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From: hacker@acs.bu.edu (Jose Elias)
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Date: Fri, 3 Sep 93 12:26:52 -0400
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To: amos-list@access.digex.net
Subject: Look at this 24 lines of code
Status: RO


HI everyone!!!
I recently posted some help on a flickering bob routine
and got about 5 different answers, three of them worked,
but two of them were FAST, and so I decided to use the
shortest one of the two.

Now my problem is, when I tried the piece of code
in a small individual program, everything worked fine,
BUT when I tried it in my real-life 24k program, for
some reason I get NOTHING on the screen!!!

So here's the 24k code reduced to about 24 lines,
I'll just show you the commands that have anything
to do whith handling graphics, ok? here it is:


screen open 1,352,240,32,lowres
load iff "infest:gameboard",1
screen display 1,,20,,
screen to front 1
load iff "infest:players",2
screen to back 2
change mouse 2
double buffer
autoback 0
update off
	.
	.
	.
load "infest:infestbobs.abk",1
screen 1
load "infest:samples.abk",1
sam bank 1
	.
	.
	.
Piece-Anim : rem calls the procedure you guys helped me with
	.
	.
	.
procedure Piece-Anim
for range=rangeL to rangeR
   bob clear
   bob 1,xblit,yblit,range
   bob draw
   screen swap
   wait 2
next range
end proc

rem this is it!, so what am I doing wrong here?????????????

p.s.: Are there any books that actually EXPLAIN what each
      command REALLY does and how it AFFECTS other commads
      later on in your code???

sincerely,
	hacker@acs.bu.edu

p.s.: THANKS in advance everyone!!!


From amos-request@svcs1.digex.net Fri Sep  3 12:51:45 1993
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Date: 3 Sep 93 12:37:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Jumping/flicker
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>This is what I do at the end of my progs main loop:
>(with double buffer, autoback0, update off, autoview off at the start of the
>prog)
>
>Wait Vbl
>Screen Swap 0
>Screen Offset 0,xf,yf
>view
>
>No flicker at all, smoooooth scrolling.  :)

  Well, if you use double buffering, that makes it easy.  But I am writing
my game in C, and then it's just one more thing I don't want to bother with
if I don't have to.

  However, I actually hadn't thought of using that method in my AMOS
programs.  Thanks.

  --Andy Church


From amos-request@svcs1.digex.net Fri Sep  3 13:17:20 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309031651.AA12273@access.digex.net>
Subject: Re: Look at this 24 lines of code
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Fri, 3 Sep 1993 12:51:15 -0400 (EDT)
In-Reply-To: <9309031626.AA83216@acs2.bu.edu> from "Jose Elias" at Sep 3, 93 12:26:52 pm
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Status: RO

>p.s.: Are there any books that actually EXPLAIN what each
>      command REALLY does and how it AFFECTS other commads
>      later on in your code???
Well, the only AMOS books are: Amiga Game Maker's Manual by Stephen Hill,
Mastering Amiga AMOS by Phil South, and AMOS In Action by Ann and Len Tucker.
I think the last one is more advanced.  Phil's is an excellent book and is meant
to be a companion to the AMOS manual.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Fri Sep  3 13:08:47 1993
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Date: 3 Sep 93 12:31:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Flicker/stuttering
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>One other type of flickering I have noticed occured in the earlier
>versions of my current project.  When the screen was scrolled I noticed
>the darker colours left a bright "After image".  I have since managed to
>fix this but I do wonder why this occurs.

  If you're copying a large section of the screen, it can take a while.
If the monitor beam traces over the section of the screen you're copying
to, and the copy isn't finished yet, you'll get part of the new image and
part of the old image combined in a strange way: for example, two
bitplanes of the old image and two bitplanes of the new image.  The color
is then determined by the image mix, which is usually visible as a flash.

  To see exactly what I'm talking about, try the following:

Screen Open 0,704,440,16,Hires+Laced : Colour 0,0 : Colour 15,0
Cls 0 : Cls 15 : Cls 0

  Unless you're working on a very fast Amiga, you'll see the screen flash
twice, as it switches the screen from colour 0 to colour 15 and back.

  --Andy Church


From amos-request@svcs1.digex.net Fri Sep  3 12:58:37 1993
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Date: 3 Sep 93 12:41:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Compiler & Disc problems
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>Hey, I've got about 30k of variable buffer.  ;)
>
>When you're writing a Big Complex game ya need it.  ;)

  Don't I know it!  My program has a variable buffer of about 100k (if
I remember correctly).  BUT -- I don't need to save it all!  Just 122
bytes works fine.

  --Andy Chucrh


From amos-request@svcs1.digex.net Fri Sep  3 18:02:15 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309032142.AA04185@mach1.wlu.ca>
Subject: re: compiler and disk problems
To: amos-list@svcs1.digex.net
Date: Fri, 3 Sep 93 17:42:06 EDT
In-Reply-To: <199309031359.AA19099@access.digex.net>; from "Branko Collin" at Sep 03, 93 3:56 pm
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> >   Problem no 2:
> >   As the game may take several hours to finish, I've included a save
> >feature. It writes a sequential file to disc of the important
> >variables, which amounts to about 11 Kb. The trouble is that writing
> >and reading those files is VERY SLOW going. Where am I going wrong?
> 
> What do you need 11k for?
  ^^^^^^^^^^^^^^^^^^^^^^^^

Is that supposed to help him? Why would you want to say something like that?

> 
> .......................................................................
> .       Branko Collin                . 'Nonsense is the opposite      .
> .       u249026@hnykun11.urc.kun.nl  .  of sense and should           .
> .   //  u249026@hnykun11.bitnet      .  therefor be taken serious-    .
> . \X/   bcollin@mpi.kun.nl (work)    .  ly.' - I                      .
> .......................................................................
> 

Phil Martin "Rudeness is the opposite of kindness and should therefore sucks!"

From amos-request@svcs1.digex.net Fri Sep  3 18:31:28 1993
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Date: 3 Sep 93 18:15:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: compiler and disk problems
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>> What do you need 11k for?
>  ^^^^^^^^^^^^^^^^^^^^^^^^
>
>Is that supposed to help him? Why would you want to say something like that?

  Indeed it is!  If he only saves the variables he absolutely needs to, the
save time would be cut down by a lot.  Even if he hasn't optimized his
variables (bit-packing and such), he shouldn't need more than 1k or so.

  --Andy Church


From amos-request@svcs1.digex.net Fri Sep  3 18:53:05 1993
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Date: 3 Sep 93 18:22:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Look at this 24 lines of code
To: "amos-list" <amos-list@access.digex.net>
Status: RO

[code deleted]
>load "infest:infestbobs.abk",1
>screen 1
>load "infest:samples.abk",1
>sam bank 1

  Umm... why are you loading your samples over your bobs?

  --Andy Church


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	(from u9147063@cs.uow.edu.au for amos-list@access.digex.net)
From: Richard Barry Ling <u9147063@cs.uow.edu.au>
Message-Id: <199309040051.AA10275@wraith.cs.uow.edu.au>
Subject: Re: Look at this 24 lines of code
To: amos-list@access.digex.net (AMOS User group)
Date: Sat, 4 Sep 1993 10:51:50 +1000 (EST)
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Status: RO

 
> HI everyone!!!
> I recently posted some help on a flickering bob routine
> and got about 5 different answers, three of them worked,
> but two of them were FAST, and so I decided to use the
> shortest one of the two.
> 
> Now my problem is, when I tried the piece of code
> in a small individual program, everything worked fine,
> BUT when I tried it in my real-life 24k program, for
> some reason I get NOTHING on the screen!!!
> 
> So here's the 24k code reduced to about 24 lines,
> I'll just show you the commands that have anything
> to do whith handling graphics, ok? here it is:
> 
> 
> screen open 1,352,240,32,lowres
> load iff "infest:gameboard",1
> screen display 1,,20,,
> screen to front 1
> load iff "infest:players",2
> screen to back 2
> change mouse 2
> double buffer
> autoback 0
> update off
> 	.
> 	.
> 	.
> load "infest:infestbobs.abk",1
> screen 1
> load "infest:samples.abk",1
> sam bank 1
> 	.
> 	.
> 	.
> Piece-Anim : rem calls the procedure you guys helped me with
> 	.
> 	.
> 	.
> procedure Piece-Anim
> for range=rangeL to rangeR
>    bob clear
>    bob 1,xblit,yblit,range
>    bob draw
>    screen swap
>    wait 2
> next range
> end proc
> 
> rem this is it!, so what am I doing wrong here?????????????

Well, as Andy pointed out, you can't load two data files into bank 1, since
the previous bank gets forgotten.

The other thing is that you're opening screen 2, which selects screen 2 as
the current screen; then you call double buffer, which double buffers screen
2 (always double buffers the current screen!) and then you're selecting
screen 1 again and doing the animation, and screen 1 isn't double buffered!
So even if you could display the animation, it would still flicker.

For the above program, I suggest calling Double Buffer right after opening
the screen 1.

A couple of other pointers:

 * opening a screen brings it to the front, so no need for
   screen to front 1.  It also "selects" that screen.

 * using Load Iff with a screen number automagically opens a screen
   appropriate for the picture, closing any screen with the same screen
   number.  which means that your example opens screen 1, then, when you
   call Load Iff, closes it and opens it again.

 * Are you still using screen 0 (the default screen)?  Otherwise it stays
   open, wasting memory.  Substitute screens 0 and 1 for 1 and 2 and you'll
   save quite a bit of chip RAM.

I'd use this:

load iff "infest:players",0		replace default screen with
					your "players" picture

load iff "infest:gameboard",1		this puts screen 1 in front
screen display 1,,20,,
double buffer				double buffer screen 1
autoback 0
update off
change mouse 2

then go on with your animation etc. using screen 1..

> p.s.: Are there any books that actually EXPLAIN what each
>       command REALLY does and how it AFFECTS other commads
>       later on in your code???

This is something that annoyed me a bit about AMOS at first, too.  There are
so many commands which affect each other, but no real indication of how they
interact.  I just used trial and error.... lots of trial, and lots of errors!

> sincerely,
> 	hacker@acs.bu.edu
> 
> p.s.: THANKS in advance everyone!!!
> 

Hey, no problem!! :-)

RL.


This has been a dinosaur-free announcement.

==========================  Generating: .signature
   Richard Ling             - colour analysis... complete
 u9147063@cs.uow.edu.au     - clipping... complete
==========================  - rendering... 37.6%



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Subject: SIRD image creator written in Amos
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Date: Sat, 4 Sep 1993 15:48:35 +1000 (EST)
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Status: RO

G'day all!
	I wrote the following program last night.  Basically what it does
is produce images that if looked at in the right way seem to be three
dimensional.  SIRDS stands for Single Image Random Dot Stereogram, but for
a more detailed description take a look at the alt.3d newsgroup.
	Anyway here is the program.

					Daniel

Daniel Parnell  -  Email to s921878@minyos.xx.rmit.oz.au   -   AMIGA 500 1 MEG
 Second Year Applied Physics student at R.M.I.T. Melbourne Australia.   *:|()
   People who drink petrol shouldn't smoke.  AMOS 1.34 with Compiler and 3D
      Squaxx Dek Thargo since prog 579 - C64 Oric Amiga Mac CCPM - Forth 

----------------------------------CUT HERE-----------------------------------


'       SIRDS Generator by Daniel Parnell    4 September 1993  
'      Based on a program from the alt.3d FAQ file written in C
'
'   SIRDS stands for Single Image Random Dot Stereogram by the way, and
' they can be quite difficuilt to view.  Basically what you do is look 
' at two of the white squares at the top of the screen, go crosseyed which 
' will turn the two squares into 4 squares and then bring the middle two 
' squares togeter to form one square.  This should make the image visable
' for most people.  I know I had lots of trouble viewing them at first but 
' once you get the hang of it it becomes less difficuilt  :-)
'   Basically the hard bit is keeping your eyes focused on the screen but
' tricking your brain into thinking it is focused behind it by changing the
' way your eyes are pointing.
'   I got the idea for the colour cycling from a program I saw yesturday 
' called SHIMMER on the PC.  I found it quite easy to view SIRDS with this 
' program. 
'
'   OK, when the program has finished generating the SIRD it makes a beep
' pressing the space bar toggles colour cycling on an off, while pressing  
' escape ends the program.  Pressing S saves the screen in an IFF file.
' Oh yeah,  + and - control the cycle speed. 
'
Randomize Timer
'
Screen Open 1,320,200,32,Lowres
' Randomize the colors 
For I=1 To 30
   C=Rnd(10)
   If C>5
      Colour I,$FFF
   Else 
      Colour I,0
   End If 
Next I
Colour 31,$FFF
Flash Off 
Curs Off 
Cls 0
'
Screen Open 0,320,200,16,Lowres
'
Flash Off 
Curs Off 
Cls 0
'  ****** Load an IFF picture for processing ******
'  N$=Fsel$("","","Load an IFF file")  
'  If N$=""  
'     End  
'  End If  
'  Load Iff N$ 
'  ****** Produces an image of randomly placed floating rectangles ******* 
' For I=1 To 10  
'    Ink I 
'    X=Rnd(200)  
'    Y=Rnd(100)  
'    W=Rnd(100)  
'    L=Rnd(90) 
'    Bar X,Y To X+W,Y+L  
' Next I 
'
'  ****** Produces an image of a four level pyramid of rectangles ****** 
For I=1 To 4
   Ink I
   X=I*25
   Y=I*10
   Bar X+40,Y+35 To 280-X,155-Y
Next I
'
'  ****** Produces an image of a stack of circles *******
' For I=1 To 10  
'    Ink I 
'    Circle 160,100,80-(I*7) 
'    Paint 160,100,1 
' Next I 
'
Hide 
Screen Copy 0 To 1
Screen To Front 1
'
DEPTH0=16
_COLS=319
'
_COL=0
X=0
Screen 1
' *** Display the fusion squares *** 
While(_COLS-_COL>=DEPTH0)
   _COL=_COL+DEPTH0
   X=X+DEPTH0-1
   Ink 31
   Bar X-2,0 To X+2,2
Wend 
' *** Process input image ***
For Y=3 To 199
   E=0
   Screen 1
   Plot _COLS,Y,0
   I=0
   While(I<_COLS)
      E=0
      Screen 0
      C=Point(I-DEPTH0,Y)
      While(I>=DEPTH0) and(I<_COLS) and(C>0) and(C<16)
         Screen 0
         C=Point(I-DEPTH0,Y)
         E=1
         Screen 1
         Plot I,Y,Point(I-DEPTH0+C,Y)
         Inc I
      Wend 
      Screen 1
      If(E or I)<DEPTHHO
         Plot I,Y,Point(I-DEPTH0,Y)+2
      Else 
         Plot I,Y,Rnd(30)+1
      End If 
      Inc I
   Wend 
Next Y
'
Bell 
'
SH=0
SP=3
Screen 1
Do 
   I$=Inkey$
   If I$=" "
      If SH
         SH=False
         Shift Off 
      Else 
         SH=True
         Shift Up SP,1,30,1
      End If 
   End If 
   If I$="-"
      SP=SP+1
      If SP>10
         SP=10
      End If 
      SH=True
      Shift Up SP,1,30,1
   End If 
   If I$="+"
      SP=SP-1
      If SP<1
         SP=1
      End If 
      SH=True
      Shift Up SP,1,30,1
   End If 
   If(I$="s") or(I$="S")
      N$=Fsel$("","","Save SIRD as IFF file")
      If N$<>""
         Save Iff N$
      End If 
   End If 
   Exit If I$=Chr$(27)
Loop 
'
Screen Close 1
Screen Close 0

From amos-request@svcs1.digex.net Sat Sep  4 07:02:20 1993
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Date: Sat, 04 Sep 1993 06:35:34 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Global Strings
In-Reply-To: <9309030650.AA20086@faw.uni-ulm.de>
To: amthauer@faw.uni-ulm.de
Cc: amos-list@access.digex.net
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Status: RO

No, I havent run out of variable names. ;)

And not many of them are local to one sub or another, if I did it in procs
I WOULD have about 20+ lines of "Globals" just to be able to access all the
arrays Etc. for enemy/goodguy/bullet/explosion controll.

Don't get me wrong, I *do* use procs now and then, mostly for small things that
don't pass any/many variables and don't need any/many global variables.
	
Seumas

From amos-request@svcs1.digex.net Sat Sep  4 07:01:51 1993
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Date: Sat, 04 Sep 1993 06:38:59 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Global Strings (fwd)
In-Reply-To: <199309030809.AA18955@cc.lut.fi>
To: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
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Status: RO

Geeze!   Why are Gosubs and Gotos so disgusting to everyone but me?!?  [O,o]

Seumas

From amos-request@svcs1.digex.net Sat Sep  4 07:11:29 1993
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Date: Sat, 04 Sep 1993 06:57:14 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: Look at this 24 lines of code
In-Reply-To: <9309031626.AA83216@acs2.bu.edu>
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Status: RO

Ok, it looks like your problem is probly that you do your Double Buffer Etc.
right after load iff ...,2  , now, if I'm right, that will screen open 2 to
the size colors Etc. of the picture, and ALLSO make screen 2 the current screen,
so that Double Buffer Etc. are wasted on that back screen.

Try doing a screen 1 just before Doub Buf Etc..

Seumas

From amos-request@svcs1.digex.net Sat Sep  4 19:07:28 1993
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From: hacker@acs.bu.edu (Jose Elias)
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To: amos-list@access.digex.net
Subject: Geesh! 15-lines of code, no mouse!!!
Status: RO


Guys, thanks for the help, but I ALMOST have everything
working, my problem is that when I run this program,
I cannot see the mouse cursor OR any Screen Copy updates
on my monitor, so I have to make mouse movements "blindly",
and although I see my bob animation, I cannot see neither
the mouse OR the effect of any of my screen copy commands!

This is the short code, I left stuff out that's unnessesary:

flash off : hide
load iff"df0:players",0
load iff"df0:gameboard",1
screen display 1,,20,,
double buffer : autoback 0 : update off

...

I TRY to do screen copy commans here, but don't
see their effect

...

for range=ll to rr
   bob clear
   bob 1,xx,yy,range
   screen swap
   wait 2
next range

that's it!!! By the way, my screen copy commands
look like this:
		screen copy 0,228,0,257,25 to 1,xa,ya
(I tried leaving out the 1 next to xa but that didn't work,
I also tried using "screen 1" and/or "screen to front 1"
in various places but that didn't work either)

So, what's wrong this time?
It seems as if my bob commands are going to the screen you
can actually see, but my blits (and even my mouse cursor!)
go to some screen in the back (the double buffer one, or
what?).

I'm sorry if this is the third time I ask for help (you guys
DID help me, thanks) but I'm new to amos graphics programming,
and the manual just plain sucks (sorry for that, but it's true!).

Sincerely,
	hacker@acs.bu.edu

p.s.: Thanks in advance!!!

:)


From amos-request@svcs1.digex.net Sat Sep  4 21:39:23 1993
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From: cokars@cuugnet.cuug.ab.ca (Sami Cokar)
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Date: Sat, 4 Sep 93 18:07:44 MDT
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To: amos-list@access.digex.net
Subject: MatrixBlaster
Status: RO

Hi,
	Ok, I will be uploading our game MatrixBlaster to aminet soon.  
In a few days the source code will follow (I have to finish the rudimentary
documenation).  This is our first AMOS effort and we would greatly appreciate
people tearing apart our code & telling us where we can improve.  I look
forward to your responses.

The archive will be called: MatrixBlaster.lha

				Sami  -- Cybris Design

cokars@cuug.ab.ca

From amos-request@svcs1.digex.net Sat Sep  4 22:58:45 1993
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Date: 4 Sep 93 21:09:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Geesh! 15-lines of code, no mouse!!!
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>flash off : hide

  If you want to see the mouse cursor, don't hide it.  :-)

>load iff"df0:players",0
>load iff"df0:gameboard",1
>screen display 1,,20,,
>double buffer : autoback 0 : update off
>
>...
>
>I TRY to do screen copy commans here, but don't
>see their effect

  Probably because you're copying to the hidden (logical) screen.  Double
each Screen Copy, so it goes to Physic(1) AND Logic(1).

  And no, Autoback 2 wouldn't work - the manual specifically states that
Autoback doesn't affect Screen Copy and Scroll.

  --Andy Church


From amos-request@svcs1.digex.net Sun Sep  5 03:05:22 1993
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Date: Sun, 5 Sep 1993 15:31:57 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: Flicker/stuttering (fwd)
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309051557.A10166-a100000@mensa.ccs.deakin.edu.au>
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Status: RO

---------- Forwarded message ----------
Date: Fri, 3 Sep 93 15:27:26 EST
From: Tom Plackowski <tom@elms.concept.com.au>
To: maverick@deakin.edu.au
Subject: Re: Flicker/stuttering


>One other type of flickering I have noticed occured in the earlier
>versions of my current project.  When the screen was scrolled I noticed
>the darker colours left a bright "After image".  I have since managed to
>fix this but I do wonder why this occurs.

Hmmm. I saw mention in a FAQ file that this could come from blitter operations
taking a bit to long (more than one frame). Bit planes are apparently copied
one at a time, and the resulting combinations can look funny.

Did you have a lots of colours (and, therefore, bitplanes)?

8-) This is sort of the blind leading the blind. Hopefully someone will see
our confusion and sort us out!


// Tom

8<------------------------------cut here---------------------------------

And done... 8)





From amos-request@svcs1.digex.net Sun Sep  5 03:55:00 1993
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Date: Sun, 5 Sep 1993 15:58:58 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Extension Stuff.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309051558.F10166-a100000@mensa.ccs.deakin.edu.au>
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Status: RO

Does anyone know if it is possible to get the extension sources to compile
with ASSEMPRO???  When I try I find that LABEL   set 1
						 ^^^   is an error and that
ENDC is also an undefined command etc.  What can I replace these with??

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Sun Sep  5 04:51:32 1993
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Date: Sun, 5 Sep 1993 16:00:51 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: My compliments.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309051651.G10166-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: RO

Just when people were thinking that AMOS and the AMIGA and this news group
were dead (DUE TO NO SUBMISSIONS ETC.) it seems to have jumped back to big
than ever.  Keep up the good work everyone.  We even have submissions
available from some people which should keep some OTHERS happy.  8)

All this and they're under 400k 8)

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Sun Sep  5 06:28:20 1993
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Date: Sun, 05 Sep 1993 04:53:32 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: Geesh! 15-lines of code, no mouse!!!
In-Reply-To: <9309042121.AA23932@acs.bu.edu>
To: hacker@acs.bu.edu
Cc: amos-list@access.digex.net
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Status: RO

The "Hide" command hides the mouse pointer.  ;)

Do a "Show" before the main loop, or just don't use hide.

I don't know what would make the screen copy not work, but you might try
"Print XA,YA" just after it to make sure your variables are correct.

Seumas

From amos-request@svcs1.digex.net Sun Sep  5 11:41:07 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309051323.AA29524@access.digex.net>
Subject: Re: Geesh! 15-lines of code, no mouse!!!
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Sun, 5 Sep 1993 09:23:15 -0400 (EDT)
In-Reply-To: <199309050118.AA16885@access.digex.net> from "Andrew Church" at Sep 4, 93 09:09:00 pm
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Status: RO

>  And no, Autoback 2 wouldn't work - the manual specifically states that
>Autoback doesn't affect Screen Copy and Scroll.
Like the manual is always right.  ;)

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Sun Sep  5 19:58:13 1993
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Date: 5 Sep 93 16:40:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Extension Stuff.
To: "amos-list" <amos-list@access.digex.net>
Status: O

>Does anyone know if it is possible to get the extension sources to compile
>with ASSEMPRO???  When I try I find that LABEL   set 1
>                                                 ^^^   is an error and that
>ENDC is also an undefined command etc.  What can I replace these with??

  I've also got ASSEMPRO and seen that problem with just about every assembler
source ever distributed -- ASSEMPRO uses non-standard directives.

  Instead of:

  ifne CONSTANT
LABEL set 1
  endc

use:

  ifne CONSTANT
LABEL@ = 1
  endif

and make sure every other reference to LABEL becomes LABEL@.

  Alternatively, get a better assembler.  (I should do this too, but I'm
too lazy :-) )

  --Andy Church


From amos-request@svcs1.digex.net Sun Sep  5 18:28:27 1993
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Date: 5 Sep 93 16:46:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Geesh! 15-lines of code, no mouse!!!
To: "amos-list" <amos-list@access.digex.net>
Status: O

>>  And no, Autoback 2 wouldn't work - the manual specifically states that
>>Autoback doesn't affect Screen Copy and Scroll.
>Like the manual is always right.  ;)

  Good point.

  After some experimentation, I have determined that the manual is half
right in this case.  Screen Copy is not AutoBacked, but Scroll is.

  --Andy Church


From amos-request@svcs1.digex.net Sun Sep  5 20:00:43 1993
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Date: 5 Sep 93 16:56:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Flicker/stuttering
To: "amos-list" <amos-list@access.digex.net>
Status: O

>>One other type of flickering I have noticed occured in the earlier
>>versions of my current project.  When the screen was scrolled I noticed
>>the darker colours left a bright "After image".  I have since managed to
>>fix this but I do wonder why this occurs.
>
>Hmmm. I saw mention in a FAQ file that this could come from blitter operations
>taking a bit to long (more than one frame). Bit planes are apparently copied
>one at a time, and the resulting combinations can look funny.

  As I think I mentioned before (if it reached the list), this is what happens.
You could wind up with 2 bitplanes from the old picture and 2 from the new one
(for example).  The following code demonstrates this more clearly:

Screen Open 0,768,512,64,Laced
Palette 0,$F,,$F0,,,,$F00,,,,,,,,$8F,,,,,,,,,,,,,,,,$FFF
Cls 63 : Cls 0

  --Andy Church


From amos-request@svcs1.digex.net Mon Sep  6 04:49:43 1993
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From: e91mom@efd.lth.se (Martin Omander)
X-Mailer: Mail User's Shell (7.2.4 2/2/92)
To: amos-list@access.digex.net
Subject: Re: Compiler and disc problems
Status: RO



"Andrew Church" <95ACHURCH@vax.mbhs.edu> writes:

>  If he only saves the variables he absolutely needs to, the
> save time would be cut down by a lot.  Even if he hasn't optimized his
> variables (bit-packing and such), he shouldn't need more than 1k or so.


	Optimizing variables, bit-packing? I haven't heard of these
techniques, so could someone please tell me more?
	Also, thanks for all the replies to my previous message about
compiler end disc problems. They helped a lot!


				Martin


From amos-request@svcs1.digex.net Mon Sep  6 06:48:49 1993
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Date: Mon, 06 Sep 1993 06:36:32 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Sterioscopic picture whjatever
To: amos-list@access.digex.net
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Status: RO

That uh, SIRDS was it? generator is neat. :)

The picture is real cool, the problem is tricking your stupid brain into seeing
it.  ;)

Seumas

From amos-request@svcs1.digex.net Mon Sep  6 13:09:41 1993
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From: cokars@cuugnet.cuug.ab.ca (Sami Cokar)
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Date: Mon, 6 Sep 93 10:57:39 MDT
Message-Id: <9309061657.AA15095@sun>
To: amos-list@access.digex.net
Subject: AMAL + plotting
Status: O

Hi,
	From my very limited immersion in AMAL, I get the impression 
its only for bobs & sprites.  Can AMAL also do plot commands? Thanx.


				Sami

p.s. - MatrixBlaster has a bug :-(.  Its damn slow on 68000 machines.
	Once we figure this puppy out we'll upload it.

cokars@cuug.ab.ca

From amos-request@svcs1.digex.net Mon Sep  6 12:48:36 1993
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Date: Mon, 6 Sep 1993 17:39:16 GMT
From: "PRL6A::UKRBAKE"@prl.philips.co.uk (ukrbake@prl.philips.co.uk)
Message-Id: <930906173916.262010e6@prl.philips.co.uk>
Subject: Greetings and some questions...
To: amos-list@access.digex.net
X-Vmsmail-To: prl6::SMTP%"amos-list@access.digex.com"
Status: RO

Hi, AMOS dudes...

I've just subscribed to this list (so be gentle...) and I thought I'd introduce 
myself, then ask some questions, so:

I use amos for 'recreational programming' in my spare time.  I like it because 
it is VERY easy to use and program in, also its nice and extendable, I can 
compile my code to get it to run faster, and also it is an easy way to access 
the Amiga's superb custom chips.  I normally write small games, demos, etc.  But 
sometimes I use it to try out mathematical theories, such as fractals, chaos, 
bouncing balls.. I've just completed a double A-level in Mathematics, (AB grade 
gained), so I guess I could help people out if they're stuck witch some maths..
I also edit + title videos occaisionally, so I write titling programs in amos 
occaisionally. My main problem with this is that I only have Amso 1.36, so I 
can't play ANIMS, which I would find really useful (any ideas on this)..
Anyway, as you can see I use AMOS for just about anything that takes my fancy, 
so I've used a lot of its features (jack of all trades, master of none..) but 
anyway, enough of this waffle, here are my questions....

1. How can I pay ANIMS in amos 1.36? I don't mind having to upgrade to Pro, but 
I'm a bit tight on cash...

2. How do you get AMAL paths to loop... as I need to do this to control objects 
in the demo I am writing.. also, exactly how do you create paths, at the moment 
I have adapted the routines from the AMAL editor to use mathematical formulas to 
control the mouse, and then record it from there.

3. Can you use interrupt palette commands (such as FADE, SHIFT UP) at the same 
time as AMAL animates rainbows? I can't get it to work at all!

4. Can you record paths that change the A register in AMAL programs, as I have a 
nice utility that animates rainbows, but creates very large arrays to store the 
movement patterns, and so has to run from basic and not AMAL...

5. Finally, (I think) is there any way to save arrays (perhaps as banks) as this 
would cut down on array-generation time in my programs.

I hope that someone has some answers or fixes.. If the solution to these 
problems is just "well, buy amos pro, it's fixed in that." then I probably will 
buy Pro....

That's all 4 now, thanks in advance and happy coding...

Mark Baker.....   ukrbake@prl.philips.co.uk
Any opinions expressed are my own and not my employer's (suprise!)
:-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-)

From amos-request@svcs1.digex.net Mon Sep  6 18:57:09 1993
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Message-Id: <199309062223.AA29357@access.digex.net>
Date: 6 Sep 93 18:13:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Compiler and disc problems
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>>  If he only saves the variables he absolutely needs to, the
>> save time would be cut down by a lot.  Even if he hasn't optimized his
>> variables (bit-packing and such), he shouldn't need more than 1k or so.
>
>        Optimizing variables, bit-packing? I haven't heard of these
>techniques, so could someone please tell me more?

  What I meant is, to take an example from my role-playing game:  I have
128 boolean flags that indicate progress or the occurrence of certain
events.  Instead of creating an integer array of 128 values, one for each
flag, I put them all into a 4-integer array, one bit per flag, thereby saving
myself 496 bytes.  Or, if you have a lot of variables that are all in the
range 0 to 255, use a memory bank or a string to store them instead of a bunch
of integer variables or an integer array.  In other words,

ARRAY(55)=120

becomes

Poke ARRAYSTART+55,120

or

Poke Varptr(ARRAY$)+55,120

where ARRAYSTART is the start of a bank that has one byte per variable, and
ARRAY$ is initialized as "ARRAY$=Space$(NUM_VARS)".

>        Also, thanks for all the replies to my previous message about
>compiler end disc problems. They helped a lot!

  You're quite welcome.

  --Andy Church


From amos-request@svcs1.digex.net Mon Sep  6 20:11:16 1993
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Message-Id: <199309062333.AA05324@access.digex.net>
Date: 6 Sep 93 19:09:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Greetings and some questions...
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>5. Finally, (I think) is there any way to save arrays (perhaps as banks) as
>this would cut down on array-generation time in my programs.

  Use the Bsave command:

Bsave 'filename',Varptr(ARRAY(0)) To Varptr(ARRAY(0))+ARRAY_SIZE*4

where ARRAY(0) is the first element of the array (or ARRAY(0,0), etc.), and
ARRAY_SIZE is the total number of elements in the array.

>I hope that someone has some answers or fixes.. If the solution to these 
>problems is just "well, buy amos pro, it's fixed in that." then I probably
>will buy Pro....

  Well, you should do that anyway!

>Any opinions expressed are my own and not my employer's (suprise!)

  Any opinions expressed above or below do not exist.

>:-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-):-)

  I agree completely.

  --Andy Church


From amos-request@svcs1.digex.net Mon Sep  6 20:38:02 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309070010.AA11970@mach1.wlu.ca>
Subject: SBB has been fixed...
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Mon, 6 Sep 93 20:10:49 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

Hello all you experts out there...

I got a lot of responses from people offering to fix my bug, so I just 
thought I'd let you all know at once that the bug has been killed.
Andy Church found the problem with the X Hard and Y Hard functions
returning bad values. Other programmers should probably take note of
this, try to avoid using these functions if you can...

Well, a big thanks to all who helped out, and keep on AMOSin'.

Phil Martin.

From amos-request@svcs1.digex.net Tue Sep  7 04:40:53 1993
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Received: (from user S92406161) by hsepm1.hse.nl; 07 Sep 93 10:27:27 +0200
Date: Tue, 07 Sep 1993 10:27:27 +0200
From: Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>
To: AMOSlist <Amos-list@access.digex.net>
Message-Id: <01H2NWJEO5YQ00MWQ5@HEARNVAX.nic.SURFnet.nl>
X-Envelope-To: Amos-list@access.digex.com
X-Mailer: Pr1me Mailer 2.10 (C) 1991, 1992 Michel Pollet & Jac Goudsmit
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Status: RO

   ************************  LAST CHANCE !!!!!  **************************

I can't believe that nobody has a couple of questions for
Francois Lionet (For those who don't know, the creator of AMOS).

If you have a question for F.L. ...

Send to me as quick as possible...
(S92406161@hsepm1.hse.nl)

Coz. this weekend...  11 & 12 Sept..

I'm going to Belgium... to the OZ meeting.... Francois will be there !!!

:::: Questions on list now are ::::

    1.   Will there be a AMOS with FULL AGA support...
    2.   Why isn't there a command to draw a line on just
           1 of the 'many' planes of your screen... ?




+------------------+               +-------------------------------------+
| Greetings from : |-----------------------+ My motto:   +--  + +  + +   |
+------------------+ Dave 'DOPEX' Vissers  |             +--  | |  |\|   |
           | S92406161@hsepm1.hse.nl       |             +    +-+  + +   |
    +------| Ask mailbox# for AMIGA-Stuff. |-----------------------------+
    |      +-------------------------------+
    | If it hits you, hit it back ! |
    +-------------------------------+

From amos-request@svcs1.digex.net Tue Sep  7 07:03:04 1993
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Date: Tue, 07 Sep 1993 06:32:15 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: Greetings and some questions...
In-Reply-To: <930906173916.262010e6@prl.philips.co.uk>
To: "PRL6A::UKRBAKE"@prl.philips.co.uk
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Status: RO

You could save an array by "Loke"ing the values into a memory bank and then
Bsave the bank.
Then  in your main prog, Bload the babk in and "Leek" out the values to your
array.

Seumas

From amos-request@svcs1.digex.net Tue Sep  7 06:51:06 1993
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Date: Tue, 07 Sep 1993 06:34:17 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: AMAL + plotting
In-Reply-To: <9309061657.AA15095@sun>
To: cokars@cuugnet.cuug.ab.ca
Cc: amos-list@access.digex.net
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Status: RO

No, I don't think AMAL can do Plots.
And if you're going to compile your prog anyway, amal isn't any faster than
Amos for Bobs and Sprites.

Seumas

From amos-request@svcs1.digex.net Tue Sep  7 07:11:29 1993
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From: sfmcnally@BIX.com
In-Reply-To: <01H2NWJEO5YQ00MWQ5@HEARNVAX.nic.SURFnet.nl>
To: Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>
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Status: RO

Sure, ask Francois if after PCOS is done will Amos support continue?

(And if you see Aaron Fothergill there, bug him about getting a modem and
joining this list.  ;)

Seumas

From amos-request@svcs1.digex.net Tue Sep  7 05:51:29 1993
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From: pawacsb@adit.dme.nt.gov.au (PAWA CSB Adam Cinzio 827065 )
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Subject: Amos On Net
To: amos-list@access.digex.net
Date: Tue, 7 Sep 93 19:09:07 CST
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Status: RO

Is there any other Amos mailing lists or ftp sites on the net?

tia
Jeff Lloyd


From amos-request@svcs1.digex.net Tue Sep  7 08:19:33 1993
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From: e91mom@efd.lth.se (Martin Omander)
X-Mailer: Mail User's Shell (7.2.4 2/2/92)
To: amos-list@access.digex.net
Subject: Re: Questions to FL
Status: RO



Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>

Re: Questions to FL


	Ask him which AMOS has the fewest bugs (AMOS vX.X or AMOSPro
or whatever) and if there is any book, file, or other material about
what bugs there are and how to get around them. Also, how big varibale
buffer can you have without AMOS going berserk?
	On second thought, maybe someone on the list can answer those
questions?



				Martin


From amos-request@svcs1.digex.net Tue Sep  7 08:41:27 1993
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From: hacker@acs.bu.edu (Jose Elias)
Message-Id: <9309071226.AA66572@acs.bu.edu>
To: Amos-list@access.digex.net, s92406161@hsepm1.hse.nl
Subject: more questions for Lionet!!!
Status: RO



I have a few more questions!!!:


- Will there ever be a "Case" statement in AMOS???

- When PC-AMOS is out, will it has more features than the Amiga-AMOS?
  If yes, what are they?
  Will they be implemented on the Amiga version as well?
  Will there be a conversion utility to "try its best" at converting
     PC-AMOS to Amiga-AMOS and/or Viceversa?

- Will there be a REAL manual?
  If yes, will it explain the relationship that some commands have
     on other commands like "wait vbl" and "Double Buffer"?
  Will it have examples listed right there so that we don't have to
     look at the manual AND at the computer when reading the manual?

- Will AMOS (for the Amiga) finally be supported in the U.S.???
     I don't feel like subscribing to newsletters in other countries
     and going thru the hastle of getting the right currency, and
     making long-distance phone calls; it shouldn't be that way,
     we pay money here as ANYBODY else!!!

- If PC-AMOS sales take off, will the Amiga be still supported?

- Will you include (PLEEEEEEEASE!!!!) a "decent" game at least as a
  demo in the AMOS package. I'm sorry, but to call the whatever Forest
  game that came with it "STUNNING" and "EXELLENT" as it says in the
  AMOS manual is the worst statement I've ever heard from a software
  house about a piece of software, that game plain SUCKS!!!

- I bought AMOS The Creator when it first came out here in the U.S.,
  (I bugged the hell out of the guys in Amiga stores all over New York
   just to make sure they all got it, and I bought the VERY first copy
   in New York City, and I MADE my friends buy it too), SO is there
   any upgrade path for me to AMOS Pro??? I sent-in my registration
   card and got something shortly after, but NEVER again I heard of
   "Mandarin Software" again in my life!!!

- Will you include Mouse support for BOTH mouse ports in AMOS???

- Will you include support for two-button joysticks???

- Will you include commands for making it easier to send and receive
  date out the Parallel and Serial ports??? There's only one tiny
  paragraph and about two commands to do I/O!!!


Well, this is it, now you have some questions to ask!!!   :)

I hope we (amos-list) get some response from the actual "creator"
to some of these questions, and thanks to you for getting them
to Lionet!!!

Sincerely,
	hacker@acs.bu.edu


From amos-request@svcs1.digex.net Tue Sep  7 09:02:02 1993
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Received: (from user S92406161) by hsepm1.hse.nl; 07 Sep 93 14:45:09 +0200
Date: Tue, 07 Sep 1993 14:45:09 +0200
From: Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>
To: AMOSlist <Amos-list@access.digex.net>
Message-Id: <01H2O5I02ADE00ON4T@HEARNVAX.nic.SURFnet.nl>
X-Envelope-To: Amos-list@access.digex.com
X-Mailer: Pr1me Mailer 2.10 (C) 1991, 1992 Michel Pollet & Jac Goudsmit
Content-Transfer-Encoding: 7BIT
Status: RO

Got those one's ...

Question can still be posted till.   Thursday (I guess)..

Friday could do aswell... but only if the mail is in Holland before
       12:00... !!!!!!

(Sorry guys...)

+------------------+               +-------------------------------------+
| Greetings from : |-----------------------+ My motto:   +--  + +  + +   |
+------------------+ Dave 'DOPEX' Vissers  |             +--  | |  |\|   |
           | S92406161@hsepm1.hse.nl       |             +    +-+  + +   |
    +------| Ask mailbox# for AMIGA-Stuff. |-----------------------------+
    |      +-------------------------------+
    | If it hits you, hit it back ! |
    +-------------------------------+

From amos-request@svcs1.digex.net Tue Sep  7 09:19:25 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309071310.AA07662@access.digex.net>
Subject: Re: more questions for Lionet!!!
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Tue, 7 Sep 1993 09:10:49 -0400 (EDT)
In-Reply-To: <9309071226.AA66572@acs.bu.edu> from "Jose Elias" at Sep 7, 93 08:26:34 am
X-Mailer: ELM [version 2.4 PL22]
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Length: 1415      
Status: RO

>- Will there ever be a "Case" statement in AMOS???
THere is a CASE statement in the AMOS Club/Shuffle Extension.  I do not know
if it is a true/pure case statemen yet.

>- Will there be a REAL manual?
Lionet does not write the manual so he may not have much control over this.

>     I don't feel like subscribing to newsletters in other countries
The AMOS Club UK newsletter really is wrorth subscribing to.  You can get it
from James Rhodes.

>     and going thru the hastle of getting the right currency, and
James RHodes is in Canada so he takes US money.

>   in New York City, and I MADE my friends buy it too), SO is there
>   any upgrade path for me to AMOS Pro??? I sent-in my registration
Yes, you can upgrade to AMOS Pro for $30 I think.  The disk that James sent me
with all his info on it was corrupted by the US Mail so I am not sure but I
hope to get the disk again soon.

>- Will you include Mouse support for BOTH mouse ports in AMOS???
>- Will you include support for two-button joysticks???
The Sticks extension does this.  I am not sure if it is available to AMOS Club
UK members or not, but I am finding out.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Tue Sep  7 09:41:41 1993
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Date: Tue, 7 Sep 1993 15:27:19 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309071327.AA05115@wembley.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: RE: AMAL + plotting
In-Reply-To: <9309070634.memo.83186@BIX.com>
References: <9309061657.AA15095@sun>
	<9309070634.memo.83186@BIX.com>
Status: RO



          Hello sfmcnally,

   On Tue, September 07, 1993 you wrote about the subject 

   'RE: AMAL + plotting':


> And if you're going to compile your prog anyway, amal isn't any faster than
> Amos for Bobs and Sprites.

How did you get that idea? Just try to understand AMAL further and see
what sheer power it offers! Sure, it hasn't many control structures
but everything is interrupt driven and you can synchronize its actions
with your main program by using AMAL channels!

Greetings,

Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Tue Sep  7 10:06:12 1993
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Date: Tue, 7 Sep 1993 15:40:57 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309071340.AA05630@wembley.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: Re: Global Strings (fwd)
In-Reply-To: <9309040639.memo.80236@BIX.com>
References: <199309030809.AA18955@cc.lut.fi>
	<9309040639.memo.80236@BIX.com>
Status: RO



          Hello sfmcnally,

   On Sat, September 04, 1993 you wrote about the subject 

   'Re: Global Strings (fwd)':

> Geeze!   Why are Gosubs and Gotos so disgusting to everyone but me?!?  [O,o]

Because they are a relict of those ancient days, when BASIC was a
language designed for learning how to program. "Serious" languages
have no GOSUBs and GOTOs (okay, Pascal has GOTO, but you're advised
to use it only for error handling). Informatik (Computer Science)
teaches not to use GOTOs and GOSUBs in any way, because they make
debugging and understanding of long progs harder. As I mentioned
before, this doesn't count for games! In fact, every BASIC dialect
has GOTOs and GOSUBs, but they are only included to keep up
compatibility. Modern languages based on original BASIC are
highly developed. They took over elements of other high-level
languages like PASCAL or FORTRAN, e.g. no line numbers, labels,
procedures, functions (AMOS not really) and many more. If you
don't want to keep an eye on readability (does this word exist?)
of your progs, do so... but don't you wonder when other people
who study Computer Science (like me) list up the disadvantages
of such a 'programming style'. The whole bunch of computer
scientists has another opinion, based on the constant development
towards structured high-level languages.

