add-on
upgrade designed to provide current 3DO console owners with greatly increased
performance.  The add-on will include a specially designed multiprocessor that 
will include a custom PowerPC microprocessor, and may also include multiple
custom graphics and sound processors designed by 3DO.  The PowerPC chip in the
M2 will be a derivative of the 6XX family, and was jointly designed by Motorola
and IBM with input from 3DO and Matsushita.  The M2 accelerator will use the
same operating system and development tools as the current 3DO system, ensuring
compatibility with current 3DO titles.  Trip Hawkins claims the M2 Accelerator
will have five times the performance of the Sony PSX, and should be available
in late 1995.  Pricing information has not yet been released.

[1.12] Is the 3DO just going to be an educational system?

A: No.  While educational and informational programs are going to be an
important part of the 3DO software library, there will also be lots of
games.  Trip Hawkins is said to love games, and the system was designed
by game players almost certainly with games in mind.

[1.13] Is the 3DO just going to be a games system?

A: No.  Childrens, educational, and reference/informational programs are
planned to be an important part of the 3DO software library.

[1.14] Is the 3DO the same as CD-i?

A: No.  CD-i stands for "CD interactive" and is a system jointly developed by
Philips Electronics and Sony.  The two systems *are not* compatible and are
totally unrelated.  (This system also has no relation to the Sony-PSX).

[1.15] Which system is better, the 3DO or the Jaguar?

A: It isn't really known.  Due to the bus design, architecture and software
philosophy of the 3DO, the two systems cannot easily be compared.  Only time
and software will begin to show the different abilities of the two systems.

People in the newsgroup rec.games.video.advocacy will almost certainly be
discussing this issue.  Check there for more information, but only if you are
strong in body and spirit. :)  System wars are well known for their ferocity.

[1.16] Where can I ftp 3DO related files?

A: the ftp site ftp.ee.pdx.edu (131.252.10.155) has 3DO related materials,
including the latest version of this FAQ, in the directory /pub/gaming/3DO.
New files can be submitted in the /pub/incoming directory.  The administrator
of the 3DO section is Shawn Baird (bairds@ee.pdx.edu), please notify him of
any files you upload.  Also, at the ftp site 128.146.140.90, various 3DO
screenshots and information from the TNT CES package can be found.

===============SECTION 2 - 3DO Founders and Company information================

[2.1] What does 3DO stand for?

A: Nothing, really.  Some people have said it stands for "3 Dimensional
Objects," or "3 Dollars Only," (The current licensing fee per disc) but the
general consensus is that it means it is the next step after audio and video:
audio, video, "threedeo."

[2.2] Who developed the 3DO system?

A: Dave Needle and RJ Mical are named as co-inventors of the Machine.  Needle
and Mical previously worked on the the design team of the original Amiga
computer, and on the design of the Atari Lynx handheld gaming system.  The NTG
(New Technologies Group) company designed most of the 3DO technology/hardware.

[2.3] Who is Trip Hawkins?

A: Trip Hawkins is the founder and CEO of the 3DO Company.  He is also the
founder of Electronic Arts, a well known software publishing company.  Trip
is the driving force behind the creation and development of the 3DO.

[2.4] Who are the seven partners that make up 3DO?

A: Matsushita, AT&T, Time Warner, MCA, Electronic Arts, venture capital firm
Kleiner Perkins Caufield & Byers, and the New Technologies Group(NTG).  NTG
was previously a separate company but has now merged into the 3DO company and
no longer exists as a separate entity.

[2.5] How does the 3DO company make money?

A: 3DO gets a small royalty for each 3DO console sold (which they are not 
currently collecting).  They also get a royalty on each 3DO software disc
sold.  The 3DO disc royalty is currently at $3 per disc, or up to 10% of net
sales, whichever 3DO chooses.  Since 3DO does not directly manufacture the 3DO
consoles or software, it has little control over their retail pricing.

Note: An additional $3 has recently been added to the per disc royalty fee to
fund 3DO advertising, and to help offset the costs of manufacturers maintaining
competitive hardware prices.

[2.6] Why doesn't 3DO release information on how many consoles have been sold?

A: Since 3DO does not manufacture the consoles, they _cannot_ give out 
statistics on how many consoles have been sold without the consent of the
manufacturer.  This is the confidential information of the manufacturing
company.  Ask the manufacturer for sales figures, not 3DO.

[2.7] What about 3DO's stock?

A: In mid-March, 1993, 3DO (NASDAQ: THDO) entered into the stock market with
an initial public offering (IPO) that values the entire company at around $300
million.  3DO had an ongoing promotion offering 3DO hardware manufacturers two
shares of 3DO common stock for each hardware system shipped at or below certain
retail prices before Sept. 30, 1994, which has now been ended.  In June 3DO
completed an offering of almost 3 million shares of common stock to existing
and new investors to raise $40 million in capital.

[2.8] How do I contact the 3DO company?

A: Contact 3DO's public relations department at:

    The 3DO Company
    600 Galveston Dr.
    Redwood City, Ca  94063
    (415) 261-3000
    internet e-mail: info@3do.com
    The 3DO club: club@3do.com
    3DO Direct: (800) 336-3506 (for more info see below)

3DO now offers a "3DO Direct" toll free direct order phone line for purchasing
3DO software, hardware, and peripheral products.  To order call (800)336-3506
between 9am and 5pm Pacific time.  3DO merchandise such as T-shirts, hats,
coffee mugs, and watches are also sold.

============SECTION 3 - Hardware, Peripherals, and Specifications=============

[3.1] What Peripherals are coming for the 3DO?

A: Peripherals have been announced by Logitech and CH Products.  Alps Electric,
Inc. has also signed on to create 3DO peripherals but has not announced any
products as of yet.  Logitech is going to produce a mouse for the 3DO, and CH
Products an analog joystick.  No release dates have been made public for either
product.  A keyboard peripheral is also expected.

[3.2] Is there an external storage device coming for the 3DO?

A: Yes, a PCMCIA SRAM card reader is being readied for release for the 3DO.
This peripheral will expand the 3DO's NVRAM by allowing users to store games
to standard PCMCIA SRAM cards.  The memory cards and card reader will be
manufactured by TDK and is tentatively set to be released in the first quarter
of 1995.

[3.3] Is there going to be a modem for the 3DO?

A: Possibly.  AT&T was planning on releasing an add-on modem peripheral for
3DO consoles, but has recently decided to drop those plans (and the plans for
the Genesis version of the voice-span modem).  It is, however, possible that
another company will manufacture a 3DO modem.

[3.4] When will the MPEG add-on be released?

A: The MPEG video adaptor for the Panasonic FZ-1 3DO console is currently
scheduled to be released in the fall for a price of around $249.  Panasonic
has held up the release of the unit because of the lack of CD-Video movies.
The Samsung 3DO console will come with built in MPEG decoding and is scheduled
to be released in late '94 or early '95.  An MPEG adaptor will be available for
the Goldstar and Sanyo 3DO consoles, but no release or pricing information for
them is currently available.

