;$VER: 2VEXED.DOX 1.01809 Wed Aug 17 13:20:05 1994 >X<][>X< ; Some basic documentation for videocreators 2d vector editor. { Menu functions. Anims Load... Load an anim, curently suports the old videocreator 2d vec files, and the 2VEX editor files. The 2VEX files contain more information so should be used in preference to the old files. Anims Save 2VEX format... Save the current anim in the 2VEX file format, this should be used in preference to the other savers since it saves more information. Anims Save new vecanim... Not implimented yet. Anims Save old vecanim... Saves the current anim in the old vec format, these files may be loaded into videocreator . Generaly use the 2VEX format while editing then save as this format when finished. This format is lossy. Anims About Display about requester. Anims Quit Quit the editor. Frames Next Frame Move/display the next frame ready for editing. Frames Prev Frame Move/display the previous frame ready for editing. Frames Draw Frame Redraw the current frame. Frames Add Frame Add a new frame to the animation, after the current frame. Frames Delete Frame Delete the current frame. Frames Window Real Size Size the editing window to 320x256 pixels. The size of the destination videocreator screen. Frames Window Square Size Size the editing window so both sides are equil. Polys Add Rectangle Add a rectangle poly to the curent frame. After selecting this press the left mouse button where you want to put the center of the rectangle. Keep holding down the button and move the pointer to where you want to put the courner of the rectangle. Release the button to finsh adding the polygon. { Mutualy exclusive options Points Center Pick When editing where your pointer is when you press the left mousebutton defines the center of the operation. Eg the center of a rotate. Points BoxAverage Center of the operation is worked out by finding the center of the smalest rectangle that encloses all the selected points. Points PointAverage Center of the operation is worked out by finding the average position of all the selected points. } { Mutualy exclusive options Points Mode Pick Select Pick mode. This mode is for selcting polygon points. Presing the left mouse button over a handle togles its state. If you then move the mouse pointer over other handles they to will be changed to this state. Holding down Ctrl will affect all the points in a polygon instead of just one point. Points Mode BoxPick Select BoxPick mode. You can now use the left mousebutton to define a rectangle region, press the left mousebutton to define one corner keep the button held down move the pointer to the oposite corner and release the button to toggle all the handles that fall in that rectangle. If you hold down Ctrl at the same time the ponts will all be cleared. If you hold down shift at the same time the points will all be set. Ponts Mode Move This allows you to move all the curently selected points by pressing the left mouse button on the window keeping it held down and as you move the pointer the points will move with it. In when you first press the mousebutt the handle under the pointer will toggle (The entire poly if you hold down Ctrl at the same time). This select action can be turned off if you hold down Alt. Points Move Rotate This allows you to rotate all the currently selected points. The center of rotation is choosen depending upon the curent Center selection. You may also select points in the same way as "Ponts Mode Move". Points Move Scale This allows you to scale all the currently selected points. The center of scaling is choosen depending upon the curent Center selection. You may also select points in the same way as "Ponts Mode Move". } Points All Select Select all points in this frame. Points All Toggle Toggle the selected state of all points in this frame. Points All Clear Un select all points in this frame. Points Selected Cut Disabled. Points Selected Copy Disabled. Points Selected paste Disabled. Points Selected Delete Delete all the selected points. Points Selected Subdivide Add an extra point between all conected points that are selected. Prefs Handle size (1x1|3x3|5x5|7x7|9x9) Select the size of the handles for each point. Prefs Edit Filled Vectors Display polygons as filled when editing, this uses the system polygon routines. On the picasso cards I have tested it on, picasso doesnt seem to suport these OS routines very well.... Prefs Double Buffer Window Double buffer the window while editing, this makes for nicer loking editing. Memory handling is dynamic so there is no real reson to turn this of. Prefs Save Prefs Save the preferences to the file "2Vexed.prefs" } { Preferences These are loaded from the the file "2Vexed.prefs", they can also be put on the command line. The format is... Identifyer Data I'm not going to document them since they can be changed from within the aplication and saved. The only thing you need to know is the screen selector, if you want to open up on a custom screen instead of the default public screen. Then use "2Vexed Screen 1 Screen_Request 1" they can then be saved as preferences. To get rid of the screen requester use 0 instead of 1 IE they are bool value. Screen 1 Means open a new screen. Screen 0 Means dont open a new screen. Screen_Request 1 Means ask the user what screen they want. Screen_Request 0 Means dont ask the user what screen they want. } Please note this isnt finished yet and there are a lot of things I intend to impliment. Kriss