@database Prospector.Guide @node MAIN @title "The Prospector Mazes Of Xor" The Prospector Mazes Of Xor Hello. Welcome To The Wonderful Mazes Of Xor. Enjoy The Journey Of Herb And Pip As They Struggle To Find The Final Exit. Hope That You Enjoy This Find Game With It's Many Twists And Turns (Not To Mention The Many Hazards) As You Venture Toward The Final Exit. The Following Manual Will Provide You With All The Information You Require. Hope You Will Refer To This Manual As You Need Information. Above All, Enjoy The Adventures Of Herb And Pip As YOU Guide Them Through The Mazes Of Xor. @{" Meet Our Prospectors " link INTRO} @{" The Manual Page 3 " link PAGE3} @{" The Game Objects " link OBJECTS} @{" The Manual Page 4 " link PAGE4} @{" Playing The Game " link PLAY} @{" The Manual Page 5 " link PAGE5} @{" The Control Guide " link CONTROL} @{" The Manual Page 6 " link PAGE6} @{" The Function Keys " link KEYS} @{" The Construction Kit " link KIT} @{" Choosing A Maze " link MAZES} @{" Sorry About This " link KIT} @{" The Game Passwords " link PASSWORDS} Just Don't Sit There. Get Started Now. Get Ready... Get Set... Go... @endnode @node SORRY "Sorry About This" Sorry About This An Apology To The People At Logotron Recreation For Creating This Document By Typing Their Entire Manual Into AmigaGuide Format. Not To Mention Playing The Game A Couple Of Hundred Times To Build The Keyword (Password) Database. Have Bought Too Many Games Using This Protection System And Still Disagree With The Premise. Sure People Copy Software And Pass It On To Others. Usually Friends. And Friends Pass To Friends. On And On Ad Infinitum. Sure The Producers Of Any Software Should Receive Full Benefit (Or Reward) For Their Effort And Creativity. Still, The Fact Remains, Manuals Get Lost Or Destoryed (Or Misplaced For A Time) And The Program Is Useless. Many People Have Software Rendered Useless By This Protection System (And Others) Through Neglect, Inattention, Loss, Destruction, Or Whatever Reason, Either By Their Fault, Or No Fault. In A Better World, All This Stuff To Protect Software Would Not Be Necessary. Unfortunately, We Do Not Live In That Better World. We Have To Live In This One. And It Can Be The Total Pits. Thank You, Logotron, For Making The Game Hard Disk Installable. That Is To Your Credit. Again Sorry About This. @endnode @node PASSWORDS "The Passwords" As You May (Or May Not Know) Prospector Is Protected By A Key Word System (Password) Based On The Manual. The Program Will Ask You For A Certain Word In The Following Formula: < Page Number > < Paragraph > < Word > You Must Type In This Word And Hit Return To Enter The Mazes Of Xor. This Password Database Is By No Means Certain Complete. There Are Certain To Be Words Not Included In The Database. Refer To The Manual (By Page Number, Paragraph And Word) For The Correct Password. Make Note Of It And Add It To The Database. PROSPECTOR PASSWORD DATABASE ---------------------------- PAGE PARAGRAPH NUMBER WORD PAGE PARAGRAPH NUMBER WORD 3 1 1 HERB 5 1 1 ROCKS 3 1 4 ARE 5 2 2 THESE 3 2 1 TURN 5 3 3 ARE 3 2 6 DISCONNECT 5 4 2 DYNAMITE 3 2 9 PERIPHERALS 5 5 4 BOMB 3 3 1 NOTE 5 6 3 KNOWN 3 3 12 THAT 5 7 4 EXIT 3 4 1 WE 5 10 6 REMEMBER 3 5 1 NOTE 5 11 1 WHEN 3 5 7 THIS 3 6 3 THE 6 1 2 YOU 3 6 6 XOR 6 2 3 THE 3 7 3 WISH 6 3 3 DESIGN 3 7 9 GAME 6 3 7 ASTRAL 3 7 12 HARD 6 4 1 LOGOTRON 6 5 1 HIDDEN 4 1 2 IDEA 6 6 6 DESIGNER 4 1 7 THE 4 2 1 AFTER 4 3 1 BEGINNERS SO FAR: 45 Key Words 4 3 6 FIRST 4 3 14 SET 4 4 2 IS 4 4 4 JOYSTICK 4 5 4 OR 4 6 2 DISPLAY 4 6 5 RIGHT 4 7 2 BALLOONS 4 7 4 LOOK 4 8 1 POWER @endnode @node OBJECTS "The Game Objects" Special Note: Pages 1 And 2 Of The Prospector Manual Do Not Contain Any Keyword (Password) Information. They Are Simply Graphical Representations Of The Characters And The Objects That Are Part Of The Game. Anyway Here Are The Various Characters And Objects: 1. Herb - Guy With A Propeller On His Head. Not Well-Dressed. Probably Needs A Really Good Haircut... 