[3.5] What hardware is coming, and when?

A: Here's a condensed list of 3DO hardware and peripherals, their manufacturer,
and predicted release date.

Product				Manufacturer			Predicted Rls.
-------				------------			--------------
3DO PC Card			Creative Technology		Available
3DO PC Card SCSI(rumored)	Creative Technology		unknown
Extra controller		Panasonic			Available
FlightStick Pro			CH Products			Early Fall
Game Gun			American Laser Games		Available
Mouse				Logitech			unknown
SRAM Card and Reader		TDK				1st Q '95
VoiceSpan Modem			AT&T				Cancelled

[3.6] Can the Panasonic 3DO control pad do diagonals? I sure can't get mine to!

A: Diagonal control was a problem with earlier versions of the Panasonic 3DO
control pad.  Later versions from Panasonic have been corrected.  Diagonals can
be done on earlier Panasonic 3DO directional pads, but it takes excessive force.
There is a simple solution, however, that allows diagonal movement to be done
easily.  David Liu (davidliu@husc8.harvard.edu) says:

"One merely needs to partially unscrew the six screws which hold the
 controller in place.  Unscrewing only the three screws on the right side of
 the bottom face of the controller three turns each restores much of the
 control; loosening the remaining screws slightly can be used to tune the
 sensitivity of the controller.  The origin of the problem may be that the
 rubber contact pad and the plastic control disk are pressed too tightly in
 the factory-produced controllers, causing a slight warping of the rubber pad.
 Loosening the two halves of the controller, however, remedies this problem."

Many thanks to David Liu for this quick and simple fix!  Remember, although
this is a simple procedure, neither David nor I can bear any responsibility for
damage done to your controllers while attempting this fix.

There is also a slightly trickier and more involved method developed by Casey
Grimm that might be a better fix.  It involves taking apart the control pad and
cutting a small part of the thumb pad.  This fix can be found on ftp.ee.pdx.edu
for those who are interested.

When buying Panasonic brand controllers for your 3DO, make sure to get one with
red on the box.  Those controllers are the version that have been diagonally
"fixed."

[3.7] What is the resolution of the 3DO system?

A: The resolution displayed on screen is 640x480.  However, the 3DO has an
internal resolution of 320x240 or 320x480, with each pixel being either 24-bits
or 16-bits.  The 16-bit mode is almost always used for animations, while the
24-bit mode is used mostly for still pictures.  There are no other resolutions
available.  The internal resolution is interpolated into an anti-aliased
640x480 pixel display.  The interpolation can be turned on and off via
software.

[3.8] Can the 3DO do real 24-bit color?

A: The 3DO can do 16 bit graphics with CLUTs(Color Look Up Tables) drawn from
24 bits, or it can do true 24 bit graphics.

[3.9] What does it mean when 3DO product literature says that the system
      can "animate 64 million pixels per second?"

A: The system is capable of animating up to 64 million 16-bit on-screen
pixels per second.  This is really 16 million internal 16-bit pixels
that are then interpolated as they are displayed on the screen to 640 by
480 pixel resolution, quadrupling the number of pixels displayed on screen.

[3.10] What are the detailed specs of the system?

A: The heart of the system is two Graphics and animation processors which
are capable of rendering up to 64 million texture mapped pixels per second
(interpolated).  For sound a custom DSP is used to generate multiple stereo
voices and various effects including reverberation, doppler shift, 3Dsound,
and surround sound.  The Graphics animation processors and the DSP are custom
designed by NTG, now a part of the 3DO Company.

The block diagram shown below is taken from an article on the 3DO system in the
Dec. 93 issue of Popular Science Magazine.


                             Graphics        Graphics
     ---------               animation       animation
     |  3DO  |               processor       processor
     | block |                 |32|____________|32|
     |diagram|                 |________  ________|
 M   ---------                         |32|
 o                                _____|__|_____
 n __  Video   _______ 1MB  ______|            |____ 2MB
 i __ processor_______ VRAM __32__|            |_32_ DRAM
 t                                |            |
 o                                |            |
 r                                |    DMA     |____  Expansion   __ CDROM
                                  | controller |_32_ Port Control __ Drive
                                  |            |
 A                                |            |___ Control __ Control pad
 u__    D/A    __ Digital   ______|            |_8_  Port   __ 3d goggles
 d__ Converter __ Signal    __16__|____________|               keyboard
 i                Processor            |32|
 o               ______________________|  |
                |   ______    _________   |
                |32|      |32|         |32|
              Optional    Video    32-bit RISC _____ Math Co-  ___ ROM &
    Video -->  Video      Decomp    Processor  _____ Processor ___ SRAM
               Input     Port/plug
 

Specs:
-32-bit 12.5Mhz RISC CPU (ARM60) made by Advanced RISC Machines
 (Roughly equivalent to a 25Mhz 68030)
-640x480 pixel resolution at 16.7 million colors
-Two Accelerated Video Co-Processors with the following features:
   + 25Mhz clock rate.
   + Capable of producing 9-16 million REAL pixels per second (36-64 Mpix/sec
     interpolated), distorted, scaled, rotated and texture mapped.
   + Able to map a rectangular bitmap onto any arbitrary 4-point polygon.
   + Texturemap source bitmaps can be 1,2,4,6,8, or 16 bits per pixel and are
     RLE compressed for a maximum combination of both high resolution and small
     storage space.
   + Supports transparency, translucency, and color-shading effects.
-Custom 16-bit Digital Signal Processor (DSP) with the following features:
   + specifically designed for mixing, manipulating, and synthesizing CD
     quality sound.
   + Can decompress sound 2:1 or 4:1 on the fly saving memory and bus bandwidth.
   + 25Mhz clock rate.
   + Pipelined CISC architecture.
   + 16-bit register size.
   + 17 separate 16-bit DMA channels to and from system memory.
   + On chip instruction SRAM and register memory.
   + 20-bit internal processing.
   + Special filtering capable of creating effects such as 3D sound.
-Separate BUS for video refresh updates (VRAM is dual ported)
-Super Fast BUS Speed (50 Megabytes per second)
-Math Co-Processor custom designed by NTG for accelerating fixed-point matrix
 operations.  (Note: This is *not* the ARM FPA)
-CD-ROM Drive with the following features:
   + 320ms access time
   + Doublespeed 300kbps Data Transfer
   + 32kbyte ram buffer
-2 megabytes of DRAM
-1 megabyte of VRAM (also capable of holding/executing code and data)
-1 megabyte of ROM
-36 Separate DMA Channels for fast data processing and efficient bus usage
-2 expansion ports:
   + 1 High-speed 68 pin x 1 AV I/O port (for FMV cartridge)
   + 1 High-speed 30 pin x 1 I/O expansion port
-1 Control port, capable of daisy chaining together up to 8 peripherals
-Multitasking 32-bit Operating System
-16-bit Stereo Sound
-44.1KHz Sound Sampling Rate
-Fully Supports Dolby(tm) Surround Sound
-32kb battery backed up SRAM
-Upgradable (The PowerPC M2 accelerator is coming in late '95)

==================SECTION 4 - System and Application Software==================

[4.1] What about the 3DO operating system?

