MDML 1 # Add Macro * $REXX rexx:Modeler/AddMacro.lwm # Bounding Box * $REXX rexx:Modeler/BBox.lwm # Calculate * $REXX rexx:Modeler/Calculate.lwm # Center * $REXX rexx:Modeler/Center.lwm # Center 1D * $REXX rexx:Modeler/Center1D.lwm # Coordinate Systems * $REXX rexx:Modeler/CoordSys.lwm # Curve Text * $REXX rexx:Modeler/curvetext.lwm # Enter Points * $REXX rexx:Modeler/Points.lwm # Explode Points * $REXX rexx:Modeler/Explode.lwm # Haiku * $REXX rexx:Modeler/Haiku.lwm # Julienne * $REXX rexx:Modeler/julienne.lwm # Meters<->Inches * $REXX rexx:Modeler/m2in.lwm # Object to Metric * $REXX rexx:Modeler/MetricScale.lwm # Particle Clone * $REXX rexx:Modeler/pclone.lwm # Path to Motion * $REXX rexx:Modeler/PathToLWMotion.lwm # Platonic Solids * $REXX rexx:Modeler/prims.lwm # Plot & Turn * $REXX rexx:Modeler/plot.lwm # Point Distributions * $REXX rexx:Modeler/PointSpread.lwm # Points->Polys * $REXX rexx:Modeler/Points2Polys.lwm # Random Surface Points * $REXX rexx:Modeler/prick.lwm # Seashell * $REXX rexx:Modeler/shell.lwm # Shape Text * $REXX rexx:Modeler/ShapeText.lwm # Spherize * $REXX rexx:Modeler/spherize.lwm # Spline Cage * $REXX rexx:Modeler/cage.lwm # Surface Plot * $REXX rexx:Modeler/plot2d.lwm # Symmetrize * $REXX rexx:Modeler/Symmetrize.lwm # Test ARexx * $REXX rexx:Modeler/FrenchTickler.lwm # Text * $REXX rexx:Modeler/Text.lwm # Toroid * $REXX rexx:Modeler/Toroid.lwm # Trajectory Motion * $REXX rexx:Modeler/TrajMotion.lwm # Transform Points * $REXX rexx:Modeler/PointXForm.lwm # Wedge * $REXX rexx:Modeler/Wedge.lwm # Weird Tubes * $REXX rexx:Modeler/MartianPlumber.lwm