2. Pip - Snake (Or Snail) With A Propellor Tail. Strange Dude At Best. Not Dressed. 3. Balloon - You Will Know These. Blue Markings. Get These Guys. 4. Sphere - Ball With Two Straps. Just A Bouncing Sphere. 5. Decoy Balloon - Like Real Balloons Except They Look A Little Strange. Little Different Configuration. Decoys Only. 6. Teleporter - Sphere With Center Open. Easy To Spot. 7. Tin Bomb - Looks Radioactive. Or Nuclear...At Least.... 8. Zeppelin - What Do You Think? It Flies... 9. Rock - What Does A Rock Look Like? Never Seen One. Really Don't Know. You Will... 10. Map - A MAP Is A MAP. Got A Good MAP Reader??? Get A Friend To Help You. Maybe End Up In Chicago... 11. Dynamite - Just Light It And Find Out. Bunch Of Sticks Bundled Together. Just Be Careful. Boooooooom..... 12. Exit - A Door. Nothing More. But The EXIT And OUT Of The Mazes Of Xor. That's All, Folks!!! GOOD Luck!! YOU Just Might Need It!! @endnode @node PAGE3 "The Manual Page 3" The Is The English Version Of The Prospector Manual. The German And French Versions Left To The Void. Is Anybody Out There????? Important Pages Are 3 Through 6. This Is PAGE 3. PAGE 3 Starts Here. Paragraph Numbers Are Indicated. START: MEET THE PROSPECTORS 1 Herb And Pip Are Prospectors Always On The Look-Out For Treasure. Herb's The Fat Guy With The Stripey Pullover, And His Trusted Companion Pip, Who Is Not Unrelated To The Great Reptiles Of The Mesozoic Era, Is The Other One. When They Heard About The Legendary Mazes Of Xor, They Know There Wouldn't Be Much Treasure Around, But It Would A Great Chance To Try The Jetpacks They'd Recently Bought At The Local Fishing Shop. Once Inside The Mazes, However, The Terrible Truth Soon Dawned On Them. Unless They Collected All The Balloons On Each Level, And Got To The Exit Of Each Level, They Would Never Escape Alive. Somewhere, Somehow, The Xor Himself Was Watching Every Move, And Clocking It Up. And Herb And Pip Have To Beat That Clock. AMIGA LOADING INSTRUCTIONS 2 1. Turn The Computer Off And Disconnect All Unnecessary Peripherals. 2. Switch The Computer On And Place The Disk In Drive (DF0:). 3. After A Few Seconds The Workbench Will Appear. Double-Click On The 'Prospector' Disk Icon Marked 'HT'. 4. You Will Now See A Turtle Icon Labelled 'Prospector'. Double-Click On This Icon And After A Few Seconds, The Prospector Music Will Start To Play Followed By The Game. 3 Note: Please Insure That The Write-Protect Tab Is Closed So That The Game Can Save Your High Scores And Construction Set Mazes To The Disk. MAKING A BACKUP 4 We Recommend That You Make A Backup Of Your Prospector Disk. To Do This From The Workbench, Click The Disk Icon And Select 'Duplicate' From The Pull-Down Menu. For Further Details Refer To Your User Guide. Only Use Your Working Copy To Play Prospector - You Should Keep Your Original Disk In A Safe Place So That If Your Backup Fails Then You Can Easily Make Another Copy. 5 Note: It Is Illegal To Copy This Game And Give A Copy To Another Person. Backup Copies Are For Personal Use Only! MULTITASKING 6 'Prospector In The Mazes Of Xor' Is Capable Of Multitasking With Other Programs. This Means That You Can Load And Run The Game From Your Workbench Whilst Running Other Programs At The Same Time. You Can Return To The Workbench Whenever You Require By Moving The Mouse Pointer To The Very Top Of The Screen. You Can Use The Customary Manner To Move The Screen Up Or Down And