A: The 3DO OS is a fully-featured 32-bit multitasking operating system written
specifically for the 3DO by NTG.  Developers *must* use the OS for a variety of
reasons, the main one being to maintain compatibility with all 3DO consoles and
future next generation 3DO consoles.  The OS is loaded from an application's CD
when the system starts up, and is not in the consoles ROM.  Contrary to rumors,
there is no way to completely bypass the OS and "hack" directly on the hardware.

The 3DO OS consists of two parts:
1) A multitasking kernel with drivers for peripherals, a complete file system,
and support for physical storage.

2) Several software "folios" that provide a link between application software
and the 3DO hardware, and are designed to allow software compatibility as new
versions of the hardware are developed.  The following six subsystems make up
the entire "Portfolio" of 3DO OS system calls:

The Decompression Folio
 - supports software and hardware decompression of audio and video data.
The Math Folio
 - performs many of the high level calculations.
The Graphics Folio
 - provides access to the 3DO's cel and display subsystems for doing graphics
   effects and animation.  The effects include warping, transparency, lighting
   effects, anti-aliasing, and texture mapping.
The 3-D Folio
 - system code for creating 3-D effects and doing complex calculations.
The Audio Folio
 - supports the creation and manipulation of sound effects and music.  This
   includes proprietary algorithms called "3D audio imaging" that create the
   illusion of sound coming not only from the left and right, but front and
   back (when wearing headphones).  These algorithms can also produce Doppler
   effects and reverberations.
The File System Folio
 - manages the file system

[4.2] How is 3DO application software developed?

A: 3DO Software is developed on high-end Macintosh computers via an easy to
use toolkit and development station created by the 3DO Company.  The
development station consists of a special 3DO that has several debugging
features and is interfaced to the Macintosh computer.  The toolkit contains
emulation software and programming and authoring tools that include a source
level debugger, compiler, linker, assembler, various libraries, custom
plug-in's, 2D animation and imaging software, 3D modeling software, and video
and file translation tools as well as Macromedia's Director, MacroModel, and
Three-D (the macromedia s/w and extractor are sold separately).  Software
licensees can get a vast "content library" from the 3DO partners: 190 CDs
carrying 111 gigabytes of music, sound effects, photos, film clips, clip art,
and text references, all available to knit into their work. (This is also
sold separately - $995 for vol 1 and $495 for vol 2)

[4.3] How much does the development system cost?

A: The Development environment costs about $9500 and comes with the special
3DO that interfaces with a Mac Quadra via an optical link cable, along with
the Software tools and documentation.  An optional development environment
comes with a development card (which has the same functionality as the full
development 3DO system except for no CD drive) instead of the special 3DO,
and costs about $6000. (The development card is a nubus card for Macintosh
computers).  A PC programming environment is coming soon from Cross Products.

[4.4] How do I become a 3DO developer?

A: For information on becoming a 3DO developer, call the 3DO New Developer
INFO Line at (415)261-3202.

[4.5] Will 3DO software be censored at all?

A: No.

[4.6] Will 3DO software have a ratings system of some kind?

A: Yes, at the current time 3DO is going to have an optional rating system
that will be administered by the software publisher. The publisher will
determine what audience is suitable for their title, and then place the
appropriate rating on it.  The ratings are as follows:

A green circle with an "E" in it: Everyone, suitable for all ages.
A yellow diamond with a "12" in it: Games suitable for persons 12 and up.
A yellow diamond with a "17" in it: Games suitable for persons 17 and up.
A red octagon with "AO" in it: Adults Only.

[4.7] Who is developing software for the 3DO?

A: Reportedly nearly 700 companies are licensed 3DO developers, with more than
550 third-party development systems installed and 200 software companies
worldwide actively developing titles.  Some of the more well known companies
developing for the 3DO are Electronic Arts, Origin, Virgin Games, Dynamix,
Konami, Capcom, Interplay, Crystal Dynamics, Psygnosis, and Microprose.

[4.8] What software is going to be available for the 3DO?

A: Here is a list of 3DO software (originally compiled by Enrique Conty) that
is now or will be available.  This list is compiled from brochures, official
releases, and net information.  Feel free to inform me of any additions or
corrections.  (VP) indicates a value priced title (less than $30 at some or
most stores).

Software available (you can pick these in stores NOW):
Title				Publisher		Type
20th Century Video Almanac	Software Toolworks	Reference
AD&D Slayer			SSI			3D RPG
Alone in the Dark		Interplay		Adventure/Action
BattleChess			Interplay		Chess
Burning Soldier			Panasonic		Shooter
Cowboy Casino(VP)		IntelliPlay		Education
CPU Bach(VP)			Microprose		Education
Crash & Burn			Crystal Dynamics	Racing/Shooter
Demolition Man			Virgin Games		Action/Arcade
Dennis Miller - It's News to Me	Sanctuary Woods		Canned Video/comedy
Dragon's Lair			Readysoft		Canned Video/Adventure
Escape From Monster Manor	EA/Studio 3DO		Action
ESPN Baseball: Hitting		IntelliPlay		Education
ESPN Golf:Lower Scre w/Tom Kite	IntelliPlay		Education
ESPN Lets Play Soccer		Intelliplay		Education
ESPN Step Aerobics		IntelliPlay		Fitness/Workout
Family Feud			GameTek			Game Show
Fatty Bear's B-day Surprise(VP)	Humongous Entertainment Education
Fatty Bear's Fun Pack(VP)	Humongous Entertainment	Education
FIFA Soccer			Electronic Arts		Sports
Gridders			Tetragon		Action/Strategy
Guardian War (Powers Kingdom)	Panasonic		RPG
Horde, The			Crystal Dynamics	Action/Strategy
Incredible Machine, The(VP)	Dynamix			Puzzle
It's a Bird's Life(VP)		Sanctuary Woods		Education
Jammit				Virgin Games		1-on-1 Basketball
John Madden Football		Electronic Arts		Sports
Jurassic Park Interactive	MCA/Studio 3DO		Action/Adventure
Lemmings			Psygnosis		Puzzle
Lets Play Tennis		?			?
Lets Play Beach Volleyball	?			?
Lost Files of Sherlock Holmes	Electronic Arts		Adventure
Life Stage, The			Panasonic		Virtual House
Mad Dog McCree			American Laser Games	Canned Video/Shooter
Mad Dog McCree II:The Lost Gold	American Laser Games	Canned Video/Shooter
Mathemagics			LS Interactive, Inc.	Education
Mega Race			The Software Toolworks	Racing
Microcosm			Psygnosis		Shooter
Night Trap			Digital Pictures	Canned Video/Puzzle
Oceans Below(VP)		Software Toolworks	Education
Off-World Interceptor		Crystal Dynamics	Shooter
Out Of This World		Interplay		Adventure
PatAank				PF Magic		Futuristic Pinball
Plumbers Don't Wear Ties	JC Research Inc.	Interactive Movie
Putt-Putt Goes to the Moon(VP)	Humongous Entertainment	Education
Putt-Putt Joins the Parade(VP)	Humongous Entertainment	Education
Putt-Putt's Fun Pack(VP)	Humongous Entertainment	Education
Real Pinball			Panasonic		Pinball
Rebel Assault			LucasArts		FMV/Shooter
Road Rash			Electronic Arts		Racing
Samurai Shodown			Crystal Dynamics	Fighting
San Diego Zoo: The Animals	Software Toolworks	Education
Sesame Street: Numbers		Electronic Arts		Education
Sewer Shark			Virgin Games		Canned Video/Shooter
Shadow: War of Succession	Tribeca Digital Studios Fighting
Shockwave			Electronic Arts		Flightsim
Soccer Kid			Studio 3DO		Platform
Space Shuttle			The Software Toolworks	Simulation
Star Control II			Crystal Dyanamics	Adventure/RPG
Station Invasion		Studio 3DO		Education
Stellar 7(VP)			Dynamix			Action/Shooter
Supermodels Go Wild		Vivid Interactive	Video
Super Street Fighter II Turbo	Capcom			Fighting
Super Wing Commander		Origin			Flightsim
ToonTime!.. In the classroom(VP)VideoactV		Cartoon
Total Eclipse			Crystal Dynamics	Shooter
True Golf Classics:
	Pebble Beach Golf	T & E Software		Sports
True Golf Classics:
	Waialae Country Club	T & E Software		Sports
Twisted				EA/Studio 3DO		Puzzle
Virtual Vivid			Vivid Interactive	Video
VR Stalker			Morpheus Interactive	Flight sim
Way of the Warrior		Naughty Dog Software	Fighting
Who Shot Johnny Rock		American Laser Games	Canned Video/Shooter
Woody Woodpecker Cartoon 1-3(VP)Universal Home Video	Cartoon