Greetings,
Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Tue Sep  7 10:11:33 1993
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Via: uk.ac.rutherford.informatics; Tue, 7 Sep 1993 14:57:00 +0100
Received: from pecan by inf.rl.ac.uk; Tue, 7 Sep 93 14:56:51 BST
Date: Tue, 7 Sep 93 14:54:04 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309071354.AA01132@pecan>
To: amos-list@access.digex.net
Subject: Re: more questions for Lionet!!!
Status: RO



> Will you include support for two-button joysticks???

I would have thought the 2nd button uses exactly the same line as the
right mouse button, so why cant you use the existing function ? Granted this
is no good for a 2 button joystick in the second port (although its real
easy to PEEK the relevent bits in the CIA chip anyway...)


> Will you include (PLEEEEEEEASE!!!!) a "decent" game at least

I'm sure if you wrote one they'd be only too pleased to consider it ;-)
I wasnt all that impressed myself by amosteroids (or whatever its called) I
have to admit. Cant someone run up a game like that "Skidmarks" demo thats
around aminet sites at the moment, thats sure to sell quite a few copies of
Blitz basic


> If PC-AMOS sales take off, will the Amiga be still supported?

I cant help thinking that Europress shot themselves in the foot a bit when
they allowed one of the UK mags to put both Amos and the old Compiler on
cover disks. Surely they cant be selling many copies after that little trick
can they ? Maybe thats why they want to move on the PC market.


> Will there be a conversion utility to "try its best" at converting PC-AMOS
  to Amiga-AMOS and/or Viceversa ?

Hmm...all I can say on that one is dont hold your breath waiting for it.. :-(
Seriously, I cant see how its any easier for a PC to emulate a program running
under AMOS than it is for a PC to directly emulate an Amiga. If that really
was possible (or at least fast enough to be worthwhile) *someone* would have
cracked it by now.

However, I dont see any reason why stuff written on the PC-Amos shouldnt be
easy (ish) to port back to the Amiga. Hey, it would probably run smoother
too...  (NO, I'M *ONLY* KIDDING, HONEST ! :-)


Martin.

+---------------------------------------------------------------------------+
| Martin Strange.                             Email: mas@inf.rl.ac.uk       |
| Rutherford Labs, Oxfordshire            Unix talk: mas@pecan.inf.rl.ac.uk |
| England                                                                   |
+---------------------------------------------------------------------------+







From amos-request@svcs1.digex.net Tue Sep  7 10:21:06 1993
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Date: Tue, 7 Sep 93 07:02:25 -0700
From: czar1@manta.nosc.mil (Scott C. Czarcinski)
Message-Id: <9309071402.AA15504@manta.nosc.mil>
To: s92406161@hsepm1.hse.nl
Cc: Amos-list@access.digex.net
In-Reply-To: Your message of Tue Sep  7 01:44:08 1993
Status: RO

-------
Just a quickie,
   Also in a Pro update, when can we expect full intuition support? (For
those of us using AMOS Pro for applications, this is a BIG plus - well
almost necessary)
   The only other thing I can think of is what are the possibilities of
making the MS-DOS version somewhat compatable with our Amy vers. (I know
the hardware limitations and differences abound, and could probally not
support it in an uncompilied run-time environment) but how about an upgrade 
to the compiler which allows you to select Amiga -or- MS-DOS; and would do
any conversions necessary???
   And last but not least, THANKS, for such a flexable, powerful and yet
easy to understand coding environment!!!
	
			Scott Czarcinski
			czar1@manta.nosc.mil

-------


From amos-request@svcs1.digex.net Tue Sep  7 10:43:03 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309071422.AA23817@mach1.wlu.ca>
Subject: Sticks extension
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Tue, 7 Sep 93 10:22:13 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

What is this Sticks extension? It sounds like exactly what I need for my
next game... Is it available for Pro? Where can I find it?

Phil Martin.

From amos-request@svcs1.digex.net Tue Sep  7 10:51:31 1993
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Date: Tue, 7 Sep 93 10:27:42 -0400
From: hacker@acs.bu.edu (Jose Elias)
Message-Id: <9309071427.AA125427@acs.bu.edu>
To: amos-list@access.digex.net, mcox@access.digex.net
Subject: Re: more questions for Lionet!!!
Status: RO

Thanks Michael for some answers!!!

Right now I'm most interested in two-port mouse and two-button
joystick code, as soon as you find out please post it to the AMOS
list, as I'm sure other people will find this usefull too!!!

Sincerely,
	hacker@acs.bu.edu

p.s.: Thanks for your help!


From amos-request@svcs1.digex.net Tue Sep  7 11:02:13 1993
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Date: Tue, 7 Sep 93 10:37:56 -0400
From: hacker@acs.bu.edu (Jose Elias)
Message-Id: <9309071437.AA125261@acs.bu.edu>
To: amos-list@access.digex.net, tjark@uni-paderborn.de
Subject: Re: Global Strings (fwd)
Status: RO

I just want to add to the whole thing that IN THE CASE OF AMOS
(i.e.: GAMES, AND GFX STUFF), GoTos and Gosubs seem ok to me,
since all you wanna do is optimize your code, and this is one
part where structured programming languages fall behind.
Also, someone mentioned that *REAL* languages almost never use
GOTOs, *BUT* what about Assembly Language? This is the most
*REAL* of all languages in the sense that it gives you the
most power over the computer, and as a matter of fact, there's
more gotos in assembly than in basic (i.e.: JMP, Jump, ect...).

Sincerely,
	hacker

p.s.: I DO realize that structuralization helps in understanding,
      BUT it doesn't in functionality and the pure hacking spirit!!!



From amos-request@svcs1.digex.net Tue Sep  7 11:11:37 1993
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Date: Tue, 7 Sep 93 10:43:19 -0400
From: hacker@acs.bu.edu (Jose Elias)
Message-Id: <9309071443.AA125378@acs.bu.edu>
To: amos-list@access.digex.net, mas@inf.rl.ac.uk
Subject: Re: more questions for Lionet!!!
Status: RO

Can someone tell me what that SkidMarks game is?
Was it done with Blitz Basic?
How good is it?
What does it look like? Shoot'em'up? platform? role-playing? strategy? mix?
If possible, can you tell me where exactly is it on aminet? This is not
too important since I can look it up myself, but I asked just in case you
know where exactly is already off the top of your head.  :)

Sincerely,

	hacker@acs.bu.edu

/

From amos-request@svcs1.digex.net Tue Sep  7 11:51:20 1993
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Date: Tue, 7 Sep 1993 10:15:24 -0500 (CDT)
From: Chris Richards <crichard@umaxc.weeg.uiowa.edu>
Subject: Listing which version what works with ...
To: AMOS posting <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309071024.A4353-b100000@umaxc.weeg.uiowa.edu>
Mime-Version: 1.0
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Status: RO

There has been a lot of talk about some excellent-sounding extensions for
AMOS, but I think a lot of folks (including me) are confused about what
extensions work with what version of AMOS.  If the People Who Know could
include that information (maybe a P for Pro or a C for Classic) when they
discuss the extensions, a lot of confusion could be cleared up.

A few Q's:

Does anyone have a comprehensive list of extensions?

Are these things public domain or shareware?  If so, could someone upload
them to Aminet?  If not, what steps need to be taken to gain access to them?

On the ask Francois front:  will bug fixes continue to be released for
AMOS Pro while the PC version is being developed (especially the annoying
way the sound banks are corrupted when using the SAMPLE EDITOR)?

I would gladly pay any registration fee/club membership for access to
commands which could use a CASE statement or read a second mouse.  WHat
other neat AMOS add ons (extensions or just programs to use in
conjunctions with AMOS) exist out there?

Any new word on when the TURBO Pro version will be out?

What programs exist on Aminet or otherwise which have been written in
AMOS?  I'd be interested in getting a list together so that people who
were interested in the language could be pointed to some of the final
products.  The two I've finished (plenty in development, etc etc), Wabes
and Cow Wars, are both available on aminet/games/misc and /shoot
respectively but there must be others.  Particularly nice looking games
that will make would be games programmers take notice of the language.

Thanks again for any information.

Chris R




From amos-request@svcs1.digex.net Tue Sep  7 11:42:38 1993
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Via: uk.ac.rutherford.informatics; Tue, 7 Sep 1993 16:26:55 +0100
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Date: Tue, 7 Sep 93 16:23:56 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309071523.AA01196@pecan>
To: amos-list@access.digex.net
Subject: Re: SkidMarks Game...
Status: RO


Not AMOS at all, but since someone asked...

Its on aminet as game/demo/SkidMarksDemo.lha. Its a single/dual player top
down scrolly car racing round a track effort, but it plays well cos its got
nicely modelled inertia on the cars.

Its apparently written in Blitz Basic 2, but is going to be released 
commercially anyway. I hear they putting Blitz Basic (1 or 2) on front of
Amiga Format next month, which is probably why they also put this demo on
their coverdisk this month.

I'm hoping this puppy comes with AGA support, something I'm getting REAL
tired of waiting for with AMOS.

By the way, if anyone beats my lap record of 10.0 on the SkidMarks demo I'd
be interested to know about it :-)

Martin.

PS - You know these piccies of the CD32 that seem to be in every mag nowadays,
     well have you noticed that the controller has at least 4 buttons on the
     thing. What I want to know is how the hell they are finding some many
     spare wires in the supposedly standard nine pin Joystick connector. 
     Given that some of them are taken up by 5V power lines and ground and so
     on, how can there be enough left for the four joystick directions plus
     four buttons ??

PPS - While on the subject of joysticks, I'll find out the addresses of the
      bits to PEEK to get the status of the fire buttons in both ports. 
      Off the top of my head I seem to remember that the right mouse button
      (and hence probably the second joystick buttons) are connected up to
      the paddle input lines in the joystick port. I'll probably post them
      tommorow if no-one cares to beat me to it...






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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309071414.AA13481@cc.lut.fi>
Subject: Extension Hunt continues
To: amos-list@access.digex.net
Date: Tue, 7 Sep 93 17:14:02 EETDST
X-Mailer: ELM [version 2.3 PL11]
Status: RO


> >- Will there ever be a "Case" statement in AMOS???
> THere is a CASE statement in the AMOS Club/Shuffle Extension.  I do not know
> if it is a true/pure case statemen yet.
> 
> >- Will there be a REAL manual?
> Lionet does not write the manual so he may not have much control over this.

> >- Will you include Mouse support for BOTH mouse ports in AMOS???
> >- Will you include support for two-button joysticks???
> The Sticks extension does this.  I am not sure if it is available to AMOS Club
> UK members or not, but I am finding out.

Is the sticks extension shareware or for club members only? And Shuffle?
If they are PD/freely distributable, someone uuencode them and mail to this
list, please...

Why doesn't one of us or someone else that has lots of spare time :-)
write an AmigaGuide document file containing tips, bug reports, etc?
The AmosPro help system offers quick help for the built-in commands and the
Compiler extension's new commands, but how about adding the commands from
various extensions to the AmosPro help files (I haven't had time to find
out how to actually do this). AND, last but not least, how about
a simple asciifile containing ALL commands of Amos and various extensions
with a reference code and page number, so that it would be really fast to
find the correct syntax in the manuals???

Like this:

Command       Manual      Page      Short note
Print         Amos        xxx       -
Print#        Amos        yyy       -

Then all we would have to do would be to write a short Amos program to
find a command in the file or we could use Csh's "Search" (or similar) to
find the page number.

Just suggestions. I have a little asciilist for page numbers already, but
it only contains the Amos 1.36 commands... another problem is, I don't know
if different versions of the manual exist (some Amos 1.36 commands are not
in my Amos 1.1 Manual...)

From amos-request@svcs1.digex.net Tue Sep  7 12:36:03 1993
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To: amos-list@access.digex.net
Subject: Re: Extension Hunt continues 
Date: Tue, 07 Sep 93 17:19:08 +0200
From: hakan@hera.dit.lth.se
Status: RO


> 
> Why doesn't one of us or someone else that has lots of spare time :-)
> write an AmigaGuide document file containing tips, bug reports, etc?

I bet I could spare some time for that kind of work, but I can't start directly
since my amiga is away for reparation :-( If you guys out there post the tips and
so, then I put them together.... btw Which is the best AmigaGuide editor?

> The AmosPro help system offers quick help for the built-in commands and the
> Compiler extension's new commands, but how about adding the commands from
> various extensions to the AmosPro help files (I haven't had time to find
> out how to actually do this). AND, last but not least, how about
> a simple asciifile containing ALL commands of Amos and various extensions
> with a reference code and page number, so that it would be really fast to
> find the correct syntax in the manuals???
> 
> Like this:
> 
> Command       Manual      Page      Short note
> Print         Amos        xxx       -
> Print#        Amos        yyy       -
> 
> Then all we would have to do would be to write a short Amos program to
> find a command in the file or we could use Csh's "Search" (or similar) to
> find the page number.
> 
> Just suggestions. I have a little asciilist for page numbers already, but
> it only contains the Amos 1.36 commands... another problem is, I don't know
> if different versions of the manual exist (some Amos 1.36 commands are not
> in my Amos 1.1 Manual...)

Why make a list? Why not putting the page number in the AmosPro help files?
I got Amos 1.36 so I am afraid I can't help you figger out how to add cmds to the
AmosPros help files, sorry!

From amos-request@svcs1.digex.net Tue Sep  7 12:59:30 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309071551.AA15695@mach1.wlu.ca>
Subject: Configuration
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Tue, 7 Sep 93 11:51:24 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

What is the name, and location of the configuration file used by AMOS
Pro? I added an extension, it won't run now, etc. I'm sure there are
lots of people out there who have had this same problem.

Thanks in advance,

Phil Martin.

PS- I have the backup config file in the extra_configs directory, I just
need to know what to rename it to...

From amos-request@svcs1.digex.net Tue Sep  7 12:43:41 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309071619.AA06422@access.digex.net>
Subject: Re: Global Strings (fwd)
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Tue, 7 Sep 1993 12:19:17 -0400 (EDT)
In-Reply-To: <199309071340.AA05630@wembley.uni-paderborn.de> from "Tjark Kalow" at Sep 7, 93 03:40:57 pm
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Status: RO

C also has a goto!

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Tue Sep  7 12:50:40 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309071621.AA06653@access.digex.net>
Subject: Re: Sticks extension
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Tue, 7 Sep 1993 12:21:04 -0400 (EDT)
In-Reply-To: <9309071422.AA23817@mach1.wlu.ca> from "Phil Martin u" at Sep 7, 93 10:22:13 am
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Status: RO

>What is this Sticks extension? It sounds like exactly what I need for my
>next game... Is it available for Pro? Where can I find it?
I am not sure if it is Pro compatible yet.  I just got my issues of the AMOS
Club UK newsletter and it is mentioned in there.  No word if it is Pro, though.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Tue Sep  7 13:50:34 1993
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	id AA121665; Tue, 7 Sep 93 13:10:08 -0400
Date: Tue, 7 Sep 93 13:10:08 -0400
From: hacker@acs.bu.edu (Jose Elias)
Message-Id: <9309071710.AA121665@acs.bu.edu>
To: amos-list@access.digex.net, mas@inf.rl.ac.uk
Subject: Re: SkidMarks Game...
Status: RO

Martin,

I don't think the CD-32 Joy-Pad connector is the same
as the amiga's, but IF it is (I doubt though) what they
probably do is settle down in a "standard" way of reading
the pad, i.e.: the pad can constantly send a 16-bit word
SERIALLY (or 2 8-bits?), and each of the 16 bits
represents up, down, button 1,2,3,... etc, and then it
just repeats the same thing over and over again. The
problem I see is how fast this could be done thru
the regular amiga ports, I REALLY have no idea since
I don't know how to program the amiga in ASM (yet!!!),
so someone can probably work this out a little bit
better than I can.

I'm sure we can do this in amos, but we'd need one
of these "CD-32 standard" type joypads so that it
keeps sending those bit continously and we can
interpret them 16 bits at a time.

Sincerely,
	hacker@acs.bu.edu

p.s.: I know is not hard to build such a device,
      I took a simple logic-design course and I
      think even I can build the logic circuit
      needed, all I would really need to know
      is at what frequency to send data in the
      port (i.e.: how many bits per second).


From amos-request@svcs1.digex.net Tue Sep  7 14:25:59 1993
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Date: Tue, 7 Sep 93 13:31:31 -0400
From: hacker@acs.bu.edu (Jose Elias)
Message-Id: <9309071731.AA84207@acs.bu.edu>
To: amos-list@access.digex.net
Subject: Amos games for FTP?
Status: RO


Hi Everyone!

Why don't we start naming games made with AMOS and their
locations on the Net along with a simple paragraph of what
it is? I have NEVER seen a game written in AMOS before
(except for the mediocre ones that came with the AMOS)
and so I'd like to see what people are actually doing
with it.

Sincerely,

	hacker@acs.bu.edu


From amos-request@svcs1.digex.net Tue Sep  7 18:55:32 1993
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Date: 7 Sep 93 14:20:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: AMAL + plotting
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>> And if you're going to compile your prog anyway, amal isn't any faster than
>> Amos for Bobs and Sprites.
>
>How did you get that idea? Just try to understand AMAL further and see
>what sheer power it offers! Sure, it hasn't many control structures
>but everything is interrupt driven and you can synchronize its actions
>with your main program by using AMAL channels!

  It depends how good the compiler is.  If it's good enough (which we can
hope), then AMAL and standard AMOS instructions will run at the same speed.
AMAL does have the advantage of being interrupt driven, but it's a lot easier
to write code in AMOS than in AMAL.  It also depends on the complexity of the
program; a (relatively) simple program probably would not need AMAL.

  --Andy Church


From amos-request@svcs1.digex.net Tue Sep  7 19:35:50 1993
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Date: 7 Sep 93 14:32:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Configuration
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>What is the name, and location of the configuration file used by AMOS
>Pro? I added an extension, it won't run now, etc. I'm sure there are
>lots of people out there who have had this same problem.

  It's S:AMOSPro_Interpreter_Config.

  --Andy Church


From amos-request@svcs1.digex.net Tue Sep  7 19:21:01 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309072050.AA01383@mach1.wlu.ca>
Subject: Blitz Basic & Skidmarks
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Tue, 7 Sep 93 16:50:30 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

I just checked out SkidMarks, and all I can say is...

WOW!

As far as I'm concerned it is a HELL of a lot better than anything I've
seen done in AMOS. I've been a loyal AMOSer since v1.2, but this is just
incredible! Plus I hear that Blitz Basic is more system-friendly, and
as a result supports AGA...

So here's the situation: Unless SomeoneWhoKnows can tell me why I shouldn't,
I'm going to sell my copy of AMOS Pro & get Blitz Basic 2. I'd like it
if I didn't have to do this, so if anyone can direct me to a finished 
product anywhere near the speed/smoothness of SkidMarks that was written
in AMOS, or tell me what the differences are (pros and cons of each) I'd
really appreciate it.

Yours in limbo,

Phil Martin.

From amos-request@svcs1.digex.net Tue Sep  7 19:49:18 1993
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From: s921878@minyos.xx.rmit.OZ.AU (Daniel John Lee Parnell)
Message-Id: <9309072324.28155@minyos.xx.rmit.OZ.AU>
Subject: Joypad on CD32
To: amos-list@access.digex.net (amos Amos Mailing List)
Date: Wed, 8 Sep 1993 09:24:11 +1000 (EST)
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Status: RO

G'day!
	If I were desgining something like that, I wouldn't have serial
anything!  I would use the lines for the paddles to select which button I
wanted to read (giving 4 buttons) and then reading the fire button.  This
does have it's drawbacks though because it would necesitate reading the
joystick 4 times to find the status of all of the buttons, but I think it
would probably be quicker and less complicated (not to mention cheaper to
make) than some sort of serial thingy.

				Daniel

Daniel Parnell  -  Email to s921878@minyos.xx.rmit.oz.au   -   AMIGA 500 1 MEG
 Second Year Applied Physics student at R.M.I.T. Melbourne Australia.   *:|()
   People who drink petrol shouldn't smoke.  AMOS 1.34 with Compiler and 3D
      Squaxx Dek Thargo since prog 579 - C64 Oric Amiga Mac CCPM - Forth 

From amos-request@svcs1.digex.net Tue Sep  7 20:39:28 1993
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Date: 7 Sep 93 14:31:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: 2-button joysticks
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  Since everyone seems to be asking, I'll answer.

  To test the second button of a joystick in port 1, use the statement

BUTTON2=Btst(6,$DFF016)

which is the status of bit 14 of custom chip register $DFF016 (POTGOR).
(The bit number is 6 because you can only test single bytes of memory.)

  To test the second button of a joystick in port 0, I *think* it would be:

BUTTON2=Btst(2,$DFF016)

which is bit 10 of POTGOR.

  --Andy Church


From amos-request@svcs1.digex.net Tue Sep  7 20:49:30 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309072355.AA20230@access.digex.net>
Subject: Re: Blitz Basic & Skidmarks
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Tue, 7 Sep 1993 19:55:43 -0400 (EDT)
In-Reply-To: <9309072050.AA01383@mach1.wlu.ca> from "Phil Martin u" at Sep 7, 93 04:50:30 pm
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Status: RO

>as a result supports AGA...
BB2 does not support AGA.

>So here's the situation: Unless SomeoneWhoKnows can tell me why I shouldn't,
>I'm going to sell my copy of AMOS Pro & get Blitz Basic 2. I'd like it
Well, I have heard that the makers of BB2 have disbanded so they no longer
make/support it.  It is also supposed to be given away on the November
issue of Amiga Format.

>product anywhere near the speed/smoothness of SkidMarks that was written
Well, that is because BB2 has a special Blitz mode which is nothing near
system-friendly.  Similar to turning off multi-tasking, etc. which you
can do with AMOS but it takes a couple more commands using the DOSCALLs.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Tue Sep  7 20:48:44 1993
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From: cokars@cuugnet.cuug.ab.ca (Sami Cokar)
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Date: Tue, 7 Sep 93 18:06:46 MDT
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To: amos-list@svcs1.digex.net, mart4678@mach1.wlu.ca
Subject: Re:  Blitz Basic & Skidmarks
Status: RO

I had the demo for Blitz Basic on my A3000 for a few days. After a 
few annoying gurus it went to the bit bucket. If your demo is not
bug free, how will I be sure your product is any better?


				Sami
cokars@cuug.ab.ca

From amos-request@svcs1.digex.net Tue Sep  7 22:24:32 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309080213.AA11764@mach1.wlu.ca>
Subject: Joypad on CD32 (fwd)
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Tue, 7 Sep 93 22:13:30 EDT
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Status: RO

Forwarded message:

> G'day!
> 	If I were desgining something like that, I wouldn't have serial
> anything!  I would use the lines for the paddles to select which button I
> wanted to read (giving 4 buttons) and then reading the fire button.  This
> does have it's drawbacks though because it would necesitate reading the
> joystick 4 times to find the status of all of the buttons, but I think it
> would probably be quicker and less complicated (not to mention cheaper to
> make) than some sort of serial thingy.
> 
> 				Daniel

OK, I've seen a few postings about this here, just thought I'd let you know
what I've heard...

CD^32s will use an _11_ button (plus 4 direction) control pad. Also, each
port can handle _8_ controllers (yes, for a total of 16 players per game,
which works out to 176 buttons (plus 64 direction) total). This is the
truth as told by CU Amiga, Amiga Format, and Lew Eggebreght (sorry if the
spelling is wrong)

Hope this helps,

Phil Martin.
> 
> Daniel Parnell  -  Email to s921878@minyos.xx.rmit.oz.au   -   AMIGA 500 1 MEG
>  Second Year Applied Physics student at R.M.I.T. Melbourne Australia.   *:|()
>    People who drink petrol shouldn't smoke.  AMOS 1.34 with Compiler and 3D
>       Squaxx Dek Thargo since prog 579 - C64 Oric Amiga Mac CCPM - Forth 

From amos-request@svcs1.digex.net Wed Sep  8 04:53:13 1993
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Via: uk.ac.rutherford.informatics; Wed, 8 Sep 1993 09:38:22 +0100
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Date: Wed, 8 Sep 93 09:35:21 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309080835.AA01676@pecan>
To: amos-list@access.digex.net
Subject: Of Mice & Skidmarks...
Status: RO


For anyone who is interested, here's some code I knocked up to read a mouse
plugged into the second mouse port. Now I'm not saying this is at all how
it should be done in 'proper' AMOS programs, because it really needs to
check the mouse counters at LEAST 100 times a second to stay accurate, but
at least it shows how easy it is to do if someone cares to write a better
interrupt driven version (*hint*)

BTW - I'm loading in the bank off the original AMOS disk that contains the
      definition of the mouse pointer. AMOS Pro users can either try to
      locate the same thing on their Pro system disk or just use any other
      sprite bank they have lying around...


Load "amos:amos_system/mouse.abk" : Cls : Curs Off 

MX=X Hard(160) : MY=Y Hard(100)
DX=Peek($DFF00D) : DY=Peek($DFF00C)

Do 
      
   OLD_DX=DX : OLD_DY=DY
   DX=Peek($DFF00D) : DY=Peek($DFF00C)

   DIFF=DX-OLD_DX
   If DIFF<-127 Then DIFF=-255-DIFF
   If DIFF>127 Then DIFF=255-DIFF
   MX=MX+DIFF

   DIFF=DY-OLD_DY
   If DIFF<-127 Then DIFF=-255-DIFF
   If DIFF>127 Then DIFF=255-DIFF
   MY=MY+DIFF
      
   Print "Left  Button =";Fire(1)
   Print "Right Button =";-1-Btst(6,$DFF016)
   Home : Sprite 2,MX,MY,1 : Poke $DFF034,192

Loop 


The Poke to $DFF034 seems to be neccessary to keep the right mouse button
check going, I think it resets the paddle capacitor line that the button makes
use of. The left mouse button can be read using the normal joystick fire 
button function.



On the subject of Skidmarks, I wasn't suggesting you should desert Amos and
buy Blitz Basic instead ! Just that Amos could really use a similar sort of
game to show it off. To be honest, Skidmarks could probably be done just the
same in Amos anyway. It doesnt look like a vast amount of processing, just a
large lowres screen with a couple of bobs moving around on it. 

Martin.

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Date: Wed, 8 Sep 93 09:54:29 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309080854.AA01686@pecan>
To: amos-list@access.digex.net
Subject: re: CD32 Joypad
Status: RO


I'm *sure* I've read in various places that CD32 joypads DO use a "normal"
joystick plug. The best explanation I can come up with is as follows...

A normal joystick uses 5 lines, 4 for direction plus fire button.
A mouse can use up to 7 lines. That is, the 5 that the joystick uses plus
also the two analogue lines that you connect paddles to. These provide
the right mouse button and middle mouse button if present too. Yup, the
buttons are actually read by the analogue hardware, odd but true...

So in theory we have seven lines available. Now in actual fact, using four
lines for the joystick is really a waste of a line, since you can't push the
stick up and down (or left and right) at the same time. Unless its broken...

My guess is therefore that the CD32 joypad encodes the joystick/pad direction
into THREE lines (thats 8 combinations, which is enough) leaving the
other FOUR lines for independant "fire" buttons. 

If you look at the controller pictured in every publicity piccy of the CD32, it
does only have four buttons, not eleven.

Sound plausible ?

Martin.

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Via: uk.ac.rutherford.informatics; Wed, 8 Sep 1993 11:38:59 +0100
Received: from pecan by inf.rl.ac.uk; Wed, 8 Sep 93 11:38:46 BST
Date: Wed, 8 Sep 93 11:35:57 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309081035.AA01743@pecan>
To: amos-list@access.digex.net
Subject: re: CD32 Joypad...OOPS !
Status: RO


> My guess is therefore that the CD32 joypad encodes the joystick/pad direction
> into THREE lines (thats 8 combinations, which is enough)
                                          ^^^^^^^^^^^^^^^

Second thoughts - that's no good after all, you need NINE directions. Thats
up, down, left, right and the four diagonals plus an indication of when the
thing isnt being moved in a direction at all.

Oh well, it seemed to work at the time :-(

Unless the joypad can't do diagonals that is...hmmm.


Looking at a photo of the side of CD32 in this months Amiga Format pull out,
its has two normal looking joystick ports plus a "keyboard/serial" port too.
The joystick ports are actually labelled "Game controller", so I take this as
proof that the joypad DOES plug into them.

Technically, it is possible to use some of the joystick lines as an OUTPUT, so
it could say use a line to select one of two sets of 5 inputs. I know it can
be done, because I once connected my old A500 to a CBM64 using the joystick
ports. I wouldnt recommend it though, it worked for a while but I eventually
blew the CIA chip in the A500 :-(


I dunno....this is all sounding a bit complex for a joystick.

Martin.

PS - Sorry I've kinda strayed away from Amos again. It won't happen again :-)







From amos-request@svcs1.digex.net Wed Sep  8 07:05:08 1993
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Date: Wed, 08 Sep 1993 06:42:07 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Questions to FL
In-Reply-To: <m0oa1dL-0000RgC@saturnus-3.efd.lth.se>
To: e91mom@efd.lth.se
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Status: RO

I'd geuss Amos 1.36 is the mosyt bug free.
I've heard Pro is pretty buggy.

I'm not sure about Var buffers, but mine's at 34k no problem.

Seumas

From amos-request@svcs1.digex.net Wed Sep  8 07:14:35 1993
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Date: Wed, 08 Sep 1993 06:47:15 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: more questions for Lionet!!!
In-Reply-To: <9309071226.AA66572@acs.bu.edu>
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Status: RO

Mice in both ports and 2-4 button joysticks will be handled in the "Sticks"
extention for 1.3x.
Allso, 1.34 (and maybe earlier) come with a Serial extention, the problem is it's
buggy, it hangs if you try and change the BPS in mid session.
But there is an "LSerial" extention in the works or done that will work great
AND handle ANSI graphics.  :)

Seumas

From amos-request@svcs1.digex.net Wed Sep  8 07:24:27 1993
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Date: Wed, 08 Sep 1993 06:56:24 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: AMAL + plotting
In-Reply-To: <199309071327.AA05115@wembley.uni-paderborn.de>
To: Tjark Kalow <tjark@uni-paderborn.de>
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Status: RO

Well, if you want to have more than 16 bobs Etc. you can't use Amal's great
interupts.  ;)

Allso, Amal in a compiled prog isn't any faster, as Amal parts are pre compiled
even in uncompiled amos.

With all the flexability running bobs from Amos gives you, Amal isn't really
needed.
(Just take my game enemy/bullet AI routines, they could NEVER be done in Amal,
and even if they could, I wouldn';t want to TRY!)

But, if Amal works for you, go ahead and use it.  :)

Seumas

From amos-request@svcs1.digex.net Wed Sep  8 07:34:22 1993
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Date: Wed, 08 Sep 1993 07:06:41 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: SkidMarks Game...
In-Reply-To: <9309071523.AA01196@pecan>
To: mas@inf.rl.ac.uk
Cc: amos-list@access.digex.net
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Status: RO

I don't think you can just peek to read joysticks on Amigas, that's why
everyone's been wondering about a way to read 2 button sticks.  ;)

And they get 4 or 11 (I've heard the CD32 has 11) buttons in is by having one
or more lines indicate what the button lines mean.
If the controll line is on, the button lines mean a,b, with it off they mean
c,d, I think that's how it workes anyway.

Allso, if you're in desparate need, and have the Amos Club Shuffle extention
I'm pretty sure you can read button two with one of the Analog stick functions.

Seumas

From amos-request@svcs1.digex.net Wed Sep  8 07:43:42 1993
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Date: Wed, 08 Sep 1993 07:10:29 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: Listing which version what works with ...
In-Reply-To: <Pine.3.07.9309071024.A4353-b100000@umaxc.weeg.uiowa.edu>
To: Chris Richards <crichard@umaxc.weeg.uiowa.edu>
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Status: RO

Well, I don't know if there ARE any Pro extentions. ;)
So if nobody mentions it's for Pro, you can bet it's Creator.  ;)

Allso, Aaron Fothergill keeps the OFFICIAL Amos extention list, if you're
seriusly going to write an extention, you'd better get a free number from him
at least SOMETIME before it's released.

Seumas

From amos-request@svcs1.digex.net Wed Sep  8 07:57:44 1993
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Date: Wed, 08 Sep 1993 07:13:46 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: SkidMarks Game...
In-Reply-To: <9309071710.AA121665@acs.bu.edu>
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Status: RO

I'm pretty sure CD32 uses standard game ports, it IS Amiga Compat ya know. ;)
(Just look at the 7 button Genesis sticks now, they use Amiga style ports. ;)

Seumas

From cs922012@gonzalo.ariel.yorku.ca Wed Sep  8 08:26:27 1993
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From: <cs922012@ariel.yorku.ca>
Message-Id: <9309081226.AA05442@iris.Ariel.YorkU.CA>
To: amos-request@svcs1.digex.net
Subject: WOCA In Pasadena
Status: RO

	I was wondering, is anyone from the list going to WOC in Pasadena
this coming weekend?   Let me know if you are, I have some things I would
like to ask you to look at carefully for me.  Thanks,
 
			Geoffrey Carman
			cs922012@ariel.yorku.ca

From amos-request@svcs1.digex.net Wed Sep  8 10:03:25 1993
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Via: uk.ac.rutherford.informatics; Wed, 8 Sep 1993 14:53:54 +0100
Received: from pecan by inf.rl.ac.uk; Wed, 8 Sep 93 14:53:44 BST
Date: Wed, 8 Sep 93 14:50:55 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309081350.AA01836@pecan>
To: amos-list@access.digex.net
Subject: Re: Skidmarks & an AGA query...
Status: RO


>> ...with a couple of bobs...

> I thought they were sprites... they look like they have 3 colors each.

You're very probably right. Should be even easier to do in Amos and keep the
speed up then :-)

Mind you, looking a bit closer at the cars, they would probably benefit from
being done with more colourful bobs instead. I doubt the speed would be
much affected. If the game really does use 800 frames for the cars, I doubt they
would store 800 x 4 frames to get the four different coloured cars. Using 
sprites would be an easy way to get the colour difference.


Anyway, on to an Amos question.

As you may or may not know, one of the features of the new AGA chips is that
under certain conditions the display fetching hardware can run at higher rates.
That is, with a special bit enabled in one of the new AGA registers, all the
display fetches operates at 4x the normal speed. This of course leaves more
time for the CPU to use, particularly if you're running a 16 colour hires
screen.

My question is, since Amos abandons Intuition and builds its own copper list,
does it actually USE this feature, or does it allow the screen fetch to run at
the old slower rate.

Come to think of it, does Amos take advantage of any new AGA features at all ?
I'll have a go myself at checking through the copperlist Amos uses if I get the
time, but does anyone already know ?

They must have done some work to get Amos 1.36 "AGA compatible", but does this
just mean they've carefully avoided touching any AGA register bits or done
as much as is possible without having to start changing commands to add
direct AGA support (yet...)

I wonder how difficult it is just to write a program that hacks the Amos 
copperlist to enable the bandwidth speedup. As far as I know, the only
disadavantages to it are that the bitplanes must be aligned on a 64-bit
boundary. I guess the screen width should be a multiple of 64 pixels wide too.

Any thoughts ?

Reading over what I've just written I suppose no one will have the vaguest idea
what I'm on about unless you happen to have seen a copy of the AGA hardware
reference stuff that is floating round various BBS systems. Some of them are
even carrying info/specs on the new AAA chips too (DON'T ask me to post them
here, I'm not sure Commodore would take it too kindly :-)

Martin.







From amos-request@svcs1.digex.net Wed Sep  8 10:27:37 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309081411.AA17741@mach1.wlu.ca>
Subject: re: CD32 Joypad
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Wed, 8 Sep 93 10:11:11 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

Forwarded message:

>If you look at the controller pictured in every publicity piccy of the CD32, it
> does only have four buttons, not eleven.

Acutally, if you look closely you can see seven. There are four round ones
on the right and three skinny ones in a line near the middle, the type that
are usually used for 'Select' and 'Run' and that kind of thing. Also, the
shape of it suggests that there could easily be buttons at the front of
those protruding round parts (so techie!) or underneath.
> 
> Sound plausible ?
> 
> Martin.
> 
Phil Martin.

From amos-request@svcs1.digex.net Wed Sep  8 11:04:42 1993
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From: Per.Lundholm@eua.ericsson.se (Per Lundholm)
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Date: Wed, 8 Sep 93 16:50:52 +0200
Message-Id: <9309081450.AA16111@euax1i6c18.eua.ericsson.se>
To: amos-list@access.digex.net, mas@inf.rl.ac.uk
Subject: Re: Skidmarks & an AGA query...
Status: RO


> 
> >> ...with a couple of bobs...
> 
> > I thought they were sprites... they look like they have 3 colors each.
> 
> You're very probably right. Should be even easier to do in Amos and keep the
> speed up then :-)
> 
Speaking of speed, according to the review on Blitz, it is faster than 
Amos for a very good reason, it is a true compiler!

The Amos compiler does not `compile' in a strict sense, it reworks the
code and has its own interpreter tacked along.

Blitz on the other hand, compiles to machine code which is interpreted
(i.e. executed) by the CPU itself.

Per Lundholm

From amos-request@svcs1.digex.net Wed Sep  8 08:44:05 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309081234.AA27548@cc.lut.fi>
Subject: Of Mice & Skidmarks... (fwd)
To: amos-list@access.digex.net
Date: Wed, 8 Sep 93 15:34:13 EETDST
X-Mailer: ELM [version 2.3 PL11]
Status: RO


> BTW - I'm loading in the bank off the original AMOS disk that contains the
>       definition of the mouse pointer. AMOS Pro users can either try to
>       locate the same thing on their Pro system disk or just use any other
>       sprite bank they have lying around...

If my memory hasn't totally failed, there is NO mouse.abk in AmosPro 2.0...
Neither is there default.key or default.font. It uses the system font & the
system keymap (at least my version does).

> On the subject of Skidmarks, I wasn't suggesting you should desert Amos and
> buy Blitz Basic instead ! Just that Amos could really use a similar sort of
> game to show it off. To be honest, Skidmarks could probably be done just the
> same in Amos anyway. It doesnt look like a vast amount of processing, just a
> large lowres screen with a couple of bobs moving around on it. 

I thought they were sprites... they look like they have 3 colors each.

From amos-request@svcs1.digex.net Wed Sep  8 12:05:30 1993
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Via: uk.ac.rutherford.informatics; Wed, 8 Sep 1993 16:49:34 +0100
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Date: Wed, 8 Sep 93 16:46:34 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309081546.AA01907@pecan>
To: amos-list@access.digex.net
Subject: Re: Skidmarks & an AGA query...
Status: RO


> Speaking of speed, according to the review on Blitz, it is faster than 
> Amos for a very good reason, it is a true compiler!

> The Amos compiler does not `compile' in a strict sense, it reworks the
> code and has its own interpreter tacked along.
 
> Blitz on the other hand, compiles to machine code which is interpreted
> (i.e. executed) by the CPU itself.
 
> Per Lundholm

Hmmm...I dont really agree with this. The example machine code segments in
the Compiler manual show that commands are translated to direct jumps into
the library of amos routines, which used to be included in the executable
with the original compiler but CAN now be in LIBS:amos.library under
Pro compiler. As such, there is no interpreting of the original source code
you entered at all. 

The reason why you dont get a vast speed improvement when the program is
compiled is that compiling does not improve the execution speed of the
commands themselves at all, it only removes some of the overhead that the
interpreter adds while it decides which command to call next. It very much
depends on the sort of code you are trying to compile. 

Code thats splats a huge BOB onto the screen is not going to speed up
much because it spends most of its time actually within the amos routines
that draw bobs up. It doesn't matter how little overhead is involved in 
actually starting up this bob drawing process, the blitter is still going 
to take the same amount of time whether it was called from interpreted or
compiled Amos (or directly from assembly code for that matter)

On the other hand, consider a statement like "X=X+5". The interpreter has
to look up where the value that the character "X" refers to is stored. It has
got to recognise the "+" character and run the right piece of code to do
addition and so on. The actual addition itself hardly takes any time at all.
Worst of all, if this is in a loop, its got to go through the whole process
each time round it.

The compiled equivalent would already know where X was and would probably
only need to execute a single machine code instruction to add 5 to it, since
it already knows that it is going to do an addition too. Thus simple integer
math manipulation stuff is sped up considerably by the compiler. 

So the moral is, your fractal plotting routine will probably zip along
ten times faster compiled, where as your latest 50 level shoot-em-up
featuring 300 fully animated BOBS flying round the screen will probably
still run at almost exactly the same speed (or lack of it :-)

Anyway, thats quite enough compiler theory for one day...

Martin.

PS - Right, no more posts from me today honest, I got some *work* to do.
     No, wait a minute. It's time to go home already, oh well...






From amos-request@svcs1.digex.net Wed Sep  8 14:57:15 1993
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Date: 8 Sep 93 14:29:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Questions to FL
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  I've got Pro 1.12 and haven't had any problems that I can recall, beyond
X/Y Hard (which seems broken in every version) and my own assembler routines
crashing, which they tend to do a lot :-)

  As to the variable buffer question, I've used a 512k buffer without any
problems.

  --Andy Church


From amos-request@svcs1.digex.net Wed Sep  8 17:33:34 1993
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From: ROLAND ACTON <XRACTON@FULLERTON.EDU>
Subject: Return Values
To: amos-list@access.digex.net
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Status: RO

  Here's a mindbender for you all. I've got an AMOS CLI compiled program that
I'd like to return a value to the calling CLI. In a normal program you would
simply load the return value into D0 when the program ends, but I doubt very
much that this will work with Dreg(0) in AMOS, because that's only used for
calling functions. Anyone have any ideas on how I could do this?

From amos-request@svcs1.digex.net Wed Sep  8 20:20:51 1993
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Date: Thu, 9 Sep 1993 09:58:38 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Extension programming etc.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309090938.A10862-a100000@mensa.ccs.deakin.edu.au>
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Status: O

Ive tried to compile the _music.s file on the Update disk (1.32/4) and
have had no success.  After changing the set and ENDC I have come to another
undefined command/thingy ---> rs.l 1

I am trying to use Assempro to compile (And buying a new assembler is NOT an
option or a fix).  What is the ASSEMPRO equivaluent for the  rs.l??

Note:  format for the rs.l is :-

LABEL: rs.l n

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Wed Sep  8 21:34:39 1993
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Message-Id: <199309090125.AA04756@access.digex.net>
Date: 8 Sep 93 21:14:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Extension programming etc.
To: "amos-list" <amos-list@access.digex.net>
Status: O

>Ive tried to compile the _music.s file on the Update disk (1.32/4) and
>have had no success.  After changing the set and ENDC I have come to another
>undefined command/thingy ---> rs.l 1
>
>I am trying to use Assempro to compile (And buying a new assembler is NOT an
>option or a fix).  What is the ASSEMPRO equivaluent for the  rs.l??

  It's the same as "ds.l".  Note that there are two directives that have no
AssemPro equivalents: RsReset and __Rs.  The first should be deleted, and to
emulate the second, you need to do something like this:  Instead of

  RsReset
  rs.l 4
  rs.w 8
Length1 equ __Rs

  RsReset
  rs.l 8
  rs.w 4
Length2 equ __Rs


use this:

  bss
label0:

  ds.l 4
  ds.w 8
label1:
Length1 equ label1-label0

  ds.l 8
  ds.w 4
label2:
Length2 equ label2-label1


and so on.

  In case you're interested, there's an assembler (A68k) on one of the Fred
Fish disks.  It handles most of the "standard" directives, I think.  (I don't
actually have it; I just know it exists.)