You Can Use The Icons In The Right Hand Corner To Bring The Screen To The Front Or The Back. 7 If You Wish, You Can Also Put The Game On Your Hard Disk. Simply Drag The Program Itself And The Accompanying Data Drawer (XOR_LIB) Into The Same Directory And You're Ready To Go. @endnode @node PAGE4 "The Manual Page 4" Important Pages Are 3 Through 6. This Is PAGE 4. PAGE 4 Starts Here. Paragraph Numbers Are Indicated. START: 1 One Idea To Make Use Of Multitasking, Would Be To Switch Off Or Kick Out The Prospector Music And Use 'Sonix' To Play Your Own Tune. SELECTING A MAZE 2 After You Have Entered The Manual Protection Password You Will See The Title 'XOR's Mazes' And A List Of Fifteen Maze Names. These Are The Legendary Labyrinths Taken From XOR. There Are Two Sets Of Fifteen Mazes Which Can Be Selected By Clicking Left/Right Arrow Icons Or By Using Left Or Right On Either Your Joystick Or The Cursor Keys. The Extra Maze Sets Are The Procyon And The Construction Set Mazes. To Select A Maze You Need Only Double-Click On The Maze Name Or Change The Maze Selected With Up/Down And Then Press Fire. 3 Beginners Should Start On The First Maze Entitled 'Olaf's Warm Up' On The XOR Set Of Mazes As This Is The Easiest. CONTROL GUIDE 4 Control Is By Joystick Or Use The Cursor Keys On The Keyboard To Move Your Prospectors Up, Down, Left Or Right. To Change Between Your Prospectors, Press 'FIRE' On Joystick Or 'RETURN' On The Keyboard. SPECIAL FUNCTIONS 5 Music S Key Or Click On The 'Musical Note' Icon. Sound FX N Key Or Click The 'Sound Wave' Icon. Scrap F1 Key To Remove Music - This Saves Memory. Scrap Sound FX F2 Key To Remove Sounds FX - This Saves Memory. Replay R Key Or Click On The 'Circular Arrow' Icon. Quit To Workbench ESC Or F10 Key Or Click On The 'Door'Icon. Construction Set C Key In The Contruction Set Menu. PLAYING THE GAME 6 The Display To The Right Shows You The Number Of Moves That You Have Made And Below This, The Remaining Number Of Balloons That You Need To Collect. You Control Prospectors 'Herb' And 'Pip' As They Negotiate The Maze Collecting Balloons. Once All Balloons Have Been Collected, One Of The Prospectors Has To Make His Way To The Exit To Complete The Maze. And All Of This Has To Be Done In No More Than Two Thousand Moves. If You Complete A Maze In A Fewer Number Of Moves Than Ever Before Then The Computer Will Save The Number Of Moves To Disk. Collecting The Balloons Is Not As Easy As It Sounds, For Many Obstacles Block Your Way. 7 Decoy Balloons - These Look Similiar To Normal Balloons But A Nasty Thing Happens When You Touch Them. 8 Power Fields - Horizontal Or Vertical. If You Step Into one Them In The Correct Direction Then They Will Disappear. But If You Step Into Them In The Wrong Direction Then They Will Be Just As Impenetrable As Walls. 9 Zeppelins - When Nothing Blocks Their Path, They Are A Strong Tendency To Drift To The Left. Warning: Zeppelins Can Squash You If You Get In Their Way! @endnode @node PAGE5 "The Manual Page 5" Important Pages Are 3 Through 6. This Is PAGE 5. PAGE 5 Starts Here. Paragraph Numbers Are Indicated. START: 1 Rocks - These Tumble Down When Pushed Over The Edge. Make Sure None Land On Your Head. 2 Spheres - These Look Harmless But Once They Start Rolling There's No Stopping Them. 3 Maps - There Are Four Pieces Of The Map, Hidden In The Maze. Collect A Piece And You Will See It Appear In The Box In The Top Right-Hand Corner. White Dots On The Map Show Locations Of Balloons To Collect. 