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Ratio light
Ratio light
ucnfx UC:Temp.ppm UC:Tempus.ppm NLG @1@TO@100@
Fade in
Fade in
ucnfx UC:Temp.ppm UC:Tempus.ppm DRK NEGPERCENT
Fade out
Fade out
ucnfx UC:Temp.ppm UC:Tempus.ppm DRK PERCENT
Bîysk czësto
Flash often
ucnfx UC:Temp.ppm UC:Tempus.ppm 50 RANDOMEXE5
Bîysk rzadko
Flash not much
ucnfx UC:Temp.ppm UC:Tempus.ppm LGT 50 RANDOMEXE20
Szum ->
Noise ->
ucnfx UC:Temp.ppm UC:Tempus.ppm NOE @020@TO@003@
Szum <-
Noise <-
ucnfx UC:Temp.ppm UC:Tempus.ppm @003@TO@020@
Szum biaîy
Random noise
ucnfx UC:Temp.ppm UC:Tempus.ppm NOE 10 RANDOMEXE10
Fade in prâûkami
Stripe fade in
ucnfx UC:Temp.ppm UC:Tempus.ppm LAM @020@TO@001@
Fade out prâûkami
Stripe fade out
ucnfx UC:Temp.ppm UC:Tempus.ppm LAM @001@TO@020@
Rozciâgnij w poziomie
Stretch horizontal
Execute Makros/Stretchh.UCM WIDTH HEIGHT @001@TO@WIDTH@
Rozciâgnij w pionie
Stretch vertical
Execute Makros/Stretchv.UCM WIDTH HEIGHT @001@TO@HEIGHT@
Pikselizuj ->
Pixelise ->
ucnfx UC:Temp.ppm UC:Tempus.ppm PIX @001@TO@008@
Pikselizuj <-
Pixelise <-
ucnfx UC:Temp.ppm UC:Tempus.ppm PIX @008@TO@001@
Fala pionowa ->
Vertical wave ->
ucnfx UC:Temp.ppm UC:Tempus.ppm WA2 @001@TO@020@
Fala pionowa <-
Vertical wave <-
ucnfx UC:Temp.ppm UC:Tempus.ppm WA2 @020@TO@001@
Fala pozioma
Horizontal wave
ucnfx UC:Temp.ppm UC:Tempus.ppm WA3 10
Rozpraszaj ->
Spread ->
ppmspread @001@TO@020@ UC:Temp.ppm >UC:Tempus.ppm
Rozpraszaj <-
Spread <-
ppmspread @020@TO@001@ UC:Temp.ppm >UC:Tempus.ppm
Normalny -> biaîy
Normal -> white
ucnfx UC:Temp.ppm UC:Tempus.ppm LGT PERCENT
Biaîy -> normalny
White -> normal
ucnfx UC:Temp.ppm UC:Tempus.ppm LGT NEGPERCENT
Wycieranie 1-50 pikseli
Wish 1 to 50 pixels
ucnfx UC:Temp.ppm UC:Tempus.ppm WSH @001@TO@050@
Przezr. wycieranie 30-1
Transparent wish 30-1
ucnfx UC:Temp.ppm UC:Tempus.ppm TWS @030@TO@001@
EOR 1-256
XOR 1-256
ucnfx UC:Temp.ppm UC:Tempus.ppm XOR @001@TO@255@
Czarny lewo->prawo
Black left->right
ucnfx UC:Temp.ppm UC:Tempus.ppm BLR PERCENT
Czarny prawo->lewo
Black right->left
ucnfx UC:Temp.ppm UC:Tempus.ppm BRL PERCENT
Trzësienie ziemi ->
Earthquake ->
ucnfx UC:Temp.ppm UC:Tempus.ppm EQU @001@TO@020@
Trzësienie ziemi <-
Earthquake <-
ucnfx UC:Temp.ppm UC:Tempus.ppm EQU @020@TO@1@
Rozcieranie góra->dóî
Smear top->bot
ucnfx UC:Temp.ppm UC:Tempus.ppm SME 0TOHEIGHT
Rozcieranie dóî->góra
Smear bot->top
ucnfx UC:Temp.ppm UC:Tempus.ppm SME HEIGHTTO0
Obraz progresywny ->
Progressive Image ->
ucnfx UC:Temp.ppm UC:Tempus.ppm PIE @001@TO@005@
Obraz progresywny <-
Progressive Image <-
ucnfx UC:Temp.ppm UC:Tempus.ppm PIE @005@TO@001@
Wydëcie ->
Bobble ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BO1 @001@TO@010@
Wydëcie <-
Bobble <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BO1 @010@TO@001@
Wydëcie 2 ->
Bobble 2 ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BO2 @001@TO@010@
Wydëcie 2 <-
Bobble 2 <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BO2 @010@TO@001@
Wydëcie 3 ->
Bobble 3 ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BO3 @001@TO@010@
Wydëcie 3 <-
Bobble 3 <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BO3 @010@TO@001@
Czarna dziura ->
Blackhole ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BHO @001@TO@010@
Czarna Dziura <-
Blackhole <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BHO @010@TO@001@