  --Andy Church


From amos-request@svcs1.digex.net Thu Sep  9 01:12:28 1993
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From: Per.Lundholm@eua.ericsson.se (Per Lundholm)
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Date: Thu, 9 Sep 93 06:57:16 +0200
Message-Id: <9309090457.AA18208@euax1i6c18.eua.ericsson.se>
To: amos-list@access.digex.net, mas@inf.rl.ac.uk
Subject: Re: Skidmarks & an AGA query...
Status: O


> 
> > Speaking of speed, according to the review on Blitz, it is faster than 
> > Amos for a very good reason, it is a true compiler!

(...)

> 
> Hmmm...I dont really agree with this. 

[Deleted enligthning discussion on how the compiler works]

> Martin.

But Blitz is faster, right?

> PS - Right, no more posts from me today honest, I got some *work* to do.
>      No, wait a minute. It's time to go home already, oh well...

Happend to me yesterday, too. Got up really early today and found your
mail which I must respond to and then...

Per.

From amos-request@svcs1.digex.net Thu Sep  9 04:16:54 1993
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Date: Thu, 9 Sep 1993 10:02:00 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309090802.AA05839@formentera.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: Re: Global Strings (fwd)
In-Reply-To: <199309071619.AA06422@access.digex.net>
References: <199309071340.AA05630@wembley.uni-paderborn.de>
	<199309071619.AA06422@access.digex.net>
Status: O



          Hello Michael,

   On Tue, September 7, 1993 you wrote about the subject 

   'Re: Global Strings (fwd)':



> C also has a goto!

Sorry, I didn't know that. But what is its recommended use: Only
for error handling, like PASCAL, or is it used commonly?

Greetings,
Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Thu Sep  9 04:27:16 1993
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Date: Thu, 9 Sep 1993 10:16:00 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309090816.AA06160@formentera.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: Re: AMAL + plotting
In-Reply-To: <199309071821.AA25502@access.digex.net>
References: <199309071821.AA25502@access.digex.net>
Status: O



          Hello Andrew,

   On , September 7, 93 you wrote about the subject 

   'Re: AMAL + plotting':




>   It depends how good the compiler is.  If it's good enough (which we can
> hope), then AMAL and standard AMOS instructions will run at the same speed.
> AMAL does have the advantage of being interrupt driven, but it's a lot easier
> to write code in AMOS than in AMAL.  It also depends on the complexity of the
> program; a (relatively) simple program probably would not need AMAL.
> 
>   --Andy Church
> 

Agreed! You got me in there...

Greetings,
Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Thu Sep  9 04:47:07 1993
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Date: Thu, 9 Sep 1993 10:26:28 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309090826.AA06399@formentera.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: RE: AMAL + plotting
In-Reply-To: <9309080656.memo.85369@BIX.com>
References: <199309071327.AA05115@wembley.uni-paderborn.de>
	<9309080656.memo.85369@BIX.com>
Status: O



          Hello sfmcnally,

   On Wed, September 08, 1993 you wrote about the subject 

   'RE: AMAL + plotting':



> Well, if you want to have more than 16 bobs Etc. you can't use Amal's great
> interupts.  ;)
> 

Right.

> Allso, Amal in a compiled prog isn't any faster, as Amal parts are pre compiled
> even in uncompiled amos.
>

Right.
 
> With all the flexability running bobs from Amos gives you, Amal isn't really
> needed.

Don't you think that AMAL is more flexible than the STOS-like
AMOS-commands?

> (Just take my game enemy/bullet AI routines, they could NEVER be done in Amal,
> and even if they could, I wouldn';t want to TRY!)
> 

Would like to seeit. Is it completed already? Will you mail it to
the list (as long it's not too much code)?

> But, if Amal works for you, go ahead and use it.  :)

Am I the only one for whom AMAL works?

Greetings,
Tjark

PS: Seumas, you always send the mail to me and a copy to
the list. This is not necessary, as I get all mail sent
to the list. Like that, I always get your mail twice!

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Thu Sep  9 05:03:16 1993
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Date: Thu, 09 Sep 1993 04:30:48 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: Return Values
In-Reply-To: <01H2PGM2JAHK000HMD@FULLERTON.EDU>
To: ROLAND ACTON <XRACTON@FULLERTON.EDU>
Cc: amos-list@access.digex.net
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Status: O

Well, the Dreg() and Areg() commands I think do affect the ACTUAL registers
IN the CPU, so if all you have to do is set Dreg(0), I geuss it should work.
Try it anyways!  :)

Seumas

From amos-request@svcs1.digex.net Thu Sep  9 05:04:39 1993
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Date: Thu, 09 Sep 1993 04:36:03 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Suggestion
To: amos-list@access.digex.net
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Status: O

Just a suggestion for this list, maybe it could be general practice to mention
weather a prog is Creator or Pro before sending it to the list or asking for
someone to bug test it?

I was sent a Pro prog once, and allmost sent a Pro prog again.
(And of course, I don't have Pro)

It would just be nice.

Thanks.

Seumas

From amos-request@svcs1.digex.net Thu Sep  9 05:32:05 1993
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To: amos-list@access.digex.net
Subject: Re: Global Strings (fwd)
Status: RO


> > C also has a goto!
> 
> Sorry, I didn't know that. But what is its recommended use: Only
> for error handling, like PASCAL, or is it used commonly?
> 

I've been programming C and C++ for more than 6 years and I've never
(well, memory serves) used a goto statement.

First there was spaghetti programming with gotos all over the code,
then came structured programming with procedures with local variables
and now we have object-oriented programming with data and procedures
at the same place.

Per Lundholm

From amos-request@svcs1.digex.net Thu Sep  9 05:42:03 1993
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Date: Thu, 9 Sep 1993 19:35:50 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: RE: AMAL + plotting
To: LIST AMOS <amos-list@access.digex.net>
In-Reply-To: <9309080656.memo.85369@BIX.com>
Message-Id: <Pine.3.07.9309091948.A16566-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: RO

> Well, if you want to have more than 16 bobs Etc. you can't use Amal's great
> interupts.  ;)

Isn't there a command by the name "Synchro Off" which stops the limit on
the number of Bobs you can use??

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Thu Sep  9 05:51:58 1993
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Date: Thu, 9 Sep 1993 19:44:13 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: Extension programming etc.
To: LIST AMOS <amos-list@access.digex.net>
In-Reply-To: <199309090125.AA04756@access.digex.net>
Message-Id: <Pine.3.07.9309091912.B16566-a100000@mensa.ccs.deakin.edu.au>
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Status: RO

>   In case you're interested, there's an assembler (A68k) on one of the Fred
> Fish disks.  It handles most of the "standard" directives, I think.  (I don't

Thanks for the tips.  I have the A68K compiler and it didn't work.  It
also did not like the "Non-standard" directives.  Ill give your ideas a go.

Does anyone know if it would be possible to write an extension using AMOS
and the compiler (I doubt it is possible but it is a thought).

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Thu Sep  9 06:02:01 1993
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Date: Thu, 9 Sep 1993 19:48:34 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: AMAL usage.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309091934.C16566-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: RO

There is a good games writing group over here somewhere (I think they made
the PD 1942) who once said in a newsletter that an entire game could be
written in AMAL _BUT_ it is totally unecessary.  Amal is good for the
"SPLASHING of BIG BOBS etc".  (Not that I use it).

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Thu Sep  9 06:11:34 1993
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Via: uk.ac.rutherford.informatics; Thu, 9 Sep 1993 10:58:00 +0100
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Date: Thu, 9 Sep 93 10:55:00 BST
From: mas@inf.rl.ac.uk
Message-Id: <9309090955.AA02410@pecan>
To: amos-list@access.digex.net
Subject: RE: AMAL + plotting
Status: RO


> > Well, if you want to have more than 16 bobs Etc. you can't use Amal's great
> > interupts.  ;)
    ^^^^^^^^^

> Isn't there a command by the name "Synchro Off" which stops the limit on
> the number of Bobs you can use??

Yes there is, and it does allow you to use more bobs with Amal. However, it
is NOT under interrupts any more. It disables the automatic calling of AMAL
during the VBL synchronised interrupt. Hence the command "Synchro Off"...

Martin.

From "PRL6A::UKRBAKE"@prl.philips.co.uk Thu Sep  9 05:30:49 1993
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From: "PRL6A::UKRBAKE"@prl.philips.co.uk (ukrbake@prl.philips.co.uk)
Message-Id: <930909103247.27000433@prl.philips.co.uk>
Subject: RE: AMAL + plotting
To: amos-request@svcs1.digex.net
X-Vmsmail-To: prl6::SMTP%"amos-request@svcs1.digex.net"
Status: RO

on 9-sep-1993 Tjark wrote:

>Am I the only one for whom AMAL works?

Not at all! I use AMAL plenty, even though it is not very flexible, it is still 
useful for moving lots of objects at once.  I have an amal routine that bounces 
balls (or other bobs / sprites) around the screen. It works well, and is still 
flexible.

Also, I don't think that the 16 program limit is too bad.. after all, you only 
have to stick a SYNCHRO command in your main loop, it's not too difficult, is 
it?

AMAL is also useful because you can remove such mundane tasks as jostick reading 
from your main program, and also do a fair ammount of collision detection with 
it (but not detecting zones.  Damn!)  I think that AMAL is the only part of Amos 
wich runs at a tolerable speed, and it's the only thing which stops me from 
buying Blitz Basic or a cheapo C compiler.......

Come on, what else do you lot use amal for?  And does anyone use to to control 
addresses.. you know, that bit in the manual where it says you can assign an 
amal channel to a memory address, does anyone have a use for that?

Enough waffling, I should get some work done......
Mark

PS.  Can you get a discount off Amos Pro if you have the original... like 
sending off the front page of the manual as proof, or something.. anyone?

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From: "PRL6A::UKRBAKE"@prl.philips.co.uk (ukrbake@prl.philips.co.uk)
Message-Id: <930909114420.2700044c@prl.philips.co.uk>
Subject: Re: Extension programming etc.
To: amos-request@svcs1.digex.net
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Status: RO

>Does anyone know if it would be possible to write an extension using AMOS
>and the compiler (I doubt it is possible but it is a thought).

I remember reading something in the back of the Compiler's manual about it 
including an assembler with it...

Oh, by the way..

	||\          
      ./~  \     <--------Scott, what is this?
       ~~\  \                 my imaginary powers are at a low ebb      
	 //  \                this morning..... 
          |   \___/| 
       /~/~~   ___/  
       ~~~~~~~~      




From amos-request@svcs1.digex.net Thu Sep  9 08:52:24 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309091146.AA22351@access.digex.net>
Subject: Re: AMAL + plotting
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 9 Sep 1993 07:46:23 -0400 (EDT)
In-Reply-To: <199309090826.AA06399@formentera.uni-paderborn.de> from "Tjark Kalow" at Sep 9, 93 10:26:28 am
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>Don't you think that AMAL is more flexible than the STOS-like
>AMOS-commands?
Definitely!

>Am I the only one for whom AMAL works?
AMAL works great for me!  I am still learning it, though.  I did write a simple
car racing game with it.  All AMOS did was make noises and print "YOU'RE DEAD!"
on the screen.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep  9 08:56:34 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309091205.AA08033@access.digex.net>
Subject: Problem writing an accessory
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 9 Sep 1993 08:05:28 -0400 (EDT)
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Status: RO

A friend is having a problem and here is what he says:

I have a ? in regards to the AMOSPro Equates. Have you messed with the
CALL/ASK EDITOR commands ? I have been messing with them a bit and having
troubles trying to use the following:

Call Editor Equ("AEd_Search"),0,A$

A$=being the text to search for. I am using this within a program as an
accessory, but can't get it to search for the text correctly. Do you know the
solution or anyone else that can help me as far as using the CALL/ASK EDITOR
commands.  I am also looking for tutorials on the AMOS Interface and Resouce
for creating buttons, requesters, ect. I have been messing a bit with it and
have figured out how to use it and get it working, but not mastered or fully
understand it. I have the demos that came with the AMOSPro but they don't
explain all that much/good.  Any HELP will be appreciated greatly, Thanx !

Anyone??

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep  9 08:44:52 1993
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From: mmmakela@cc.helsinki.fi (Mikko Makela)
Message-Id: <9309091228.AA28445@plootu.helsinki.fi>
Subject: Re: AMAL + plotting
To: amos-list@access.digex.net
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Well, I used AMAL in my game Billiard Games to make ball (de)accelleration
better than I managed without it. It was the "Move" command of AMAL,
which made it to work, when used several times with different amount
of steps for same length of movement. If somebody wants to take look 
at that piece of code, I can mail it to him/her.

Mikko


From amos-request@svcs1.digex.net Thu Sep  9 08:52:23 1993
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From: mmmakela@cc.helsinki.fi (Mikko Makela)
Message-Id: <9309091241.AA00644@plootu.helsinki.fi>
Subject: Shareware programming
To: amos-list@access.digex.net
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Is here anybody else in this list but me, who have tried shareware
programming ? 
I tried it (as many of you may know) with Billiard Games, with
no success at all. Couple of people send me mail that it's good,
some said it wasn't working at all on his machine, but _nobody_
registered. 
I know I made at least two errors:
-codeword system is no good 
-I should have called it version 1.0, instead of 0.9

Now I have changed the codeword system so, that if somebody
registers, he has to type codenumber only once, and program 
will make the file "Billiard.reg" to disk, so he doesn't have
to type it never again.
But before I'll release version 1.0, I would like to have some
critic from you: What do you think of the game ? Is it any good
at all ? What should be added to make it more playable, or is 
there anything to do ?
Go ahead, be cruel...

Mikko 

From amos-request@svcs1.digex.net Thu Sep  9 08:32:26 1993
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From: pawacsb@adit.dme.nt.gov.au (PAWA CSB Adam Cinzio 827065 )
Message-Id: <9309091127.AA05872@adit.dme>
Subject: Re: AMAL & Serpents Game
To: 95ACHURCH@vax.mbhs.edu (Andrew Church)
Date: Thu, 9 Sep 93 20:57:38 CST
Cc: amos-list@access.digex.net
In-Reply-To: <199309071821.AA25502@access.digex.net>; from "Andrew Church" at Sep 7, 93 2:20 pm
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Status: RO

I have made extensive use of AMAL in the Serpents game.  I can't see any
other way to get every segment of the little slitherers to move at the
speed I want (it bogs down with 4 serpents and three frogs on the
screen; that's up to 43 bobs; its JUST playable).

By the way I'm still waiting for feedback on this little project.
'Kangaroo' Southurst is the only person I've heard from so far.  In my
books he's up there with 'Crocodile' Dundee :-)

Jeff Lloyd


From amos-request@svcs1.digex.net Thu Sep  9 09:15:02 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309091143.AA19903@access.digex.net>
Subject: Re: Global Strings\
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 9 Sep 1993 07:43:54 -0400 (EDT)
In-Reply-To: <199309090802.AA05839@formentera.uni-paderborn.de> from "Tjark Kalow" at Sep 9, 93 10:02:00 am
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>Sorry, I didn't know that. But what is its recommended use: Only
>for error handling, like PASCAL, or is it used commonly?
Well, it is RARELY used.  i have only seen it used once and that was actually
in a programmer's book about writing daemons!!  So, I think it was just
put in there because goto is in all the other languages.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep  9 09:13:16 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309091201.AA05732@access.digex.net>
Subject: Re: Extension programming etc.
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 9 Sep 1993 08:01:37 -0400 (EDT)
In-Reply-To: <930909114420.2700044c@prl.philips.co.uk> from "ukrbake@prl.philips.co.uk" at Sep 9, 93 11:44:20 am
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>I remember reading something in the back of the Compiler's manual about it 
>including an assembler with it...
Yes, the compiler came with an assembler but it is not too powerful.  You need
to write your extensions in assembler.

>	||\          
>      ./~  \     <--------Scott, what is this?
>       ~~\  \                 my imaginary powers are at a low ebb      
>	 //  \                this morning..... 
>          |   \___/| 
>       /~/~~   ___/  
>       ~~~~~~~~      
It's a kangaroo, mate!

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep  9 09:15:55 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309091207.AA09017@access.digex.net>
Subject: AMAL + Plotting
To: amos-list@access.digex.net (AMOS Mailing List)
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>PS.  Can you get a discount off Amos Pro if you have the original... like 
>sending off the front page of the manual as proof, or something.. anyone?
You should be able to as that is what we do here in the USA with SeaScape
software, who is the new Europress distributor for AMOS products.

Mike
---
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep  9 10:28:43 1993
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Date: Fri, 10 Sep 1993 00:08:49 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: MY KANGAROO!!
To: LIST AMOS <amos-list@access.digex.net>
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Status: RO


YEAH YEAH YEAH!!!  I know its a bit mutated Mic.  (It was even more
mutated when you butchered it 8) )

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************

The above is a mutant Kangaroo 8).




From mart4678@mach1.wlu.ca Thu Sep  9 10:44:34 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309091443.AA19395@mach1.wlu.ca>
Subject: RE: Shareware programming
To: amos-request@svcs1.digex.net
Date: Thu, 9 Sep 93 10:43:45 EDT
In-Reply-To: <930909144826.27000492@prl.philips.co.uk>; from "ukrbake@prl.philips.co.uk" at Sep 9, 93 2:48 pm
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> 
> I'm getting ready to upload a game of mine as shareware, does anyone have any 
> hints/tips on what to do to make it easier for people, like:
> should I use lha (in which case you can put it onto a HD)
> or dms (which gives you a bootable disc instantly)

A nice way to do it is to use DMS, but include an installer script on the
floppy that is produced. This way, people with and without HD's are fairly
easily accomodated.

> Now this is going to be compiled (obviously) but do you think I should put the 
> source in too - or is that going to be trouble??

I think you should leave the source out, and send it out to people who
register.
> 
> What do you think?
> Ta,
> Mark
> 

Phil Martin.

From amos-request@svcs1.digex.net Thu Sep  9 11:05:07 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309091447.AA20384@mach1.wlu.ca>
Subject: Programs
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Thu, 9 Sep 93 10:47:47 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

Hi. I really, _really_ want to see stuff that other people have written.
If you have completed something, or just developed an effect that you
think is neat & you'd like to share, PLEASE mail it to me, or tell me
where it is on aminet.

I have released one program, it is called Curiosity.lzh, and is available
on aminet in the anims directory. Please check it out and let me know
what you think.

Phil Martin,
mart4678@mach1.wlu.ca

From amos-request@svcs1.digex.net Thu Sep  9 10:08:50 1993
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From: "PRL6A::UKRBAKE"@prl.philips.co.uk (ukrbake@prl.philips.co.uk)
Message-Id: <930909144826.27000492@prl.philips.co.uk>
Subject: RE: Shareware programming
To: amos-list@access.digex.net
X-Vmsmail-To: prl6::SMTP%"amos-list@access.digex.net"
Status: RO

I'm getting ready to upload a game of mine as shareware, does anyone have any 
hints/tips on what to do to make it easier for people, like:
should I use lha (in which case you can put it onto a HD)
or dms (which gives you a bootable disc instantly)
Now this is going to be compiled (obviously) but do you think I should put the 
source in too - or is that going to be trouble??

What do you think?
Ta,
Mark

From thanatos@titan.ucs.umass.edu Thu Sep  9 10:57:29 1993
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Date: Thu, 09 Sep 1993 10:52:09 -0400 (EDT)
From: Matt Schmill <thanatos@titan.ucs.umass.edu>
Subject: Re: C compiler needed
In-Reply-To: <199309082259.AA15862@access.digex.net> from "Michael 'AMOS' Cox"
 at Sep 8, 93 06:59:49 pm
To: mcox@access.digex.net (Michael 'AMOS' Cox)
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Status: RO

Sorry. I can't afford $200 for a C compiler.

thanks,
Matt

From czar1@manta.nosc.mil Thu Sep  9 11:40:32 1993
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Date: Thu, 9 Sep 93 08:40:23 -0700
From: czar1@manta.nosc.mil (Scott C. Czarcinski)
Message-Id: <9309091540.AA17905@manta.nosc.mil>
To: mcox@access.digex.net
Cc: amos-list@access.digex.net
Subject: Re: Problem writing an accessory
In-Reply-To: Your message of Thu Sep  9 05:39:05 1993
Status: RO

-------
Mike,
   I might actually be finally able to contribute!!! I am using the
INTERFACE stuff Extensivly in my Predictions program. I pretty much have
gone through the rough stuff, and could probally (NEVER know for 100%)
field any questions you or anyone else has...
   (Don't have any examples off-hand - but might be able to rip something
out of my code and post to list as needed.) I'm not big on requesters &
sliders, but have done alot with buttons & such...

	scott Czarcinski
	czar1@manta.nosc.mil

-------


From amos-request@svcs1.digex.net Thu Sep  9 09:12:40 1993
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Date: Thu, 9 Sep 1993 13:51:19 GMT
From: "PRL6A::UKRBAKE"@prl.philips.co.uk (ukrbake@prl.philips.co.uk)
Message-Id: <930909135119.2700047b@prl.philips.co.uk>
Subject: Re: AMAL & Serpents Game
To: amos-list@access.digex.net
X-Vmsmail-To: prl6::SMTP%"amos-list@access.digex.net"
Status: RO

Hey, Jeff...
What Serpents game?? Sounds good, where can I get my hands on it... gimmie, 
gimmie, gimmie.....

But seriously, folks.. I use AMAL lots.  It's about the only bit of Amos that 
runs fast enough, about the only thing that stops me from buying Blitz Basic...
I use it mostly for handling my joystick + collision detection routines, it's 
also handy for shots.. the stuff that would slow down your main program.  Using 
more than 16 is easy, I don't mind putting in a Synchro function before my wait 
vbl... There's just one problem with AMAL... no Zone checking functions, thus 
making any complex collision-detection impossible, and relegated to the main 
program. For example, in a game that I'm writing, you drive around in tanks 
shooting each other, picking up bonuses and avoiding mines... in this I use AMAL 
for:
* joystick control of tanks 
* collision detection for mines
* timing for mines
* shot control - collision into mines + tanks
* control of images for bobs + sprites
Because of lack of Zones in AMAL, I have to do this lot in main prog:
* collision detection for walls -
  i. tank / wall
  ii. shot / wall
  iii. shot / bonus
  iv. shot / wall that becomes a bonus
  v. tank / bonus (see below)
* picking up bonuses
  i. changing weapons
  i.  shields - activation + timing
* all sound fx.. (amal progs set event flags which are read by a routine)
Now if I had PROPER collision detect in AMAL, I could have nearly the whole game 
running it it, but at the moment it has to be compiled or it slows down with 
lots of shots + mines on-screen if it's interpreted.

oh, well....
PS. Has anyone used the assembler that comes with the compiler, I had a look in 
the manual the other day, but there's only 1 page on it.. is it any good?

Mark Baker

From amos-request@svcs1.digex.net Thu Sep  9 12:07:35 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309091547.AA05694@access.digex.net>
Subject: Re: Shareware programming
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 9 Sep 1993 11:47:43 -0400 (EDT)
In-Reply-To: <9309091443.AA19395@mach1.wlu.ca> from "Phil Martin u" at Sep 9, 93 10:43:45 am
X-Mailer: ELM [version 2.4 PL22]
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Status: RO

>A nice way to do it is to use DMS, but include an installer script on the
I think DMS has a lot of problems, so either use ZOOM if you need the
whole disk or LHA.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep  9 12:37:53 1993
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Message-Id: <199309091622.AA18110@access.digex.net>
Date: 9 Sep 93 12:21:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Return Values
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>Well, the Dreg() and Areg() commands I think do affect the ACTUAL registers
>IN the CPU, so if all you have to do is set Dreg(0), I geuss it should work.
>Try it anyways!  :)

  I'd be interested to hear the outcome of the experiment, but I don't think
it'll work, for the following reason:  I have an assembly procedure in one of
my programs that takes a bunch of parameters.  To save time, I load a lot of
the registers at the beginning of the program, and then only load the ones
that change each time I call.  This wouldn't work if the Dreg()/Areg() arrays
held the current values of the registers, as AMOS changes the registers as it
goes.

  --Andy Church


From amos-request@svcs1.digex.net Thu Sep  9 15:17:47 1993
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To: amos-list@access.digex.net
Subject: Amos AmigaGuide document
Date: Thu, 09 Sep 93 21:02:44 +0200
From: hakan@hera.dit.lth.se
Status: RO

Hi, I have assigned my selfe to this work! And now I wonder what exactly it is you
guys want? I am still waiting for my Amiga to return home, so I have to wait some
more before I can get going :-( But I am planing to start with taking the
helpacc.lha in aminet as a start (is the creater out there? can you in that case
alow me to use it for this prupose?). It contains the Amos 1.3's commands with a
short description and an exapmple! (Can the creater maby give a better
description?). What to do with it is to convert it to Guide format, add the side
numers, and then add all other extentions commands, hints, tips, bugs, what ever I
can find :-) Then maby anyone owning Pro can make the pro commands and whats new
in pro and so on. What do you think about this? Any other suggestions?
I still need a Amiga Guide editor, so if anybody know about any
one please tell me where to find it :-)

            /    /\     *-------------------------------------*
           /    /  \    | Hakan Ardo (hakan@hera.dit.lth.se)  |
          /----/----\   | Programing C, XView and Amos        |
         /    /      \  | Running them all Sparc, Amiga, (Pc) |
        /    /        \ *-------------------------------------*
     Always interested in hardware hacks, 3D graphics, animations...
     Still searching for a SANA-II PPP driver, any suggestions?

From amos-request@svcs1.digex.net Thu Sep  9 14:46:30 1993
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Date: 9 Sep 93 14:21:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Global Strings
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>> C also has a goto!
> 
> Sorry, I didn't know that. But what is its recommended use: Only
> for error handling, like PASCAL, or is it used commonly?

  Anyone who does use it commonly should be thrown out on their doorstep.  :-)
Its only real use is for error handling.

  But enough of C!  This is the AMOS list, not the C list!

  --Andy Church


From mart4678@mach1.wlu.ca Thu Sep  9 18:01:06 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309092159.AA11438@mach1.wlu.ca>
Subject: DMS problems?
To: amos-request@svcs1.digex.net (Michael 'AMOS' Cox)
Date: Thu, 9 Sep 93 17:59:29 EDT
In-Reply-To: <199309091547.AA05694@access.digex.net>; from "Michael 'AMOS' Cox" at Sep 9, 93 11:47 am
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> 
> >A nice way to do it is to use DMS, but include an installer script on the
> I think DMS has a lot of problems, so either use ZOOM if you need the
> whole disk or LHA.

I don't want to be argumentative, but what problems do you mean? I know that
some people don't like it because it could transmit a bootblock virus
intact, but as long as you use the standard 'install DF0:' bootblock there
shouldn't be any complaints.

Have you had probs with it corrupting your data? I use it fairly regularly,
and have never had a problem.
> 
> Mike
> -- 
> Michael Cox                             Work:   mcox@access.digex.com
> Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
> This space intentionally left blank     Fido:   1:109/456.0
>         The text above is my own and all that other disclaimer junk
> 
Phil Martin.

From amos-request@svcs1.digex.net Fri Sep 10 08:29:33 1993
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From: s921878@minyos.xx.rmit.OZ.AU (Daniel John Lee Parnell)
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Subject: Re: Amos Assembler
To: amos-list@access.digex.net (amos Amos Mailing List)
Date: Fri, 10 Sep 1993 09:56:36 +1000 (EST)
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Status: RO

> PS. Has anyone used the assembler that comes with the compiler, I had a look in 
> the manual the other day, but there's only 1 page on it.. is it any good?
> 
	G'day!

	I have had a bit of a go at it, (I actually wrote my first 68000
assembler program using it which added two numbers togeter).  It seems OK, but
the source code has to be entered into string.  I'm thinking that a better idea
would be to change the program so that it is possible to use text files.  I
might have a go at it over the weekend.  :)
	Also some of the directives are a bit wierd, specifically the setup
stuff,  it's a string like  INITIALIZE VARIABLE BUFFER SPACE or something like
that.  That bit is annoying!

				Daniel

Daniel Parnell  -  Email to s921878@minyos.xx.rmit.oz.au   -   AMIGA 500 1 MEG
 Second Year Applied Physics student at R.M.I.T. Melbourne Australia.   *:|()
   People who drink petrol shouldn't smoke.  AMOS 1.34 with Compiler and 3D
      Squaxx Dek Thargo since prog 579 - C64 Oric Amiga Mac CCPM - Forth 

From amos-request@svcs1.digex.net Fri Sep 10 02:36:15 1993
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From: Per.Lundholm@eua.ericsson.se (Per Lundholm)
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To: amos-list@svcs1.digex.net, mart4678@mach1.wlu.ca
Subject: Re: Programs
Status: RO

> I have released one program, it is called Curiosity.lzh, and is available
> on aminet in the anims directory. Please check it out and let me know
> what you think.

I can't find the dir or the prog. 

How reailble are the mirrors? I used one in Berlin.
When did you upload?

May your day be as you deserve :).

Per 

From amos-request@svcs1.digex.net Fri Sep 10 08:51:37 1993
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Date: Fri, 10 Sep 1993 09:07:39 +0200
From: amthauer@faw.uni-ulm.de (Heiner Amthauer)
Message-Id: <9309100707.AA16804@faw.uni-ulm.de>
To: amos-list@access.digex.net
Subject: re: Serpents Game
Status: RO

Hi Jeff,

there's one thing about the Serpents Game: The timing ! On my 040 it's fast
like hell. You won't have any chance to be succesfull. The rest is ok. Nice
proggy :) Go on !

greetings

------------------------------------------------------------   
  Heiner Amthauer  email: amthauer@faw.uni-ulm.de
                                                   /
     __  /    /          __  /                    / ___  /
    /   /    /    /     /   /     ___/   /   /   /     /
   /   /    /    /     /   /     /      /   /   /    / 
  /   /   ____  __/   /   /     /      /   /   /   /
_____/       __/    _____/   __/    ______/ __/  ______/

  IRC: IceMc  (RaytraceMan)
------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Sep 10 07:59:47 1993
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Date: Fri, 10 Sep 1993 12:33:22 +0200
From: amthauer@faw.uni-ulm.de (Heiner Amthauer)
Message-Id: <9309101033.AA21754@faw.uni-ulm.de>
To: amos-list@access.digex.net
Subject: Parallel Input
Status: RO


Hi Folks !

Does any1 out there know, how the handshake of parallel input is done with
AMOSPro ??
Any help is welcome

greetings
------------------------------------------------------------   
  Heiner Amthauer  email: amthauer@faw.uni-ulm.de
                                                   /
     __  /    /          __  /                    / ___  /
    /   /    /    /     /   /     ___/   /   /   /     /
   /   /    /    /     /   /     /      /   /   /    / 
  /   /   ____  __/   /   /     /      /   /   /   /
_____/       __/    _____/   __/    ______/ __/  ______/

  IRC: IceMc  (RaytraceMan)
------------------------------------------------------------

From amos-request@svcs1.digex.net Fri Sep 10 09:39:35 1993
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Date: Fri, 10 Sep 1993 06:46:32 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: AMAL + plotting
In-Reply-To: <199309090826.AA06399@formentera.uni-paderborn.de>
To: Tjark Kalow <tjark@uni-paderborn.de>
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Status: RO

Well, when I "reply" to mail, it sends it to the persone I replied to, (ie, you)
so I allso CC to the list, but at least it lets the persone I reply to know
it was a reply to him/her.

Re: STOS like commands
Those commands were put in ONLY for compatanility, you really shouldn't write
a new prog with them  ;)
Just using bobs with veriables and ifs Etc. works the best.

Re: My complicated routines
Heh heh, the list?
Not likely.  ;)
It's pretty darn close to 200k of source, and the files needed alonmg with it
are probly 100k at LEAST.  ;)
It will be released as a Demo version with a Small fee for the real thing.  :)

After ALL thuis work I'm not gonna just give it away.  ;)

Here's a basic description of what the real thing should or does have, if anyone
is interested.

Side view Action/strategy/simulation of helicopter combat.
Apaches, Comanches, Blackhawks, and F-16s (maybe A-10s too) as air support.
Enemy Mig 29s, MI 24 Hinds (gunships), SA-6s, ZSU-23s, Rapiers, SA-7 squads,
trucks, T-80 MBTs, BMP-2 APCs, Fixed AA guns, Radar/Sam sites, FLak guns, Etc.
For weapons, Chaingun, Rockets, Hellfire, Sidearm, Sidewinder, maybe more.
Friendly M1 MBTs, M2 APCs, and Commando squads.
Ground based friendly and enemy forces that Think and Fight independantly of
you.
Up to Two other friendlky Gunships that fly and fight with you, and indep[endant
fighter air support for you to assign at the mission briefing.
4 Operations, with 20 missions each, each time you play an OP you play through
10 missions, some randomly selected and some dependant on how you did in
previus missions.
Day and night missions, with Rain and Thunder Storms, and verieing winds.
One or two button joystick controll.
Large maps with plenty of stuff to blow up.
Options screen to configure game speed, screen position, Etc.
Duty roster (on disk) to record names, scores, and options.


MIGHT be done before '94.  :)

Seumas

From amos-request@svcs1.digex.net Fri Sep 10 08:36:13 1993
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Date: Fri, 10 Sep 1993 12:48:32 +0200
From: Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>
To: AMOSlist <Amos-list@access.digex.net>
Message-Id: <01H2S8BHZ8GY00QL5J@HEARNVAX.nic.SURFnet.nl>
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Status: RO

OK, as of now it's to late to ask question for francois Lionet...

But the question asked before this, are printed and will be given to F.L.

Hope to inform you about the answer as soon as monday !

BYE !
+------------------+               +-------------------------------------+
| Greetings from : |-----------------------+ My motto:   +--  + +  + +   |
+------------------+ Dave 'DOPEX' Vissers  |             +--  | |  |\|   |
           | S92406161@hsepm1.hse.nl       |             +    +-+  + +   |
    +------| Ask mailbox# for AMIGA-Stuff. |-----------------------------+
    |      +-------------------------------+
    | If it hits you, hit it back ! |
    +-------------------------------+

From amos-request@svcs1.digex.net Fri Sep 10 08:37:34 1993
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Date: Fri, 10 Sep 1993 06:49:26 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: AMAL + plotting
In-Reply-To: <Pine.3.07.9309091948.A16566-a100000@mensa.ccs.deakin.edu.au>
To: Scott Southurst <maverick@deakin.edu.au>
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Status: RO

Yes, but it still turns interupts off, you have to call "Synchro" to update
thje Amal progs, so ya might as well use Amos by then.  ;)

Seumas

From amos-request@svcs1.digex.net Fri Sep 10 09:38:37 1993
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Date: Fri, 10 Sep 1993 06:55:33 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: AMAL & Serpents Game
In-Reply-To: <9309091127.AA05872@adit.dme>
To: pawacsb@adit.dme.nt.gov.au
Cc: amos-list@access.digex.net
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Status: RO

I played your serpents game, not bad, pretty neat actually.  ;)

The prob was it was Pal, (PAL v NTSC should allso be mentioned about progs
being sent.) so I made the screen Laced to see it all.

One problem I did have, was that once I went right off the board, outside, I
could still move around, and found some wierd invisible walls...
I thi8nk it MIGHT have had something to do with running over a frog that was
sitting right on the map edge, I'm not sure though...

Seumas

From amos-request@svcs1.digex.net Fri Sep 10 09:39:14 1993
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Date: Fri, 10 Sep 1993 07:09:35 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: RE: Programs
In-Reply-To: <9309091447.AA20384@mach1.wlu.ca>
To: mart4678@mach1.wlu.ca
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X-Cosy-To: mart4678@mach1.wlu.ca (Phil Martin u)
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Status: RO

Well, you can get my little (quite feeble actually, but fun) shoot em up effort
on Bix, and any other places it's been uploaded.
Oh, uh, it's Zappo! 2.0.  ;)

Seumas

From amos-request@svcs1.digex.net Fri Sep 10 09:39:49 1993
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From: s921878@minyos.xx.rmit.OZ.AU (Daniel John Lee Parnell)
Message-Id: <9309101123.3208@minyos.xx.rmit.OZ.AU>
Subject: More than 16 bobs from AMAL
To: amos-list@access.digex.net (amos Amos Mailing List)
Date: Fri, 10 Sep 1993 21:23:42 +1000 (EST)
X-Mailer: ELM [version 2.4 PL22]
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Status: RO

G'day all!
	I noticed recently that people have been complaining that it is not
possible to animate more than 16 objects with AMAL, well, the following program
shows that is is possible to do a lot more than that.

					Daniel

----------------------------------CUT HERE-----------------------------------

' Test Program By Daniel Parnell 10th August 1993
'  
' This program uses interrupts to move 64 bobs using AMAL
' thus showing that it is possible to animate more than 16 bobs under
' interrupts 
'
A$="S: Move 150,0,150; Move 0,70,100; Move -150,0,150; Move 0,-70,100; Jump S"
Synchro Off 
Flash Off 
Set Curs %1000,%1000,%1000,%1111111,%1000,%1000,%1000,%0
Get Bob 1,1,0 To 8,8
Curs Off 
Cls 0
Locate 10,10
Centre "Press mouse key to exit."
'
S$="This program shows that it is possible to use AMAL under interrupts "
S$=S$+"for more than 16 bobs.  In this program there are 64 COUNT'EM.... "
S$=S$+"64 bobs all moving in a rectange.  This is all done using the "
S$=S$+"interupts....  SO IT CAN BE DONE!!!  :)                       "
'
Def Scroll 1,0,100 To 320,108,-2,0
Double Buffer 
'
For I=0 To 7
   For J=0 To 7
      Bob I+J*8,I*16,J*16,1
   Next J
Next I
'
For I=0 To 63
   Channel I To Bob I
   Amal I,A$
Next I
'
Amal On 
Synchro On 
'
Do 
   Scroll 1
   Inc C
   If C=4
      C=0
      Inc TP
      If TP>Len(S$)
         TP=1
      End If 
      Text 310,106,Mid$(S$,TP,1)
   End If 
   '
   Exit If Mouse Key
Loop 
'
Bob Off 
Screen Close 0

----------------------------------CUT HERE-----------------------------------

Daniel Parnell  -  Email to s921878@minyos.xx.rmit.oz.au   -   AMIGA 500 1 MEG
 Second Year Applied Physics student at R.M.I.T. Melbourne Australia.   *:|()
   People who drink petrol shouldn't smoke.  AMOS 1.34 with Compiler and 3D
      Squaxx Dek Thargo since prog 579 - C64 Oric Amiga Mac CCPM - Forth 

From mart4678@mach1.wlu.ca Fri Sep 10 08:53:27 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309101251.AA10050@mach1.wlu.ca>
Subject: Zappo! 2.0
To: amos-request@svcs1.digex.net
Date: Fri, 10 Sep 93 8:51:59 EDT
In-Reply-To: <9309100709.memo.89498@BIX.com>; from "amos-request@svcs1.digex.net" at Sep 10, 93 7:09 am
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Status: RO

> 
> Well, you can get my little (quite feeble actually, but fun) shoot em up effort
> on Bix, and any other places it's been uploaded.
> Oh, uh, it's Zappo! 2.0.  ;)
> 
> Seumas
> 
Would you mind mailing it to me?

Phil.

From amos-request@svcs1.digex.net Fri Sep 10 10:57:28 1993
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Date: Fri, 10 Sep 1993 09:28:32 -0500 (CDT)
From: Chris Richards <crichard@umaxc.weeg.uiowa.edu>
Subject: RE: AMAL + plotting
To: Tjark Kalow <tjark@uni-paderborn.de>
Cc: amos-list@access.digex.net
In-Reply-To: <199309090826.AA06399@formentera.uni-paderborn.de>
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On Thu, 9 Sep 1993, Tjark Kalow wrote:

> > But, if Amal works for you, go ahead and use it.  :)
> 
> Am I the only one for whom AMAL works?

No, I have used AMAL extensively and find it to be the most useful part of
the AMOS system.  In Wabes (a pac man game) I have AMAL handle all the
movements (6 ghosts and two pac men).  All I do is store the direction I'd
like the ghost/pac man to go when it reaches the next intersection into an
AMAL register and AMAL moves the sprite at a constant speed, animates it,
does boundry checks for the tunnel, changes eyeball graphics so the ghosts
are looking the proper way, and changes direction as needed.  All very
smoothly.  That's why even if Blitz Basic II is a faster language (I just
got it in the mail yesterday -- should be fun to goof around with) I'll
still use AMOS for most things just because of the AMAL language.

Chris 'AMAL is great but it can sure look ugly' R

> 
> Greetings,
> Tjark




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To: amos-list@access.digex.net
Subject: AmigaGuide editor :-)
Date: Fri, 10 Sep 93 17:32:16 +0200
From: hakan@hera.dit.lth.se
Status: RO


Well there seems not to bee anyone out there so I have to write one myselfe, so
how does a good hypertext editor lock like? 

            /    /\     *-------------------------------------*
           /    /  \    | Hakan Ardo (hakan@hera.dit.lth.se)  |
          /----/----\   | Programing C, XView and Amos        |
         /    /      \  | Running them all Sparc, Amiga, (Pc) |
        /    /        \ *-------------------------------------*
     Always interested in hardware hacks, 3D graphics, animations...
     Still searching for a SANA-II PPP driver, any suggestions?

From amos-request@svcs1.digex.net Fri Sep 10 12:02:46 1993
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To: amos-list@access.digex.net
Subject: Where is the creator of the Helpacc.lha?
Date: Fri, 10 Sep 93 17:34:17 +0200
From: hakan@hera.dit.lth.se
Status: RO


Well the subject says it all, if you are out there please drop me a mail:-)

            /    /\     *-------------------------------------*
           /    /  \    | Hakan Ardo (hakan@hera.dit.lth.se)  |
          /----/----\   | Programing C, XView and Amos        |
         /    /      \  | Running them all Sparc, Amiga, (Pc) |
        /    /        \ *-------------------------------------*
     Always interested in hardware hacks, 3D graphics, animations...
     Still searching for a SANA-II PPP driver, any suggestions?

From amos-request@svcs1.digex.net Fri Sep 10 13:28:33 1993
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Date: 10 Sep 93 12:13:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Programs
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>> I have released one program, it is called Curiosity.lzh, and is available
>> on aminet in the anims directory. Please check it out and let me know
>> what you think.
>
>I can't find the dir or the prog. 

  It's actually in gfx/anim.  Please make sure to specify the *exact* path -
computers aren't smart enough to figure out what you mean.

  --Andy Church


From amos-request@svcs1.digex.net Fri Sep 10 20:22:15 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309110005.AA15862@access.digex.net>
Subject: Re: DMS problems?
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Fri, 10 Sep 1993 20:05:39 -0400 (EDT)
In-Reply-To: <9309092159.AA11438@mach1.wlu.ca> from "Phil Martin u" at Sep 9, 93 05:59:29 pm
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>I don't want to be argumentative, but what problems do you mean? I know that
Well, a lot of people have gotten errors when unDMSing the AMOS disks from
Aminet.  The disk still seems to work but it is strange that the program aborts
on the last track with a CRC error.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Fri Sep 10 21:20:48 1993
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Subject: Re: SBB has been fixed...
To: amos-list@svcs1.digex.net
Date: 	Fri, 10 Sep 1993 02:30:42 -0400
From: Alex Howell <nsq!alexhl@uunet.UU.NET>
In-Reply-To: <9309070010.AA11970@mach1.wlu.ca>; from "Phil Martin u" at Sep 6, 93 8:10 pm
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> I got a lot of responses from people offering to fix my bug, so I just 
> thought I'd let you all know at once that the bug has been killed.
> Andy Church found the problem with the X Hard and Y Hard functions
> returning bad values. Other programmers should probably take note of
> this, try to avoid using these functions if you can...

I pointed this set of bugs out to Michael a long while ago and got no response
from Michael on whether or not Francois fixed it.

The Xhard and Yhard WORK *ONLY* on Default.  If you do anything different,
forget Xhard and Yhard.  There IS a way to get them in another way though.