4 The Dynamite Pack - If A Rock Falls On This Or A Zeppelin Collides With It Then It Explodes. This Is Very Useful For Blowing Holes In The Walls But Beware That You Do Not Blow Up Any Balloons Or You Will Never Complete The Maze. 5 Tin Bomb - This Bomb Moves Around Like A Zeppelin And Will Also Blow Up In A Different Manner If A Rock Or Zeppelin Hits It. 6 Teleporter - Also Known As BMUS (Beam Me Up Scottie!). If You Walk Into One Of These Then It Will Teleport You To Another Part Of The Maze. If Something Is Blocking Your Way Though Then The Teleporter Will Automatically Beam You Back. 7 The Exit - The Exit Is Locked Until You Collect All The Balloons. Then It Will Become Unlocked And You Can Escape. REPLAY 8 By Clicking On The 'Circular Arrow' Icon Or By Pressing The 'R' Key, You Will Get A Replay Of Your Game So Far. By Pressing 'SHIFT' And 'Right' (Cursor Or Joystick) You Can Then Enter Single-Step Mode. Now, Whenever, You Press 'Right', The Game Will Single-Step Through The Replay. To Get Out Of This Mode, Press 'FIRE'. Once Replay Has Finished, You Can Resume The Game. PROSPECTOR CONSTRUCTION KIT 9 Prospector Has An Inbuilt Maze Construction Set So That You Can Build Up To Fifteen Mazes And Save Them To Disk. To Start Constructing You Must Highlight A Maze In The Construction Set Menu And Press 'C'. In This Mode There Are Two Screens. You Toggle Between Them By Pressing The Spacebar. The First Shows You The Maze Which You Can Scroll Around And Have A Look At - Press FIRE/RETURN To Place The Component Selected Under The 'Spanner' Icon. The Second Is A Kit Containing All Available Components - Select A Component By Placing The 'Spacer' Icon Over The Component And Pressing FIRE/RETURN. 10 When Constructing A Maze, Always Remember These Golden Rules. I) The Edges Must Be Made Up Of Wall Blocks Or Empty Fields. II) Herb And Pip Must Be Placed In The Maze, Once And Only Once. III) There Must Be At Least One Exit. IV) There Must Be Four, Two Or No Teleports. 11 When You've Set Up Your Maze, Click The Door In The Bottom Right Corner (Or Press 'Q' ONCE Only). If Anything Isn't Quite As It Should Be, The Construction Set Will Tell You That You've Made a Mistake. If You Do Not Decide To Correct It (By Pressing 'Q' Once Again) Then Your Construction Will Be Erased. @endnode @node PAGE6 "The Manual Page 6" Important Pages Are 3 Through 6. This Is PAGE 6. PAGE 6 Starts Here. Paragraph Numbers Are Indicated. START: THE END 1 When You Have Finished Playing 'Prospector In The Mazes Of Xor', Click On The 'Door' Icon Or Press ESC Or F10 And The Game Will Be Quitted Completely. IMPORTANT 2 Fill In The Enclosed Warranty Card And Send It Off. Do Not Worry, You're Not Ordering A Washing Machine, You're Simply Registering As A Rightful Owner Of Prospector With Logotron. This Entitles you To Receive A Replacement For A Faulty Disk If That Should Be Necessary, And Who Knows, Maybe We'll Send You Something Nice One Day! CREDITS 3 Original Game Design For 'XOR' By: Astral Software. Published By Logotron Recreation Ltd. Amiga Conversion And Improvement By Hidden Treasures. 4 Logotron Recreation Are: Herbie (Absolutley No Relation To 'Herb'), Wayne, Tony and Irene. 5 Hidden Treasures Are: Nirto K. Fischer Musician Erik Von Hesse Programmer Thorsten Meyer Additional Design Olaf Siemons Special Quest Programmer Andreas Voigt Graphics Artist 6 Astral Software Are: Ian Downend Designer Paul Carruthers Designer 7 Many Thanks To Astral Software For Their Marvellous Support, And To Logotron (They're Footing The Bill After All), And All Hardworking Amiga Programmers. 