amigadoom-1.10 0.3ß - Dec 28 1997 (trance) Thanks to all the alpha and beta testers on #amiga_warez Special thanks to t-ray for testing and making the home page for amigadoom! soon to come, watch out! In case you still don't know, I have ported this piece of code to the Amiga, and my handle is trance, so if you see me on #amiga_warez and have some questions to ask or problems to report turn to me! Once the home page is up and running you can get all the latest releases. There will be something like "help & hints" for those poor guys out there who don't know how to set the whole thing up. Some problems: I have tested the game with the Shareware WAD and I don't know if runs with other WAD (e.g. registered). If you encounter problems, please send bug report to trance@mail.org. There have been reports that even Doom II WAD's are working with this version! However some older WAD's seem to be incompatible... For problems or suggestions you can send mail to trance@mail.org or catch me at #amiga_warez (sprynet.us.galaxynet.org:6667). AGA version is still slow (also on 68060/50MHz). I'll try to speed it up somehow in later releases. IMPORTANT: This release has become beta (no more alphas), as this nasty major bug has been fixed now. You can freely distribute this version, there are no limitations from me (read the README.TXT from id Software to read the license!) You need to set the HOME environment variable to the directory where the WAD is in. Check out the DOOM script! (it should look like this: set HOME {directory} ) TIP: if your WAD file is in the same directory where DOOM.EXE is in, you can write: set HOME "" You should run this game by executing the script! You need to extend the stack, so it's easiest to first edit the script and then only start it with that! Before you can start the action you will most probably need to install ixemul.library first! You can get the archive from ftp.ninemoons.com! Experimental: I have added the networking code but I have not been able to test it! -net ... -port where is your player number and the list of hosts are the players who want to join in. is either the IP or the name of the host. If you need to change the port number use -port . Let me know your experiences with this network game! Requirements: ixemul-47.2 (ftp.ninemoons.com /pub/geekgadgets/current/amiga-bin/) rtgmaster-27.0 (thanks to Steffen Häuser for his help!) History: 0.1ß 26/12/1997 initial alpha release 0.2ß 27/12/1997 RTG working now, AHI has still some problems added Amiga version string added -nosound for turning off sound added -pubscreen {name} to open window on public screen {name} or if {name} is missing it tries to open on the Workbench 0.2.1ß 28/12/1997 minor bug fix - now RTG also works on AGA computers thanks to Steffen Häuser for pointing me this out! (sleeping for 7h) 0.3ß 28/12/1997 major bug fixed - damn INTEL format! now all textures can be loaded and the menu cursor (skull) can be used too :) added experimental networking code check this out and tell me! added -forcedemo to force playing demos from different game versions (WAD)! See you... sorry for this shitty readme :)