Software in production (not yet done, but officially announced):
Title				Publisher		Type
3D Atlas			Electronic Arts		Information
7th Guest II: The 11th Hour	Trilobyte/Virgin	Puzzle	
Air Warrior			GameTek			Flightsim
Alien Trilogy			Acclaim			3-D Action
All New People's GameShow, The	3DO Studio		Game show
Alone in the Dark II		Interplay		Adventure/Action
Baseball: Catching		IntelliPlay		Education
Baseball: Defensive Play	IntelliPlay		Education
Baseball: Pitching		IntelliPlay		Education
B.I.O.S Fear			Sense-Net Corp.		Adventure
BlueStar			Magnetic		Adventure
Chaos Control			Infogrames		Shooter
C.I.T.Y 2000 Paris		Aditus			Mystery
Clay Fighters II		Interplay		Fighting
Cool Knight			Readysoft		Music
Cool Spot			Virgin Games		Platform
CORE Strike			Electronic Arts		Shooter
Corpse Killer			Digital Pictures	FMV Shooter
Creature Shock			Argonaut		Action/Arcade
Crime Patrol			American Laser Games	Canned Video/Shooter
CyberClash			Crystal Dynamics	Driving
Dennis Miller - It's Geek to Me	Sanctuary Woods		Canned Video/comedy
Dino Blaze			Virgin Games 		?
Dino Park Tycoon		MECC			Edutainment
Dragon Ballz			Jaleco			Fighting
Dragon Lore			Mindscape		RPG
Dragon's Lair II		Readysoft		Canned Video/Adventure
Dragon Knight III		MegaTech		Adult Adventure
Drug Wars			American Laser Games    Canned Video/Shooter
Duelin' Firemen!		RUNANDGUN!, Inc.	Interactive Movie
Electronic Housing Planner	TOPPAN Printing Co.,Ltd	Cad/house design
F-1 				?			Racing
Flashback			US Gold			Action/Adventure
Flying Nightmares		Domark			Flight Sim
Football: Defensive Backfield	IntelliPlay		Education
Football: Linemen		IntelliPlay		Education
Football: Quarterback		IntelliPlay		Education
Football: Receiver		IntelliPlay		Education
Frommer's M'media Travel Guide	Frommers		Reference
Galaxian 2			Namco			Shooter
GEX				Crystal Dynamics	Platform
Gradius				Konami			Shooter
Heart of Darkness		Electronic Arts		?
Humans, The			GameTek			Action/Strategy
Inspector Danger's Crime Quiz	Digital Productions	Puzzle
InteractV Aerobics		VideoactV		Exercise
Iron Man (Tetsujin)		Panasonic		1st person 3D
Iron Man II (Tetsujin Returns)	Panasonic		1st person 3D
Kingdom: The Far Reaches	Interplay		RPG
Lawnmower Man			Sony Imagesoft		Adventure
Lemmings III			Psygnosis		Action/Strategy
Lost Vikings, The		Interplay		Action/Adventure
Madden '95(unconfirmed)		Electronic Arts		Sports
Maelstrom			Readysoft		Strategy(?)
Magic Carpet			Bullfrog/EA		Flightsim
Mieko				Digital Productions	Education
Myst				Broderbund		Adventure
Need for Speed			Electronic Arts		Driving
NHL Hockey			Electronic Arts		Sports
NT2				Tetragon		?
Peter Gabriels Explora 1	Interplay		Interactive music
Peter Pan			Electronic Arts		Paint/Education
PGA Tour Golf			Electronic Arts		Sports
Powerslide			Elite Systems		Racing
PO'ed (working title)		Any Channel		1st Person 3D
Quarantine			GameTek			1st Person 3D
Rap Rock n Roll	I & II		Paramount Interactive	interactive music
Red Baron			Dynamix			Flightsim
Return to Zork			Activision		Adventure
Return Fire			Silent Software		Tank battle
Robinsons Reqium		Similaris		RPG
Rock and Roll Racing		Interplay		Action/Arcade
Rise of the Robots		Mirage			Fighting
Santa Fe Trail			American Laser Games	Canned Video/Shooter
Scavenger 4			Psygnosis		Canned Video/Shooter
Scorched Earth			Electronic Arts		?
Seawolf SSN-21			Electronic Arts		Subsim
Shockwave Mission Disk		Electronic Arts		FlightSim/Shooter
Silly Classix!... At the Museum VideoactV		Cartoon
SkyVyper			Studio 3DO		Action
Slam City			Digital Pictures	FMV Sports
Solvalou			Namco			?
Space Ace			Readysoft		Canned Video/Adventure
Space Hulk			Electronic Arts		Strategy/Action
Space Pirates			American Laser Games	Canned Video/Shooter
Star Trek: The Next Generation	Spectrum Holobyte	Adventure
Star Trek: TNG Technical Manual	Paramount Interactive	Reference
Star Wars Chess			Software Toolworks	Chess
Starblade			Namco			Shooter
Striker				Rage Software		Sports(Soccer)
Supreme Warrior			Digital Pictures	FMV Fighting
Syndicate			Electronic Arts		Strategy
Theme Park			Bullfrog		Strategy/Sim
Tigernaut: Beyond the Stars	VideoactV		Edutainment
Time2Die			Studio 3DO		1st person 3D action
Tony LaRussa Baseball		Electronic Arts		Sports
Top Gun				Spectrum Holobyte	Simulation
Trance Mission			Virgin Games		?
Virtuoso			Elite Systems		1st person 3D action
Whole Dog Almanac, The		Digital Productions	Education
Wing Commander III		Origin/EA		Space Combat
World Cup Golf			Virgin Interactive	Sports