8 Copyright Subsists In All Logotron Software, Documentation And Artwork. All Rights Reserved. No Part Of This Software May Be Copied Or Transmitted In Any Form By Any Means. This Software Is Sold On The Condition That It Shall Not Be Hired Out Or Lent Without The Express Written Permission Of Logotron Ltd. c Logotron Ltd. 1989 9 LOGOTRON HEADQUATERS Dales Bewery, Gwydir Street, Cambridge. CB1 2LJ This Is The End Of All Important Pages Of The Prospector Manual. Only The German And French Translations Follow. No More Be Said. @endnode @node KIT "The Construction Kit" The Prospector Construction Kit Prospector Has An Inbuilt Maze Construction Set So That You Can Build Up To Fifteen Mazes And Save Them To Disk. To Start Constructing You Must Highlight A Maze In The Construction Set Menu And Press 'C'. In This Mode There Are Two Screens. You Toggle Between Them By Pressing The Spacebar. The First Shows You The Maze Which You Can Scroll Around And Have A Look At - Press FIRE/RETURN To Place The Component Selected Under The 'Spanner' Icon. The Second Is A Kit Containing All Available Components - Select A Component By Placing The 'Spacer' Icon Over The Component And Pressing FIRE/RETURN. When CONSTRUCTING A MAZE, Always Remember These GOLDEN Rules. I) The Edges Must Be Made Up Of Wall Blocks Or Empty Fields. II) Herb And Pip Must Be Placed In The Maze, Once And Only Once. III) There Must Be At Least One Exit. IV) There Must Be Four, Two Or No Teleports. When You've Set Up Your Maze, Click The Door In The Bottom Right Corner (Or Press 'Q' ONCE Only). If Anything Isn't Quite As It Should Be, The Construction Set Will Tell You That You've Made a Mistake. If You Do Not Decide To Correct It (By Pressing 'Q' Once Again) Then Your Construction Will Be Erased. Seems Simple Enough. Make The Mazes Tough. And Be Sure To Share Them. That Is All There Is. @endnode @node KEYS "The Function Keys" The Special Function Keys These Are The Special Funtion Keys For Prospector: Music S Key Or Click On The 'Musical Note' Icon. Sound FX N Key Or Click The 'Sound Wave' Icon. Scrap F1 Key To Remove Music - This Saves Memory. Scrap Sound FX F2 Key To Remove Sounds FX - This Saves Memory. Replay R Key Or Click On The 'Circular Arrow' Icon. Quit To Workbench ESC Or F10 Key Or Click On The 'Door'Icon. Construction Set C Key In The Contruction Set Menu. All Of This Is Pretty Simple. It Should Work Well. No Doubt. @endnode @node MAZES "Select A Maze" How To Choose A Maze You Want To Play After You Have Entered The @{" Manual Protection Password " link PASSWORDS} You Will See The Title 'XOR's Mazes' And A List Of Fifteen Maze Names. These Are The Legendary Labyrinths Taken From XOR. There Are Two Sets Of Fifteen Mazes Which Can Be Selected By Clicking Left/Right Arrow Icons Or By Using Left Or Right On Either Your Joystick Or The Cursor Keys. The Extra Maze Sets Are The Procyon And The Construction Set Mazes. To Select A Maze You Need Only Double-Click On The Maze Name Or Change The Maze Selected With Up/Down And Then Press Fire. Beginners Should Start On The First Maze Entitled 'Olaf's Warm Up' On The XOR Set Of Mazes Since These Are The Easiest. Mazes Can Get Really Dicey (Really Tough) If You Select A Maze Beyond Your Ability To Solve. So Be Cautious (Conservative) And Go From There. Real Success Is THe Final Solution To Any Given Maze. You Might Remember It. Next Time, Blessed Success. Always Remember, Only 2000 Moves Before "That's All, Folks". @endnode @node CONTROL "The Control Guide" How To Control How You Play Control Is By Joystick Or Use The Cursor Keys On The Keyboard To Move Your Prospectors Up, Down, Left Or Right. To Change Between Your Prospectors, Press 'FIRE' On Joystick Or 'RETURN' On The Keyboard. Choose The Control That You Feel Most Comfortable With. Most Players Use The Joystick. Either Way, Feel Positive About What You Do. As They Say, It Is All Up To You. @endnode @node PLAY "Playing The Game" How To Play The Game The Display To The Right Shows You The Number