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Modeler - Multiply
Extrude
This is used to create three dimensional extrusions from two dimensional objects. Both ends of the newly created object will be exact replicas of the original two dimensional object. This is done by selecting the polygon or object face to be extruded and resizing its depth in the other two planar views. The object or polygon to be extruded must be contained within the bounding box in the primary planar view (selected with the mouse). The depth may be modified by moving the "T" shaped handle in either of the other two planar views. When satisfied with the extrusion, press the Make command.
Lathe
This is used to create three dimensional extrusions in a cylindrical shape from an object, polygon, or group of points. This allows the selected group to be spun about a central axis, and creates objects such as drinking glasses, vases, and similar objects. Only one cross section needs to be designed, and the others are replicated about the specified axis. To lathe a group, select the central axis in one of the planar views using the left mouse button. This will be represented by a crosshair in the current planar view, and as a line in either of the other two planar views. The object will be spun around the crosshair using the Make command.
Mirror
This is used to create a mirror image of the selected objects or points in the current layer. The axis where the actual mirror appears will be displayed in two planar views either by a vertical or horizontal line. If the axis passes through the selected group, the mirrored object will intersect with the original object. When satisfied with an axis for mirroring, press the Make command.
Numeric
This is used to alter precise values regarding the size and location of the selected objects. This is also used to modify other values that are unique to the given objects or commands.
Make
This option is used to actually create the object designed with the Multiply tools. Lightwave allows the user to modify the exact specifications of the new objects without actually creating the object. For example, to form a mirror, the user would drag the axis of the mirror on the editing window. This mirror may have its position altered by clicking the mouse where desired. The Make button would be used to actually define the points and polygons needed for the new object.
Bevel
This is used to create a bevel around a polygon or group of polygons. Each polygon is shifted along an axis similar to an extrusion. However, the extruded face may be resized using the inset parameter, which creates the actual bevel. This command will open a requester where the shift and inset values may be entered.
Smooth Shift
This is used to create clones of selected polygons perpendicular to their normals. A polygon such as a sqaure, when operated on, would have a second similar polygon created with similar shape yet a possible difference in size. Smooth Shifting a box would cause 6 new sides to appear as if they had exploded from the original box and began to travel a uniform distance away from the box. Smooth shifting a sphere would cause all of the polygons to create a new sphere encompassing the first, since the new polygons have been created uniformly from the originals.
Path Extrude

Rail Extrude

Patch

Skin
This is used to create a skin of polygons between two or more polygons. This skin will connect the polygons as if they had morphed from each other. For example, if a wire model were constructed, the skin would be stretched over the various wires to create the continuous outer layer. This is similar to a morph, yet morphing will create slices between polygons as well as the skin connecting the polygons. Skinned polygons do not have to be similar or have the same number of points.
Morph
This is used to create a morph between two polygons with the same number of points. The two selected polygons will be morphed based upon the ordering of their points when the polygons were created. In the event that the two polygons do not have their points ordered the same, morphed objects may appear to twist or alter size. The number of segments created may be specified. Each segment is an additional polygon placed within the newly created object.
Clone
This is used to produce identical copies of the selected objects or polygons. These clones may be resized and relocated using the Clone input requester. Cloned objects will have the same number of points, polygons, and edges as the original, and these parts will be ordered similarly in relation to themselves. Resizing the clones will alter the X, Y, and Z dimensions of the clones. Relocating it will position the clones in another location in the current layer.
Array
This is used to create a set of cloned objects in an arrayed pattern within the current layer. This array will clone the object three dimensionally, with clones appearing about each axis. The number of clones created on each dimension may be modified. This will produce arrayed clones in varying volumes.
Path Clone

Rail Clone