Memorize X : X Mouse=-500 : XOFF=X Mouse : Remember X

Do the same for Y and XOFF and YOFF will have accurate values.  Do this after
opening the screen.  You can then use the offsets to for whatever you needed
them with.  [A small procedure can allow you to get hardware coords from
graphic coords with some work.]

Alex...


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Date: 10 Sep 93 20:34:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: DMS problems?
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>Well, a lot of people have gotten errors when unDMSing the AMOS disks from
>Aminet.  The disk still seems to work but it is strange that the program aborts
>on the last track with a CRC error.

  I think this is due to extra bytes at the end of the file as a result of the
file transfer protocol used; the same thing has happened to me with executable
files.  In particular, I've noticed that Xmodem causes this problem.  If you're
using Xmodem, don't.  Use Kermit instead.

  If that's not the problem, I don't know what is.  (It could be that they were
uploaded with Xmodem; if that's the case, there isn't much that can be done.)

  --Andy Church


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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309111701.AA12960@cc.lut.fi>
Subject: PAL/NTSC (fwd)
To: amos-list@access.digex.net
Date: Sat, 11 Sep 93 20:01:48 EETDST
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Status: O


> Is there an OS call to change between NTSC and PAL? Or would it be easier
> to Poke something? It can't be too hard, Mode_Switch is only 4K... can
> someone help?
> 
> Phil Martin.

These was an Amos program for switching between pal/ntsc on an AMONER
disk-magazine issue ????. Does someone remember the issue number?

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Date: Sun, 12 Sep 1993 09:25:18 +0700 (MST)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: Files Via Email.
To: Alex Howell <nsq!alexhl@uunet.uu.net>
Cc: amos-list@access.digex.net, bdb%becker@uunet.uu.net
In-Reply-To: <747684098.AA19935@nsq.uucp>
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Status: RO

On Fri, 10 Sep 1993, Alex Howell wrote:

> >The following is a few proggies I wrote (Uncompiled).  This is for the
> >people who are complaining about people talking and not submitting.  I
> >didn't put this on Aminet coz I don't have access (THANX DEAKIN!!  Hurry
> >up and get the link up!!).
> >        The proggies include -> A menu/scrolly
> >                                AMOSTRIS (TETRIS CLONE)
> >                                A blackjack type game (Simple) and
> >                                a bent scrolly...
> >
> >Modifiy if you like but Id like to know about it.
> >The files are LHArchived and UUENCODED.
> 
> First off, I'd like to congratulate you and present you with a "Bonehead of the
> Year" award.
>
        Do you really think this comment was necessary ?  Every person that
is on the net has done something boneheadish at sometime in their life... 
  
> I really could care less about your Aminet problems.  And even further more,
> I could care less about your files.  If you want to SUBMIT something, send it
> to Aminet OR Email it to Michael.  *NOT* here.
>

	I agree that an archive of that size should not have been posted to the
list but I am sure it was not done just to cause you problems.  I also
disagree w/your statement that if you want to submit something that it should
go on Aminet, yes it should go on aminet if it is some 400k final prog. but
what about when progs. are reasonably sized (<15k) and are not really 
finished products yet or of aminet quailty but may have some benefit to the 
Amos list ? 

> I had a failure in my reading of my mail due to your files being sent.  *I*
> don't like having to move files around the system here just to read my mail
> because some moron doesn't realize that *NOT EVERYONE* wants it.  I *KNOW* I
> don't.
> 
	Yes I am sorry that you had some problems due to this archive but
I think using "moron" was too harsh.  How is anyone supposed to learn about
the net until somebody tells them ??  I am sure that Scott recieved mail
telling him about his mistake, all he was trying to do was contribute
some programs to the list and I appreciate that.

> I also think that if this happens, I'll get a few admin more to back me up on
> this and request that the Amos List have a line limit restriction of 150 lines.
> 
       Slow down... there is no reason to go and start crying to admins, it
was a simple mistake... it was not some big conspiracy against you.  

> Which would make any files sent, be removed without notification.  There are
> also ways of detecting if uuencoding is happening in a file.  It's not too
> difficult to have a program remove uuencoded files from messages, then leave a
> warning that the file was removed instead.
> 

	Again slow down...

> Come on Michael, get on the ball.  DO something about this.  OR *I* will.
> 
> Alex...
> 

	Come on Alex I am sure you have better things to do than worry
about a simple mistake... again I just want to state that I am sorry that
this has caused you so much trouble and I agree that it should not have
happened but it was a mistake and I think that you were just being way
too hard on Scott...

	- Mike Sikorsky <sikorsky@bode.ee.ualberta.ca>
	 




From amos-request@svcs1.digex.net Sun Sep 12 12:17:50 1993
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Date: Sun, 12 Sep 1993 09:57:41 +0700 (MST)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: PAL/NTSC
To: Phil Martin u <mart4678@mach1.wlu.ca>
Cc: AMOS Mail List <amos-list@svcs1.digex.net>
In-Reply-To: <9309111548.AA00920@mach1.wlu.ca>
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On Sat, 11 Sep 1993, Phil Martin u wrote:

> Hello, everyone!
> 
> Is there an OS call to change between NTSC and PAL? Or would it be easier
> to Poke something? It can't be too hard, Mode_Switch is only 4K... can
> someone help?
>


	Procedure _TO_PAL
	'
   		Doke $DFF1DC,32
	'
	End Proc
	Procedure _TO_NTSC
	'
   		Doke $DFF1DC,0
	'
	End Proc

	...hope this helps... 

		- Mike Sikorsky <sikorsky@bode.ee.ualberta.ca>

 
> Phil Martin.




From amos-request@svcs1.digex.net Sun Sep 12 12:05:30 1993
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Message-Id: <199309121558.AA00521@access.digex.net>
Date: 12 Sep 93 11:41:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: PAL/NTSC
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>Is there an OS call to change between NTSC and PAL? Or would it be easier
>to Poke something? It can't be too hard, Mode_Switch is only 4K... can
>someone help?

  Just Doke $DFF1DC,x.  For NTSC, x=0; for PAL, x=$20.

  Note that this only works on ECS systems (and probably AGA, although I
haven't been able to test it).

  --Andy Church


From amos-request@svcs1.digex.net Sun Sep 12 13:15:27 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309121701.AA27846@mach1.wlu.ca>
Subject: Re: PAL/NTSC
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Sun, 12 Sep 93 13:01:56 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> 
> >Is there an OS call to change between NTSC and PAL? Or would it be easier
> >to Poke something? It can't be too hard, Mode_Switch is only 4K... can
> >someone help?
> 
>   Just Doke $DFF1DC,x.  For NTSC, x=0; for PAL, x=$20.
> 
>   Note that this only works on ECS systems (and probably AGA, although I
> haven't been able to test it).
Works great on my A4000. Thanks again Andy.

> 
>   --Andy Church
> 
Phil Martin.

From amos-request@svcs1.digex.net Sun Sep 12 13:25:34 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309121710.AA29240@mach1.wlu.ca>
Subject: Re: Files Via Email.
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Sun, 12 Sep 93 13:10:00 EDT
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Status: RO

Forwarded message:

> 	Come on Alex I am sure you have better things to do than worry
> about a simple mistake... again I just want to state that I am sorry that
> this has caused you so much trouble and I agree that it should not have
> happened but it was a mistake and I think that you were just being way
> too hard on Scott...
> 
> 	- Mike Sikorsky <sikorsky@bode.ee.ualberta.ca>
> 	 
I'd like to say that I agree. Cool down, Alex. If something is inconsiderate
out of error, it is a hell of a lot easier for most of us to deal with 
than posts like yours.

Phil Martin.

From amos-request@svcs1.digex.net Sun Sep 12 21:18:39 1993
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Date: Mon, 13 Sep 1993 11:08:20 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Sender: Scott Southurst <maverick@deakin.edu.au>
Reply-To: Scott Southurst <maverick@deakin.edu.au>
To: LIST AMOS <amos-list@access.digex.net>
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Just a tip for people who REPLY to letters in the list.  Delete the
persons name and replace it with amos list address.  This way the person
does not get 2 copies of the letter (Which can be annoying).  This is directed
at all but mostly to SEUMAS who does it ALL THE TIME!!!

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************






From amos-request@svcs1.digex.net Sun Sep 12 21:56:07 1993
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Date: Mon, 13 Sep 1993 11:30:07 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Sender: Scott Southurst <maverick@deakin.edu.au>
Reply-To: Scott Southurst <maverick@deakin.edu.au>
Subject: WELL SORRRRRRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYYYY!!!!
To: LIST AMOS <amos-list@access.digex.net>
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Gee the nerve of some people eh??  All these people complaining 'There aren't
any submissions'.  I submit something in good faith and someone takes it
as a personal insult to their intelligence.  As for the comments made by
Mike Sikorsky - Thank you for your reasonable and polite comments.  One
thing you did get wrong...  I am actually a member of the world wide
conspiracy against Alex.  A group with over a billion members, including
Elvis, Hitler and Mary Poppins.
	Seriously though, I think Alex could do with being taught some
diplomacy or even some simple politeness.  As for your mail problems and
threats of DOBBING, I DO NOT CARE ABOUT THEM!!!  If your mail stuffed up
so bad then complain about the way you mail is set up!!  Not the mail you get.

Actually, having read a few more of my letters, thanks to all for your
support and POLITENESS.  If I remember correctly I did appologise for my
mistake, if not, I am now (*SORRY*).  To those who didn't mind (*MUCH*)
the posting Id appreciate any emailings from those who like it or who have
comments.

	Ah Alex, go and whinge to the Site admins, Id love to send you
some more files.

Oh sorry, *I* would love to...

Cheers all,

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Sun Sep 12 21:44:27 1993
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Received: by minyos.xx.rmit.OZ.AU 
From: s921878@minyos.xx.rmit.OZ.AU (Daniel John Lee Parnell)
Message-Id: <9309130134.10051@minyos.xx.rmit.OZ.AU>
Subject: The large files recently posted
To: amos-list@access.digex.net (amos Amos Mailing List)
Date: Mon, 13 Sep 1993 11:34:19 +1000 (EST)
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Status: RO

G'day!
	Over here in Australia I seem to have missed it so could the author
please send them to me (if it isn't too much trouble of course) 

			Thanks!

					Daniel

Daniel Parnell  -  Email to s921878@minyos.xx.rmit.oz.au   -   AMIGA 500 1 MEG
 Second Year Applied Physics student at R.M.I.T. Melbourne Australia.   *:|()
   People who drink petrol shouldn't smoke.  AMOS 1.34 with Compiler and 3D
      Squaxx Dek Thargo since prog 579 - C64 Oric Amiga Mac CCPM - Forth 

From amos-request@svcs1.digex.net Sun Sep 12 22:06:10 1993
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Date: Mon, 13 Sep 1993 11:49:46 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Extension creator from Aaron/Adam Fothergill??
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309131146.I11714-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: RO

This program was mentioned by someone earlier, is this a Pd program??  Or
is it another TOME type program??  Where can I get it.

INFO:  Its meant to set up everything for you, you just put in the code.
(Thats all I know)

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Mon Sep 13 06:37:27 1993
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Received: (from user S92406161) by hsepm1.hse.nl; 13 Sep 93 12:23:28 +0200
Date: Mon, 13 Sep 1993 12:23:28 +0200
From: Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>
To: AMOSlist <Amos-list@access.digex.net>
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OK, GUYS, GOOD NEWS AND BAD !


The bad news is, I forgot the print-out of your questions  (Brilliant !)

The good news is, I remembered a lot of questions !


Main question #1 : YES ! Amos is going to be FULL AGA !
                   Francois said he wanted to start with it this January

Main question #2 : PCOS is not 100%, is not sure it's gonna come...
                   At least not before AMOS FULL AGA.

Main question #3 : If PCOS is going commercial it will not effect the
                   development of AMOS....

Fax'es           : Yes, he recieved your Fax'es, but during he was working
                   on the compiler (right ?) , and during that time he
                   ignored EVERYTHING !

Aaron Fothergill : Funny guy, and has a modem now... but still experimenting
                   with it, and said he will in the future join this list !

Bug reports      : Coz I couldn't remember the exact bugs, I could tell him,
                   but I'll send them to him....
                             (still to come... !)

Some-guy ?       : You send a letter to mandarin ?
                   Amos is currently not at mandarin but at europress ... :(


I think I covered most of the urgent questions.. ?

( I'll hear from you right ? )
           (And don't send any assassins to me   OK ?)


+------------------+               +-------------------------------------+
| Greetings from : |-----------------------+ My motto:   +--  + +  + +   |
+------------------+ Dave 'DOPEX' Vissers  |             +--  | |  |\|   |
           | S92406161@hsepm1.hse.nl       |             +    +-+  + +   |
    +------| Ask mailbox# for AMIGA-Stuff. |-----------------------------+
    |      +-------------------------------+
    | If it hits you, hit it back ! |
    +-------------------------------+

From amos-request@svcs1.digex.net Mon Sep 13 06:47:06 1993
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Date:         Mon, 13 Sep 93 11:51:02 MET
From: Branko Collin <U249026@HNYKUN11.BITNET>
Subject:      re: shareware billiards
To: amos-list@access.digex.net
Status: RO


>Is here anybody else in this list but me, who have tried shareware
>programming ?
>I tried it (as many of you may know) with Billiard Games, with
>no success at all. Couple of people send me mail that it's good,
>some said it wasn't working at all on his machine, but _nobody_
>registered.
>I know I made at least two errors:
>-codeword system is no good
>-I should have called it version 1.0, instead of 0.9
...
>Mikko

If you want to be sure that ppl will register, promise them something
in return. More levels, or extra software. I know that even the best
shareware authors are having troubles getting their users to
register. Look at the way Llamasoft do it. They send you an extra
game if you pay them BP5 for one of their shareware projects. As I
understand it works well for them.


.......................................................................
.       Branko Collin                . 'Nonsense is the opposite      .
.       u249026@hnykun11.urc.kun.nl  .  of sense and should           .
.   //  u249026@hnykun11.bitnet      .  therefor be taken serious-    .
. \X/   bcollin@mpi.kun.nl (work)    .  ly.' - I                      .
.......................................................................

From amos-request@svcs1.digex.net Sun Sep 12 19:17:27 1993
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Date: Mon, 13 Sep 93 09:07:49 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309122307.AA16318@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Wow! What a whinge.
Status: RO

[ Large posting to this list brings complaint weeks after the event ]

>I really could care less about your Aminet problems.  And even further more,
> ...
>I had a failure in my reading of my mail due to your files being sent.  *I*
>don't like having to move files around the system here just to read my mail

Perhaps we really don't care about your mail problems? 8-)

Seriously, as was said in another posting, its good to let people learn. I
certainly didn't know that large postings were not always welcome!

It can be a hassle if you're under a low quota.

At least those who mailed back to me were polite.

Anyhow, I say thanks to Scott for the posting. I thought it was great to see
his work.

A few k's of mail don't faze me any more. It gets interesting when people post
large sound samples to me! I only had to make a couple of megs free on the
spool area once 8-)!


>Come on Michael, get on the ball.  DO something about this.  OR *I* will.

Amazing overreaction.
The best person to do something about it is Scott. All we need do is ask him
nicely.


// Tom

From amos-request@svcs1.digex.net Mon Sep 13 07:56:56 1993
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Date: Mon, 13 Sep 1993 13:44:15 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309131144.AA10888@moskau.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: RE: AMAL + plotting
In-Reply-To: <9309100646.memo.89481@BIX.com>
References: <199309090826.AA06399@formentera.uni-paderborn.de>
	<9309100646.memo.89481@BIX.com>
Status: O



          Hello sfmcnally,

   On Fri, September 10, 1993 you wrote about the subject 

   'RE: AMAL + plotting':



> Well, when I "reply" to mail, it sends it to the persone I replied to, (ie, you)
> so I allso CC to the list, but at least it lets the persone I reply to know
> it was a reply to him/her.

Then get a new mail program. You should be able to change the To field
of a reply, like I do. And the person will know it's a reply to her
mail, if you get your mail prog to insert lines like those above 
(Hello sfmcnally...).

Greetings,
Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Mon Sep 13 08:06:55 1993
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Date: Mon, 13 Sep 1993 13:54:31 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309131154.AA11113@moskau.uni-paderborn.de>
To: amos-list@access.digex.net
In-Reply-To: <Pine.3.07.9309131114.A11714-a100000@mensa.ccs.deakin.edu.au>
References: <Pine.3.07.9309131114.A11714-a100000@mensa.ccs.deakin.edu.au>
Status: O



          Hello Scott,

   On Mon, September 13, 1993 you wrote about the subject 

   '':



> Just a tip for people who REPLY to letters in the list.  Delete the
> persons name and replace it with amos list address.  This way the person
> does not get 2 copies of the letter (Which can be annoying).  This is directed
> at all but mostly to SEUMAS who does it ALL THE TIME!!!

This is what I'm telling all the time. It really shouldn't be a problem.
Thank you, Scott!!!

Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Mon Sep 13 15:28:06 1993
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To: amos-list@access.digex.net
Subject: AigaGuide help document
Date: Mon, 13 Sep 93 20:13:39 +0200
From: hakan@hera.dit.lth.se
Status: RO

Isn't ther any file that describest this list? If it is I would like to include it
in this document, so if anybody could sent it to me......

            /    /\     *-------------------------------------*
           /    /  \    | Hakan Ardo (hakan@hera.dit.lth.se)  |
          /----/----\   | Programing C, XView and Amos        |
         /    /      \  | Running them all Sparc, Amiga, (Pc) |
        /    /        \ *-------------------------------------*
     Always interested in hardware hacks, 3D graphics, animations...
     Still searching for a SANA-II PPP driver, any suggestions?
 

From amos-request@svcs1.digex.net Mon Sep 13 20:11:35 1993
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Subject: Re: Files Via Email.
To: sikorsky@ee.ualberta.ca (Mike Sikorsky)
Date: 	Mon, 13 Sep 1993 12:55:51 -0400
From: Alex Howell <nsq!alexhl@uunet.uu.net>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.03.9309120917.A5921-c100000@bode.ee.ualberta.ca>; from "Mike Sikorsky" at Sep 11, 93 10:25 pm
X-Mailer: ELM [version 2.3 PL11 913261353]
Message-Id: <747939352.AA10530@nsq.uucp>
Content-Type: text
Content-Length: 2045
Status: RO

>         Do you really think this comment was necessary ?  Every person that
> is on the net has done something boneheadish at sometime in their life... 

No, but I want to make sure it stops...  IE:  It's the first and last time.

> 	I agree that an archive of that size should not have been posted to the
> list but I am sure it was not done just to cause you problems.  I also
> disagree w/your statement that if you want to submit something that it should
> go on Aminet, yes it should go on aminet if it is some 400k final prog. but
> what about when progs. are reasonably sized (<15k) and are not really 
> finished products yet or of aminet quailty but may have some benefit to the 
> Amos list ? 

Quite simply, files are NOT to be sent via Email around Usenet sites.  And a
LOT of people are on Usenet sites that connect while not in schools/etc.  And
I think that *ALL* files should go to Aminet.  So what if they're small, they
could be of use to ANYONE.  Ship it to Michael, but don't put it in here, it
only reaches us, what about the thousands of others who constantly LOOK for
"just what they need" only to find it went thru here and not Aminet.

>        Slow down... there is no reason to go and start crying to admins, it
> was a simple mistake... it was not some big conspiracy against you.  

Trust me, I don't go crying to admins.  If you'll recall, an Admin complained
about that file being sent.  I just converse with the group of admins I know
and things will get done if need be.

> 	Come on Alex I am sure you have better things to do than worry
> about a simple mistake... again I just want to state that I am sorry that
> this has caused you so much trouble and I agree that it should not have
> happened but it was a mistake and I think that you were just being way
> too hard on Scott...

I think it would have been better had Michael included a note in the welcome
message stating all files are to be sent to Aminet either direct or Emailed
to HIM only.  Not on the list.

Alex...  (Thats the way it SHOULD be.)


From amos-request@svcs1.digex.net Mon Sep 13 20:02:08 1993
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Date: Tue, 14 Sep 1993 09:41:39 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Sender: Scott Southurst <maverick@deakin.edu.au>
Reply-To: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: AMOSTRIS.
To: LIST AMOS <amos-list@access.digex.net>
Cc: Daniel John Lee Parnell <s921878@minyos.xx.rmit.OZ.AU>
Message-Id: <Pine.3.07.9309140922.C21329-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
Status: RO

I was just wondering if people who actually tried this program (YES THE
REALLY BIG ONE) could email me and tell me:-

What machine (A500, A1200 etc.)
What they thought of it. (How it ran, ie. On The faster machines it may
have run strange)

If you don't have it and want it mail me and I send it ASAP.

I did get your letter Daniel John Lee Parnell and will send it soon 8).

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************






From amos-request@svcs1.digex.net Mon Sep 13 20:48:44 1993
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Message-Id: <199309140029.AA28196@access.digex.net>
Date: 13 Sep 93 20:33:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Files Via Email.
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>To: sikorsky@ee.ualberta.ca (Mike Sikorsky)
>Cc: amos-list@access.digex.net

  Please, please, don't do this!  It's not necessary!  I (and to judge from
the comments about this, many others) don't like getting 2 copies of a reply!

>Quite simply, files are NOT to be sent via Email around Usenet sites.

  Huh?  Where'd this come from?  I've sent quite a few of my files to the AMOS
list, all smaller than 4K, and nobody's complained.  Or are you just talking
about the "common-sense" of not sending huge files to mailing lists?

>And a LOT of people are on Usenet sites that connect while not in schools/etc.
>And I think that *ALL* files should go to Aminet.  So what if they're small,
>they could be of use to ANYONE.  Ship it to Michael, but don't put it in here,
>it only reaches us, what about the thousands of others who constantly LOOK for
>"just what they need" only to find it went thru here and not Aminet.

  Here's an idea:  How about if someone starts collecting procedures that are
posted here, and after a while, puts a procedure library on Aminet?  This
library could include stuff posted here as well as procedures people send to
the library-compiler to put in the library.  I'd be willing to take this on.
What are people's thoughts about this?

>I think it would have been better had Michael included a note in the welcome
>message stating all files are to be sent to Aminet either direct or Emailed
>to HIM only.  Not on the list.

  Well, yes, that would be good.  I do remember that after another instance of
this about 8 months ago (?) Michael posted a note suggesting that rather than
posting long files here, people post notices that the file is available and
can be emailed to anyone requesting it.  (After all, some people may not want
to put their stuff on Aminet; take, for example, my Columns game, which is not
finished yet.)  There's nothing wrong with posting reasonbly short procedures
or files here.

  --Andy Church

P.S.  Speaking of Columns, I've yet to receive any response from the testers.
Hello?  You still out there?


From amos-request@svcs1.digex.net Mon Sep 13 21:13:13 1993
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Date: 14 Sep 93 10:54:04 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Re: Files Via Email.
To: nsq!alexhl@uunet.uu.net, amos-list@access.digex.net
Message-Id: <MAILQUEUE-101.930914105404.4448@asgard.clare.tased.edu.au>
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> >         Do you really think this comment was necessary ?  Every person that
> > is on the net has done something boneheadish at sometime in their life...

Exactly - We're only human after all...

>
> No, but I want to make sure it stops...  IE:  It's the first and last time.

Fair enough, but don't flame people in the process... That's not going to fix
anything - What was that old saying?? - "Two wrongs don't make a right"

> >     I agree that an archive of that size should not have been posted to the
> > list but I am sure it was not done just to cause you problems.  I also
> > disagree w/your statement that if you want to submit something that it should
> > go on Aminet, yes it should go on aminet if it is some 400k final prog. but
> > what about when progs. are reasonably sized (<15k) and are not really
> > finished products yet or of aminet quailty but may have some benefit to the
> > Amos list ?
>
> Quite simply, files are NOT to be sent via Email around Usenet sites.  And a
> LOT of people are on Usenet sites that connect while not in schools/etc.  And
> I think that *ALL* files should go to Aminet.  So what if they're small, they
> could be of use to ANYONE.  Ship it to Michael, but don't put it in here, it
> only reaches us, what about the thousands of others who constantly LOOK for
> "just what they need" only to find it went thru here and not Aminet.

Who says that Michael would want these files to his personal account all of
the time???  He has a life too, I'm sure ;-)

There is ABSOLUTELY NO LAW that tells us that we can't send programs via Email

The internet is a democracy, not a dictatorship.  I will continue to send
files over email... It doesn't hurt anyone!!

> >        Slow down... there is no reason to go and start crying to admins, it
> > was a simple mistake... it was not some big conspiracy against you.
>
> Trust me, I don't go crying to admins.  If you'll recall, an Admin complained
> about that file being sent.  I just converse with the group of admins I know
> and things will get done if need be.

Here we go again....  I'm sure that admins have more things to worry about
than the problems of one person...  WHY DON'T YOU JUST FORGET THE WHOLE THING?

>
> >     Come on Alex I am sure you have better things to do than worry
> > about a simple mistake... again I just want to state that I am sorry that
> > this has caused you so much trouble and I agree that it should not have
> > happened but it was a mistake and I think that you were just being way
> > too hard on Scott...
>
> I think it would have been better had Michael included a note in the welcome
> message stating all files are to be sent to Aminet either direct or Emailed
> to HIM only.  Not on the list.

Why don't you ask him to???

> Alex...  (Thats the way it SHOULD be.)

Thats the way that HITLER would want the internet to be.

Well, if you don't like things like this, the why don't you leave the list???
I don't think that many others were worried by the problem at all... and
anyway, if you are not meant to send files over mail, why do so many programs
support it???

I have to agree totally with Mike.  You were far too hard on Scott....  Also,
you must think about those people whom don't have internet access at all, only
email......

IMHO there should be an optional list that you can subscribe to that people
can send programs to.. OR an FTP site for AMOS programs ONLY....

Oh, and Alex, did you end up looking at Scott's programs???


---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Tue Sep 14 01:08:27 1993
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Date: Mon, 13 Sep 1993 05:01:44 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Extention maker
To: amos-list@access.digex.net
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Status: RO

Well, I think it was on the newsletter/disk, so I doubt it's PD.

Seumas

From amos-request@svcs1.digex.net Mon Sep 13 23:11:08 1993
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Date: Tue, 14 Sep 1993 12:49:15 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: Files Via Email.
To: LIST AMOS <amos-list@access.digex.net>
In-Reply-To: <747939352.AA10530@nsq.uucp>
Message-Id: <Pine.3.07.9309141213.J4310-a100000@mensa.ccs.deakin.edu.au>
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> Quite simply, files are NOT to be sent via Email around Usenet sites.  And a

What do all the following programs have in common??

Sendfile
Pine
Elm
Uuencode/decode      Well??  What do all these do??

I think they allow you to send files over the Usenet.  Anyone name some more??
Probably not coz they are all figments of our imaginations.... 
						(Eery Twighlight Zone Music)
do do do do ...

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Mon Sep 13 23:21:10 1993
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From: woolto_c@cs.uwa.edu.au (Zodiac)
Subject: test
To: amos-list@access.digex.net
Date: Tue, 14 Sep 93 10:58:28 WST
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This is a test.

If you get this can you please reply me.

Thanx,

Carl.

From amos-request@svcs1.digex.net Tue Sep 14 01:28:37 1993
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Subject: Re: Files Via Email.
To: PAUL_REE@asgard.clare.tased.edu.au (Paul Reece)
Date: 	Mon, 13 Sep 1993 23:36:27 -0400
From: Alex Howell <nsq!alexhl@uunet.uu.net>
Cc: bdb%becker@uunet.uu.net, amos-list@access.digex.net
In-Reply-To: <MAILQUEUE-101.930914105404.4448@asgard.clare.tased.edu.au>; from "Paul Reece" at Sep 14, 93 6:54 am
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> Fair enough, but don't flame people in the process... That's not going to fix
> anything - What was that old saying?? - "Two wrongs don't make a right"

I didn't flame him.  Had I flamed him, you would have known...

> Who says that Michael would want these files to his personal account all of
> the time???  He has a life too, I'm sure ;-)

*I* sure didn't want those files in MY personal account.  Same goes for me,
so why DID *I* get them?  (More about that later.)

> There is ABSOLUTELY NO LAW that tells us that we can't send programs via Email

There is with Usenet.  Which a lot of local sites in Canada get these feeds
through.

> The internet is a democracy, not a dictatorship.  I will continue to send
> files over email... It doesn't hurt anyone!!

I'm not talking about internet am I?

> Here we go again....  I'm sure that admins have more things to worry about
> than the problems of one person...  WHY DON'T YOU JUST FORGET THE WHOLE THING?

I can't.  I never can.  Reason being.  I didn't WANT those files, I didn't
CARE for them.  I didn't want to go through the BS that day to read my mail.

> Thats the way that HITLER would want the internet to be.
> 
> Well, if you don't like things like this, the why don't you leave the list???
> I don't think that many others were worried by the problem at all... and
> anyway, if you are not meant to send files over mail, why do so many programs
> support it???

I joined this list because it was a DISCUSSION list.  Not a FILE list.  Was
I wrong?

> I have to agree totally with Mike.  You were far too hard on Scott....  Also,
> you must think about those people whom don't have internet access at all, only
> email......

Most of those people who DON'T have internet access have Usenet access, where
mail transfers aren't generally allowed, due to small systems along the way.
(Like local private ones.)

> IMHO there should be an optional list that you can subscribe to that people
> can send programs to.. OR an FTP site for AMOS programs ONLY....

An excellent idea.  But still, those files on a said list (Say Amos Files),
should make it to an FTP site.  [Because countless others could benefit from
them being there.  (Why be list selfish.)]

> Oh, and Alex, did you end up looking at Scott's programs???

Ah, no.  It had to be nuked before I could read any of my mail.  It caused
the temp drive to fill up when I tried to read my mail.  Had to copy the entire
mail file over to the other drive, nuke the large one and move it back, so I
could read the REST of my mail.  That message hit the bit basket before it
saw the light of day.
 
Alex...


From amos-request@svcs1.digex.net Tue Sep 14 02:44:30 1993
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From: s921878@minyos.xx.rmit.OZ.AU (Daniel John Lee Parnell)
Message-Id: <9309140629.20828@minyos.xx.rmit.OZ.AU>
Subject: Re: Files Via Email.
To: amos-list@access.digex.net (amos Amos Mailing List)
Date: Tue, 14 Sep 1993 16:29:36 +1000 (EST)
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G'day!
> I joined this list because it was a DISCUSSION list.  Not a FILE list.  Was
> I wrong?
	I hope you are wrong, because I _WANT_ files.  It's all very well and
good to have discussion, but if nothing is done with it whats the point?

					Daniel

Daniel Parnell  -  Email to s921878@minyos.xx.rmit.oz.au   -   AMIGA 500 1 MEG
 Second Year Applied Physics student at R.M.I.T. Melbourne Australia.   *:|()
   People who drink petrol shouldn't smoke.  AMOS 1.34 with Compiler and 3D
      Squaxx Dek Thargo since prog 579 - C64 Oric Amiga Mac CCPM - Forth 

From amos-request@svcs1.digex.net Tue Sep 14 05:19:32 1993
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Date: Tue, 14 Sep 1993 04:32:56 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: stuff
To: Amos-list@access.digex.net
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Status: RO

Well, I can get files off of FTP, but I can't put em up.
Not everyone has FTP, one or two ways.

And allso, as someone suggested, I *CAN'T* get a new mail program, I don't USE
a mail program, I don't think I CAN use one, I'm on BIX.
Not that BIX is bad, just maybe it can't do everything that everyone expects
everyone has!
(And Bix dopesn't care what size msg's are sent, people can send 2mb files for all I care, though I probly won't use a 
gile that big. ;)

Seumas

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Date: 14 Sep 93 13:46:57 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Re: Files Via Email.
To: amos-list@access.digex.net
Message-Id: <MAILQUEUE-99.930914134658.2528@asgard.clare.tased.edu.au>
X-Envelope-To: amos-list@access.digex.net
Content-Transfer-Encoding: 7BIT
X-Mailer: Pegasus Mail v2.1b.
Status: RO

> > Quite simply, files are NOT to be sent via Email around Usenet sites.  And a
>
> What do all the following programs have in common??
>
> Sendfile
> Pine
> Elm
> Uuencode/decode      Well??  What do all these do??

What about PegasusMail, Binhex, Mime, BTOA etc..

We must remember that the internet is a dictatorship though, so all of the
above means nothing... (Gee, they'll have the KGB onto us next...)

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Tue Sep 14 02:28:13 1993
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Date: 14 Sep 93 16:04:06 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Re: Files Via Email & Usenet
To: amos-list@access.digex.net
Message-Id: <MAILQUEUE-99.930914160408.1184@asgard.clare.tased.edu.au>
X-Envelope-To: amos-list@access.digex.net
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Status: RO

> > Fair enough, but don't flame people in the process... That's not going to fix
> > anything - What was that old saying?? - "Two wrongs don't make a right"
>
> I didn't flame him.  Had I flamed him, you would have known...

Would I?????

> *I* sure didn't want those files in MY personal account.  Same goes for me,
> so why DID *I* get them?  (More about that later.)
>
> > There is ABSOLUTELY NO LAW that tells us that we can't send programs via Email
>
> There is with Usenet.  Which a lot of local sites in Canada get these feeds
> through.

Sorry, but I think that you are confused:

Internet is what it is called.
Usenet is the internet news system!!!!

You just use UUCP (Which doesn't stand for Usenet!!)
Think about it:- If there is a rule/law that says that you can't send files
via email, would you please direct me to the relevant RFC or document....

> > The internet is a democracy, not a dictatorship.  I will continue to send
> > files over email... It doesn't hurt anyone!!
>
> I'm not talking about internet am I?

Yes you are.  The file was sent onto the internet.

> > Here we go again....  I'm sure that admins have more things to worry about
> > than the problems of one person...  WHY DON'T YOU JUST FORGET THE WHOLE THING?
>
> I can't.  I never can.  Reason being.  I didn't WANT those files, I didn't
> CARE for them.  I didn't want to go through the BS that day to read my mail.

So??  Forgive and forget I say - Acting like you are acting won't help
anything...

> > Thats the way that HITLER would want the internet to be.
> >
> > Well, if you don't like things like this, the why don't you leave the list???
> > I don't think that many others were worried by the problem at all... and
> > anyway, if you are not meant to send files over mail, why do so many programs
> > support it???
>
> I joined this list because it was a DISCUSSION list.  Not a FILE list.  Was
> I wrong?

Discussion....  Didn't you realise that people WANTED people to send programs
to the list???

> > I have to agree totally with Mike.  You were far too hard on Scott....  Also,
> > you must think about those people whom don't have internet access at all, only
> > email......
>
> Most of those people who DON'T have internet access have Usenet access, where
> mail transfers aren't generally allowed, due to small systems along the way.
> (Like local private ones.)

THAT IS UUCP!!!

> > IMHO there should be an optional list that you can subscribe to that people
> > can send programs to.. OR an FTP site for AMOS programs ONLY....
>
> An excellent idea.  But still, those files on a said list (Say Amos Files),
> should make it to an FTP site.  [Because countless others could benefit from
> them being there.  (Why be list selfish.)]

> > Oh, and Alex, did you end up looking at Scott's programs???
>
> Ah, no.  It had to be nuked before I could read any of my mail.  It caused
> the temp drive to fill up when I tried to read my mail.  Had to copy the entire
> mail file over to the other drive, nuke the large one and move it back, so I
> could read the REST of my mail.  That message hit the bit basket before it
> saw the light of day.

Ok.

Oh, and who was it in the CC field that you sent this to???

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Sep 13 23:30:49 1993
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Date: Tue, 14 Sep 93 13:16:42 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309140316.AA15845@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Re: AMOSTRIS.
Status: RO

>I was just wondering if people who actually tried this program (YES THE
>REALLY BIG ONE) could email me and tell me:-

>What machine (A500, A1200 etc.)
A2000


>What they thought of it. (How it ran, ie. On The faster machines it may

Ran fine! Speed was good (not too fast!). Blocks flicker a lot when dropping
(especially when fast). I haven't had the time to try to fix this.


I like the idea of a faster drop rate attracting bonus points. I found that
I started to look forward to the fast sections.


// Tom

From amos-request@svcs1.digex.net Tue Sep 14 02:18:05 1993
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Date: Tue, 14 Sep 93 16:06:05 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309140606.AA18717@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Re: Files Via Email.
Status: RO

[ Alex Howell <nsq!alexhl@uunet.uu.net> complains, and is rebuked ]

Yawn.


Does anyone have anything to say about AMOS?

For example, is anyone writing a 'skidmarks' clone? Perhaps there are 800
different car images - they could do with a little retouching though. And its
funny how they float above their shadows.

I like they way the graphics of the track degrade as you play - the edges seem
to get worn away, and you get tracks on the grass and banks.

// Tom

From amos-request@svcs1.digex.net Tue Sep 14 07:58:56 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309141142.AA02747@access.digex.net>
Subject: Arguments
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Tue, 14 Sep 1993 07:42:10 -0400 (EDT)
X-Mailer: ELM [version 2.4 PL22]
Mime-Version: 1.0
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Content-Length: 1393      
Status: O

Please take all arguments to email, not this list.

If people send files, there is nothing I can do to stop them except delete
them from the list, but that is after they have already done the sending.

So, do not send large files.  Can we agree that a large file is larger than
4k??

I am not an administer, per se, I am just someone providing a service.  So,
why can't we all get along?  ;)

Anyway, I have been busy and for the next 2 weeks I will either die from work
or become a vegetable so don't expect me to do any punishing, administering,
etc. until after that.  Even then, I won't do much except code and hopefully
have some AMOS discussions via this list.

As for Cc to amos-list and the author of a message, that is for everyone else
to decide.  Just let people know to not CC to both.  I do wish everyone will
send it to the list at the very least and hopefully the author of the
original message will realize it is a reply to him.  Quote messages, where
possible, but do not quote everything if it is not needed.

Thanks you for your support....

Anyone have any good AI routines for wargames??

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Tue Sep 14 08:08:04 1993
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Date: Tue, 14 Sep 1993 13:49:24 +0200
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309141149.AA06103@formentera.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: Re: Files Via Email.
In-Reply-To: <MAILQUEUE-101.930914105404.4448@asgard.clare.tased.edu.au>
References: <MAILQUEUE-101.930914105404.4448@asgard.clare.tased.edu.au>
Status: O



          Hello Paul,

   On , September 14, 93 you wrote about the subject 

   'Re: Files Via Email.':


> Thats the way that HITLER would want the internet to be.

If you say things like that you're no better than Alex' mail.

Alex and a few responsers, please stop argueing on the list.
If you want to keep on, do it over PM. And Alex, if you don't
recognize that you've been too harsh, then don't wonder
about similar answers. Couldn't we all agree that software
should be announced on the list with a remark that it can
be mailed to those who want it? And it should also go to
Aminet, if the sender has access to ftp. Little pieces of
code included as text should be no problem. Like this:

Do
  Print "Please stay polite!"
Loop

Greetings,
Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From mart4678@mach1.wlu.ca Tue Sep 14 09:48:05 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309141346.AA25102@mach1.wlu.ca>
Subject: Re: test
To: amos-request@svcs1.digex.net (Zodiac)
Date: Tue, 14 Sep 93 9:46:42 EDT
In-Reply-To: <9309140258.AA19781@cs.uwa.edu.au>; from "Zodiac" at Sep 14, 93 10:58 am
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> 
> This is a test.
> 
> If you get this can you please reply me.
> 
Hi. Got it.
> Thanx,
> 
> Carl.
> 
Phil Martin.

From amos-request@svcs1.digex.net Tue Sep 14 13:09:08 1993
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Date: Tue, 14 Sep 93 17:34:43 +0200
From: jp_dejong@hgl.signaal.nl (Jong J.P. de)
Message-Id: <9309141534.AA27633@suns16c10.signaal>
To: amos-list@access.digex.net
Subject: Mail to S92406161@hsepm1.hse.nl bounces
Status: RO


Real subject: Beurs Eindhoven (in the Netherlands).
The text is meant for Dave 'DOPEX' Vissers, so if you
don't understand it, don't worry its (double) Dutch.

We gaan waarschijnlijk zaterdag 25 september. Omdat we vanuit Hengelo
(0verijssel) komen zullen we er om ongeveer 10.30 uur zijn.
Ik denk dat we dan met z'n vieren zijn: twee collega's, mijn zoon en ik.
Die collega's zijn ook lid van AMOS nederland en ook AMOS Pro compiler
bezitters.

Hier werken we met een heel groot netwerk met SUN's en e-mail is (en dat
zie ik niet veranderen) de enige manier om naar buiten te komen.

  Joop de Jong                  DNCS-Systems
  Paul Pellastraat 146
  7558 HK Hengelo
  (jp_dejong@hgl.signaal.nl)    Hollandse Signaalapparaten B.V.
========================[ Unclassified ]=========================
De vorige pogingen strandden met: Too many hops 19 (max is 17)???


From amos-request@svcs1.digex.net Tue Sep 14 18:02:16 1993
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Message-Id: <199309142147.AA15787@access.digex.net>
Date: 14 Sep 93 17:51:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Procedure library
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  I have received one response to the idea of having a procedures library, and
it was a positive one, so I think I will go ahead.

  If you have any procedures that you think could be useful, mail them to me.
Every few months (depending on how much I get) I'll upload the new procedures
to Aminet, and I'll occasionally send the whole library in (so that people
don't have to download too many updates to get to the most recent version of
the library.

  How does this sound to everyone?  Any comments or suggestions?

  --Andy Church


From mart4678@mach1.wlu.ca Tue Sep 14 18:57:01 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309142255.AA18693@mach1.wlu.ca>
Subject: Re: Procedure library
To: amos-request@svcs1.digex.net
Date: Tue, 14 Sep 93 18:55:38 EDT
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Status: RO

> 
>   I have received one response to the idea of having a procedures library, and
> it was a positive one, so I think I will go ahead.
> 
>   How does this sound to everyone?  Any comments or suggestions?
Go for it. It sounds like a good idea...

> 
>   --Andy Church
> 
Phil Martin.

From amos-request@svcs1.digex.net Tue Sep 14 19:09:23 1993
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Date: Wed, 15 Sep 93 08:58:03 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309142258.AA21118@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Re: Procedures library
Status: RO

>  I have received one response to the idea of having a procedures library, and
>it was a positive one, so I think I will go ahead.

Might as well. Lets see what happens.


>  If you have any procedures that you think could be useful, mail them to me.
> ...
>  How does this sound to everyone?  Any comments or suggestions?

All we need access to is a good index of the procedures.. ie, what they do, how
big, how fast, which version of AMOS, ...


// Tom

From amos-request@svcs1.digex.net Tue Sep 14 20:07:26 1993
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Date: Wed, 15 Sep 1993 09:37:59 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: AMOSTRIS.
To: LIST AMOS <amos-list@access.digex.net>
In-Reply-To: <9309140316.AA15845@elms.concept.com.au>
Message-Id: <Pine.3.07.9309150954.B6571-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

> I like the idea of a faster drop rate attracting bonus points. I found that
> I started to look forward to the fast sections.

I have to admit that it is kinda addictive (If you can stand that kind of
game).  Ive also gotta admit that you don't look forward to the fast
section when you have blocks piled up to the "roof" 8).

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Tue Sep 14 20:19:40 1993
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Date: Wed, 15 Sep 1993 10:00:07 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: AMOSTRIS part 2...
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309151007.D6571-b100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

Ok.  Ive received a few responses concerning my program, what it runs on
etc. and can say the following in summary...

>From memory...

1/  The block flicker because I didn't really bother about the Vblank etc.  I
figured at the time that the program wouldn't need to be to fancy or
anything like that.  Perhaps it could be due to the use of Bar ... to draw
the blocks.

2/  The actual program only took about 3 hours to write (Alot more to
test) and was written in 1991 (early i think).  If I remember correctly I
had only ever played tetris once or twice before I got the idea to write it.

3/  So far I know that it runs on A500 and A2000.  Anyone run it on A600,
A1200 or A4000?? Or even A3000/2500/1000 etc.

4/  Has anyone actually managed to fix the flicker in the scroll yet??

