@database 0840fb60-0
@master RAM:Help/Updates.guide
@$VER: 1.0
@author "Martin McKenzie"
@(c) "Impulse Inc."
@remark Created with Heddley v1.1 (c) Edd Dumbill 1994

@node "Main" "ACUP information - Main Contents"
@next "V5_1"
 @{b}WHAT'S NEW IN IMAGINE V5.x@{ub}

 Below you will find descriptions of the new features that have been added to
 Imagine. These features have been implemented through ideas and suggestions
 sent to us by Imagine users.

 If you have any suggestions on how we can improve Imagine then please let us
 know at the addresses mentioned in the technical support section.


   -> @{" V5.1 " link "V5_1" 0}  @{" (release notes) " link "V5_1_notes" 0}


   -> @{" V5.1a " link "V5_1a" 0}  (patch)


   -> @{" V5.11 " link "V5_11" 0}  @{" (release notes) " link "V5_11_notes" 0}


   -> @{" V5.12 " link "V5_12" 0}  (patch)


   -> @{" V5.13 " link "V5_13" 0}  @{" (release notes) " link "V5_13_notes" 0}


   -> @{" V5.14 " link "V5_14" 0}  @{" (release notes) " link "V5_14_notes" 0}





                      21st Nov. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_1" "ACUP information - Version 5.1"
@next "V5_1_notes"
@prev "Main"
@{u}New features/enhancements in Version 5.1@{uu}


        1.      Multiple Arexx port support. Imagine now has support for
multiple Arexx port's. Every time a new copy of Imagine is started, it creates
a new Arexx port named 'Imagine_X' (where X will be replaced with a
consecutive number ranging from 1 to 9). For clarity purposes, the seperator
character has now been changed from a period (.) to an underscore (_). This
will remove any confusion when writing dynamically adapting scripts since
Arexx compound variables treat a period as a stem. Arexx scripts which were
written for Imagine5.0 will have to be updated to support the new underscore
character and multi-port availability, and all future scripts should be aware
of these enhanced features.

Note: For users who are not familiar with writing Arexx scripts, but want to
update any that they may currently use please follow the following steps: Open
the script into a text editor (e.g. ED), and look for a line which reads
address "Imagine.1" near the top of the file. Simply replace the period with
an underscore character: address "Imagine_1" Now save the file, and use as
normal.


        2.      Public screen support. Imagine now opens as a Public screen
named 'Imagine_X' (where X will be replaced with a consecutive number ranging
from 1 to 9). This will allow for any public screen aware program, such as
Multiview, to open its window on the Imagine screen.

With the comprehensive Multi Arexx and Public screen support, Imagine now has
'plug-in' capability. Arexx scripts can now become totally integrated within
Imagine; If script designers make use of 3rd party software libraries such as
RexxReqTools, MUI-Rexx etc, they can redirect any input/output windows onto
Imagine's Public screen, negating the need for the user to constantly switch
back and forth to the Workbench screen. The example script 'SpiralB' shows
some of the possibilities of these new features. 'How do I tell which screen
is which Arexx port?'. Look at the 'About' menu of the Project editor. If
Imagine is able to open an Arexx port in your system, there will be an "ARexx
Port: Imagine_X" line. Note: Imagine Public screens and Arexx ports always
have the same number appended to the 'Imagine_X' part.

We anticipate many great things to be produced...


        3.      Autoscroll support.  Imagine's screen now supports the AmigaOS
Autoscroll function, which will make dragging the screen a breeze. When the
Imagine Screen has been dragged down, the user now only has to click in the
Imagine screen to make it active and move the mouse downwards; This will bring
the screen back up to full view. No more pain-staking hunt for the pixel high
screen bar to drag with...


        4.      ASL file requester support. Imagine now uses the system
standard ASL file requesters instead of its own custom design. It also
supports 3rd party patches such as MUI-ASL which will give Imagine MUI based
file requesters. Note: In all previous versions of Imagine, and on other
platforms, Project directories required to have a .imp file extension and
sub-project directories also required to have a .pix file extension. For
technical reasons - Since adding ASL support, this is no longer the case, and
users are not required to have these extensions included. * PLEASE THINK
CAREFULLY ABOUT THIS * If you create projects without these extensions then
transfering them at a later date to another platform may involve a lot of
work. Indeed, the tools currently available to help in this process may not
actually work. (untested) * --------------------------------- * When creating
a new project, the return key MUST be pressed after typing the directory name
into the file requester. It is actually the ASL requester which creates the
directory now rather than Imagine (Thats why the extensions are not added) It
is recomended that the user adds the .imp and .pix extensions. Future versions
of Imagine may provide a workaround for this.

