5. The Warmth of Fire Take the gate in the morning, it will transport you into a dungeon in the year +580. The goal is to save Thyna from the flames. If you reach the level of the lava, use the ropes. You will see two types to tile, tiles with circles and tiles without circles. You can only push tiles with circles 3 times, otherwise Thyna will fall into the lava. Once saved, you must abandon one of the selected characters and take Thyna with you. Go through the gate at the start of this level. Go to the inn to sleep. In this sleep, Jon the magician will appear to indicate a white house, containing 5 costumes that will let you go to the palace. The key to this house is situated in front of the inn, in the fountain.