38
Ratio light
PomĹr svĹtla
ucnfx UC:Temp.ppm UC:Tempus.ppm NLG @1@TO@100@
Fade in
Postupn× zesvĹtlenÉ
ucnfx UC:Temp.ppm UC:Tempus.ppm DRK NEGPERCENT
Fade out
Postupn× ztmavenÉ
ucnfx UC:Temp.ppm UC:Tempus.ppm DRK PERCENT
Flash often
ăastŮ zÁblesk
ucnfx UC:Temp.ppm UC:Tempus.ppm 50 RANDOMEXE5
Flash not much
SlabŮ zÁblesk
ucnfx UC:Temp.ppm UC:Tempus.ppm LGT 50 RANDOMEXE20
Noise ->
óum ->
ucnfx UC:Temp.ppm UC:Tempus.ppm NOE @020@TO@003@
Noise <-
óum <-
ucnfx UC:Temp.ppm UC:Tempus.ppm @003@TO@020@
Random noise
NÁhodnŮ Óum
ucnfx UC:Temp.ppm UC:Tempus.ppm NOE 10 RANDOMEXE10
Stripe fade in
Postupn× zesvĹtlenÉ - pruh
ucnfx UC:Temp.ppm UC:Tempus.ppm LAM @020@TO@001@
Stripe fade out
Postupn× ztmavenÉ - pruh
ucnfx UC:Temp.ppm UC:Tempus.ppm LAM @001@TO@020@
Stretch horizontal
HorizontÁlnÉ protÁhnutÉ
Execute Makros/Stretchh.UCM WIDTH HEIGHT @001@TO@WIDTH@
Stretch vertical
VertikÁlnÉ protÁhnutÉ
Execute Makros/Stretchv.UCM WIDTH HEIGHT @001@TO@HEIGHT@
Pixelise ->
Pixelizace ->
ucnfx UC:Temp.ppm UC:Tempus.ppm PIX @001@TO@008@
Pixelise <-
Pixelizace <-
ucnfx UC:Temp.ppm UC:Tempus.ppm PIX @008@TO@001@
Vertical wave ->
VertikÁlnÉ vlna ->
ucnfx UC:Temp.ppm UC:Tempus.ppm WA2 @001@TO@020@
Vertical wave <-
VertikÁlnÉ vlna <-
ucnfx UC:Temp.ppm UC:Tempus.ppm WA2 @020@TO@001@
Horizontal wave
HorizontÁlnÉ vlna
ucnfx UC:Temp.ppm UC:Tempus.ppm WA3 10
Spread ->
RozetŇenÉ ->
ppmspread @001@TO@020@ UC:Temp.ppm >UC:Tempus.ppm
Spread <-
RozetŇenÉ <-
ppmspread @020@TO@001@ UC:Temp.ppm >UC:Tempus.ppm
Normal -> white
NormÁlnÉ -> bÉlŮ
ucnfx UC:Temp.ppm UC:Tempus.ppm LGT PERCENT
White -> normal
BÉlŮ -> normÁlnÉ
ucnfx UC:Temp.ppm UC:Tempus.ppm LGT NEGPERCENT
Wish 1 to 50 pixels
RozmazÁnÉ od 1 do 50 pixelu
ucnfx UC:Temp.ppm UC:Tempus.ppm WSH @001@TO@050@
Transparent wish 30-1
PrĘhledn× rozmazÁnÉ 30-1
ucnfx UC:Temp.ppm UC:Tempus.ppm TWS @030@TO@001@
XOR 1-256
XOR 1-256
ucnfx UC:Temp.ppm UC:Tempus.ppm XOR @001@TO@255@
Black left->right
ăernŮ levŮ->pravŮ
ucnfx UC:Temp.ppm UC:Tempus.ppm BLR PERCENT
Black right->left
ăernŮ pravŮ->levŮ
ucnfx UC:Temp.ppm UC:Tempus.ppm BRL PERCENT
Earthquake ->
ZemĹtŇesenÉ ->
ucnfx UC:Temp.ppm UC:Tempus.ppm EQU @001@TO@020@
Earthquake <-
ZemĹtŇesenÉ <-
ucnfx UC:Temp.ppm UC:Tempus.ppm EQU @020@TO@1@
Smear top->bot
Olejomalba hornÉ->dolnÉ
ucnfx UC:Temp.ppm UC:Tempus.ppm SME 0TOHEIGHT
Smear bot->top
Olejomalba dolnÉ->hornÉ
ucnfx UC:Temp.ppm UC:Tempus.ppm SME HEIGHTTO0
Progressive Image ->
ProgresivnÉ obrÁzek ->
ucnfx UC:Temp.ppm UC:Tempus.ppm PIE @001@TO@005@
Progressive Image <-
ProgresivnÉ obrÁzek <-
ucnfx UC:Temp.ppm UC:Tempus.ppm PIE @005@TO@001@
Bobble ->
Bublina ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BO1 @001@TO@010@
Bobble <-
Bublina <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BO1 @010@TO@001@
Bobble 2 ->
Bublina 2 ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BO2 @001@TO@010@
Bobble 2 <-
Bublina 2 <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BO2 @010@TO@001@
Bobble 3 ->
Bublina 3 ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BO3 @001@TO@010@
Bobble 3 <-
Bublina 3 <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BO3 @010@TO@001@
Blackhole ->
ăernÁ dÉra ->
ucnfx UC:Temp.ppm UC:Tempus.ppm BHO @001@TO@010@
Blackhole <-
ăernÁ dÉra <-
ucnfx UC:Temp.ppm UC:Tempus.ppm BHO @010@TO@001@