** note - need to fix the above to be "up-to-date" **


        5.      Improved rendering speed. Imagines code has better scheduling
for 030, 040 and 060 processors. This may not be apparent on all types of
project scene, but an example has been included to demonstrate this. Typical
24Bit HiRes render time: V5.0=5min 10secs, V5.1=4min 44secs, a saving of
26seconds per frame. Over 50 frames that would save around 21.5minutes total
rendering time! (Assuming this average saving)


        6.      Version string support. Imagine now supports the AmigaOS
version command, which will allow the retrieval of the programs version and
date from the executable at the command prompt.


        7.      Requesters more style compliant.  Some more of Imagine's
input/output requesters have been converted to a standard AmigaOS compatible
format rather than a custom design. Including the about requester (Still a few
more to go though...)


        8.      New 'Speedy' rendering preset. A new rendering preset has been
added which should render really fast. Since it is a very small resolution,
Its primary use will be in test rendering. (Reminder: Users can define their
own render sizes via the preferences editor. You are not limited to the
current presets provided with Imagine!)


        9.      Example Arexx scripts.  We have now included some example
Arexx scripts to demonstrate the new multi-port Arexx and Public screen
features. (Hint: Have a look at the source for any last minute comments) Note:
The SpiralB.irx and ShowQrnd.irx scripts must be copied to REXX: if you want
the example config file to work.
        

       10.      Bug fixes.  Various 'bugs' have now been tracked down and
squashed. The attributes requester now doesnt display corruption in the text
gadgets when a value is changed. And various others...


       11.      Textures.  Four textures which were missing from the V5.0
install disks are included. (FrnchWin, SoftEdge, Strobe, and VenLite)

      

                       3rd Jan. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_1_notes" "ACUP information - release notes"
@next "V5_1a"
@prev "V5_1"
@{u}Release notes (Version 5.1)@{uu}

        An example imagine.config file has been included. This shows two Arexx
scripts added to the detail editors menu, the new Speedy rendering preset, and
Previous(<) & Next(>) user gadgets added to the stage editor.

        This CUP release does not include the new preferences editor. It will
be issued as soon as possible.

        There may have been some confusion with the purpose of the 'Default
REXX macro path' setting of the preferences editor. This path setting is only
used for the default path location of the 'Load macro...' requester, It is NOT
used as a default path for user arexx scripts that are attached to menu items.
When attaching scripts to menu items, the scripts must be placed into the
REXX: assigned directory.

        Since adding Public screen support, it has become apparent that the
screen display routines will need to be modified to take into account the
possibility of visitor windows. A program which highlights this is Multiview;
Display a picture with it on an Imagine screen, then pick and move an object -
The colour palette of the picture becomes damaged, and there are certain
redraw problems when moving object from behind visitor windows. Other programs
such as Arexx scripts which utilise RexxReqTools library should be unafected
since there should be no movement in the bakground.
        It has been planned that Imagine becomes more AmigaOS friendly, and
this means that the screen display routines would have to be 'tweaked' anyway.
This will be looked into.
        On a similar note, users of the Picasso96 RTG software have stated
that there are problems with playing back anims in the stage editor. This will
also be looked into.

        A lot is going on behind-the-scenes with imagine. It takes a lot of
time and effort to make changes such as PPC support, or OS friendly GUI
support etc. Please be patient, good things come to those who wait...


                       3rd Jan. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_1a" "ACUP information - Version 5.1a"
@next "V5_11"
@prev "V5_1_notes"
@{u}New features/enhancements in Version 5.1a@{uu}


This patch updates the following:

        1.     ASL requesters other than MUI-ASL now work with Imagine.
(Versions from OS2.1 or greater are supported)


        2.     Problem with 'out of RAM' requester appearing in one of the
editors fixed.


The problem with creating projects in root directories of a disk, or using an
assigned 'root' directory will be addressed in a later patch. Also, the
texture (and effects?) filenames problem will be addressed later.