Japanese Titles in production or released:
Title				Publisher
Burning Soldier			Pack-in Video
Chiki Chiki Machine Race	Future Pirates
Doctor Hauzer			Riverhill Soft
Fireball			Japan Data Works
Kyoto Mystery			Pack-in Video/Panasonic
Mask of the Black Death, The	Humming Bird Soft/Panasonic
Nobunga's Ambition		Koei
Nontan To Issho			Victor Entertainment/Panasonic
Policenauts			Konami
Powers Kingdom			Panasonic
Professional Mah Jong Goku	ascii/Panasonic
Sangokushi			Koei
Seal of the Pharoah		?
Shogi Special			Ascii
Sailor Moon S			Bandai
Suchi Pai			Jaleco
Takeru				Fun Project/Panasonic
Tetsujin (Ironman)		Synergy/Panasonic
Theatre Wars			Hakuhodo/Panasonic
Toki O Koeta Tegami		Thinking Rabbit/Panasonic
Virtual Quest			Ask Kondansha
Wacky Racers			?
Winning Post			Koei
Ultraman Power			Bandai
Yu Yu Hakusyo			Tomy

[4.9] Sometimes I hear "popping" and "clicking" noises while playing Crash and
      Burn and other games.  Is something wrong with my 3DO?

A: No, nothing is wrong with your 3DO.  There was a bug in the 3DO OS's audio
library that caused a clicking sound sometimes when audio samples were played.
This can be heard in games like "Crash & Burn" and "Total Eclipse."  The bug
has been fixed and should only be present in early 3DO games.

[4.10] How is the 3DO's NVRAM structured? And what can I do if I have problems
       with it?

A: The 3DO's non-volatile static ram is structured like a file system.  It
cannot be written to directly by an application, OS calls _must_ be used
to read, write, create, or delete files in the NVRAM.  Any program, however,
can read, modify, or delete any other programs files if it wishes too.  3DO
strongly suggests developers not write software that deletes other programs
files without the permission of the user.

If you have problems with your NVRAM, such as problems saving or loading files
from it, you should use the memory manager software supplied with your 
system to correct the problem.  For those who do not have the 3DO memory
manager software, you can get it by purchasing the 3DO Interactive Sampler
#2.  Early Panasonic 3DO owners can get the memory manager software free from
Panasonic by doing the following: have the serial number of your 3DO handy,
and call Panasonic at (201)348-9090.  Tell them you are a 3DO owner and need
the 3DO combined demo disk/memory manager.  If the person you get doesn't know
what you are talking about, make sure they take down your address and have them
ask their supervisor for more information.

[4.11] Hey! I played The Horde, saved a game, and now all of my other non-Horde
      saved games in NVRAM are gone! What happened?

A: The first version of The Horde deleted all other non-horde saved games in
NVRAM when you saved a game.  Amazingly, this was not a bug.. the game was
designed to do this to give players the maximum amount of ram for Horde saved
games!  Crystal Dynamics is aware that this is a problem for most people and
will allow you to exchange your NVRAM devouring copy of the horde, should
you happen to get one, for the latest one (with less of an appetite).  To do
so, follow these directions from Crystal Dynamics:

UPS will not deliver to a  P.O. Box .  Please _mail_ your
Horde (3DO) CD along with the 3"x5" index card or piece of
paper with your name and full street address to:

Crystal Dynamics
P.O. Box 7046
San Francisco, CA  94120-9324

The new version will only allow you to save four games, and will allow you
to delete NVRAM files when it is full.  For more information about the new
version, call the Crystal Dynamics Customer Service line at (415)473-3434.

===============================================================================
This has been the 3DO Frequently asked questions list.  It is maintained
by Scott A. Krotz, krotz@cig.mot.com.  Although I attempt to keep the FAQ
as accurate as possible, some information may be incorrect.  I have no 
affiliation with the 3DO Company other than being a satisfied customer and the
information in this FAQ should not be taken as an official statement from the
3DO Company.

Special thanks to Blake Stone, Enrique Conty, Alan Glass, and all of the
friendly folks at 3DO who helped in creating and maintaining this list.  The
information and help provided by these people has been a great assistance in
making this list as complete and correct as possible.  Thanks also to Michel
Buffa for his great work in creating a Mosaic version of the faq.

Send all corrections, comments, and ideas for additions to me, Scott Krotz
at krotz@cig.mot.com.
===============================================================================

ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ
ÝÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ
ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ßßßßß ÛÛÛÛÛ ÛÛÛÛÛ ßßßßß ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ
ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ßßßßßßÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛßÛÛÛÛÛ
ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ
ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ
ßßßßß ßßßßß ßßßßß ßßßßßßßßßßß ßßßßß ßßßßßßßßßßß ßßßßß ßßßßß ßßßßß ßßßßß ßßßßß
ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß

      /\______/\  ___/\ v1.0
.----/__  /\  . \-\_ . \----.       Several of the following reviews first
|---_l_.  \/  |  \/  |  \---|       appeared in 2TUFF's DATAZINE series.
|  /   ¡   \  ¡   \  ¡   \  |       Since they were well written and highly
|  \  _____/____  /______/  |       informative, and since our own reviews
.---\/--[tt!]---\/----------.       were not ready in time for this pack,
|  REVIEWS OF 3DO TITLES:   |       we decided to include them here.
`---------------------------'


* We thank 2TUFF for the high quality work. Unfortunately we were not able
  to contact him to obtain his permission for the included reviews therefore
  if you like the reviews, please remember that they were written and
  compiled by 2TUFF and appeared in DATAZINE first, and thus the staff
  of DATAZINE deserves all the praise and credit!

* Many more reviews and title plot descriptions will be available in the
  next pack! Look for it on your favorite board!