5/  Maybe one day Ill fix the block flicker, and use sprites instead.

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************

PS. ALEX ... If your mail can't handle a BIG file then why does your
server accept them???




From amos-request@svcs1.digex.net Tue Sep 14 21:16:26 1993
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Message-Id: <199309150106.AA11156@access.digex.net>
Date: 14 Sep 93 20:59:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Procedure library
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  Well, having received some suggestions and comments, looking at them, and
then completely disregarding them :-) , I thought I'd let you all know exactly
how I'm going to work this.

  I will take any procedures posted to the AMOS Mailing List, as well as any
procedures sent to me for inclusion in the library, and archive them at home
on my Amiga.  Once I have received a reasonable number of procedures, I will
upload the archive to Aminet.  Included in the archive will be the procedures
themselves (of course!) in AMOS file format, organized by function, e.g.
Audio, Text, etc.  Also included will be a list of the procedures in the
library, in alphabetical order by subject, with a description of the
procedure, its parameters, and its return value (if any), and the name of the
submitter and the date the procedure was posted/mailed; as well as a shorter
list, consisting of the procedure name, calling syntax, and a one-line
description.  After this, I will release later-received procedures in
"update" archives; that is, just the procedures received since the last
update was uploaded to Aminet.  Periodically, I will upload the full library,
just to spare people the headache of getting a lot of updates.

  Depending on how quickly the procedures come in, I have tentatively planned
to upload the initial archive on the 1st of November.  When I do upload it,
and also when I release the updates, I will announce it to the list, including
the "short" list of the procedures contained in the archive.

  Note that all material in the archive will be freely redistributable; if you
don't like this, don't send me procedures.  I assume that anything posted to
the list is intended to be freely redistributable.  (After all, you've just
freely distributed it to hundreds of people, right?)

  Let's see those procedures, and happy programming!

  --Andy Church


From amos-request@svcs1.digex.net Tue Sep 14 23:02:56 1993
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From: woolto_c@cs.uwa.edu.au (Zodiac)
Subject: Amos bugs, and thankyous
To: amos-list@access.digex.net
Date: Wed, 15 Sep 93 10:37:55 WST
X-Mailer: ELM [version 2.3 PL9]
Status: RO

Gday all,
  Thanks to those who replied to my test message.  I've been having a lot of
problems mailing to this address but finally it seems I'm able to (that is
what the test was for =).

  Now, down to business.

  At present, I'm using Amos 1.3 (I think, it's the one that was distributed
on the cover of The One magazine...) and I've been writing a 3d-vector
program (I have no idea where it's heading though...I just HAD to do it!) and
in doing so I found a bug in the MOD operator.

  It seems MOD works well for positive numbers, but it incorrect for negatives.
For instance, (-1)MOD m should give m-1 for all m but it doesn't.  I know,
you can get around this but I hate crappy looking code....

  Another bug I found is with the arccos function (hold on...but you don't NEED
arccos for vectors.....well, tis fixed now but still).  When you feed in very
small values (order of about 1*10^-7) it returns ludicrous values.  tsk tsk!

  That's all for now dudes,  I gotta read nn yet.

Carl.

Catcha on the flip side guys!
-- 
--------------------------------------------------------------------------------
"If you wanna be in my gang, stand up with me.
 We'll start a revolution, and make the streets free.
 We'll never weaken, we'll give it our best.
 Can't be defeated, we're better than the rest."
               - Rose Tattoo : 'We Can't be Beaten'.

"So tell the whole world I'm not me I'm someone else and he's gone with me too."
               - Nik Kershaw : 'Gone to Pieces'.

															+------------------+
															| Carl Wooltorton. |
															+------------------+
--------------------------------------------------------------------------------

From amos-request@svcs1.digex.net Tue Sep 14 22:46:32 1993
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Date: 14 Sep 93 22:29:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Procedure library
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>Are you going to start with stuff that has already been posted, or just new
>stuff?

  Considering that I just came up with this idea a few days ago, I'll have to
start with new stuff, unless somebody can point me to an archive of the AMOS
list.

  --Andy Church


From amos-request@svcs1.digex.net Wed Sep 15 04:30:05 1993
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From: Per.Lundholm@eua.ericsson.se (Per Lundholm)
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Message-Id: <9309150816.AA07243@euax1i6c18.eua.ericsson.se>
To: amos-list@access.digex.net
Subject: Re: Programs
Status: RO


> > I can't find the dir or the prog. 
> Sorry, it's in gfx/anims.

I've found the dir... but ...

> 
> > 
> > How reailble are the mirrors? I used one in Berlin.
> > When did you upload?
> 
> It's been about 8 months since I uploaded, I'm pretty sure you'll find it
> on all of the sites now that you know what directory to look in...
> 
> BTW- I hope that this isn't an insult to your intelligence, but since I
> just caught on to it myself, I'll share it with you.

Well, I can take that. I'm to stupid to understand that it is an insult
on my intelligence :->.

> 
> Finding things on aminet is a _lot_ easier if you download the file SHORT
> (in the root aminet directory) and then use grep (a Unix command) on it
> to find what you're looking for. Here's an example:
> 
> grep -i Curiosity SHORT
> 
> Curiosity.lzh        gfx/anim   638K+The Curiosity Demo from Heavy Artillery. 
> 

That's what I did. But I used LONG instead and Emacs.

I've downloaded LONG from two different AmiNet sites and there's a hell
of a difference between them. None of them carry the program in question.
The sites where:
Germany      ftp.uni-kl.de          131.246.9.95    pub/aminet/
Germany      ftp.cs.tu-berlin.de    130.149.17.7    pub/aminet/

The first has LONG which is 105 kbytes while the other is 287 kbytes.

What's wrong? The use of LONG? 


May your hopes not be in vain.

	Per


From amos-request@svcs1.digex.net Wed Sep 15 04:59:11 1993
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Date: Wed, 15 Sep 1993 10:47:24 +0200
From: amthauer@faw.uni-ulm.de (Heiner Amthauer)
Message-Id: <9309150847.AA18243@faw.uni-ulm.de>
To: amos-list@access.digex.net
Subject: re: Programms
In-Reply-To: Mail from 'Per.Lundholm@eua.ericsson.se (Per Lundholm)'
      dated: Wed, 15 Sep 93 10:16:23 +0200
Status: RO

There's an other easy way to find programms on aminet. Join IRC (bye typing
'irc' :) and ask mama about the files (e.g. /msg mama find amos). She will tell
ya the dir. with dcc you can also get files from mama 
(e.g. /msg mama get lturbo16.lha  <RET> /dcc get mama lturbo16.lha). Files
displayed by mama can normaly found on ftp.luth.se . Otherwise she will tell
ya where to find it. Btw. mama does not find Curiosity. For more help do
/help on irc.

greetings

------------------------------------------------------------   
  Heiner Amthauer  email: amthauer@faw.uni-ulm.de
                                                   /
     __  /    /          __  /                    / ___  /
    /   /    /    /     /   /     ___/   /   /   /     /
   /   /    /    /     /   /     /      /   /   /    / 
  /   /   ____  __/   /   /     /      /   /   /   /
_____/       __/    _____/   __/    ______/ __/  ______/

  IRC: IceMc  (RaytraceMan)
------------------------------------------------------------

PS: Geoff - sorry had no time to look for the interface, yet.


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Date: 15 Sep 93 10:54:42 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Re: Files Via Email.
To: amos-list@access.digex.net
Message-Id: <MAILQUEUE-99.930915105445.384@asgard.clare.tased.edu.au>
X-Envelope-To: amos-list@access.digex.net
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Status: RO

> G'day!
> > I joined this list because it was a DISCUSSION list.  Not a FILE list.  Was
> > I wrong?
>   I hope you are wrong, because I _WANT_ files.  It's all very well and
> good to have discussion, but if nothing is done with it whats the point?
>
>                   Daniel

Here Here!!!

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Wed Sep 15 10:07:07 1993
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Date: Wed, 15 Sep 1993 15:54:21 +0200
From: amthauer@faw.uni-ulm.de (Heiner Amthauer)
Message-Id: <9309151354.AA06038@faw.uni-ulm.de>
To: amos-list@access.digex.net
Subject: next mail
Status: RO

Folks !

Attention ! the next mail is a file ! 4k size.

greetings
 Heiner


From amos-request@svcs1.digex.net Wed Sep 15 10:26:57 1993
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Date: Wed, 15 Sep 1993 16:11:49 +0200
From: amthauer@faw.uni-ulm.de (Heiner Amthauer)
Message-Id: <9309151411.AA17876@faw.uni-ulm.de>
To: amos-list@access.digex.net
Subject: FILE: Menu
Status: RO

Hi Folks !

Here we go ! At the end of this mail is a short file included. It's done with
AMOSPro V1.0 and it creates a little gui. The important thing about the gui
is the popup menu when pressing the right mouse button. Don't complain about
the colors, because i've removed the 'get icon palette' command. The pop up
was 3D looking (with original colors). Now, if you try to get this thing work
with AMOSPro 2.0 it will cause a guru and i have absolutelly no idea why.
With AMOSPro 1.0 there wasn't any problem. May be some1 out there know's
whats wrong. BTW, the file is ASCII. So load it with 'merge asc'.

-------------------------------------------------------------------------------

begin 600 menu.lha
M(<$M;&@U+0<,  # .   #($O&R !"&UE;G4N87-CH3Y5!0!0R($' %'@"]<A
M!P!4V"&7+   ")Q[F^K;;??[G7P!\$$!26O*4DE)V."J@-LIN+5)I8HN1-L/
M@+2\TSHD2P45)+/BAO@1N#]^]X^)*2;3;;DEEED&MMUH&PHV&@_C^!J,-Q;@
MVO!0+N'6C#487"_ +=UZ-KP[@W5N;<&^$F O<.UDC;;=R]"8SY+7&'PL73IK
M%J+L%7TRV';QK]+LO0FQSM?#C(Q.L/8GHB68,F,P:I8CD!(]?.:>Q$LV]6Q6
M<<K*4RTU2[.JULUG%& SS^CE:ZY0#V/Z;%K:<3YZ]JQ:;3Z.;EL?*=LX8.!W
M#+R2I>S6L=IBF?Z793SLW,R\O-RLG$'VRZ>A'C6BZUIPMFNT5MR<'M56)V"!
MA55P^PQJK ?;8>TYJML  P_0\]<G-FQFA[IB;L#YB,+3K-;:VQS6M5S;LCX'
MP*W=-#[!%R6X8+Q'*UQQ 93FH"3B$)9R88GB=MT"H3K$$'&2=6?ODG#K37\D
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MO!$='!\C@K7C"Y'?.@+;Z$/Q $<>)[ *$@H5W-<0J)Y&OW =M$^36>PWP2S>
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M.=XXD_JB3!U:Q>;6H9W H/18&'$8#P/A:SN,Q8T?)GF1WD<<\YZYO8F=NY9%
M;^Z+>&#'@-A=QXP=3?<BW[*+?/,-,)=I_C1+%'ZBOH1+YT*YJ%F)S:J$6A9U
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MDP9M>5>;8MV(';^781X&77Y>A;N.]TV;7HP,NO9FU_W\CV8#T>\NMFU8S4LV
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MD9UDX%2=EB&T8X&P'5+3O'%;\FP1S/A9.6+6JT>#@LU]>UM"2,"K3[#H2%B2
M*E6#P:W_"N2G@&_1P N\-7M5N8 ;@2&YH<O!6:_C -/!-__<$#T?;0DUG 0.
MM--OM:TYX0!3OF_T[ZWM:MGG("+X3WC!IWS?HWUMK5<Y^]!^MDQ>Z/:=\WZ-
M]'VET$I+F6N&#%:[_E85T5!C4P%7X&H<LLIRM1+IU(MRYXF)$NY30"+E'H:C
MYJ2YU,1KMS.Q&W+E)0\?B!(%>DK_SD@Y6JR2#BU6C9;_ 0Y?G:M?,0X)!P:3
MP<U6R%#3;@Q'I 6,Y:-BOM'I2^]/XC8>Z8(_1WK<(9H15J[(?$,&*><5D**U
M;;L+N+S[A?1N%Y=P!5H^+6(%!<CSDE@V8Z5!CDE&/,$%\*,Q/27CE"3W GYM
M_,%?MRN8+C[=F<F6\!@$NM4#_6+38]226VFHH"]3.B*P$:\MZE%1A;2KJEU 
MF%6*E%2OI,+*R;Z6AFHZ1DO79+J!SRS$FC$"I+=\N$V<7KU"ZB *7+/R<:!?
M3P%,*>X' TZBW5P+ \#399'@J=/KCP5^#O/S]_Q$&DW,UNJ/3L05S:;H?7;I
M6QIFX4V#'\-NJS6PM%NWZQ/>_26Z4_[HMTOVVUA;FM-X&J^JUR^>UH9D3]%K
M1I]3Y'1L_LM:63Z;6ET6%+Y+![^:TY\*F=%X60ZI'!KHC4<?FN%.%/8(5?38
M5I,C5[5% ^-P^!1&$%3(&:.-.R2\_'C@2<?2"FN>SQ^$*@![?'U.4'\MD&T<
M?"]@XOT<@S+8XOBMM'VJ _UMM/TJ ^6V%?G3QYT /C3QJ<J>+'^D\>B%@2,0
MEJ;E[8C=7IDKLMI#CH$LLE>)&:52=R6CD: F&1.\UK1EU\>LFDJ#@?[_ \H'
*T?R@>O[H'R%% -I#
 
end


From mart4678@mach1.wlu.ca Wed Sep 15 11:40:56 1993
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	id AA29743; Wed, 15 Sep 93 11:39:26 -0400
From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309151539.AA29743@mach1.wlu.ca>
Subject: Re: Programs
To: amos-request@svcs1.digex.net (Per Lundholm)
Date: Wed, 15 Sep 93 11:39:25 EDT
In-Reply-To: <9309150816.AA07243@euax1i6c18.eua.ericsson.se>; from "Per Lundholm" at Sep 15, 93 10:16 am
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> I've downloaded LONG from two different AmiNet sites and there's a hell
> of a difference between them. None of them carry the program in question.
> The sites where:
> Germany      ftp.uni-kl.de          131.246.9.95    pub/aminet/
> Germany      ftp.cs.tu-berlin.de    130.149.17.7    pub/aminet/
> 
> The first has LONG which is 105 kbytes while the other is 287 kbytes.
> 
> What's wrong? The use of LONG? 
I don't know about the difference between the LONG files, perhaps it is just
that there is that much difference between the files that the two sites 
carry...

I checked these two sites as well, and neither of them has Curiosity, but
it can be found on these two sites:

wcarchive.cdrom.com
wuarchive.wustl.edu

And maybe others, I haven't checked the whole list...
> 
> May your hopes not be in vain.

We'll see...
> 
> 	Per
Phil Martin.

From amos-request@svcs1.digex.net Tue Sep 14 20:58:56 1993
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          by bunyip.cc.uq.oz.au with SMTP (PP); Wed, 15 Sep 1993 10:46:54 +1000
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Date: Wed, 15 Sep 93 10:46:43 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309150046.AA27482@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Re: AMOSTRIS.
Status: RO

>> I like the idea of a faster drop rate attracting bonus points. I found that
>I have to admit that it is kinda addictive (If you can stand that kind of
>game).  Ive also gotta admit that you don't look forward to the fast
>section when you have blocks piled up to the "roof" 8).

8-) Thats true! The purpose of the slow part could be to get down to the
"floor" and be ready for the fast part!

// Tom

From amos-request@svcs1.digex.net Tue Sep 14 22:14:45 1993
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          by bunyip.cc.uq.oz.au with SMTP (PP); Wed, 15 Sep 1993 12:07:20 +1000
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Date: Wed, 15 Sep 93 12:07:24 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309150207.AA04750@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Re: Procedure library
Status: RO

>  Well, having received some suggestions and comments, looking at them, and
>then completely disregarding them :-) , I thought I'd let you all know exactly
[ details ]

Sounds good to me.

Are you going to start with stuff that has already been posted, or just new
stuff?

// Tom

From amos-request@svcs1.digex.net Wed Sep 15 01:06:37 1993
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Date: Wed, 15 Sep 93 14:53:48 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309150453.AA10058@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Re: Amos bugs, and thankyous
Status: RO

>on the cover of The One magazine...) and I've been writing a 3d-vector
>program (I have no idea where it's heading though...I just HAD to do it!) and

Can't wait to see it!

There's been some interest in 3D stuff here, just no results 8-(.

// Tom

From amos-request@svcs1.digex.net Wed Sep 15 12:32:44 1993
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Message-Id: <199309151606.AA10098@access.digex.net>
Date: 15 Sep 93 12:03:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Procedure library
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>I'm not sure what format you want the procedures sent in as, so here's a list
>of what I can think of:
>* Just an ASCII listing in a mail message
>* uuencoded - AMOS program
>* uuencoded - lharc'd - AMOS program

  All of those are fine.  Just do whatever is most convenient of those.

>Are the procedures supposed to be sent with a demonstration program, and if so,
>would you prefer that they do not include banks (such as bobs, etc).  Or don't
>you mind?

  Yes, a demonstration program would be nice, and no, I don't mind banks with
it.

>I shall root around in my disc box and see what I can find.. (But I'll probably
>need to add a helluva lot of comments to my procedures)
>Off the top of my head I can think of:
>  Bouncing Bobs in AMAL
>  Sine-type Rainbows
>  Credits scroller
>  Pattern generator (just like Spirograph!)
>  Multi-colour lines          )_ great for pallette shifting!
>  Multi-colour message box    )
>And I'm not sure what else. 

  All great!  Send 'em in!

>Just one more thing... I hope you will post a list of the procedures to the 
>mailing - list, then we can see what we need and get it.

  I will do that.

  --Andy Church


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Message-Id: <199309151605.AA10010@access.digex.net>
Date: 15 Sep 93 12:08:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Amos bugs, and thankyous
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>  Another bug I found is with the arccos function (hold on...but you don't NEED
>arccos for vectors.....well, tis fixed now but still).  When you feed in very
>small values (order of about 1*10^-7) it returns ludicrous values.  tsk tsk!

  It seems that a lot of the transcendental functions give bad return values
in certain cases.  Try Cos(90) and see what you get.  It's not 0, but
something like 10^-7, which was enough to make my vertical lines diagonal.

[18-line signature deleted]

  Please, don't get carried away!  Signatures are fine, but not HUGE ones!

  --Andy Church


From amos-request@svcs1.digex.net Wed Sep 15 15:05:38 1993
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199309151748.AA05528@kruuna.helsinki.fi>
Subject: AMAL-routine
To: amos-list@access.digex.net
Date: Wed, 15 Sep 1993 20:48:22 +0300 (EET DST)
Mime-Version: 1.0
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Content-Transfer-Encoding: 7bit
Content-Length: 2185      
Status: O

Quite many of you showed interest with this, so I'm sending
this to the list (it's < 2k).
I decided to make litle demonstration program out of it, just
to make it easier to understand.

--------------------cut here-------------------

'This is a small demo program to show, how to use AMAL's Move-command
'for (de)acceleration of objects.

'Programmed by Mikko Mdkeld

BALL=4 : Rem amount of balls
_TOPSPEED=200 : LOWEST_POSSIBLE_STEPCOUNT=4
'R2 must not > RB (topspeed) 
'RC will tell the lowest possible number of steps in movement. 
Amreg(1)=_TOPSPEED : Amreg(2)=LOWEST_POSSIBLE_STEPCOUNT

   'if ball hits the wall, main program will set R4=1, so 
   'that the Move command will be initiliazed.
A$="AUtotest (If R4=1 Jump Wall "
   'if ball must be stopped, R3 will be set to 1, and 
   'to continue the movement R3->2  
A$=A$+"If R3=1 Jump Hold ;If R3=2 Jump Go on "
   'R2 will be decreased every time the autotest is run, and
   'if it's <1, ball will be stopped. 
   'R2 is also used to count in how many steps will the movement be done. 
A$=A$+"If R2<1 Direct Owait else Let R2=R2-1 eXit "
A$=A$+"Wall:Let R4=0 Direct Begin "
A$=A$+"Hold:Direct Sleep; Go on:Let R3=0 Direct Begin)"
   'Here is the Move command
A$=A$+"Begin:If R2<1 Jump Owait; Move R0,R1,RC*RB/R2; Jump Begin "
A$=A$+"Sleep:Wait ;Owait: If R2>0 J Begin Pause J Owait "

'let's make an boject to move
Circle 100,100,7 : Paint 100,100 : Get Bob 0,1,90,90 To 111,111 : Cls 1

'init each ball
For L=0 To BALL-1
   Channel L To Bob L
   Bob L,80+L*15,80+L*15,1
   Amal L,A$
   Amreg(L,4)=1
Next L
'try different values for speed,range & angle
RSPEED=5000
RANGE=50
ANGLE#=3.3
For L=0 To BALL-1
   Amreg(L,0)=RANGE*Cos(ANGLE#-L*0.1) : Rem x-movemnt
   Amreg(L,1)=RANGE*Sin(ANGLE#-L*0.1) : Rem y-movement 
   Amreg(L,2)=RSPEED/RANGE+1 : Rem speed
   Amreg(L,3)=0 : Rem just to make sure
   Amreg(L,4)=1 : Rem to init movementsequence 
Next L

Synchro Off : Amal On 
Repeat 
   For L=0 To BALL-1
      'test for left screenborder
      If X Bob(L)<1
         Amreg(L,0)=-Amreg(L,0)
         Amreg(L,4)=1
         Bob L,0,,
      End If 
   Next L
   'try without wait! 
   Wait 2
   Synchro 
Until Amreg(0,2)<1
End 



From amos-request@svcs1.digex.net Wed Sep 15 14:21:33 1993
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Message-Id: <199309151805.AA00198@access.digex.net>
Date: 15 Sep 93 14:08:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Menu file(?)
To: "amos-list" <amos-list@access.digex.net>
Status: O

  Could whoever sent the menu file or whatever please send it to me again?
I wanted to download it, but my mail program crashed and it got deleted.

  Thanks.

  --Andy Church


From amos-request@svcs1.digex.net Wed Sep 15 19:26:35 1993
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Date: 16 Sep 93 09:06:43 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Re: next mail
To: amos-list@access.digex.net
Message-Id: <MAILQUEUE-99.930916090643.416@asgard.clare.tased.edu.au>
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Status: RO

> Date:       Wed, 15 Sep 1993 15:54:21 +0200
> From:       amthauer@faw.uni-ulm.de (Heiner Amthauer)
> To:         amos-list@access.digex.net
> Subject:    next mail

> Folks !
>
> Attention ! the next mail is a file ! 4k size.
>
> greetings
>  Heiner
>
>

I'm sure Alex will appreciate the warning - thanks.

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Wed Sep 15 20:29:59 1993
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Date: Thu, 16 Sep 1993 10:04:41 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: AMOSTRIS.
To: LIST AMOS <amos-list@access.digex.net>
In-Reply-To: <9309150046.AA27482@elms.concept.com.au>
Message-Id: <Pine.3.07.9309161040.A25695-b100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: RO

> >> I like the idea of a faster drop rate attracting bonus points. I found that
> >I have to admit that it is kinda addictive (If you can stand that kind of
> >game).  Ive also gotta admit that you don't look forward to the fast
> >section when you have blocks piled up to the "roof" 8).
> 
> 8-) Thats true! The purpose of the slow part could be to get down to the
> "floor" and be ready for the fast part!

It wasn't the principle idea of the "next slow part" but its the way it
happens.  Sometimes you can't even get the levels down quick enough to be
ready for the next fast bit.

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Wed Sep 15 20:19:16 1993
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Date: Thu, 16 Sep 1993 10:06:50 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Another AMAL Question.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309161050.B25695-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

If you use AMAL to do some mathematical calculations will it be faster
than normal usage of AMOS to do the same calculations?? (Eg. Say the
calculations used in a Mandelbrot Gen.)  What about when the proggy is
compiled??

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Wed Sep 15 20:43:10 1993
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Date: Thu, 16 Sep 1993 10:13:24 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Test for 3d routines.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309161024.D25695-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

This is a test to see if the routines you are using are correct...

face your object so it is rotated about the y and x axis 45 degrees (ie.
yaw and pitch)

Now roll the object (rotate about the z axis).

Does it look like the object is rolling or does it look like someone is
turning the screen???

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




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Date: Thu, 16 Sep 1993 09:47:24 +0200
From: amthauer@faw.uni-ulm.de (Heiner Amthauer)
Message-Id: <9309160747.AA21676@faw.uni-ulm.de>
To: amos-list@access.digex.net
Subject: parallel in
Status: RO


Hi !

Any1 out there who can tell me the exact handshake of the 'parallel in' comand ?
It's nowhere mentioned in the manual. Thanx !

greetings
------------------------------------------------------------   
  Heiner Amthauer  email: amthauer@faw.uni-ulm.de
                                                   /
     __  /    /          __  /                    / ___  /
    /   /    /    /     /   /     ___/   /   /   /     /
   /   /    /    /     /   /     /      /   /   /    / 
  /   /   ____  __/   /   /     /      /   /   /   /
_____/       __/    _____/   __/    ______/ __/  ______/

  IRC: IceMc  (RaytraceMan)
------------------------------------------------------------

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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309160934.AA14504@surukuku.cc.lut.fi>
Subject: Lserial.lib (fwd)
To: amos-list@access.digex.net
Date: Thu, 16 Sep 93 12:34:03 EETDST
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Status: RO


> Does anyone know if there is a version of Lserial for AmosPro???
> 
> If so, where can I get it from, how much does it cost etc..

There is. I don't know if there is a freely distributable LSerial for AmosPro,
but AmosPro versions of both LDos and LSerial came on the registered user's
disk. The cost is 100 SEK (About 12-13 US$ I think). 
-- 
    _ C=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 _ //   K.Veijalainen      |       -This area closed for repairs-       =
 \X/    veijalai@cc.lut.fi |                                            =
Amiga C=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

From amos-request@svcs1.digex.net Thu Sep 16 01:26:02 1993
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Date: 16 Sep 93 15:03:58 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Proposal
To: amos-list@access.digex.net
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Status: RO

Would anyone be interested in forming/joining a small software development
team made up of amos programmers, composers and graphicians????

The idea of this would be to bring programmers, composers and graphics artists
together to write utilities/games etc. in Amos.

Why?? - Because many of us find it hard to draw gfx or create sfx for our
little amos creations and vice versa - Why not do it together?????

How?? - Using email!

Type  - Personally, I would like all of the software produced put onto aminet
or made available from someone via mail - Groups like this that involve
money are sure to cause problems....


Anyway, are you interested???

If so, please email me at the address above (in the headers) with any ideas
etc that you may have and I'll add you to my list.

Thankyou.

Paul Reece


---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Sep 16 01:24:21 1993
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From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Lserial.lib
To: amos-list@access.digex.net
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Status: RO

Does anyone know if there is a version of Lserial for AmosPro???

If so, where can I get it from, how much does it cost etc..


Thanks in advance.

- Paul

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Sep 16 22:13:45 1993
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Date: Thu, 16 Sep 1993 19:17:05 +0700 (MST)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Sender: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Reply-To: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: image and brush hassle
Cc: amos-list@access.digex.net
In-Reply-To: <199309171821.AA07192@zeus>
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[ ..description of problem deleted..]
> 
> My theory is to do a histogram of the main image. Find which colours are
> not being used. Then remap the brush colours into the blank ones and end
> up with a nice clean combined palette.
> 
	The problem with this is that Remaping can be very very slow...
even computing the histogram will take a while on a normal screen...

> The brush is either a two or four colour variety only and the image will
> normally be either 8 or 16 colours.
>
	One thing is you could load the Image into a 16/32 color screen
so that the top 8/16 colors would be free... so now you could either have
the brush designed using the top range of colors or you could re-map it.

	If you choose the re-mapping way it can be done fast by just 
copying the bitplanes... ie:

+-------+ Main Screen= 32 colors --> 5 bitplanes
|320x200| so if you had a 4 color brush ( 2 bitplanes ) you would want colors
|       | to be re-maped like this --> { 0,1,2,3 } --> { 16,17,18,19 }
+-------+

0: %00000   16: %10000  ---> from this you can see that all you have to do
1: %00001   17: %10001       to remap the colors is fill the 5th bitplane
2: %00010   18: %10010       with $FFFFFFFF which is very quick...
3: %00011   19: %10011 


 **  Fill Phybase(4) to Phybase(4)+(320*200)/8,$FFFFFFFF **

of course you are going to have to do the re-mapping on a temp screen
then transfer it over... one problem may arise with masking... if you
did require that color 0 was to be masked then now it will have to be
color 16 that has to be masked... i wrote a routine to make a mask for
Icons of any color which I will be sending to Andrew Church but if you
need this earlier just ask...

hope this helps...

	- Mike Sikorksy <sikorsky@bode.ee.ualberta.ca>

P.S. I have never done anything with the Dual Playfield stuff but that
     also may work.. it depends on how it works the colors.. I can never
     remember..

 
> Any ideas anyone.
> 
> Yours
> 	Tom Duncan
> 	duncan@helios.usq.edu.au
> 	University of Southern Queensland
> 	Toowoomba, Queensland.
> 
> 






From amos-request@svcs1.digex.net Thu Sep 16 19:36:44 1993
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Date: 16 Sep 93 18:40:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: AAARRRGGGHHH!!!
To: "amos-list" <amos-list@access.digex.net>
Status: O

  Well, I got some procedure-library submissions and stuff from the AMOS list
to download...

  ... but when I went to send the files, I accidentally deleted them instead!!!

  Those who just sent me files or posted them to the list, please re-send
them... and please forgive my immense stupidity!

  --Andy Church


From amos-request@svcs1.digex.net Thu Sep 16 19:22:38 1993
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Date: Fri, 17 Sep 93 08:38:17 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309162238.AA15295@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: RE: Files Via Email... now SkidMarks
Status: O

>From JOLOUGHLIN@MIAVX1.ACS.MUOHIO.EDU Fri Sep 17 05:04:28 1993

>>For example, is anyone writing a 'skidmarks' clone? Perhaps there are 800
>>different car images - they could do with a little retouching though. And its
>>funny how they float above their shadows.
>>
>>I like they way the graphics of the track degrade as you play - the edges seem
>>to get worn away, and you get tracks on the grass and banks.

>        Ya know I'd like to check out this much talked about 'skidmarks' game,
>but and a big BUTT at that, it doesn't like running on my 4000/040 ;(  Anyone
>have any clues, or luck getting this thing to work on their 4000/1200?


This poor fellow has a 4000/040. I feel so sorry for him, not! 8-)


It has crashed (on loading) on my 2000 too. Works most of the time.

// Tom

From amos-request@svcs1.digex.net Thu Sep 16 21:08:41 1993
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Date: Fri, 17 Sep 93 10:28:04 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309170028.AA18740@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: RE: Files Via Email... now SkidMarks
Status: O

>> >>For example, is anyone writing a 'skidmarks' clone? Perhaps there are 800
>WHAT IS THIS GAME?????

SkidMarks looks like a playable demo of a car racing game.

It is apparently written in BlitzBasic.

Its on aminet somewhere (game/demo?).

// Tom

From amos-request@svcs1.digex.net Thu Sep 16 19:01:43 1993
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: image and brush hassle
To: amos-list@access.digex.net
Date: Fri, 17 Sep 1993 08:15:11 +1000 (EST)
Content-Type: text
Content-Length: 831       
Status: RO

Hi all,

I have a problem.
I am writing an authoring package in Amos-Pro and have come across a
problem which many of us have in the normal use of graphics.
I am trying to load an Brush from DPIV over an image. The image sizes are
all OK but as per usual the palettes are not going to be the same.

Up till now I have saved the image as a bob then pasted it onto the
screen. The error is ofcourse the palette.

My theory is to do a histogram of the main image. Find which colours are
not being used. Then remap the brush colours into the blank ones and end
up with a nice clean combined palette.

The brush is either a two or four colour variety only and the image will
normally be either 8 or 16 colours.

Any ideas anyone.

Yours
	Tom Duncan
	duncan@helios.usq.edu.au
	University of Southern Queensland
	Toowoomba, Queensland.



From mart4678@mach1.wlu.ca Thu Sep 16 22:52:42 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309170251.AA21506@mach1.wlu.ca>
Subject: RE: Files Via Email... now SkidMarks
To: amos-request@svcs1.digex.net (Tom Plackowski)
Date: Thu, 16 Sep 93 22:51:28 EDT
In-Reply-To: <9309162238.AA15295@elms.concept.com.au>; from "Tom Plackowski" at Sep 17, 93 8:38 am
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> 
> >   Ya know I'd like to check out this much talked about 'skidmarks' game,
> >but and a big BUTT at that, it doesn't like running on my 4000/040 ;(  Anyone
> >have any clues, or luck getting this thing to work on their 4000/1200?
> 
Here's what I do... 

1)-Reboot, hold both mouse keys, disable caches, and set display mode to ECS
   PAL from the early-startup menu.
2)-Run Degrader. Choose everything ie 1Meg chip, No fast, caches off, 
   privelege off, 50Hz, and 50Hz system. Exit by selecting 'SurviveNoReset'
3)-Turn off any backdrop picture you might have in your WB, and kill all
   commodities.
4)-Cross your fingers, and run the game :) It is fun, and it is worth it.

Phil Martin.

From amos-request@svcs1.digex.net Thu Sep 16 23:33:13 1993
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From: woolto_c@cs.uwa.edu.au (Zodiac)
Subject: My 3d proggy (Was Amos Bugs, and Thankyous)
To: amos-list@access.digex.net
Date: Fri, 17 Sep 93 10:44:36 WST
X-Mailer: ELM [version 2.3 PL9]
Status: RO

Gday again,

  I've had a few people requesting info on my 3d prog I mentioned last post.

  Well, It IS very nearly finished, but if I am to release it, then I wan't it
secured somehow.  Will the LOCK accesory perform this function for me?  I don't
really want to release it at all, but owing to the feedback I've got so far it
really is needed out there.

  I began writing it because it had to be done, but mostly to familiarise myself
with Amos.  Now, It has become the 3d library!

  I do have more questions though.

* Is it possible to have a library procedure in a compiled state, and access
  it from an uncompiled program? ie Can I paste a compiled program into an
  uncompiled program and call it only when needed?
* Is it possible to call OTHER programs (either Amos or compiled to cli progs)
  from an amos program?  ie Can I compile the library and call it if it is
  EXTERNAL to the program using it?
* I need to pass data to the library before I call it.  I figure the best way
  to do this is to use a temporary bank, but I'm not sure how to access each
  element in the bank (Poke and Peek?.....haven't got to this section of the
  manual yet!).
* One other problem is in the use of the Polygon command.  Is it possible to
  make a filled in polygon using this command using a loop of arbitrary length 
  on a set of points?  If not, how does the speed of the Paint command rate
  against the way Polygon fills?

  Oh yeah, some of my manual has disappeared into thin air!  I have a copy that
is missing everything after and including the assembler chapter (DAMN!).  I've
looked EVERYWHERE but I can't find it, so I have this (unrelated to the above)
question.

* Is it possible to somehow implement linked linear lists, and/or a structure
  (or record for you pascal'ers) in Amos?  I've heard of this VarPtr command
  but I don't know if this would help.

  There.  I think that's all for now.  Like I said, it's nearly finished and
answers to the above question would enable me to finish V.soon.

  One final word....THANK GOD FOR AMOS!  Amos has put me a year ahead of shedule
in my home programming.

Carl.

  I should also mention that I got my copy of Amos from the mag 'CU Amiga' and
NOT 'The One' afterall.  Apologies to any inconvenience.

-- 
--------------------------------------------------------------------------------
"If you wanna be in my gang, stand up with me.
 We'll start a revolution, and make the streets free.
 We'll never weaken, we'll give it our best.
 Can't be defeated, we're better than the rest."
               - Rose Tattoo : 'We Can't be Beaten'.

"So tell the whole world I'm not me I'm someone else and he's gone with me too."
               - Nik Kershaw : 'Gone to Pieces'.

                             +------------------+
                             | Carl Wooltorton. |
                             +------------------+
--------------------------------------------------------------------------------

From amos-request@svcs1.digex.net Fri Sep 17 14:28:49 1993
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From: Per.Lundholm@eua.ericsson.se (Per Lundholm)
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Date: Fri, 17 Sep 93 07:22:47 +0200
Message-Id: <9309170522.AA22060@euax1i6c18.eua.ericsson.se>
To: amos-list@access.digex.net
Subject: Re: image and brush hassle
Status: RO


> 	- Mike Sikorksy <sikorsky@bode.ee.ualberta.ca>
> 
> P.S. I have never done anything with the Dual Playfield stuff but that
>      also may work.. it depends on how it works the colors.. I can never
>      remember..

Dual playfield actually does remap your colours. If you have eight colours
(the max) in each screen, the first will use colours 0-7 and the second 8-15.

You seldom have to care about that, however. If you draw a pixel using colour
1 on screen 2 it will automagically be remaped to colour 8.

Page 135 and example 10.5 for more info on Dual Playfield.



May the disk not be full the next time you attempt a save.

Per

From amos-request@svcs1.digex.net Fri Sep 17 14:41:33 1993
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Message-Id: <199309171529.AA08223@access.digex.net>
Date: 17 Sep 93 11:33:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: My 3d proggy
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>* Is it possible to have a library procedure in a compiled state, and access
>  it from an uncompiled program? ie Can I paste a compiled program into an
>  uncompiled program and call it only when needed?

  Only if it was compiled with the same system it's being run on.  I.E. if
you're using AMOS 1.x, you can only include AMOS 1.x compiled procedures, and
likewise for Pro.  This will cause a problem if you intend to distribute the
program as an AMOS file, as not everybody has the same system.

  You'll also have to fool around with the AMOS file in a binary editor if you
want to have more than one, as they'd all be called COMPILED.  You might
change the extra ones to COMPILE0 or something.

>* Is it possible to call OTHER programs (either Amos or compiled to cli progs)
>  from an amos program?  ie Can I compile the library and call it if it is
>  EXTERNAL to the program using it?

  You can run a CLI-compiled program using Pro's Exec command or Doscall(-222)
(which is Execute()) in AMOS 1.3.  If you use the Doscall method, the string
to execute must be terminated with Chr$(0) and placed in Dreg(1), and Dreg(2)
and Dreg(3) must be 0.

  Since an AMOS-compiled program is just a compiled procedure, see above for
that.

>* I need to pass data to the library before I call it.  I figure the best way
>  to do this is to use a temporary bank, but I'm not sure how to access each
>  element in the bank (Poke and Peek?.....haven't got to this section of the
>  manual yet!).

  Use the Dreg() and Areg() arrays.

  (sorry, out of time...)

  --Andy Church


From amos-request@svcs1.digex.net Fri Sep 17 19:43:48 1993
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Date: 17 Sep 93 17:21:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: My 3d proggy
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  To continue...

>* Is it possible to somehow implement linked linear lists, and/or a structure
>  (or record for you pascal'ers) in Amos?  I've heard of this VarPtr command
>  but I don't know if this would help.

  A structure could be done as an array of integers, where each value is a
separate field of the structure.  A linked list could also be done as an array
of n by 2 integers, where n is the largest list size you need; A(x,0) would be
the data/pointer, and A(x,1) would be the index number of the next item.
(This would be necessary because deleting items could put empty spaces in the
middle of the list, for those who didn't know).

>  There.  I think that's all for now.  Like I said, it's nearly finished and
>answers to the above question would enable me to finish V.soon.

  Since I gave you lots of answers, do I get a free copy?  :-)

>  One final word....THANK GOD FOR AMOS!  Amos has put me a year ahead of
>shedule in my home programming.

  Indeed -- I've found it very useful for that sort of thing.

  --Andy Church


From amos-request@svcs1.digex.net Sat Sep 18 04:08:58 1993
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Date: Sat, 18 Sep 1993 03:49:22 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: fiddling with sprite banks
To: Amos-list@access.digex.net
Message-Id: <9309180349.memo.5602@BIX.com>
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Status: O

Does anyone know what the best way (from Assembler, extention Etc.) to
manipulate the immages in sprite banks?
To do something like the bob flipping routine in amos, or a rotate or skew
routine.

Thanks.

Seumas

From amos-request@svcs1.digex.net Mon Sep 20 11:17:00 1993
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Date: Mon, 20 Sep 1993 09:41:26 -0500 (CDT)
From: Chris Richards <crichard@umaxc.weeg.uiowa.edu>
Subject: Pro Compiler Oddity
To: AMOS posting <amos-list@access.digex.net>
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Status: RO

I got the Pro compiler the other day, despite my misgivings of getting the
first version of anything, and have been pleasantly surprised by the way 
it, well, works the way its supposed to.  It compiled all my programs
correctly with one exception:  It changed the length of two of my music
banks by +2.  This would not ordinarily be a problem except that I tell
which piece of music is in which bank using lengths and swap in and out of
bank three as needed.

It seems strange that only two of the five music banks in the program are
changed.  And it only happens with the stand alone option.  When I compile
to AMOS it works just fine.  I worked around it without any problem (just
started comparing approximate lengths rather that actual values) but I
thought I'd report it in case anyone was keeping an actual error list.

Are there any other bugs to the compiler that make things more interesting
than they need to be?

Chris R




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Date: 20 Sep 93 11:32:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Pro Compiler Oddity
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>I got the Pro compiler the other day, despite my misgivings of getting the
>first version of anything, and have been pleasantly surprised by the way 
>it, well, works the way its supposed to.  It compiled all my programs
>correctly with one exception:  It changed the length of two of my music
>banks by +2.  This would not ordinarily be a problem except that I tell
>which piece of music is in which bank using lengths and swap in and out of
>bank three as needed.
>
>It seems strange that only two of the five music banks in the program are
>changed.  And it only happens with the stand alone option.  When I compile
>to AMOS it works just fine.  I worked around it without any problem (just
>started comparing approximate lengths rather that actual values) but I
>thought I'd report it in case anyone was keeping an actual error list.

  In an executable file, all "hunks" (file sections) need to have a size that
is a multiple of 4.  If the two banks that got a size adjustment were not
multiples of 4 (the size, not the bank number), that would be why.  (Although
why the compiler would store each bank in a separate hunk is beyond me; it
would make more sense to just put them all in the same hunk.)

  --Andy Church


From amos-request@svcs1.digex.net Mon Sep 20 13:14:37 1993
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From: mas@inf.rl.ac.uk
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To: amos-list@access.digex.net
Subject: Re: Pro Compiler Oddity
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Status: RO


>   In an executable file, all "hunks" (file sections) need to have a size that
> is a multiple of 4.  If the two banks that got a size adjustment were not
> multiples of 4 (the size, not the bank number), that would be why.  (Although
> why the compiler would store each bank in a separate hunk is beyond me; it
> would make more sense to just put them all in the same hunk.)
> 
>   --Andy Church

I believe I read that the reason for putting in seperate hunks was that if
you use one hunk it would all need to load into one contiguous lump of memory,
where as by this method the program could still run even if memory had
become slightly fragmented but the pieces still fitted into the fragments
available.

The original Amos Compiler does indeed only use one hunk to hold everything,
so that might explain why it works when Pro compiler does not if Andy is
right about hunks. From memory I think Pro compiler still only uses one
hunk to store all the banks, one for the program itself, and one for something
else (possibly the library code or something like that)

Martin.




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From: woolto_c@cs.uwa.edu.au (Zodiac)
Subject: that 3d lib
To: amos-list@access.digex.net
Date: Tue, 21 Sep 93 13:48:50 WST
X-Mailer: ELM [version 2.3 PL9]
Status: RO

Gday again,
  Don't hold your breath for my 3d lib.  I'm snowed under with projects at
uni and I may not get back to work at it for some time (between 2 to 8 weeks).
I will be trying to squeeze in some time on it though, so it may get finished
sooner.
  All that needs to be done to it is to have some interface to it and it's done.
This is going to take a while though with my manual having bits missing.  I'm
relying on you guys for help.

Carl.
-- 
--------------------------------------------------------------------------------
"If you wanna be in my gang, stand up with me.
 We'll start a revolution, and make the streets free.
 We'll never weaken, we'll give it our best.
 Can't be defeated, we're better than the rest."
               - Rose Tattoo : 'We Can't be Beaten'.