                       3rd Feb. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_11" "ACUP information - Version 5.11"
@next "V5_11_notes"
@prev "V5_1a"
@{u}New features/enhancements in Version 5.11@{uu}


        1.      First major step to removing custom requesters: The project
editors "modify" requester is now redesigned with the new look. @{"(Example 1)" link "TempData:Imagine_Manual/gfx/subproj1.gif/main" 0}
@{"(Example 2)" link "TempData:Imagine_Manual/gfx/subproj2.gif/main" 0}
  The new code now enables us to have font adaptive, resizable requesters with
gadget help, key shortcut access, and locale support. For this updated window,
you will see:
  @{i}Cycle gadgets@{ui} - Unlike the OS default version (gadtools), this BOOPSI class
allows a drop-down list of all the options while selecting the text. (see
"subproj2.gif" screenshot on ACUP download page)
  @{i}Integer/String gadgets@{ui} - These support drag-select highlighting for
copying/pasting data. Simply drag the mouse over some text, and use the
Amiga-C key combination to copy text, and Amiga-V to paste text.
  @{b}NOTE:@{ub} Due to OS limitations, the "newedit" patch MUST be installed to allow
the gadget copy/paste functions to work, otherwise a system crash will occur.
(OS versions upto 3.1 do not allow clipboard.device usage from within
input.device - This patch works around this problem. Hopefully a later OS
version will solve this workaround)
  @{i}Pop-up filereq gadget@{ui} - Gadget to open up the users preferred file
requester. ...and also standard Checkboxes, buttons etc.

The new GUI code will also give us the ability to possibly add things in the
future such as: Fuel gauges, Hierarchical lists (find requester maybe?),
floating toolbars, graphic based buttons instead of text only, etc.

Note: For this release, the font defaults to Topaz since changing the code to
use the OS default font may make some of the custom requesters fail. Only
windows which need resizability will have that function enabled. Keyboard
shortcuts for the new requesters will be added soon. (probably in the next
release) Locale support can be added once more of the new GUI is implemented.
(And if we can get some people to help in the language translation...)


        2.      SubProject/modify requester/presets - Now, an OS friendly,
resizable listview pops-up containing various standard rendering resolutions.
The HAM/AGA/LACE flags are not in this window, since they relate to the file
saving format of IFF files. @{"(Example)" link "temp:Imagine_Manual/gfx/presets.lbm/main" 0}
  Note: Temporarily disabled the reading of rendering preset settings from the
preferences file


        3.      Optimized 98 of the procedural texture files for 040 and 060
processors. Initial tests have shown a good speed increase on 040 processors,
while 060 processors have also shown a similar increase. (when no 'patcher'
programs are used) Note: If CyberPatcher, OxyPatcher or similar tools are
installed, then there may not be any noticable increase in speed since these
tools already patch the unsupported FPU calls. Some test results - Compiled
with SAS C latest version, Render test scene: Default sphere with brushed.itx,
one light source.

68040 - 40MHz Standard Imagine5 texture: 160x100 - 1m 06secs 640x480 - 9m
58secs Optimized 040 texture: 160x100 - 39secs 640x480 - 5m 39secs

68060 - 50MHz (Without CyberPatcher running) Standard Imagine5 texture:
160x100 - 32secs 640x480 - 4m 44secs Optimized 060 texture: 160x100 - 26secs
640x480 - 3m 42secs

68060 - 50MHz (With CyberPatcher running) Standard Imagine5 texture: 160x100 -
21.5secs 640x480 - 3m Optimized 060 texture: 160x100 - 21secs 640x480 - 2m
51secs


        4.      Another step has been taken to make Imagine more OS friendly -
Imagine now uses the default OS colour scheme for all its editor windows.
Until all the custom requesters/buttons etc of Imagine are redesigned with the
new look, they may appear with odd looking colours (depending on the default
OS colour scheme) Also, Some of the Imagine standard colours for
picking/selecting objects etc have changed: The Beige and Blue colours have
swapped, and other small changes with point/group indicator line colours.
  As more updates become available, the Imagine requesters will start to be
transferred to the new look.
  Note: Temporarily disabled the reading of colour settings from prefs file.
Also, colour pen No.4 has been set to a light-grey to make the custom
requesters readable.


        5.      File I/O: Default paths, and pattern based pathname
substitution, are now supported -

@{u}Substitution:@{uu} If the '@' character is placed into a directory string (see
below), the current project name and full path will be inserted here.

