Layout - Effects
Background Image
This is used to specify the image to be displayed in the background
of the scene. All objects will be rendered in front of the background image.
If the image is smaller than 752x480 pixels, then it will be centered in
the rendered scene. If the camera is moved, the background image will remain
aligned with the camera. The image must be loaded into the Layout editor
in order to be available for use. This image may be viewed in the Layout
editor if desired.
Foreground Image
This is used to specify the image to be displayed in the foreground
of the scene. All objects will be renderd in back of the foreground image.
If the image is smaller than 752x480 pixels, then it will be centered in
the rendered scene. If the camera is moved, the foreground image will remain
aligned with the camera. The image must be loaded into the Layout editor
in order to be available for use.
Foreground Alpha Image
This is used to specify the image to be used as an alpha channel for
composting images. The foreground alpha image is a greyscale image with
whiter areas showing the foreground image and darker areas showing the
background image. If the image is smaller than 752x480 pixels, then it
will be centered in the rendered scene. If the camera is moved, the foreground
alpha image will remain aligned with the camera. The alpha image must be
loaded into the Layout editor in order to be available for use.
Foreground Dissolve
This is used to specify the transparency level of the foreground image.
If the dissolve level is 0%, it is fully visible, while a value approaching
100% becomes transparent.
Foreground Key
This is used to create transparent color keys in the foreground image.
All colors within the Low Clip Color and High Clip Color range will be
fully transparent.
Low Clip Color
This is used to set the lower color register to be used in creating
a transparent range in the foreground image. This is toggled on using the
Foreground Key command.
High Clip Color
This is used to set the higher color register to be used in creating
a transparent range in the foreground image. This is toggled on using the
Foreground Key command.
Solid Backdrop
This is used to specify that the background image will be a solid color
with no gradients.
Zenith Color
This is used to specify the color of the sky directly above the camera.
As the sky is rendered, it will gradually change color as it approaches
the horizon, depending on what the Sky Color is set to.
Sky Color
This is used to specify the color of the sky. Since the real sky changes
color as it is viewed from the horizon to the zenith, this color is gradiated
between the Sky Color and the Zenith Color.
Ground Color
This is used to specify the color of the ground plane. Since thecolor
of the ground gradually changes as it approaches the horizon, this color
is gradiated with the Nadir Color as it approaches the camera.
Nadir Color
This is used to specify the color of the ground beneath the camera.
Since the color of the ground gradually changes as it approaches the horizon,
this color is gradiated with the Ground Color as it approaches the horizon.
Fog Type
This is used to select the type of fog to be rendered, if any. Fog
is a rendering effect which causes a gas or cloud to appear in a rendered
image. Fog may be linear or nonlinear, if desired. When fog is turned on,
the entire scene in the Layout editor is treated as though it is within
a fog. OFF specifies that there is no fog in the current scene. LINEAR
specifies that the current scene has linear fog. NONLINEAR specifies that
the current scene has nonlinear fog.
Minimum Fog Distance
This field specifies the distance for which fog begins to affect the
visibility of objects. At this minimum distance, the fog will be visible
in the scene, and any objects in the fog will be only partially visible
depending on the distance from the minimum and the maximum distance of
the fog.
Maximum Fog Distance
This field specifies the distance for which fog totally covers all
objects in the scene that are beyond that point. Any objects behind the
fog's maximum distance will not be visible, any objects in the fog will
be partially visible, and any objects in front of the fog will not be affected
by the fog.
Backdrop Fog
This option is used to specify that the background image is to be used
to form the fog color of any image that appears upon the backdrop. This
allows fog to be created in a range of colors, and the objects rendered
will reflect these color variations.
Fog Color
This field is used to specify the color of the fog in the rendered
image. A palette requester will open, allowing values to be entered manually
or by using RGB sliders.
Dither Intensity
This specifies the intensity of the dithering pattern used on a surface.
This may be set to OFF, NORMAL, 2x, and 4x. Higher intensities will cause
a surface to be rendered with more gradient pixels between two solid colors.
Animated Dither
This option specifies that any dithering patterns will not be consistant
from frame to frame, and will instead use a different seed value in generating
the dithering. This option should not be used if a surface is intended
to remain constant from frame to frame.
Color Saturation
This field specifies the amount of color saturation. This may be set
at 100% for an image with maximum color, or it may be set to 0% for an
image with no color, rendered in black and white.
Continue
This will close the current window and remember certain changes that
may have been made to the Layout and its objects or images.