"So tell the whole world I'm not me I'm someone else and he's gone with me too."
               - Nik Kershaw : 'Gone to Pieces'.

                             +------------------+
                             | Carl Wooltorton. |
                             +------------------+
--------------------------------------------------------------------------------

From amos-request@svcs1.digex.net Tue Sep 21 05:47:43 1993
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Date: Tue, 21 Sep 93 11:26:16 +0100
From: buonomo@cli.di.unipi.it
Message-Id: <9309211026.AA06776@transy.di.unipi.it.cli.di.unipi.it>
To: amos-list@access.digex.net
Subject: Amos Pro bug?
Status: RO

I have Amos Pro Compiler and when i`ve tried to compile a very large program
(over 270K) Amos gives me strange results. It starts creating an enormous
files on my HD (i have an A1200 with 120MB HD), of over 3 megabyte and then
crashes my amiga with an 80...03 gurus. It's perhaps a problem of the EPU hr that i have on the Amos partition?
Another question: how can i save my resource programs on disk to be loaded from
the resource bank creator (if i save it as a long string i can`t edit it from
Ed). I tried dividing my string in pieces terminated by a CHR$(10); is it correct?
thank in advance
Lorenzo Buonomo
EMAIL address: buonomo@cli.di.unipi.it

From amos-request@svcs1.digex.net Tue Sep 21 11:48:15 1993
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Date: Tue, 21 Sep 1993 10:17:36 -0500 (CDT)
From: Chris Richards <crichard@umaxc.weeg.uiowa.edu>
Subject: Re: Pro Compiler Oddity
To: AMOS posting <amos-list@access.digex.net>
In-Reply-To: <9309210936.AA16610@faw.uni-ulm.de>
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Status: RO



On Tue, 21 Sep 1993, Heiner Amthauer wrote:

> Hi Chris,
> 
> well, it's  know problem, that the compiler has some bugs. Your's is quite
> interessting. I had this 2 problems with the compiler:
> 
> 1. A proggy i wrote with AMOS Pro V1.0 does not work either with AMOS ProV2.0      nor the compiler
> 
> 2. A proggy i wrote with AMOS Pro V2.0 worked perfectly nice but the compiler
>    crashed while compiling it (NOTE ! not the compiled proggy crashed but the
>    compiler crashed WHILE compiling !) (i repeat myself, i know :). This should
>    never happen anyway. The file was only 13k size.
> 
> So, you see, at the moment the Pro compiler is more a bug than usefull stuff,
> but Francois promissed to work on it.

I got the compiler a week or so ago and one of the things that surprised
me the most was how well it worked.  I had heard of all kinds of problems,
but the only two that seem to have affected my programs (knock on wood)
are the way a few of my banks changed length (not a bug -- thanks for the
explaination) and the MAX command.  MAX does some pretty bizarre stuff so
I had to change to IF THEN statements which was not too hard to do.

I'm glad Francois will continue to debug the Pro Compiler, and that the
issue of whether he was dropping AMOS has been settled.  The way the Pro
Compiler is integrated into the editor is great.  No more SAVE AS to RAM
disk, compile, and OPEN NEW to compile -- just one menu selection.  I
especially hated it that if you hadn't TESTed your program you had to
re-SAVE AS, etc.

I got Blitz Basic II a few weeks ago (just before I heard it might be on
the cover disk -- as usual my timing is great) and even though it has some
great commands (like sprite collision with color register detection) I
still program in AMOS just because of the editor.  When I get around to
doing something with Blitz I'll post a decent comparison.  Actually, I
don't mind having gotten Blitz Basic II in an actual box rather that on a
cover disk.  I think with programming languages, if you don't have a good
manual to refer to you aren't going to go very far.  It's like people who
try to use AMOS somely from the cover disk version and the few articles
that have been published with it -- it's possible to do some good work,
but it sure is difficult to use everything the language has to offer.

Chris R

> 
> greetings
> 
> ------------------------------------------------------------   
>   Heiner Amthauer  email: amthauer@faw.uni-ulm.de




From amos-request@svcs1.digex.net Tue Sep 21 17:55:56 1993
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Message-Id: <199309212143.AA27886@access.digex.net>
Date: 21 Sep 93 17:40:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Procedure library (again)
To: "amos-list" <amos-list@access.digex.net>
Status: O

  When you send me a procedure for inclusion in the library, please also
include a short "readme" file (like those on Aminet) that describes what the
procedure's function is.  If possible, I'd also like an example program that
I can use to test the procedure, just to make sure it works.

  I'd prefer that you use the following format for your readme file:

[Required items]
NAME_OF_PROCEDURE
  Description   : A short description of the procedure's function.  1 or 2
                      sentences should be enough in most cases.
  Calling format: How to call the procedure, and what its parameters are.  E.g.
                  MYPROC[num1,num2,sumadr]
                      num1,num2 - numbers to work with
                      sumadr    - ADDRESS of sum (use Varptr())
  Return value  : What your procedure returns.  If none, write "None".
  Author        : Your name, and your e-mail address.
[Optional item]
  Special notes : If your procedure only works with AMOS Pro, or if it requires
                      a special library, or another procedure, say so here.  If
                      there's anything else you think I should know, put that
                      here too.

  --Andy Church


From amos-request@svcs1.digex.net Tue Sep 21 18:52:39 1993
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Date: 22 Sep 93 08:42:38 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Blitz
To: amos-list@access.digex.net
Message-Id: <MAILQUEUE-99.930922084238.384@asgard.clare.tased.edu.au>
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Status: O

Who was it that said that Blitz Basic 2 would be on a coverdisk???  Maybe
it is only a demo because Blitz has only just been released in the UK!!!!

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.
---------------------------------------------------------------------------
---AMIGA 500 - 2 MB RAM - 2 DRIVES - KICKSTART 2.05 & 1.3 - ONLY AMIGA!!---
---------------------------------------------------------------------------

From amos-request@svcs1.digex.net Tue Sep 21 19:04:51 1993
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Date: Wed, 22 Sep 93 08:53:49 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309212253.AA10326@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Giveaway software, pay for manuals
Status: O

>I got Blitz Basic II a few weeks ago (just before I heard it might be on
>the cover disk -- as usual my timing is great) and even though it has some
> ...
>don't mind having gotten Blitz Basic II in an actual box rather that on a
>cover disk.  I think with programming languages, if you don't have a good
>manual to refer to you aren't going to go very far.  It's like people who
>try to use AMOS somely from the cover disk version and the few articles
>that have been published with it -- it's possible to do some good work,
>but it sure is difficult to use everything the language has to offer.

Yes. It seems rather a clever marketing ploy.

Its sort of like shareware - try the software, then pay for the manual
if you like it. The software is virtually free anyway (very cheap to
duplicate). Its just not very useful without the manual.
A lot of copy protection works like that - you pay for the manual and get
a free disk with it. Just look at any flight simulator! 8-)

Another clever thing this CoverDisk idea does is get a lot of extra exposure
for the product.  Plus, a lot of people who get it will hear that AMOSPro is
out and that they would "find it much better"...

What better way to market a product that has just been superseded?

// Tom

From amos-request@svcs1.digex.net Wed Sep 22 14:55:06 1993
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Date: 22 Sep 93 14:28:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Hardware Sprite Problems
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>I have a strange problem. I am writting an asteroids game, in which the
>two players ships are hardware sprites. Everything works fine on my 1Mb 
>A500, but on a friends 512K machine, the second players ship is not drawn
>correctly, and bits of sprite start appear all over the screen.
>
>I use real sprites, not computed sprites - numbers 6 & 7, and at other times
>I have more sprites on screen which all work OK.

  You're probably experiencing a DMA clash between the sprite & playfield
DMA.  Use different sprites instead.  As a general rule, don't use sprites
6 and 7 unless you include a Screen Display to make sure your display starts
at a good position (>=128 should work).

  --Andy Church


From amos-request@svcs1.digex.net Thu Sep 23 02:00:37 1993
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From: rkkr@phoenix.oulu.fi (Reima Ronkko)
Message-Id: <9309230543.AA16061@phoenix.oulu.fi>
Subject: AD-converter
To: amos-list@access.digex.net
Date: Thu, 23 Sep 1993 08:43:34 -0100 (GMT-2:00)
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Status: RO

Hello other Amos-freaks !!

Does anybody know how to use Amos with AD-converter (sampler) ?

Reima R|nkk|
rkkr@phoenix.oulu.fi

From amos-request@svcs1.digex.net Thu Sep 23 10:31:45 1993
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Date: Thu, 23 Sep 1993 14:59:04 GMT
From: "PRL6A::UKRBAKE"@prl.philips.co.uk (ukrbake@prl.philips.co.uk)
Message-Id: <930923145904.202002cb@prl.philips.co.uk>
Subject: RE: Get Rom Fonts
To: amos-list@svcs1.digex.net
X-Vmsmail-To: prl6::SMTP%"amos-list@svcs1.digex.net"
Status: RO

>i'm writing a program with a lot of Interface strings in it. Im' using two
>different fonts: topaz 8 & 9.If i use instructions like these:
>   Get Rom Fonts
>   Set Font 1 (or 2)
>Can i be sure to obtain the same font (topaz 8 or 9) and every amiga?
>If not, how can i do this?

Pretty easy to do.  I'm not sure about it changing for fonts 1 and 2, but the 
disc ones will, and once you have loaded the disc ones into memory, they appear 
as rom fonts (well, they do on my 500P).  So, just get a routine that searches 
through the information strings to find a font by name + point size.  This is 
what I do, it works very well.  (can't remember the details, but it's all in the 
manual, and is very easy to do.)

Hope this helps.
Mark Baker

From amos-request@svcs1.digex.net Thu Sep 23 13:17:57 1993
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Date: Thu, 23 Sep 93 11:47:53 +0100
From: buonomo@cli.di.unipi.it
Message-Id: <9309231047.AA18612@transy.di.unipi.it.cli.di.unipi.it>
To: amos-list@access.digex.net
Subject: Get Rom Fonts
Status: RO

A little question:
i'm writing a program with a lot of Interface strings in it. Im' using two
different fonts: topaz 8 & 9.If i use instructions like these:
   Get Rom Fonts
   Set Font 1 (or 2)
Can i be sure to obtain the same font (topaz 8 or 9) and every amiga?
If not, how can i do this?
A question for F. Lionet: why 16 pixel limitation for ED & DI Interface
instructions? And why even strings limitation? If i try to obtain a 2 digit
DI i'm obbligated to use a 3 digit number and then control it. Why i can't
use ZoneChange to modify the string or the number of these instructions. If
is possible to remove these limitations...
P.S. if someone had an answer for my initial question, please answer me 
before 30 September. On 1 October i will lose my EMAIL address and i
unsubscribe myself.
Thanks
  Lorenzo Buonomo
  EMAIL: buonomo@cli.di.unipi.it

From amos-request@svcs1.digex.net Thu Sep 23 13:56:09 1993
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Date: 23 Sep 93 09:44:00 MDT
From: "TOLLEFSON, MARK" <tollefson@essvax.plk.af.mil>
Subject: Looking for better way
To: "amos-list" <amos-list@access.digex.net>
Status: RO

I am writing a small LOGO interpreter for my Daughter, to match the one
she uses at school.  I'm using AMOS Creator on an A3000.

I need to have a small graphic element (the turtle) move over another
large graphic without affecting it.  A sprite exhibits just these
characteristics, and would be a wonderful choice except that I want the
turtle to always point in the direction of motion and change color
(a chamelian turtle?) when the drawing color is changed.  I don't know
how to do this without storing MANY (all possible) sprite images.

Could someone tell me how to COMPUTE a new sprite?  I need to know
how the sprite's image is stored (the storage format) and where
to find it.  The turtle image is a simple triangle, so that part
is easy.

Alternatively, is there another method?  I have successfully done it
using dual playfield... drawing the turtle on one screen and the graphics
on a second... but I am limited (by AMOS) to low resolution.  I want to
use 640x400 (hires) interlaced with at least 8 colors.  (After all,
the Amiga version MUST look better than the Apple version, right?)

Any help is appreciated!

                                             Mark

reply to the group or
E-mail: mvt@holodeck.plk.af.mil
    or: Tollefson@plk.af.mil

Albuquerque, NM, USA
Amateur radio: N5XYV


From amos-request@svcs1.digex.net Thu Sep 23 15:51:01 1993
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To: amos-list@access.digex.net
Subject: Re: Looking for better way 
In-Reply-To: Your message of "23 Sep 93 09:44:00 MDT."
             <199309231601.AA14116@access.digex.net> 
Date: Thu, 23 Sep 93 18:50:25 +0200
From: hakan@hera.dit.lth.se
Status: RO

> I am writing a small LOGO interpreter for my Daughter, to match the one
> she uses at school.  I'm using AMOS Creator on an A3000.
> 
> I need to have a small graphic element (the turtle) move over another
> large graphic without affecting it.  A sprite exhibits just these
> characteristics, and would be a wonderful choice except that I want the
> turtle to always point in the direction of motion and change color
> (a chamelian turtle?) when the drawing color is changed.  I don't know
> how to do this without storing MANY (all possible) sprite images.
> 
> Could someone tell me how to COMPUTE a new sprite?  I need to know
> how the sprite's image is stored (the storage format) and where
> to find it.  The turtle image is a simple triangle, so that part
> is easy.
> 
> Alternatively, is there another method?  I have successfully done it
> using dual playfield... drawing the turtle on one screen and the graphics
> on a second... but I am limited (by AMOS) to low resolution.  I want to
> use 640x400 (hires) interlaced with at least 8 colors.  (After all,
> the Amiga version MUST look better than the Apple version, right?)

You can also make this by openig 2 screens, one containing the graphics
(exept the turtle), and one that is showed. Then you whith in every
update makes 1 screen copy, copying the graphics screen to showed
screen.Then you add the turtle with 3 draw commands. Maby you need
the showed screen double buffered so that it wont flicker :-)

            /    /\     *-------------------------------------*
           /    /  \    | Hakan Ardo (hakan@hera.dit.lth.se)  |
          /----/----\   | Programing C, XView and Amos        |
         /    /      \  | Running them all Sparc, Amiga, (Pc) |
        /    /        \ *-------------------------------------*
     Always interested in hardware hacks, 3D graphics, animations...
     Still searching for a SANA-II PPP driver, any suggestions?

From amos-request@svcs1.digex.net Thu Sep 23 13:58:11 1993
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Date: Thu, 23 Sep 1993 17:31:47 GMT
From: "PRL6A::UKRBAKE"@prl.philips.co.uk (ukrbake@prl.philips.co.uk)
Message-Id: <930923173147.202002f2@prl.philips.co.uk>
Subject: RE: Get Rom Fonts (fwd)
To: amos-list@svcs1.digex.net
X-Vmsmail-To: prl6::SMTP%"amos-list@svcs1.digex.net"
Status: RO


:> >different fonts: topaz 8 & 9.If i use instructions like these:
:> >   Get Rom Fonts
:> >   Set Font 1 (or 2)
:> >Can i be sure to obtain the same font (topaz 8 or 9) and every amiga?
:> >If not, how can i do this?
:> 
:> Pretty easy to do.  I'm not sure about it changing for fonts 1 and 2, but the 
:> disc ones will, and once you have loaded the disc ones into memory, they 
:appear 
:> as rom fonts (well, they do on my 500P).  So, just get a routine that 
:searches 
:> through the information strings to find a font by name + point size.  This is 
:> what I do, it works very well.  (can't remember the details, but it's all in 
:the 
:> manual, and is very easy to do.)
:
:But getting disc fonts is _slow_. The "LDos" extension lets you load directly 
:from
:disc the font you want. "Get disc fonts" when your fonts:-directory has a 
:couple of
:hundred fonts is a pain.

Yeah? Did I say it was a _quick_ method??  I said it was _easy_ and he was only 
talking about ROM fonts here, without getting into speed or extensions.  
However, having griped about that, what the hell is LDos then, I have never 
heard of it (that reminds me, does anyone have a list of extensions?)  

You should bear in mind that with a couple of hundred files in a directory, 
getting a listing using anything will be slow (due to crappy file system on 
amigas.. where's my FAT???).

Right, that's that sorted, then!
Mark Baker

From amos-request@svcs1.digex.net Thu Sep 23 13:54:26 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309231520.AA07583@boa.cc.lut.fi>
Subject: RE: Get Rom Fonts (fwd)
To: amos-list@access.digex.net
Date: Thu, 23 Sep 93 18:20:21 EETDST
X-Mailer: ELM [version 2.3 PL11]
Status: RO

> >different fonts: topaz 8 & 9.If i use instructions like these:
> >   Get Rom Fonts
> >   Set Font 1 (or 2)
> >Can i be sure to obtain the same font (topaz 8 or 9) and every amiga?
> >If not, how can i do this?
> 
> Pretty easy to do.  I'm not sure about it changing for fonts 1 and 2, but the 
> disc ones will, and once you have loaded the disc ones into memory, they appear 
> as rom fonts (well, they do on my 500P).  So, just get a routine that searches 
> through the information strings to find a font by name + point size.  This is 
> what I do, it works very well.  (can't remember the details, but it's all in the 
> manual, and is very easy to do.)

But getting disc fonts is _slow_. The "LDos" extension lets you load directly from
disc the font you want. "Get disc fonts" when your fonts:-directory has a couple of
hundred fonts is a pain.

From amos-request@svcs1.digex.net Thu Sep 23 16:00:05 1993
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Message-Id: <199309231823.AA02150@access.digex.net>
Date: 23 Sep 93 14:13:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Get Rom Fonts
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>A little question:
>i'm writing a program with a lot of Interface strings in it. Im' using two
>different fonts: topaz 8 & 9.If i use instructions like these:
>   Get Rom Fonts
>   Set Font 1 (or 2)
>Can i be sure to obtain the same font (topaz 8 or 9) and every amiga?
>If not, how can i do this?

  An OpenFont procedure is now part of my procedure library.  It opens a font
with a given name and size, and returns the "Set Font" number, without calling
Get Disc Fonts.  I'll send this to you uuencoded if you like.

  --Andy Church


From amos-request@svcs1.digex.net Thu Sep 23 18:09:02 1993
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From: hacker@acs.bu.edu (Jose Elias)
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Date: Thu, 23 Sep 93 16:10:49 -0400
Message-Id: <9309232010.AA121408@acs2.bu.edu>
To: amos-list@access.digex.net, tollefson@essvax.plk.af.mil
Subject: Re:  Looking for better way
Status: RO

What you need to use is one of the things that made the
amiga famous: the blitter, to create blitter objects
(or Bobs). Amos has direct support for them directly.
These are NOT hardware sprites, but rather software
sprites assisted by hi-speed hardware. So you gain
the ability to have "sprites" of ANY size and number
of colors (same as the screen though), with the
expense of a little speed loss (I bet you won't notice
the difference AT ALL for the application you're
going to use them for). So look in the manual section
for "bobs" or "blitter objects". You'll be amazed at
what you can do.

Sincerely,
	hacker@acs.bu.edu

p.s.: There's Logo for the amiga, why don't you buy
      that instead and save some time to write some
      games instead???   :-)
p.s.#2: Commodore makes logo, and I think I saw it
      listed VERY cheap somewhere in AmigaWorld and/or
      Amazing Amiga.



From amos-request@svcs1.digex.net Thu Sep 23 19:50:38 1993
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Date: Fri, 24 Sep 93 09:32:58 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309232332.AA29016@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: Re: Get Rom Fonts
Status: RO

>  An OpenFont procedure is now part of my procedure library.  It opens a font
>  --Andy Church


Andy,
is this on Aminet somewhere? (So that I can get it.)

// Tom

From amos-request@svcs1.digex.net Thu Sep 23 21:08:27 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309232220.AA14864@mach1.wlu.ca>
Subject: Re: Looking for better way (fwd)
To: amos-list@svcs1.digex.net (AMOS Mail List)
Date: Thu, 23 Sep 93 18:20:04 EDT
X-Mailer: ELM [version 2.2 PL13]
Status: RO

Forwarded message:

> > Alternatively, is there another method?  I have successfully done it
> > using dual playfield... drawing the turtle on one screen and the graphics
> > on a second... but I am limited (by AMOS) to low resolution.  I want to
> > use 640x400 (hires) interlaced with at least 8 colors.  (After all,
> > the Amiga version MUST look better than the Apple version, right?)
> 
> You can also make this by openig 2 screens, one containing the graphics
> (exept the turtle), and one that is showed. Then you whith in every
> update makes 1 screen copy, copying the graphics screen to showed
> screen.Then you add the turtle with 3 draw commands. Maby you need
> the showed screen double buffered so that it wont flicker :-)

Better than that, use a small (not too small or you'll have memory corruption
problems) two-colour screen that is hidden, and draw your triangle there,
always in the same position, but with the correct direction. Then pick it up
as a sprite or a bob (using Get Sprite/Get Bob) and then put it where you
want it on the actual working screen. Your A3000 can easily handle the minor
CPU requirements... You could reserve one colour (out of say a 16 colour
palette) for the pointer, and simply change the value in that colour
register to match the value for the current colour...

Also, you should _always_ use double buffered screens for anything that
you're doing graphics operations on. The tiny little bit of extra trouble
is more than compensated for by the improvement in looks.
> 
>             /    /\     *-------------------------------------*
>            /    /  \    | Hakan Ardo (hakan@hera.dit.lth.se)  |
>           /----/----\   | Programing C, XView and Amos        |
>          /    /      \  | Running them all Sparc, Amiga, (Pc) |
>         /    /        \ *-------------------------------------*
>      Always interested in hardware hacks, 3D graphics, animations...
>      Still searching for a SANA-II PPP driver, any suggestions?
> 

Phil Martin.

From amos-request@svcs1.digex.net Fri Sep 24 07:19:51 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309240743.AA23701@cc.lut.fi>
Subject: new Amos prog on AmiNet
To: amos-list@access.digex.net
Date: Fri, 24 Sep 93 10:43:48 EETDST
X-Mailer: ELM [version 2.3 PL11]
Status: RO


Yup, i finally uploaded my asciipic-creator "SigMaker" to Aminet.
It's in text/misc, the filename is "SigMaker1.32b.lha".
It probably is full of bugs, so report me if/when you find any (or have any
suggestions).
-- 
    _ C=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 _ //   K.Veijalainen      | "If it moves, shoot it, and if it doesn't, =
 \X/    veijalai@cc.lut.fi |  it's an obstacle that must be destroyed." = 
Amiga C=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

From amos-request@svcs1.digex.net Thu Sep 23 23:07:46 1993
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From: n1djwate@aelmg.adelaide.edu.au (dj waters)
Message-Id: <9309240258.AA27373@eiffel.aelmg.adelaide.edu.au>
Subject: RE: Get Rom Fonts
To: amos-list@access.digex.net (amos-list@access.digex.com)
Date: Fri, 24 Sep 93 12:28:51 CST
X-Mailer: ELM [version 2.3 PL11]
Status: RO

Mark Baker wrote about a routine that sets the font according to its name.

Well, for those of you who have heard about Andrew Church's procedure library,
I have written just such a routine for you to use. I believe he is uploading
it to Aminet very soon, so you can just use mine if you like (although it's not
exactly a complex routine.....)

--
***************************************************************
*                                               Derek Waters  *
*                                               aka "Maverick"*
*                       E-Mail:n1djwate@aelmg.adelaide.edu.au *
*                                                             *
*  "Kill him a lot!" - Buffy the Vampire Slayer               *
*  "They'll have to kill me before I die!" - Yellowbeard      *
*  "We'll do it the old Navy way - whoever dies first,        *
*       loses!" - Hot Shots 2                                 *
***************************************************************
- Do you think I'm obsessed with death????   8-) 8-) 8-) 8-)  -

From amos-request@svcs1.digex.net Thu Sep 23 23:17:54 1993
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	id AA27418; Fri, 24 Sep 93 12:31:11 +0930
From: n1djwate@aelmg.adelaide.edu.au (dj waters)
Message-Id: <9309240301.AA27418@eiffel.aelmg.adelaide.edu.au>
Subject: Re: Looking for better way
To: tollefson@essvax.plk.af.mil (TOLLEFSON, MARK)
Date: Fri, 24 Sep 93 12:31:10 CST
Cc: amos-list@access.digex.net
In-Reply-To: <199309231601.AA14116@access.digex.net>; from "TOLLEFSON, MARK" at Sep 23, 93 9:44 am
X-Mailer: ELM [version 2.3 PL11]
Status: RO

>
> I need to have a small graphic element (the turtle) move over another
> large graphic without affecting it.  A sprite exhibits just these
> characteristics, and would be a wonderful choice except that I want the
> turtle to always point in the direction of motion and change color
> (a chamelian turtle?) when the drawing color is changed.  I don't know
> how to do this without storing MANY (all possible) sprite images.
>
Couldn't you open a dummy screen, redraw the image, and cut it out using the
Get Sprite command? I don't know if it will work, but I think it should..
Let me know how it turns out!

> Could someone tell me how to COMPUTE a new sprite?  I need to know
> how the sprite's image is stored (the storage format) and where
> to find it.  The turtle image is a simple triangle, so that part
> is easy.
>
Sorry... I don't know?

--
***************************************************************
*                                               Derek Waters  *
*                                               aka "Maverick"*
*                       E-Mail:n1djwate@aelmg.adelaide.edu.au *
*                                                             *
*  "Kill him a lot!" - Buffy the Vampire Slayer               *
*  "They'll have to kill me before I die!" - Yellowbeard      *
*  "We'll do it the old Navy way - whoever dies first,        *
*       loses!" - Hot Shots 2                                 *
***************************************************************
- Do you think I'm obsessed with death????   8-) 8-) 8-) 8-)  -

From amos-request@svcs1.digex.net Fri Sep 24 07:28:50 1993
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Date: Fri, 24 Sep 93 00:23:27 PDT
From: czar1@manta.nosc.mil (Scott C. Czarcinski)
Message-Id: <9309240723.AA27712@manta.nosc.mil>
To: amos-list@access.digex.net
Subject: InterfaceEx
Status: RO

-------
Hey,
   OK, I think I figured out the problem I was having. As it turns out the
server I use does not allow or like the backslash character. This means the 
previous archieve I sent will not de UUencode. (I've tested this on by
mailing to myself first, so I know it works!!!)
   	Archieve type: UUencode, and LHA'ed
	File name:     InterFace.lha
	File Type:     AMOS Pro
	Program Type:  Amos Pro Interface example.
		       - Provides example of using "DIgit" for entering
			 numbers using the interface language.
		       - Shows how to pass main prog varibles to the
			 interface language.
		       - Shows how to read the entered varibles, and
t			 transfer back to main program.
		       - Simple "BUtton" read routine, which includes
u		         underlining a character, and setting
			 default keyboard equal.
		       - And an example of a good-looking GUI.    ;')
------------------------------ CUT HERE ------------------------------

begin 644 InterfaceEx.lha
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``
end
size 4390
------------------------------ CUT HERE ------------------------------

   I hope you find this useful, but please keep in mind it is provided for
example purposes ONLY. Direct cut & paste of the code is a copyright
infringement. (This code come right out of my software.) - Enough of the
legal stuff.
   If you have any questions, please feel free to send me a note!!!

			Scott Czarcinski
			czar1@nosc.mil

-------


From amos-request@svcs1.digex.net Fri Sep 24 08:26:25 1993
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  (5.65c/IDA-1.4.4 for amos-list-out); Fri, 24 Sep 1993 07:38:34 -0400
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309241138.AA19079@access.digex.net>
Subject: I'm back . . .
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Fri, 24 Sep 1993 07:38:30 -0400 (EDT)
X-Mailer: ELM [version 2.4 PL22]
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Length: 1299      
Status: RO

Well, after 3 months of working 20 hour days, I am back and ready to do some
serious AMOS coding.

First, I have a new A1200 w/120MB HD, 1230XA 50/50/4 (6MB total).  All I have
to say is if you were thinking about an A1200, stop!  Go buy it now!  It is an
awesome machine!  You should see how AMOS and Pro blaze when loading, sorting,
compiling, and TESTING!!  I can load and run SpriteX in just a second or 2!

Anyway, back to coding.  I want to say that I am glad someone (sorry I forgot
who it was) has uploaded some examples of the Interface language.  I need to
re-write the AmoNER front-end and we want to use AMOS Pro's Interface.

BTW, AmoNER #7 will finally be out this weekend.  It just includes an arcade
game that Gal-on Broner wrote as an exercise.  A nice game with a nice
explanation of how it works.

Also, I will soon have a list of all the registered extensions and how much
they cost (for US and Canada).  I assume everyone in Europe can call the UK
club and order them for less.

Be seeing you!

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Fri Sep 24 08:18:26 1993
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Message-Id: <199309241150.AA20044@access.digex.net>
Date: 24 Sep 93 07:26:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Procedure Library
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  Seeing the interest in my procedure library, I'll upload it on 1st October.
At that time I'll also post a list of the procedures in the library.  The
procedure library will probably go in /pub/aminet/dev/amos.

  --Andy Church


From amos-request@svcs1.digex.net Fri Sep 24 08:36:38 1993
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From: Richard Barry Ling <u9147063@cs.uow.edu.au>
Message-Id: <199309241007.AA17318@wraith.cs.uow.edu.au>
Subject: Looking for better way
To: amos-list@access.digex.net (AMOS User group)
Date: Fri, 24 Sep 1993 20:07:31 +1000 (EST)
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Status: RO

> 
> I am writing a small LOGO interpreter for my Daughter, to match the one
> she uses at school.  I'm using AMOS Creator on an A3000.
> 
> I need to have a small graphic element (the turtle) move over another
> large graphic without affecting it.  A sprite exhibits just these
> characteristics, and would be a wonderful choice except that I want the
> turtle to always point in the direction of motion and change color
> (a chamelian turtle?) when the drawing color is changed.  I don't know
> how to do this without storing MANY (all possible) sprite images.

I can see a couple of easy solutions to this problem.

For the colour change, why store huge numbers of images of the turtle in
each colour, when you can change the RGB value of the sprite?  Use colour
number 1 for the turtle images, and you can instantly chameleonize (?) the
turtle to match the current drawing colour using Colour 17,$RGB.

For the rotation, one idea is to store a sprite of the turtle pointing in
each direction, stepping by a certain angle.  You certainly won't need 360
images of the turtle rotating by 1 degree increments - you'll never notice
the change from one image to the next.  You may find that increments of say
10 degrees are plenty, giving only 36 images needed.  You then use arithmetic
to convert the angle in degrees to the image number you want.

Alternatively, you can generate the sprite for a particular angle on the
fly.  Set up a tiny invisible screen, and each time the turtle rotates, draw
the turtle onto the hidden screen using the trig functions.  Grab it with
the Get Sprite command, and you're away.  This should be plenty fast
enough.  Using this method, combined with the palette change mentioned
before, you don't need to store any sprites with your program at all!  Or,
you can use this method to initially generate your sprites for each angle,
and store them along with your program - it would sure beat drawing them by
hand!

> Alternatively, is there another method?  I have successfully done it
> using dual playfield... drawing the turtle on one screen and the graphics
> on a second... but I am limited (by AMOS) to low resolution.  I want to
> use 640x400 (hires) interlaced with at least 8 colors.  (After all,
> the Amiga version MUST look better than the Apple version, right?)

You can use the low-res sprite turtle on a high-res screen, but if you want
a high-res turtle too, you'll need to use bobs.  Everything I write above
will work for bobs too, except the colour numbers - you could draw your bob
in, say, colour 7 (assuming an 8-colour screen) and use Colour 7,$RGB to
change its colour to the current drawing colour.  Of course you won't be
able to use colour 7 for much else, since it will change all the time.  If
you need more colours, try using a 16-colour screen.

> 
> Any help is appreciated!
> 
>                                              Mark

I hope this does!

RL.

--
This has been a dinosaur-free announcement.

==========================  Generating: .signature
   Richard Ling             - colour analysis... complete
 u9147063@cs.uow.edu.au     - clipping... complete
==========================  - rendering... 37.6%

From amos-request@svcs1.digex.net Fri Sep 24 10:00:31 1993
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Date: 24 Sep 93 07:23:00 MDT
From: "TOLLEFSON, MARK" <tollefson@essvax.plk.af.mil>
Subject: Re: Looking for better way
To: "amos-list" <amos-list@access.digex.net>
Status: RO

Thanks to everyone who replied on this question ... I now have several
options to try out.  I'll also be learning more about AMOS which is also
good.  (If all else fails, I now know there is a commercial version of
LOGO out there, too).
   It is great to have access to knowledgeable and helpful people!
                                            Mark


From amos-request@svcs1.digex.net Fri Sep 24 10:17:53 1993
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Date:         Fri, 24 Sep 93 15:35:03 MET
From: Branko Collin <U249026@HNYKUN11.BITNET>
Subject:      re: logo
To: amos-list@access.digex.net
Status: RO

First, I do not wish to discourage you in programming a Logo interpreter,
but there is a very good Logo in the Public Domain, called PowerLOGO.
It may even be freeware. Its syntax deviates a bit from regular LOGO
(not toomuch and I am not even sure, because it's the only LOGO I've
ever used), but as far as I can judge it's definetly worth checking
out. It's on a Fishdisk.

Second, there were numerous tips for drawing a turtle, most of which
involved doing complex stuff, like opening hundreds B-) of screens.
Just do this:
Gr Write 2
DRAW_TOITLE[ANGLE,X,Y]
Gr Write 0
DRAW_TOITLE[ANGLE,X,Y]
...where draw_toitle is your routine to draw a triangle.
This technique is also used to get rubberbands and is shown in one of
the example files. There is one disadvantage; It will flicker.

.......................................................................
.       Branko Collin                . 'Nonsense is the opposite      .
.       u249026@hnykun11.urc.kun.nl  .  of sense and should           .
.   //  u249026@hnykun11.bitnet      .  therefor be taken serious-    .
. \X/   bcollin@mpi.kun.nl (work)    .  ly.' - I                      .
.......................................................................

From amos-request@svcs1.digex.net Sat Sep 25 06:24:14 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309251017.AA17308@boa.cc.lut.fi>
Subject: SigMaker again...
To: amos-list@access.digex.net
Date: Sat, 25 Sep 93 13:17:22 EETDST
X-Mailer: ELM [version 2.3 PL11]
Status: RO


Sorry, the version I upped to AmiNet was buggy. The new file is
"SigMaker1.33b.lha". Please tell me if it works on your machine...
The problem is, it works fine when uncompiled. When compiled, the screen
redrawing routine prints odd results (wrong colors in wrong places etc).
It should be in text/misc.
Especially the "Ansi Load" does not work sometimes. Why, I do not know
(it also works fine when uncompiled).

Thank you in advance.

-- 
    _ C=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 _ //   K.Veijalainen      | "If it moves, shoot it, and if it doesn't, =
 \X/    veijalai@cc.lut.fi |  it's an obstacle that must be destroyed." = 
Amiga C=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

From amos-request@svcs1.digex.net Sun Sep 26 00:23:09 1993
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Date: Sat, 25 Sep 1993 02:53:25 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Logo
To: amos-list@access.digex.net
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Status: RO

If you want to use bobs, the BEST way to do it (AND not lose any colors)
is to draw your rotating images in all the bit planes (i.e the top
color number, color 7 for an 8 color screen, color 15 for a 16
color screen).
Then you just set the bit planes for the turtle bob to the color
you want to draw it in, simple!  :)

Seumas

From amos-request@svcs1.digex.net Sun Sep 26 00:34:13 1993
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Date: Sat, 25 Sep 1993 16:02:48 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Turbo Extention!
To: amos-list@access.digex.net
Message-Id: <9309251602.memo.18845@BIX.com>
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Status: RO

I picked up the TURBO 1.76 lib on AmiNet yesterday but I can't use it cuz it
STILL uses extention #8 which is the same as CText!
(And I'm NOT about to give up CText!  ;)
I would be able to fix it my self IF the source code was in the archive,
which it wasn't.
I REALLY want to use these instructions but I can't!

So can anyone,

A: Get me the source so I can fix it myself,
or
B: Tell Manuel Andre to put Turbo at extention number 13 where it belongs??
                                                      ^^
                                                     (^^ he might want to
contact Aaron Fothergill to make sure 13 is still un used, but the last time
I talked to him he said Turbo should go at 13)

Thanks


Seumas

From amos-request@svcs1.digex.net Sun Sep 26 18:06:09 1993
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Date: Sun, 26 Sep 1993 17:41:35 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Bitplanes
To: amos-list@access.digex.net
Message-Id: <9309261741.memo.19973@BIX.com>
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Status: RO

Well, bitplanes are how all graphics on the Amiga are stored.
(If you understand Binary numbers it's quite simple)

Every image is made up of a number of bitplanes according to how many
colors it uses, 1 bitplane for 2 colors, 2 planes for 4 colors,
3 planes for 8 colors, and 5 and 6 planes for 32 and 64 colors.
(You can allso go to 7 and 8 planes for 128 and 256 colors on AGA
machines)

In every bitplane, one bit represents one pixel, so a byte (8 bits)
of a bitplane would be 8 pixels across.
At it's simplest, with one bit plane wherever there's a set bit 
in the bitplane that pixel will be in color 1, a binary 0 in
one of the bits means color 0 at that pixel.

To get more colors the system adds up the bits of all the planes
at a certian pixel and that makes the color number.
Say at pixel A plane 1 is set to 0, plane 2 is set to 1, and plane
3 is set to 1, combining those will make the binary number %011
which is 6 in normal numbers, so at that pixel there would be
color 6.

Now to change the colors of bobs you can tell the blitter NOT
to draw certian planes, so if in the above example you told the
blitter NOT to draw plane 2 the color would be %001, or 4.

Now for a turtle on a 16 color screen, you should draw the turtle
images in color 15, 15 is %1111 in binary, so then you can change
the turtle to ANY color JUST by not drawing certian combinations
of planes on the screen!   :)

Lets see...  ::going for manual::

Ok, if you have a bob drawn in color 15, on a 16 color screen,
this bit of code will draw the bob in color "COLOR":

Set Bob 1,,COLOR,
Bob 1,X,Y,TURTLE_IMAGE


Where turtle_image is the image number for the turtle.


:)

Seumas

From amos-request@svcs1.digex.net Sun Sep 26 17:56:09 1993
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Date: Sun, 26 Sep 1993 17:46:49 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: CTEXT!
To: amos-list@access.digex.net
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Status: RO

CText is the ColorText extention by Aaron Fothergill that lets
you draw multi colored any sized fonts at amazing speeds that are
stored as ICONS, so you can edit them from the sprite editor.

It is VERY powerfull and is a MUST-USE for any game that EVER displays
anything on the screen in the form of Text.
It's not Quite as versitile as the "Print" command BUT it'll do
anything AND MORE that the "Text" command does!

Seumas

From amos-request@svcs1.digex.net Sun Sep 26 19:56:34 1993
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Date: 26 Sep 93 06:40:19+0100
From: Jean-Francois Dreyfuss <dreyfusj@issy.cnet.fr>
Message-Id: <9309260540.AA16272@dworkin>
To: amos-list@access.digex.net
Subject: AmosPro Compiler & Amos 3d
Status: RO

Hello,
I just received Amos 3D with the November issue of Amiga Computing. But
I am having some problems using it with Amos Pro Compiler: if I use
the compiler outside the interpreter, I always get the message "Extension
not loaded" (with the compiler shell). If I use the shell within the inter-
preter, I can compile the example programs but they have difficulties in
finding the c3d.lib file: snoopdos shows that they are looking for it
in :APsystem and in APsystem. I would like to have it included within
the executable, to make a real stand-alone programme.

If anyone has some enlightments about this, I would appreciate very much!

=jfd=



From amos-request@svcs1.digex.net Sun Sep 26 23:06:10 1993
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From: Zodiac <woolto_c@kultarr.cs.uwa.oz.au>
Message-Id: <199309270253.KAA10106@kultarr.cs.uwa.oz.au>
Subject: Use of Varptr
To: amos-list@access.digex.net
Date: Mon, 27 Sep 93 10:53:08 WST
X-Mailer: ELM [version 2.3 PL9]
Status: RO

Hiyas,
  Last night I was stuffing around with passing Varptr's as parameters to
procedures, trying to pass the address of an array of floating point numbers.
The problem is that I couldn't just Poke(Varptr(ARRAY)+OFFSET) to get to
ARRAY(OFFSET).  I noticed that each successive Varptr was 4 units apart, and
this morning I realized why the values I Poked weren't what was stored.
  So could someone tell me 
* How to use Varptr, Poke and Peek to store (properly) and read from an array
  of integers?
* How to use Varptr, Poke and Peek to store (properly) and read from an array
  of floats? (Ie, the set up of the float, such as the mantissa length...that
  sort of garbage, and where they are stored wrt the array's adress).

Carl.

-- 
--------------------------------------------------------------------------------
"If you wanna be in my gang, stand up with me.
 We'll start a revolution, and make the streets free.
 We'll never weaken, we'll give it our best.
 Can't be defeated, we're better than the rest."
               - Rose Tattoo : 'We Can't be Beaten'.

"So tell the whole world I'm not me I'm someone else and he's gone with me too."
               - Nik Kershaw : 'Gone to Pieces'.

                             +------------------+
                             | Carl Wooltorton. |
                             +------------------+
--------------------------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Sep 27 04:23:16 1993
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Date: 27 Sep 93 09:16:12+0100
From: Jean-Francois Dreyfuss <dreyfusj@issy.cnet.fr>
Message-Id: <9309270816.AA16396@dworkin>
To: amos-list@access.digex.net
Subject: Re: CTEXT!
Status: RO

----- Begin Included Message -----
It is VERY powerfull and is a MUST-USE for any game that EVER displays
anything on the screen in the form of Text.
It's not Quite as versitile as the "Print" command BUT it'll do
anything AND MORE that the "Text" command does!

Seumas

----- End Included Message -----

Too bad it doesn't work with Amos Pro (AFAIK).

=jf=



From amos-request@svcs1.digex.net Mon Sep 27 05:35:43 1993
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Date: Mon, 27 Sep 1993 05:23:42 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: FFT?
To: amos-list@access.digex.net
Message-Id: <9309270523.memo.20825@BIX.com>
Content-Transfer-Encoding: 7BIT
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Status: RO

Um, what exactley *is* FFT?

Seumas

From amos-request@svcs1.digex.net Mon Sep 27 06:41:46 1993
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Date:         Mon, 27 Sep 93 11:25:50 MET
From: Branko Collin <U249026@HNYKUN11.BITNET>
Subject:      re: Giveaway software, pay for manuals
To: amos-list@access.digex.net
Status: RO

     Chris Richards <crichard@umaxc.weeg.uiowa.edu> says
>I got Blitz Basic II a few weeks ago (just before I heard it might be on
>the cover disk --
...
>It's like people who
>try to use AMOS somely from the cover disk version and the few articles
>that have been published with it -- it's possible to do some good work,
>but it sure is difficult to use everything the language has to offer.

     Tom Plackowski <tom@elms.concept.com.au> adds
>Yes. It seems rather a clever marketing ploy.
>Its sort of like shareware - try the software, then pay for the manual
>if you like it.

And that's how I got Amos. I bought AF with Amos and Compiler on the
cover. I liked the language but could not get far without a manual
so I bought Amos (I do not see any need for buying Compiler).
Nowadays, I only buy magazines if they've got an interesting
coverdisk.
.......................................................................
.       Branko Collin                . 'Nonsense is the opposite      .
.       u249026@hnykun11.urc.kun.nl  .  of sense and should           .
.   //  u249026@hnykun11.bitnet      .  therefor be taken serious-    .
. \X/   bcollin@mpi.kun.nl (work)    .  ly.' - I                      .
.......................................................................

From amos-request@svcs1.digex.net Mon Sep 27 03:10:51 1993
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From: rkkr@phoenix.oulu.fi (Reima Ronkko)
Message-Id: <9309270658.AA19110@phoenix.oulu.fi>
Subject: fft-example
To: amos-list@access.digex.net
Date: Mon, 27 Sep 1993 08:58:05 -0200 (GMT-2:00)
X-Mailer: ELM [version 2.4 PL17]
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Length: 61885     
Status: RO

Hey !!