  @{i}Example a)@{ui}
  If you have created the project "work:projects/mytest.imp", and placed the
string "@/brushes" into the BMDR pattern - Then when you try to add a brushmap
to an object (from attributes requester) the ASL filerequester will
automatically open-up in the "work:projects/mytest.imp/brushes" directory.
  @{i}Example b)@{ui}
  If you have created the project "ImProj:mytest.imp", and placed the string
"temp:gfx/brushes" into the BMDR pattern - Then when you try to add a brushmap
to an object (from attributes requester) the ASL filerequester will
automatically open-up in the "temp:gfx/brushes" directory. Example c)
  If you have created the project "temp:myprojects/mytest.imp", and placed the
string "work:im50/textures" into the TEDR pattern - Then when you try to add a
texture to an object (from attributes requester) the ASL filerequester will
automatically open-up in the "work:im50/textures" directory.

@{u}Default path directory strings:@{uu} When creating a new project, Imagine will now
create (or lock) 5 sub-directories. When attempting to load Objects, Textures,
Attributes, Brushmaps, or REXX macros, the ASL filerequester will default to
the directory listed in the following paths (defined in the preferences
file):

  OBDR - Pattern for object directory.      e.g. "@/objects"
  TEDR - Pattern for texture directory.     e.g. "work:im50/textures"
  ATDR - Pattern for attributes directory.  e.g. "work:im50/attribs"
  BMDR - Pattern for brushmaps directory.   e.g. "@/brushes"
  REDR - Pattern for rexx macros directory. e.g. "@/rexx"


        6.      ASL file requester support: New project directories are now
created with the .imp file extension added automatically. Also, the
sub-project .pix extension is also added automatically. (You do not have to
manually type them in anymore)


        7.      Projects: It is now possible to load/save projects in the root
directory of a disk. Similarly, assigned directories (root) now work.


        8.      The RXPT path (preferences) is now used as the default
directory to search in. (REXX macros attached to Imagine's editor menus)


        9.      Added support for the kd_freq.library - This is a
filerequester library which can be used instead of ASL(or its clones). The
library can be found on the Aminet, or in the ACUP download area. Added new
flag to the preferences file to support this - KDFR - T/F   Use kd_freq
instead of ASL filerequester.


       10.      The Imagine icon is now a tool icon.


       11.      Stage editor/arexx menu: A quickrender option has been added
which calls the "ShowQrnd.irx" file. This defaults to using multiview as the
display program, which pops-up a window on the current Imagine screen, or
allows a 24Bit screen via its menu. The arexx script was supplied with the
V5.1 update.
  Note: It is now recommended that all arexx scripts related to Imagine should
be moved to the rexx sub-directory of Imagine's.



                      19th Apr. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_11_notes" "ACUP information - release notes"
@next "V5_12"
@prev "V5_11"
@{u}Release notes (Version 5.11)@{uu}

        A new imagine.config file has been included. This file includes the
new preferences additions, and must be installed before running Imagine.
(Unpredictable results may occur if using a prefs file without the new flags
incorporated) Also (if using this config file), before starting this new
version of Imagine, users may need to edit some of the default setting below
to suit their computer configuration:

  PSDR "work:psfonts/"
  SMOD 2 (1024x768 screen size)
  TEDR "work:im50/textures"
  ATDR "work:im50/attribs"
  RXPT "work:im50/rexx"
  ASPX 1.000 (default for square pixel screens)
  ASPY 1.000


        The stack size is VERY important now; As a complex 3D package, Imagine
requires a reasonable stack size to function properly. This has become more of
an issue now that the new GUI system has been incorporated. (The new GUI makes
aggressive use of the stack) If you notice any crashes/lockups then please
increase the stack size. The current Imagine icon sets the stack to 40k, which
should be adequate for most users.



                      19th Apr. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_12" "ACUP information - Version 5.12"
@next "V5_13"
@prev "V5_11_notes"
@{u}New features/enhancements in Version 5.12@{uu}


This patch updates the following:

        1.     When using the grid option, the grid lines appeared in a
strange colour which could interfere with the redrawing/picking etc of imagine
objects.






