Resident Evil FAQ FAQ Written by Marc Letzmann This FAQ was written for Obital 32. Any unauthorized reproduction of this FAQ is prohibited. This FAQ is not to be reproduced without the written consent of Marc Letzmann and/or Orbital 32. Published: April 9, 1996 First Revision: April 10, 1996 Second Revision: April 11, 1996 Secrets & Walkthrough: Chris Part 2 You now return to the world of Survival Horror, eh? Yeah, it does get worse. But have no fear, I'm here to hold your hand and guide you through to the end. When we last left off, you should have the just gotten the Sheild Key and are now in the main hall. Go back up to the stairs on the second floor and make your way down to the floor with the save room. Go through the passage and into the Employee Room. In here you should find some bullets and a book on the table. Try to read the book, but shoot the Zombie coming after you out of the closet. Go back and read the Keeper's Diary. Go into the closet and snatch the shells. It's about time to get a shotgun for those shells, huh? Go through the passage, and shoot the Zombie gaurding the middle path. Go in there and there should be a nice Tiger Statue, use the Blue Jewel you broke that statue way back with it. It should move to the side, revealing the Wind Crest. Go out the passage and into the door on the East side. There is a man eating plant in here (No, it's not Little Shop of Horror), so get out that bag of Earth and pour it in the plant's water. That should demobilize it. Go grab the key the plant was gaurding, and like always, look at it. It should become the Armor Key. Take all the herbs you can out of that room, and put them in the save box so you have some later on. Go back out to the stairs and up into the Vacant Room. There, you will find, much to your pleasure I may add, a clip and a Shotgun. But wait, it's not just any Shotgun, it's a Broken one! Awww, it's broken! well not for long. Go up to the desk and use the Small Key to unlock it. Ohhhhhh Shells, but where's the Shotgun?! Settle down, sit back, relax and enjoy the ride. Make your way over to the Roofed Passage, and place the Wind Crest under the Star Crest. Go back out into the hallway and into the Compactor Room. Go to the Shotgun on the wall, take it and replace it with the broken one. Woohoo! Now it's time to kick some ass! Go out to the passage and into the Boiler Room. There is a puppy dog waiting for you, so take care of him. There are also six Green Herbs in there for you too. Take those to the Item Box, and use one if you need it. Take out the Second Small Key from the Box. Return to the passage where you ran from the Hell Hounds earlier, and waste 'em. Push the cabinet without the spooky stuff on it out of the way and take the clip. Back out to the Main Hall and save your game. Into the room next to the Gallery, or the Dressing Room. Take the clip off of the dresser. Go around the corner and take out the Zombie. Open the desk he was in front of with the Second Small Key. Take the Shells and go through the door into the Wardrobe. Smoke the Zombie on the floor and take the Ink Ribbons that are by the Red Curtain. You can't get to the Wardrobe Closet, because you need the Special Key. You get the Special Key if you beat the game, and after you watch the credits and your stats, a screen pops up which tells you "You've got the Special Key". This lets you open the Wardobe Closet and change your outfits. It works for both Chris and Jill. Go on up to the Second Floor and into the door opposite the Terrace door, on the same side. Go on a rampage and kill all the Zombies you see. Unlock every door you can with the Armor key, but don't go through them yet. Make your way down the hall into the Library. This Library contains information on how to mix herbs for a desired effect. Good deal. Go through the door leading out to the Stairs with the 1F Save Room underneath. Kill the Zombies and go down the hall into what was before the Locked Door. In the Deer Room, you meet another fan. Show your thanks by kindly removing his head. Keep going on and go into the Bedroom door. In here, there are some Shells by the bed, a Red Herb, and a Lighter. Take it all and make your way into the the Study. Look at the Bug Display, andpress the button. This will drain the Aquarium, allowing you to move it. Now move the shelves, revealing some Shells. Take the Researcher's Will on the desk and the Ink Ribbon inside the White Jacket. Onward to the Save Room, to do what you ask? Why Save your game, silly. That's all for today fans. Join us tomorow for Part 2 of Jill's walkthrough.