I found an old basic program whitch makes fast fourier transformation and
when I was looked it few moments I've got silly idea to translate it into
AMOS. It is quite messy because I made it in a hurry (alright I was lazy).
In the end of this mail the program is uuencoded. The packace contains
the source code and compiled version. It creates some kind of time domain
wawe and makes FFT to it. Then it draws real and imaginary parts of the
spectrum and power spcetrum. If you have any ideas to make it better or
if you have some use of it let me know.

Reima R|nkk|
rkkr@phoenix.oulu.fi

And here it goes.....
_____________________________________________________________________________

begin 700 fft.lha
M&00M;&@U+<"B  "LV0  Y4$[&P   V9F=-@C+!".W?O5I.2[@?W.3DY.$(0B'
M)2Q H\)8B(0&(E,$92\G( P@,H@6X5PVL!"10091%QQPUL!*T6N."+7&N7+AH
M;CMK7*W"E;=;>F.15K5,<N"UK2W'5*5JJXK6NO;C31)_?_)(#6Y;=[OWGV]W/
M[SS[S[[?0[W>]]+/-]#OX#[[/?Q-[W=K')(VV )O[P?_CH'M0 %_K (9D-.6,
M (WT  SJ( 7DA#D'U W/H$L;@L\J?PGV%E*%3X;#3@9E._4UC7G/'CL%DT^YD
MMTR ^JB/C:FO Y?S/&>$=NF.'EWIXC6F$ITC?T^S?Y1!34M_3?60U[AOZ>)\P
M+9XZ5GH+M "F(O I,I/J; 1NFV/#(+/0&VZ;*"+4UXV^ICY\%+;1*:=S,-MN!
M'I.6+/GA3Y4X;2\/SP^=<-M<NHL] ^1!>ZB!Q58Z5,-1"70XC:$U7F\([ J D
M42%:";V5\^-&-&C=2 T4^S&KNZ+7CY.$'Y9 9N(-&X7S\J/"<('*_2!W*W &Z
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M>JQ,._O!0Q,8I^<U9]8)ZDG:U</.IR^VXKV!S7^X3I5>+?^QD]@QPW8[W?-JK
M+TWW8SGIOL,FK^^WA#'UTB!UC$\7?73.J -Y\FLX]F*$%8N6DHFV@]3JA(%Z2
MTBL)JVBM-,^RJN!J_>,,](&?)Y%@47:]4"'SV"8]-4!B<9T&'8L'K#?KD&O.;
M6(+X0G'Y+[ N_()R'=:H4!]*JV&G\&J=.9D\=YKQ)#Q-F-[F9 !KG+@9] %25
MYHU]\L21\3SCY!<Y'W;4/OE%,.$P>CV:70\LL?O]>'1:]M9M]+8 XZPV'<. !
M_PZY-NR.H+=GL'V'\EL/>NM7H*MP3+1*7BLI1OL-<N7-B<)XDQ1:S.6;LIPY 
M7-L;NGL]$FI2W@[83 @!0H,Q4_GB3+V>LN07 Y,=OG$NUYQZ&552 +I(%1Y3H
M/H@L$?V!)9T$CGG^<KD,IG!-#CQ#^X35KLHFKVSS/F,.&PWK\DEX@_VWV?21]
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MBGS7G!'1B$)[B-<FY#;-5JS,V3[$3<@8]$,2#HQ!GC!KS?,%^+BI- U"39FSY
M@V%\^%]ITXPK]_;1AWOI5 QI.H?PE/FC]WP_7(P#^9=#$*7%3!@EM#RYX8.B?
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end



From amos-request@svcs1.digex.net Mon Sep 27 06:57:07 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309271041.AA24608@access.digex.net>
Subject: Re: AmosPro Compiler & Amos 3d
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Mon, 27 Sep 1993 06:41:34 -0400 (EDT)
In-Reply-To: <9309260540.AA16272@dworkin> from "Jean-Francois Dreyfuss" at Sep 26, 93 06:40:19 am
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Status: RO

>in :APsystem and in APsystem. I would like to have it included within
>the executable, to make a real stand-alone programme.
I do not think that is possible.  With all AMOS 3D programs, the library is
external when compiled.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Mon Sep 27 07:36:46 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309271120.AA04766@boa.cc.lut.fi>
Subject: re: Giveaway software, pay for manuals (fwd)
To: amos-list@access.digex.net
Date: Mon, 27 Sep 93 13:20:54 EET
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Status: RO

(stuff about coverdisks deleted)

>      Tom Plackowski <tom@elms.concept.com.au> adds
> >Yes. It seems rather a clever marketing ploy.
> >Its sort of like shareware - try the software, then pay for the manual
> >if you like it.
> 
> And that's how I got Amos. I bought AF with Amos and Compiler on the
> cover. I liked the language but could not get far without a manual
> so I bought Amos (I do not see any need for buying Compiler).
> Nowadays, I only buy magazines if they've got an interesting
> coverdisk.

Same here... expecially since most british Amiga-mags seem to be targeted to
10-year old Zool-players. Some (Amiga Format) are better but I still only
buy them when there's something special on the coverdisk.
(OctaMed and PowerPacker were nice :-)

But: most of the coverdisks are full of either PD stuff or crappy game demos
that no-one plays more than once. It is sad that most mags used to cost about
17 FIM before the Time of the Coverdisks, and nowadays I'm happy if I get the
mag for less than 45 FIM. So the magazines should only stick ONE disk with
the magazine, and only if they have something decent on it (like Trex Warrior
of Blaster or some Amos game ;-) . The "CU Amiga Collection"-coverdisks
especially were mostly old PD stuff + "tune/pic of the month" and that's why
I no longer buy that magazine.

My point?? Well.... there is none :-) except that I'm AGAINST putting things
like Amos on coverdisk. While some may buy the complete package after testing
the coverdisk version without manuals, most of my friends who bought the
Amos 1.36-AF tested the demo programs and were frustrated and got pretty
bad picture of Amos. And the magazines seem to divide the documentation for
a coverdisk over several issues to make people buy the next issue... After
2-5 issues full of useless tips one still cannot fully use the program in
question. What a ripoff.

From amos-request@svcs1.digex.net Mon Sep 27 07:57:38 1993
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Date: Mon, 27 Sep 1993 13:38:59 +0200
From: Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>
To: AMOSlist <Amos-list@access.digex.net>
Message-Id: <01H3FZ1U0LKY000AQI@HEARNVAX.nic.SURFnet.nl>
X-Envelope-To: Amos-list@access.digex.com
X-Mailer: Pr1me Mailer 2.10 (C) 1991, 1992 Michel Pollet & Jac Goudsmit
Content-Transfer-Encoding: 7BIT
Status: RO

**** GENERAL NEWS ****

The prices are shaking....

Look what I found...

(sorry that it's in Gulders (Dutch...)

Amiga  500    ->    F  300.-
Amiga  600    ->    F  350.-   (No harddisk)
Amiga 1200    ->    F  725.-   (No harddisk)
Amiga 1200    ->    F 1400.-   (200 Mb Hd)
Amiga 4000/30 ->    F 2600.-
Amiga 4000/40 ->    F 4200.-
C64 (heh-heh) ->    F   75.-
Amiga CD32    ->    F  750.-

All these prices are NEW prices...
(not sure about the C64...)
+------------------+               +-------------------------------------+
| Greetings from : |-----------------------+ My motto:   +--  + +  + +   |
+------------------+ Dave 'DOPEX' Vissers  |             +--  | |  |\|   |
           | S92406161@hsepm1.hse.nl       |             +    +-+  + +   |
    +------| Ask mailbox# for AMIGA-Stuff. |-----------------------------+
    |      +-------------------------------+
    | If it hits you, hit it back ! |
    +-------------------------------+

From amos-request@svcs1.digex.net Mon Sep 27 08:37:02 1993
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          id AA13388; Mon, 27 Sep 1993 14:12:21 +0200
Date: Mon, 27 Sep 1993 14:12:21 +0200
From: amthauer@faw.uni-ulm.de (Heiner Amthauer)
Message-Id: <9309271212.AA13388@faw.uni-ulm.de>
To: amos-list@access.digex.net
Subject: IS AMOS Pro CRAP ?
Status: RO

I quit ! I give up. I'm desperately disappointed of AMOS Pro. I gave up using
AMOS Pro V2.0 and compiler because it wasn't compatible to 1.0 (i've told you 
before). So i decided to use AMOS Pro 1.0 and not compile the results.
Now this is what happend: I was doin a wonderfull GUI together with a
friend. It was just great with all that clicking and popup menu stuff you can
ever imagine. We worked about 20 hours to finish it but we can't because a
very strange problem appeared. The code looked like following:

...
tmp$ = date$
Repeat
  _error = 0
  date$ = tmp$
  _input[x,y,num,date$]
  date$ = Param$
  ...
  ...
Until _error = 0
...

_input[] is a function like the EDit zone command from the Pro Interface
(which doesn't work either. That's why i wrote it myself). It displays the
text at a defined position and you can edit it. After pressing RETURN it's
finished. So, _input[] uses local variables. And now guess what you can find
in tmp$ if the result of _input[] was wrong ? The original contents of date$ ?
Yeah, you wish ! But what really happens is, that tmp$ contains the value of
Param$ even before i passed Param$ to date$. Hope you can follow. Now, can you
imagine this ? tmp$ is mentioned only twice in the code and it absolutely
couldn't be affected by _input[] but the contence is destroyed anyway. Now, i
went mad. This is to much. How can anyone write a good progy if such things
happen ? Besides the source was only 40k size. I've checked it all out. There
is absolutely no error in the code. The changing of the varibales in _input[]
effects also the tmp$ which should be impossible, but isn't. 

So, at the end i say, that i'll probably change to Blitz Basic. And if this
won't work either i'll try C again (I hate C).

Any comments ?

(btw. did you notice that the Locate x,y command destroys part of the screen ?)

greetings
------------------------------------------------------------   
  Heiner Amthauer  email: amthauer@faw.uni-ulm.de
                                                   /
     __  /    /          __  /                    / ___  /
    /   /    /    /     /   /     ___/   /   /   /     /
   /   /    /    /     /   /     /      /   /   /    / 
  /   /   ____  __/   /   /     /      /   /   /   /
_____/       __/    _____/   __/    ______/ __/  ______/

  IRC: IceMc  (RaytraceMan)
------------------------------------------------------------






From amos-request@svcs1.digex.net Mon Sep 27 08:26:55 1993
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From: Per.Lundholm@eua.ericsson.se (Per Lundholm)
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Date: Mon, 27 Sep 93 13:15:34 +0100
Message-Id: <9309271215.AA07314@euax1i6c18.eua.ericsson.se>
To: Amos-list@access.digex.net
Status: RO


> **** GENERAL NEWS ****
> 
> The prices are shaking....
> 
> Look what I found...
> 
> (sorry that it's in Gulders (Dutch...)

C'mon DOPEX! I haven't used Gulders for ten years, expect me or any of us
to remember their value by now?! Switch to quid or dollars (or SEK)!

BTW that guy from Finland who gave us prices in FIM. Same goes for you, pal!

Have a nice day both of you!

/Per Lundholm

From mart4678@mach1.wlu.ca Mon Sep 27 10:18:49 1993
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From: mart4678@mach1.wlu.ca (Phil Martin u)
Message-Id: <9309271417.AA29341@mach1.wlu.ca>
Subject: Re: IS AMOS Pro CRAP ?
To: amos-request@svcs1.digex.net
Date: Mon, 27 Sep 93 10:17:18 EDT
In-Reply-To: <9309271212.AA13388@faw.uni-ulm.de>; from "Heiner Amthauer" at Sep 27, 93 2:12 pm
X-Mailer: ELM [version 2.2 PL13]
Status: RO

> So, at the end i say, that i'll probably change to Blitz Basic. And if this
> won't work either i'll try C again (I hate C).
> 
> Any comments ?
> 
> (btw. did you notice that the Locate x,y command destroys part of the screen ?)
No, but I did notice that the Get & Paste Icon commands corrupt both the
screen & the Icons... Think I'll be joining you on the Blitz side...
> 
> greetings
> ------------------------------------------------------------   
>   Heiner Amthauer  email: amthauer@faw.uni-ulm.de
>                                                    /
>      __  /    /          __  /                    / ___  /
>     /   /    /    /     /   /     ___/   /   /   /     /
>    /   /    /    /     /   /     /      /   /   /    / 
>   /   /   ____  __/   /   /     /      /   /   /   /
> _____/       __/    _____/   __/    ______/ __/  ______/
> 
>   IRC: IceMc  (RaytraceMan)
> ------------------------------------------------------------
> 
Phil Martin.

From amos-request@svcs1.digex.net Mon Sep 27 11:22:12 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309271500.AA20274@cc.lut.fi>
Subject: FIM vs SEK vs US$
To: amos-list@access.digex.net
Date: Mon, 27 Sep 93 17:00:56 EET
X-Mailer: ELM [version 2.3 PL11]
Status: RO


> > The prices are shaking....
> > 
> > Look what I found...
> > 
> > (sorry that it's in Gulders (Dutch...)
> 
> C'mon DOPEX! I haven't used Gulders for ten years, expect me or any of us
> to remember their value by now?! Switch to quid or dollars (or SEK)!
> 
> BTW that guy from Finland who gave us prices in FIM. Same goes for you, pal!

1 US$=about 5.6 FIM
1 SEK=0.74 FIM (Not 100% sure about this... this was the ratio 1 month ago).
1 bottle of vodka = 100 FIM :-(

> Have a nice day both of you!

Thanks.

From amos-request@svcs1.digex.net Mon Sep 27 16:56:42 1993
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199309272035.AA17788@kruuna.helsinki.fi>
Subject: Problemo
To: amos-list@access.digex.net
Date: Mon, 27 Sep 1993 22:35:57 +0200 (EET)
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Length: 670       
Status: RO

I found interesting AMOS-bug, while testing version 1.0 of
Billiard Games. I was downloading some stuff with modem while
playing the game. Everytime, when single download was finished,
there was that little screen flicker, which we all know (?) 
that programs, which try to bring their screen front, cause.
But that's not all. Now when I finished game I was playing,
program crashed with "Screen not opened"-error (I tried it
several times to make sure). I use "Unpack" to unpack some
screens in program, and maybe the problem is there. 
Program was compiled.

Does anybody have any solution ? I would like to fix this
before releasing this version of the game.

-Mikko

From czar1@manta.nosc.mil Mon Sep 27 19:21:34 1993
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Date: Mon, 27 Sep 93 16:20:39 PDT
From: czar1@manta.nosc.mil (Scott C. Czarcinski)
Message-Id: <9309272320.AA22896@manta.nosc.mil>
To: amos-request@svcs1.digex.net
Cc: amos-list@access.digex.net
Subject: Re: FFT?
In-Reply-To: Your message of Mon Sep 27 02:42:22 1993
Status: RO

-------
FFT, or Fast Fourior Transformation is a method of signal processing, where 
energy is averaged. (ie: a piece of 8 bit data would have signal values of 
34454645 would be averaged, and then return a value of 44444444.) FFT's are 
used in Industry, and by the Government agencies.
   What this allows for is data smoothing, by ways of a moving window. By
sampling data withing a frequency range (could be anything) you can
"filter" out or "enhance" certain types of data. (This would be dependant
upon a predefined sample window size.) - For example, a small window size
would enhance small bandwidth signals. (A 5k hertz tone for example.) While 
a wide window, say 32 or 64 bits would average out the same 5k hertz tone,
but it would enhance a signal with a wide bandwidth. (Say a band of energy
that is from 5k-5.5k hertz wide.)

   Hope that helps!!!

			Scott Czarcinski
-------


From amos-request@svcs1.digex.net Mon Sep 27 19:44:30 1993
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Date: Mon, 27 Sep 93 16:32:40 PDT
From: czar1@manta.nosc.mil (Scott C. Czarcinski)
Message-Id: <9309272332.AA23981@manta.nosc.mil>
To: amthauer@faw.uni-ulm.de
Cc: amos-list@access.digex.net
Subject: Re: IS AMOS Pro CRAP ?
In-Reply-To: Your message of Mon Sep 27 05:45:47 1993
Status: RO

-------
   Last week I sent a UUencoded example of the Interface. (I'm currently on 
travel, and can't get it back. The archieve was (I think) InterfaceEx.lha.
Although it took a great deal of time to figure out, I have successfully
used both the EDit and DIgit commands. (It also compiles with no problems,
and executes with no errors.) 
   Before you totally give up on AMOS Pro, check this out, and give it a
shot. (Though my trials I have found usually just simple, stupid mistakes
give me heartburn when working with the Interface routines.)
   In the event you do not have the message, drop a note to the list and
someone else may be able to resend it to you; or if you can wait, I can
resend it to you this weekend. - Just let me know...

				Scott Czarcinski
				czar1

-------


From amos-request@svcs1.digex.net Mon Sep 27 21:54:55 1993
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Message-Id: <199309280137.AA04341@access.digex.net>
Date: 27 Sep 93 21:23:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Bitplanes
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  A little clarification here...

>In every bitplane, one bit represents one pixel, so a byte (8 bits)
>of a bitplane would be 8 pixels across.
>At it's simplest, with one bit plane wherever there's a set bit 
>in the bitplane that pixel will be in color 1, a binary 0 in
>one of the bits means color 0 at that pixel.

  This is right.  However...

>To get more colors the system adds up the bits of all the planes
>at a certian pixel and that makes the color number.
>Say at pixel A plane 1 is set to 0, plane 2 is set to 1, and plane
>3 is set to 1, combining those will make the binary number %011
>which is 6 in normal numbers, so at that pixel there would be
>color 6.

  This is wrong -- you're numbering the planes backwards.  What you should
have said is this:

Say at pixel A plane *2* is set to 0, plane *1* is set to 1, and plane
*0* is set to 1, combining those...

  The plane number is the same as the bit number in the colour.  So plane 0
corresponds to bit 0 (the least significant bit), plane 1 corresponds to bit
1, etc.

  You also don't know as much about binary as you seem to think you know.  The
binary number 011 is equal to 3 in decimal (0*2^2 + 1*2^1 + 1*2^0 = 0+2+1 = 3).

>Now to change the colors of bobs you can tell the blitter NOT
>to draw certian planes, so if in the above example you told the
>blitter NOT to draw plane 2 the color would be %001, or 4.
                                                      ^^^^ NO!!! 1, not 4!!!

  You'd tell it not to draw plane 1 in order to get %001 from the above case.
That is, you'd use "Set Bob N,,%11111101," where N is your bob number.

  --Andy Church


From amos-request@svcs1.digex.net Mon Sep 27 21:44:50 1993
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Message-Id: <199309280136.AA04243@access.digex.net>
Date: 27 Sep 93 21:34:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Use of Varptr
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>  Last night I was stuffing around with passing Varptr's as parameters to
>procedures, trying to pass the address of an array of floating point numbers.
>The problem is that I couldn't just Poke(Varptr(ARRAY)+OFFSET) to get to
>ARRAY(OFFSET).  I noticed that each successive Varptr was 4 units apart, and
>this morning I realized why the values I Poked weren't what was stored.
>  So could someone tell me 

>* How to use Varptr, Poke and Peek to store (properly) and read from an array
>  of integers?

  Writing: Loke Varptr(ARRAY(0))+ELEMENT*4,_VALUE
  Reading: _VALUE=Leek(Varptr(ARRAY(0))+ELEMENT*4)

where ELEMENT is the element number you're using, just like ARRAY(ELEMENT).

  Of course, this is only useful if you've passed the array address, as in

_PROCEDURE[Varptr(ARRAY(0))]

since otherwise you can just use _VALUE=ARRAY(ELEMENT).

>* How to use Varptr, Poke and Peek to store (properly) and read from an array
>  of floats? (Ie, the set up of the float, such as the mantissa length...that
>  sort of garbage, and where they are stored wrt the array's adress).

  They're also stored as 4-byte values, so use the same scheme I described
above to access them.

  The format depends on whether you're using Creator or Pro.  Creator uses FFP:

  31                     876     0
  | - - - mantissa - - - |S| exp |

where m is the mantissa (with an assumed binary point after the first digit),
S is the sign bit and exp is the bias-64 exponent.  In other words,
    exp = exponent+64

  Pro, on the other hand, uses IEEE single-precision.  I'm not entirely sure
about the format for IEEE floats.  If you use Set Double Precision, that
switches Pro to 8-byte double-precision floats, which is something completely
different.

  --Andy Church


From amos-request@svcs1.digex.net Mon Sep 27 22:15:13 1993
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Message-Id: <199309280159.AA06921@access.digex.net>
Date: 27 Sep 93 21:48:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: IS AMOS Pro CRAP ?
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>Now this is what happend: I was doin a wonderfull GUI together with a
>friend. It was just great with all that clicking and popup menu stuff you can
>ever imagine. We worked about 20 hours to finish it but we can't because a
>very strange problem appeared. The code looked like following:

[code and complaints deleted]

  Well, my recommendation is to get the AMOS Pro 1.12 update.  This fixes a
bunch of bugs in 1.0, and this might be one of those bugs.  I recall having a
similar problem which the update fixed...

>So, at the end i say, that i'll probably change to Blitz Basic. And if this
>won't work either i'll try C again (I hate C).

  Well, you can have whatever opinions you like, but I love C.  (Not to the
exclusion of AMOS, obviously. :-) )  I once wrote a role-playing game in AMOS
(about 300K); I'm translating it to C now, and it runs more smoothly, not to
mention being more system-friendly.  There is always the work factor, though;
the C version now contains over 10000 lines, whereas the AMOS version had only
about 4000.

>(btw. did you notice that the Locate x,y command destroys part of the screen ?)

  Actually, it doesn't.  That's just the movement of the cursor.  When AMOS Pro
displays the cursor, it saves the 8x8 block immediately underneath the cursor.
When you do a Locate (or Curs Off), it displays that block where the cursor
used to be.  If you've drawn over the cursor area, what you've drawn will be
replaced with the saved block.  This has always seemed like a lack-of-common-
sense problem to me:  If you're not using the cursor, turn it off; if you are,
don't draw over it!

  --Andy Church


From dreyfusj@issy.cnet.fr Tue Sep 28 05:13:56 1993
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Date: 28 Sep 93 10:19:59+0100
From: Jean-Francois Dreyfuss <dreyfusj@issy.cnet.fr>
Message-Id: <9309280919.AA17528@dworkin>
To: mcox@access.digex.net
Subject: Re: WANTED: Star NX-2430 Print Driver
Status: RO

> >Probably an Epson-type driver would do?

> True, but I was hoping there would be a custom made one.  How does one make
> printerdrivers for OS3?  I heard there are some differences between the
> 1.3 and 3.0 drivers.

I don't know. I remember some freeware called PrintDrivGen that could
create drivers, but it was 1.2 drivers!

I'll have a look at TurboPrint that was on a recent AF disk I think.

=jf=



From amos-request@svcs1.digex.net Mon Sep 27 22:05:04 1993
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Date: Tue, 28 Sep 93 11:44:31 EST
From: Tom Plackowski <tom@elms.concept.com.au>
Message-Id: <9309280144.AA27028@elms.concept.com.au>
To: amos-list@access.digex.net
Subject: re: Giveaway software, pay for manuals (fwd)
Status: RO

>> Nowadays, I only buy magazines if they've got an interesting
>> coverdisk.
>But: most of the coverdisks are full of either PD stuff or crappy game demos

Yeah. Its funny when the demo appears on Aminet a month before the magazine
appears!


>My point?? Well.... there is none :-) except that I'm AGAINST putting things
>like Amos on coverdisk. While some may buy the complete package after testing
>the coverdisk version without manuals, most of my friends who bought the
>Amos 1.36-AF tested the demo programs and were frustrated and got pretty

You could just get them some better demos!


>bad picture of Amos. And the magazines seem to divide the documentation for
>a coverdisk over several issues to make people buy the next issue... After

Of course! So what? They've got to sell magazines, otherwise we get no
coverdisks at all. Anyhow, you could join a user group that subscribes to the
mag and borrow it for just that article.

Does anyone know any public library that keeps this sort of magazine?


>2-5 issues full of useless tips one still cannot fully use the program in
>question. What a ripoff.

What do you mean a ripoff? How much did the program cost?
You get what you pay for.


// Tom, putting things in perspective?

From amos-request@svcs1.digex.net Tue Sep 28 14:08:56 1993
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Date: Tue, 28 Sep 1993 03:43:56 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: IS AMOS Pro CRAP ?
To: amos-list@access.digex.net
Message-Id: <9309280343.memo.23075@BIX.com>
Content-Transfer-Encoding: 7BIT
X-Cosy-To: amos-list@access.digex.com
Status: RO

Hey, try Amos 1.36!

It's a lot less buggy than Pro and is a bit faster!  :)

And as you leave Pro's new commands you jump into MORE commands in
normal Amos' extentions! ;)

Seumas

From amos-request@svcs1.digex.net Tue Sep 28 07:42:51 1993
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Date: Tue, 28 Sep 1993 04:06:56 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Bitplanes
To: amos-list@access.digex.net
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Status: RO

So I had my Binary Backwards, sorry!


You can still do "Set Bob N,,COLOR," to draw the bob in color COLOR.


Seumas

From amos-request@svcs1.digex.net Tue Sep 28 07:41:58 1993
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Received: (from user S92406161) by hsepm1.hse.nl; 28 Sep 93 10:31:47 +0200
Date: Tue, 28 Sep 1993 10:31:47 +0200
From: Dave 'DOPEX' Vissers <s92406161@hsepm1.hse.nl>
To: AMOSlist <Amos-list@access.digex.net>
Message-Id: <01H3H8UD9B5E000TBV@HEARNVAX.nic.SURFnet.nl>
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X-Mailer: Pr1me Mailer 2.10 (C) 1991, 1992 Michel Pollet & Jac Goudsmit
Content-Transfer-Encoding: 7BIT
Status: RO

OK, OK, Relax Per...

I think, I'm not sure, but :

     $ 1   =   f 1.90

Hope this satisfies your distress call....

+------------------+               +-------------------------------------+
| Greetings from : |-----------------------+ My motto:   +--  + +  + +   |
+------------------+ Dave 'DOPEX' Vissers  |             +--  | |  |\|   |
           | S92406161@hsepm1.hse.nl       |             +    +-+  + +   |
    +------| Ask mailbox# for AMIGA-Stuff. |-----------------------------+
    |      +-------------------------------+
    | If it hits you, hit it back ! |
    +-------------------------------+

From amos-request@svcs1.digex.net Tue Sep 28 09:35:10 1993
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From: Per.Lundholm@eua.ericsson.se (Per Lundholm)
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Message-Id: <9309281322.AA10998@euax1i6c18.eua.ericsson.se>
To: Amos-list@access.digex.net
Subject: The AMIGA prices
Status: RO


> OK, OK, Relax Per...
> 
> I think, I'm not sure, but :
> 
>      $ 1   =   f 1.90
> 
> Hope this satisfies your distress call....
> 

Which give us:

> 
> **** GENERAL NEWS ****
> 
> The prices are shaking....
> 
> Look what I found...
> 
> (sorry that it's in Gulders (Dutch...)
> 
> Amiga  500    ->    F  300.-                     $  158
> Amiga  600    ->    F  350.-   (No harddisk)     $  184
> Amiga 1200    ->    F  725.-   (No harddisk)     $  382
> Amiga 1200    ->    F 1400.-   (200 Mb Hd)       $  737
> Amiga 4000/30 ->    F 2600.-                     $ 1368
> Amiga 4000/40 ->    F 4200.-                     $ 2211
> C64 (heh-heh) ->    F   75.-                     $   40
> Amiga CD32    ->    F  750.-                     $  395
> 
> All these prices are NEW prices...
> (not sure about the C64...)

Right. It's cheap. I paid a lot more than $184 for my sixy 600.

Greetings,

	Per

From amos-request@svcs1.digex.net Tue Sep 28 12:16:56 1993
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Date: Tue, 28 Sep 1993 10:24:14 -0500 (CDT)
From: Chris Richards <crichard@umaxc.weeg.uiowa.edu>
Subject: Does the Pro Compiler need 1 meg of Chip RAM?
To: AMOS posting <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309281014.A20840-b100000@umaxc.weeg.uiowa.edu>
Mime-Version: 1.0
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Status: RO

I wouldn't have thought it did, but I've run into a nasty problem getting
any of my programs compiled with the Pro compiler to run under a computer
with only 512K chip RAM.  I can't swear that it's the chip RAM thing
thatis the problem, but I can take a program that runs fine when compiled
with the old compiler, run it through the new one, and have it crash on
computers with only 512K chip ram while continuing to work fine on all
other computers with > 512K chip RAM.  Different systems, different CPU
speeds, different memory configurations, and different models (A500, A1200,
A200) don't seem to make any difference.  The only variable that is crash
consistent is the chip RAM.

Now, that being said, is this working the way it is supposed to?  Did I
just miss the documentation that programs compiled under the Pro compiler
need at least 1 meg of chip RAM to work (could have happened)?  Am I wrong
in my diagnosis?  Is there something wrong with the compiler?  Enquiring
minds want to know ...

Chris R




From amos-request@svcs1.digex.net Tue Sep 28 15:08:51 1993
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Message-Id: <199309281854.AA11023@access.digex.net>
Date: 28 Sep 93 14:25:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: IS AMOS Pro CRAP ?
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>Hey, try Amos 1.36!
>
>It's a lot less buggy than Pro and is a bit faster!  :)

  Okay... but I do prefer the Pro interface.

  Does 1.36 have:

  - Else If structure (I have having to put 10 End If's in a row)
  - Tracker/Med module support
  - Support for more than 16 banks

>And as you leave Pro's new commands you jump into MORE commands in
>normal Amos' extentions! ;)

  People really should start (re)writing extensions to support Pro's
extension format.

  --Andy Church


From amos-request@svcs1.digex.net Tue Sep 28 23:46:36 1993
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Date: Tue, 28 Sep 1993 23:22:18 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Is AMOS Pro CRAP ?
To: amos-list@access.digex.net
Message-Id: <9309282322.memo.25398@BIX.com>
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Status: RO

What's "Else If..." ?   1.36 has If/Else/Endif...
1.36 has Tracker support.
And those 16 banks are FASTER tham Pros.  ;)
Plus if you need more you can allways use system memory calls.  ;)

1.36 is still pretty nice.  ;)

Seumas

From amos-request@svcs1.digex.net Tue Sep 28 23:57:23 1993
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Date: Tue, 28 Sep 1993 23:27:14 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Is AMOS Pro CRAP ?
To: amos-list@access.digex.net
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Status: RO

Maybe the Pro compiler tres to un squash to chip ram (a no no)?

Just a geuss though.

(Um, make that "tries" ;)

Seumas

From amos-request@svcs1.digex.net Tue Sep 28 19:22:45 1993
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Date: 29 Sep 93 08:41:36 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
Subject: Re: Does the Pro Compiler need 1 meg of Chip RAM?
To: amos-list@access.digex.net
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Status: RO

> I wouldn't have thought it did, but I've run into a nasty problem getting
> any of my programs compiled with the Pro compiler to run under a computer
> with only 512K chip RAM.  I can't swear that it's the chip RAM thing
> thatis the problem, but I can take a program that runs fine when compiled
> with the old compiler, run it through the new one, and have it crash on
> computers with only 512K chip ram while continuing to work fine on all
> other computers with > 512K chip RAM.  Different systems, different CPU
> speeds, different memory configurations, and different models (A500, A1200,
> A200) don't seem to make any difference.  The only variable that is crash
> consistent is the chip RAM.
>
> Now, that being said, is this working the way it is supposed to?  Did I
> just miss the documentation that programs compiled under the Pro compiler
> need at least 1 meg of chip RAM to work (could have happened)?  Am I wrong
> in my diagnosis?  Is there something wrong with the compiler?  Enquiring
> minds want to know ...

Have you been squashing the compiled programs???  On my setup (1/2meg Chip &
1.5 Meg Fast) I can't run ANY programs squashed with the AmosPro compiler..

Maybe that is the problem - Has anyone else had this trouble with the
Pro compiler and squashing????


- Paul


From amos-request@svcs1.digex.net Wed Sep 29 06:30:58 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309291024.AA25884@access.digex.net>
Subject: Re: Is AMOS Pro CRAP ?
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Wed, 29 Sep 1993 06:24:59 -0400 (EDT)
In-Reply-To: <9309282322.memo.25398@BIX.com> from "sfmcnally@BIX.com" at Sep 28, 93 11:22:18 pm
X-Mailer: ELM [version 2.4 PL22]
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Status: O

>What's "Else If..." ?   1.36 has If/Else/Endif...
Else If is sort of a step in the direction of a CASE statement.  You can have
many If ... then ...Else if... etc and end it all with one End If.

>1.36 has Tracker support.
Yep, but no MED support.

>And those 16 banks are FASTER tham Pros.  ;)
How can people tell if the banks are faster or that Pro is slower?  All my
programs run the same.

>Plus if you need more you can allways use system memory calls.  ;)
But with Pro, you can use ANY library in the LIBS: volume.  Pro is more robust
in that department.

>1.36 is still pretty nice.  ;)
Yes, it is.  I have TOME IV so I keep 1.36 around.  I do hope Aaron will port
his stuff to Pro.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From JURGEN@fs3.hsbos.nl Wed Sep 29 06:48:53 1993
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To: amos-list@access.digex.net (AMOS Mailing List),
        Michael 'AMOS' Cox <mcox@access.digex.net>
From: JURGEN@fs3.hsbos.nl
Organization: Hogeschool 's-Hertogenbosch
Date: 29 Sep 93 12:45:10 NFT-1DFT
Subject: Re: Is AMOS Pro CRAP ?
Priority: normal
X-Mailer: Pegasus Mail v2.3 (R5).
Status: RO

> From:          Michael 'AMOS' Cox <mcox@access.digex.net>
> Subject:       Re: Is AMOS Pro CRAP ?
> To:            amos-list@access.digex.net (AMOS Mailing List)
> Date:          Wed, 29 Sep 1993 06:24:59 -0400 (EDT)

> >What's "Else If..." ?   1.36 has If/Else/Endif...
> Else If is sort of a step in the direction of a CASE statement.  You can have
> many If ... then ...Else if... etc and end it all with one End If.
>
> >1.36 has Tracker support.
> Yep, but no MED support.
>
> >And those 16 banks are FASTER tham Pros.  ;)
> How can people tell if the banks are faster or that Pro is slower?  All my
> programs run the same.
>
> >Plus if you need more you can allways use system memory calls.  ;)
> But with Pro, you can use ANY library in the LIBS: volume.  Pro is more robust
> in that department.
>
> >1.36 is still pretty nice.  ;)
> Yes, it is.  I have TOME IV so I keep 1.36 around.  I do hope Aaron will port
> his stuff to Pro.
>
> Mike
> --
> Michael Cox                             Work:   mcox@access.digex.com
> Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
> This space intentionally left blank     Fido:   1:109/456.0
>         The text above is my own and all that other disclaimer junk
Hi Dudes,

Nope, Aaron will not make a Amos Prof Tome! But....Maybe you know
the Turbo Extension, the commercial version will contain ALL tome
commands and they are much faster! So just wait for a while...

jurgen@hsbos.nl
>


From amos-request@svcs1.digex.net Wed Sep 29 09:12:53 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309291304.AA02088@cc.lut.fi>
Subject: else if
To: amos-list@access.digex.net
Date: Wed, 29 Sep 93 15:04:10 EET
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Status: RO


> What's "Else If..." ?   1.36 has If/Else/Endif...

if something
   blahblah
else if something
   blahblah
else if ....
   ...
else
   print "no match"
endif

It's almost like CASE-statement.

From amos-request@svcs1.digex.net Wed Sep 29 09:23:29 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199309291307.AA02256@cc.lut.fi>
Subject: Turbo x-tension again
To: amos-list@access.digex.net
Date: Wed, 29 Sep 93 15:07:22 EET
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Status: RO


> Nope, Aaron will not make a Amos Prof Tome! But....Maybe you know
> the Turbo Extension, the commercial version will contain ALL tome
> commands and they are much faster! So just wait for a while...

Commercial version? Does this mean shareware? When? How?

From amos-request@svcs1.digex.net Wed Sep 29 09:47:47 1993
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Date: Wed, 29 Sep 93 07:30:05 -0600
From: mark@holodeck.plk.af.mil (Mark V. Tollefson)
Message-Id: <9309291330.AA03114@holodeck.plk.af.mil>
To: amos-list@access.digex.net
Subject: AMOS Pro Extensions
Status: RO

  I guess I'll throw in my 2 cents worth.  

  It was good planning on the original design of AMOS to allow other
people to write extensions.  How wonderful to be able to get extended
functionality not envisioned by the author ... without the author
having to pick and choose what to add and write the code.  Users got
a more flexible product, a few new authors made a little money, and
the author got to concentrate on fixing bugs.

  What I don't understand is why, when the entire product is updated
and polished and released as a new product (not just a new version),
the extensions weren't included.  The author _NOW_ knows that there
are more commands generally wanted than he originally included.  
Why didn't he have the authors of the extensions work with him on
applicable portions of AMOS Pro, and give them a small part of the
sales profit?  

  The MAIN advantages would be that everyone whould have a better
product to work with, and everyone would have the SAME set of
options available.

  This reminds me a bit of the release of MS-DOS.  By FAR, the one
accessory written the most often in CPM was a program to list the
directory in a nicer manner.  This included sorting alphbetically
and using more than one column.  So then comes along this NEW
operatiing system ... with the same stupid old one column unsorted
directory listing.  Again people busied themselves writing MS-DOS
versions of their directory listers.  Now, users moving up from
1.36 to Pro are doing something similar... waiting for their favorite
extensions to be re-written so they can continue programming with
the tools they are happiest with (but with no guarantee they will
ever even be re-written).

                                       Mark


From amos-request@svcs1.digex.net Wed Sep 29 10:13:42 1993
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Date: Wed, 29 Sep 1993 23:58:39 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: 3d proggy.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9309292339.B11751-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: RO

I have just coded a little 3d proggy which rotates an object about the x
(fixed) and y (not fixed) axis.  It also includes hidden face exclusion. 
If anyone wants it I can send it to them in about a week or so.  Just
email me and I reply when Im back at school.

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************



From amos-request@svcs1.digex.net Wed Sep 29 10:25:40 1993
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Date: Thu, 30 Sep 1993 00:05:49 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Sender: Scott Southurst <maverick@deakin.edu.au>
Reply-To: Scott Southurst <maverick@deakin.edu.au>
Subject: Re: AmosPro Compiler & Amos 3d
To: LIST AMOS <amos-list@access.digex.net>
In-Reply-To: <199309271041.AA24608@access.digex.net>
Message-Id: <Pine.3.07.9309300033.C11751-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: RO

If I understand the problem correctly, the programs aren't compiling
correctly because the compiler (outside the interpreter) isn't finding the
extension library.  I had this problem when I first tried the compiler
with AMOS Creator and found it has to do with the configuration of the
compiler.  Perhaps this is the problem.  Check your configuration files.

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************



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Date: Wed, 29 Sep 1993 9:36:01 -0500 (CDT)
From: WALLY <KISSEL@ADCALC.FNAL.GOV>
To: amos-list@access.digex.net
Message-Id: <930929093601.20c062f7@ADCALC.FNAL.GOV>
Subject: Output Joy
Status: RO

Hi,
  I've done some simple things in interfacing TTL circuits to the parallel
port, using AMOS (1.3x).  (Just peeks and pokes to configure the data direction
and data registers)  Does anyone have any info on using joystick #2 as an
output device?  (I just need a few more bits of O as in I/O!) Any info would
be appreciated.  - Wally

From amos-request@svcs1.digex.net Wed Sep 29 11:14:20 1993
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Date: Wed, 29 Sep 1993 15:57:49 +0100
From: Tjark Kalow <tjark@uni-paderborn.de>
Message-Id: <199309291457.AA10623@joan.uni-paderborn.de>
To: amos-list@access.digex.net
Subject: Re:AMOS Pro Extensions
In-Reply-To: <9309291330.AA03114@holodeck.plk.af.mil>
References: <9309291330.AA03114@holodeck.plk.af.mil>
Status: RO



          Hello Mark,

   On Wed, September 29, 93 you wrote about the subject 

   'AMOS Pro Extensions':


>   The MAIN advantages would be that everyone whould have a better
> product to work with, and everyone would have the SAME set of
> options available.

And the disadvantage would be a blown-up, huge AMOS. Look,
it's better to have a main set of instructions and extensions
for special purposes. I wouldn't want some never-used starfield
commands waste my valuable money. Besides, you can exclude
the extensions when compiling (just change the configuration),
I think (but may be wrong), so that they don't blow up the
compiled proggy. Taking every extension into the system would
result in a 1500-command AMOS with 750 commands seldom used.
I just don't need some extensions, so I don't want them to be
there in my RAM, and I guess I'm not the only one.
See the extension system as an option to configure AMOS to
your special needs.

BTW, please don't compare this to MessyDos! AMOS is always
developed further and Francois *thinks* about it. MS-DOS
is always years behind the standard and is only changed
when Novell launches a new DR-DOS (Novell-DOS) version.

Greetings,
Tjark

--
This is a typical case, whom we shall refer to as Mr. A, although
his real name is this:
+----------------------------------------------------------------+
  Name:       Tjark Kalow        E-Mail:  tjark@uni-paderborn.de
  Address:    Thorenknick 6
              33100 Paderborn
  Country:    Germany
  Tel.:       0 52 52 / 39 12 (phone answering system)
  Computer:   AMIGA 500 KS1.2 1MB w. 2 drives
  Occupation: Student
+----------------------------------------------------------------+

From amos-request@svcs1.digex.net Wed Sep 29 11:25:00 1993
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Date: Wed, 29 Sep 1993 10:04:41 -0500 (CDT)
From: Chris Richards <crichard@umaxc.weeg.uiowa.edu>
Subject: Re: Does the Pro Compiler need 1 meg of Chip RAM? (fwd)
To: AMOS posting <amos-list@access.digex.net>
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Status: RO





---------- Forwarded message ----------
Date: 29 Sep 93 08:41:36 GMT+10
From: Paul Reece <PAUL_REE@asgard.clare.tased.edu.au>
To: amos-list@access.digex.net
Subject: Re: Does the Pro Compiler need 1 meg of Chip RAM?

>> I wouldn't have thought it did, but I've run into a nasty problem getting
>> any of my programs compiled with the Pro compiler to run under a computer
>> with only 512K chip RAM.  I can't swear that it's the chip RAM thing
>> thatis the problem, but I can take a program that runs fine when compiled
>> with the old compiler, run it through the new one, and have it crash on
>> computers with only 512K chip ram while continuing to work fine on all
>> other computers with > 512K chip RAM.  Different systems, different CPU
>> speeds, different memory configurations, and different models (A500, A1200,
>> A200) don't seem to make any difference.  The only variable that is crash
>> consistent is the chip RAM.
>>
>> Now, that being said, is this working the way it is supposed to?  Did I
>> just miss the documentation that programs compiled under the Pro compiler
>> need at least 1 meg of chip RAM to work (could have happened)?  Am I wrong
>> in my diagnosis?  Is there something wrong with the compiler?  Enquiring
>> minds want to know ...
>
>Have you been squashing the compiled programs???  On my setup (1/2meg Chip &

Negative on the squashing thing.  These are just plain old programs run
after being compiled in the Pro environment.  They work fine on a 512K
chip RAM when compiled using AMOS 1.36 but do not work after being
compiled by Pro.  The same program.  Why?

Chris R

>1.5 Meg Fast) I can't run ANY programs squashed with the AmosPro compiler..
>
>Maybe that is the problem - Has anyone else had this trouble with the
>Pro compiler and squashing????
>
>
>- Paul




From amos-request@svcs1.digex.net Wed Sep 29 16:59:24 1993
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Date: Wed, 29 Sep 1993 14:36:15 +0700 (MST)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: Ctext Extension for Pro!
To: Amos <amos-list@access.digex.net>
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Status: RO



	If someone/anyone can give me an example of how to write an extension
I will do CText for Pro... Also Ineed to know a bit more about CText..
right now all I know is that you can store letters/etc in an Icon bank and
then use these to print on the screen... but what i need is a bit more
detailed description...