                      22nd Apr. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_13" "ACUP information - Version 5.13"
@next "V5_13_notes"
@prev "V5_12"
@{u}New features/enhancements in Version 5.13@{uu}


        1.      Detail editor/primitives requester is now redesigned with the
new look. @{"(Screenshot 1)" link "temp:Imagine_Manual/gfx/prim1.gif/main" 0}  @{"(Screenshot 2)" link "temp:Imagine_Manual/gfx/prim2.gif/main" 0}
  The primitive types are now contained within a scrollable listview gadget,
which also contains a small graphic of each type. (If anyone wants to draw
better graphics for this - please send them to me) Clicking on a type will
bring up the input details on the right hand side of the window, which
automatically adapts to incorporate only the required gadgets for that
primitive type.

Note: If using clipboard copy/paste operations within gadgets, please remember
to have the "newedit" patch running. 

Note(2): A 256 colour screen is recommended; ECS screenmodes will produce
icons which contain a severely restricted colour palette.

Note(3): For this release, the font defaults to Topaz since changing the code
to use the OS default font may make some of the custom requesters fail. Only
windows which need resizability will have that function enabled.


        2.      Detail editor/"smoothing tool" requester is now redesigned
with the new look.


        3.      Added support for the "Del" key within the stage and detail
editors; It is now possible to delete groups, objects, points, faces etc
simply by selecting them and pressing delete.


        4.      Added new preset to preferences file - "QRBN". The Quick
Render Base Name (QRBN) setting is used by the quickrender option to specify
what the filename should be. Quickrender files are not deleted, instead
subsequent quickrenders increment the extension number of the filename;
  If "QRBN" was set to "MyQuick", then the filenames would become
"MyQuick0000", "MyQuick0001", "MyQuick0003" etc
  If a period symbol "." is required before the numbers, simply add it to the
end of the "QRBN" setting: e.g. If "QRBN" was set to "Render.", then the
filenames would become "Render.0000", "Render.0001", "Render.0003" etc

Note: The fileformat must be set to IFF for this to work.

(deleting the unwanted quickrender files can be done through the menu option
"delete file", or through WB/cli/directory utility etc.)


        5.      Added new preset to preferences file - "DPME". The Default
Pick Method (DPME) of the Imagine editors can now be controlled with this
setting. Valid flags are: "0"=click, "1"=dragbox, "2"=lasso.


        6.      Added new preset to preferences file - "DQRV". The Default
QuickRender viewer (DQRV) contains the external command which is executed to
display the results of the quickrender operation. (This will allow gfx board
users to display quickrenders in 24Bit...) The command string accepts two
parameters - "%s" - insert current Imagine public screen name, and "%p" -
insert full path and filename of the quickrender file.

An example of some possible uses:
  Use multiview to open a window on the current Imagine public screen -
    "DPIV" - "SYS:Utilities/multiview pubscreen=%s %f"
  Use multiview to open a custom screen (possibly in 24Bit colour) -
    "DPIV" - "SYS:Utilities/multiview screen %f"

Note: Imagine will use its default internal viewer if the command string is
empty.


        7.      Added new preset to preferences file - "DPIV". The Default
Picture viewer (DPIV) contains the external command which is executed to
display pictures (from the "show pic" menu option). The command string accepts
two parameters - "%s" - insert current Imagine public screen name, and "%p" -
insert full path and filename of the picture.

An example of some possible uses:
  Use multiview to open a window on the current Imagine public screen -
    "DPIV" - "SYS:Utilities/multiview pubscreen=%s %f"
  Use multiview to open a custom screen (possibly in 24Bit colour) -
    "DPIV" - "SYS:Utilities/multiview screen %f"

Note: Imagine will use its default internal viewer if the command string is
empty.


        8.      Added new preset to preferences file - "DANV". The Default
Animation viewer (DANV) contains the external command which is executed to
display animations (from the "show anim" menu option). The command string
accepts two parameters - "%s" - insert current Imagine public screen name, and
"%p" - insert full path and filename of the animation.

An example of some possible uses:
  Use multiview to playback in a window on the current Imagine public screen
-
    "DPIV" - "SYS:Utilities/multiview pubscreen=%s %f"
  Use multiview to playback on a custom screen -
    "DPIV" - "SYS:Utilities/multiview screen %f"

Note: Imagine will use its default internal viewer if the command string is
empty.


        9.      Added keyboard support for the currently re-designed
requesters. Pressing the letter which is underlined within a gadget will
select it.