===


       3DO Quick-Stats Hardware Comparison Chart
________________________________________________________
|          |  Jaguar  |    3DO   |   CD32   |  Saturn  |
|----------+----------+----------+----------+----------+
|Bits (CPU)|  64 + 16 |       32 |       32 |  32 + 16 |
|Bits (Gx) |       64 |       32 |       32 |    64    |
|CPU       |Proprietary   ARM/60 |  68EC020 |Hita Sh2x2|
|Graphics  | 720 x 526| 640 x 480|1280x512  | 640 x 480|
|Colors    |  16777216|  16777216|256/16mil |?/16777216|
|RAM       |2 megabyte|3 megabyte|2 megabyte| 4 1/2 meg|
|----------+----------+----------+----------+----------+

===

THE HORDE (3DO)

You are Chauncy, a servant boy, (Played by Kirk Cameron) and cinemas 
through out the game tell your story. You are given land by the kindly 
king and sent forth to guard it from the evil Horde. Increase the value 
of your land by building towns planting crops, buying cows (yes, cows), 
and placing walls for defending your village from the Horde. When the 
Horde attacks the game switches to an action scene where you must defend 
your village. With taxes to pay and the hordelings to kill you've got 
your hands full. This game has excellent graphics and sound and 
incorporates humor, fast action, and strategy into one game. Downers 
include the B rate acting and the fact that Chauncy is slow running 
compared to the hordelings. But overall it delivers. Excellent! *90*

===
   
SUPER WING COMMANDER (3DO)

This is a simulator game complete with some impressive graphic cinemas. 
Various missions include escorting transports, protecting your carrier 
from attacks, and going on raids. When fighting you can actually choose 
from a list of insults to taunt the enemy into chasing you. As you 
progress in rank you receive new ships and wing men to help you. It 
takes a little play but you'll get hooked. Has great replay value as 
well. Amazing graphics and sound. Downers include the large technical 
manual and the many tips and ship functions, all of which you need to 
know. The ships fly awkwardly unless you know the operation of all the 
mysterious lights and grids and the on board computer. *80*

===

GRIDDERS (3DO) by U.F.G. ORIGINALLY APPEARING IN 2TUFF's DATAZINE SERIES.

"You've got to admire the textured polygons," said a mate. Sorry. I didn't.
I was too Goddamned bored to admire  anything. As you watch the blocks roll,
yes roll, around the grids you try to muster up the enthusiasm you can to
work out how to get at the keys which'll open the transporter to the next
level. To be fair, this puzzler ain't so much bad, as sleeping inducing.
The basic idea is sound enough, and might have made a fairly passable
2D puzzler on a Spectrum back in the mid'80s, but it hardly stretches
the 3DO to the limits. Okay, it all looks very nice in 3D and you get
loads of different views, but the problem is, the glossy graphics actually
get in the way of solving the levels.  A straight-down birds-eye view is
all you need. There's an attempt to liven things up with a few cartoony
style, scene-setting sequences between some of the 36 levels, but they
hardly amount to making this the adventure/puzzler crossover the manual
promises it's going to be. But the polygons aren't bad.  I suppose.  *56*

===

REBEL ASSAULT (3DO) REVIEWED BY 2TUFF ORIGINALLY APPEARING IN DATAZINE.

Rebel Assault,LucasArts movie-esque action game based upon the Starwars
film will soon be making its way onto  the 3DO.  Although a UK Distributor
has yet to be  confirmed, two British firms are in the frame. 3DO owners
should look forward to a bit of Imperial Storm Troop bashing soon.

===

CYBERCLASH (PREVIEW) PREVIEWED BY 2TUFF ORIGINALLY APPEARING IN DATAZINE.

Sales Curve Interactive - the first UK games company to publish on CD only
is converting Cyberclash, its snazzy looking LawnMower Man sequel to the
Sega Saturn and Sony Playstation. Also from SCI on PC CD-ROM, PS-X and
Saturn is Death Machine in which you get to rub out men in pin stripes
with an awesome death machine. Keep an eye out for Cyberclash which will be
released on 3DO and published by newsters BMG.

===

PRIMAL RAGE (PREVIEW) PREVIEWED BY 2TUFF ORIGINALLY APPEARING IN DATAZINE.

Watch out because the dinos are at your door! Time Warner is unleashing home
versions of Primal Rage, the new coin-op featuring dinosaurs kicking the
primordial crap out of each other.  The conversions will be for CD32, 32X,
Jaguar, PC-CD ROM, Ultra 64 and 3DO, with the first versions in the shops
before Easter next year.

===

POLICENAUTS (3DO PREVIEW) BY 2TUFF ORIGINALLY APPEARING IN DATAZINE.

Konami`s first game for the 3DO will be an adaption of the PC Game,
Policenauts.  A sequel to Snatcher, Policenauts has a typical norty,
Jap style plot involving cops cum astronauts, bent coppers, a brain
dead professor, drugs and sex.

===

SUPER STREET FIGHTER II X (3DO INFO) BY 2TUFF ORIGINALLY IN DATAZINE.

Is Streetfighter 2 coming out on the 3DO? Will it be the Turbo version?
Does Chun-Li do the super kick? Can you still see her knickers?
These are the kind of calls we get every day. Sad isnt it? And you know
who you are so dont deny it! The answer to each question is a big YES

Look out for the most accurate Super Street Fighter conversion on ANY
home machine.  Unlike the console versions which were just Super Street
Fighter, the 3DO one will be the TURBO edition.  This means all the new
moves including aerial attacks, super special moves and the explosive
finishing attacks.  For all the critisism aimed at Capcom`s reluctance
to deliver a Street Fighter 3 this looks easily the best version of the
coinop and the most significant advancement in the series for over a year.
With the all-round disappointment which followed the release of the SEGA
version and the imported SNES game this could be the game which persuades
SEGA and Nintendo diehards to take more than a glance at the 3DO.
Moreover releases like this should attract even more companies to the
machine. From what weve seen of the game so far its pretty much arcade
perfect. (The release of Super Street Fighter II X in Japan has been
augmented by the simultaneous release of a six button pad, making the game
truly arcade perfect!) (The game can be used with either original or 6
button pad.)

===

MEGA RACE (3DO) REVIEWED BY CV&G ORIGINALLY APPEARING IN DATAZINE.

Lance Boyle? Lance bloody is more like it! After a totally derivative,
but nonetheless impressive rendered intro you get to meet this futuristic
game show host, the aforementioned Boyle, in what must be the most elongated
sci-fi preamble to a game weve had since Microcosm. Boyle is painful,
unfortuantely he is meant to be painfully funny, but instead he's about
as humorous as a Jim Davidson adult pantomime and he crops up frequently
throughout the game in all his FMV glory but each time the desire to bypass
his comments is all too tempting. The game comprises you racing along
various hi-tech race courses: New San Francisco and a futuristic Atlantis
lookalike to name but two, where the object is to dispose of gangs of street
racers who will try and drive you into the wall or shoot you and blow you
to kingdom come.  Various powerups and obstacles litter the race tracks
which vary from the quite nice to the quite boring and that is more
or less it. Verdict: Megarace really labours the wacky gameshow element,
but its just an excuse for piles of FMV. If you want to see a game where
this does work, is funny and original take a look at Twisted on 3DO.
Megarace is just an uninspiring racing game and once you get the hang of
your vehicle (their all fairly samey) and blowing up your opponents
(and theres only ever one other opponent on screen) thats it.
The sound is averagly dull and the disk access is C64 slow!  *72*

===

THE NEED FOR SPEED (3DO) ORIGINALLY APPEARING IN 2TUFF's DATAZINE.
Developed by Pioneer Products. Released on December 2nd, 1994 in the UK.