Of Moves That You Have Made And Below This, The Remaining Number Of Balloons That You Need To Collect. You Control Prospectors 'Herb' And 'Pip' As They Negotiate The Maze Collecting Balloons. Once All Balloons Have Been Collected, One Of The Prospectors Has To Make His Way To The Exit To Complete The Maze. And All Of This Has To Be Done In No More Than Two Thousand Moves. If You Complete A Maze In A Fewer Number Of Moves Than Ever Before Then The Computer Will Save The Number Of Moves To Disk. Collecting The Balloons Is Not As Easy As It Sounds, For Many Obstacles Block Your Way. Decoy Balloons - These Look Similiar To Normal Balloons But A Nasty Thing Happens When You Touch Them. Power Fields - Horizontal Or Vertical. If You Step Into one Them In The Correct Direction Then They Will Disappear. But If You Step Into Them In The Wrong Direction Then They Will Be Just As Impenetrable As Walls. Zeppelins - When Nothing Blocks Their Path, They Are A Strong Tendency To Drift To The Left. Warning: Zeppelins Can Squash You If You Get In Their Way! Rocks - These Tumble Down When Pushed Over The Edge. Make Sure None Land On Your Head. Spheres - These Look Harmless But Once They Start Rolling There's No Stopping Them. Maps - There Are Four Pieces Of The Map, Hidden In The Maze. Collect A Piece And You Will See It Appear In The Box In The Top Right-Hand Corner. White Dots On The Map Show Locations Of Balloons To Collect. The Dynamite Pack - If A Rock Falls On This Or A Zeppelin Collides With It Then It Explodes. This Is Very Useful For Blowing Holes In The Walls But Beware That You Do Not Blow Up Any Balloons Or You Will Never Complete The Maze. Tin Bomb - This Bomb Moves Around Like A Zeppelin And Will Also Blow Up In A Different Manner If A Rock Or Zeppelin Hits It. Teleporter - Also Known As BMUS (Beam Me Up Scottie!). If You Walk Into One Of These Then It Will Teleport You To Another Part Of The Maze. If Something Is Blocking Your Way Though Then The Teleporter Will Automatically Beam You Back. The Exit - The Exit Is Locked Until You Collect All The Balloons. Then It Will Become Unlocked And You Can Escape. This Is How Everything Works. Seems Simple Enough Until YOU Get In The MIX. How YOU Do Is Up To YOU. Please Set NEW Records. And Set NEW Records When YOU Play Again. @endnode @node INTRO "Meet Our Prospectors" Meet Our Friendly Prospectors Herb And Pip Are Prospectors Always On The Look-Out For Treasure. Herb's The Fat Guy With The Stripey Pullover, And His Very Trusted Companion Pip, Who Is Not Unrelated To The Great Reptiles Of The Mesozoic Era, Is The Other One. When They Heard About The Legendary Mazes Of XOR, They Know There Wouldn't Be Much Treasure Around, But It Would Be A Great Chance To Try Out The Jetpacks They'd Recently Bought At A Local Fishing Shop. Why A Fishing Shop?? Since When... Got To Find One...A Fishing Shop Like That. However, Once Inside The MAZES, The Terrible Truth Dawned On THEM. UNLESS, They Collected ALL The BALLOONS On Each LEVEL, And Got To The EXIT Of Each LEVEL, They Would NEVER Escape ALIVE. And Somewhere, Somehow, The XOR Himself Was Watching Every MOVE, And Clocking It Up. And Herb And Pip Have To Beat That Clock. Once Inside The Mazes, However, The Terrible Truth Soon Dawned On Them. Unless They Collected All The Balloons On Each Level, And Got To The Exit Of Each Level, They Would Never Escape Alive. Somewhere, Somehow, The Xor Himself Was Watching Every Move, And Clocking It Up. And Herb And Pip Have To Beat That Clock. Who Can Defeat The XOR Himself. Can Herb And Pip? Not Without You. Do It? Can You Guide These Intrepid Adventurers Through The Very Treacherous Mazes of Xor. It Is ALL Up To YOU. @endnode