       10.      Colours are now set from prefs file again, instead of using
inbuilt preset values)


       11.      Colour pallete should now look better on ECS/AGA screenmodes.


       12.      Added some compatibility checks for systems using OS versions
previous to OS3.x, and some other internal enhancements.




Reminder:

Until all the custom requesters/buttons etc of Imagine are redesigned with the
new look, they may appear with odd looking colours (depending on the colour
scheme used)
  As more updates become available, the Imagine requesters will start to be
transferred to the new look.



                      30th June 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_13_notes" "ACUP information - release notes"
@next "V5_14"
@prev "V5_13"
@{u}Release notes (Version 5.13)@{uu}

        A new imagine.config file has been included. This file includes the
new preferences additions, and should be installed before running Imagine.
(Unpredictable results may occur if using a prefs file without the new flags
incorporated) Also (if using this config file), before starting this new
version of Imagine, users may need to edit some of the default setting below
to suit their computer configuration:

  PSDR "work:psfonts/"
  SMOD 2 (1024x768 screen size)
  TEDR "work:im50/textures"
  ATDR "work:im50/attribs"
  RXPT "work:im50/rexx"
  ASPX 1.000 (default for square pixel screens)
  ASPY 1.000



                      30th June 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_14" "ACUP information - Version 5.14"
@next "V5_14_notes"
@prev "V5_13_notes"
@{u}New features/enhancements in Version 5.14@{uu}


        1.      Imagine now supports the PowerPC CPU. Most of the Global
effects files now have PPC support through the use of the WarpUP software from
Haage&Partners. http://www.haage-partner.com/

  The following files have PPC support:
  Contrast, FadBlack, Haze, Melt, Negative, RGBMix, Solarize, Toon.

  Test renders have shown a good speed increase; The following results were
obtained from a test project using the "Haze" global effect: (test machine:
A4000, CyberstormPPC 060/50Mhz 604e/233MHz, 128Mb RAM)

  Render size   Time(060)   Time(PPC)   Speed increase
  640x480       4m 36sec    1m 30sec    3 times faster
  800x600       7m 0sec     2m 10sec    3.2 times faster

Other Global effect files may not show such a large speed increase since they
are not as CPU intensive.
  Tests have also shown that the larger the rendering resolution used, the
bigger the speed increase will be over a 68k CPU; This is due to less frequent
switching between 68k and PPC CPU's on larger images. Once more of Imagine
supports PPC, then the speed increase should be even more prominent...

For this release, the new GUI has not been implemented for these global effect
files - the existing effect files must remain in your effects/globals
directory so that Imagine can use the old GUI system from within these.

In a future update, PPC optimized math libraries will be added (they are
currently in beta testing); They should give a further 1.5 to 9 times speed
increase over their current versions (where applicable)

The current PPC effects are compiled for the PPC604 CPU - If they do not work
on the PPC603 CPU please send an email to: acup_support@cadtech.demon.co.uk

        2.      Project editor: Moved the "cancel" button to the top of the
screen. (used to be centered in screen obscuring the rendering process
visibility of small render sizes...)


        3.      Fixed problem with the 640x512 selection bug in sub-project
render presets window.


        4.      Detail editor/Applique: The Applique function can now be used
from AREXX scripts. This makes "animated applique" possible. NOTE: Due to work
being focused on PPC support, this has only been partially implemented - The
AREXX command has been added, but it will always show the applique requester
on the Imagine screen when used. This will be updated as soon as possible.



Reminder:

Until all the custom requesters/buttons etc of Imagine are redesigned with the
new look, they may appear with odd looking colours (depending on the colour
scheme used)
  As more updates become available, the Imagine requesters will start to be
transferred to the new look.



                      21st Nov. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

@node "V5_14_notes" "ACUP information - release notes"
@prev "V5_14"
@{u}Release notes (Version 5.14)@{uu}

        This version of Imagine ONLY works with a PPC card - it will not work
on 68k only Amiga's...

        The powerpc.library V14 (or greater) of WarpOS is required to use
Imagine with PPC support. The latest release of the WarpUP software can be
downloaded from the "support files" table on the ACUP download page. (V3.1
contains V14.6 of the powerpc.library)

        This release has been untested on PPC603 processors - please send an
email to the following address (including your full hardware details) if you
have any problems: acup_support@cadtech.demon.co.uk




                      21st Nov. 1998 Martin McKenzie
          Copyright © 1998 Impulse Inc., Las Vegas, NV 89128
@endnode

