ROAD & TRACK PRESENTS: THE NEED FOR SPEED SAN MATEO, Calif., November 22, 1994 -- Road & Track®, the premier enthusiast automotive magazine, and Electronic Arts® (NASDAQ: ERTS) join forces to push the envelope of racing realism with their latest entry into the 32 bit CD-ROM market -- Road & Track Presents: The Need For Speed_. This pulse-quickening racing simulator is designed for the 3DO Interactive Multiplayer system and is sure to grab the technological pole position in this exploding worldwide market. The result of this powerhouse collaboration is a stunning visual odyssey into the world of speed and high-performance driving. Go flat-out in one of eight purebred exotic sports cars: Lamborghini® Diablo VT, Ferrari® 512TR, Dodge Viper® RT/10, Porsche® 911, Chevrolet Corvette® ZR-1, Acura NSX®, Mazda RX-7®, Toyota Supra® Turbo. Race any of these supercars against the clock, or duel with the computer on three markedly different and challenging routes, from urban freeways to Alpine roads to twisty coastal two-lanes. Road & Track, renown in automotive circles for its expertise and in-depth knowledge of high-performance automobiles, delivers the realism with performance statistics straight from its own road tests. This insight and attention to detail translates to pure power and performance, producing the most authentic racing game to date. Road & Track also contributed to the artistic look and feel of the product by lending its world- class photography to the design. For Road & Track Presents: The Need For Speed, Electronic Arts developed a unique, new 3-D software engine with an extremely accurate physics model and photo- realistic graphics. One feature of the 3-D engine allows the player to switch on-the-fly among three real-time racing views: In-car, Tail-Cam, and Heli-Cam. The graphics are based on photographs of actual locations and blended together for maximum impact. And the physics model, fine-tuned with input from Road & Track writers, accurately simulates each car's handling, acceleration, body roll, lateral g capability and more, adding mightily to the sensation of speed. You can feel the difference. For example, the Corvette will tolerate braking in a high-speed turn much better than the Porsche 911. So, what does a Viper sound like at redline in fourth gear? Real-time, encoded Dolby Surround Sound Digital audio samples taken on a test track are used n the actual gameplay. The CD-quality audio effects, with skids, crashes, speed shifting and the distinctive roar of each car's engine, complete the experience. And for the ultimate in visual thrill, Electronic Arts put each of the eight supercars through its paces on a two- week video shoot, using both onboard and helicopter-mounted cameras. Dramatic footage of the cars being pushed to their limits is used throughout the game. Gameplay features like Instant Replay and Highlight Reel let the player view his best run, or most monumental crash. Six different camera views ensure that none of the action will be missed. Road & Track Presents: The Need For Speed will be released by Electronic Arts this December and be priced at $59.95. Electronic Arts and The Need For Speed are trademarks of Electronic Arts. Road & Track is a registered trademark of Matra Hachette. All other trademarks are the exclusive property of their corporate owners. Electronic Arts is a diversified interactive entertainment and education company that develops, publishes, and distributes software worldwide. The company was founded in 1982 and has an annual sales rate of over $400 million. Corporate headquarters are located in San Mateo, California. The company also has offices in Texas, Canada, the United Kingdom, Continental Europe, Australia, and Japan.