Everyone knows that its not enough for a game to look nice.  Great games
depend on a skillful blend of mind blowing graphics and absorbing gameplay.
Some titles try to get by with spectacular visuals only, but they can never
disguise their fundamental lack of playability. And of course others can`t
even manage half decent graphics let alone enjoyable gameplay. It`s
immediately obvious that The Need for Speed has got the graphics side of
the equation right.  Not only is it clearly the best looking title on
the 3DO, but it can also claim to have the richest 3D environment ever seen
on a home system.  Sure 3D0 Road Rash is impressive but the Need for Speed
is something else. Unlike Road Rash, which uses scaling bitmaps for its 3d
backgrounds, most of the Need for Speed, including cars, roadsigns,
barriers even trees is constructed with polygons.  This is especially
remarkable when you consider how far into the distance the road is
drawn; at times it stretches right to the horizon, wending its way through
hills and over bridges to get there.And everything moves reasonably fast
too-the game isnt as nippy as Road Rash perhaps, but its beautifully
smooth and exceptionally detailed.  The only real drwback is the fact that
you can`t leave the road and explore the scenery (because all the track
data is streamed off the CD a la Crash `n Burn).  Crashes are particularly
spectacular.  Watching your car tumble bonnet over tail down the tarmac is
one of the highlights of the game.  And the instant-replay camera means
you can watch that police car barrel-roll again and again. But the Need for
Speed`s gameplay isn`t quite so flawless. The object of the game is to
drive faster than your opponent through three courses (each of which is
divided up into three sections) and try and set the fastest time in the
process.  A choice of eight cars is available, including a Lamborghini
Diablo, a Ferrari 512TR and a Porshe 911.  The handling characteristics
of the cars real life counterparts have been painstakingly incorporated
into the game (and animated accordingly), giving each one a radically
different driving feel. But when the novelty of having 400-odd bhp of
raw power under your right thumb has worn off, and you`ve exhausted the
cars capacity for performing handbrake turns, donuts, emergency stops and
ramming manouevres, you can`t help wishing for something more.  You
seem to spend all your time simply belting down the middle of the road at
top speed, listening to the incessant drone of the engine, passing the
odd car and gazing at the incredible scenery. You rarely feel that
you`re actually taking part in a race because most of the time your
opponent is out of sight.  One problem is that there`s no carrot and stick
structure in The Need for Speed to make it all worthwhile. If you win
(which is reasonably easy to do even on the higher levels) your only
reward is the chance to listen to your gormless rival insulting you with
some dreadful cliche.  All of the courses are immediately accesible, too,
which means that the main incentive in racing games-seeing the next
level-is missing.  In contrast Midway`s Cruisin` USA coin-op (graphically
an uncannily similar game) works because it adheres to a progressive
structure rather like Sega`s Out Run.  In The Need For Speed, all you have
to do to reach the the section of each course is to make it from one
checkpoint to the next without crashing your all of your cars. Ultimately
The Need For Speed is more of an enjoyable simulation than a fast-paced
arcade experience (which is not suprising, since the game`s developers,
originally known as Distinctive, were responsible for Amiga Test Drive).
And there`s no doubt that car nuts will revel in its accuracy. However,
if your a gameshead rather than a gearhead, you may miss the play
mechanics of a title like Road Rash. Let`s hope that Pioneer has a
better-structured twoplayer sequel in the works. *80*

===

OFF-WORLD INTERCEPTOR (3DO) ORIGINALLY APPEARING IN DATAZINE.
Developed in house by the manufacturer. Released December 1994 (US).

Racing games come in two main forms.  There are those that concentrate on
providing straightforward speed thrills -from Chequered Flag and Revs to
Daytona and Ace Driving.  And there`s also a proud tradition of kooky
console racers like Super Mario Kart and Micro Machines.  Off World
Interceptor is firmly in the latter category, trading the breathtaking
performance of a sleek F1-racing car for an acrobatic 4x4, Off World
Interceptor takes you on a bone shaking journey through a series of
futuristic landscapes.  The game is split into five planets, each
consisting of several chases or missions.  As you bounce along avoiding
mines and gun turrets you have to shoot obstacles and cars in front of
you while dropping plasma grenades to discourage your rivals from passing
you.  Collecting bonuses along the way enables you to upgrade your car,
and you also recieve cash bonuses depending on how fast you finish each
chase. The combination of racing and blasting makes Off World Interceptor
a fast and furious experience.  The range of pick-ups and the assortment
of cars in each race means theres always plenty going on, and the levels
are different enough to ensure a decent amount of variety. With Crash
and Burn and Total Eclipse still recognised as the 3DO`s greatest visual
achievments, it`s no suprise that Off World Interceptor`s strong point is
its graphics. The land beneath your car is detailed and colourful yet
still manages to scroll smoothly.  Pixelation is minimal on objects close
to you, and theres little noticeable slowdown even when lots of vehicles
are battling it out on screen simultaneously. The inter-action sequences
are also excellent-providing you have a sense of humour.  Crystal Dynamics
have dispensed with any idea of taking itself too seriously and set about
systematically lampooning the long winded sci-fi plots that are a feature
of so many CD games. All the cinematic cut scenes feature two silhoutted
individuals who waste no opportunity to take the mickey out of the acting
onscreen in front of them. The sound is acceptable but its a long way
from stunning. Although the effects are fairly inventive, the "rock"
soundtrack is more muzak than metal. It`s only when youve completed a
few courses that the games flaws become apparent.  The main problem is your
car tends to leap and thrash around too much for you to be able to
maintain effective control.  Although the spectacular aerial stunts you
can perform are initially very satisfying the fact that the smallest
pebbles seem to send you hurtling uncontrollably into the air soon becomes
annoying. And these acrobatics don`t serve any obvious purpose. You don`t
get any points for style, only for the time taken to finish the course.
The obvious approach is thereofore to simply belt along in a straight
line to reach the end.  Some kind of extra incentive would have made the
game more enjoyable. And it doesn`t help that the coures are completely
unstructured.  There`s no track, just an open landscape in which you can
roam at will.  This is an interesting and initially appealing idea but the
novelty soon wares off and you yearn for some kind of boundary.  Even a
simple slalom or better still a Wildtrax style bonus level would have been
very welcome. None of these drawbacks is fatal but Off World Interceptor
does have one serious defficiency:you can`t save your games.  This is
especially frustrating in the one-player "Story" mode, in which you
progress through each of the tracks in turn.  With a completion time of
several hours, it`s virtually impossible to finish in a single sitting.
There`s no question of saying "I`ll just have another crack at that
level thats been holding me up", like you could in Crash and Burn or
Road Rash. Thankfully, this doesn`t affect the excellent two-player game.
It`s always fun to pick up the joypad and have a quick burn with a friend,
and even more fun to blast them into oblivion.  And because you are racing
up the screen, not across it the view never gets cramped. Although it`s
got plenty of good ideas, Off World Interceptor never quite fulfills it`s
potential. It cannot boast the structure of Crash`n Burn or the visuals
of Total Eclipse.  It`s entertaining for a while, but the absence of
specific goals or a save-game facility limits it`s long term potential.*70*

===

DOOM (3DO PREVIEW) ORIGINALLY APPEARING IN 2TUFF's DATAZINE.

