*************************************************************************** *** ObEd 1.0 - 3D Editor by Per Chr. Ødegård *** *** Copyright (C) 1991/1992/1993 Per Chr. Ødegård All rights reserved *** *************************************************************************** NOTE: In the following text, may be point, surface, or object, depending on the currently selected panel! Ctrl, Amiga, and Alt keys all work the same way in ObEd. KEYSHORTCUTS ============ Part I: Main Screen ------------------- *** MOVEMENT: Q - Move object along the x-axis step -1 Shift-Q - Move object along the x-axis step -10 Ctrl-Q - Move object along the x-axis step -100 W - Move object along the x-axis step 1 Shift-W - Move object along the x-axis step 10 Ctrl-W - Move object along the x-axis step 100 A - Move object along the y-axis step -1 Shift-A - Move object along the y-axis step -10 Ctrl-A - Move object along the y-axis step -100 S - Move object along the y-axis step 1 Shift-S - Move object along the y-axis step 10 Ctrl-S - Move object along the y-axis step 100 Z - Move object along the z-axis step -1 Shift-Z - Move object along the z-axis step -10 Ctrl-Z - Move object along the z-axis step -100 X - Move object along the z-axis step 1 Shift-X - Move object along the z-axis step 10 Ctrl-X - Move object along the z-axis step 100 *** VIEWS: (all keys on numeric keypad) T - Top view U - Underside view F - Front view B - Behind view L - Left view R - Right view 7 - Rotate object along the x-axis step -1 Shift-7 - Rotate object along the x-axis step -5 8 - Reset x-rotation 9 - Rotate object along the x-axis step 1 Shift-9 - Rotate object along the x-axis step 5 4 - Rotate object along the y-axis step -1 Shift-4 - Rotate object along the y-axis step -5 5 - Reset y-rotation 6 - Rotate object along the y-axis step 1 Shift-6 - Rotate object along the y-axis step 5 1 - Rotate object along the z-axis step -1 Shift-1 - Rotate object along the z-axis step -5 2 - Reset z-rotation 3 - Rotate object along the z-axis step 1 Shift-3 - Rotate object along the z-axis step 5 Num-CR - Reset all rotations and movements *** EDITION: (eller hva nå det heter) ESC - Edit current F1 - Edit current point F2 - Edit current surface F3 - Edit current object SPACE - Buffer current for use in Copy, Exchange, or Delete C - Copy from buffer into current position E - Exchange with whatever stored in buffer D - Delete N - New at the end of list M - Move Y - Clone V - Rotate positions of points in surface I - Insert in list G - Glue points (requires '=' operation) K - Clockwise -> anticlockwise surface (font to back) < > - Increase/decrease number of surfaces on current object '~ - Create menu 4-7 - Insert current point at position 1-4 in current surface 8 - Wireframe mode of surface on/off 9 - Set first surface of current object to current surface 0 - Set midpoint of current object to current point J - Copy everything into 'undo buffer' (Copy, Exchange, and Delete functions do this automatically) Help - Undo last changes O - New master object (deletes everything) Amiga-1 - Delete first line of all s Amiga-R - Rotate Amiga-M - All Mode On/Off Amiga-P - Percentage scaling *** NOTE: 'point' is the current point, every point in the surface, or ALL points, i.e. when objects are selected, and one of the following keys is pressed, ALL points will be changed, NOT only those used in the current object. I found this approach more useful... F4 - Multiply each 'point' with a factor of 0.90 Shift-F4- Multiply each 'point' with a factor of 0.75 F5 - Multiply each 'point' with a factor of 1.10 Shift-F4- Multiply each 'point' with a factor of 1.25 F9 - Multiply each 'point' with a factor of 0.66 Shift-F9- Multiply each 'point' with a factor of 0.50 F0 - Multiply each 'point' with a factor of 1.50 Shift-F0- Multiply each 'point' with a factor of 2.00 F6 - Point, surface, or object mirror X F7 - Point, surface, or object mirror Y F8 - Point, surface, or object mirror Z 1 - Select points 2 - Select surfaces 3 - Select objects Cur-Left- Select previous type (point, surface, or object) Cur-Rite- Select next type Cur-Up - Select prevoius point, surface, or object, depending on cursor position Cur-Down- Select next point, surface, or object, depending on cursor position Shift-CU- Move one screen up Shift-CD- Move one screen down Ctrl-CU - Move to top Ctrl-CD - Move to bottom Shift-CL- Select points Shift-CR- Select objects Numeric: [ - Decrease x-value by 1 Shift-[ - Decrease x-value by 10 ] - Increase x-value by 1 Shift-] - Increase x-value by 10 / - Decrease y-value by 1 Shift-/ - Decrease y-value by 10 * - Increase y-value by 1 Shift-* - Increase y-value by 10 - - Decrease z-value by 1 Shift-- - Decrease z-value by 10 + - Increase z-value by 1 Shift-] + Increase z-value by 10 *** DISK OPERATIONS: Amiga-L - Load object (binary) Amiga-I - Import object (binary) Amiga-B - Save object (binary) Amiga-T - Save object as ASCII-text for inclusion in assembler sources Amiga-[ - Save palette Amiga-] - Load palette *** MISC: / - Search surface list for current point (starting AFTER current surface) \ - Check for unused points = - Check for equal points AmigaESC- Quit Num-0 - Sprites On/Off BackSpc - Sprites With/Without numbers Num-. - Sprites Colour Cycle (8 colours) Del - Wireframe Mode On/Off P - Edit palette Shift-P - Reset to default palette *** MOUSE OPERATIONS Clicking on the 'quit' icon will exit the program after a request Clicking in the graphics window will select the point closest to the cursor Clicking in the panels will select Clicking in the data panel will display an 'About' window