7. At Last, the End Go though the gate under the compass at 12 h. This will lead you to the last dungeon in the year -9230. You will have no trouble in defeating the dragon SILTH. This is the last dungeon. It is wise to save the game before entering. To succeed better in your quest, here is the method to defeat the magician who created bats : Stand in front of him, when he creates a bat, fire a sort of inversion on it. It will hit its creator and you must repeat this until he vanishes. You will then be blocked by a wooden door. The lever to open this is in the floor underneath. The only passage to reach this lever is guarded by a statue that fires arrows in a straight line. This will kill all your men, one by one. To pass, put all your weapons and armour into a niche. Once this door open, it will lead you to the dragon. In this level, use the ropes. Here, I let you find your own passage that leads to confront the dragon thanks to the circled tiles. Admire the end sequence then.