MDML 1 # Absolute Posit * $REXX rexx:Modeler/Absolute_Position.lwm # Add Macro * $REXX rexx:Modeler/AddMacro.LWM # Align Layers * $REXX rexx:Modeler/AlignLayers.lwm # Bezier * $REXX rexx:Modeler/Bezier.lwm # Bounding Box * $REXX rexx:Modeler/BBox.LWM # Break! * $REXX rexx:Modeler/Break!.lwm # Bubbles * $REXX rexx:Modeler/Bubbles.lwm # Cage * $REXX rexx:Modeler/Cage.LWM # Calculate * $REXX rexx:Modeler/Calculate.LWM # Center * $REXX rexx:Modeler/Center.LWM # Center 1D * $REXX rexx:Modeler/Center1D.LWM # Command Seq Proc * $REXX rexx:Modeler/CommandSeqProc.LWM # Comp Text * $REXX rexx:Modeler/text.lwm # Coordinate Systems * $REXX rexx:Modeler/CoordSys.LWM # Cubic Clone * $REXX rexx:Modeler/CubicClone.lwm # Curve Text * $REXX rexx:Modeler/Curvetext.LWM # Cut Faces * $REXX rexx:Modeler/CutFaces.LWM # Dinner * $REXX rexx:Modeler/Dinner.LWM # Explode Points * $REXX rexx:Modeler/Explode.LWM # Fillow Leader * $REXX rexx:Modeler/FollowLeader.lwm # Fractalize * $REXX rexx:Modeler/Fractalize.LWM # Fragment * $REXX rexx:Modeler/Fragment.lwm # French Tickler * $REXX rexx:Modeler/FrenchTickler.LWM # Gears * $REXX rexx:Modeler/Gears.lwm # Get Points * $REXX rexx:Modeler/getpoints.lwm # Get Source * $REXX rexx:Modeler/GetSource.lwm # Get Target * $REXX rexx:Modeler/GetTarget.lwm # Grass Maker * $REXX rexx:Modeler/GrassMaker.lwm # Haiku * $REXX rexx:Modeler/Haiku.LWM # Hair * $REXX rexx:Modeler/hair.lwm # Halve * $REXX rexx:Modeler/Halve.LWM # Init * $REXX rexx:Modeler/init.lwm # Julienne * $REXX rexx:Modeler/Julienne.LWM # Light Swarm * $REXX rexx:Modeler/LightSwarm.LWM # Load Fonts * $REXX rexx:Modeler/LoadFonts.LWM # Load From Scene * $REXX rexx:Modeler/LoadFromScene.lwm # Load Pro 2 * $REXX rexx:Modeler/loadpro2.lwm # Load Project * $REXX rexx:Modeler/Load_Project.lwm # Load Scene * $REXX rexx:Modeler/LoadScene.lwm # Logotron * $REXX rexx:Modeler/Logotron.LWM # LW Envelope * $REXX rexx:Modeler/LWEnvelope.LWM # LW Obj * $REXX rexx:Modeler/LWObj.lwm # Mag Terr * $REXX rexx:Modeler/MagTerr.lwm # Make Motion * $REXX rexx:Modeler/MakeMotion.LWM # Martian Plomber * $REXX rexx:Modeler/MartianPlumber.LWM # Meters<->Inches * $REXX rexx:Modeler/M2in.LWM # Motion Env * $REXX rexx:Modeler/MotionEnv.lwm # Multipoints * $REXX rexx:Modeler/multipoints.lwm # MV Plot * $REXX rexx:Modeler/MVPlot.LWM # Nearbg * $REXX rexx:Modeler/Nearbg.LWM # Next Empty * $REXX rexx:Modeler/Nextempty.LWM # Object to Metric * $REXX rexx:Modeler/MetricScale.LWM # Parametric Curve * $REXX rexx:Modeler/ParametricCurve.LWM # Patch Freezer * $REXX rexx:Modeler/Pathfreezer.lwm # Patch to LW Motion * $REXX rexx:Modeler/PathToLWMotion.LWM # Platonic Solids * $REXX rexx:Modeler/Pclone.LWM # Plot & Turn * $REXX rexx:Modeler/Plot.LWM # Point Center * $REXX rexx:Modeler/PointCenter.LWM # Point Plane * $REXX rexx:Modeler/PointPlane.LWM # Point XForm * $REXX rexx:Modeler/PointXForm.LWM # Points * $REXX rexx:Modeler/Points.LWM # Points Distributions * $REXX rexx:Modeler/PointSpread.LWM # Points Sep * $REXX rexx:Modeler/PointSep.LWM # Points->Polys * $REXX rexx:Modeler/Points2Polys.LWM # Points->Spheres * $REXX rexx:Modeler/Points2Spheres.lwm # Prims * $REXX rexx:Modeler/Prims.LWM # Pro Calc * $REXX rexx:Modeler/ProCalc.LWM # PSurf * $REXX rexx:Modeler/PSurf.lwm # Random Envelopes * $REXX rexx:Modeler/RandomEnvelopes.lwm # Random Surface Points * $REXX rexx:Modeler/Prick.LWM # RBBevel * $REXX rexx:Modeler/RBBevel.lwm # Recurse Clone * $REXX rexx:Modeler/RecurseClone.lwm # Request * $REXX rexx:Modeler/request.lwm # Rock Gen * $REXX rexx:Modeler/RockGen.lwm # Rot & Dist Gen * $REXX rexx:Modeler/Rot&DistGen.lwm # Rotate on Center * $REXX rexx:Modeler/Rotate_On_Center.lwm # Router * $REXX rexx:Modeler/Router.LWM # Save Me * $REXX rexx:Modeler/SaveMe.LWM # Save Project * $REXX rexx:Modeler/Save_Project.lwm # Scalar Field * $REXX rexx:Modeler/ScalarField.lwm # Scale on Center * $REXX rexx:Modeler/Scale_On_Center.lwm # Seashell * $REXX rexx:Modeler/Shell.LWM # SEQ * $REXX rexx:Modeler/SEQ.arexx # Skeleton * $REXX rexx:Modeler/Skeleton.lwm # Sphere Text * $REXX rexx:Modeler/ShapeText.LWM # Spherize * $REXX rexx:Modeler/Spherize.LWM # Stairs * $REXX rexx:Modeler/stairs.lwm # Stand In * $REXX rexx:Modeler/StandIn.lwm # Subdivide * $REXX rexx:Modeler/Subdivide.lwm # Surface Plot * $REXX rexx:Modeler/Plot2d.LWM