	- Mike Sikorsky <sikorsky@bode.ee.ualberta.ca>






From amos-request@svcs1.digex.net Wed Sep 29 16:29:35 1993
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From: Matt Pierce <mpierce@hpvclo.vcd.hp.com>
Message-Id: <9309292008.AA15862@hpvclo.vcd.hp.com>
Subject: Need a definitive answer about 3D
To: amos-list@access.digex.net
Date: Wed, 29 Sep 93 13:08:06 PDT
Mailer: Elm [revision: 66.36.1.2]
Status: RO

I need to know if there is a version of the the 3D object editor (OM) that runs
under WB2.1 on an NTSC system, and whether the 3D.library has been 100% ported
to APro, and can it be compiled?

Thanks alot,

Matt Pierce


From amos-request@svcs1.digex.net Wed Sep 29 21:25:35 1993
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Date: Wed, 29 Sep 93 21:53:00 -0500
From: mauricio.piacentini@bbs816.mandic.onsp.br (Mauricio Piacentini)
Subject: AMOS in BRAZIL
To: Amos-List@access.digex.net
Message-Id: <a6.15105.50.0CA2350B@bbs816.mandic.onsp.br> id A2350B; Wed, 29 Sep
 93 22:06:02 -0500
X-Envelope-To: Amos-List@access.digex.net
Organization: MANDIC BBS Sao Paulo/Brazil +55 11 816-3911
Status: RO

From: mauricio.piacentini@bbs816.mandic.onsp.br

Hello, Phil. I'm one of the few Amos users in Brazil. I'm currently
developing a graphics adventure game, using AMOS Pro, and the problems
are popping!!! I'm using Interface language to make a control panel,
which performs very well. The problem comes when it's time to interpret
the messages I got from the user. I am thinking to use some kind of
parser interpreter, so if's desired the player will be able to type
the commands instead of clicking in a list of verbs or inventory
itens. What do you think of it? I've solved the character's moving
routine, which is controled be mouse-clicks on the playing window. Each
mouse click activates a MOVE procedure which by its turn activates an
AMAL program that moves the character to the new mouse location. But I
can't think in a good way to make an interactive inventory display. I
want to be able to pick up some object in the screen and automatically
add it to a icon-represented inventory. It's easy to make it with text,
using an Active List, but with graphics... Do you have any suggestions?

MP>I'm going to France and UK in middle October, and I want to contact Amos
MP>users or clubs there. Please let me how to reach you?

MP>---
MP> * OLX 2.2 * All hope abandon, ye who enter messages here.
---
 * OLX 2.2 * Unable to locate Coffee -- Operator Halted!


From amos-request@svcs1.digex.net Thu Sep 30 02:32:49 1993
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Date: Thu, 30 Sep 1993 02:21:58 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Tome 4.5
To: amos-list@access.digex.net
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 }>1.36                                                                      
 }>1.36                                                                      
 } >1.36                                                                     
 } >1.36                                                                     
 } >1.36                                                                     
 } >1.36                                                                     
I just CAN'T WAIT for Tome 4.5, Aaron says it will use a lot of the SUPER FAST
special Tome code he's written for Jetstrike!
The map drawing commands will hit the blitter directley, going
around the slow icon commands!
There will allso be a direct-to-blitter-for-map-scrolling-only
(screen copy like) command!

It SOUNDS liek it'll be a PD updater disk for Tome IV!  :)

Seumas

From amos-request@svcs1.digex.net Thu Sep 30 02:51:16 1993
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Date: Thu, 30 Sep 1993 02:42:09 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Ctext Extension for Pro!
To: amos-list@access.digex.net
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Status: RO

Um, CText is a commercial extention, so I don't know if Aaron Fothergill
would let you do that.  ;)

Allso it has about 50 commands or so and a Font Setter program,
so even if you were allowed it would be a BIG job.  ;)

Now if you really want you could pretty easily hack up an amos
procedure for writing a string to the screen using the Ascii
codes to draw icons from a bank.

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Thu Sep 30 04:00:27 1993
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199309300747.AA09156@kruuna.helsinki.fi>
Subject: Tome
To: amos-list@access.digex.net
Date: Thu, 30 Sep 1993 09:47:01 +0200 (EET)
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Status: RO

Could somebody tell me, what exactly can be done with Tome ?
What kind of commands it has (list of mostly used commands) ?
Thanks !

-Mikko

From amos-request@svcs1.digex.net Thu Sep 30 04:01:12 1993
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To: amos-list@access.digex.net, sfmcnally@BIX.com
From: JURGEN@fs3.hsbos.nl
Organization: Hogeschool 's-Hertogenbosch
Date: 30 Sep 93 09:51:15 NFT-1DFT
Subject: Re: Tome 4.5
Priority: normal
X-Mailer: Pegasus Mail v2.3 (R5).
Status: RO

> Date:          Thu, 30 Sep 1993 02:21:58 -0400 (EDT)
> From:          sfmcnally@BIX.com
> Subject:       Tome 4.5
> To:            amos-list@access.digex.net

> I just CAN'T WAIT for Tome 4.5, Aaron says it will use a lot of the SUPER FAST
> special Tome code he's written for Jetstrike!
> The map drawing commands will hit the blitter directley, going
> around the slow icon commands!
> There will allso be a direct-to-blitter-for-map-scrolling-only
> (screen copy like) command!
>
> It SOUNDS liek it'll be a PD updater disk for Tome IV!  :)

Hehehehe, Aaron did NOT write the new commands, but Manuel Andre from
Belgium....

Cya

From amos-request@svcs1.digex.net Thu Sep 30 04:12:06 1993
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To: amos-list@access.digex.net, Matt Pierce <mpierce@hpvclo.vcd.hp.com>
From: JURGEN@fs3.hsbos.nl
Organization: Hogeschool 's-Hertogenbosch
Date: 30 Sep 93 09:52:54 NFT-1DFT
Subject: Re: Need a definitive answer about 3D
Priority: normal
X-Mailer: Pegasus Mail v2.3 (R5).
Status: RO

> From:          Matt Pierce <mpierce@hpvclo.vcd.hp.com>
> Subject:       Need a definitive answer about 3D
> To:            amos-list@access.digex.net
> Date:          Wed, 29 Sep 93 13:08:06 PDT

> I need to know if there is a version of the the 3D object editor (OM) that runs
> under WB2.1 on an NTSC system, and whether the 3D.library has been 100% ported
> to APro, and can it be compiled?
>
> Thanks alot,
>
> Matt Pierce
>
It's version 1.3
>

From amos-request@svcs1.digex.net Thu Sep 30 04:21:07 1993
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To: amos-list@access.digex.net, Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
From: JURGEN@fs3.hsbos.nl
Organization: Hogeschool 's-Hertogenbosch
Date: 30 Sep 93 09:57:26 NFT-1DFT
Subject: Re: Turbo x-tension again
Priority: normal
X-Mailer: Pegasus Mail v2.3 (R5).
Status: RO

> From:          Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
> Subject:       Turbo x-tension again
> To:            amos-list@access.digex.net
> Date:          Wed, 29 Sep 93 15:07:22 EET

>
> > Nope, Aaron will not make a Amos Prof Tome! But....Maybe you know
> > the Turbo Extension, the commercial version will contain ALL tome
> > commands and they are much faster! So just wait for a while...
>
> Commercial version? Does this mean shareware? When? How?
>
There is a PD version availble (version 1.76 I think), and it's
*REAL* fast, Francois can learn something of that extension!

Cya

 (o) (o)
   (|)
 \_____/

jurgen@hsbos.nl

From amos-request@svcs1.digex.net Thu Sep 30 08:55:45 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309301244.AA22192@access.digex.net>
Subject: Re: Tome 4.5
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 30 Sep 1993 08:44:07 -0400 (EDT)
In-Reply-To: <9309300221.memo.28196@BIX.com> from "sfmcnally@BIX.com" at Sep 30, 93 02:21:58 am
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>It SOUNDS liek it'll be a PD updater disk for Tome IV!  :)
I hope so....Paying more money for an update is not fun . . .

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep 30 09:17:11 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309301248.AA24434@access.digex.net>
Subject: Re: Tome IV/Turbo
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 30 Sep 1993 08:48:08 -0400 (EDT)
In-Reply-To: <9309300227.memo.28200@BIX.com> from "sfmcnally@BIX.com" at Sep 30, 93 02:27:29 am
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>The commercial Turbo have "ALL" tome commands??
>ROFL!!  (rolling on floor laughing)
>Yeah, right!
It does not use the same commands.  Manuel looked at what TOME could do and
wrote his own commands that do the same thing but faster.

>Anyway, you really NEED the tome editor to get ANYTHING out of tome
>so would that be on Turbo too??  ;)
A map editor is being made than can read/write TOME files which are nothing more
than Icons or ABK files.  So no problem there.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep 30 09:05:30 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309301249.AA24993@access.digex.net>
Subject: Re: Ctext Extension for Pro!
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 30 Sep 1993 08:49:20 -0400 (EDT)
In-Reply-To: <9309300242.memo.28220@BIX.com> from "sfmcnally@BIX.com" at Sep 30, 93 02:42:09 am
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>Um, CText is a commercial extention, so I don't know if Aaron Fothergill
>would let you do that.  ;)
I think that anyone can do it as long as the code is not copied.  Kinda like
why we have many terminal programs, many word processors, etc.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep 30 09:31:34 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199309301251.AA25808@access.digex.net>
Subject: Re: Tome
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 30 Sep 1993 08:51:01 -0400 (EDT)
In-Reply-To: <199309300747.AA09156@kruuna.helsinki.fi> from "Mikko Makela" at Sep 30, 93 09:47:01 am
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>Could somebody tell me, what exactly can be done with Tome ?
It lets you scroll map screens around.  The editor lets you create huge maps
made of icons and it takes up little memory.  Then, you can scroll the map
around using the TOME commands.  I will give a list of the commands and what
they do this weekend.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Thu Sep 30 10:16:12 1993
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Subject: someone pleaze reply
To: amos-list@access.digex.net
Date: Thu, 30 Sep 93 15:56:01 EET
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Status: O




Has _anyone_ tested my sigmaker? I need to know if any of you guys are
experimenting problems running it (it was compiled with compiler pro).

From amos-request@svcs1.digex.net Thu Sep 30 18:06:04 1993
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199309302139.AA04313@kruuna.helsinki.fi>
Subject: Re: Tome (fwd)
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Forwarded message:
>From mpierce@hpvclo.vcd.hp.com Thu Sep 30 18:35:02 1993
From: Matt Pierce <mpierce@hpvclo.vcd.hp.com>
Message-Id: <9309301636.AA23758@hpvclo.vcd.hp.com>
Subject: Re: Tom
To: mmmakela@cc.helsinki.fi (Mikko Makela)
Date: Thu, 30 Sep 93 9:36:53 PDT
In-Reply-To: <199309300747.AA09156@kruuna.helsinki.fi>; from "Mikko Makela" at Sep 30, 93 9:47 am
Mailer: Elm [revision: 66.36.1.2]
X-Charset: LATIN1
X-Char-Esc: 29

I purchased TOME about 2 years ago (or very soon after it was available in the
states) but never sent in my registration card (didn't know which country to 
send it to) and I was wondering: Has there been an upgrade to it since it was
intro'ed in the states, where does one get the update, and in case it will not
be ported to APro, does Turbo have all the TOME commands?  

Thanks, 

Matt Pierce



From amos-request@svcs1.digex.net Thu Sep 30 17:47:17 1993
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Message-Id: <199309302136.AA25851@access.digex.net>
Date: 30 Sep 93 17:17:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Tome
To: "amos-list" <amos-list@access.digex.net>
Status: O

>>Could somebody tell me, what exactly can be done with Tome ?

  I was wondering this myself...

>It lets you scroll map screens around.  The editor lets you create huge maps
>made of icons and it takes up little memory.  Then, you can scroll the map
>around using the TOME commands.  I will give a list of the commands and what
>they do this weekend.

  I'd like to see this...

  Exactly how fast is it, and how big a map can it handle?  I wrote my own
map-type procedures in assembly, and they're faster than anything else I've
seen.

  --Andy Church


From amos-request@svcs1.digex.net Thu Sep 30 17:53:46 1993
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Date: 30 Sep 93 17:35:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Output Joy
To: "amos-list" <amos-list@access.digex.net>
Status: O

>  I've done some simple things in interfacing TTL circuits to the parallel
>port, using AMOS (1.3x).  (Just peeks and pokes to configure the data direction
>and data registers)  Does anyone have any info on using joystick #2 as an
>output device?  (I just need a few more bits of O as in I/O!) Any info would
>be appreciated.  - Wally

  Looking in my reference manual, the following statement should do the trick:

Doke $DFF034,$A000+(DAT9*$4000)+(DAT5*$1000)

where DAT9 is the data bit output over pin 9, and DAT5 is the bit output
over pin 5.  I think (though I'm not sure) that the lines are active low.

  --Andy Church


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Date: Fri, 1 Oct 1993 15:45:48 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: 3d proggy
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9310011548.C6795-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
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Status: O

I have just sent the previously mentioned 3d proggy to those who asked for
it.  If I missed out on anyone just feel free to ask me for it.

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Fri Oct  1 06:44:17 1993
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Date: Fri, 01 Oct 1993 04:33:52 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Tome (fwd)
To: amos-list@access.digex.net
Message-Id: <9310010433.memo.30640@BIX.com>
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Status: RO

If you have series IV of tome (it comes with a big manual) then
that's the latest.

And send the card to the U.K. .

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Fri Oct  1 06:56:21 1993
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Date: Fri, 01 Oct 1993 04:17:20 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Tome 4.5
To: amos-list@access.digex.net
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Status: RO

Aaron did "NOT" write WHAT new (tome 4.5) commands?

And where'd you hear this?

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Fri Oct  1 06:49:33 1993
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Date: Fri, 01 Oct 1993 04:23:24 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Ctext Extention for Pro!
To: amos-list@access.digex.net
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 >I think that anyone can do it as long as the code is not copied. ...

Sure, but you sure couldn't CALL it "CText", and you'd have to
not copy it TOO closely.  ;)

Even if all the code is completely different, if something looks
and feels the same as a (C) proggy it's a breach of (C).
(I think so anyway, cuz you'd be steeling all the ideas)

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Fri Oct  1 06:51:27 1993
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Date: Fri, 01 Oct 1993 04:26:45 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Tome IV/Turbo
To: amos-list@access.digex.net
Message-Id: <9310010426.memo.30634@BIX.com>
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X-Cosy-To: amos-list@access.digex.com
Status: RO

But can Manuel's TOMEish commands do automatic updating AND tile
animating?
And tile swapping at runtime...

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Fri Oct  1 06:48:14 1993
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Date: Fri, 01 Oct 1993 04:31:02 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Tome
To: amos-list@access.digex.net
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Status: RO

Tome maps can be as big as your MEMORY will allow!  :)

And tome allso has tile value lists that give values to different
tiles.  Very good to figure out what tiles you should crash into,
or how hard it is to kill a tile.

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Fri Oct  1 20:26:55 1993
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Date: Fri, 1 Oct 1993 18:08:26 +0700 (MST)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: Ctext Extention for Pro!
Cc: amos-list@access.digex.net
In-Reply-To: <9310010423.memo.30631@BIX.com>
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Status: RO



>  >I think that anyone can do it as long as the code is not copied. ...
> 
> Sure, but you sure couldn't CALL it "CText", and you'd have to
> not copy it TOO closely.  ;)
> 
> Even if all the code is completely different, if something looks
> and feels the same as a (C) proggy it's a breach of (C).
> (I think so anyway, cuz you'd be steeling all the ideas)
>
	That is like saying that "dir" can be copyrighted...
 
>   |   ______+  . .  .  ' .   .  +  .      .
>  -+- /       +  '  ' + .       .  .    + .  .
>   | /____ _             ___+ .       .     .  .
>     ~   /:_| ||\/| /\  /__      +  .    . |
>  ______/ :_|_||  ||^^|___/  .  .      . --+--
>                                           |
> 




From amos-request@svcs1.digex.net Fri Oct  1 07:35:10 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199310011124.AA18905@access.digex.net>
Subject: Re: Tome IV/Turbo
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Fri, 1 Oct 1993 07:24:42 -0400 (EDT)
In-Reply-To: <9310010426.memo.30634@BIX.com> from "sfmcnally@BIX.com" at Oct 1, 93 04:26:45 am
X-Mailer: ELM [version 2.4 PL22]
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Status: RO

>But can Manuel's TOMEish commands do automatic updating AND tile
>animating?
>And tile swapping at runtime...
Not yet.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Fri Oct  1 12:40:54 1993
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Message-Id: <199310011622.AA02866@access.digex.net>
Date: 1 Oct 93 12:06:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Procedure Library v1.0
To: "amos-list" <amos-list@access.digex.net>
Status: RO

  I am in the process of uploading the initial release of the AMOS Procedure
Library to AmiNet.  I've run into some problems, but I expect the library to
be available in 2-3 days.  The file is:

/pub/aminet/dev/amos/ProcLib.lha

  Below is the list of procedures in the library.

  --Andy Church
----------------------------
_DOSERROR[ERR]
  Returns the AmigaDOS error message for the given error code.
_FAST_ELLIPSE[XC,YC,RX,RY,_FILLED]
  Draws an ellipse using integer math.
_FAST_LINE[X1,Y1,X2,Y2]
  Draws a line using integer math.
_MAKEMASK[_SCREEN,_COLOUR,TEMP1,TEMP2,X1,Y1,X2,Y2,_ICON]
  Makes a mask for an icon with a given transparent colour.
OPENFONT[NAME$,SIZE,_REM]
  Opens or closes a font.
_PALETTE_TO_ANTIQUE[_SCREEN]
  Converts palette to "antique photograph" colours.
_PALETTE_TO_BW[_SCREEN]
  Converts palette to black and white.
_PALETTE_TO_NEGATIVE[_SCREEN]
  Converts palette to negative colours.
_SEPARATE_RGB[_SCREEN,X]
  Filters colours in picture.
_SHADOW_TXT[X,Y,_FG,_BG,_TXT$]
  Writes shadowed text to the screen.
_TO_NTSC
  Switches display to NTSC mode.
_TO_PAL
  Switches display to PAL mode.


From amos-request@svcs1.digex.net Fri Oct  1 20:17:14 1993
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Date: Fri, 01 Oct 1993 20:04:45 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Ctest Extention for Pro!
To: amos-list@access.digex.net
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Status: RO

>I don't know...A lot of word processors do the same in the same way.

Yes, BUT they don't all LOOK  and  FEEL the same!

F<oops> The Code, if something Looks, feels and acts like another
program it's a breach of copyright.  I'm sure of that.
(see following News Flash for more info)

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Fri Oct  1 20:38:27 1993
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Date: Fri, 01 Oct 1993 20:08:49 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: AMOS NEWS FLASH!!
To: amos-list@access.digex.net
Message-Id: <9310012008.memo.32219@BIX.com>
Content-Transfer-Encoding: 7BIT
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Status: RO

                 ___     _____
   /|   /| /|   /   \   /
  / |  / |/ |  /    |  /____
 /--| /     | |    /       /
/   |/      | \___/  _____/
        ____         _____
|\   | |     |    | /
| \  | |____ |    | \____
|  \ | |     | /\ |      \
|   \| |____ |/  \| _____/
 ____          _     _____
|     |       / \   /      |    |    |  |
|____ |      /   \  \____  |____|    |  |
|     |     |-----|      \ |    |
|     |____ |     | _____/ |    |    *  *

>From ENGLAND!




I just talked to Aaron Fothergill of Shadow Software/The Amos Club and found
out some INTERESTING things!  :)


There has been rumor going around that the TURBO extention will have
commands like those in TOME, it will NOT!
Manuel DID make a set of TOME like commands for TURBO but it infringed on
Aaron's COPYRIGHT so they had a little talk at the OZ convention and
everything was straightend out.

And sorry to Amos PRO users, but Aaron and most other british developers
WILL -* NOT *- do ANY extentions for PRO.


Francois Lionet has been looking for a programmer to do Amos AGA, but noone
wants to do it cuz there's NO MONEY in it for them.
So it SOUNDS like Francois WON'T do Amos AGA.

BUT!!

The AGA EXTENTION for AMOS CREATOR should be DONE BY X-MAS, and there should
be a DEMO of it on the Nets soon!

The AGA EXTENTION allows for UNLIMITED numbers of screens, HAM8 and 256
colors AND ALLMOST UNLIMITED numbers of 256 COLOR SPRITES!
BOBS be GONE!  SPRITES will RULE!


TOME 4.5 will allow ALLMOST UNLIMITED numbers of TILES using a WORD-PER-TILE
MAP system for the SERIOUS Amos Programmer!


AND!

Aaron Fothergill's KILLER game JETSTRIKE *should* be released in CANADA and
the U.K. on the *25th* of Oct, THIS MONTH!




(This has been a public news broadcast. Any or all of this may be reproduced
or redistributed as long as credit is given.   Seumas McNally)


  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |

From amos-request@svcs1.digex.net Sat Oct  2 03:44:07 1993
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Date: Sat, 02 Oct 1993 03:32:19 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Copyrights
To: amos-list@access.digex.net
Message-Id: <9310020332.memo.32769@BIX.com>
Content-Transfer-Encoding: 7BIT
X-Cosy-To: amos-list@access.digex.com
Status: RO

All right you guys, you try making a game that looks, feels, playes,
and sounds just like Lemmings II, and not get sued by Psygnosis!

Hear abot when Apple took Micros**t to court because Windows
looked felt and acted just like Apples desktop?
Of course Apple lost, but that was ONLY cuz they didn't have quite
enough money for all the lawyers that MS did, so MS won.
It's sad.

If you couldn't Copyright Idias then what about books?
They're ONE BIG idea, but copying a book is illegal, isn't it?

This is a really stupid argument.


  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Sat Oct  2 04:42:41 1993
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From: schung@amiganet.chi.il.us (Sung Chung)
To: amos-list@access.digex.net
Subject: LIbs
Status: RO

 The command called =Screen base. What this thing realy do? Because,I'm confuse
with some of the commands alrealy. 



 ALso, I try to run 3D Amos in 2.04 and unable to work. Why? Is there a fixes
or something. Because, when I bought this. I was using 1.3 rom chip at that
time. 

 If 3D do run only on 1.3 rom. Can I upgrade it or can I make GFX's in 1.3 rom
and then use Amos1.3 version to run my problem on 2.04 rom? If this opposible?

From amos-request@svcs1.digex.net Sat Oct  2 07:33:47 1993
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From: Michael 'AMOS' Cox <mcox>
Message-Id: <199310021124.AA20637@access.digex.net>
Subject: Sigh....
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Sat, 2 Oct 1993 07:24:21 -0400 (EDT)
X-Mailer: ELM [version 2.4 PL22]
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Status: RO

I am sorry to hear that Manuel has stopped his map commands.  I am also sorry
tohear that no europeans are going to support AMOSPro.  I just wonder why?  I
mean it is not difficult to port from Creator to Pro.  For all we know they will
just let AMOS Pro die because "it is not fast enough".  Sigh. . .

Oh well. . . No more discussions about copyrights, etc.  Just things about AMOS
programming.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.com
Amiga Conquers, AMOS Rules!             Play:   aj639@cleveland.freenet.edu
This space intentionally left blank     Fido:   1:109/456.0
        The text above is my own and all that other disclaimer junk

From amos-request@svcs1.digex.net Sat Oct  2 08:13:57 1993
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          id <05539-0@frigate.doc.ic.ac.uk>; Sat, 2 Oct 1993 13:01:27 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
Date: Sat, 2 Oct 1993 13:01:20 +0100
X-Mailer: Mail User's Shell (7.2.3 5/22/91)
To: amos-list@access.digex.net
Subject: Problems, Problems ....
Message-Id: <"frigate.do.554:02.09.93.12.01.29"@doc.ic.ac.uk>
Status: RO

Thanks to those who replied about my sprites problem - heres some more
food for thought:

The other day, I tried to use the Sample_Bank_Maker program, and hated it.
OK, it's short, but that's about it's only advantage. So I promptly wrote a
sample bank editor program. This allows you to load, append, include, save
existing sample banks as well are create new ones. You can also add, move,
and remove samples from the bank, and change the sample names & frequencies.

I have also included the much needed option to load IFF 8SVX files, and used
the requester system I developed for my pratched program (Which should be
released very soon). All of this worked first time (This is very very rare
for my programs).

Then I tried to add the option to play the samples, so you don't have to
load them into ST/NT/MED etc. first to find which ones you want, and this
is where things went wrong. It appears that after using the Sam Raw
instruction, the disk drive is disabled!. I've tried using Sam Stop before
disk DMA - Doesn't work. I've tried compiling the sample to be played into
a 1 sample bank, and using Sam Play - Doesn't work.

However, if I write a two line program:

Sam Raw %1111,100000,10000,10000
Print Dir First$("AMOS:")

It works! Any ideas on what`s happening?

Dir first & Dir next are the commands that my sample program fails on.


Problem 2

Still on the subject of sound, I tried to convert a MED module to AMOS, by
saving it as an ST-MODULE from OctaMED Pro 3.0, and using the sound tracker
convertor to make an AMOS music bank. However, it didn't convert the bank
properly, so I decided to try using the Track commands. So I Bloaded my
module into a bank, and tried the Track Play command. I then got an error
message in german, with I think mean't "This is not a tracker module" (I'm
not to good at german).

How can I play my module? I`m going to try getting a PD tracker, loading my
module to that, and saving it back again.


Comming Soon To An Aminet Site Near You:

	- PratchED Text Editor

        - Sample bank editor

	- Asteroids game




+-------------------------+------------------------------------+
|                         |    _____			       |
| PAUL HICKMAN            |   /     \ 	ON A HOT SUMMER NIGHT  |
| (ph@doc.ic.ac.uk)       |  /  O O  \  WOULD YOU  OFFER YOUR  |
| DEPARTMENT OF COMPUTING | |    _    | THROAT  TO  THE  WOLF  |
| IMPERIAL COLLEGE LONDON |  \  / \  / 	WITH THE RED  ROSES ?  |
|                         |   \_____/			       |
+-------------------------+------------------------------------+
Machine A500 WB1.3 - 1mb Memory - External Disk Drive.


From ph@doc.ic.ac.uk Sat Oct  2 08:18:12 1993
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Received: from doc.ic.ac.uk by frigate.doc.ic.ac.uk 
          id <06055-0@frigate.doc.ic.ac.uk>; Sat, 2 Oct 1993 13:18:03 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
Date: Sat, 2 Oct 1993 13:17:59 +0100
X-Mailer: Mail User's Shell (7.2.3 5/22/91)
To: mcox@access.digex.net, dreyfusj@issy.cnet.fr, sfmcnally@BIX.com,
        sikorsky@ee.ualberta.ca, 95ACHURCH@vax.mbhs.edu,
        duncan@helois.usq.edu.au, tjark@uni-paderborn.de,
        platt@mhd1.moorhead.msus.edu
Subject: Thank you
Message-Id: <"frigate.do.057:02.09.93.12.18.06"@doc.ic.ac.uk>
Status: RO

Thanks for testing my PratchED program & replying (I send it to 20 people, and
only 8 have given me feedback) - you will be credited in the doc file for your
assistance. I have almost finished the program now, and I haven't heard of any
bugs in the latest version, so I hope to release it soon.

I am just re-writting the requester code, to make it totally portable - just
copy the procedures to another program, and to add new requester features

 - Press a key when no string gadget is active now works with an number of
   gadgets in the string.

 - Check mark options & Apple style Radio-Buttons included in requesters

 - A selector gadget inclued. This is like the filename list in the
   fie requester, along with the attached slider

 - Sliders don't use the AMOS slider commands anymore, so they don't flicker
   so much, and they have Up / Down arrows (Or Left Right)

 - The REQUEST_GET_INPUT procedure now handles user I/O for all requesters
   (Including file, about, and hypertext).

 - The about requester will be moveable like the rest.

 - Requesters will work on 4/8/16/32/64 colour screens

 - File requester brings up a Retry / MakeDir / Cancel requester if you
   type a non-existant path.

I hope to release the requester code as a seperate PD program, with a guide
to using it. I am also working on the sequel to PratchED - The PratchED Hex
editor. I hope to improve on hex editors such as NewZap by allowing you to
change the length of the file, insert / overwrite text, and include the
normal WPC Cut/Copy/Paste etc functions.

If you would be interested in testing this program, please mail me.

Paul.


From amos-request@svcs1.digex.net Sat Oct  2 08:33:25 1993
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199310021228.AA24367@mamba.cc.lut.fi>
Subject: Sigh.... (fwd)
To: amos-list@access.digex.net
Date: Sat, 2 Oct 93 14:28:00 EET
X-Mailer: ELM [version 2.3 PL11]
Status: RO


> I am sorry to hear that Manuel has stopped his map commands.  I am also sorry
> tohear that no europeans are going to support AMOSPro.  I just wonder why?  I
> mean it is not difficult to port from Creator to Pro.  For all we know they will
> just let AMOS Pro die because "it is not fast enough".  Sigh. . .

How it is not fast enough? The editor is much better, the language  has
features that Amos v1.36 lacks and it's (to my experience) more system
friendly. All my proggies written under v1.36 run under Pro without any
slowdown. Slow? I don't think so.

From amos-request@svcs1.digex.net Sat Oct  2 14:49:25 1993
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From: hacker@acs.bu.edu (Jose Elias)
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Message-Id: <9310021836.AA184964@acs2.bu.edu>
To: amos-list@access.digex.net, sfmcnally@BIX.com
Subject: Re:  AMOS NEWS FLASH!!
Status: RO

In the post you talked about 256 color "sprites"???
Do you mean HARDWARE sprites??? in almost unlimited
quantities??? I though there were still 8 sprites
in AGA with 64 bits wide and 64 colors. PLease
correct me if I'm wrong. I HOPE I am and you're
not though!!!  :-)

hacker

            .                             .
            *                             *
            #.                           .#
             #.                         .#
              #*                       *#
               ##*.                 .*##
                "###*.           .*###"
                  "*####.     .####*"
                      "*##. .##*"
                        /"###"\
                       "` "#" '"
                           "
                   hacker@acs.bu.edu

From amos-request@svcs1.digex.net Sat Oct  2 21:11:39 1993
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Date: Sat, 2 Oct 93 20:58:36 EDT
From: "GEOFFREY M CARMAN" <cs922012@ariel.cs.yorku.ca>
Message-Id: <9310030058.AA09978@ariel.cs.yorku.ca>
To: 95ACHURCH@vax.mbhs.edu, amos-list@access.digex.net
Subject: Re:  Procedure Library v1.0
Status: RO

Andy,
  Has anyone considered writting a multi-dimensional array sort routine?
I.e. A routine that sorts a 8X1000 array by any of the 8 co-ordinates?  I need
such a routine, and was wondering if anyone had submitted one to you>?
 
			Geoffrey Carman
			cs922012@ariel.cs.yorku.ca

From amos-request@svcs1.digex.net Sat Oct  2 22:20:45 1993
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Message-Id: <199310030152.AA09998@access.digex.net>
Date: 2 Oct 93 21:43:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re: Problems, Problems ....
To: "amos-list" <amos-list@access.digex.net>
Status: RO

[...]
>Then I tried to add the option to play the samples, so you don't have to
>load them into ST/NT/MED etc. first to find which ones you want, and this
>is where things went wrong. It appears that after using the Sam Raw
>instruction, the disk drive is disabled!. I've tried using Sam Stop before
>disk DMA - Doesn't work. I've tried compiling the sample to be played into
>a 1 sample bank, and using Sam Play - Doesn't work.
>
>However, if I write a two line program:
>
>Sam Raw %1111,100000,10000,10000
>Print Dir First$("AMOS:")
>
>It works! Any ideas on what`s happening?

  I think there's a bug somewhere with Sam Raw.  I have a program that lets
you select music modules and digitised music/sound to play, much like any
number of music players available.  My procedure to play an IFF 8SVX sound
works fine, most of the time, but sometimes it gets stuck and either does
not play at all or plays in an endless loop.  I also discovered that Sam
Loop Off has exactly the same effect as Sam Loop On - they both turn on
sample looping!  (This is in AMOS Pro 1.12.)

>Problem 2
>
>Still on the subject of sound, I tried to convert a MED module to AMOS, by
>saving it as an ST-MODULE from OctaMED Pro 3.0, and using the sound tracker
>convertor to make an AMOS music bank. However, it didn't convert the bank
>properly, so I decided to try using the Track commands. So I Bloaded my
>module into a bank, and tried the Track Play command. I then got an error
>message in german, with I think mean't "This is not a tracker module" (I'm
>not to good at german).

  Try using "Track Load" instead of "Bload".  :-)

  --Andy Church


From amos-request@svcs1.digex.net Sat Oct  2 22:02:52 1993
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Message-Id: <199310030152.AA09730@access.digex.net>
Date: 2 Oct 93 21:47:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re:  AMOS NEWS FLASH!!
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>In the post you talked about 256 color "sprites"???
>Do you mean HARDWARE sprites??? in almost unlimited
>quantities??? I though there were still 8 sprites
>in AGA with 64 bits wide and 64 colors. PLease
>correct me if I'm wrong. I HOPE I am and you're
>not though!!!  :-)

  I don't know about 256 colours, but have you forgotten Virtual Sprites?
You can have plenty of sprites on the screen, by assigning each hardware
sprite to a different image at different positions on the screen.  This is
how AMOS handles its computed (i.e. virtual) sprites, I assume.

  --Andy Church


From amos-request@svcs1.digex.net Sat Oct  2 22:12:04 1993
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Date: 2 Oct 93 21:50:00 EST
From: "Andrew Church" <95ACHURCH@vax.mbhs.edu>
Subject: Re:  Procedure Library v1.0
To: "amos-list" <amos-list@access.digex.net>
Status: RO

>  Has anyone considered writting a multi-dimensional array sort routine?
>I.e. A routine that sorts a 8X1000 array by any of the 8 co-ordinates?  I need
>such a routine, and was wondering if anyone had submitted one to you>?

  That's a good idea -- I'll write it when I have time, if no one else does
it first.  I have also wanted to have such a procedure on several occasions.

  But there will be somewhat of a delay in the archive appearing on Aminet - I
cannot convince my terminal program to upload in binary! :-(  I'll let everyone
know when it's finally up.

  Sorry for the delay.

  --Andy Church


From amos-request@svcs1.digex.net Sun Oct  3 03:20:39 1993
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Date: Sun, 3 Oct 1993 16:55:14 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: The 3d proggy. (4k [ish])
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9310031614.A23059-d100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

Coz people keep asking me for the 3d proggy I previously mentioned I have
decided to send it to the list.  NOTE: It is only a simple routine.  It
rotates the defined object around 2 axis.  The Y-axis (Moveable axis) and
the x axis (fixed).  The program has been written to give people an idea
of how 3d gfx is done and how hidden vertices is done.  When I improve the
rotations etc. I'll notify all.

WANTED:  A "Blank extension" source code.  I have the "remains" of source
codes but they don't seem to work when I remove the code so that they
compile (ie. I remove all the functions etc. so that the file may be used
as a template).  The files then compile but AMOS won't boot (AMOS
Creator v1.34)

NOTE 2: There is a slight error in the definition of the object.  I think
it may be due to the equations I used (Not mine,  I got them from a book).
 I'll have to dig out my equations to see where the error lies.  The
object will still work OK but the direction it may face will not be as
expected.

8<-------------------------cut here----------------------------------------
'                                                             
'                   Maverick 1993.                               
'                                                             
'                     27-9-1993                                 
'
'   NOTE:  The documentation has been provided for those who need to 
'          learn from this program.  One interesting thing which can 
'          be learnt is that comments take time when the program  is 
'          run in the interpreter.  What this means is for the prog- 
'          ram to be viewed at  its best remove the comments  before 
'          running (OR compile it).
'
Set Buffer 20
Degree 
Screen Open 0,320,256,16,0
Flash Off 
Curs Off 
Hide 
Cls 0
Double Buffer 
Autoback 0
'
Close Editor 
Close Workbench 
'
Dim OBJ(200,12),SYN(360),COZ(360)
Global OBJ(),SYN(),COZ(),S
SETUP
PITCH=0
YAW=0
DELTADEG=15
'
'   Main Loop
'
Repeat 
   Add PITCH,DELTADEG*(Jup(1)-Jdown(1)),DELTADEG To 360
   Add YAW,DELTADEG*(Jleft(1)-Jright(1)),DELTADEG To 360
   ROTATE[YAW,PITCH]
   Screen Swap 
   Wait Vbl 
   Cls 0
Until Mouse Key<>0 or Fire(1)
'
'   End of program 
'
Procedure SETUP
'
'    This procedure is used to setup the arrays.  SYN contains the sine
'    values for deg=0 to 360.  COZ is the same for the cosine values.
'    OBJ contains the points for the object:-
'      OBJ(n,1) = x1   OBJ(n,2) = y1   OBJ(n,3) = z1 ... 
'      OBJ(n,9) = z3 
'
   For COUNT=0 To 360
      SYN(COUNT)=10000*Sin(COUNT)
      COZ(COUNT)=10000*Cos(COUNT)
   Next COUNT
   Restore DATER
   Repeat 
      Inc PNTS
      For COUNT=0 To 9
         Read OBJ(PNTS,COUNT)
      Next COUNT
      Read WORD$
   Until WORD$="ENDDATA"
'
'   The following stores the number of faces in the object.
'
   OBJ(0,0)=PNTS
'
'   The following contains the data for all the points in the object.
'   Three points per polygon.  "CONT" is meaningless.  "ENDDATA" marks 
'   the end of the data for the object.
'   The first field in the object is the colour of the polygon.
'   For the hidden face calculations to be consistant the points MUST
'   be defined in an anticlockwise direction when looking at the face
'   "HEAD-ON" (ie. from out of the object in)
'
DATER:
   Data 6,30,15,30,30,15,-30,0,-15,0,"CONT"
   Data 4,-30,15,30,30,15,30,0,-15,0,"CONT"
   Data 6,-30,15,-30,-30,15,30,0,-15,0,"CONT"
   Data 4,30,15,-30,-30,15,-30,0,-15,0,"CONT"
   Data 15,30,15,30,-30,15,-30,30,15,-30,"CONT"
   Data 13,-30,15,-30,30,15,30,-30,15,30,"ENDDATA"
End Proc
Procedure ROTATE[YAW,PITCH]
   '
   '   Put simply this procedure draws the object.
   '
   For COUNT=1 To OBJ(0,0)
      '
      '   First the object is rotated about the Y axis (YAWED).
      '
      X1=((OBJ(COUNT,3)*COZ(YAW))/10000)-((OBJ(COUNT,1)*SYN(YAW))/10000)
      X2=((OBJ(COUNT,6)*COZ(YAW))/10000)-((OBJ(COUNT,4)*SYN(YAW))/10000)
      X3=((OBJ(COUNT,9)*COZ(YAW))/10000)-((OBJ(COUNT,7)*SYN(YAW))/10000)
      Z1=((OBJ(COUNT,3)*SYN(YAW))/10000)+((OBJ(COUNT,1)*COZ(YAW))/10000)
      Z2=((OBJ(COUNT,6)*SYN(YAW))/10000)+((OBJ(COUNT,4)*COZ(YAW))/10000)
      Z3=((OBJ(COUNT,9)*SYN(YAW))/10000)+((OBJ(COUNT,7)*COZ(YAW))/10000)
      '
      '   Next the object is rotated about the X axis (PITCHED). 
      '
      Y1=((OBJ(COUNT,2)*COZ(PITCH))/10000)-((Z1*SYN(PITCH))/10000)
      Y2=((OBJ(COUNT,5)*COZ(PITCH))/10000)-((Z2*SYN(PITCH))/10000)
      Y3=((OBJ(COUNT,8)*COZ(PITCH))/10000)-((Z3*SYN(PITCH))/10000)
      Z1=((OBJ(COUNT,2)*SYN(PITCH))/10000)+((Z1*COZ(PITCH))/10000)
      Z2=((OBJ(COUNT,5)*SYN(PITCH))/10000)+((Z2*COZ(PITCH))/10000)
      Z3=((OBJ(COUNT,8)*SYN(PITCH))/10000)+((Z3*COZ(PITCH))/10000)
      '
      '   The normal vector for the face is calculated.
      '
      A=(Y1*(Z2-Z3))+(Y2*(Z3-Z1))+(Y3*(Z1-Z2))
      B=(X1*(Z3-Z2))+(X2*(Z1-Z3))+(X3*(Z2-Z1))
      C=(X1*(Y2-Y3))+(X2*(Y3-Y1))+(X3*(Y1-Y2))
      Ink OBJ(COUNT,0)
      '
      '   If the face is pointing into the screen then don't draw. 
      '
      If C=>0
         Polygon X1+160,Y1+128 To X2+160,Y2+128 To X3+160,Y3+128
      End If 
   Next COUNT
End Proc
8<-------------------------cut here----------------------------------------



From amos-request@svcs1.digex.net Sun Oct  3 03:12:54 1993
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Date: Sun, 3 Oct 1993 17:03:46 +1000 (EST)
From: Scott Southurst <maverick@deakin.edu.au>
Subject: Just in case.
To: LIST AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.07.9310031746.B23059-a100000@mensa.ccs.deakin.edu.au>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

Just in case the previously sent file gets "bounced" I though Id better
let everyone know that I have sent the requested 3d proggy to the group. 
If anyone did not get it please mail me.

	||\          ***********************************************
      ./~  \         *  Scott Southurst (maverick@deakin.edu.au)   *
       ~~\  \        *  Deakin University, Warrnambool, Australia  *
	 //  \       *    Aquatic Biology/Computer Programming     *
          |   \___/| *  A500 - 1084s - 1meg - AMOS 1.34 - AMOS 3d  *
       /~/~~   ___/  *  Compiler - AND LOVING IT!! (Soon A1200??)  *
       ~~~~~~~~      ***********************************************




From amos-request@svcs1.digex.net Sun Oct  3 03:50:15 1993
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Date: Sun, 03 Oct 1993 03:25:05 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Sigh....
To: amos-list@access.digex.net
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Status: RO

Mike, it's not just the spped of Pro that the serious programmers
in Europe are complaining about, it's more that it's just so buggy.
The editor and the interpretor and the compiler.

Amos 1.36 does everything just fine, and it's a more solid program
to develop serious games Etc with.   (At least that's what I hear)

Allso Aaron mentioned once that he MIGHT be able to graft Pro's
editor onto 1.36, thus giving 1.36 a lot of the advantages Pro has.

Btw, News Flash Addition:
The AGA extention will sell as a full priced program.
And Aaron will probly be doing TOMEjr, a simplefied PD version of TOME.

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Sun Oct  3 03:40:07 1993
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Date: Sun, 03 Oct 1993 03:30:52 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Pro Slow
To: amos-list@access.digex.net
Message-Id: <9310030330.memo.34028@BIX.com>
Content-Transfer-Encoding: 7BIT
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Status: RO

Pro is %1 to %4 slower than normal Amos.
That's what I hear from Aaron.

A main problem is that the Memory Banks are slower cuz you
can have so many.

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


From amos-request@svcs1.digex.net Sun Oct  3 04:00:55 1993
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Date: Sun, 03 Oct 1993 03:33:53 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re:  AMOS NEWS FLASH!!
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Status: RO

Well, that's what Aaron Fothergill told me, and he seems to be
quite close to the development of the AGA extention.

256 color sprites as big as memory allowes.  :)

He said Sprites have allmost NO disadvantages.  :)

  |   ______+  . .  .  ' .   .  +  .      .
 -+- /       +  '  ' + .       .  .    + .  .
  | /____ _             ___+ .       .     .  .
    ~   /:_| ||\/| /\  /__      +  .    . |
 ______/ :_|_||  ||^^|___/  .  .      . --+--
                                          |