California based Art Data Interactive have stunned the 3DO community by
grabbing probably the most lucrative license of them all.  Early next year
ADI will be releasing conversions of Doom and Doom II: Hell on Earth, ID
Software`s enormously successful shoot-em ups ADI have already been given
ID`s source code and are busy converting it to the 3DO.  While company
president Randy Scott was insistent the gameplay would be identical:
"theres no way we would touch that, its just go out and shoot everything!",
the game`s presentation will be massively upgraded.  24Bit Cinepak film
sequences will provide in-game links while actual game graphics are being
entirely overhauled.Rather than use 8 colour bitmaps, ADI will be using
Hi-Res, full colour sprites. The audio is also likely to be totally redone,
and there`s even plans for new monsters, weapons and levels. ADI were
previously best known for their relationship with Mirage, from whom they`ve
licensed their just finished conversion of Rise Of the Robots.  Another
Mirage conversion seems likely, but in the meantime they`re hard at work
on Hollywood sets filming for an interactive 3DO movie.  As yet the title
and design is being kept tightly under wraps but we expect to hear more soon.  Overall ADI plans to release at least five

===

OUT OF THIS WORLD (3DO REVIEW) ORIGINALLY APPEARING IN 2TUFF's DATAZINE.
Produced by Interplay, currently available in the US.

When Out of This World was originally released on the Amiga in 1991, it
caused a sensation.  French development team Delphine Software took a
simple side-on flip screen platform adventure, introduced revolutionary
polygon animation, cinematic cut scenes and intricate puzzles, and
produced the most advanced platformer of its time. But that was three
years ago.  In the meantime, OOTW has turned up on a wide variety of
formats, and its appearance on the 3DO is unlikely to have the same
impact as the original. The plot of the 3DO game is the same as the
original: after a scientific experiemt goes wrong, you find yourself
stranded on an alien planet, from which you have to find your way home.
Admittedly, OOTW's story was never it's strong point, but what made up
for its sketchy scenario was its superb playability, and in this respect,
too, 3DO OOTW is no different to its predecessors. Although the game
employs the now familiar `trial and error' arcade puzzle system, a lot
of skill is still required to get through it. In fact, your progress is
likely to be hindered by a lack of digital dexterity rather than
shortcomings in your lateral thinking abilities. And progress is what
you want to make, because OOTW is the kind of game you can't stop playing.
Aesthetically, this is the best version yet: the draightsmanship is superb
and the backgrounds are gorgeous.  The music is excellent, too, making a
crucial contribution to the game's atmosphere.  But it's a pity the ingame
characters weren't given a facelift; although they move well, they tend
to look drab against such vibrant backdrops. But the main failing of
3DO OOTW. like very other version, is that it's over too soon.  It's
basically a victim of its own success - its addictive nature means you
keep playing until you finish it. Interplay could have used the 3DO
conversion as an opportunity to expand the game, but they missed their
chance.  The result is that, apart from the aesthetic improvements,
there's nothing new here; it's just the same game in a different package.
Which is no bad thing, but most of us have seen it all before.  *60*

===

ROAD RASH (3DO REVIEW) REVIEWED BY SOBER.
Developed and Published by Electronic Arts of San Mateo, CALIFORNIA.

I must admit from the outset of this review that I've always been a big fan
of the Road Rash games for the Sega Genesis. Sure, they were kinda lame and
cheesy, especially the feeble attempts at humor, but the game itself was
incredible. From the first time I copied it (!), I was hooked!

So needless to say, I was predisposed to like this conversion for the 3DO.
But I wasn't ready for how much better the game could be! Highly redesigned,
the new Road Rash is bigger, faster and it may very well give you a reason
to break down and shell out some megabucks for a 3DO.

For those who are unfamiliar with the plot of Road Rash, here it is in
a nutshell: As a contenstant in an illegal, no holds barred motorcycle
race, your goal is to make it to the finish line by ANY MEANS NECESSARY!
This includes knocking the living sh*t out of other contestants and
even beating the crap out of motorcycle cops with chains and other weapons.

But where races in the previous Sega versions took place on a small, two
lane country road in the middle of nowhere, the 3DO Road Rash takes place
in Northern California, with lots of cities around. As many as six lanes
will be at your disposal, and thats not even counting the sidewalks which
are fair game as well! Even the more scenic routes such as the Pacific
Coast Highway travel through at least one or two small towns, which only
makes the game more interesting visually. It also adds a whole new twist
which sick bastards like me really love.. PEDESTRIANS!! And while there
is no Death Race 2000 scoring system (which is not a bad idea for another
3DO game!), you can have HOURS of fun by blowing off the race and just
cruising around, picking off innocent bystanders with your bike! Man,
you can even make a whole contest out of it!

Other new aditions include FMV clips before and after races, replacing
the crap animations in the original version. On top of that you have
the A&M soundtrack, featuring such awesome bands as SOUNDGARDEN,
Monster Magnet and Swervedriver.. But this is a little bit of a letdown,
since the songs are not played during the game itself (which would make
the pedestrian massacres even more fun), but are played only during the
menu screens and cinematic sequences. During the game, you're left with
some standard video-game music, which sounds really weak in comparison
to the rock tunes.. But hey, you can't have everything, and if worse
comes to worse, you can always pop a Metallica Kill-em-All cd into
the stereo and play with that as your background!

The only other thing I could consider complaining about is the controls.
This was one of the worst aspects of the console version, and the controls
in the 3DO version are exactly the same.. The C button acts as the hit/swing
weapon, and the B button acts as the accelerator. So in order to take
out the lamer who's riding next to you, you have to do some pretty
unnecessary finger twisting with your thumb.. And I say unnecessary cuz
they could have easily made use of the L and R buttons which would have
made the game easier to control.

Well enough bitching! This game has the most spectacular crashes I've
ever seen in a racing game! If you hit an object or loose control of your
bike, you might find yourself polishing the asphalt at 100+ mph! Another
addition that makes this version so superior is that it is much harder
to loose control of your bike, and every collision does not necessarily
cause you to be thrown off.  You can survive some collisions and keep
on ridin'!

On a related note, one thing that I miss from the game is GORE! (Not the
dickhead who usually stands next to Slick Willy). I mean, Im as bloodthirsty
as the next dude, so a LOT of extreme violence should be a visceral payoff.
When I'm slapping someone around with a chain, I want to know that Im doing
some damage. And when I go sliding across the pavement at top speed, I think
some blood trails might be in order! Oh, and maybe having the rider limp
as he runs back to the bike after a collision would be a cool touch..

Well, all in all, 3DO owners can finally consider themselves lucky..
Road Rash is by far one of the best action games to have came out in
a while.. It's fast, it's violent, and it's extremely addictive!
And except for the dweeb who assigned the controls, it's pretty fucking
close to flawless!   *85*


---

If anyone wants to have a review included in our next 3DO pack, please
contact Jason [SoBeR] via email at Insignia 718-591-4526. We are eagerly
soliciting ANY and ALL texts/reviews pertaining to 3DO!

---


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<eof:s-3do3e.txt> <Thank you for reading this!>

