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Modeler - Tools
Drill

S Drill
This is used to perform drill operations on the current layer and a background layer. The current layer appears in gray and white, while the background layer appears in black. These layers contain 3D objects which appear to be intersecting each other when both layers are visible. Upon performing a given drill function, the background layer will remain the same while the current layer will become modified depending on how the objects and layers intersect. This may involve removing excess portions of the current layer, depending on the operation. All remaining portions that are within the drilling layer will be preserved in the current layer. All portions of the current layer exterior to the drilling tool will be discarded. Each intersection of the current layer with the drilling tool will become a point in the current layer, forming new points as necessary. All portions of the current layer are preserved, yet any intersections with the drilling object will become a point in the current layer, forming new points as necessary. All remaining portions that are exterior to the drilling layer will be preserved in the current layer, while all portions within the drilling object will be discarded. Each intersection of the current layer with the drilling tool will become a point in the current layer, forming new points as necessary.
Boolean
This is used to perform boolean operations on the current layer and a background layer. The current layer appears in gray and white, while the background layer appears in black. These layers contain 3D objects which appear to be intersecting each other when both layers are visible. Upon performing a given boolean function, the background layer will remain the same while the current layer will become modified depending on how the objects and layers intersect. This may involve removing excess portions of the current layer, depending on the operation.
ADD
All portions of the current layer and drilling layer will be combined to form a new object in the current layer. Any intersecting polygons or points will be reconstructed to form new polygons about the surface of hollow objects.
INTERSECT
Any portion of the current layer within the drilling layer will be preserved, while any portion exterior to the drilling layer will be discarded. All intersections will be formed with new points and polygons to form a new surface for hollow objects.
SUBTRACT
Any portion of the current layer exterior to the drilling layer will be preserved, while any portion within the drilling layer will be discarded. All intersections will be formed with new points and polygons to form a new surface for hollow objects.
UNION
Any portion of the current layer within the drilling layer will be discarded, while any portion exterior to the drilling layer will be preserved, combined with any portion of the drilling layer that is exterior to the current layer. All intersections will be formed with new points and polygons to form a new surface for hollow objects.

Merge
This is used to remove duplicate points or to merge points that are reasonably close. This will make many objects look much cleaner, along with reducing rendering time, memory usage, and improve some rendering techniques. This is unlike the Polygon Merge command which is used to combine polygons together.
Weld
This option is used to combine points into one single point. First select the desired points that you wish to weld, and then select this option.
Quantize
This option is used to snap the selected points to the grid or a predefined interval. This allows points to be aligned in relation to other points in the objects. This command is necessary due to inaccurate placing via the mouse. It may also be used to straighten lines or smooth other shapes.
Jitter
This option is used to move each selected point a random distance from the original location of each individual point. This causes the object and its points to appear irregular.
Smooth
This option is used to move points into smooth curves, as opposed to irregular and jagged curves or lines. Sometimes in the conversion of bitmaps and fonts, staircase shaped edges are formed along the perimeter of the polygons. Although there is no guarantee that the edges or polygons will be smoothed perfectly, the smoothing values may be modified and experimented with.
Set Value
This option is used to specify the exact location of a point about a specific axis. This transposition is only performed on one axis, allowing the points to be aligned properly in relation to specific points within the object.
Make

Make Cl

Start CP

End CP

Freeze